typed-factorio 3.28.1 → 3.29.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -275,7 +275,7 @@ declare global {
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  }
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  /**
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  * AI command exit status. See {@link LuaEntity#set_command LuaEntity::set_command}
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- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.behavior_result Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.behavior_result Online documentation}
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  */
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  enum behavior_result {
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  in_progress,
@@ -299,33 +299,33 @@ declare global {
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  enum cargo_destination {
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  /**
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  * The default destination type of a cargo pod when created runtime. Setting its destination to any other type will instantly launch it.
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- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.cargo_destination.invalid Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.cargo_destination.invalid Online documentation}
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  */
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  invalid,
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  /**
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  * Cargo pods with orbit destination are destroyed when ascent is completed.
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- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.cargo_destination.orbit Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.cargo_destination.orbit Online documentation}
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  */
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  orbit,
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  /**
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  * Any cargo landing pad or space platform hub.
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- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.cargo_destination.station Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.cargo_destination.station Online documentation}
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  */
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  station,
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  /**
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  * Cargo pods will switch destination type from surface to station before starting descent if there is a station available and {@link CargoDestination#position CargoDestination::position} has not been specified. Note, setting the destination to "surface" when the surface is the same as the one the pod is on forces it to find and set a landing position.
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- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.cargo_destination.surface Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.cargo_destination.surface Online documentation}
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  */
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  surface,
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  /**
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  * Only used for sending a space platform starter pack to a platform that is waiting for one. Regular deliveries to space platform hubs use {@link defines.cargo_destination.station station} destination type instead.
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- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.cargo_destination.space_platform Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.cargo_destination.space_platform Online documentation}
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  */
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  space_platform,
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  }
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  /**
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  * State of a chain signal.
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- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.chain_signal_state Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.chain_signal_state Online documentation}
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  */
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  enum chain_signal_state {
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  none,
@@ -343,73 +343,73 @@ declare global {
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  }
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  /**
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  * Command given to units describing what they should do.
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- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.command Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.command Online documentation}
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  */
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  enum command {
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  /**
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  * Attack another entity.
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- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.command.attack Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.command.attack Online documentation}
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  */
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  attack = 0,
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  /**
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  * Go to a specific position.
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- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.command.go_to_location Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.command.go_to_location Online documentation}
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  */
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  go_to_location = 1,
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  /**
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  * Chain commands together, see {@link defines.compound_command}.
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- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.command.compound Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.command.compound Online documentation}
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  */
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  compound = 2,
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  /**
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  * Do what your group wants you to do.
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- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.command.group Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.command.group Online documentation}
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  */
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  group = 3,
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  /**
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  * Go to a place and attack what you see.
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- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.command.attack_area Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.command.attack_area Online documentation}
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  */
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  attack_area = 4,
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  /**
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  * Chill.
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- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.command.wander Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.command.wander Online documentation}
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  */
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  wander = 5,
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  /**
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  * Flee from another entity.
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- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.command.flee Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.command.flee Online documentation}
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  */
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  flee = 6,
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  /**
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  * Stop moving and stay where you are.
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- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.command.stop Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.command.stop Online documentation}
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  */
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  stop = 7,
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  /**
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  * Go to a position and build a base there.
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- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.command.build_base Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.command.build_base Online documentation}
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  */
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  build_base = 8,
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  }
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  /**
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  * How commands are joined together in a compound command (see {@link defines.command.compound}).
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- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.compound_command Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.compound_command Online documentation}
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  */
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  enum compound_command {
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  /**
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  * Fail on first failure. Only succeeds if all commands (executed one after another) succeed.
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- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.compound_command.logical_and Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.compound_command.logical_and Online documentation}
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  */
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  logical_and,
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  /**
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  * Succeed on first success. Only fails if all commands (executed one after another) fail.
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- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.compound_command.logical_or Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.compound_command.logical_or Online documentation}
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  */
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  logical_or,
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  /**
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  * Execute all commands in sequence and fail or succeed depending on the return status of the last command.
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- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.compound_command.return_last Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.compound_command.return_last Online documentation}
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  */
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  return_last,
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  }
@@ -471,172 +471,172 @@ declare global {
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  enum type {
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  /**
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  * {@link LuaContainerControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.container Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.control_behavior.type.container Online documentation}
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  */
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  container,
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  /**
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  * {@link LuaGenericOnOffControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.generic_on_off Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.control_behavior.type.generic_on_off Online documentation}
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  */
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  generic_on_off,
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  /**
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  * {@link LuaInserterControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.inserter Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.control_behavior.type.inserter Online documentation}
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  */
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  inserter,
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  /**
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  * {@link LuaLampControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.lamp Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.control_behavior.type.lamp Online documentation}
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  */
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  lamp,
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  /**
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  * {@link LuaLogisticContainerControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.logistic_container Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.control_behavior.type.logistic_container Online documentation}
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  */
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  logistic_container,
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  /**
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  * {@link LuaRoboportControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.roboport Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.control_behavior.type.roboport Online documentation}
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  */
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  roboport,
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  /**
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  * {@link LuaStorageTankControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.storage_tank Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.control_behavior.type.storage_tank Online documentation}
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  */
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  storage_tank,
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  /**
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  * {@link LuaTrainStopControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.train_stop Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.control_behavior.type.train_stop Online documentation}
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  */
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  train_stop,
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  /**
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  * {@link LuaDeciderCombinatorControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.decider_combinator Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.control_behavior.type.decider_combinator Online documentation}
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  */
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  decider_combinator,
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  /**
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  * {@link LuaArithmeticCombinatorControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.arithmetic_combinator Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.control_behavior.type.arithmetic_combinator Online documentation}
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  */
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  arithmetic_combinator,
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  /**
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  * {@link LuaConstantCombinatorControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.constant_combinator Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.control_behavior.type.constant_combinator Online documentation}
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  */
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  constant_combinator,
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  /**
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  * {@link LuaTransportBeltControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.transport_belt Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.control_behavior.type.transport_belt Online documentation}
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  */
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  transport_belt,
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  /**
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  * {@link LuaAccumulatorControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.accumulator Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.control_behavior.type.accumulator Online documentation}
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  */
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  accumulator,
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  /**
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  * {@link LuaRailSignalBaseControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.rail_signal Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.control_behavior.type.rail_signal Online documentation}
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  */
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  rail_signal,
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  /**
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  * {@link LuaRailSignalBaseControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.rail_chain_signal Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.control_behavior.type.rail_chain_signal Online documentation}
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  */
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  rail_chain_signal,
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  /**
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  * {@link LuaWallControlBehavior}
549
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.wall Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.control_behavior.type.wall Online documentation}
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  */
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  wall,
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  /**
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  * {@link LuaMiningDrillControlBehavior}
554
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.mining_drill Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.control_behavior.type.mining_drill Online documentation}
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  */
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  mining_drill,
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  /**
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  * {@link LuaProgrammableSpeakerControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.programmable_speaker Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.control_behavior.type.programmable_speaker Online documentation}
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  */
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  programmable_speaker,
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  /**
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  * {@link LuaAssemblingMachineControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.assembling_machine Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.control_behavior.type.assembling_machine Online documentation}
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  */
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  assembling_machine,
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  /**
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  * {@link LuaPumpControlBehavior}
569
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.pump Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.control_behavior.type.pump Online documentation}
570
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  */
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  pump,
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  /**
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  * {@link LuaSelectorCombinatorControlBehavior}
574
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.selector_combinator Online documentation}
574
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.control_behavior.type.selector_combinator Online documentation}
575
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  */
576
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  selector_combinator,
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  /**
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  * {@link LuaRocketSiloControlBehavior}
579
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.rocket_silo Online documentation}
579
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.control_behavior.type.rocket_silo Online documentation}
580
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  */
581
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  rocket_silo,
582
582
  /**
583
583
  * {@link LuaTurretControlBehavior}
584
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.turret Online documentation}
584
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.control_behavior.type.turret Online documentation}
585
585
  */
586
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  turret,
587
587
  /**
588
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  * {@link LuaReactorControlBehavior}
589
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.reactor Online documentation}
589
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.control_behavior.type.reactor Online documentation}
590
590
  */
591
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  reactor,
592
592
  /**
593
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  * {@link LuaSpacePlatformHubControlBehavior}
594
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.space_platform_hub Online documentation}
594
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.control_behavior.type.space_platform_hub Online documentation}
595
595
  */
596
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  space_platform_hub,
597
597
  /**
598
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  * {@link LuaArtilleryTurretControlBehavior}
599
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.artillery_turret Online documentation}
599
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.control_behavior.type.artillery_turret Online documentation}
600
600
  */
601
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  artillery_turret,
602
602
  /**
603
603
  * {@link LuaAsteroidCollectorControlBehavior}
604
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.asteroid_collector Online documentation}
604
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.control_behavior.type.asteroid_collector Online documentation}
605
605
  */
606
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  asteroid_collector,
607
607
  /**
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  * {@link LuaRadarControlBehavior}
609
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.radar Online documentation}
609
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.control_behavior.type.radar Online documentation}
610
610
  */
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  radar,
612
612
  /**
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  * {@link LuaDisplayPanelControlBehavior}
614
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.display_panel Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.control_behavior.type.display_panel Online documentation}
615
615
  */
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  display_panel,
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  /**
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  * {@link LuaLoaderControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.loader Online documentation}
619
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.control_behavior.type.loader Online documentation}
620
620
  */
621
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  loader,
622
622
  /**
623
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  * {@link LuaCargoLandingPadControlBehavior}
624
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.cargo_landing_pad Online documentation}
624
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.control_behavior.type.cargo_landing_pad Online documentation}
625
625
  */
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  cargo_landing_pad,
627
627
  /**
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628
  * {@link LuaAgriculturalTowerControlBehavior}
629
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.agricultural_tower Online documentation}
629
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.control_behavior.type.agricultural_tower Online documentation}
630
630
  */
631
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  agricultural_tower,
632
632
  /**
633
633
  * {@link LuaFurnaceControlBehavior}
634
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.furnace Online documentation}
634
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.control_behavior.type.furnace Online documentation}
635
635
  */
636
636
  furnace,
637
637
  /**
638
638
  * {@link LuaProxyContainerControlBehavior}
639
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.proxy_container Online documentation}
639
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.control_behavior.type.proxy_container Online documentation}
640
640
  */
641
641
  proxy_container,
642
642
  }
@@ -644,37 +644,37 @@ declare global {
644
644
  enum controllers {
645
645
  /**
646
646
  * Can't interact with the world, can only observe. Used in the multiplayer waiting-to-respawn screen.
647
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.controllers.ghost Online documentation}
647
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.controllers.ghost Online documentation}
648
648
  */
649
649
  ghost,
650
650
  /**
651
651
  * The controller controls a character. This is the default controller in freeplay.
652
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.controllers.character Online documentation}
652
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.controllers.character Online documentation}
653
653
  */
654
654
  character,
655
655
  /**
656
656
  * The controller isn't tied to a character. This is the default controller in sandbox.
657
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.controllers.god Online documentation}
657
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.controllers.god Online documentation}
658
658
  */
659
659
  god,
660
660
  /**
661
661
  * The Editor Controller near ultimate power to do almost anything in the game.
662
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.controllers.editor Online documentation}
662
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.controllers.editor Online documentation}
663
663
  */
664
664
  editor,
665
665
  /**
666
666
  * The player can't interact with the world, and the camera pans around in a predefined manner.
667
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.controllers.cutscene Online documentation}
667
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.controllers.cutscene Online documentation}
668
668
  */
669
669
  cutscene,
670
670
  /**
671
671
  * Can't change anything in the world but can view anything.
672
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.controllers.spectator Online documentation}
672
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.controllers.spectator Online documentation}
673
673
  */
674
674
  spectator,
675
675
  /**
676
676
  * Can't move/change items but can build ghosts/change settings.
677
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.controllers.remote Online documentation}
677
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.controllers.remote Online documentation}
678
678
  */
679
679
  remote,
680
680
  }
@@ -736,22 +736,22 @@ declare global {
736
736
  enum distraction {
737
737
  /**
738
738
  * Perform command even if someone attacks the unit.
739
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.distraction.none Online documentation}
739
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.distraction.none Online documentation}
740
740
  */
741
741
  none,
742
742
  /**
743
743
  * Attack closer enemy entities with force.
744
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.distraction.by_enemy Online documentation}
744
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.distraction.by_enemy Online documentation}
745
745
  */
746
746
  by_enemy,
747
747
  /**
748
748
  * Attack closer enemy entities, including entities "built" by player (belts, inserters, chests).
749
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.distraction.by_anything Online documentation}
749
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.distraction.by_anything Online documentation}
750
750
  */
751
751
  by_anything,
752
752
  /**
753
753
  * Attack when attacked.
754
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.distraction.by_damage Online documentation}
754
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.distraction.by_damage Online documentation}
755
755
  */
756
756
  by_damage,
757
757
  }
@@ -760,12 +760,12 @@ declare global {
760
760
  normal,
761
761
  /**
762
762
  * Used by ghosts.
763
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.ghost Online documentation}
763
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.entity_status.ghost Online documentation}
764
764
  */
765
765
  ghost,
766
766
  /**
767
767
  * Only used if set through {@link import("factorio:prototype").ContainerPrototype#default_status ContainerPrototype::default_status}.
768
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.broken Online documentation}
768
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.entity_status.broken Online documentation}
769
769
  */
770
770
  broken,
771
771
  no_power,
@@ -779,272 +779,272 @@ declare global {
779
779
  marked_for_deconstruction,
780
780
  /**
781
781
  * Used by space platform hubs.
782
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.paused Online documentation}
782
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.entity_status.paused Online documentation}
783
783
  */
784
784
  paused,
785
785
  /**
786
786
  * Used by generators and solar panels.
787
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.not_plugged_in_electric_network Online documentation}
787
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.entity_status.not_plugged_in_electric_network Online documentation}
788
788
  */
789
789
  not_plugged_in_electric_network,
790
790
  /**
791
791
  * Used by power switches.
792
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.networks_connected Online documentation}
792
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.entity_status.networks_connected Online documentation}
793
793
  */
794
794
  networks_connected,
795
795
  /**
796
796
  * Used by power switches.
797
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.networks_disconnected Online documentation}
797
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.entity_status.networks_disconnected Online documentation}
798
798
  */
799
799
  networks_disconnected,
800
800
  /**
801
801
  * Used by accumulators.
802
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.charging Online documentation}
802
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.entity_status.charging Online documentation}
803
803
  */
804
804
  charging,
805
805
  /**
806
806
  * Used by accumulators.
807
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.discharging Online documentation}
807
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.entity_status.discharging Online documentation}
808
808
  */
809
809
  discharging,
810
810
  /**
811
811
  * Used by accumulators.
812
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.fully_charged Online documentation}
812
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.entity_status.fully_charged Online documentation}
813
813
  */
814
814
  fully_charged,
815
815
  /**
816
816
  * Used by logistic containers.
817
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.out_of_logistic_network Online documentation}
817
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.entity_status.out_of_logistic_network Online documentation}
818
818
  */
819
819
  out_of_logistic_network,
820
820
  /**
821
821
  * Used by assembling machines.
822
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.no_recipe Online documentation}
822
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.entity_status.no_recipe Online documentation}
823
823
  */
824
824
  no_recipe,
825
825
  /**
826
826
  * Used by furnaces.
827
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.no_ingredients Online documentation}
827
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.entity_status.no_ingredients Online documentation}
828
828
  */
829
829
  no_ingredients,
830
830
  /**
831
831
  * Used by boilers, fluid turrets and fluid energy sources: Boiler has no fluid to work with.
832
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.no_input_fluid Online documentation}
832
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.entity_status.no_input_fluid Online documentation}
833
833
  */
834
834
  no_input_fluid,
835
835
  /**
836
836
  * Used by labs.
837
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.no_research_in_progress Online documentation}
837
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.entity_status.no_research_in_progress Online documentation}
838
838
  */
839
839
  no_research_in_progress,
840
840
  /**
841
841
  * Used by mining drills.
842
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.no_minable_resources Online documentation}
842
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.entity_status.no_minable_resources Online documentation}
843
843
  */
844
844
  no_minable_resources,
845
845
  /**
846
846
  * Used by cargo bays.
847
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.not_connected_to_hub_or_pad Online documentation}
847
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.entity_status.not_connected_to_hub_or_pad Online documentation}
848
848
  */
849
849
  not_connected_to_hub_or_pad,
850
850
  /**
851
851
  * Used by boilers and fluid turrets: Boiler still has some fluid but is about to run out.
852
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.low_input_fluid Online documentation}
852
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.entity_status.low_input_fluid Online documentation}
853
853
  */
854
854
  low_input_fluid,
855
855
  /**
856
856
  * Used by crafting machines.
857
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.fluid_ingredient_shortage Online documentation}
857
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.entity_status.fluid_ingredient_shortage Online documentation}
858
858
  */
859
859
  fluid_ingredient_shortage,
860
860
  /**
861
861
  * Used by crafting machines, boilers, burner energy sources and reactors: Reactor/burner has full burnt result inventory, boiler has full output fluidbox.
862
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.full_output Online documentation}
862
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.entity_status.full_output Online documentation}
863
863
  */
864
864
  full_output,
865
865
  /**
866
866
  * Used by agricultural towers.
867
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.not_enough_space_in_output Online documentation}
867
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.entity_status.not_enough_space_in_output Online documentation}
868
868
  */
869
869
  not_enough_space_in_output,
870
870
  /**
871
871
  * Used by burner energy sources.
872
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.full_burnt_result_output Online documentation}
872
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.entity_status.full_burnt_result_output Online documentation}
873
873
  */
874
874
  full_burnt_result_output,
875
875
  /**
876
876
  * Used by crafting machines.
877
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.item_ingredient_shortage Online documentation}
877
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.entity_status.item_ingredient_shortage Online documentation}
878
878
  */
879
879
  item_ingredient_shortage,
880
880
  /**
881
881
  * Used by mining drills when the mining fluid is missing.
882
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.missing_required_fluid Online documentation}
882
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.entity_status.missing_required_fluid Online documentation}
883
883
  */
884
884
  missing_required_fluid,
885
885
  /**
886
886
  * Used by labs.
887
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.missing_science_packs Online documentation}
887
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.entity_status.missing_science_packs Online documentation}
888
888
  */
889
889
  missing_science_packs,
890
890
  /**
891
891
  * Used by inserters.
892
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.waiting_for_source_items Online documentation}
892
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.entity_status.waiting_for_source_items Online documentation}
893
893
  */
894
894
  waiting_for_source_items,
895
895
  /**
896
896
  * Used by inserters when wait_for_full_hand is set.
897
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.waiting_for_more_items Online documentation}
897
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.entity_status.waiting_for_more_items Online documentation}
898
898
  */
899
899
  waiting_for_more_items,
900
900
  /**
901
901
  * Used by inserters and mining drills.
902
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.waiting_for_space_in_destination Online documentation}
902
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.entity_status.waiting_for_space_in_destination Online documentation}
903
903
  */
904
904
  waiting_for_space_in_destination,
905
905
  /**
906
906
  * Used by the rocket silo.
907
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.preparing_rocket_for_launch Online documentation}
907
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.entity_status.preparing_rocket_for_launch Online documentation}
908
908
  */
909
909
  preparing_rocket_for_launch,
910
910
  /**
911
911
  * Used by the rocket silo.
912
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.waiting_to_launch_rocket Online documentation}
912
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.entity_status.waiting_to_launch_rocket Online documentation}
913
913
  */
914
914
  waiting_to_launch_rocket,
915
915
  /**
916
916
  * Used by the rocket silo.
917
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.waiting_for_space_in_platform_hub Online documentation}
917
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.entity_status.waiting_for_space_in_platform_hub Online documentation}
918
918
  */
919
919
  waiting_for_space_in_platform_hub,
920
920
  /**
921
921
  * Used by the rocket silo.
922
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.launching_rocket Online documentation}
922
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.entity_status.launching_rocket Online documentation}
923
923
  */
924
924
  launching_rocket,
925
925
  /**
926
926
  * Used by thrusters.
927
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.thrust_not_required Online documentation}
927
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.entity_status.thrust_not_required Online documentation}
928
928
  */
929
929
  thrust_not_required,
930
930
  /**
931
931
  * Used by space platform hubs.
932
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.on_the_way Online documentation}
932
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.entity_status.on_the_way Online documentation}
933
933
  */
934
934
  on_the_way,
935
935
  /**
936
936
  * Used by space platform hubs.
937
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.waiting_in_orbit Online documentation}
937
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.entity_status.waiting_in_orbit Online documentation}
938
938
  */
939
939
  waiting_in_orbit,
940
940
  /**
941
941
  * Used by trains.
942
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.waiting_at_stop Online documentation}
942
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.entity_status.waiting_at_stop Online documentation}
943
943
  */
944
944
  waiting_at_stop,
945
945
  /**
946
946
  * Used by space platform hubs.
947
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.waiting_for_rockets_to_arrive Online documentation}
947
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.entity_status.waiting_for_rockets_to_arrive Online documentation}
948
948
  */
949
949
  waiting_for_rockets_to_arrive,
950
950
  /**
951
951
  * Used by space platform hubs.
952
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.not_enough_thrust Online documentation}
952
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.entity_status.not_enough_thrust Online documentation}
953
953
  */
954
954
  not_enough_thrust,
955
955
  /**
956
956
  * Used by trains.
957
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.destination_stop_full Online documentation}
957
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.entity_status.destination_stop_full Online documentation}
958
958
  */
959
959
  destination_stop_full,
960
960
  /**
961
961
  * Used by trains and space platform hubs.
962
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.no_path Online documentation}
962
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.entity_status.no_path Online documentation}
963
963
  */
964
964
  no_path,
965
965
  /**
966
966
  * Used by beacons.
967
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.no_modules_to_transmit Online documentation}
967
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.entity_status.no_modules_to_transmit Online documentation}
968
968
  */
969
969
  no_modules_to_transmit,
970
970
  /**
971
971
  * Used by roboports.
972
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.recharging_after_power_outage Online documentation}
972
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.entity_status.recharging_after_power_outage Online documentation}
973
973
  */
974
974
  recharging_after_power_outage,
975
975
  /**
976
976
  * Used by inserters targeting entity ghosts.
977
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.waiting_for_target_to_be_built Online documentation}
977
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.entity_status.waiting_for_target_to_be_built Online documentation}
978
978
  */
979
979
  waiting_for_target_to_be_built,
980
980
  /**
981
981
  * Used by inserters targeting rails.
982
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.waiting_for_train Online documentation}
982
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.entity_status.waiting_for_train Online documentation}
983
983
  */
984
984
  waiting_for_train,
985
985
  /**
986
986
  * Used by ammo turrets.
987
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.no_ammo Online documentation}
987
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.entity_status.no_ammo Online documentation}
988
988
  */
989
989
  no_ammo,
990
990
  /**
991
991
  * Used by heat energy sources.
992
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.low_temperature Online documentation}
992
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.entity_status.low_temperature Online documentation}
993
993
  */
994
994
  low_temperature,
995
995
  /**
996
996
  * Used by constant combinators: Combinator is turned off via switch in GUI.
997
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.disabled Online documentation}
997
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.entity_status.disabled Online documentation}
998
998
  */
999
999
  disabled,
1000
1000
  /**
1001
1001
  * Used by lamps.
1002
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.turned_off_during_daytime Online documentation}
1002
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.entity_status.turned_off_during_daytime Online documentation}
1003
1003
  */
1004
1004
  turned_off_during_daytime,
1005
1005
  /**
1006
1006
  * Used by rail signals.
1007
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.not_connected_to_rail Online documentation}
1007
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.entity_status.not_connected_to_rail Online documentation}
1008
1008
  */
1009
1009
  not_connected_to_rail,
1010
1010
  /**
1011
1011
  * Used by rail signals.
1012
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.cant_divide_segments Online documentation}
1012
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.entity_status.cant_divide_segments Online documentation}
1013
1013
  */
1014
1014
  cant_divide_segments,
1015
1015
  /**
1016
1016
  * Used by filter inserters.
1017
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.no_filter Online documentation}
1017
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.entity_status.no_filter Online documentation}
1018
1018
  */
1019
1019
  no_filter,
1020
1020
  /**
1021
1021
  * Used by agricultural towers.
1022
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.no_spot_seedable_by_inputs Online documentation}
1022
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.entity_status.no_spot_seedable_by_inputs Online documentation}
1023
1023
  */
1024
1024
  no_spot_seedable_by_inputs,
1025
1025
  /**
1026
1026
  * Used by agricultural towers.
1027
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.waiting_for_plants_to_grow Online documentation}
1027
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.entity_status.waiting_for_plants_to_grow Online documentation}
1028
1028
  */
1029
1029
  waiting_for_plants_to_grow,
1030
1030
  /**
1031
1031
  * Used by asteroid collectors.
1032
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.computing_navigation Online documentation}
1032
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.entity_status.computing_navigation Online documentation}
1033
1033
  */
1034
1034
  computing_navigation,
1035
1035
  /**
1036
1036
  * Used by pipes, pipes to ground and storage tanks.
1037
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.pipeline_overextended Online documentation}
1037
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.entity_status.pipeline_overextended Online documentation}
1038
1038
  */
1039
1039
  pipeline_overextended,
1040
1040
  /**
1041
1041
  * Used by assembling machines.
1042
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.recipe_not_researched Online documentation}
1042
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.entity_status.recipe_not_researched Online documentation}
1043
1043
  */
1044
1044
  recipe_not_researched,
1045
1045
  /**
1046
1046
  * Used by assembling machines.
1047
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.recipe_is_parameter Online documentation}
1047
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.entity_status.recipe_is_parameter Online documentation}
1048
1048
  */
1049
1049
  recipe_is_parameter,
1050
1050
  }
@@ -1054,8 +1054,8 @@ declare global {
1054
1054
  yellow,
1055
1055
  }
1056
1056
  /**
1057
- * See the {@linkplain https://lua-api.factorio.com/2.0.64/events.html events page} for more info on what events contain and when they get raised.
1058
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.events Online documentation}
1057
+ * See the {@linkplain https://lua-api.factorio.com/2.0.65/events.html events page} for more info on what events contain and when they get raised.
1058
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.events Online documentation}
1059
1059
  */
1060
1060
  namespace events {
1061
1061
  /**
@@ -1993,8 +1993,8 @@ declare global {
1993
1993
  const script_raised_teleported: EventId<ScriptRaisedTeleportedEvent, LuaScriptRaisedTeleportedEventFilter>
1994
1994
  }
1995
1995
  /**
1996
- * See the {@linkplain https://lua-api.factorio.com/2.0.64/events.html events page} for more info on what events contain and when they get raised.
1997
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.events Online documentation}
1996
+ * See the {@linkplain https://lua-api.factorio.com/2.0.65/events.html events page} for more info on what events contain and when they get raised.
1997
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.events Online documentation}
1998
1998
  */
1999
1999
  type events = (typeof events)[keyof typeof events]
2000
2000
  enum flow_precision_index {
@@ -2010,17 +2010,17 @@ declare global {
2010
2010
  enum game_controller_interaction {
2011
2011
  /**
2012
2012
  * Game controller will always hover this element regardless of type or state.
2013
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.game_controller_interaction.always Online documentation}
2013
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.game_controller_interaction.always Online documentation}
2014
2014
  */
2015
2015
  always,
2016
2016
  /**
2017
2017
  * Never hover this element with a game controller.
2018
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.game_controller_interaction.never Online documentation}
2018
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.game_controller_interaction.never Online documentation}
2019
2019
  */
2020
2020
  never,
2021
2021
  /**
2022
2022
  * Hover according to the element type and implementation.
2023
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.game_controller_interaction.normal Online documentation}
2023
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.game_controller_interaction.normal Online documentation}
2024
2024
  */
2025
2025
  normal,
2026
2026
  }
@@ -2347,22 +2347,22 @@ declare global {
2347
2347
  logistic_container_trash,
2348
2348
  /**
2349
2349
  * Deprecated, replaced by `"crafter_input"`.
2350
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.inventory.furnace_source Online documentation}
2350
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.inventory.furnace_source Online documentation}
2351
2351
  */
2352
2352
  furnace_source,
2353
2353
  /**
2354
2354
  * Deprecated, replaced by `"crafter_output"`.
2355
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.inventory.furnace_result Online documentation}
2355
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.inventory.furnace_result Online documentation}
2356
2356
  */
2357
2357
  furnace_result,
2358
2358
  /**
2359
2359
  * Deprecated, replaced by `"crafter_modules"`.
2360
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.inventory.furnace_modules Online documentation}
2360
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.inventory.furnace_modules Online documentation}
2361
2361
  */
2362
2362
  furnace_modules,
2363
2363
  /**
2364
2364
  * Deprecated, replaced by `"crafter_trash"`.
2365
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.inventory.furnace_trash Online documentation}
2365
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.inventory.furnace_trash Online documentation}
2366
2366
  */
2367
2367
  furnace_trash,
2368
2368
  character_main,
@@ -2382,27 +2382,27 @@ declare global {
2382
2382
  robot_repair,
2383
2383
  /**
2384
2384
  * Deprecated, replaced by `"crafter_input"`.
2385
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.inventory.assembling_machine_input Online documentation}
2385
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.inventory.assembling_machine_input Online documentation}
2386
2386
  */
2387
2387
  assembling_machine_input,
2388
2388
  /**
2389
2389
  * Deprecated, replaced by `"crafter_output"`.
2390
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.inventory.assembling_machine_output Online documentation}
2390
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.inventory.assembling_machine_output Online documentation}
2391
2391
  */
2392
2392
  assembling_machine_output,
2393
2393
  /**
2394
2394
  * Deprecated, replaced by `"crafter_modules"`.
2395
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.inventory.assembling_machine_modules Online documentation}
2395
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.inventory.assembling_machine_modules Online documentation}
2396
2396
  */
2397
2397
  assembling_machine_modules,
2398
2398
  /**
2399
2399
  * Used for ejected items, or items held by inserters that can't be inserted due the recipe being changed with the circuit network.
2400
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.inventory.assembling_machine_dump Online documentation}
2400
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.inventory.assembling_machine_dump Online documentation}
2401
2401
  */
2402
2402
  assembling_machine_dump,
2403
2403
  /**
2404
2404
  * Deprecated, replaced by `"crafter_trash"`.
2405
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.inventory.assembling_machine_trash Online documentation}
2405
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.inventory.assembling_machine_trash Online documentation}
2406
2406
  */
2407
2407
  assembling_machine_trash,
2408
2408
  lab_input,
@@ -2414,17 +2414,17 @@ declare global {
2414
2414
  rocket_silo_trash,
2415
2415
  /**
2416
2416
  * Deprecated, replaced by `"crafter_input"`.
2417
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.inventory.rocket_silo_input Online documentation}
2417
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.inventory.rocket_silo_input Online documentation}
2418
2418
  */
2419
2419
  rocket_silo_input,
2420
2420
  /**
2421
2421
  * Deprecated, replaced by `"crafter_output"`.
2422
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.inventory.rocket_silo_output Online documentation}
2422
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.inventory.rocket_silo_output Online documentation}
2423
2423
  */
2424
2424
  rocket_silo_output,
2425
2425
  /**
2426
2426
  * Deprecated, replaced by `"crafter_modules"`.
2427
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.inventory.rocket_silo_modules Online documentation}
2427
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.inventory.rocket_silo_modules Online documentation}
2428
2428
  */
2429
2429
  rocket_silo_modules,
2430
2430
  cargo_unit,
@@ -2453,7 +2453,7 @@ declare global {
2453
2453
  crafter_modules,
2454
2454
  /**
2455
2455
  * Used for spoil result items that do not fit into the recipe slots, and for items that are ejected when changing the recipe via remote view.
2456
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.inventory.crafter_trash Online documentation}
2456
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.inventory.crafter_trash Online documentation}
2457
2457
  */
2458
2458
  crafter_trash,
2459
2459
  asteroid_collector_output,
@@ -2496,12 +2496,12 @@ declare global {
2496
2496
  circuit_controlled,
2497
2497
  /**
2498
2498
  * Used by rocket silos.
2499
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.logistic_section_type.transitional_request_controlled Online documentation}
2499
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.logistic_section_type.transitional_request_controlled Online documentation}
2500
2500
  */
2501
2501
  transitional_request_controlled,
2502
2502
  /**
2503
2503
  * Used by space platform hubs.
2504
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.logistic_section_type.request_missing_materials_controlled Online documentation}
2504
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.logistic_section_type.request_missing_materials_controlled Online documentation}
2505
2505
  */
2506
2506
  request_missing_materials_controlled,
2507
2507
  }
@@ -2520,17 +2520,17 @@ declare global {
2520
2520
  enum print_skip {
2521
2521
  /**
2522
2522
  * Print will not be skipped.
2523
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.print_skip.never Online documentation}
2523
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.print_skip.never Online documentation}
2524
2524
  */
2525
2525
  never,
2526
2526
  /**
2527
2527
  * Print will be skipped if same text was recently printed (within last 60 ticks). Used by most game messages.
2528
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.print_skip.if_redundant Online documentation}
2528
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.print_skip.if_redundant Online documentation}
2529
2529
  */
2530
2530
  if_redundant,
2531
2531
  /**
2532
2532
  * Print will be skipped if same text is still visible (printed within last 1152 ticks). Used by some notifications.
2533
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.print_skip.if_visible Online documentation}
2533
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.print_skip.if_visible Online documentation}
2534
2534
  */
2535
2535
  if_visible,
2536
2536
  }
@@ -2541,7 +2541,7 @@ declare global {
2541
2541
  }
2542
2542
  /**
2543
2543
  * This define describes all top-level prototypes and their associated subtypes. It is organized as a lookup table, meaning the values of all the defines is `0`. As an example, `defines.prototypes['entity']` looks like `{furnace=0, inserter=0, container=0, ...}`.
2544
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.prototypes Online documentation}
2544
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.prototypes Online documentation}
2545
2545
  */
2546
2546
  interface prototypes {
2547
2547
  achievement: {
@@ -2936,7 +2936,7 @@ declare global {
2936
2936
  }
2937
2937
  /**
2938
2938
  * This define describes all top-level prototypes and their associated subtypes. It is organized as a lookup table, meaning the values of all the defines is `0`. As an example, `defines.prototypes['entity']` looks like `{furnace=0, inserter=0, container=0, ...}`.
2939
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.prototypes Online documentation}
2939
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.prototypes Online documentation}
2940
2940
  */
2941
2941
  const prototypes: prototypes
2942
2942
  enum rail_connection_direction {
@@ -3062,189 +3062,189 @@ declare global {
3062
3062
  enum robot_order_type {
3063
3063
  /**
3064
3064
  * Construct a ghost.
3065
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.robot_order_type.construct Online documentation}
3065
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.robot_order_type.construct Online documentation}
3066
3066
  */
3067
3067
  construct,
3068
3068
  /**
3069
3069
  * Pickup an item.
3070
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.robot_order_type.pickup Online documentation}
3070
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.robot_order_type.pickup Online documentation}
3071
3071
  */
3072
3072
  pickup,
3073
3073
  /**
3074
3074
  * Deliver an item.
3075
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.robot_order_type.deliver Online documentation}
3075
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.robot_order_type.deliver Online documentation}
3076
3076
  */
3077
3077
  deliver,
3078
3078
  /**
3079
3079
  * Repair an entity.
3080
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.robot_order_type.repair Online documentation}
3080
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.robot_order_type.repair Online documentation}
3081
3081
  */
3082
3082
  repair,
3083
3083
  /**
3084
3084
  * Deconstruct an entity.
3085
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.robot_order_type.deconstruct Online documentation}
3085
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.robot_order_type.deconstruct Online documentation}
3086
3086
  */
3087
3087
  deconstruct,
3088
3088
  /**
3089
3089
  * Deliver specific items to an entity (item request proxy).
3090
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.robot_order_type.deliver_items Online documentation}
3090
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.robot_order_type.deliver_items Online documentation}
3091
3091
  */
3092
3092
  deliver_items,
3093
3093
  /**
3094
3094
  * Upgrade an entity.
3095
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.robot_order_type.upgrade Online documentation}
3095
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.robot_order_type.upgrade Online documentation}
3096
3096
  */
3097
3097
  upgrade,
3098
3098
  /**
3099
3099
  * Explode a cliff.
3100
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.robot_order_type.explode_cliff Online documentation}
3100
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.robot_order_type.explode_cliff Online documentation}
3101
3101
  */
3102
3102
  explode_cliff,
3103
3103
  /**
3104
3104
  * Pickup items from an entity (item request proxy).
3105
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.robot_order_type.pickup_items Online documentation}
3105
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.robot_order_type.pickup_items Online documentation}
3106
3106
  */
3107
3107
  pickup_items,
3108
3108
  }
3109
3109
  /**
3110
3110
  * The various parts of the launch sequence of the rocket silo.
3111
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.rocket_silo_status Online documentation}
3111
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.rocket_silo_status Online documentation}
3112
3112
  */
3113
3113
  enum rocket_silo_status {
3114
3114
  /**
3115
3115
  * The rocket silo is crafting rocket parts. When there are enough rocket parts, the silo will switch into the `create_rocket` state.
3116
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.rocket_silo_status.building_rocket Online documentation}
3116
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.rocket_silo_status.building_rocket Online documentation}
3117
3117
  */
3118
3118
  building_rocket,
3119
3119
  /**
3120
3120
  * The next state is `lights_blinking_open`. The rocket silo rocket entity gets created.
3121
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.rocket_silo_status.create_rocket Online documentation}
3121
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.rocket_silo_status.create_rocket Online documentation}
3122
3122
  */
3123
3123
  create_rocket,
3124
3124
  /**
3125
3125
  * The next state is `doors_opening`. The rocket is getting prepared for launch.
3126
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.rocket_silo_status.lights_blinking_open Online documentation}
3126
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.rocket_silo_status.lights_blinking_open Online documentation}
3127
3127
  */
3128
3128
  lights_blinking_open,
3129
3129
  /**
3130
3130
  * The next state is `doors_opened`. The rocket is getting prepared for launch.
3131
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.rocket_silo_status.doors_opening Online documentation}
3131
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.rocket_silo_status.doors_opening Online documentation}
3132
3132
  */
3133
3133
  doors_opening,
3134
3134
  /**
3135
3135
  * The next state is `rocket_rising` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting prepared for launch.
3136
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.rocket_silo_status.doors_opened Online documentation}
3136
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.rocket_silo_status.doors_opened Online documentation}
3137
3137
  */
3138
3138
  doors_opened,
3139
3139
  /**
3140
3140
  * The next state is `arms_advance` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting prepared for launch.
3141
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.rocket_silo_status.rocket_rising Online documentation}
3141
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.rocket_silo_status.rocket_rising Online documentation}
3142
3142
  */
3143
3143
  rocket_rising,
3144
3144
  /**
3145
3145
  * The next state is `rocket_ready` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting prepared for launch.
3146
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.rocket_silo_status.arms_advance Online documentation}
3146
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.rocket_silo_status.arms_advance Online documentation}
3147
3147
  */
3148
3148
  arms_advance,
3149
3149
  /**
3150
3150
  * The rocket launch can be started by the player. When the launch is started, the silo switches into the `launch_starting` state.
3151
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.rocket_silo_status.rocket_ready Online documentation}
3151
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.rocket_silo_status.rocket_ready Online documentation}
3152
3152
  */
3153
3153
  rocket_ready,
3154
3154
  /**
3155
3155
  * The next state is `launch_started`.
3156
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.rocket_silo_status.launch_starting Online documentation}
3156
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.rocket_silo_status.launch_starting Online documentation}
3157
3157
  */
3158
3158
  launch_starting,
3159
3159
  /**
3160
3160
  * The next state is `arms_retract` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting launched.
3161
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.rocket_silo_status.engine_starting Online documentation}
3161
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.rocket_silo_status.engine_starting Online documentation}
3162
3162
  */
3163
3163
  engine_starting,
3164
3164
  /**
3165
3165
  * The next state is `rocket_flying` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting launched.
3166
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.rocket_silo_status.arms_retract Online documentation}
3166
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.rocket_silo_status.arms_retract Online documentation}
3167
3167
  */
3168
3168
  arms_retract,
3169
3169
  /**
3170
3170
  * The next state is `lights_blinking_close`. The rocket is getting launched.
3171
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.rocket_silo_status.rocket_flying Online documentation}
3171
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.rocket_silo_status.rocket_flying Online documentation}
3172
3172
  */
3173
3173
  rocket_flying,
3174
3174
  /**
3175
3175
  * The next state is `doors_closing`.
3176
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.rocket_silo_status.lights_blinking_close Online documentation}
3176
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.rocket_silo_status.lights_blinking_close Online documentation}
3177
3177
  */
3178
3178
  lights_blinking_close,
3179
3179
  /**
3180
3180
  * The next state is `building_rocket`.
3181
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.rocket_silo_status.doors_closing Online documentation}
3181
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.rocket_silo_status.doors_closing Online documentation}
3182
3182
  */
3183
3183
  doors_closing,
3184
3184
  /**
3185
3185
  * The next state is `engine_starting` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting launched.
3186
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.rocket_silo_status.launch_started Online documentation}
3186
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.rocket_silo_status.launch_started Online documentation}
3187
3187
  */
3188
3188
  launch_started,
3189
3189
  }
3190
3190
  enum segmented_unit_activity_mode {
3191
3191
  /**
3192
3192
  * The segmented unit is completely asleep, only performing the bare minimum checks to wake up if needed.
3193
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.segmented_unit_activity_mode.asleep Online documentation}
3193
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.segmented_unit_activity_mode.asleep Online documentation}
3194
3194
  */
3195
3195
  asleep,
3196
3196
  /**
3197
3197
  * The segmented unit is minimally active, reducing unnecessary entity movement and trigger effects while continuing to patrol around its territory.
3198
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.segmented_unit_activity_mode.minimal Online documentation}
3198
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.segmented_unit_activity_mode.minimal Online documentation}
3199
3199
  */
3200
3200
  minimal,
3201
3201
  /**
3202
3202
  * The segmented unit is fully active and simulated as if it is being observed by a player.
3203
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.segmented_unit_activity_mode.full Online documentation}
3203
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.segmented_unit_activity_mode.full Online documentation}
3204
3204
  */
3205
3205
  full,
3206
3206
  }
3207
3207
  enum segmented_unit_ai_state {
3208
3208
  /**
3209
3209
  * The segmented unit is navigating its territory's patrol path. If the unit is not assigned to a territory, then it is patrolling around the position it was created.
3210
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.segmented_unit_ai_state.patrolling Online documentation}
3210
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.segmented_unit_ai_state.patrolling Online documentation}
3211
3211
  */
3212
3212
  patrolling,
3213
3213
  /**
3214
3214
  * The segmented unit is investigating a location where it detected a disturbance.
3215
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.segmented_unit_ai_state.investigating Online documentation}
3215
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.segmented_unit_ai_state.investigating Online documentation}
3216
3216
  */
3217
3217
  investigating,
3218
3218
  /**
3219
3219
  * The segmented unit is attacking an entity that is trespassing on its territory, but the segmented unit is not using its full strength.
3220
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.segmented_unit_ai_state.attacking Online documentation}
3220
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.segmented_unit_ai_state.attacking Online documentation}
3221
3221
  */
3222
3222
  attacking,
3223
3223
  /**
3224
3224
  * The segmented unit is angry because it was attacked and is aggressively attacking an entity with its full strength.
3225
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.segmented_unit_ai_state.enraged_at_target Online documentation}
3225
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.segmented_unit_ai_state.enraged_at_target Online documentation}
3226
3226
  */
3227
3227
  enraged_at_target,
3228
3228
  /**
3229
3229
  * The segmented unit is angry because it was attacked but it does not have a valid attack target, so it is wandering around trying to find a valid attack target.
3230
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.segmented_unit_ai_state.enraged_at_nothing Online documentation}
3230
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.segmented_unit_ai_state.enraged_at_nothing Online documentation}
3231
3231
  */
3232
3232
  enraged_at_nothing,
3233
3233
  }
3234
3234
  enum segmented_unit_created_cause {
3235
3235
  /**
3236
3236
  * The segmented unit was spawned naturally by the map generator.
3237
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.segmented_unit_created_cause.map_generated Online documentation}
3237
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.segmented_unit_created_cause.map_generated Online documentation}
3238
3238
  */
3239
3239
  map_generated,
3240
3240
  /**
3241
3241
  * The segmented unit was created manually via script.
3242
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.segmented_unit_created_cause.script_created Online documentation}
3242
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.segmented_unit_created_cause.script_created Online documentation}
3243
3243
  */
3244
3244
  script_created,
3245
3245
  /**
3246
3246
  * The segmented unit was cloned from an existing segmented unit via script.
3247
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.segmented_unit_created_cause.script_cloned Online documentation}
3247
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.segmented_unit_created_cause.script_cloned Online documentation}
3248
3248
  */
3249
3249
  script_cloned,
3250
3250
  }
@@ -3261,74 +3261,74 @@ declare global {
3261
3261
  }
3262
3262
  /**
3263
3263
  * State of an ordinary rail signal.
3264
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.signal_state Online documentation}
3264
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.signal_state Online documentation}
3265
3265
  */
3266
3266
  enum signal_state {
3267
3267
  /**
3268
3268
  * Green.
3269
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.signal_state.open Online documentation}
3269
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.signal_state.open Online documentation}
3270
3270
  */
3271
3271
  open,
3272
3272
  /**
3273
3273
  * Red.
3274
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.signal_state.closed Online documentation}
3274
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.signal_state.closed Online documentation}
3275
3275
  */
3276
3276
  closed,
3277
3277
  /**
3278
3278
  * Orange.
3279
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.signal_state.reserved Online documentation}
3279
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.signal_state.reserved Online documentation}
3280
3280
  */
3281
3281
  reserved,
3282
3282
  /**
3283
3283
  * Red - From circuit network.
3284
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.signal_state.reserved_by_circuit_network Online documentation}
3284
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.signal_state.reserved_by_circuit_network Online documentation}
3285
3285
  */
3286
3286
  reserved_by_circuit_network,
3287
3287
  }
3288
3288
  enum space_platform_state {
3289
3289
  /**
3290
3290
  * Waiting for a starter pack.
3291
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.space_platform_state.waiting_for_starter_pack Online documentation}
3291
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.space_platform_state.waiting_for_starter_pack Online documentation}
3292
3292
  */
3293
3293
  waiting_for_starter_pack,
3294
3294
  /**
3295
3295
  * Starter pack was requested from the logistics system.
3296
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.space_platform_state.starter_pack_requested Online documentation}
3296
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.space_platform_state.starter_pack_requested Online documentation}
3297
3297
  */
3298
3298
  starter_pack_requested,
3299
3299
  /**
3300
3300
  * Starter pack is on the way.
3301
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.space_platform_state.starter_pack_on_the_way Online documentation}
3301
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.space_platform_state.starter_pack_on_the_way Online documentation}
3302
3302
  */
3303
3303
  starter_pack_on_the_way,
3304
3304
  /**
3305
3305
  * Following the path.
3306
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.space_platform_state.on_the_path Online documentation}
3306
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.space_platform_state.on_the_path Online documentation}
3307
3307
  */
3308
3308
  on_the_path,
3309
3309
  /**
3310
3310
  * Platform is ready to leave this planet and does not accept deliveries.
3311
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.space_platform_state.waiting_for_departure Online documentation}
3311
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.space_platform_state.waiting_for_departure Online documentation}
3312
3312
  */
3313
3313
  waiting_for_departure,
3314
3314
  /**
3315
3315
  * Doesn't have any stations in schedule.
3316
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.space_platform_state.no_schedule Online documentation}
3316
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.space_platform_state.no_schedule Online documentation}
3317
3317
  */
3318
3318
  no_schedule,
3319
3319
  /**
3320
3320
  * Doesn't have anywhere to go.
3321
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.space_platform_state.no_path Online documentation}
3321
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.space_platform_state.no_path Online documentation}
3322
3322
  */
3323
3323
  no_path,
3324
3324
  /**
3325
3325
  * Waiting at a station.
3326
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.space_platform_state.waiting_at_station Online documentation}
3326
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.space_platform_state.waiting_at_station Online documentation}
3327
3327
  */
3328
3328
  waiting_at_station,
3329
3329
  /**
3330
3330
  * Paused.
3331
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.space_platform_state.paused Online documentation}
3331
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.space_platform_state.paused Online documentation}
3332
3332
  */
3333
3333
  paused,
3334
3334
  }
@@ -3359,64 +3359,64 @@ declare global {
3359
3359
  enum territory_created_cause {
3360
3360
  /**
3361
3361
  * The territory was spawned naturally by the map generator.
3362
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.territory_created_cause.map_generated Online documentation}
3362
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.territory_created_cause.map_generated Online documentation}
3363
3363
  */
3364
3364
  map_generated,
3365
3365
  /**
3366
3366
  * The territory was created manually via script.
3367
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.territory_created_cause.script_created Online documentation}
3367
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.territory_created_cause.script_created Online documentation}
3368
3368
  */
3369
3369
  script_created,
3370
3370
  }
3371
3371
  enum train_state {
3372
3372
  /**
3373
3373
  * Normal state -- following the path.
3374
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.train_state.on_the_path Online documentation}
3374
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.train_state.on_the_path Online documentation}
3375
3375
  */
3376
3376
  on_the_path,
3377
3377
  /**
3378
3378
  * Doesn't have anywhere to go.
3379
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.train_state.no_schedule Online documentation}
3379
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.train_state.no_schedule Online documentation}
3380
3380
  */
3381
3381
  no_schedule,
3382
3382
  /**
3383
3383
  * Has no path and is stopped.
3384
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.train_state.no_path Online documentation}
3384
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.train_state.no_path Online documentation}
3385
3385
  */
3386
3386
  no_path,
3387
3387
  /**
3388
3388
  * Braking before a rail signal.
3389
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.train_state.arrive_signal Online documentation}
3389
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.train_state.arrive_signal Online documentation}
3390
3390
  */
3391
3391
  arrive_signal,
3392
3392
  /**
3393
3393
  * Waiting at a signal.
3394
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.train_state.wait_signal Online documentation}
3394
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.train_state.wait_signal Online documentation}
3395
3395
  */
3396
3396
  wait_signal,
3397
3397
  /**
3398
3398
  * Braking before a station.
3399
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.train_state.arrive_station Online documentation}
3399
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.train_state.arrive_station Online documentation}
3400
3400
  */
3401
3401
  arrive_station,
3402
3402
  /**
3403
3403
  * Switched to manual control and has to stop.
3404
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.train_state.manual_control_stop Online documentation}
3404
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.train_state.manual_control_stop Online documentation}
3405
3405
  */
3406
3406
  manual_control_stop,
3407
3407
  /**
3408
3408
  * Can move if user explicitly sits in and rides the train.
3409
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.train_state.manual_control Online documentation}
3409
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.train_state.manual_control Online documentation}
3410
3410
  */
3411
3411
  manual_control,
3412
3412
  /**
3413
3413
  * Waiting at a station.
3414
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.train_state.wait_station Online documentation}
3414
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.train_state.wait_station Online documentation}
3415
3415
  */
3416
3416
  wait_station,
3417
3417
  /**
3418
3418
  * Same as no_path but all candidate train stops are full
3419
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.train_state.destination_full Online documentation}
3419
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.train_state.destination_full Online documentation}
3420
3420
  */
3421
3421
  destination_full,
3422
3422
  }
@@ -3446,17 +3446,17 @@ declare global {
3446
3446
  enum wire_origin {
3447
3447
  /**
3448
3448
  * These wires can be modified by players, scripts, and the game. They are visible to the player if the entity's `draw_circuit_wires` prototype property is set to `true` and both ends of it are on the same surface.
3449
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.wire_origin.player Online documentation}
3449
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.wire_origin.player Online documentation}
3450
3450
  */
3451
3451
  player,
3452
3452
  /**
3453
3453
  * These wires can be modified by scripts and the game. They are not visible to the player, irrespective of the `draw_circuit_wires` prototype property.
3454
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.wire_origin.script Online documentation}
3454
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.wire_origin.script Online documentation}
3455
3455
  */
3456
3456
  script,
3457
3457
  /**
3458
3458
  * These wires can only be modified by the game. They are not visible to the player, irrespective of the `draw_circuit_wires` prototype property.
3459
- * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.wire_origin.radars Online documentation}
3459
+ * @see {@link https://lua-api.factorio.com/2.0.65/defines.html#defines.wire_origin.radars Online documentation}
3460
3460
  */
3461
3461
  radars,
3462
3462
  }