typed-factorio 3.26.0 → 3.28.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -134,6 +134,7 @@ import type {
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  OnPlayerUsedCapsuleEvent,
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  OnPlayerUsedSpidertronRemoteEvent,
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  OnPostEntityDiedEvent,
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+ OnPostSegmentedUnitDiedEvent,
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  OnPreBuildEvent,
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  OnPreChunkDeletedEvent,
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  OnPreEntitySettingsPastedEvent,
@@ -174,6 +175,9 @@ import type {
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  OnScriptPathRequestFinishedEvent,
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  OnScriptTriggerEffectEvent,
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  OnSectorScannedEvent,
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+ OnSegmentedUnitCreatedEvent,
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+ OnSegmentedUnitDamagedEvent,
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+ OnSegmentedUnitDiedEvent,
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  OnSegmentEntityCreatedEvent,
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  OnSelectedEntityChangedEvent,
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  OnSingleplayerInitEvent,
@@ -192,12 +196,18 @@ import type {
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  OnSurfaceImportedEvent,
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  OnSurfaceRenamedEvent,
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  OnTechnologyEffectsResetEvent,
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+ OnTerritoryCreatedEvent,
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+ OnTerritoryDestroyedEvent,
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  OnTickEvent,
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+ OnTowerMinedPlantEvent,
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+ OnTowerPlantedSeedEvent,
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+ OnTowerPreMinedPlantEvent,
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  OnTrainChangedStateEvent,
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  OnTrainCreatedEvent,
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  OnTrainScheduleChangedEvent,
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  OnTriggerCreatedEntityEvent,
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  OnTriggerFiredArtilleryEvent,
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+ OnUdpPacketReceivedEvent,
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  OnUndoAppliedEvent,
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  OnUnitAddedToGroupEvent,
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  OnUnitGroupCreatedEvent,
@@ -206,6 +216,7 @@ import type {
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  OnWorkerRobotExpiredEvent,
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  ScriptRaisedBuiltEvent,
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  ScriptRaisedDestroyEvent,
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+ ScriptRaisedDestroySegmentedUnitEvent,
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  ScriptRaisedReviveEvent,
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  ScriptRaisedSetTilesEvent,
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  ScriptRaisedTeleportedEvent,
@@ -234,7 +245,7 @@ declare global {
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  }
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  /**
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  * AI command exit status. See {@link LuaEntity#set_command LuaEntity::set_command}
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- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.behavior_result Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.behavior_result Online documentation}
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  */
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  enum behavior_result {
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  in_progress,
@@ -258,33 +269,33 @@ declare global {
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  enum cargo_destination {
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  /**
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  * The default destination type of a cargo pod when created runtime. Setting its destination to any other type will instantly launch it.
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- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.cargo_destination.invalid Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.cargo_destination.invalid Online documentation}
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  */
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  invalid,
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  /**
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  * Cargo pods with orbit destination are destroyed when ascent is completed.
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- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.cargo_destination.orbit Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.cargo_destination.orbit Online documentation}
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  */
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  orbit,
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  /**
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  * Any cargo landing pad or space platform hub.
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- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.cargo_destination.station Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.cargo_destination.station Online documentation}
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  */
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  station,
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  /**
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  * Cargo pods will switch destination type from surface to station before starting descent if there is a station available and {@link CargoDestination#position CargoDestination::position} has not been specified. Note, setting the destination to "surface" when the surface is the same as the one the pod is on forces it to find and set a landing position.
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- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.cargo_destination.surface Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.cargo_destination.surface Online documentation}
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  */
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  surface,
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  /**
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  * Only used for sending a space platform starter pack to a platform that is waiting for one. Regular deliveries to space platform hubs use {@link defines.cargo_destination.station station} destination type instead.
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- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.cargo_destination.space_platform Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.cargo_destination.space_platform Online documentation}
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  */
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  space_platform,
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  }
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  /**
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  * State of a chain signal.
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- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.chain_signal_state Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.chain_signal_state Online documentation}
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  */
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  enum chain_signal_state {
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  none,
@@ -302,73 +313,73 @@ declare global {
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  }
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  /**
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  * Command given to units describing what they should do.
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- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.command Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.command Online documentation}
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  */
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  enum command {
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  /**
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  * Attack another entity.
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- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.command.attack Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.command.attack Online documentation}
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  */
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  attack = 0,
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  /**
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  * Go to a specific position.
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- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.command.go_to_location Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.command.go_to_location Online documentation}
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  */
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  go_to_location = 1,
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  /**
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  * Chain commands together, see {@link defines.compound_command}.
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- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.command.compound Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.command.compound Online documentation}
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  */
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  compound = 2,
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  /**
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  * Do what your group wants you to do.
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- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.command.group Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.command.group Online documentation}
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  */
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  group = 3,
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  /**
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  * Go to a place and attack what you see.
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- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.command.attack_area Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.command.attack_area Online documentation}
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  */
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  attack_area = 4,
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  /**
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  * Chill.
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- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.command.wander Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.command.wander Online documentation}
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  */
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  wander = 5,
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  /**
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  * Flee from another entity.
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- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.command.flee Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.command.flee Online documentation}
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  */
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  flee = 6,
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  /**
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  * Stop moving and stay where you are.
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- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.command.stop Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.command.stop Online documentation}
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  */
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  stop = 7,
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  /**
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  * Go to a position and build a base there.
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- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.command.build_base Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.command.build_base Online documentation}
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  */
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  build_base = 8,
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  }
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  /**
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  * How commands are joined together in a compound command (see {@link defines.command.compound}).
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- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.compound_command Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.compound_command Online documentation}
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  */
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  enum compound_command {
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  /**
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  * Fail on first failure. Only succeeds if all commands (executed one after another) succeed.
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- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.compound_command.logical_and Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.compound_command.logical_and Online documentation}
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  */
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  logical_and,
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  /**
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  * Succeed on first success. Only fails if all commands (executed one after another) fail.
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- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.compound_command.logical_or Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.compound_command.logical_or Online documentation}
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  */
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  logical_or,
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  /**
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  * Execute all commands in sequence and fail or succeed depending on the return status of the last command.
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- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.compound_command.return_last Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.compound_command.return_last Online documentation}
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  */
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  return_last,
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  }
@@ -430,172 +441,172 @@ declare global {
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  enum type {
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  /**
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  * {@link LuaContainerControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.control_behavior.type.container Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.container Online documentation}
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  */
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  container,
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  /**
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  * {@link LuaGenericOnOffControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.control_behavior.type.generic_on_off Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.generic_on_off Online documentation}
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  */
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  generic_on_off,
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  /**
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  * {@link LuaInserterControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.control_behavior.type.inserter Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.inserter Online documentation}
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  */
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  inserter,
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  /**
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  * {@link LuaLampControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.control_behavior.type.lamp Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.lamp Online documentation}
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  */
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  lamp,
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  /**
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  * {@link LuaLogisticContainerControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.control_behavior.type.logistic_container Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.logistic_container Online documentation}
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  */
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  logistic_container,
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  /**
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  * {@link LuaRoboportControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.control_behavior.type.roboport Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.roboport Online documentation}
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  */
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  roboport,
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  /**
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  * {@link LuaStorageTankControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.control_behavior.type.storage_tank Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.storage_tank Online documentation}
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  */
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  storage_tank,
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  /**
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  * {@link LuaTrainStopControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.control_behavior.type.train_stop Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.train_stop Online documentation}
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  */
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  train_stop,
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  /**
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  * {@link LuaDeciderCombinatorControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.control_behavior.type.decider_combinator Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.decider_combinator Online documentation}
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  */
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  decider_combinator,
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  /**
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  * {@link LuaArithmeticCombinatorControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.control_behavior.type.arithmetic_combinator Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.arithmetic_combinator Online documentation}
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  */
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  arithmetic_combinator,
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  /**
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  * {@link LuaConstantCombinatorControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.control_behavior.type.constant_combinator Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.constant_combinator Online documentation}
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  */
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  constant_combinator,
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  /**
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  * {@link LuaTransportBeltControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.control_behavior.type.transport_belt Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.transport_belt Online documentation}
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  */
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  transport_belt,
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  /**
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  * {@link LuaAccumulatorControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.control_behavior.type.accumulator Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.accumulator Online documentation}
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  */
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  accumulator,
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  /**
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  * {@link LuaRailSignalBaseControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.control_behavior.type.rail_signal Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.rail_signal Online documentation}
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  */
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  rail_signal,
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  /**
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  * {@link LuaRailSignalBaseControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.control_behavior.type.rail_chain_signal Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.rail_chain_signal Online documentation}
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  */
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  rail_chain_signal,
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  /**
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  * {@link LuaWallControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.control_behavior.type.wall Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.wall Online documentation}
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  */
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  wall,
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  /**
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  * {@link LuaMiningDrillControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.control_behavior.type.mining_drill Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.mining_drill Online documentation}
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  */
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  mining_drill,
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  /**
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  * {@link LuaProgrammableSpeakerControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.control_behavior.type.programmable_speaker Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.programmable_speaker Online documentation}
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  */
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  programmable_speaker,
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  /**
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  * {@link LuaAssemblingMachineControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.control_behavior.type.assembling_machine Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.assembling_machine Online documentation}
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  */
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  assembling_machine,
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  /**
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  * {@link LuaPumpControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.control_behavior.type.pump Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.pump Online documentation}
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  */
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  pump,
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  /**
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  * {@link LuaSelectorCombinatorControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.control_behavior.type.selector_combinator Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.selector_combinator Online documentation}
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  */
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  selector_combinator,
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  /**
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  * {@link LuaRocketSiloControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.control_behavior.type.rocket_silo Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.rocket_silo Online documentation}
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  */
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  rocket_silo,
541
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  /**
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  * {@link LuaTurretControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.control_behavior.type.turret Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.turret Online documentation}
544
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  */
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  turret,
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  /**
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  * {@link LuaReactorControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.control_behavior.type.reactor Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.reactor Online documentation}
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  */
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  reactor,
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  /**
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  * {@link LuaSpacePlatformHubControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.control_behavior.type.space_platform_hub Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.space_platform_hub Online documentation}
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  */
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  space_platform_hub,
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  /**
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  * {@link LuaArtilleryTurretControlBehavior}
558
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.control_behavior.type.artillery_turret Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.artillery_turret Online documentation}
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  */
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  artillery_turret,
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  /**
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  * {@link LuaAsteroidCollectorControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.control_behavior.type.asteroid_collector Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.asteroid_collector Online documentation}
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  */
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  asteroid_collector,
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  /**
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  * {@link LuaRadarControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.control_behavior.type.radar Online documentation}
579
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.radar Online documentation}
569
580
  */
570
581
  radar,
571
582
  /**
572
583
  * {@link LuaDisplayPanelControlBehavior}
573
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.control_behavior.type.display_panel Online documentation}
584
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.display_panel Online documentation}
574
585
  */
575
586
  display_panel,
576
587
  /**
577
588
  * {@link LuaLoaderControlBehavior}
578
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.control_behavior.type.loader Online documentation}
589
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.loader Online documentation}
579
590
  */
580
591
  loader,
581
592
  /**
582
593
  * {@link LuaCargoLandingPadControlBehavior}
583
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.control_behavior.type.cargo_landing_pad Online documentation}
594
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.cargo_landing_pad Online documentation}
584
595
  */
585
596
  cargo_landing_pad,
586
597
  /**
587
598
  * {@link LuaAgriculturalTowerControlBehavior}
588
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.control_behavior.type.agricultural_tower Online documentation}
599
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.agricultural_tower Online documentation}
589
600
  */
590
601
  agricultural_tower,
591
602
  /**
592
603
  * {@link LuaFurnaceControlBehavior}
593
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.control_behavior.type.furnace Online documentation}
604
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.furnace Online documentation}
594
605
  */
595
606
  furnace,
596
607
  /**
597
608
  * {@link LuaProxyContainerControlBehavior}
598
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.control_behavior.type.proxy_container Online documentation}
609
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.control_behavior.type.proxy_container Online documentation}
599
610
  */
600
611
  proxy_container,
601
612
  }
@@ -603,37 +614,37 @@ declare global {
603
614
  enum controllers {
604
615
  /**
605
616
  * Can't interact with the world, can only observe. Used in the multiplayer waiting-to-respawn screen.
606
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.controllers.ghost Online documentation}
617
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.controllers.ghost Online documentation}
607
618
  */
608
619
  ghost,
609
620
  /**
610
621
  * The controller controls a character. This is the default controller in freeplay.
611
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.controllers.character Online documentation}
622
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.controllers.character Online documentation}
612
623
  */
613
624
  character,
614
625
  /**
615
626
  * The controller isn't tied to a character. This is the default controller in sandbox.
616
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.controllers.god Online documentation}
627
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.controllers.god Online documentation}
617
628
  */
618
629
  god,
619
630
  /**
620
631
  * The Editor Controller near ultimate power to do almost anything in the game.
621
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.controllers.editor Online documentation}
632
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.controllers.editor Online documentation}
622
633
  */
623
634
  editor,
624
635
  /**
625
636
  * The player can't interact with the world, and the camera pans around in a predefined manner.
626
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.controllers.cutscene Online documentation}
637
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.controllers.cutscene Online documentation}
627
638
  */
628
639
  cutscene,
629
640
  /**
630
641
  * Can't change anything in the world but can view anything.
631
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.controllers.spectator Online documentation}
642
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.controllers.spectator Online documentation}
632
643
  */
633
644
  spectator,
634
645
  /**
635
646
  * Can't move/change items but can build ghosts/change settings.
636
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.controllers.remote Online documentation}
647
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.controllers.remote Online documentation}
637
648
  */
638
649
  remote,
639
650
  }
@@ -695,22 +706,22 @@ declare global {
695
706
  enum distraction {
696
707
  /**
697
708
  * Perform command even if someone attacks the unit.
698
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.distraction.none Online documentation}
709
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.distraction.none Online documentation}
699
710
  */
700
711
  none,
701
712
  /**
702
713
  * Attack closer enemy entities with force.
703
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.distraction.by_enemy Online documentation}
714
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.distraction.by_enemy Online documentation}
704
715
  */
705
716
  by_enemy,
706
717
  /**
707
718
  * Attack closer enemy entities, including entities "built" by player (belts, inserters, chests).
708
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.distraction.by_anything Online documentation}
719
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.distraction.by_anything Online documentation}
709
720
  */
710
721
  by_anything,
711
722
  /**
712
723
  * Attack when attacked.
713
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.distraction.by_damage Online documentation}
724
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.distraction.by_damage Online documentation}
714
725
  */
715
726
  by_damage,
716
727
  }
@@ -719,12 +730,12 @@ declare global {
719
730
  normal,
720
731
  /**
721
732
  * Used by ghosts.
722
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.entity_status.ghost Online documentation}
733
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.ghost Online documentation}
723
734
  */
724
735
  ghost,
725
736
  /**
726
737
  * Only used if set through {@link import("factorio:prototype").ContainerPrototype#default_status ContainerPrototype::default_status}.
727
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.entity_status.broken Online documentation}
738
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.broken Online documentation}
728
739
  */
729
740
  broken,
730
741
  no_power,
@@ -738,272 +749,272 @@ declare global {
738
749
  marked_for_deconstruction,
739
750
  /**
740
751
  * Used by space platform hubs.
741
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.entity_status.paused Online documentation}
752
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.paused Online documentation}
742
753
  */
743
754
  paused,
744
755
  /**
745
756
  * Used by generators and solar panels.
746
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.entity_status.not_plugged_in_electric_network Online documentation}
757
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.not_plugged_in_electric_network Online documentation}
747
758
  */
748
759
  not_plugged_in_electric_network,
749
760
  /**
750
761
  * Used by power switches.
751
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.entity_status.networks_connected Online documentation}
762
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.networks_connected Online documentation}
752
763
  */
753
764
  networks_connected,
754
765
  /**
755
766
  * Used by power switches.
756
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.entity_status.networks_disconnected Online documentation}
767
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.networks_disconnected Online documentation}
757
768
  */
758
769
  networks_disconnected,
759
770
  /**
760
771
  * Used by accumulators.
761
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.entity_status.charging Online documentation}
772
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.charging Online documentation}
762
773
  */
763
774
  charging,
764
775
  /**
765
776
  * Used by accumulators.
766
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.entity_status.discharging Online documentation}
777
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.discharging Online documentation}
767
778
  */
768
779
  discharging,
769
780
  /**
770
781
  * Used by accumulators.
771
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.entity_status.fully_charged Online documentation}
782
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.fully_charged Online documentation}
772
783
  */
773
784
  fully_charged,
774
785
  /**
775
786
  * Used by logistic containers.
776
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.entity_status.out_of_logistic_network Online documentation}
787
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.out_of_logistic_network Online documentation}
777
788
  */
778
789
  out_of_logistic_network,
779
790
  /**
780
791
  * Used by assembling machines.
781
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.entity_status.no_recipe Online documentation}
792
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.no_recipe Online documentation}
782
793
  */
783
794
  no_recipe,
784
795
  /**
785
796
  * Used by furnaces.
786
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.entity_status.no_ingredients Online documentation}
797
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.no_ingredients Online documentation}
787
798
  */
788
799
  no_ingredients,
789
800
  /**
790
801
  * Used by boilers, fluid turrets and fluid energy sources: Boiler has no fluid to work with.
791
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.entity_status.no_input_fluid Online documentation}
802
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.no_input_fluid Online documentation}
792
803
  */
793
804
  no_input_fluid,
794
805
  /**
795
806
  * Used by labs.
796
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.entity_status.no_research_in_progress Online documentation}
807
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.no_research_in_progress Online documentation}
797
808
  */
798
809
  no_research_in_progress,
799
810
  /**
800
811
  * Used by mining drills.
801
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.entity_status.no_minable_resources Online documentation}
812
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.no_minable_resources Online documentation}
802
813
  */
803
814
  no_minable_resources,
804
815
  /**
805
816
  * Used by cargo bays.
806
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.entity_status.not_connected_to_hub_or_pad Online documentation}
817
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.not_connected_to_hub_or_pad Online documentation}
807
818
  */
808
819
  not_connected_to_hub_or_pad,
809
820
  /**
810
821
  * Used by boilers and fluid turrets: Boiler still has some fluid but is about to run out.
811
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.entity_status.low_input_fluid Online documentation}
822
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.low_input_fluid Online documentation}
812
823
  */
813
824
  low_input_fluid,
814
825
  /**
815
826
  * Used by crafting machines.
816
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.entity_status.fluid_ingredient_shortage Online documentation}
827
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.fluid_ingredient_shortage Online documentation}
817
828
  */
818
829
  fluid_ingredient_shortage,
819
830
  /**
820
831
  * Used by crafting machines, boilers, burner energy sources and reactors: Reactor/burner has full burnt result inventory, boiler has full output fluidbox.
821
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.entity_status.full_output Online documentation}
832
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.full_output Online documentation}
822
833
  */
823
834
  full_output,
824
835
  /**
825
836
  * Used by agricultural towers.
826
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.entity_status.not_enough_space_in_output Online documentation}
837
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.not_enough_space_in_output Online documentation}
827
838
  */
828
839
  not_enough_space_in_output,
829
840
  /**
830
841
  * Used by burner energy sources.
831
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.entity_status.full_burnt_result_output Online documentation}
842
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.full_burnt_result_output Online documentation}
832
843
  */
833
844
  full_burnt_result_output,
834
845
  /**
835
846
  * Used by crafting machines.
836
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.entity_status.item_ingredient_shortage Online documentation}
847
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.item_ingredient_shortage Online documentation}
837
848
  */
838
849
  item_ingredient_shortage,
839
850
  /**
840
851
  * Used by mining drills when the mining fluid is missing.
841
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.entity_status.missing_required_fluid Online documentation}
852
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.missing_required_fluid Online documentation}
842
853
  */
843
854
  missing_required_fluid,
844
855
  /**
845
856
  * Used by labs.
846
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.entity_status.missing_science_packs Online documentation}
857
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.missing_science_packs Online documentation}
847
858
  */
848
859
  missing_science_packs,
849
860
  /**
850
861
  * Used by inserters.
851
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.entity_status.waiting_for_source_items Online documentation}
862
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.waiting_for_source_items Online documentation}
852
863
  */
853
864
  waiting_for_source_items,
854
865
  /**
855
866
  * Used by inserters when wait_for_full_hand is set.
856
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.entity_status.waiting_for_more_items Online documentation}
867
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.waiting_for_more_items Online documentation}
857
868
  */
858
869
  waiting_for_more_items,
859
870
  /**
860
871
  * Used by inserters and mining drills.
861
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.entity_status.waiting_for_space_in_destination Online documentation}
872
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.waiting_for_space_in_destination Online documentation}
862
873
  */
863
874
  waiting_for_space_in_destination,
864
875
  /**
865
876
  * Used by the rocket silo.
866
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.entity_status.preparing_rocket_for_launch Online documentation}
877
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.preparing_rocket_for_launch Online documentation}
867
878
  */
868
879
  preparing_rocket_for_launch,
869
880
  /**
870
881
  * Used by the rocket silo.
871
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.entity_status.waiting_to_launch_rocket Online documentation}
882
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.waiting_to_launch_rocket Online documentation}
872
883
  */
873
884
  waiting_to_launch_rocket,
874
885
  /**
875
886
  * Used by the rocket silo.
876
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.entity_status.waiting_for_space_in_platform_hub Online documentation}
887
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.waiting_for_space_in_platform_hub Online documentation}
877
888
  */
878
889
  waiting_for_space_in_platform_hub,
879
890
  /**
880
891
  * Used by the rocket silo.
881
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.entity_status.launching_rocket Online documentation}
892
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.launching_rocket Online documentation}
882
893
  */
883
894
  launching_rocket,
884
895
  /**
885
896
  * Used by thrusters.
886
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.entity_status.thrust_not_required Online documentation}
897
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.thrust_not_required Online documentation}
887
898
  */
888
899
  thrust_not_required,
889
900
  /**
890
901
  * Used by space platform hubs.
891
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.entity_status.on_the_way Online documentation}
902
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.on_the_way Online documentation}
892
903
  */
893
904
  on_the_way,
894
905
  /**
895
906
  * Used by space platform hubs.
896
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.entity_status.waiting_in_orbit Online documentation}
907
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.waiting_in_orbit Online documentation}
897
908
  */
898
909
  waiting_in_orbit,
899
910
  /**
900
911
  * Used by trains.
901
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.entity_status.waiting_at_stop Online documentation}
912
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.waiting_at_stop Online documentation}
902
913
  */
903
914
  waiting_at_stop,
904
915
  /**
905
916
  * Used by space platform hubs.
906
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.entity_status.waiting_for_rockets_to_arrive Online documentation}
917
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.waiting_for_rockets_to_arrive Online documentation}
907
918
  */
908
919
  waiting_for_rockets_to_arrive,
909
920
  /**
910
921
  * Used by space platform hubs.
911
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.entity_status.not_enough_thrust Online documentation}
922
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.not_enough_thrust Online documentation}
912
923
  */
913
924
  not_enough_thrust,
914
925
  /**
915
926
  * Used by trains.
916
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.entity_status.destination_stop_full Online documentation}
927
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.destination_stop_full Online documentation}
917
928
  */
918
929
  destination_stop_full,
919
930
  /**
920
931
  * Used by trains and space platform hubs.
921
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.entity_status.no_path Online documentation}
932
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.no_path Online documentation}
922
933
  */
923
934
  no_path,
924
935
  /**
925
936
  * Used by beacons.
926
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.entity_status.no_modules_to_transmit Online documentation}
937
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.no_modules_to_transmit Online documentation}
927
938
  */
928
939
  no_modules_to_transmit,
929
940
  /**
930
941
  * Used by roboports.
931
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.entity_status.recharging_after_power_outage Online documentation}
942
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.recharging_after_power_outage Online documentation}
932
943
  */
933
944
  recharging_after_power_outage,
934
945
  /**
935
946
  * Used by inserters targeting entity ghosts.
936
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.entity_status.waiting_for_target_to_be_built Online documentation}
947
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.waiting_for_target_to_be_built Online documentation}
937
948
  */
938
949
  waiting_for_target_to_be_built,
939
950
  /**
940
951
  * Used by inserters targeting rails.
941
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.entity_status.waiting_for_train Online documentation}
952
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.waiting_for_train Online documentation}
942
953
  */
943
954
  waiting_for_train,
944
955
  /**
945
956
  * Used by ammo turrets.
946
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.entity_status.no_ammo Online documentation}
957
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.no_ammo Online documentation}
947
958
  */
948
959
  no_ammo,
949
960
  /**
950
961
  * Used by heat energy sources.
951
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.entity_status.low_temperature Online documentation}
962
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.low_temperature Online documentation}
952
963
  */
953
964
  low_temperature,
954
965
  /**
955
966
  * Used by constant combinators: Combinator is turned off via switch in GUI.
956
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.entity_status.disabled Online documentation}
967
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.disabled Online documentation}
957
968
  */
958
969
  disabled,
959
970
  /**
960
971
  * Used by lamps.
961
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.entity_status.turned_off_during_daytime Online documentation}
972
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.turned_off_during_daytime Online documentation}
962
973
  */
963
974
  turned_off_during_daytime,
964
975
  /**
965
976
  * Used by rail signals.
966
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.entity_status.not_connected_to_rail Online documentation}
977
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.not_connected_to_rail Online documentation}
967
978
  */
968
979
  not_connected_to_rail,
969
980
  /**
970
981
  * Used by rail signals.
971
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.entity_status.cant_divide_segments Online documentation}
982
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.cant_divide_segments Online documentation}
972
983
  */
973
984
  cant_divide_segments,
974
985
  /**
975
986
  * Used by filter inserters.
976
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.entity_status.no_filter Online documentation}
987
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.no_filter Online documentation}
977
988
  */
978
989
  no_filter,
979
990
  /**
980
991
  * Used by agricultural towers.
981
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.entity_status.no_spot_seedable_by_inputs Online documentation}
992
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.no_spot_seedable_by_inputs Online documentation}
982
993
  */
983
994
  no_spot_seedable_by_inputs,
984
995
  /**
985
996
  * Used by agricultural towers.
986
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.entity_status.waiting_for_plants_to_grow Online documentation}
997
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.waiting_for_plants_to_grow Online documentation}
987
998
  */
988
999
  waiting_for_plants_to_grow,
989
1000
  /**
990
1001
  * Used by asteroid collectors.
991
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.entity_status.computing_navigation Online documentation}
1002
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.computing_navigation Online documentation}
992
1003
  */
993
1004
  computing_navigation,
994
1005
  /**
995
1006
  * Used by pipes, pipes to ground and storage tanks.
996
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.entity_status.pipeline_overextended Online documentation}
1007
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.pipeline_overextended Online documentation}
997
1008
  */
998
1009
  pipeline_overextended,
999
1010
  /**
1000
1011
  * Used by assembling machines.
1001
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.entity_status.recipe_not_researched Online documentation}
1012
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.recipe_not_researched Online documentation}
1002
1013
  */
1003
1014
  recipe_not_researched,
1004
1015
  /**
1005
1016
  * Used by assembling machines.
1006
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.entity_status.recipe_is_parameter Online documentation}
1017
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.entity_status.recipe_is_parameter Online documentation}
1007
1018
  */
1008
1019
  recipe_is_parameter,
1009
1020
  }
@@ -1013,8 +1024,8 @@ declare global {
1013
1024
  yellow,
1014
1025
  }
1015
1026
  /**
1016
- * See the {@linkplain https://lua-api.factorio.com/2.0.58/events.html events page} for more info on what events contain and when they get raised.
1017
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.events Online documentation}
1027
+ * See the {@linkplain https://lua-api.factorio.com/2.0.64/events.html events page} for more info on what events contain and when they get raised.
1028
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.events Online documentation}
1018
1029
  */
1019
1030
  namespace events {
1020
1031
  /**
@@ -1537,6 +1548,10 @@ declare global {
1537
1548
  * Event type: {@link OnPostEntityDiedEvent}
1538
1549
  */
1539
1550
  const on_post_entity_died: EventId<OnPostEntityDiedEvent>
1551
+ /**
1552
+ * Event type: {@link OnPostSegmentedUnitDiedEvent}
1553
+ */
1554
+ const on_post_segmented_unit_died: EventId<OnPostSegmentedUnitDiedEvent>
1540
1555
  /**
1541
1556
  * Event type: {@link OnPreBuildEvent}
1542
1557
  */
@@ -1701,6 +1716,18 @@ declare global {
1701
1716
  * Event type: {@link OnSegmentEntityCreatedEvent}
1702
1717
  */
1703
1718
  const on_segment_entity_created: EventId<OnSegmentEntityCreatedEvent>
1719
+ /**
1720
+ * Event type: {@link OnSegmentedUnitCreatedEvent}
1721
+ */
1722
+ const on_segmented_unit_created: EventId<OnSegmentedUnitCreatedEvent>
1723
+ /**
1724
+ * Event type: {@link OnSegmentedUnitDamagedEvent}
1725
+ */
1726
+ const on_segmented_unit_damaged: EventId<OnSegmentedUnitDamagedEvent>
1727
+ /**
1728
+ * Event type: {@link OnSegmentedUnitDiedEvent}
1729
+ */
1730
+ const on_segmented_unit_died: EventId<OnSegmentedUnitDiedEvent>
1704
1731
  /**
1705
1732
  * Event type: {@link OnSelectedEntityChangedEvent}
1706
1733
  */
@@ -1769,10 +1796,30 @@ declare global {
1769
1796
  * Event type: {@link OnTechnologyEffectsResetEvent}
1770
1797
  */
1771
1798
  const on_technology_effects_reset: EventId<OnTechnologyEffectsResetEvent>
1799
+ /**
1800
+ * Event type: {@link OnTerritoryCreatedEvent}
1801
+ */
1802
+ const on_territory_created: EventId<OnTerritoryCreatedEvent>
1803
+ /**
1804
+ * Event type: {@link OnTerritoryDestroyedEvent}
1805
+ */
1806
+ const on_territory_destroyed: EventId<OnTerritoryDestroyedEvent>
1772
1807
  /**
1773
1808
  * Event type: {@link OnTickEvent}
1774
1809
  */
1775
1810
  const on_tick: EventId<OnTickEvent>
1811
+ /**
1812
+ * Event type: {@link OnTowerMinedPlantEvent}
1813
+ */
1814
+ const on_tower_mined_plant: EventId<OnTowerMinedPlantEvent>
1815
+ /**
1816
+ * Event type: {@link OnTowerPlantedSeedEvent}
1817
+ */
1818
+ const on_tower_planted_seed: EventId<OnTowerPlantedSeedEvent>
1819
+ /**
1820
+ * Event type: {@link OnTowerPreMinedPlantEvent}
1821
+ */
1822
+ const on_tower_pre_mined_plant: EventId<OnTowerPreMinedPlantEvent>
1776
1823
  /**
1777
1824
  * Event type: {@link OnTrainChangedStateEvent}
1778
1825
  */
@@ -1793,6 +1840,10 @@ declare global {
1793
1840
  * Event type: {@link OnTriggerFiredArtilleryEvent}
1794
1841
  */
1795
1842
  const on_trigger_fired_artillery: EventId<OnTriggerFiredArtilleryEvent>
1843
+ /**
1844
+ * Event type: {@link OnUdpPacketReceivedEvent}
1845
+ */
1846
+ const on_udp_packet_received: EventId<OnUdpPacketReceivedEvent>
1796
1847
  /**
1797
1848
  * Event type: {@link OnUndoAppliedEvent}
1798
1849
  */
@@ -1825,6 +1876,10 @@ declare global {
1825
1876
  * Event type: {@link ScriptRaisedDestroyEvent}
1826
1877
  */
1827
1878
  const script_raised_destroy: EventId<ScriptRaisedDestroyEvent>
1879
+ /**
1880
+ * Event type: {@link ScriptRaisedDestroySegmentedUnitEvent}
1881
+ */
1882
+ const script_raised_destroy_segmented_unit: EventId<ScriptRaisedDestroySegmentedUnitEvent>
1828
1883
  /**
1829
1884
  * Event type: {@link ScriptRaisedReviveEvent}
1830
1885
  */
@@ -1839,8 +1894,8 @@ declare global {
1839
1894
  const script_raised_teleported: EventId<ScriptRaisedTeleportedEvent>
1840
1895
  }
1841
1896
  /**
1842
- * See the {@linkplain https://lua-api.factorio.com/2.0.58/events.html events page} for more info on what events contain and when they get raised.
1843
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.events Online documentation}
1897
+ * See the {@linkplain https://lua-api.factorio.com/2.0.64/events.html events page} for more info on what events contain and when they get raised.
1898
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.events Online documentation}
1844
1899
  */
1845
1900
  type events = (typeof events)[keyof typeof events]
1846
1901
  enum flow_precision_index {
@@ -1856,17 +1911,17 @@ declare global {
1856
1911
  enum game_controller_interaction {
1857
1912
  /**
1858
1913
  * Game controller will always hover this element regardless of type or state.
1859
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.game_controller_interaction.always Online documentation}
1914
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.game_controller_interaction.always Online documentation}
1860
1915
  */
1861
1916
  always,
1862
1917
  /**
1863
1918
  * Never hover this element with a game controller.
1864
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.game_controller_interaction.never Online documentation}
1919
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.game_controller_interaction.never Online documentation}
1865
1920
  */
1866
1921
  never,
1867
1922
  /**
1868
1923
  * Hover according to the element type and implementation.
1869
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.game_controller_interaction.normal Online documentation}
1924
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.game_controller_interaction.normal Online documentation}
1870
1925
  */
1871
1926
  normal,
1872
1927
  }
@@ -1991,6 +2046,7 @@ declare global {
1991
2046
  edit_display_panel_icon,
1992
2047
  edit_display_panel_parameters,
1993
2048
  edit_display_panel_show_in_chart,
2049
+ edit_display_panel_single_entry,
1994
2050
  edit_interrupt,
1995
2051
  edit_permission_group,
1996
2052
  edit_pin,
@@ -2192,22 +2248,22 @@ declare global {
2192
2248
  logistic_container_trash,
2193
2249
  /**
2194
2250
  * Deprecated, replaced by `"crafter_input"`.
2195
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.inventory.furnace_source Online documentation}
2251
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.inventory.furnace_source Online documentation}
2196
2252
  */
2197
2253
  furnace_source,
2198
2254
  /**
2199
2255
  * Deprecated, replaced by `"crafter_output"`.
2200
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.inventory.furnace_result Online documentation}
2256
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.inventory.furnace_result Online documentation}
2201
2257
  */
2202
2258
  furnace_result,
2203
2259
  /**
2204
2260
  * Deprecated, replaced by `"crafter_modules"`.
2205
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.inventory.furnace_modules Online documentation}
2261
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.inventory.furnace_modules Online documentation}
2206
2262
  */
2207
2263
  furnace_modules,
2208
2264
  /**
2209
2265
  * Deprecated, replaced by `"crafter_trash"`.
2210
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.inventory.furnace_trash Online documentation}
2266
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.inventory.furnace_trash Online documentation}
2211
2267
  */
2212
2268
  furnace_trash,
2213
2269
  character_main,
@@ -2227,27 +2283,27 @@ declare global {
2227
2283
  robot_repair,
2228
2284
  /**
2229
2285
  * Deprecated, replaced by `"crafter_input"`.
2230
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.inventory.assembling_machine_input Online documentation}
2286
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.inventory.assembling_machine_input Online documentation}
2231
2287
  */
2232
2288
  assembling_machine_input,
2233
2289
  /**
2234
2290
  * Deprecated, replaced by `"crafter_output"`.
2235
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.inventory.assembling_machine_output Online documentation}
2291
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.inventory.assembling_machine_output Online documentation}
2236
2292
  */
2237
2293
  assembling_machine_output,
2238
2294
  /**
2239
2295
  * Deprecated, replaced by `"crafter_modules"`.
2240
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.inventory.assembling_machine_modules Online documentation}
2296
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.inventory.assembling_machine_modules Online documentation}
2241
2297
  */
2242
2298
  assembling_machine_modules,
2243
2299
  /**
2244
2300
  * Used for ejected items, or items held by inserters that can't be inserted due the recipe being changed with the circuit network.
2245
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.inventory.assembling_machine_dump Online documentation}
2301
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.inventory.assembling_machine_dump Online documentation}
2246
2302
  */
2247
2303
  assembling_machine_dump,
2248
2304
  /**
2249
2305
  * Deprecated, replaced by `"crafter_trash"`.
2250
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.inventory.assembling_machine_trash Online documentation}
2306
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.inventory.assembling_machine_trash Online documentation}
2251
2307
  */
2252
2308
  assembling_machine_trash,
2253
2309
  lab_input,
@@ -2259,17 +2315,17 @@ declare global {
2259
2315
  rocket_silo_trash,
2260
2316
  /**
2261
2317
  * Deprecated, replaced by `"crafter_input"`.
2262
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.inventory.rocket_silo_input Online documentation}
2318
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.inventory.rocket_silo_input Online documentation}
2263
2319
  */
2264
2320
  rocket_silo_input,
2265
2321
  /**
2266
2322
  * Deprecated, replaced by `"crafter_output"`.
2267
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.inventory.rocket_silo_output Online documentation}
2323
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.inventory.rocket_silo_output Online documentation}
2268
2324
  */
2269
2325
  rocket_silo_output,
2270
2326
  /**
2271
2327
  * Deprecated, replaced by `"crafter_modules"`.
2272
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.inventory.rocket_silo_modules Online documentation}
2328
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.inventory.rocket_silo_modules Online documentation}
2273
2329
  */
2274
2330
  rocket_silo_modules,
2275
2331
  cargo_unit,
@@ -2298,7 +2354,7 @@ declare global {
2298
2354
  crafter_modules,
2299
2355
  /**
2300
2356
  * Used for spoil result items that do not fit into the recipe slots, and for items that are ejected when changing the recipe via remote view.
2301
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.inventory.crafter_trash Online documentation}
2357
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.inventory.crafter_trash Online documentation}
2302
2358
  */
2303
2359
  crafter_trash,
2304
2360
  asteroid_collector_output,
@@ -2341,12 +2397,12 @@ declare global {
2341
2397
  circuit_controlled,
2342
2398
  /**
2343
2399
  * Used by rocket silos.
2344
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.logistic_section_type.transitional_request_controlled Online documentation}
2400
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.logistic_section_type.transitional_request_controlled Online documentation}
2345
2401
  */
2346
2402
  transitional_request_controlled,
2347
2403
  /**
2348
2404
  * Used by space platform hubs.
2349
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.logistic_section_type.request_missing_materials_controlled Online documentation}
2405
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.logistic_section_type.request_missing_materials_controlled Online documentation}
2350
2406
  */
2351
2407
  request_missing_materials_controlled,
2352
2408
  }
@@ -2365,17 +2421,17 @@ declare global {
2365
2421
  enum print_skip {
2366
2422
  /**
2367
2423
  * Print will not be skipped.
2368
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.print_skip.never Online documentation}
2424
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.print_skip.never Online documentation}
2369
2425
  */
2370
2426
  never,
2371
2427
  /**
2372
2428
  * Print will be skipped if same text was recently printed (within last 60 ticks). Used by most game messages.
2373
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.print_skip.if_redundant Online documentation}
2429
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.print_skip.if_redundant Online documentation}
2374
2430
  */
2375
2431
  if_redundant,
2376
2432
  /**
2377
2433
  * Print will be skipped if same text is still visible (printed within last 1152 ticks). Used by some notifications.
2378
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.print_skip.if_visible Online documentation}
2434
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.print_skip.if_visible Online documentation}
2379
2435
  */
2380
2436
  if_visible,
2381
2437
  }
@@ -2386,7 +2442,7 @@ declare global {
2386
2442
  }
2387
2443
  /**
2388
2444
  * This define describes all top-level prototypes and their associated subtypes. It is organized as a lookup table, meaning the values of all the defines is `0`. As an example, `defines.prototypes['entity']` looks like `{furnace=0, inserter=0, container=0, ...}`.
2389
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.prototypes Online documentation}
2445
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.prototypes Online documentation}
2390
2446
  */
2391
2447
  interface prototypes {
2392
2448
  achievement: {
@@ -2781,7 +2837,7 @@ declare global {
2781
2837
  }
2782
2838
  /**
2783
2839
  * This define describes all top-level prototypes and their associated subtypes. It is organized as a lookup table, meaning the values of all the defines is `0`. As an example, `defines.prototypes['entity']` looks like `{furnace=0, inserter=0, container=0, ...}`.
2784
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.prototypes Online documentation}
2840
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.prototypes Online documentation}
2785
2841
  */
2786
2842
  const prototypes: prototypes
2787
2843
  enum rail_connection_direction {
@@ -2907,131 +2963,192 @@ declare global {
2907
2963
  enum robot_order_type {
2908
2964
  /**
2909
2965
  * Construct a ghost.
2910
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.robot_order_type.construct Online documentation}
2966
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.robot_order_type.construct Online documentation}
2911
2967
  */
2912
2968
  construct,
2913
2969
  /**
2914
2970
  * Pickup an item.
2915
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.robot_order_type.pickup Online documentation}
2971
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.robot_order_type.pickup Online documentation}
2916
2972
  */
2917
2973
  pickup,
2918
2974
  /**
2919
2975
  * Deliver an item.
2920
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.robot_order_type.deliver Online documentation}
2976
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.robot_order_type.deliver Online documentation}
2921
2977
  */
2922
2978
  deliver,
2923
2979
  /**
2924
2980
  * Repair an entity.
2925
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.robot_order_type.repair Online documentation}
2981
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.robot_order_type.repair Online documentation}
2926
2982
  */
2927
2983
  repair,
2928
2984
  /**
2929
2985
  * Deconstruct an entity.
2930
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.robot_order_type.deconstruct Online documentation}
2986
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.robot_order_type.deconstruct Online documentation}
2931
2987
  */
2932
2988
  deconstruct,
2933
2989
  /**
2934
2990
  * Deliver specific items to an entity (item request proxy).
2935
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.robot_order_type.deliver_items Online documentation}
2991
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.robot_order_type.deliver_items Online documentation}
2936
2992
  */
2937
2993
  deliver_items,
2938
2994
  /**
2939
2995
  * Upgrade an entity.
2940
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.robot_order_type.upgrade Online documentation}
2996
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.robot_order_type.upgrade Online documentation}
2941
2997
  */
2942
2998
  upgrade,
2943
2999
  /**
2944
3000
  * Explode a cliff.
2945
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.robot_order_type.explode_cliff Online documentation}
3001
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.robot_order_type.explode_cliff Online documentation}
2946
3002
  */
2947
3003
  explode_cliff,
2948
3004
  /**
2949
3005
  * Pickup items from an entity (item request proxy).
2950
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.robot_order_type.pickup_items Online documentation}
3006
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.robot_order_type.pickup_items Online documentation}
2951
3007
  */
2952
3008
  pickup_items,
2953
3009
  }
2954
3010
  /**
2955
3011
  * The various parts of the launch sequence of the rocket silo.
2956
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.rocket_silo_status Online documentation}
3012
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.rocket_silo_status Online documentation}
2957
3013
  */
2958
3014
  enum rocket_silo_status {
2959
3015
  /**
2960
3016
  * The rocket silo is crafting rocket parts. When there are enough rocket parts, the silo will switch into the `create_rocket` state.
2961
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.rocket_silo_status.building_rocket Online documentation}
3017
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.rocket_silo_status.building_rocket Online documentation}
2962
3018
  */
2963
3019
  building_rocket,
2964
3020
  /**
2965
3021
  * The next state is `lights_blinking_open`. The rocket silo rocket entity gets created.
2966
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.rocket_silo_status.create_rocket Online documentation}
3022
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.rocket_silo_status.create_rocket Online documentation}
2967
3023
  */
2968
3024
  create_rocket,
2969
3025
  /**
2970
3026
  * The next state is `doors_opening`. The rocket is getting prepared for launch.
2971
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.rocket_silo_status.lights_blinking_open Online documentation}
3027
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.rocket_silo_status.lights_blinking_open Online documentation}
2972
3028
  */
2973
3029
  lights_blinking_open,
2974
3030
  /**
2975
3031
  * The next state is `doors_opened`. The rocket is getting prepared for launch.
2976
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.rocket_silo_status.doors_opening Online documentation}
3032
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.rocket_silo_status.doors_opening Online documentation}
2977
3033
  */
2978
3034
  doors_opening,
2979
3035
  /**
2980
3036
  * The next state is `rocket_rising` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting prepared for launch.
2981
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.rocket_silo_status.doors_opened Online documentation}
3037
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.rocket_silo_status.doors_opened Online documentation}
2982
3038
  */
2983
3039
  doors_opened,
2984
3040
  /**
2985
3041
  * The next state is `arms_advance` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting prepared for launch.
2986
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.rocket_silo_status.rocket_rising Online documentation}
3042
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.rocket_silo_status.rocket_rising Online documentation}
2987
3043
  */
2988
3044
  rocket_rising,
2989
3045
  /**
2990
3046
  * The next state is `rocket_ready` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting prepared for launch.
2991
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.rocket_silo_status.arms_advance Online documentation}
3047
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.rocket_silo_status.arms_advance Online documentation}
2992
3048
  */
2993
3049
  arms_advance,
2994
3050
  /**
2995
3051
  * The rocket launch can be started by the player. When the launch is started, the silo switches into the `launch_starting` state.
2996
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.rocket_silo_status.rocket_ready Online documentation}
3052
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.rocket_silo_status.rocket_ready Online documentation}
2997
3053
  */
2998
3054
  rocket_ready,
2999
3055
  /**
3000
3056
  * The next state is `launch_started`.
3001
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.rocket_silo_status.launch_starting Online documentation}
3057
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.rocket_silo_status.launch_starting Online documentation}
3002
3058
  */
3003
3059
  launch_starting,
3004
3060
  /**
3005
3061
  * The next state is `arms_retract` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting launched.
3006
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.rocket_silo_status.engine_starting Online documentation}
3062
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.rocket_silo_status.engine_starting Online documentation}
3007
3063
  */
3008
3064
  engine_starting,
3009
3065
  /**
3010
3066
  * The next state is `rocket_flying` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting launched.
3011
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.rocket_silo_status.arms_retract Online documentation}
3067
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.rocket_silo_status.arms_retract Online documentation}
3012
3068
  */
3013
3069
  arms_retract,
3014
3070
  /**
3015
3071
  * The next state is `lights_blinking_close`. The rocket is getting launched.
3016
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.rocket_silo_status.rocket_flying Online documentation}
3072
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.rocket_silo_status.rocket_flying Online documentation}
3017
3073
  */
3018
3074
  rocket_flying,
3019
3075
  /**
3020
3076
  * The next state is `doors_closing`.
3021
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.rocket_silo_status.lights_blinking_close Online documentation}
3077
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.rocket_silo_status.lights_blinking_close Online documentation}
3022
3078
  */
3023
3079
  lights_blinking_close,
3024
3080
  /**
3025
3081
  * The next state is `building_rocket`.
3026
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.rocket_silo_status.doors_closing Online documentation}
3082
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.rocket_silo_status.doors_closing Online documentation}
3027
3083
  */
3028
3084
  doors_closing,
3029
3085
  /**
3030
3086
  * The next state is `engine_starting` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting launched.
3031
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.rocket_silo_status.launch_started Online documentation}
3087
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.rocket_silo_status.launch_started Online documentation}
3032
3088
  */
3033
3089
  launch_started,
3034
3090
  }
3091
+ enum segmented_unit_activity_mode {
3092
+ /**
3093
+ * The segmented unit is completely asleep, only performing the bare minimum checks to wake up if needed.
3094
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.segmented_unit_activity_mode.asleep Online documentation}
3095
+ */
3096
+ asleep,
3097
+ /**
3098
+ * The segmented unit is minimally active, reducing unnecessary entity movement and trigger effects while continuing to patrol around its territory.
3099
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.segmented_unit_activity_mode.minimal Online documentation}
3100
+ */
3101
+ minimal,
3102
+ /**
3103
+ * The segmented unit is fully active and simulated as if it is being observed by a player.
3104
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.segmented_unit_activity_mode.full Online documentation}
3105
+ */
3106
+ full,
3107
+ }
3108
+ enum segmented_unit_ai_state {
3109
+ /**
3110
+ * The segmented unit is navigating its territory's patrol path. If the unit is not assigned to a territory, then it is patrolling around the position it was created.
3111
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.segmented_unit_ai_state.patrolling Online documentation}
3112
+ */
3113
+ patrolling,
3114
+ /**
3115
+ * The segmented unit is investigating a location where it detected a disturbance.
3116
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.segmented_unit_ai_state.investigating Online documentation}
3117
+ */
3118
+ investigating,
3119
+ /**
3120
+ * The segmented unit is attacking an entity that is trespassing on its territory, but the segmented unit is not using its full strength.
3121
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.segmented_unit_ai_state.attacking Online documentation}
3122
+ */
3123
+ attacking,
3124
+ /**
3125
+ * The segmented unit is angry because it was attacked and is aggressively attacking an entity with its full strength.
3126
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.segmented_unit_ai_state.enraged_at_target Online documentation}
3127
+ */
3128
+ enraged_at_target,
3129
+ /**
3130
+ * The segmented unit is angry because it was attacked but it does not have a valid attack target, so it is wandering around trying to find a valid attack target.
3131
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.segmented_unit_ai_state.enraged_at_nothing Online documentation}
3132
+ */
3133
+ enraged_at_nothing,
3134
+ }
3135
+ enum segmented_unit_created_cause {
3136
+ /**
3137
+ * The segmented unit was spawned naturally by the map generator.
3138
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.segmented_unit_created_cause.map_generated Online documentation}
3139
+ */
3140
+ map_generated,
3141
+ /**
3142
+ * The segmented unit was created manually via script.
3143
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.segmented_unit_created_cause.script_created Online documentation}
3144
+ */
3145
+ script_created,
3146
+ /**
3147
+ * The segmented unit was cloned from an existing segmented unit via script.
3148
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.segmented_unit_created_cause.script_cloned Online documentation}
3149
+ */
3150
+ script_cloned,
3151
+ }
3035
3152
  enum selection_mode {
3036
3153
  select,
3037
3154
  alt_select,
@@ -3045,74 +3162,74 @@ declare global {
3045
3162
  }
3046
3163
  /**
3047
3164
  * State of an ordinary rail signal.
3048
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.signal_state Online documentation}
3165
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.signal_state Online documentation}
3049
3166
  */
3050
3167
  enum signal_state {
3051
3168
  /**
3052
3169
  * Green.
3053
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.signal_state.open Online documentation}
3170
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.signal_state.open Online documentation}
3054
3171
  */
3055
3172
  open,
3056
3173
  /**
3057
3174
  * Red.
3058
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.signal_state.closed Online documentation}
3175
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.signal_state.closed Online documentation}
3059
3176
  */
3060
3177
  closed,
3061
3178
  /**
3062
3179
  * Orange.
3063
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.signal_state.reserved Online documentation}
3180
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.signal_state.reserved Online documentation}
3064
3181
  */
3065
3182
  reserved,
3066
3183
  /**
3067
3184
  * Red - From circuit network.
3068
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.signal_state.reserved_by_circuit_network Online documentation}
3185
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.signal_state.reserved_by_circuit_network Online documentation}
3069
3186
  */
3070
3187
  reserved_by_circuit_network,
3071
3188
  }
3072
3189
  enum space_platform_state {
3073
3190
  /**
3074
3191
  * Waiting for a starter pack.
3075
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.space_platform_state.waiting_for_starter_pack Online documentation}
3192
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.space_platform_state.waiting_for_starter_pack Online documentation}
3076
3193
  */
3077
3194
  waiting_for_starter_pack,
3078
3195
  /**
3079
3196
  * Starter pack was requested from the logistics system.
3080
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.space_platform_state.starter_pack_requested Online documentation}
3197
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.space_platform_state.starter_pack_requested Online documentation}
3081
3198
  */
3082
3199
  starter_pack_requested,
3083
3200
  /**
3084
3201
  * Starter pack is on the way.
3085
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.space_platform_state.starter_pack_on_the_way Online documentation}
3202
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.space_platform_state.starter_pack_on_the_way Online documentation}
3086
3203
  */
3087
3204
  starter_pack_on_the_way,
3088
3205
  /**
3089
3206
  * Following the path.
3090
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.space_platform_state.on_the_path Online documentation}
3207
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.space_platform_state.on_the_path Online documentation}
3091
3208
  */
3092
3209
  on_the_path,
3093
3210
  /**
3094
3211
  * Platform is ready to leave this planet and does not accept deliveries.
3095
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.space_platform_state.waiting_for_departure Online documentation}
3212
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.space_platform_state.waiting_for_departure Online documentation}
3096
3213
  */
3097
3214
  waiting_for_departure,
3098
3215
  /**
3099
3216
  * Doesn't have any stations in schedule.
3100
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.space_platform_state.no_schedule Online documentation}
3217
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.space_platform_state.no_schedule Online documentation}
3101
3218
  */
3102
3219
  no_schedule,
3103
3220
  /**
3104
3221
  * Doesn't have anywhere to go.
3105
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.space_platform_state.no_path Online documentation}
3222
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.space_platform_state.no_path Online documentation}
3106
3223
  */
3107
3224
  no_path,
3108
3225
  /**
3109
3226
  * Waiting at a station.
3110
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.space_platform_state.waiting_at_station Online documentation}
3227
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.space_platform_state.waiting_at_station Online documentation}
3111
3228
  */
3112
3229
  waiting_at_station,
3113
3230
  /**
3114
3231
  * Paused.
3115
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.space_platform_state.paused Online documentation}
3232
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.space_platform_state.paused Online documentation}
3116
3233
  */
3117
3234
  paused,
3118
3235
  }
@@ -3137,56 +3254,70 @@ declare global {
3137
3254
  gui_element,
3138
3255
  cargo_hatch,
3139
3256
  schedule,
3257
+ territory,
3258
+ segmented_unit,
3259
+ }
3260
+ enum territory_created_cause {
3261
+ /**
3262
+ * The territory was spawned naturally by the map generator.
3263
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.territory_created_cause.map_generated Online documentation}
3264
+ */
3265
+ map_generated,
3266
+ /**
3267
+ * The territory was created manually via script.
3268
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.territory_created_cause.script_created Online documentation}
3269
+ */
3270
+ script_created,
3140
3271
  }
3141
3272
  enum train_state {
3142
3273
  /**
3143
3274
  * Normal state -- following the path.
3144
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.train_state.on_the_path Online documentation}
3275
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.train_state.on_the_path Online documentation}
3145
3276
  */
3146
3277
  on_the_path,
3147
3278
  /**
3148
3279
  * Doesn't have anywhere to go.
3149
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.train_state.no_schedule Online documentation}
3280
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.train_state.no_schedule Online documentation}
3150
3281
  */
3151
3282
  no_schedule,
3152
3283
  /**
3153
3284
  * Has no path and is stopped.
3154
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.train_state.no_path Online documentation}
3285
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.train_state.no_path Online documentation}
3155
3286
  */
3156
3287
  no_path,
3157
3288
  /**
3158
3289
  * Braking before a rail signal.
3159
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.train_state.arrive_signal Online documentation}
3290
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.train_state.arrive_signal Online documentation}
3160
3291
  */
3161
3292
  arrive_signal,
3162
3293
  /**
3163
3294
  * Waiting at a signal.
3164
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.train_state.wait_signal Online documentation}
3295
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.train_state.wait_signal Online documentation}
3165
3296
  */
3166
3297
  wait_signal,
3167
3298
  /**
3168
3299
  * Braking before a station.
3169
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.train_state.arrive_station Online documentation}
3300
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.train_state.arrive_station Online documentation}
3170
3301
  */
3171
3302
  arrive_station,
3172
3303
  /**
3173
3304
  * Switched to manual control and has to stop.
3174
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.train_state.manual_control_stop Online documentation}
3305
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.train_state.manual_control_stop Online documentation}
3175
3306
  */
3176
3307
  manual_control_stop,
3177
3308
  /**
3178
3309
  * Can move if user explicitly sits in and rides the train.
3179
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.train_state.manual_control Online documentation}
3310
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.train_state.manual_control Online documentation}
3180
3311
  */
3181
3312
  manual_control,
3182
3313
  /**
3183
3314
  * Waiting at a station.
3184
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.train_state.wait_station Online documentation}
3315
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.train_state.wait_station Online documentation}
3185
3316
  */
3186
3317
  wait_station,
3187
3318
  /**
3188
3319
  * Same as no_path but all candidate train stops are full
3189
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.train_state.destination_full Online documentation}
3320
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.train_state.destination_full Online documentation}
3190
3321
  */
3191
3322
  destination_full,
3192
3323
  }
@@ -3216,17 +3347,17 @@ declare global {
3216
3347
  enum wire_origin {
3217
3348
  /**
3218
3349
  * These wires can be modified by players, scripts, and the game. They are visible to the player if the entity's `draw_circuit_wires` prototype property is set to `true` and both ends of it are on the same surface.
3219
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.wire_origin.player Online documentation}
3350
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.wire_origin.player Online documentation}
3220
3351
  */
3221
3352
  player,
3222
3353
  /**
3223
3354
  * These wires can be modified by scripts and the game. They are not visible to the player, irrespective of the `draw_circuit_wires` prototype property.
3224
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.wire_origin.script Online documentation}
3355
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.wire_origin.script Online documentation}
3225
3356
  */
3226
3357
  script,
3227
3358
  /**
3228
3359
  * These wires can only be modified by the game. They are not visible to the player, irrespective of the `draw_circuit_wires` prototype property.
3229
- * @see {@link https://lua-api.factorio.com/2.0.58/defines.html#defines.wire_origin.radars Online documentation}
3360
+ * @see {@link https://lua-api.factorio.com/2.0.64/defines.html#defines.wire_origin.radars Online documentation}
3230
3361
  */
3231
3362
  radars,
3232
3363
  }