typed-factorio 3.27.0 → 3.28.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -4,6 +4,36 @@
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  import type {
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  EventId,
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+ LuaEntityClonedEventFilter,
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+ LuaEntityDamagedEventFilter,
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+ LuaEntityDeconstructionCancelledEventFilter,
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+ LuaEntityDiedEventFilter,
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+ LuaEntityMarkedForDeconstructionEventFilter,
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+ LuaEntityMarkedForUpgradeEventFilter,
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+ LuaPlatformBuiltEntityEventFilter,
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+ LuaPlatformMinedEntityEventFilter,
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+ LuaPlayerBuiltEntityEventFilter,
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+ LuaPlayerMinedEntityEventFilter,
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+ LuaPlayerRepairedEntityEventFilter,
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+ LuaPostEntityDiedEventFilter,
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+ LuaPostSegmentedUnitDiedEventFilter,
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+ LuaPreGhostDeconstructedEventFilter,
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+ LuaPreGhostUpgradedEventFilter,
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+ LuaPrePlatformMinedEntityEventFilter,
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+ LuaPrePlayerMinedEntityEventFilter,
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+ LuaPreRobotMinedEntityEventFilter,
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+ LuaRobotBuiltEntityEventFilter,
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+ LuaRobotMinedEntityEventFilter,
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+ LuaScriptRaisedBuiltEventFilter,
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+ LuaScriptRaisedDestroyEventFilter,
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+ LuaScriptRaisedDestroySegmentedUnitEventFilter,
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+ LuaScriptRaisedReviveEventFilter,
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+ LuaScriptRaisedTeleportedEventFilter,
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+ LuaSectorScannedEventFilter,
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+ LuaSegmentedUnitCreatedEventFilter,
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+ LuaSegmentedUnitDamagedEventFilter,
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+ LuaSegmentedUnitDiedEventFilter,
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+ LuaUpgradeCancelledEventFilter,
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  OnAchievementGainedEvent,
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  OnAiCommandCompletedEvent,
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  OnAreaClonedEvent,
@@ -245,7 +275,7 @@ declare global {
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  }
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  /**
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  * AI command exit status. See {@link LuaEntity#set_command LuaEntity::set_command}
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- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.behavior_result Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.behavior_result Online documentation}
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  */
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  enum behavior_result {
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  in_progress,
@@ -269,33 +299,33 @@ declare global {
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  enum cargo_destination {
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  /**
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  * The default destination type of a cargo pod when created runtime. Setting its destination to any other type will instantly launch it.
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- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.cargo_destination.invalid Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.cargo_destination.invalid Online documentation}
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  */
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  invalid,
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  /**
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  * Cargo pods with orbit destination are destroyed when ascent is completed.
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- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.cargo_destination.orbit Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.cargo_destination.orbit Online documentation}
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  */
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  orbit,
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  /**
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  * Any cargo landing pad or space platform hub.
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- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.cargo_destination.station Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.cargo_destination.station Online documentation}
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  */
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  station,
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  /**
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  * Cargo pods will switch destination type from surface to station before starting descent if there is a station available and {@link CargoDestination#position CargoDestination::position} has not been specified. Note, setting the destination to "surface" when the surface is the same as the one the pod is on forces it to find and set a landing position.
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- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.cargo_destination.surface Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.cargo_destination.surface Online documentation}
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  */
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  surface,
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  /**
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  * Only used for sending a space platform starter pack to a platform that is waiting for one. Regular deliveries to space platform hubs use {@link defines.cargo_destination.station station} destination type instead.
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- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.cargo_destination.space_platform Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.cargo_destination.space_platform Online documentation}
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  */
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  space_platform,
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  }
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  /**
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  * State of a chain signal.
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- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.chain_signal_state Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.chain_signal_state Online documentation}
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  */
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  enum chain_signal_state {
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  none,
@@ -313,73 +343,73 @@ declare global {
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  }
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  /**
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  * Command given to units describing what they should do.
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- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.command Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.command Online documentation}
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  */
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  enum command {
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  /**
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  * Attack another entity.
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- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.command.attack Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.command.attack Online documentation}
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  */
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  attack = 0,
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  /**
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  * Go to a specific position.
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- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.command.go_to_location Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.command.go_to_location Online documentation}
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  */
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  go_to_location = 1,
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  /**
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  * Chain commands together, see {@link defines.compound_command}.
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- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.command.compound Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.command.compound Online documentation}
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  */
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  compound = 2,
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  /**
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  * Do what your group wants you to do.
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- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.command.group Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.command.group Online documentation}
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  */
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  group = 3,
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  /**
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  * Go to a place and attack what you see.
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- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.command.attack_area Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.command.attack_area Online documentation}
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  */
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  attack_area = 4,
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  /**
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  * Chill.
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- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.command.wander Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.command.wander Online documentation}
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  */
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  wander = 5,
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  /**
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  * Flee from another entity.
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- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.command.flee Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.command.flee Online documentation}
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  */
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  flee = 6,
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  /**
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  * Stop moving and stay where you are.
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- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.command.stop Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.command.stop Online documentation}
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  */
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  stop = 7,
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  /**
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  * Go to a position and build a base there.
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- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.command.build_base Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.command.build_base Online documentation}
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  */
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  build_base = 8,
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  }
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  /**
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  * How commands are joined together in a compound command (see {@link defines.command.compound}).
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- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.compound_command Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.compound_command Online documentation}
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  */
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  enum compound_command {
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  /**
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  * Fail on first failure. Only succeeds if all commands (executed one after another) succeed.
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- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.compound_command.logical_and Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.compound_command.logical_and Online documentation}
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  */
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  logical_and,
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  /**
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  * Succeed on first success. Only fails if all commands (executed one after another) fail.
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- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.compound_command.logical_or Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.compound_command.logical_or Online documentation}
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  */
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  logical_or,
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  /**
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  * Execute all commands in sequence and fail or succeed depending on the return status of the last command.
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- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.compound_command.return_last Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.compound_command.return_last Online documentation}
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  */
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  return_last,
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  }
@@ -441,172 +471,172 @@ declare global {
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  enum type {
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  /**
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  * {@link LuaContainerControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.control_behavior.type.container Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.container Online documentation}
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  */
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  container,
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  /**
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  * {@link LuaGenericOnOffControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.control_behavior.type.generic_on_off Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.generic_on_off Online documentation}
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  */
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  generic_on_off,
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  /**
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  * {@link LuaInserterControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.control_behavior.type.inserter Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.inserter Online documentation}
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  */
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  inserter,
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  /**
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  * {@link LuaLampControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.control_behavior.type.lamp Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.lamp Online documentation}
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  */
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  lamp,
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  /**
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  * {@link LuaLogisticContainerControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.control_behavior.type.logistic_container Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.logistic_container Online documentation}
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  */
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  logistic_container,
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  /**
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  * {@link LuaRoboportControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.control_behavior.type.roboport Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.roboport Online documentation}
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  */
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  roboport,
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  /**
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  * {@link LuaStorageTankControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.control_behavior.type.storage_tank Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.storage_tank Online documentation}
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  */
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  storage_tank,
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  /**
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  * {@link LuaTrainStopControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.control_behavior.type.train_stop Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.train_stop Online documentation}
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  */
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  train_stop,
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  /**
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  * {@link LuaDeciderCombinatorControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.control_behavior.type.decider_combinator Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.decider_combinator Online documentation}
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  */
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  decider_combinator,
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  /**
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  * {@link LuaArithmeticCombinatorControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.control_behavior.type.arithmetic_combinator Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.arithmetic_combinator Online documentation}
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  */
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  arithmetic_combinator,
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  /**
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  * {@link LuaConstantCombinatorControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.control_behavior.type.constant_combinator Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.constant_combinator Online documentation}
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  */
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  constant_combinator,
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  /**
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  * {@link LuaTransportBeltControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.control_behavior.type.transport_belt Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.transport_belt Online documentation}
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  */
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  transport_belt,
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  /**
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  * {@link LuaAccumulatorControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.control_behavior.type.accumulator Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.accumulator Online documentation}
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  */
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  accumulator,
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  /**
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  * {@link LuaRailSignalBaseControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.control_behavior.type.rail_signal Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.rail_signal Online documentation}
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  */
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  rail_signal,
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  /**
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  * {@link LuaRailSignalBaseControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.control_behavior.type.rail_chain_signal Online documentation}
544
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.rail_chain_signal Online documentation}
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  */
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  rail_chain_signal,
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  /**
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  * {@link LuaWallControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.control_behavior.type.wall Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.wall Online documentation}
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  */
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  wall,
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  /**
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  * {@link LuaMiningDrillControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.control_behavior.type.mining_drill Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.mining_drill Online documentation}
525
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  */
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  mining_drill,
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  /**
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  * {@link LuaProgrammableSpeakerControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.control_behavior.type.programmable_speaker Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.programmable_speaker Online documentation}
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  */
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  programmable_speaker,
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  /**
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  * {@link LuaAssemblingMachineControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.control_behavior.type.assembling_machine Online documentation}
564
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.assembling_machine Online documentation}
535
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  */
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  assembling_machine,
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  /**
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  * {@link LuaPumpControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.control_behavior.type.pump Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.pump Online documentation}
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  */
541
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  pump,
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  /**
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  * {@link LuaSelectorCombinatorControlBehavior}
544
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.control_behavior.type.selector_combinator Online documentation}
574
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.selector_combinator Online documentation}
545
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  */
546
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  selector_combinator,
547
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  /**
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  * {@link LuaRocketSiloControlBehavior}
549
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.control_behavior.type.rocket_silo Online documentation}
579
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.rocket_silo Online documentation}
550
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  */
551
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  rocket_silo,
552
582
  /**
553
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  * {@link LuaTurretControlBehavior}
554
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.control_behavior.type.turret Online documentation}
584
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.turret Online documentation}
555
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  */
556
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  turret,
557
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  /**
558
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  * {@link LuaReactorControlBehavior}
559
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.control_behavior.type.reactor Online documentation}
589
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.reactor Online documentation}
560
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  */
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  reactor,
562
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  /**
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  * {@link LuaSpacePlatformHubControlBehavior}
564
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.control_behavior.type.space_platform_hub Online documentation}
594
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.space_platform_hub Online documentation}
565
595
  */
566
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  space_platform_hub,
567
597
  /**
568
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  * {@link LuaArtilleryTurretControlBehavior}
569
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.control_behavior.type.artillery_turret Online documentation}
599
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.artillery_turret Online documentation}
570
600
  */
571
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  artillery_turret,
572
602
  /**
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  * {@link LuaAsteroidCollectorControlBehavior}
574
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.control_behavior.type.asteroid_collector Online documentation}
604
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.asteroid_collector Online documentation}
575
605
  */
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  asteroid_collector,
577
607
  /**
578
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  * {@link LuaRadarControlBehavior}
579
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.control_behavior.type.radar Online documentation}
609
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.radar Online documentation}
580
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  */
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  radar,
582
612
  /**
583
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  * {@link LuaDisplayPanelControlBehavior}
584
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.control_behavior.type.display_panel Online documentation}
614
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.display_panel Online documentation}
585
615
  */
586
616
  display_panel,
587
617
  /**
588
618
  * {@link LuaLoaderControlBehavior}
589
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.control_behavior.type.loader Online documentation}
619
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.loader Online documentation}
590
620
  */
591
621
  loader,
592
622
  /**
593
623
  * {@link LuaCargoLandingPadControlBehavior}
594
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.control_behavior.type.cargo_landing_pad Online documentation}
624
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.cargo_landing_pad Online documentation}
595
625
  */
596
626
  cargo_landing_pad,
597
627
  /**
598
628
  * {@link LuaAgriculturalTowerControlBehavior}
599
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.control_behavior.type.agricultural_tower Online documentation}
629
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.agricultural_tower Online documentation}
600
630
  */
601
631
  agricultural_tower,
602
632
  /**
603
633
  * {@link LuaFurnaceControlBehavior}
604
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.control_behavior.type.furnace Online documentation}
634
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.furnace Online documentation}
605
635
  */
606
636
  furnace,
607
637
  /**
608
638
  * {@link LuaProxyContainerControlBehavior}
609
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.control_behavior.type.proxy_container Online documentation}
639
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.proxy_container Online documentation}
610
640
  */
611
641
  proxy_container,
612
642
  }
@@ -614,37 +644,37 @@ declare global {
614
644
  enum controllers {
615
645
  /**
616
646
  * Can't interact with the world, can only observe. Used in the multiplayer waiting-to-respawn screen.
617
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.controllers.ghost Online documentation}
647
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.controllers.ghost Online documentation}
618
648
  */
619
649
  ghost,
620
650
  /**
621
651
  * The controller controls a character. This is the default controller in freeplay.
622
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.controllers.character Online documentation}
652
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.controllers.character Online documentation}
623
653
  */
624
654
  character,
625
655
  /**
626
656
  * The controller isn't tied to a character. This is the default controller in sandbox.
627
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.controllers.god Online documentation}
657
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.controllers.god Online documentation}
628
658
  */
629
659
  god,
630
660
  /**
631
661
  * The Editor Controller near ultimate power to do almost anything in the game.
632
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.controllers.editor Online documentation}
662
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.controllers.editor Online documentation}
633
663
  */
634
664
  editor,
635
665
  /**
636
666
  * The player can't interact with the world, and the camera pans around in a predefined manner.
637
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.controllers.cutscene Online documentation}
667
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.controllers.cutscene Online documentation}
638
668
  */
639
669
  cutscene,
640
670
  /**
641
671
  * Can't change anything in the world but can view anything.
642
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.controllers.spectator Online documentation}
672
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.controllers.spectator Online documentation}
643
673
  */
644
674
  spectator,
645
675
  /**
646
676
  * Can't move/change items but can build ghosts/change settings.
647
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.controllers.remote Online documentation}
677
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.controllers.remote Online documentation}
648
678
  */
649
679
  remote,
650
680
  }
@@ -706,22 +736,22 @@ declare global {
706
736
  enum distraction {
707
737
  /**
708
738
  * Perform command even if someone attacks the unit.
709
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.distraction.none Online documentation}
739
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.distraction.none Online documentation}
710
740
  */
711
741
  none,
712
742
  /**
713
743
  * Attack closer enemy entities with force.
714
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.distraction.by_enemy Online documentation}
744
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.distraction.by_enemy Online documentation}
715
745
  */
716
746
  by_enemy,
717
747
  /**
718
748
  * Attack closer enemy entities, including entities "built" by player (belts, inserters, chests).
719
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.distraction.by_anything Online documentation}
749
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.distraction.by_anything Online documentation}
720
750
  */
721
751
  by_anything,
722
752
  /**
723
753
  * Attack when attacked.
724
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.distraction.by_damage Online documentation}
754
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.distraction.by_damage Online documentation}
725
755
  */
726
756
  by_damage,
727
757
  }
@@ -730,12 +760,12 @@ declare global {
730
760
  normal,
731
761
  /**
732
762
  * Used by ghosts.
733
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.entity_status.ghost Online documentation}
763
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.ghost Online documentation}
734
764
  */
735
765
  ghost,
736
766
  /**
737
767
  * Only used if set through {@link import("factorio:prototype").ContainerPrototype#default_status ContainerPrototype::default_status}.
738
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.entity_status.broken Online documentation}
768
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.broken Online documentation}
739
769
  */
740
770
  broken,
741
771
  no_power,
@@ -749,272 +779,272 @@ declare global {
749
779
  marked_for_deconstruction,
750
780
  /**
751
781
  * Used by space platform hubs.
752
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.entity_status.paused Online documentation}
782
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.paused Online documentation}
753
783
  */
754
784
  paused,
755
785
  /**
756
786
  * Used by generators and solar panels.
757
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.entity_status.not_plugged_in_electric_network Online documentation}
787
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.not_plugged_in_electric_network Online documentation}
758
788
  */
759
789
  not_plugged_in_electric_network,
760
790
  /**
761
791
  * Used by power switches.
762
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.entity_status.networks_connected Online documentation}
792
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.networks_connected Online documentation}
763
793
  */
764
794
  networks_connected,
765
795
  /**
766
796
  * Used by power switches.
767
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.entity_status.networks_disconnected Online documentation}
797
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.networks_disconnected Online documentation}
768
798
  */
769
799
  networks_disconnected,
770
800
  /**
771
801
  * Used by accumulators.
772
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.entity_status.charging Online documentation}
802
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.charging Online documentation}
773
803
  */
774
804
  charging,
775
805
  /**
776
806
  * Used by accumulators.
777
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.entity_status.discharging Online documentation}
807
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.discharging Online documentation}
778
808
  */
779
809
  discharging,
780
810
  /**
781
811
  * Used by accumulators.
782
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.entity_status.fully_charged Online documentation}
812
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.fully_charged Online documentation}
783
813
  */
784
814
  fully_charged,
785
815
  /**
786
816
  * Used by logistic containers.
787
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.entity_status.out_of_logistic_network Online documentation}
817
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.out_of_logistic_network Online documentation}
788
818
  */
789
819
  out_of_logistic_network,
790
820
  /**
791
821
  * Used by assembling machines.
792
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.entity_status.no_recipe Online documentation}
822
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.no_recipe Online documentation}
793
823
  */
794
824
  no_recipe,
795
825
  /**
796
826
  * Used by furnaces.
797
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.entity_status.no_ingredients Online documentation}
827
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.no_ingredients Online documentation}
798
828
  */
799
829
  no_ingredients,
800
830
  /**
801
831
  * Used by boilers, fluid turrets and fluid energy sources: Boiler has no fluid to work with.
802
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.entity_status.no_input_fluid Online documentation}
832
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.no_input_fluid Online documentation}
803
833
  */
804
834
  no_input_fluid,
805
835
  /**
806
836
  * Used by labs.
807
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.entity_status.no_research_in_progress Online documentation}
837
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.no_research_in_progress Online documentation}
808
838
  */
809
839
  no_research_in_progress,
810
840
  /**
811
841
  * Used by mining drills.
812
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.entity_status.no_minable_resources Online documentation}
842
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.no_minable_resources Online documentation}
813
843
  */
814
844
  no_minable_resources,
815
845
  /**
816
846
  * Used by cargo bays.
817
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.entity_status.not_connected_to_hub_or_pad Online documentation}
847
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.not_connected_to_hub_or_pad Online documentation}
818
848
  */
819
849
  not_connected_to_hub_or_pad,
820
850
  /**
821
851
  * Used by boilers and fluid turrets: Boiler still has some fluid but is about to run out.
822
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.entity_status.low_input_fluid Online documentation}
852
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.low_input_fluid Online documentation}
823
853
  */
824
854
  low_input_fluid,
825
855
  /**
826
856
  * Used by crafting machines.
827
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.entity_status.fluid_ingredient_shortage Online documentation}
857
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.fluid_ingredient_shortage Online documentation}
828
858
  */
829
859
  fluid_ingredient_shortage,
830
860
  /**
831
861
  * Used by crafting machines, boilers, burner energy sources and reactors: Reactor/burner has full burnt result inventory, boiler has full output fluidbox.
832
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.entity_status.full_output Online documentation}
862
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.full_output Online documentation}
833
863
  */
834
864
  full_output,
835
865
  /**
836
866
  * Used by agricultural towers.
837
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.entity_status.not_enough_space_in_output Online documentation}
867
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.not_enough_space_in_output Online documentation}
838
868
  */
839
869
  not_enough_space_in_output,
840
870
  /**
841
871
  * Used by burner energy sources.
842
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.entity_status.full_burnt_result_output Online documentation}
872
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.full_burnt_result_output Online documentation}
843
873
  */
844
874
  full_burnt_result_output,
845
875
  /**
846
876
  * Used by crafting machines.
847
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.entity_status.item_ingredient_shortage Online documentation}
877
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.item_ingredient_shortage Online documentation}
848
878
  */
849
879
  item_ingredient_shortage,
850
880
  /**
851
881
  * Used by mining drills when the mining fluid is missing.
852
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.entity_status.missing_required_fluid Online documentation}
882
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.missing_required_fluid Online documentation}
853
883
  */
854
884
  missing_required_fluid,
855
885
  /**
856
886
  * Used by labs.
857
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.entity_status.missing_science_packs Online documentation}
887
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.missing_science_packs Online documentation}
858
888
  */
859
889
  missing_science_packs,
860
890
  /**
861
891
  * Used by inserters.
862
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.entity_status.waiting_for_source_items Online documentation}
892
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.waiting_for_source_items Online documentation}
863
893
  */
864
894
  waiting_for_source_items,
865
895
  /**
866
896
  * Used by inserters when wait_for_full_hand is set.
867
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.entity_status.waiting_for_more_items Online documentation}
897
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.waiting_for_more_items Online documentation}
868
898
  */
869
899
  waiting_for_more_items,
870
900
  /**
871
901
  * Used by inserters and mining drills.
872
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.entity_status.waiting_for_space_in_destination Online documentation}
902
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.waiting_for_space_in_destination Online documentation}
873
903
  */
874
904
  waiting_for_space_in_destination,
875
905
  /**
876
906
  * Used by the rocket silo.
877
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.entity_status.preparing_rocket_for_launch Online documentation}
907
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.preparing_rocket_for_launch Online documentation}
878
908
  */
879
909
  preparing_rocket_for_launch,
880
910
  /**
881
911
  * Used by the rocket silo.
882
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.entity_status.waiting_to_launch_rocket Online documentation}
912
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.waiting_to_launch_rocket Online documentation}
883
913
  */
884
914
  waiting_to_launch_rocket,
885
915
  /**
886
916
  * Used by the rocket silo.
887
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.entity_status.waiting_for_space_in_platform_hub Online documentation}
917
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.waiting_for_space_in_platform_hub Online documentation}
888
918
  */
889
919
  waiting_for_space_in_platform_hub,
890
920
  /**
891
921
  * Used by the rocket silo.
892
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.entity_status.launching_rocket Online documentation}
922
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.launching_rocket Online documentation}
893
923
  */
894
924
  launching_rocket,
895
925
  /**
896
926
  * Used by thrusters.
897
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.entity_status.thrust_not_required Online documentation}
927
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.thrust_not_required Online documentation}
898
928
  */
899
929
  thrust_not_required,
900
930
  /**
901
931
  * Used by space platform hubs.
902
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.entity_status.on_the_way Online documentation}
932
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.on_the_way Online documentation}
903
933
  */
904
934
  on_the_way,
905
935
  /**
906
936
  * Used by space platform hubs.
907
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.entity_status.waiting_in_orbit Online documentation}
937
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.waiting_in_orbit Online documentation}
908
938
  */
909
939
  waiting_in_orbit,
910
940
  /**
911
941
  * Used by trains.
912
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.entity_status.waiting_at_stop Online documentation}
942
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.waiting_at_stop Online documentation}
913
943
  */
914
944
  waiting_at_stop,
915
945
  /**
916
946
  * Used by space platform hubs.
917
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.entity_status.waiting_for_rockets_to_arrive Online documentation}
947
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.waiting_for_rockets_to_arrive Online documentation}
918
948
  */
919
949
  waiting_for_rockets_to_arrive,
920
950
  /**
921
951
  * Used by space platform hubs.
922
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.entity_status.not_enough_thrust Online documentation}
952
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.not_enough_thrust Online documentation}
923
953
  */
924
954
  not_enough_thrust,
925
955
  /**
926
956
  * Used by trains.
927
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.entity_status.destination_stop_full Online documentation}
957
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.destination_stop_full Online documentation}
928
958
  */
929
959
  destination_stop_full,
930
960
  /**
931
961
  * Used by trains and space platform hubs.
932
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.entity_status.no_path Online documentation}
962
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.no_path Online documentation}
933
963
  */
934
964
  no_path,
935
965
  /**
936
966
  * Used by beacons.
937
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.entity_status.no_modules_to_transmit Online documentation}
967
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.no_modules_to_transmit Online documentation}
938
968
  */
939
969
  no_modules_to_transmit,
940
970
  /**
941
971
  * Used by roboports.
942
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.entity_status.recharging_after_power_outage Online documentation}
972
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.recharging_after_power_outage Online documentation}
943
973
  */
944
974
  recharging_after_power_outage,
945
975
  /**
946
976
  * Used by inserters targeting entity ghosts.
947
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.entity_status.waiting_for_target_to_be_built Online documentation}
977
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.waiting_for_target_to_be_built Online documentation}
948
978
  */
949
979
  waiting_for_target_to_be_built,
950
980
  /**
951
981
  * Used by inserters targeting rails.
952
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.entity_status.waiting_for_train Online documentation}
982
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.waiting_for_train Online documentation}
953
983
  */
954
984
  waiting_for_train,
955
985
  /**
956
986
  * Used by ammo turrets.
957
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.entity_status.no_ammo Online documentation}
987
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.no_ammo Online documentation}
958
988
  */
959
989
  no_ammo,
960
990
  /**
961
991
  * Used by heat energy sources.
962
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.entity_status.low_temperature Online documentation}
992
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.low_temperature Online documentation}
963
993
  */
964
994
  low_temperature,
965
995
  /**
966
996
  * Used by constant combinators: Combinator is turned off via switch in GUI.
967
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.entity_status.disabled Online documentation}
997
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.disabled Online documentation}
968
998
  */
969
999
  disabled,
970
1000
  /**
971
1001
  * Used by lamps.
972
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.entity_status.turned_off_during_daytime Online documentation}
1002
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.turned_off_during_daytime Online documentation}
973
1003
  */
974
1004
  turned_off_during_daytime,
975
1005
  /**
976
1006
  * Used by rail signals.
977
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.entity_status.not_connected_to_rail Online documentation}
1007
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.not_connected_to_rail Online documentation}
978
1008
  */
979
1009
  not_connected_to_rail,
980
1010
  /**
981
1011
  * Used by rail signals.
982
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.entity_status.cant_divide_segments Online documentation}
1012
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.cant_divide_segments Online documentation}
983
1013
  */
984
1014
  cant_divide_segments,
985
1015
  /**
986
1016
  * Used by filter inserters.
987
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.entity_status.no_filter Online documentation}
1017
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.no_filter Online documentation}
988
1018
  */
989
1019
  no_filter,
990
1020
  /**
991
1021
  * Used by agricultural towers.
992
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.entity_status.no_spot_seedable_by_inputs Online documentation}
1022
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.no_spot_seedable_by_inputs Online documentation}
993
1023
  */
994
1024
  no_spot_seedable_by_inputs,
995
1025
  /**
996
1026
  * Used by agricultural towers.
997
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.entity_status.waiting_for_plants_to_grow Online documentation}
1027
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.waiting_for_plants_to_grow Online documentation}
998
1028
  */
999
1029
  waiting_for_plants_to_grow,
1000
1030
  /**
1001
1031
  * Used by asteroid collectors.
1002
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.entity_status.computing_navigation Online documentation}
1032
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.computing_navigation Online documentation}
1003
1033
  */
1004
1034
  computing_navigation,
1005
1035
  /**
1006
1036
  * Used by pipes, pipes to ground and storage tanks.
1007
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.entity_status.pipeline_overextended Online documentation}
1037
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.pipeline_overextended Online documentation}
1008
1038
  */
1009
1039
  pipeline_overextended,
1010
1040
  /**
1011
1041
  * Used by assembling machines.
1012
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.entity_status.recipe_not_researched Online documentation}
1042
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.recipe_not_researched Online documentation}
1013
1043
  */
1014
1044
  recipe_not_researched,
1015
1045
  /**
1016
1046
  * Used by assembling machines.
1017
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.entity_status.recipe_is_parameter Online documentation}
1047
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.recipe_is_parameter Online documentation}
1018
1048
  */
1019
1049
  recipe_is_parameter,
1020
1050
  }
@@ -1024,8 +1054,8 @@ declare global {
1024
1054
  yellow,
1025
1055
  }
1026
1056
  /**
1027
- * See the {@linkplain https://lua-api.factorio.com/2.0.62/events.html events page} for more info on what events contain and when they get raised.
1028
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.events Online documentation}
1057
+ * See the {@linkplain https://lua-api.factorio.com/2.0.64/events.html events page} for more info on what events contain and when they get raised.
1058
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.events Online documentation}
1029
1059
  */
1030
1060
  namespace events {
1031
1061
  /**
@@ -1054,16 +1084,25 @@ declare global {
1054
1084
  const on_build_base_arrived: EventId<OnBuildBaseArrivedEvent>
1055
1085
  /**
1056
1086
  * Event type: {@link OnBuiltEntityEvent}
1087
+ *
1088
+ * Event filter: {@link LuaPlayerBuiltEntityEventFilter}
1057
1089
  */
1058
- const on_built_entity: EventId<OnBuiltEntityEvent>
1090
+ const on_built_entity: EventId<OnBuiltEntityEvent, LuaPlayerBuiltEntityEventFilter>
1059
1091
  /**
1060
1092
  * Event type: {@link OnCancelledDeconstructionEvent}
1093
+ *
1094
+ * Event filter: {@link LuaEntityDeconstructionCancelledEventFilter}
1061
1095
  */
1062
- const on_cancelled_deconstruction: EventId<OnCancelledDeconstructionEvent>
1096
+ const on_cancelled_deconstruction: EventId<
1097
+ OnCancelledDeconstructionEvent,
1098
+ LuaEntityDeconstructionCancelledEventFilter
1099
+ >
1063
1100
  /**
1064
1101
  * Event type: {@link OnCancelledUpgradeEvent}
1102
+ *
1103
+ * Event filter: {@link LuaUpgradeCancelledEventFilter}
1065
1104
  */
1066
- const on_cancelled_upgrade: EventId<OnCancelledUpgradeEvent>
1105
+ const on_cancelled_upgrade: EventId<OnCancelledUpgradeEvent, LuaUpgradeCancelledEventFilter>
1067
1106
  /**
1068
1107
  * Event type: {@link OnCargoPodDeliveredCargoEvent}
1069
1108
  */
@@ -1134,20 +1173,26 @@ declare global {
1134
1173
  const on_cutscene_waypoint_reached: EventId<OnCutsceneWaypointReachedEvent>
1135
1174
  /**
1136
1175
  * Event type: {@link OnEntityClonedEvent}
1176
+ *
1177
+ * Event filter: {@link LuaEntityClonedEventFilter}
1137
1178
  */
1138
- const on_entity_cloned: EventId<OnEntityClonedEvent>
1179
+ const on_entity_cloned: EventId<OnEntityClonedEvent, LuaEntityClonedEventFilter>
1139
1180
  /**
1140
1181
  * Event type: {@link OnEntityColorChangedEvent}
1141
1182
  */
1142
1183
  const on_entity_color_changed: EventId<OnEntityColorChangedEvent>
1143
1184
  /**
1144
1185
  * Event type: {@link OnEntityDamagedEvent}
1186
+ *
1187
+ * Event filter: {@link LuaEntityDamagedEventFilter}
1145
1188
  */
1146
- const on_entity_damaged: EventId<OnEntityDamagedEvent>
1189
+ const on_entity_damaged: EventId<OnEntityDamagedEvent, LuaEntityDamagedEventFilter>
1147
1190
  /**
1148
1191
  * Event type: {@link OnEntityDiedEvent}
1192
+ *
1193
+ * Event filter: {@link LuaEntityDiedEventFilter}
1149
1194
  */
1150
- const on_entity_died: EventId<OnEntityDiedEvent>
1195
+ const on_entity_died: EventId<OnEntityDiedEvent, LuaEntityDiedEventFilter>
1151
1196
  /**
1152
1197
  * Event type: {@link OnEntityLogisticSlotChangedEvent}
1153
1198
  */
@@ -1266,12 +1311,19 @@ declare global {
1266
1311
  const on_lua_shortcut: EventId<OnLuaShortcutEvent>
1267
1312
  /**
1268
1313
  * Event type: {@link OnMarkedForDeconstructionEvent}
1314
+ *
1315
+ * Event filter: {@link LuaEntityMarkedForDeconstructionEventFilter}
1269
1316
  */
1270
- const on_marked_for_deconstruction: EventId<OnMarkedForDeconstructionEvent>
1317
+ const on_marked_for_deconstruction: EventId<
1318
+ OnMarkedForDeconstructionEvent,
1319
+ LuaEntityMarkedForDeconstructionEventFilter
1320
+ >
1271
1321
  /**
1272
1322
  * Event type: {@link OnMarkedForUpgradeEvent}
1323
+ *
1324
+ * Event filter: {@link LuaEntityMarkedForUpgradeEventFilter}
1273
1325
  */
1274
- const on_marked_for_upgrade: EventId<OnMarkedForUpgradeEvent>
1326
+ const on_marked_for_upgrade: EventId<OnMarkedForUpgradeEvent, LuaEntityMarkedForUpgradeEventFilter>
1275
1327
  /**
1276
1328
  * Event type: {@link OnMarketItemPurchasedEvent}
1277
1329
  */
@@ -1454,8 +1506,10 @@ declare global {
1454
1506
  const on_player_main_inventory_changed: EventId<OnPlayerMainInventoryChangedEvent>
1455
1507
  /**
1456
1508
  * Event type: {@link OnPlayerMinedEntityEvent}
1509
+ *
1510
+ * Event filter: {@link LuaPlayerMinedEntityEventFilter}
1457
1511
  */
1458
- const on_player_mined_entity: EventId<OnPlayerMinedEntityEvent>
1512
+ const on_player_mined_entity: EventId<OnPlayerMinedEntityEvent, LuaPlayerMinedEntityEventFilter>
1459
1513
  /**
1460
1514
  * Event type: {@link OnPlayerMinedItemEvent}
1461
1515
  */
@@ -1490,8 +1544,10 @@ declare global {
1490
1544
  const on_player_removed_equipment: EventId<OnPlayerRemovedEquipmentEvent>
1491
1545
  /**
1492
1546
  * Event type: {@link OnPlayerRepairedEntityEvent}
1547
+ *
1548
+ * Event filter: {@link LuaPlayerRepairedEntityEventFilter}
1493
1549
  */
1494
- const on_player_repaired_entity: EventId<OnPlayerRepairedEntityEvent>
1550
+ const on_player_repaired_entity: EventId<OnPlayerRepairedEntityEvent, LuaPlayerRepairedEntityEventFilter>
1495
1551
  /**
1496
1552
  * Event type: {@link OnPlayerRespawnedEvent}
1497
1553
  */
@@ -1546,12 +1602,16 @@ declare global {
1546
1602
  const on_player_used_spidertron_remote: EventId<OnPlayerUsedSpidertronRemoteEvent>
1547
1603
  /**
1548
1604
  * Event type: {@link OnPostEntityDiedEvent}
1605
+ *
1606
+ * Event filter: {@link LuaPostEntityDiedEventFilter}
1549
1607
  */
1550
- const on_post_entity_died: EventId<OnPostEntityDiedEvent>
1608
+ const on_post_entity_died: EventId<OnPostEntityDiedEvent, LuaPostEntityDiedEventFilter>
1551
1609
  /**
1552
1610
  * Event type: {@link OnPostSegmentedUnitDiedEvent}
1611
+ *
1612
+ * Event filter: {@link LuaPostSegmentedUnitDiedEventFilter}
1553
1613
  */
1554
- const on_post_segmented_unit_died: EventId<OnPostSegmentedUnitDiedEvent>
1614
+ const on_post_segmented_unit_died: EventId<OnPostSegmentedUnitDiedEvent, LuaPostSegmentedUnitDiedEventFilter>
1555
1615
  /**
1556
1616
  * Event type: {@link OnPreBuildEvent}
1557
1617
  */
@@ -1566,12 +1626,16 @@ declare global {
1566
1626
  const on_pre_entity_settings_pasted: EventId<OnPreEntitySettingsPastedEvent>
1567
1627
  /**
1568
1628
  * Event type: {@link OnPreGhostDeconstructedEvent}
1629
+ *
1630
+ * Event filter: {@link LuaPreGhostDeconstructedEventFilter}
1569
1631
  */
1570
- const on_pre_ghost_deconstructed: EventId<OnPreGhostDeconstructedEvent>
1632
+ const on_pre_ghost_deconstructed: EventId<OnPreGhostDeconstructedEvent, LuaPreGhostDeconstructedEventFilter>
1571
1633
  /**
1572
1634
  * Event type: {@link OnPreGhostUpgradedEvent}
1635
+ *
1636
+ * Event filter: {@link LuaPreGhostUpgradedEventFilter}
1573
1637
  */
1574
- const on_pre_ghost_upgraded: EventId<OnPreGhostUpgradedEvent>
1638
+ const on_pre_ghost_upgraded: EventId<OnPreGhostUpgradedEvent, LuaPreGhostUpgradedEventFilter>
1575
1639
  /**
1576
1640
  * Event type: {@link OnPrePermissionGroupDeletedEvent}
1577
1641
  */
@@ -1594,8 +1658,10 @@ declare global {
1594
1658
  const on_pre_player_left_game: EventId<OnPrePlayerLeftGameEvent>
1595
1659
  /**
1596
1660
  * Event type: {@link OnPrePlayerMinedItemEvent}
1661
+ *
1662
+ * Event filter: {@link LuaPrePlayerMinedEntityEventFilter}
1597
1663
  */
1598
- const on_pre_player_mined_item: EventId<OnPrePlayerMinedItemEvent>
1664
+ const on_pre_player_mined_item: EventId<OnPrePlayerMinedItemEvent, LuaPrePlayerMinedEntityEventFilter>
1599
1665
  /**
1600
1666
  * Event type: {@link OnPrePlayerRemovedEvent}
1601
1667
  */
@@ -1658,8 +1724,10 @@ declare global {
1658
1724
  const on_resource_depleted: EventId<OnResourceDepletedEvent>
1659
1725
  /**
1660
1726
  * Event type: {@link OnRobotBuiltEntityEvent}
1727
+ *
1728
+ * Event filter: {@link LuaRobotBuiltEntityEventFilter}
1661
1729
  */
1662
- const on_robot_built_entity: EventId<OnRobotBuiltEntityEvent>
1730
+ const on_robot_built_entity: EventId<OnRobotBuiltEntityEvent, LuaRobotBuiltEntityEventFilter>
1663
1731
  /**
1664
1732
  * Event type: {@link OnRobotBuiltTileEvent}
1665
1733
  */
@@ -1674,16 +1742,20 @@ declare global {
1674
1742
  const on_robot_mined: EventId<OnRobotMinedEvent>
1675
1743
  /**
1676
1744
  * Event type: {@link OnRobotMinedEntityEvent}
1745
+ *
1746
+ * Event filter: {@link LuaRobotMinedEntityEventFilter}
1677
1747
  */
1678
- const on_robot_mined_entity: EventId<OnRobotMinedEntityEvent>
1748
+ const on_robot_mined_entity: EventId<OnRobotMinedEntityEvent, LuaRobotMinedEntityEventFilter>
1679
1749
  /**
1680
1750
  * Event type: {@link OnRobotMinedTileEvent}
1681
1751
  */
1682
1752
  const on_robot_mined_tile: EventId<OnRobotMinedTileEvent>
1683
1753
  /**
1684
1754
  * Event type: {@link OnRobotPreMinedEvent}
1755
+ *
1756
+ * Event filter: {@link LuaPreRobotMinedEntityEventFilter}
1685
1757
  */
1686
- const on_robot_pre_mined: EventId<OnRobotPreMinedEvent>
1758
+ const on_robot_pre_mined: EventId<OnRobotPreMinedEvent, LuaPreRobotMinedEntityEventFilter>
1687
1759
  /**
1688
1760
  * Event type: {@link OnRocketLaunchOrderedEvent}
1689
1761
  */
@@ -1710,24 +1782,32 @@ declare global {
1710
1782
  const on_script_trigger_effect: EventId<OnScriptTriggerEffectEvent>
1711
1783
  /**
1712
1784
  * Event type: {@link OnSectorScannedEvent}
1785
+ *
1786
+ * Event filter: {@link LuaSectorScannedEventFilter}
1713
1787
  */
1714
- const on_sector_scanned: EventId<OnSectorScannedEvent>
1788
+ const on_sector_scanned: EventId<OnSectorScannedEvent, LuaSectorScannedEventFilter>
1715
1789
  /**
1716
1790
  * Event type: {@link OnSegmentEntityCreatedEvent}
1717
1791
  */
1718
1792
  const on_segment_entity_created: EventId<OnSegmentEntityCreatedEvent>
1719
1793
  /**
1720
1794
  * Event type: {@link OnSegmentedUnitCreatedEvent}
1795
+ *
1796
+ * Event filter: {@link LuaSegmentedUnitCreatedEventFilter}
1721
1797
  */
1722
- const on_segmented_unit_created: EventId<OnSegmentedUnitCreatedEvent>
1798
+ const on_segmented_unit_created: EventId<OnSegmentedUnitCreatedEvent, LuaSegmentedUnitCreatedEventFilter>
1723
1799
  /**
1724
1800
  * Event type: {@link OnSegmentedUnitDamagedEvent}
1801
+ *
1802
+ * Event filter: {@link LuaSegmentedUnitDamagedEventFilter}
1725
1803
  */
1726
- const on_segmented_unit_damaged: EventId<OnSegmentedUnitDamagedEvent>
1804
+ const on_segmented_unit_damaged: EventId<OnSegmentedUnitDamagedEvent, LuaSegmentedUnitDamagedEventFilter>
1727
1805
  /**
1728
1806
  * Event type: {@link OnSegmentedUnitDiedEvent}
1807
+ *
1808
+ * Event filter: {@link LuaSegmentedUnitDiedEventFilter}
1729
1809
  */
1730
- const on_segmented_unit_died: EventId<OnSegmentedUnitDiedEvent>
1810
+ const on_segmented_unit_died: EventId<OnSegmentedUnitDiedEvent, LuaSegmentedUnitDiedEventFilter>
1731
1811
  /**
1732
1812
  * Event type: {@link OnSelectedEntityChangedEvent}
1733
1813
  */
@@ -1738,8 +1818,10 @@ declare global {
1738
1818
  const on_singleplayer_init: EventId<OnSingleplayerInitEvent>
1739
1819
  /**
1740
1820
  * Event type: {@link OnSpacePlatformBuiltEntityEvent}
1821
+ *
1822
+ * Event filter: {@link LuaPlatformBuiltEntityEventFilter}
1741
1823
  */
1742
- const on_space_platform_built_entity: EventId<OnSpacePlatformBuiltEntityEvent>
1824
+ const on_space_platform_built_entity: EventId<OnSpacePlatformBuiltEntityEvent, LuaPlatformBuiltEntityEventFilter>
1743
1825
  /**
1744
1826
  * Event type: {@link OnSpacePlatformBuiltTileEvent}
1745
1827
  */
@@ -1750,8 +1832,10 @@ declare global {
1750
1832
  const on_space_platform_changed_state: EventId<OnSpacePlatformChangedStateEvent>
1751
1833
  /**
1752
1834
  * Event type: {@link OnSpacePlatformMinedEntityEvent}
1835
+ *
1836
+ * Event filter: {@link LuaPlatformMinedEntityEventFilter}
1753
1837
  */
1754
- const on_space_platform_mined_entity: EventId<OnSpacePlatformMinedEntityEvent>
1838
+ const on_space_platform_mined_entity: EventId<OnSpacePlatformMinedEntityEvent, LuaPlatformMinedEntityEventFilter>
1755
1839
  /**
1756
1840
  * Event type: {@link OnSpacePlatformMinedItemEvent}
1757
1841
  */
@@ -1762,8 +1846,10 @@ declare global {
1762
1846
  const on_space_platform_mined_tile: EventId<OnSpacePlatformMinedTileEvent>
1763
1847
  /**
1764
1848
  * Event type: {@link OnSpacePlatformPreMinedEvent}
1849
+ *
1850
+ * Event filter: {@link LuaPrePlatformMinedEntityEventFilter}
1765
1851
  */
1766
- const on_space_platform_pre_mined: EventId<OnSpacePlatformPreMinedEvent>
1852
+ const on_space_platform_pre_mined: EventId<OnSpacePlatformPreMinedEvent, LuaPrePlatformMinedEntityEventFilter>
1767
1853
  /**
1768
1854
  * Event type: {@link OnSpiderCommandCompletedEvent}
1769
1855
  */
@@ -1870,32 +1956,45 @@ declare global {
1870
1956
  const on_worker_robot_expired: EventId<OnWorkerRobotExpiredEvent>
1871
1957
  /**
1872
1958
  * Event type: {@link ScriptRaisedBuiltEvent}
1959
+ *
1960
+ * Event filter: {@link LuaScriptRaisedBuiltEventFilter}
1873
1961
  */
1874
- const script_raised_built: EventId<ScriptRaisedBuiltEvent>
1962
+ const script_raised_built: EventId<ScriptRaisedBuiltEvent, LuaScriptRaisedBuiltEventFilter>
1875
1963
  /**
1876
1964
  * Event type: {@link ScriptRaisedDestroyEvent}
1965
+ *
1966
+ * Event filter: {@link LuaScriptRaisedDestroyEventFilter}
1877
1967
  */
1878
- const script_raised_destroy: EventId<ScriptRaisedDestroyEvent>
1968
+ const script_raised_destroy: EventId<ScriptRaisedDestroyEvent, LuaScriptRaisedDestroyEventFilter>
1879
1969
  /**
1880
1970
  * Event type: {@link ScriptRaisedDestroySegmentedUnitEvent}
1971
+ *
1972
+ * Event filter: {@link LuaScriptRaisedDestroySegmentedUnitEventFilter}
1881
1973
  */
1882
- const script_raised_destroy_segmented_unit: EventId<ScriptRaisedDestroySegmentedUnitEvent>
1974
+ const script_raised_destroy_segmented_unit: EventId<
1975
+ ScriptRaisedDestroySegmentedUnitEvent,
1976
+ LuaScriptRaisedDestroySegmentedUnitEventFilter
1977
+ >
1883
1978
  /**
1884
1979
  * Event type: {@link ScriptRaisedReviveEvent}
1980
+ *
1981
+ * Event filter: {@link LuaScriptRaisedReviveEventFilter}
1885
1982
  */
1886
- const script_raised_revive: EventId<ScriptRaisedReviveEvent>
1983
+ const script_raised_revive: EventId<ScriptRaisedReviveEvent, LuaScriptRaisedReviveEventFilter>
1887
1984
  /**
1888
1985
  * Event type: {@link ScriptRaisedSetTilesEvent}
1889
1986
  */
1890
1987
  const script_raised_set_tiles: EventId<ScriptRaisedSetTilesEvent>
1891
1988
  /**
1892
1989
  * Event type: {@link ScriptRaisedTeleportedEvent}
1990
+ *
1991
+ * Event filter: {@link LuaScriptRaisedTeleportedEventFilter}
1893
1992
  */
1894
- const script_raised_teleported: EventId<ScriptRaisedTeleportedEvent>
1993
+ const script_raised_teleported: EventId<ScriptRaisedTeleportedEvent, LuaScriptRaisedTeleportedEventFilter>
1895
1994
  }
1896
1995
  /**
1897
- * See the {@linkplain https://lua-api.factorio.com/2.0.62/events.html events page} for more info on what events contain and when they get raised.
1898
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.events Online documentation}
1996
+ * See the {@linkplain https://lua-api.factorio.com/2.0.64/events.html events page} for more info on what events contain and when they get raised.
1997
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.events Online documentation}
1899
1998
  */
1900
1999
  type events = (typeof events)[keyof typeof events]
1901
2000
  enum flow_precision_index {
@@ -1911,17 +2010,17 @@ declare global {
1911
2010
  enum game_controller_interaction {
1912
2011
  /**
1913
2012
  * Game controller will always hover this element regardless of type or state.
1914
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.game_controller_interaction.always Online documentation}
2013
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.game_controller_interaction.always Online documentation}
1915
2014
  */
1916
2015
  always,
1917
2016
  /**
1918
2017
  * Never hover this element with a game controller.
1919
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.game_controller_interaction.never Online documentation}
2018
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.game_controller_interaction.never Online documentation}
1920
2019
  */
1921
2020
  never,
1922
2021
  /**
1923
2022
  * Hover according to the element type and implementation.
1924
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.game_controller_interaction.normal Online documentation}
2023
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.game_controller_interaction.normal Online documentation}
1925
2024
  */
1926
2025
  normal,
1927
2026
  }
@@ -2248,22 +2347,22 @@ declare global {
2248
2347
  logistic_container_trash,
2249
2348
  /**
2250
2349
  * Deprecated, replaced by `"crafter_input"`.
2251
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.inventory.furnace_source Online documentation}
2350
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.inventory.furnace_source Online documentation}
2252
2351
  */
2253
2352
  furnace_source,
2254
2353
  /**
2255
2354
  * Deprecated, replaced by `"crafter_output"`.
2256
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.inventory.furnace_result Online documentation}
2355
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.inventory.furnace_result Online documentation}
2257
2356
  */
2258
2357
  furnace_result,
2259
2358
  /**
2260
2359
  * Deprecated, replaced by `"crafter_modules"`.
2261
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.inventory.furnace_modules Online documentation}
2360
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.inventory.furnace_modules Online documentation}
2262
2361
  */
2263
2362
  furnace_modules,
2264
2363
  /**
2265
2364
  * Deprecated, replaced by `"crafter_trash"`.
2266
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.inventory.furnace_trash Online documentation}
2365
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.inventory.furnace_trash Online documentation}
2267
2366
  */
2268
2367
  furnace_trash,
2269
2368
  character_main,
@@ -2283,27 +2382,27 @@ declare global {
2283
2382
  robot_repair,
2284
2383
  /**
2285
2384
  * Deprecated, replaced by `"crafter_input"`.
2286
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.inventory.assembling_machine_input Online documentation}
2385
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.inventory.assembling_machine_input Online documentation}
2287
2386
  */
2288
2387
  assembling_machine_input,
2289
2388
  /**
2290
2389
  * Deprecated, replaced by `"crafter_output"`.
2291
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.inventory.assembling_machine_output Online documentation}
2390
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.inventory.assembling_machine_output Online documentation}
2292
2391
  */
2293
2392
  assembling_machine_output,
2294
2393
  /**
2295
2394
  * Deprecated, replaced by `"crafter_modules"`.
2296
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.inventory.assembling_machine_modules Online documentation}
2395
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.inventory.assembling_machine_modules Online documentation}
2297
2396
  */
2298
2397
  assembling_machine_modules,
2299
2398
  /**
2300
2399
  * Used for ejected items, or items held by inserters that can't be inserted due the recipe being changed with the circuit network.
2301
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.inventory.assembling_machine_dump Online documentation}
2400
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.inventory.assembling_machine_dump Online documentation}
2302
2401
  */
2303
2402
  assembling_machine_dump,
2304
2403
  /**
2305
2404
  * Deprecated, replaced by `"crafter_trash"`.
2306
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.inventory.assembling_machine_trash Online documentation}
2405
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.inventory.assembling_machine_trash Online documentation}
2307
2406
  */
2308
2407
  assembling_machine_trash,
2309
2408
  lab_input,
@@ -2315,17 +2414,17 @@ declare global {
2315
2414
  rocket_silo_trash,
2316
2415
  /**
2317
2416
  * Deprecated, replaced by `"crafter_input"`.
2318
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.inventory.rocket_silo_input Online documentation}
2417
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.inventory.rocket_silo_input Online documentation}
2319
2418
  */
2320
2419
  rocket_silo_input,
2321
2420
  /**
2322
2421
  * Deprecated, replaced by `"crafter_output"`.
2323
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.inventory.rocket_silo_output Online documentation}
2422
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.inventory.rocket_silo_output Online documentation}
2324
2423
  */
2325
2424
  rocket_silo_output,
2326
2425
  /**
2327
2426
  * Deprecated, replaced by `"crafter_modules"`.
2328
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.inventory.rocket_silo_modules Online documentation}
2427
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.inventory.rocket_silo_modules Online documentation}
2329
2428
  */
2330
2429
  rocket_silo_modules,
2331
2430
  cargo_unit,
@@ -2354,7 +2453,7 @@ declare global {
2354
2453
  crafter_modules,
2355
2454
  /**
2356
2455
  * Used for spoil result items that do not fit into the recipe slots, and for items that are ejected when changing the recipe via remote view.
2357
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.inventory.crafter_trash Online documentation}
2456
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.inventory.crafter_trash Online documentation}
2358
2457
  */
2359
2458
  crafter_trash,
2360
2459
  asteroid_collector_output,
@@ -2397,12 +2496,12 @@ declare global {
2397
2496
  circuit_controlled,
2398
2497
  /**
2399
2498
  * Used by rocket silos.
2400
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.logistic_section_type.transitional_request_controlled Online documentation}
2499
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.logistic_section_type.transitional_request_controlled Online documentation}
2401
2500
  */
2402
2501
  transitional_request_controlled,
2403
2502
  /**
2404
2503
  * Used by space platform hubs.
2405
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.logistic_section_type.request_missing_materials_controlled Online documentation}
2504
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.logistic_section_type.request_missing_materials_controlled Online documentation}
2406
2505
  */
2407
2506
  request_missing_materials_controlled,
2408
2507
  }
@@ -2421,17 +2520,17 @@ declare global {
2421
2520
  enum print_skip {
2422
2521
  /**
2423
2522
  * Print will not be skipped.
2424
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.print_skip.never Online documentation}
2523
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.print_skip.never Online documentation}
2425
2524
  */
2426
2525
  never,
2427
2526
  /**
2428
2527
  * Print will be skipped if same text was recently printed (within last 60 ticks). Used by most game messages.
2429
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.print_skip.if_redundant Online documentation}
2528
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.print_skip.if_redundant Online documentation}
2430
2529
  */
2431
2530
  if_redundant,
2432
2531
  /**
2433
2532
  * Print will be skipped if same text is still visible (printed within last 1152 ticks). Used by some notifications.
2434
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.print_skip.if_visible Online documentation}
2533
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.print_skip.if_visible Online documentation}
2435
2534
  */
2436
2535
  if_visible,
2437
2536
  }
@@ -2442,7 +2541,7 @@ declare global {
2442
2541
  }
2443
2542
  /**
2444
2543
  * This define describes all top-level prototypes and their associated subtypes. It is organized as a lookup table, meaning the values of all the defines is `0`. As an example, `defines.prototypes['entity']` looks like `{furnace=0, inserter=0, container=0, ...}`.
2445
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.prototypes Online documentation}
2544
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.prototypes Online documentation}
2446
2545
  */
2447
2546
  interface prototypes {
2448
2547
  achievement: {
@@ -2837,7 +2936,7 @@ declare global {
2837
2936
  }
2838
2937
  /**
2839
2938
  * This define describes all top-level prototypes and their associated subtypes. It is organized as a lookup table, meaning the values of all the defines is `0`. As an example, `defines.prototypes['entity']` looks like `{furnace=0, inserter=0, container=0, ...}`.
2840
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.prototypes Online documentation}
2939
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.prototypes Online documentation}
2841
2940
  */
2842
2941
  const prototypes: prototypes
2843
2942
  enum rail_connection_direction {
@@ -2963,189 +3062,189 @@ declare global {
2963
3062
  enum robot_order_type {
2964
3063
  /**
2965
3064
  * Construct a ghost.
2966
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.robot_order_type.construct Online documentation}
3065
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.robot_order_type.construct Online documentation}
2967
3066
  */
2968
3067
  construct,
2969
3068
  /**
2970
3069
  * Pickup an item.
2971
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.robot_order_type.pickup Online documentation}
3070
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.robot_order_type.pickup Online documentation}
2972
3071
  */
2973
3072
  pickup,
2974
3073
  /**
2975
3074
  * Deliver an item.
2976
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.robot_order_type.deliver Online documentation}
3075
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.robot_order_type.deliver Online documentation}
2977
3076
  */
2978
3077
  deliver,
2979
3078
  /**
2980
3079
  * Repair an entity.
2981
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.robot_order_type.repair Online documentation}
3080
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.robot_order_type.repair Online documentation}
2982
3081
  */
2983
3082
  repair,
2984
3083
  /**
2985
3084
  * Deconstruct an entity.
2986
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.robot_order_type.deconstruct Online documentation}
3085
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.robot_order_type.deconstruct Online documentation}
2987
3086
  */
2988
3087
  deconstruct,
2989
3088
  /**
2990
3089
  * Deliver specific items to an entity (item request proxy).
2991
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.robot_order_type.deliver_items Online documentation}
3090
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.robot_order_type.deliver_items Online documentation}
2992
3091
  */
2993
3092
  deliver_items,
2994
3093
  /**
2995
3094
  * Upgrade an entity.
2996
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.robot_order_type.upgrade Online documentation}
3095
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.robot_order_type.upgrade Online documentation}
2997
3096
  */
2998
3097
  upgrade,
2999
3098
  /**
3000
3099
  * Explode a cliff.
3001
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.robot_order_type.explode_cliff Online documentation}
3100
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.robot_order_type.explode_cliff Online documentation}
3002
3101
  */
3003
3102
  explode_cliff,
3004
3103
  /**
3005
3104
  * Pickup items from an entity (item request proxy).
3006
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.robot_order_type.pickup_items Online documentation}
3105
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.robot_order_type.pickup_items Online documentation}
3007
3106
  */
3008
3107
  pickup_items,
3009
3108
  }
3010
3109
  /**
3011
3110
  * The various parts of the launch sequence of the rocket silo.
3012
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.rocket_silo_status Online documentation}
3111
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.rocket_silo_status Online documentation}
3013
3112
  */
3014
3113
  enum rocket_silo_status {
3015
3114
  /**
3016
3115
  * The rocket silo is crafting rocket parts. When there are enough rocket parts, the silo will switch into the `create_rocket` state.
3017
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.rocket_silo_status.building_rocket Online documentation}
3116
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.rocket_silo_status.building_rocket Online documentation}
3018
3117
  */
3019
3118
  building_rocket,
3020
3119
  /**
3021
3120
  * The next state is `lights_blinking_open`. The rocket silo rocket entity gets created.
3022
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.rocket_silo_status.create_rocket Online documentation}
3121
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.rocket_silo_status.create_rocket Online documentation}
3023
3122
  */
3024
3123
  create_rocket,
3025
3124
  /**
3026
3125
  * The next state is `doors_opening`. The rocket is getting prepared for launch.
3027
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.rocket_silo_status.lights_blinking_open Online documentation}
3126
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.rocket_silo_status.lights_blinking_open Online documentation}
3028
3127
  */
3029
3128
  lights_blinking_open,
3030
3129
  /**
3031
3130
  * The next state is `doors_opened`. The rocket is getting prepared for launch.
3032
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.rocket_silo_status.doors_opening Online documentation}
3131
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.rocket_silo_status.doors_opening Online documentation}
3033
3132
  */
3034
3133
  doors_opening,
3035
3134
  /**
3036
3135
  * The next state is `rocket_rising` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting prepared for launch.
3037
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.rocket_silo_status.doors_opened Online documentation}
3136
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.rocket_silo_status.doors_opened Online documentation}
3038
3137
  */
3039
3138
  doors_opened,
3040
3139
  /**
3041
3140
  * The next state is `arms_advance` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting prepared for launch.
3042
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.rocket_silo_status.rocket_rising Online documentation}
3141
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.rocket_silo_status.rocket_rising Online documentation}
3043
3142
  */
3044
3143
  rocket_rising,
3045
3144
  /**
3046
3145
  * The next state is `rocket_ready` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting prepared for launch.
3047
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.rocket_silo_status.arms_advance Online documentation}
3146
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.rocket_silo_status.arms_advance Online documentation}
3048
3147
  */
3049
3148
  arms_advance,
3050
3149
  /**
3051
3150
  * The rocket launch can be started by the player. When the launch is started, the silo switches into the `launch_starting` state.
3052
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.rocket_silo_status.rocket_ready Online documentation}
3151
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.rocket_silo_status.rocket_ready Online documentation}
3053
3152
  */
3054
3153
  rocket_ready,
3055
3154
  /**
3056
3155
  * The next state is `launch_started`.
3057
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.rocket_silo_status.launch_starting Online documentation}
3156
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.rocket_silo_status.launch_starting Online documentation}
3058
3157
  */
3059
3158
  launch_starting,
3060
3159
  /**
3061
3160
  * The next state is `arms_retract` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting launched.
3062
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.rocket_silo_status.engine_starting Online documentation}
3161
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.rocket_silo_status.engine_starting Online documentation}
3063
3162
  */
3064
3163
  engine_starting,
3065
3164
  /**
3066
3165
  * The next state is `rocket_flying` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting launched.
3067
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.rocket_silo_status.arms_retract Online documentation}
3166
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.rocket_silo_status.arms_retract Online documentation}
3068
3167
  */
3069
3168
  arms_retract,
3070
3169
  /**
3071
3170
  * The next state is `lights_blinking_close`. The rocket is getting launched.
3072
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.rocket_silo_status.rocket_flying Online documentation}
3171
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.rocket_silo_status.rocket_flying Online documentation}
3073
3172
  */
3074
3173
  rocket_flying,
3075
3174
  /**
3076
3175
  * The next state is `doors_closing`.
3077
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.rocket_silo_status.lights_blinking_close Online documentation}
3176
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.rocket_silo_status.lights_blinking_close Online documentation}
3078
3177
  */
3079
3178
  lights_blinking_close,
3080
3179
  /**
3081
3180
  * The next state is `building_rocket`.
3082
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.rocket_silo_status.doors_closing Online documentation}
3181
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.rocket_silo_status.doors_closing Online documentation}
3083
3182
  */
3084
3183
  doors_closing,
3085
3184
  /**
3086
3185
  * The next state is `engine_starting` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting launched.
3087
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.rocket_silo_status.launch_started Online documentation}
3186
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.rocket_silo_status.launch_started Online documentation}
3088
3187
  */
3089
3188
  launch_started,
3090
3189
  }
3091
3190
  enum segmented_unit_activity_mode {
3092
3191
  /**
3093
3192
  * The segmented unit is completely asleep, only performing the bare minimum checks to wake up if needed.
3094
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.segmented_unit_activity_mode.asleep Online documentation}
3193
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.segmented_unit_activity_mode.asleep Online documentation}
3095
3194
  */
3096
3195
  asleep,
3097
3196
  /**
3098
3197
  * The segmented unit is minimally active, reducing unnecessary entity movement and trigger effects while continuing to patrol around its territory.
3099
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.segmented_unit_activity_mode.minimal Online documentation}
3198
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.segmented_unit_activity_mode.minimal Online documentation}
3100
3199
  */
3101
3200
  minimal,
3102
3201
  /**
3103
3202
  * The segmented unit is fully active and simulated as if it is being observed by a player.
3104
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.segmented_unit_activity_mode.full Online documentation}
3203
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.segmented_unit_activity_mode.full Online documentation}
3105
3204
  */
3106
3205
  full,
3107
3206
  }
3108
3207
  enum segmented_unit_ai_state {
3109
3208
  /**
3110
3209
  * The segmented unit is navigating its territory's patrol path. If the unit is not assigned to a territory, then it is patrolling around the position it was created.
3111
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.segmented_unit_ai_state.patrolling Online documentation}
3210
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.segmented_unit_ai_state.patrolling Online documentation}
3112
3211
  */
3113
3212
  patrolling,
3114
3213
  /**
3115
3214
  * The segmented unit is investigating a location where it detected a disturbance.
3116
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.segmented_unit_ai_state.investigating Online documentation}
3215
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.segmented_unit_ai_state.investigating Online documentation}
3117
3216
  */
3118
3217
  investigating,
3119
3218
  /**
3120
3219
  * The segmented unit is attacking an entity that is trespassing on its territory, but the segmented unit is not using its full strength.
3121
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.segmented_unit_ai_state.attacking Online documentation}
3220
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.segmented_unit_ai_state.attacking Online documentation}
3122
3221
  */
3123
3222
  attacking,
3124
3223
  /**
3125
3224
  * The segmented unit is angry because it was attacked and is aggressively attacking an entity with its full strength.
3126
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.segmented_unit_ai_state.enraged_at_target Online documentation}
3225
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.segmented_unit_ai_state.enraged_at_target Online documentation}
3127
3226
  */
3128
3227
  enraged_at_target,
3129
3228
  /**
3130
3229
  * The segmented unit is angry because it was attacked but it does not have a valid attack target, so it is wandering around trying to find a valid attack target.
3131
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.segmented_unit_ai_state.enraged_at_nothing Online documentation}
3230
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.segmented_unit_ai_state.enraged_at_nothing Online documentation}
3132
3231
  */
3133
3232
  enraged_at_nothing,
3134
3233
  }
3135
3234
  enum segmented_unit_created_cause {
3136
3235
  /**
3137
3236
  * The segmented unit was spawned naturally by the map generator.
3138
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.segmented_unit_created_cause.map_generated Online documentation}
3237
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.segmented_unit_created_cause.map_generated Online documentation}
3139
3238
  */
3140
3239
  map_generated,
3141
3240
  /**
3142
3241
  * The segmented unit was created manually via script.
3143
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.segmented_unit_created_cause.script_created Online documentation}
3242
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.segmented_unit_created_cause.script_created Online documentation}
3144
3243
  */
3145
3244
  script_created,
3146
3245
  /**
3147
3246
  * The segmented unit was cloned from an existing segmented unit via script.
3148
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.segmented_unit_created_cause.script_cloned Online documentation}
3247
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.segmented_unit_created_cause.script_cloned Online documentation}
3149
3248
  */
3150
3249
  script_cloned,
3151
3250
  }
@@ -3162,74 +3261,74 @@ declare global {
3162
3261
  }
3163
3262
  /**
3164
3263
  * State of an ordinary rail signal.
3165
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.signal_state Online documentation}
3264
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.signal_state Online documentation}
3166
3265
  */
3167
3266
  enum signal_state {
3168
3267
  /**
3169
3268
  * Green.
3170
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.signal_state.open Online documentation}
3269
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.signal_state.open Online documentation}
3171
3270
  */
3172
3271
  open,
3173
3272
  /**
3174
3273
  * Red.
3175
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.signal_state.closed Online documentation}
3274
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.signal_state.closed Online documentation}
3176
3275
  */
3177
3276
  closed,
3178
3277
  /**
3179
3278
  * Orange.
3180
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.signal_state.reserved Online documentation}
3279
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.signal_state.reserved Online documentation}
3181
3280
  */
3182
3281
  reserved,
3183
3282
  /**
3184
3283
  * Red - From circuit network.
3185
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.signal_state.reserved_by_circuit_network Online documentation}
3284
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.signal_state.reserved_by_circuit_network Online documentation}
3186
3285
  */
3187
3286
  reserved_by_circuit_network,
3188
3287
  }
3189
3288
  enum space_platform_state {
3190
3289
  /**
3191
3290
  * Waiting for a starter pack.
3192
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.space_platform_state.waiting_for_starter_pack Online documentation}
3291
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.space_platform_state.waiting_for_starter_pack Online documentation}
3193
3292
  */
3194
3293
  waiting_for_starter_pack,
3195
3294
  /**
3196
3295
  * Starter pack was requested from the logistics system.
3197
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.space_platform_state.starter_pack_requested Online documentation}
3296
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.space_platform_state.starter_pack_requested Online documentation}
3198
3297
  */
3199
3298
  starter_pack_requested,
3200
3299
  /**
3201
3300
  * Starter pack is on the way.
3202
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.space_platform_state.starter_pack_on_the_way Online documentation}
3301
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.space_platform_state.starter_pack_on_the_way Online documentation}
3203
3302
  */
3204
3303
  starter_pack_on_the_way,
3205
3304
  /**
3206
3305
  * Following the path.
3207
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.space_platform_state.on_the_path Online documentation}
3306
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.space_platform_state.on_the_path Online documentation}
3208
3307
  */
3209
3308
  on_the_path,
3210
3309
  /**
3211
3310
  * Platform is ready to leave this planet and does not accept deliveries.
3212
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.space_platform_state.waiting_for_departure Online documentation}
3311
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.space_platform_state.waiting_for_departure Online documentation}
3213
3312
  */
3214
3313
  waiting_for_departure,
3215
3314
  /**
3216
3315
  * Doesn't have any stations in schedule.
3217
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.space_platform_state.no_schedule Online documentation}
3316
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.space_platform_state.no_schedule Online documentation}
3218
3317
  */
3219
3318
  no_schedule,
3220
3319
  /**
3221
3320
  * Doesn't have anywhere to go.
3222
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.space_platform_state.no_path Online documentation}
3321
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.space_platform_state.no_path Online documentation}
3223
3322
  */
3224
3323
  no_path,
3225
3324
  /**
3226
3325
  * Waiting at a station.
3227
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.space_platform_state.waiting_at_station Online documentation}
3326
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.space_platform_state.waiting_at_station Online documentation}
3228
3327
  */
3229
3328
  waiting_at_station,
3230
3329
  /**
3231
3330
  * Paused.
3232
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.space_platform_state.paused Online documentation}
3331
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.space_platform_state.paused Online documentation}
3233
3332
  */
3234
3333
  paused,
3235
3334
  }
@@ -3260,64 +3359,64 @@ declare global {
3260
3359
  enum territory_created_cause {
3261
3360
  /**
3262
3361
  * The territory was spawned naturally by the map generator.
3263
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.territory_created_cause.map_generated Online documentation}
3362
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.territory_created_cause.map_generated Online documentation}
3264
3363
  */
3265
3364
  map_generated,
3266
3365
  /**
3267
3366
  * The territory was created manually via script.
3268
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.territory_created_cause.script_created Online documentation}
3367
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.territory_created_cause.script_created Online documentation}
3269
3368
  */
3270
3369
  script_created,
3271
3370
  }
3272
3371
  enum train_state {
3273
3372
  /**
3274
3373
  * Normal state -- following the path.
3275
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.train_state.on_the_path Online documentation}
3374
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.train_state.on_the_path Online documentation}
3276
3375
  */
3277
3376
  on_the_path,
3278
3377
  /**
3279
3378
  * Doesn't have anywhere to go.
3280
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.train_state.no_schedule Online documentation}
3379
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.train_state.no_schedule Online documentation}
3281
3380
  */
3282
3381
  no_schedule,
3283
3382
  /**
3284
3383
  * Has no path and is stopped.
3285
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.train_state.no_path Online documentation}
3384
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.train_state.no_path Online documentation}
3286
3385
  */
3287
3386
  no_path,
3288
3387
  /**
3289
3388
  * Braking before a rail signal.
3290
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.train_state.arrive_signal Online documentation}
3389
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.train_state.arrive_signal Online documentation}
3291
3390
  */
3292
3391
  arrive_signal,
3293
3392
  /**
3294
3393
  * Waiting at a signal.
3295
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.train_state.wait_signal Online documentation}
3394
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.train_state.wait_signal Online documentation}
3296
3395
  */
3297
3396
  wait_signal,
3298
3397
  /**
3299
3398
  * Braking before a station.
3300
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.train_state.arrive_station Online documentation}
3399
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.train_state.arrive_station Online documentation}
3301
3400
  */
3302
3401
  arrive_station,
3303
3402
  /**
3304
3403
  * Switched to manual control and has to stop.
3305
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.train_state.manual_control_stop Online documentation}
3404
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.train_state.manual_control_stop Online documentation}
3306
3405
  */
3307
3406
  manual_control_stop,
3308
3407
  /**
3309
3408
  * Can move if user explicitly sits in and rides the train.
3310
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.train_state.manual_control Online documentation}
3409
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.train_state.manual_control Online documentation}
3311
3410
  */
3312
3411
  manual_control,
3313
3412
  /**
3314
3413
  * Waiting at a station.
3315
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.train_state.wait_station Online documentation}
3414
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.train_state.wait_station Online documentation}
3316
3415
  */
3317
3416
  wait_station,
3318
3417
  /**
3319
3418
  * Same as no_path but all candidate train stops are full
3320
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.train_state.destination_full Online documentation}
3419
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.train_state.destination_full Online documentation}
3321
3420
  */
3322
3421
  destination_full,
3323
3422
  }
@@ -3347,17 +3446,17 @@ declare global {
3347
3446
  enum wire_origin {
3348
3447
  /**
3349
3448
  * These wires can be modified by players, scripts, and the game. They are visible to the player if the entity's `draw_circuit_wires` prototype property is set to `true` and both ends of it are on the same surface.
3350
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.wire_origin.player Online documentation}
3449
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.wire_origin.player Online documentation}
3351
3450
  */
3352
3451
  player,
3353
3452
  /**
3354
3453
  * These wires can be modified by scripts and the game. They are not visible to the player, irrespective of the `draw_circuit_wires` prototype property.
3355
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.wire_origin.script Online documentation}
3454
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.wire_origin.script Online documentation}
3356
3455
  */
3357
3456
  script,
3358
3457
  /**
3359
3458
  * These wires can only be modified by the game. They are not visible to the player, irrespective of the `draw_circuit_wires` prototype property.
3360
- * @see {@link https://lua-api.factorio.com/2.0.62/defines.html#defines.wire_origin.radars Online documentation}
3459
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.wire_origin.radars Online documentation}
3361
3460
  */
3362
3461
  radars,
3363
3462
  }