typed-factorio 2.9.0 → 2.11.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -4,28 +4,6 @@
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  import type {
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  EventId,
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- LuaEntityClonedEventFilter,
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- LuaEntityDamagedEventFilter,
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- LuaEntityDeconstructionCancelledEventFilter,
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- LuaEntityDiedEventFilter,
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- LuaEntityMarkedForDeconstructionEventFilter,
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- LuaEntityMarkedForUpgradeEventFilter,
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- LuaPlayerBuiltEntityEventFilter,
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- LuaPlayerMinedEntityEventFilter,
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- LuaPlayerRepairedEntityEventFilter,
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- LuaPostEntityDiedEventFilter,
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- LuaPreGhostDeconstructedEventFilter,
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- LuaPreGhostUpgradedEventFilter,
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- LuaPrePlayerMinedEntityEventFilter,
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- LuaPreRobotMinedEntityEventFilter,
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- LuaRobotBuiltEntityEventFilter,
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- LuaRobotMinedEntityEventFilter,
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- LuaScriptRaisedBuiltEventFilter,
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- LuaScriptRaisedDestroyEventFilter,
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- LuaScriptRaisedReviveEventFilter,
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- LuaScriptRaisedTeleportedEventFilter,
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- LuaSectorScannedEventFilter,
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- LuaUpgradeCancelledEventFilter,
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  OnAiCommandCompletedEvent,
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  OnAreaClonedEvent,
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  OnBiterBaseBuiltEvent,
@@ -217,19 +195,19 @@ import type { PrototypeSubclassMap } from "factorio:prototype"
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  declare global {
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  namespace defines {
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  enum alert_type {
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+ custom,
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  entity_destroyed,
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  entity_under_attack,
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- not_enough_construction_robots,
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  no_material_for_construction,
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- not_enough_repair_packs,
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- turret_fire,
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- custom,
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  no_storage,
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+ not_enough_construction_robots,
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+ not_enough_repair_packs,
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  train_out_of_fuel,
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+ turret_fire,
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  }
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  /**
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  * AI command exit status. See {@link LuaEntity#set_command LuaEntity::set_command}
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- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.behavior_result Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.behavior_result Online documentation}
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  */
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  enum behavior_result {
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  in_progress,
@@ -247,7 +225,7 @@ declare global {
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  }
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  /**
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  * State of a chain signal.
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- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.chain_signal_state Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.chain_signal_state Online documentation}
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  */
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  enum chain_signal_state {
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  none,
@@ -294,73 +272,73 @@ declare global {
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  }
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  /**
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  * Command given to units describing what they should do.
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- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.command Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.command Online documentation}
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  */
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  enum command {
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  /**
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  * Attack another entity.
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- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.command.attack Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.command.attack Online documentation}
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  */
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  attack = 0,
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  /**
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  * Go to a specific position.
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- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.command.go_to_location Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.command.go_to_location Online documentation}
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  */
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  go_to_location = 1,
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  /**
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  * Chain commands together, see {@link defines.compound_command}.
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- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.command.compound Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.command.compound Online documentation}
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  */
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  compound = 2,
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  /**
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  * Do what your group wants you to do.
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- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.command.group Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.command.group Online documentation}
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  */
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  group = 3,
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  /**
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  * Go to a place and attack what you see.
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- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.command.attack_area Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.command.attack_area Online documentation}
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  */
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  attack_area = 4,
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  /**
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  * Chill.
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- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.command.wander Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.command.wander Online documentation}
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  */
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  wander = 5,
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  /**
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  * Flee from another entity.
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- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.command.flee Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.command.flee Online documentation}
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  */
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  flee = 6,
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  /**
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  * Stop moving and stay where you are.
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- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.command.stop Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.command.stop Online documentation}
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  */
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  stop = 7,
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  /**
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  * Go to a position and build a base there.
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- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.command.build_base Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.command.build_base Online documentation}
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  */
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  build_base = 8,
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  }
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  /**
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  * How commands are joined together in a compound command (see {@link defines.command.compound}).
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- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.compound_command Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.compound_command Online documentation}
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  */
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  enum compound_command {
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  /**
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  * Fail on first failure. Only succeeds if all commands (executed one after another) succeed.
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- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.compound_command.logical_and Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.compound_command.logical_and Online documentation}
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  */
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  logical_and,
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  /**
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  * Succeed on first success. Only fails if all commands (executed one after another) fail.
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- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.compound_command.logical_or Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.compound_command.logical_or Online documentation}
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  */
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  logical_or,
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  /**
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  * Execute all commands in sequence and fail or succeed depending on the return status of the last command.
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- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.compound_command.return_last Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.compound_command.return_last Online documentation}
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  */
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  return_last,
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  }
@@ -404,92 +382,92 @@ declare global {
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  enum type {
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  /**
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  * {@link LuaContainerControlBehavior}
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- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.control_behavior.type.container Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.control_behavior.type.container Online documentation}
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  */
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  container,
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  /**
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  * {@link LuaGenericOnOffControlBehavior}
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- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.control_behavior.type.generic_on_off Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.control_behavior.type.generic_on_off Online documentation}
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  */
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  generic_on_off,
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  /**
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  * {@link LuaInserterControlBehavior}
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- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.control_behavior.type.inserter Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.control_behavior.type.inserter Online documentation}
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  */
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  inserter,
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  /**
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  * {@link LuaLampControlBehavior}
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- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.control_behavior.type.lamp Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.control_behavior.type.lamp Online documentation}
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  */
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  lamp,
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  /**
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  * {@link LuaLogisticContainerControlBehavior}
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- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.control_behavior.type.logistic_container Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.control_behavior.type.logistic_container Online documentation}
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  */
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  logistic_container,
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  /**
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  * {@link LuaRoboportControlBehavior}
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- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.control_behavior.type.roboport Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.control_behavior.type.roboport Online documentation}
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  */
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  roboport,
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  /**
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  * {@link LuaStorageTankControlBehavior}
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- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.control_behavior.type.storage_tank Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.control_behavior.type.storage_tank Online documentation}
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  */
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  storage_tank,
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  /**
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  * {@link LuaTrainStopControlBehavior}
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- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.control_behavior.type.train_stop Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.control_behavior.type.train_stop Online documentation}
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  */
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  train_stop,
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  /**
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  * {@link LuaDeciderCombinatorControlBehavior}
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- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.control_behavior.type.decider_combinator Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.control_behavior.type.decider_combinator Online documentation}
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  */
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  decider_combinator,
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  /**
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  * {@link LuaArithmeticCombinatorControlBehavior}
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- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.control_behavior.type.arithmetic_combinator Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.control_behavior.type.arithmetic_combinator Online documentation}
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  */
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  arithmetic_combinator,
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  /**
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  * {@link LuaConstantCombinatorControlBehavior}
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- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.control_behavior.type.constant_combinator Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.control_behavior.type.constant_combinator Online documentation}
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  */
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  constant_combinator,
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  /**
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  * {@link LuaTransportBeltControlBehavior}
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- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.control_behavior.type.transport_belt Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.control_behavior.type.transport_belt Online documentation}
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  */
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  transport_belt,
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  /**
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  * {@link LuaAccumulatorControlBehavior}
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- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.control_behavior.type.accumulator Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.control_behavior.type.accumulator Online documentation}
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  */
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  accumulator,
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  /**
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  * {@link LuaRailSignalControlBehavior}
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- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.control_behavior.type.rail_signal Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.control_behavior.type.rail_signal Online documentation}
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  */
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  rail_signal,
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  /**
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  * {@link LuaRailChainSignalControlBehavior}
477
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.control_behavior.type.rail_chain_signal Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.control_behavior.type.rail_chain_signal Online documentation}
478
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  */
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  rail_chain_signal,
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  /**
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  * {@link LuaWallControlBehavior}
482
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.control_behavior.type.wall Online documentation}
460
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.control_behavior.type.wall Online documentation}
483
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  */
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  wall,
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463
  /**
486
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  * {@link LuaMiningDrillControlBehavior}
487
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.control_behavior.type.mining_drill Online documentation}
465
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.control_behavior.type.mining_drill Online documentation}
488
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  */
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  mining_drill,
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  /**
491
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  * {@link LuaProgrammableSpeakerControlBehavior}
492
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.control_behavior.type.programmable_speaker Online documentation}
470
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.control_behavior.type.programmable_speaker Online documentation}
493
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  */
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  programmable_speaker,
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  }
@@ -497,32 +475,32 @@ declare global {
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  enum controllers {
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  /**
499
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  * Can't interact with the world, can only observe. Used in the multiplayer waiting-to-respawn screen.
500
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.controllers.ghost Online documentation}
478
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.controllers.ghost Online documentation}
501
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  */
502
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  ghost,
503
481
  /**
504
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  * The controller controls a character. This is the default controller in freeplay.
505
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.controllers.character Online documentation}
483
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.controllers.character Online documentation}
506
484
  */
507
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  character,
508
486
  /**
509
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  * The controller isn't tied to a character. This is the default controller in sandbox.
510
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.controllers.god Online documentation}
488
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.controllers.god Online documentation}
511
489
  */
512
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  god,
513
491
  /**
514
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  * The Editor Controller near ultimate power to do almost anything in the game.
515
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.controllers.editor Online documentation}
493
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.controllers.editor Online documentation}
516
494
  */
517
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  editor,
518
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  /**
519
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  * The player can't interact with the world, and the camera pans around in a predefined manner.
520
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.controllers.cutscene Online documentation}
498
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.controllers.cutscene Online documentation}
521
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  */
522
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  cutscene,
523
501
  /**
524
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  * Can't change anything in the world but can view anything.
525
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.controllers.spectator Online documentation}
503
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.controllers.spectator Online documentation}
526
504
  */
527
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  spectator,
528
506
  }
@@ -583,22 +561,22 @@ declare global {
583
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  enum distraction {
584
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  /**
585
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  * Perform command even if someone attacks the unit.
586
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.distraction.none Online documentation}
564
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.distraction.none Online documentation}
587
565
  */
588
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  none,
589
567
  /**
590
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  * Attack closer enemy entities with force.
591
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.distraction.by_enemy Online documentation}
569
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.distraction.by_enemy Online documentation}
592
570
  */
593
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  by_enemy,
594
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  /**
595
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  * Attack closer enemy entities, including entities "built" by player (belts, inserters, chests).
596
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.distraction.by_anything Online documentation}
574
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.distraction.by_anything Online documentation}
597
575
  */
598
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  by_anything,
599
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  /**
600
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  * Attack when attacked.
601
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.distraction.by_damage Online documentation}
579
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.distraction.by_damage Online documentation}
602
580
  */
603
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  by_damage,
604
582
  }
@@ -615,970 +593,920 @@ declare global {
615
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  marked_for_deconstruction,
616
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  /**
617
595
  * Used by generators and solar panels.
618
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.entity_status.not_plugged_in_electric_network Online documentation}
596
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.not_plugged_in_electric_network Online documentation}
619
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  */
620
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  not_plugged_in_electric_network,
621
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  /**
622
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  * Used by power switches.
623
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.entity_status.networks_connected Online documentation}
601
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.networks_connected Online documentation}
624
602
  */
625
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  networks_connected,
626
604
  /**
627
605
  * Used by power switches.
628
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.entity_status.networks_disconnected Online documentation}
606
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.networks_disconnected Online documentation}
629
607
  */
630
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  networks_disconnected,
631
609
  /**
632
610
  * Used by accumulators.
633
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.entity_status.charging Online documentation}
611
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.charging Online documentation}
634
612
  */
635
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  charging,
636
614
  /**
637
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  * Used by accumulators.
638
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.entity_status.discharging Online documentation}
616
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.discharging Online documentation}
639
617
  */
640
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  discharging,
641
619
  /**
642
620
  * Used by accumulators.
643
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.entity_status.fully_charged Online documentation}
621
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.fully_charged Online documentation}
644
622
  */
645
623
  fully_charged,
646
624
  /**
647
625
  * Used by logistic containers.
648
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.entity_status.out_of_logistic_network Online documentation}
626
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.out_of_logistic_network Online documentation}
649
627
  */
650
628
  out_of_logistic_network,
651
629
  /**
652
630
  * Used by assembling machines.
653
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.entity_status.no_recipe Online documentation}
631
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.no_recipe Online documentation}
654
632
  */
655
633
  no_recipe,
656
634
  /**
657
635
  * Used by furnaces.
658
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.entity_status.no_ingredients Online documentation}
636
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.no_ingredients Online documentation}
659
637
  */
660
638
  no_ingredients,
661
639
  /**
662
640
  * Used by boilers, fluid turrets and fluid energy sources: Boiler has no fluid to work with.
663
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.entity_status.no_input_fluid Online documentation}
641
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.no_input_fluid Online documentation}
664
642
  */
665
643
  no_input_fluid,
666
644
  /**
667
645
  * Used by labs.
668
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.entity_status.no_research_in_progress Online documentation}
646
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.no_research_in_progress Online documentation}
669
647
  */
670
648
  no_research_in_progress,
671
649
  /**
672
650
  * Used by mining drills.
673
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.entity_status.no_minable_resources Online documentation}
651
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.no_minable_resources Online documentation}
674
652
  */
675
653
  no_minable_resources,
676
654
  /**
677
655
  * Used by boilers and fluid turrets: Boiler still has some fluid but is about to run out.
678
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.entity_status.low_input_fluid Online documentation}
656
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.low_input_fluid Online documentation}
679
657
  */
680
658
  low_input_fluid,
681
659
  /**
682
660
  * Used by crafting machines.
683
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.entity_status.fluid_ingredient_shortage Online documentation}
661
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.fluid_ingredient_shortage Online documentation}
684
662
  */
685
663
  fluid_ingredient_shortage,
686
664
  /**
687
665
  * Used by crafting machines, boilers, burner energy sources and reactors: Reactor/burner has full burnt result inventory, boiler has full output fluidbox.
688
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.entity_status.full_output Online documentation}
666
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.full_output Online documentation}
689
667
  */
690
668
  full_output,
691
669
  /**
692
670
  * Used by burner energy sources.
693
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.entity_status.full_burnt_result_output Online documentation}
671
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.full_burnt_result_output Online documentation}
694
672
  */
695
673
  full_burnt_result_output,
696
674
  /**
697
675
  * Used by crafting machines.
698
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.entity_status.item_ingredient_shortage Online documentation}
676
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.item_ingredient_shortage Online documentation}
699
677
  */
700
678
  item_ingredient_shortage,
701
679
  /**
702
680
  * Used by mining drills when the mining fluid is missing.
703
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.entity_status.missing_required_fluid Online documentation}
681
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.missing_required_fluid Online documentation}
704
682
  */
705
683
  missing_required_fluid,
706
684
  /**
707
685
  * Used by labs.
708
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.entity_status.missing_science_packs Online documentation}
686
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.missing_science_packs Online documentation}
709
687
  */
710
688
  missing_science_packs,
711
689
  /**
712
690
  * Used by inserters.
713
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.entity_status.waiting_for_source_items Online documentation}
691
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.waiting_for_source_items Online documentation}
714
692
  */
715
693
  waiting_for_source_items,
716
694
  /**
717
695
  * Used by inserters and mining drills.
718
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.entity_status.waiting_for_space_in_destination Online documentation}
696
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.waiting_for_space_in_destination Online documentation}
719
697
  */
720
698
  waiting_for_space_in_destination,
721
699
  /**
722
700
  * Used by the rocket silo.
723
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.entity_status.preparing_rocket_for_launch Online documentation}
701
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.preparing_rocket_for_launch Online documentation}
724
702
  */
725
703
  preparing_rocket_for_launch,
726
704
  /**
727
705
  * Used by the rocket silo.
728
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.entity_status.waiting_to_launch_rocket Online documentation}
706
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.waiting_to_launch_rocket Online documentation}
729
707
  */
730
708
  waiting_to_launch_rocket,
731
709
  /**
732
710
  * Used by the rocket silo.
733
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.entity_status.launching_rocket Online documentation}
711
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.launching_rocket Online documentation}
734
712
  */
735
713
  launching_rocket,
736
714
  /**
737
715
  * Used by beacons.
738
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.entity_status.no_modules_to_transmit Online documentation}
716
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.no_modules_to_transmit Online documentation}
739
717
  */
740
718
  no_modules_to_transmit,
741
719
  /**
742
720
  * Used by roboports.
743
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.entity_status.recharging_after_power_outage Online documentation}
721
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.recharging_after_power_outage Online documentation}
744
722
  */
745
723
  recharging_after_power_outage,
746
724
  /**
747
725
  * Used by inserters targeting entity ghosts.
748
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.entity_status.waiting_for_target_to_be_built Online documentation}
726
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.waiting_for_target_to_be_built Online documentation}
749
727
  */
750
728
  waiting_for_target_to_be_built,
751
729
  /**
752
730
  * Used by inserters targeting rails.
753
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.entity_status.waiting_for_train Online documentation}
731
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.waiting_for_train Online documentation}
754
732
  */
755
733
  waiting_for_train,
756
734
  /**
757
735
  * Used by ammo turrets.
758
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.entity_status.no_ammo Online documentation}
736
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.no_ammo Online documentation}
759
737
  */
760
738
  no_ammo,
761
739
  /**
762
740
  * Used by heat energy sources.
763
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.entity_status.low_temperature Online documentation}
741
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.low_temperature Online documentation}
764
742
  */
765
743
  low_temperature,
766
744
  /**
767
745
  * Used by constant combinators: Combinator is turned off via switch in GUI.
768
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.entity_status.disabled Online documentation}
746
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.disabled Online documentation}
769
747
  */
770
748
  disabled,
771
749
  /**
772
750
  * Used by lamps.
773
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.entity_status.turned_off_during_daytime Online documentation}
751
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.turned_off_during_daytime Online documentation}
774
752
  */
775
753
  turned_off_during_daytime,
776
754
  /**
777
755
  * Used by rail signals.
778
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.entity_status.not_connected_to_rail Online documentation}
756
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.not_connected_to_rail Online documentation}
779
757
  */
780
758
  not_connected_to_rail,
781
759
  /**
782
760
  * Used by rail signals.
783
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.entity_status.cant_divide_segments Online documentation}
761
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.cant_divide_segments Online documentation}
784
762
  */
785
763
  cant_divide_segments,
786
764
  }
787
765
  /**
788
- * See the {@linkplain https://lua-api.factorio.com/1.1.105/events.html events page} for more info on what events contain and when they get raised.
789
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.events Online documentation}
766
+ * See the {@linkplain https://lua-api.factorio.com/1.1.108/events.html events page} for more info on what events contain and when they get raised.
767
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.events Online documentation}
790
768
  */
791
769
  namespace events {
792
770
  /**
793
- * Event type: {@link OnTickEvent}
794
- */
795
- const on_tick: EventId<OnTickEvent>
796
- /**
797
- * Event type: {@link OnGuiClickEvent}
771
+ * Event type: {@link OnAiCommandCompletedEvent}
798
772
  */
799
- const on_gui_click: EventId<OnGuiClickEvent>
773
+ const on_ai_command_completed: EventId<OnAiCommandCompletedEvent>
800
774
  /**
801
- * Event type: {@link OnGuiConfirmedEvent}
775
+ * Event type: {@link OnAreaClonedEvent}
802
776
  */
803
- const on_gui_confirmed: EventId<OnGuiConfirmedEvent>
777
+ const on_area_cloned: EventId<OnAreaClonedEvent>
804
778
  /**
805
- * Event type: {@link OnGuiTextChangedEvent}
779
+ * Event type: {@link OnBiterBaseBuiltEvent}
806
780
  */
807
- const on_gui_text_changed: EventId<OnGuiTextChangedEvent>
781
+ const on_biter_base_built: EventId<OnBiterBaseBuiltEvent>
808
782
  /**
809
- * Event type: {@link OnGuiCheckedStateChangedEvent}
783
+ * Event type: {@link OnBrushClonedEvent}
810
784
  */
811
- const on_gui_checked_state_changed: EventId<OnGuiCheckedStateChangedEvent>
785
+ const on_brush_cloned: EventId<OnBrushClonedEvent>
812
786
  /**
813
- * Event type: {@link OnEntityDiedEvent}
814
- *
815
- * Event filter: {@link LuaEntityDiedEventFilter}
787
+ * Event type: {@link OnBuildBaseArrivedEvent}
816
788
  */
817
- const on_entity_died: EventId<OnEntityDiedEvent, LuaEntityDiedEventFilter>
789
+ const on_build_base_arrived: EventId<OnBuildBaseArrivedEvent>
818
790
  /**
819
- * Event type: {@link OnPostEntityDiedEvent}
820
- *
821
- * Event filter: {@link LuaPostEntityDiedEventFilter}
791
+ * Event type: {@link OnBuiltEntityEvent}
822
792
  */
823
- const on_post_entity_died: EventId<OnPostEntityDiedEvent, LuaPostEntityDiedEventFilter>
793
+ const on_built_entity: EventId<OnBuiltEntityEvent>
824
794
  /**
825
- * Event type: {@link OnEntityDamagedEvent}
826
- *
827
- * Event filter: {@link LuaEntityDamagedEventFilter}
795
+ * Event type: {@link OnCancelledDeconstructionEvent}
828
796
  */
829
- const on_entity_damaged: EventId<OnEntityDamagedEvent, LuaEntityDamagedEventFilter>
797
+ const on_cancelled_deconstruction: EventId<OnCancelledDeconstructionEvent>
830
798
  /**
831
- * Event type: {@link OnPickedUpItemEvent}
799
+ * Event type: {@link OnCancelledUpgradeEvent}
832
800
  */
833
- const on_picked_up_item: EventId<OnPickedUpItemEvent>
801
+ const on_cancelled_upgrade: EventId<OnCancelledUpgradeEvent>
834
802
  /**
835
- * Event type: {@link OnBuiltEntityEvent}
836
- *
837
- * Event filter: {@link LuaPlayerBuiltEntityEventFilter}
803
+ * Event type: {@link OnCharacterCorpseExpiredEvent}
838
804
  */
839
- const on_built_entity: EventId<OnBuiltEntityEvent, LuaPlayerBuiltEntityEventFilter>
805
+ const on_character_corpse_expired: EventId<OnCharacterCorpseExpiredEvent>
840
806
  /**
841
- * Event type: {@link OnSectorScannedEvent}
842
- *
843
- * Event filter: {@link LuaSectorScannedEventFilter}
807
+ * Event type: {@link OnChartTagAddedEvent}
844
808
  */
845
- const on_sector_scanned: EventId<OnSectorScannedEvent, LuaSectorScannedEventFilter>
809
+ const on_chart_tag_added: EventId<OnChartTagAddedEvent>
846
810
  /**
847
- * Event type: {@link OnPlayerMinedItemEvent}
811
+ * Event type: {@link OnChartTagModifiedEvent}
848
812
  */
849
- const on_player_mined_item: EventId<OnPlayerMinedItemEvent>
813
+ const on_chart_tag_modified: EventId<OnChartTagModifiedEvent>
850
814
  /**
851
- * Event type: {@link OnPreBuildEvent}
815
+ * Event type: {@link OnChartTagRemovedEvent}
852
816
  */
853
- const on_pre_build: EventId<OnPreBuildEvent>
817
+ const on_chart_tag_removed: EventId<OnChartTagRemovedEvent>
854
818
  /**
855
- * Event type: {@link OnRocketLaunchedEvent}
819
+ * Event type: {@link OnChunkChartedEvent}
856
820
  */
857
- const on_rocket_launched: EventId<OnRocketLaunchedEvent>
821
+ const on_chunk_charted: EventId<OnChunkChartedEvent>
858
822
  /**
859
- * Event type: {@link OnPrePlayerMinedItemEvent}
860
- *
861
- * Event filter: {@link LuaPrePlayerMinedEntityEventFilter}
823
+ * Event type: {@link OnChunkDeletedEvent}
862
824
  */
863
- const on_pre_player_mined_item: EventId<OnPrePlayerMinedItemEvent, LuaPrePlayerMinedEntityEventFilter>
825
+ const on_chunk_deleted: EventId<OnChunkDeletedEvent>
864
826
  /**
865
827
  * Event type: {@link OnChunkGeneratedEvent}
866
828
  */
867
829
  const on_chunk_generated: EventId<OnChunkGeneratedEvent>
868
830
  /**
869
- * Event type: {@link OnPlayerCraftedItemEvent}
831
+ * Event type: {@link OnCombatRobotExpiredEvent}
870
832
  */
871
- const on_player_crafted_item: EventId<OnPlayerCraftedItemEvent>
833
+ const on_combat_robot_expired: EventId<OnCombatRobotExpiredEvent>
872
834
  /**
873
- * Event type: {@link OnRobotBuiltEntityEvent}
874
- *
875
- * Event filter: {@link LuaRobotBuiltEntityEventFilter}
835
+ * Event type: {@link OnConsoleChatEvent}
876
836
  */
877
- const on_robot_built_entity: EventId<OnRobotBuiltEntityEvent, LuaRobotBuiltEntityEventFilter>
837
+ const on_console_chat: EventId<OnConsoleChatEvent>
878
838
  /**
879
- * Event type: {@link OnRobotPreMinedEvent}
880
- *
881
- * Event filter: {@link LuaPreRobotMinedEntityEventFilter}
839
+ * Event type: {@link OnConsoleCommandEvent}
882
840
  */
883
- const on_robot_pre_mined: EventId<OnRobotPreMinedEvent, LuaPreRobotMinedEntityEventFilter>
841
+ const on_console_command: EventId<OnConsoleCommandEvent>
884
842
  /**
885
- * Event type: {@link OnRobotMinedEvent}
843
+ * Event type: {@link OnCutsceneCancelledEvent}
886
844
  */
887
- const on_robot_mined: EventId<OnRobotMinedEvent>
845
+ const on_cutscene_cancelled: EventId<OnCutsceneCancelledEvent>
888
846
  /**
889
- * Event type: {@link OnResearchStartedEvent}
847
+ * Event type: {@link OnCutsceneFinishedEvent}
890
848
  */
891
- const on_research_started: EventId<OnResearchStartedEvent>
849
+ const on_cutscene_finished: EventId<OnCutsceneFinishedEvent>
892
850
  /**
893
- * Event type: {@link OnResearchFinishedEvent}
851
+ * Event type: {@link OnCutsceneStartedEvent}
894
852
  */
895
- const on_research_finished: EventId<OnResearchFinishedEvent>
853
+ const on_cutscene_started: EventId<OnCutsceneStartedEvent>
896
854
  /**
897
- * Event type: {@link OnResearchReversedEvent}
855
+ * Event type: {@link OnCutsceneWaypointReachedEvent}
898
856
  */
899
- const on_research_reversed: EventId<OnResearchReversedEvent>
857
+ const on_cutscene_waypoint_reached: EventId<OnCutsceneWaypointReachedEvent>
900
858
  /**
901
- * Event type: {@link OnResearchCancelledEvent}
859
+ * Event type: {@link OnDifficultySettingsChangedEvent}
902
860
  */
903
- const on_research_cancelled: EventId<OnResearchCancelledEvent>
861
+ const on_difficulty_settings_changed: EventId<OnDifficultySettingsChangedEvent>
904
862
  /**
905
- * Event type: {@link OnPlayerRotatedEntityEvent}
863
+ * Event type: {@link OnEntityClonedEvent}
906
864
  */
907
- const on_player_rotated_entity: EventId<OnPlayerRotatedEntityEvent>
865
+ const on_entity_cloned: EventId<OnEntityClonedEvent>
908
866
  /**
909
- * Event type: {@link OnMarkedForDeconstructionEvent}
910
- *
911
- * Event filter: {@link LuaEntityMarkedForDeconstructionEventFilter}
867
+ * Event type: {@link OnEntityColorChangedEvent}
912
868
  */
913
- const on_marked_for_deconstruction: EventId<
914
- OnMarkedForDeconstructionEvent,
915
- LuaEntityMarkedForDeconstructionEventFilter
916
- >
869
+ const on_entity_color_changed: EventId<OnEntityColorChangedEvent>
917
870
  /**
918
- * Event type: {@link OnCancelledDeconstructionEvent}
919
- *
920
- * Event filter: {@link LuaEntityDeconstructionCancelledEventFilter}
871
+ * Event type: {@link OnEntityDamagedEvent}
921
872
  */
922
- const on_cancelled_deconstruction: EventId<
923
- OnCancelledDeconstructionEvent,
924
- LuaEntityDeconstructionCancelledEventFilter
925
- >
873
+ const on_entity_damaged: EventId<OnEntityDamagedEvent>
926
874
  /**
927
- * Event type: {@link OnTriggerCreatedEntityEvent}
875
+ * Event type: {@link OnEntityDestroyedEvent}
928
876
  */
929
- const on_trigger_created_entity: EventId<OnTriggerCreatedEntityEvent>
877
+ const on_entity_destroyed: EventId<OnEntityDestroyedEvent>
930
878
  /**
931
- * Event type: {@link OnTriggerFiredArtilleryEvent}
879
+ * Event type: {@link OnEntityDiedEvent}
932
880
  */
933
- const on_trigger_fired_artillery: EventId<OnTriggerFiredArtilleryEvent>
881
+ const on_entity_died: EventId<OnEntityDiedEvent>
934
882
  /**
935
- * Event type: {@link OnTrainChangedStateEvent}
883
+ * Event type: {@link OnEntityLogisticSlotChangedEvent}
936
884
  */
937
- const on_train_changed_state: EventId<OnTrainChangedStateEvent>
885
+ const on_entity_logistic_slot_changed: EventId<OnEntityLogisticSlotChangedEvent>
938
886
  /**
939
- * Event type: {@link OnPlayerCreatedEvent}
887
+ * Event type: {@link OnEntityRenamedEvent}
940
888
  */
941
- const on_player_created: EventId<OnPlayerCreatedEvent>
889
+ const on_entity_renamed: EventId<OnEntityRenamedEvent>
942
890
  /**
943
- * Event type: {@link OnResourceDepletedEvent}
891
+ * Event type: {@link OnEntitySettingsPastedEvent}
944
892
  */
945
- const on_resource_depleted: EventId<OnResourceDepletedEvent>
893
+ const on_entity_settings_pasted: EventId<OnEntitySettingsPastedEvent>
946
894
  /**
947
- * Event type: {@link OnPlayerDrivingChangedStateEvent}
895
+ * Event type: {@link OnEntitySpawnedEvent}
948
896
  */
949
- const on_player_driving_changed_state: EventId<OnPlayerDrivingChangedStateEvent>
897
+ const on_entity_spawned: EventId<OnEntitySpawnedEvent>
898
+ /**
899
+ * Event type: {@link OnEquipmentInsertedEvent}
900
+ */
901
+ const on_equipment_inserted: EventId<OnEquipmentInsertedEvent>
902
+ /**
903
+ * Event type: {@link OnEquipmentRemovedEvent}
904
+ */
905
+ const on_equipment_removed: EventId<OnEquipmentRemovedEvent>
906
+ /**
907
+ * Event type: {@link OnForceCeaseFireChangedEvent}
908
+ */
909
+ const on_force_cease_fire_changed: EventId<OnForceCeaseFireChangedEvent>
950
910
  /**
951
911
  * Event type: {@link OnForceCreatedEvent}
952
912
  */
953
913
  const on_force_created: EventId<OnForceCreatedEvent>
954
914
  /**
955
- * Event type: {@link OnForcesMergingEvent}
915
+ * Event type: {@link OnForceFriendsChangedEvent}
956
916
  */
957
- const on_forces_merging: EventId<OnForcesMergingEvent>
917
+ const on_force_friends_changed: EventId<OnForceFriendsChangedEvent>
958
918
  /**
959
- * Event type: {@link OnPlayerCursorStackChangedEvent}
919
+ * Event type: {@link OnForceResetEvent}
960
920
  */
961
- const on_player_cursor_stack_changed: EventId<OnPlayerCursorStackChangedEvent>
921
+ const on_force_reset: EventId<OnForceResetEvent>
962
922
  /**
963
- * Event type: {@link OnPreEntitySettingsPastedEvent}
923
+ * Event type: {@link OnForcesMergedEvent}
964
924
  */
965
- const on_pre_entity_settings_pasted: EventId<OnPreEntitySettingsPastedEvent>
925
+ const on_forces_merged: EventId<OnForcesMergedEvent>
966
926
  /**
967
- * Event type: {@link OnEntitySettingsPastedEvent}
927
+ * Event type: {@link OnForcesMergingEvent}
968
928
  */
969
- const on_entity_settings_pasted: EventId<OnEntitySettingsPastedEvent>
929
+ const on_forces_merging: EventId<OnForcesMergingEvent>
970
930
  /**
971
- * Event type: {@link OnPlayerMainInventoryChangedEvent}
931
+ * Event type: {@link OnGameCreatedFromScenarioEvent}
972
932
  */
973
- const on_player_main_inventory_changed: EventId<OnPlayerMainInventoryChangedEvent>
933
+ const on_game_created_from_scenario: EventId<OnGameCreatedFromScenarioEvent>
974
934
  /**
975
- * Event type: {@link OnPlayerArmorInventoryChangedEvent}
935
+ * Event type: {@link OnGuiCheckedStateChangedEvent}
976
936
  */
977
- const on_player_armor_inventory_changed: EventId<OnPlayerArmorInventoryChangedEvent>
937
+ const on_gui_checked_state_changed: EventId<OnGuiCheckedStateChangedEvent>
978
938
  /**
979
- * Event type: {@link OnPlayerAmmoInventoryChangedEvent}
939
+ * Event type: {@link OnGuiClickEvent}
980
940
  */
981
- const on_player_ammo_inventory_changed: EventId<OnPlayerAmmoInventoryChangedEvent>
941
+ const on_gui_click: EventId<OnGuiClickEvent>
982
942
  /**
983
- * Event type: {@link OnPlayerGunInventoryChangedEvent}
943
+ * Event type: {@link OnGuiClosedEvent}
984
944
  */
985
- const on_player_gun_inventory_changed: EventId<OnPlayerGunInventoryChangedEvent>
945
+ const on_gui_closed: EventId<OnGuiClosedEvent>
986
946
  /**
987
- * Event type: {@link OnPlayerPlacedEquipmentEvent}
947
+ * Event type: {@link OnGuiConfirmedEvent}
988
948
  */
989
- const on_player_placed_equipment: EventId<OnPlayerPlacedEquipmentEvent>
949
+ const on_gui_confirmed: EventId<OnGuiConfirmedEvent>
990
950
  /**
991
- * Event type: {@link OnPlayerRemovedEquipmentEvent}
951
+ * Event type: {@link OnGuiElemChangedEvent}
992
952
  */
993
- const on_player_removed_equipment: EventId<OnPlayerRemovedEquipmentEvent>
953
+ const on_gui_elem_changed: EventId<OnGuiElemChangedEvent>
994
954
  /**
995
- * Event type: {@link OnPrePlayerDiedEvent}
955
+ * Event type: {@link OnGuiHoverEvent}
996
956
  */
997
- const on_pre_player_died: EventId<OnPrePlayerDiedEvent>
957
+ const on_gui_hover: EventId<OnGuiHoverEvent>
998
958
  /**
999
- * Event type: {@link OnPlayerDiedEvent}
959
+ * Event type: {@link OnGuiLeaveEvent}
1000
960
  */
1001
- const on_player_died: EventId<OnPlayerDiedEvent>
961
+ const on_gui_leave: EventId<OnGuiLeaveEvent>
1002
962
  /**
1003
- * Event type: {@link OnPlayerRespawnedEvent}
963
+ * Event type: {@link OnGuiLocationChangedEvent}
1004
964
  */
1005
- const on_player_respawned: EventId<OnPlayerRespawnedEvent>
965
+ const on_gui_location_changed: EventId<OnGuiLocationChangedEvent>
1006
966
  /**
1007
- * Event type: {@link OnPlayerJoinedGameEvent}
967
+ * Event type: {@link OnGuiOpenedEvent}
1008
968
  */
1009
- const on_player_joined_game: EventId<OnPlayerJoinedGameEvent>
969
+ const on_gui_opened: EventId<OnGuiOpenedEvent>
1010
970
  /**
1011
- * Event type: {@link OnPlayerLeftGameEvent}
971
+ * Event type: {@link OnGuiSelectedTabChangedEvent}
1012
972
  */
1013
- const on_player_left_game: EventId<OnPlayerLeftGameEvent>
973
+ const on_gui_selected_tab_changed: EventId<OnGuiSelectedTabChangedEvent>
1014
974
  /**
1015
- * Event type: {@link OnPlayerBuiltTileEvent}
975
+ * Event type: {@link OnGuiSelectionStateChangedEvent}
1016
976
  */
1017
- const on_player_built_tile: EventId<OnPlayerBuiltTileEvent>
977
+ const on_gui_selection_state_changed: EventId<OnGuiSelectionStateChangedEvent>
1018
978
  /**
1019
- * Event type: {@link OnPlayerMinedTileEvent}
979
+ * Event type: {@link OnGuiSwitchStateChangedEvent}
1020
980
  */
1021
- const on_player_mined_tile: EventId<OnPlayerMinedTileEvent>
981
+ const on_gui_switch_state_changed: EventId<OnGuiSwitchStateChangedEvent>
1022
982
  /**
1023
- * Event type: {@link OnRobotBuiltTileEvent}
983
+ * Event type: {@link OnGuiTextChangedEvent}
1024
984
  */
1025
- const on_robot_built_tile: EventId<OnRobotBuiltTileEvent>
985
+ const on_gui_text_changed: EventId<OnGuiTextChangedEvent>
1026
986
  /**
1027
- * Event type: {@link OnRobotMinedTileEvent}
987
+ * Event type: {@link OnGuiValueChangedEvent}
1028
988
  */
1029
- const on_robot_mined_tile: EventId<OnRobotMinedTileEvent>
989
+ const on_gui_value_changed: EventId<OnGuiValueChangedEvent>
1030
990
  /**
1031
- * Event type: {@link OnPlayerSelectedAreaEvent}
991
+ * Event type: {@link OnLandMineArmedEvent}
1032
992
  */
1033
- const on_player_selected_area: EventId<OnPlayerSelectedAreaEvent>
993
+ const on_land_mine_armed: EventId<OnLandMineArmedEvent>
1034
994
  /**
1035
- * Event type: {@link OnPlayerAltSelectedAreaEvent}
995
+ * Event type: {@link OnLuaShortcutEvent}
1036
996
  */
1037
- const on_player_alt_selected_area: EventId<OnPlayerAltSelectedAreaEvent>
997
+ const on_lua_shortcut: EventId<OnLuaShortcutEvent>
1038
998
  /**
1039
- * Event type: {@link OnPlayerChangedSurfaceEvent}
999
+ * Event type: {@link OnMarkedForDeconstructionEvent}
1040
1000
  */
1041
- const on_player_changed_surface: EventId<OnPlayerChangedSurfaceEvent>
1001
+ const on_marked_for_deconstruction: EventId<OnMarkedForDeconstructionEvent>
1042
1002
  /**
1043
- * Event type: {@link OnSelectedEntityChangedEvent}
1003
+ * Event type: {@link OnMarkedForUpgradeEvent}
1044
1004
  */
1045
- const on_selected_entity_changed: EventId<OnSelectedEntityChangedEvent>
1005
+ const on_marked_for_upgrade: EventId<OnMarkedForUpgradeEvent>
1046
1006
  /**
1047
1007
  * Event type: {@link OnMarketItemPurchasedEvent}
1048
1008
  */
1049
1009
  const on_market_item_purchased: EventId<OnMarketItemPurchasedEvent>
1050
1010
  /**
1051
- * Event type: {@link OnPlayerDroppedItemEvent}
1011
+ * Event type: {@link OnModItemOpenedEvent}
1052
1012
  */
1053
- const on_player_dropped_item: EventId<OnPlayerDroppedItemEvent>
1013
+ const on_mod_item_opened: EventId<OnModItemOpenedEvent>
1054
1014
  /**
1055
- * Event type: {@link OnBiterBaseBuiltEvent}
1015
+ * Event type: {@link OnPermissionGroupAddedEvent}
1056
1016
  */
1057
- const on_biter_base_built: EventId<OnBiterBaseBuiltEvent>
1017
+ const on_permission_group_added: EventId<OnPermissionGroupAddedEvent>
1058
1018
  /**
1059
- * Event type: {@link OnPlayerChangedForceEvent}
1019
+ * Event type: {@link OnPermissionGroupDeletedEvent}
1060
1020
  */
1061
- const on_player_changed_force: EventId<OnPlayerChangedForceEvent>
1021
+ const on_permission_group_deleted: EventId<OnPermissionGroupDeletedEvent>
1062
1022
  /**
1063
- * Event type: {@link OnEntityRenamedEvent}
1023
+ * Event type: {@link OnPermissionGroupEditedEvent}
1064
1024
  */
1065
- const on_entity_renamed: EventId<OnEntityRenamedEvent>
1025
+ const on_permission_group_edited: EventId<OnPermissionGroupEditedEvent>
1066
1026
  /**
1067
- * Event type: {@link OnGuiSelectionStateChangedEvent}
1027
+ * Event type: {@link OnPermissionStringImportedEvent}
1068
1028
  */
1069
- const on_gui_selection_state_changed: EventId<OnGuiSelectionStateChangedEvent>
1029
+ const on_permission_string_imported: EventId<OnPermissionStringImportedEvent>
1070
1030
  /**
1071
- * Event type: {@link OnRuntimeModSettingChangedEvent}
1031
+ * Event type: {@link OnPickedUpItemEvent}
1072
1032
  */
1073
- const on_runtime_mod_setting_changed: EventId<OnRuntimeModSettingChangedEvent>
1033
+ const on_picked_up_item: EventId<OnPickedUpItemEvent>
1074
1034
  /**
1075
- * Event type: {@link OnDifficultySettingsChangedEvent}
1035
+ * Event type: {@link OnPlayerAltReverseSelectedAreaEvent}
1076
1036
  */
1077
- const on_difficulty_settings_changed: EventId<OnDifficultySettingsChangedEvent>
1037
+ const on_player_alt_reverse_selected_area: EventId<OnPlayerAltReverseSelectedAreaEvent>
1078
1038
  /**
1079
- * Event type: {@link OnSurfaceCreatedEvent}
1039
+ * Event type: {@link OnPlayerAltSelectedAreaEvent}
1080
1040
  */
1081
- const on_surface_created: EventId<OnSurfaceCreatedEvent>
1041
+ const on_player_alt_selected_area: EventId<OnPlayerAltSelectedAreaEvent>
1082
1042
  /**
1083
- * Event type: {@link OnSurfaceDeletedEvent}
1043
+ * Event type: {@link OnPlayerAmmoInventoryChangedEvent}
1084
1044
  */
1085
- const on_surface_deleted: EventId<OnSurfaceDeletedEvent>
1045
+ const on_player_ammo_inventory_changed: EventId<OnPlayerAmmoInventoryChangedEvent>
1086
1046
  /**
1087
- * Event type: {@link OnPreSurfaceDeletedEvent}
1047
+ * Event type: {@link OnPlayerArmorInventoryChangedEvent}
1088
1048
  */
1089
- const on_pre_surface_deleted: EventId<OnPreSurfaceDeletedEvent>
1049
+ const on_player_armor_inventory_changed: EventId<OnPlayerArmorInventoryChangedEvent>
1090
1050
  /**
1091
- * Event type: {@link OnPlayerMinedEntityEvent}
1092
- *
1093
- * Event filter: {@link LuaPlayerMinedEntityEventFilter}
1051
+ * Event type: {@link OnPlayerBannedEvent}
1094
1052
  */
1095
- const on_player_mined_entity: EventId<OnPlayerMinedEntityEvent, LuaPlayerMinedEntityEventFilter>
1053
+ const on_player_banned: EventId<OnPlayerBannedEvent>
1096
1054
  /**
1097
- * Event type: {@link OnRobotMinedEntityEvent}
1098
- *
1099
- * Event filter: {@link LuaRobotMinedEntityEventFilter}
1055
+ * Event type: {@link OnPlayerBuiltTileEvent}
1100
1056
  */
1101
- const on_robot_mined_entity: EventId<OnRobotMinedEntityEvent, LuaRobotMinedEntityEventFilter>
1057
+ const on_player_built_tile: EventId<OnPlayerBuiltTileEvent>
1102
1058
  /**
1103
- * Event type: {@link OnTrainCreatedEvent}
1059
+ * Event type: {@link OnPlayerCancelledCraftingEvent}
1104
1060
  */
1105
- const on_train_created: EventId<OnTrainCreatedEvent>
1061
+ const on_player_cancelled_crafting: EventId<OnPlayerCancelledCraftingEvent>
1106
1062
  /**
1107
- * Event type: {@link OnGuiElemChangedEvent}
1063
+ * Event type: {@link OnPlayerChangedForceEvent}
1108
1064
  */
1109
- const on_gui_elem_changed: EventId<OnGuiElemChangedEvent>
1065
+ const on_player_changed_force: EventId<OnPlayerChangedForceEvent>
1110
1066
  /**
1111
- * Event type: {@link OnPlayerSetupBlueprintEvent}
1067
+ * Event type: {@link OnPlayerChangedPositionEvent}
1112
1068
  */
1113
- const on_player_setup_blueprint: EventId<OnPlayerSetupBlueprintEvent>
1069
+ const on_player_changed_position: EventId<OnPlayerChangedPositionEvent>
1114
1070
  /**
1115
- * Event type: {@link OnPlayerDeconstructedAreaEvent}
1071
+ * Event type: {@link OnPlayerChangedSurfaceEvent}
1116
1072
  */
1117
- const on_player_deconstructed_area: EventId<OnPlayerDeconstructedAreaEvent>
1073
+ const on_player_changed_surface: EventId<OnPlayerChangedSurfaceEvent>
1118
1074
  /**
1119
- * Event type: {@link OnPlayerConfiguredBlueprintEvent}
1075
+ * Event type: {@link OnPlayerCheatModeDisabledEvent}
1120
1076
  */
1121
- const on_player_configured_blueprint: EventId<OnPlayerConfiguredBlueprintEvent>
1077
+ const on_player_cheat_mode_disabled: EventId<OnPlayerCheatModeDisabledEvent>
1122
1078
  /**
1123
- * Event type: {@link OnConsoleChatEvent}
1079
+ * Event type: {@link OnPlayerCheatModeEnabledEvent}
1124
1080
  */
1125
- const on_console_chat: EventId<OnConsoleChatEvent>
1081
+ const on_player_cheat_mode_enabled: EventId<OnPlayerCheatModeEnabledEvent>
1126
1082
  /**
1127
- * Event type: {@link OnConsoleCommandEvent}
1083
+ * Event type: {@link OnPlayerClickedGpsTagEvent}
1128
1084
  */
1129
- const on_console_command: EventId<OnConsoleCommandEvent>
1085
+ const on_player_clicked_gps_tag: EventId<OnPlayerClickedGpsTagEvent>
1130
1086
  /**
1131
- * Event type: {@link OnPlayerRemovedEvent}
1087
+ * Event type: {@link OnPlayerConfiguredBlueprintEvent}
1132
1088
  */
1133
- const on_player_removed: EventId<OnPlayerRemovedEvent>
1089
+ const on_player_configured_blueprint: EventId<OnPlayerConfiguredBlueprintEvent>
1134
1090
  /**
1135
- * Event type: {@link OnPrePlayerRemovedEvent}
1091
+ * Event type: {@link OnPlayerConfiguredSpiderRemoteEvent}
1136
1092
  */
1137
- const on_pre_player_removed: EventId<OnPrePlayerRemovedEvent>
1093
+ const on_player_configured_spider_remote: EventId<OnPlayerConfiguredSpiderRemoteEvent>
1138
1094
  /**
1139
- * Event type: {@link OnPlayerUsedCapsuleEvent}
1095
+ * Event type: {@link OnPlayerCraftedItemEvent}
1140
1096
  */
1141
- const on_player_used_capsule: EventId<OnPlayerUsedCapsuleEvent>
1097
+ const on_player_crafted_item: EventId<OnPlayerCraftedItemEvent>
1142
1098
  /**
1143
- * Event type: {@link ScriptRaisedBuiltEvent}
1144
- *
1145
- * Event filter: {@link LuaScriptRaisedBuiltEventFilter}
1099
+ * Event type: {@link OnPlayerCreatedEvent}
1146
1100
  */
1147
- const script_raised_built: EventId<ScriptRaisedBuiltEvent, LuaScriptRaisedBuiltEventFilter>
1101
+ const on_player_created: EventId<OnPlayerCreatedEvent>
1148
1102
  /**
1149
- * Event type: {@link ScriptRaisedDestroyEvent}
1150
- *
1151
- * Event filter: {@link LuaScriptRaisedDestroyEventFilter}
1103
+ * Event type: {@link OnPlayerCursorStackChangedEvent}
1152
1104
  */
1153
- const script_raised_destroy: EventId<ScriptRaisedDestroyEvent, LuaScriptRaisedDestroyEventFilter>
1105
+ const on_player_cursor_stack_changed: EventId<OnPlayerCursorStackChangedEvent>
1154
1106
  /**
1155
- * Event type: {@link ScriptRaisedReviveEvent}
1156
- *
1157
- * Event filter: {@link LuaScriptRaisedReviveEventFilter}
1107
+ * Event type: {@link OnPlayerDeconstructedAreaEvent}
1158
1108
  */
1159
- const script_raised_revive: EventId<ScriptRaisedReviveEvent, LuaScriptRaisedReviveEventFilter>
1109
+ const on_player_deconstructed_area: EventId<OnPlayerDeconstructedAreaEvent>
1160
1110
  /**
1161
- * Event type: {@link ScriptRaisedTeleportedEvent}
1162
- *
1163
- * Event filter: {@link LuaScriptRaisedTeleportedEventFilter}
1111
+ * Event type: {@link OnPlayerDemotedEvent}
1164
1112
  */
1165
- const script_raised_teleported: EventId<ScriptRaisedTeleportedEvent, LuaScriptRaisedTeleportedEventFilter>
1113
+ const on_player_demoted: EventId<OnPlayerDemotedEvent>
1166
1114
  /**
1167
- * Event type: {@link ScriptRaisedSetTilesEvent}
1115
+ * Event type: {@link OnPlayerDiedEvent}
1168
1116
  */
1169
- const script_raised_set_tiles: EventId<ScriptRaisedSetTilesEvent>
1117
+ const on_player_died: EventId<OnPlayerDiedEvent>
1170
1118
  /**
1171
- * Event type: {@link OnPlayerPromotedEvent}
1119
+ * Event type: {@link OnPlayerDisplayResolutionChangedEvent}
1172
1120
  */
1173
- const on_player_promoted: EventId<OnPlayerPromotedEvent>
1121
+ const on_player_display_resolution_changed: EventId<OnPlayerDisplayResolutionChangedEvent>
1174
1122
  /**
1175
- * Event type: {@link OnPlayerDemotedEvent}
1123
+ * Event type: {@link OnPlayerDisplayScaleChangedEvent}
1176
1124
  */
1177
- const on_player_demoted: EventId<OnPlayerDemotedEvent>
1125
+ const on_player_display_scale_changed: EventId<OnPlayerDisplayScaleChangedEvent>
1178
1126
  /**
1179
- * Event type: {@link OnCombatRobotExpiredEvent}
1127
+ * Event type: {@link OnPlayerDrivingChangedStateEvent}
1180
1128
  */
1181
- const on_combat_robot_expired: EventId<OnCombatRobotExpiredEvent>
1129
+ const on_player_driving_changed_state: EventId<OnPlayerDrivingChangedStateEvent>
1182
1130
  /**
1183
- * Event type: {@link OnWorkerRobotExpiredEvent}
1131
+ * Event type: {@link OnPlayerDroppedItemEvent}
1184
1132
  */
1185
- const on_worker_robot_expired: EventId<OnWorkerRobotExpiredEvent>
1133
+ const on_player_dropped_item: EventId<OnPlayerDroppedItemEvent>
1186
1134
  /**
1187
- * Event type: {@link OnPlayerChangedPositionEvent}
1135
+ * Event type: {@link OnPlayerFastTransferredEvent}
1188
1136
  */
1189
- const on_player_changed_position: EventId<OnPlayerChangedPositionEvent>
1137
+ const on_player_fast_transferred: EventId<OnPlayerFastTransferredEvent>
1190
1138
  /**
1191
- * Event type: {@link OnModItemOpenedEvent}
1139
+ * Event type: {@link OnPlayerFlushedFluidEvent}
1192
1140
  */
1193
- const on_mod_item_opened: EventId<OnModItemOpenedEvent>
1141
+ const on_player_flushed_fluid: EventId<OnPlayerFlushedFluidEvent>
1194
1142
  /**
1195
- * Event type: {@link OnGuiOpenedEvent}
1143
+ * Event type: {@link OnPlayerGunInventoryChangedEvent}
1196
1144
  */
1197
- const on_gui_opened: EventId<OnGuiOpenedEvent>
1145
+ const on_player_gun_inventory_changed: EventId<OnPlayerGunInventoryChangedEvent>
1198
1146
  /**
1199
- * Event type: {@link OnGuiClosedEvent}
1147
+ * Event type: {@link OnPlayerInputMethodChangedEvent}
1200
1148
  */
1201
- const on_gui_closed: EventId<OnGuiClosedEvent>
1149
+ const on_player_input_method_changed: EventId<OnPlayerInputMethodChangedEvent>
1202
1150
  /**
1203
- * Event type: {@link OnGuiValueChangedEvent}
1151
+ * Event type: {@link OnPlayerJoinedGameEvent}
1204
1152
  */
1205
- const on_gui_value_changed: EventId<OnGuiValueChangedEvent>
1153
+ const on_player_joined_game: EventId<OnPlayerJoinedGameEvent>
1206
1154
  /**
1207
- * Event type: {@link OnPlayerMutedEvent}
1155
+ * Event type: {@link OnPlayerKickedEvent}
1208
1156
  */
1209
- const on_player_muted: EventId<OnPlayerMutedEvent>
1157
+ const on_player_kicked: EventId<OnPlayerKickedEvent>
1210
1158
  /**
1211
- * Event type: {@link OnPlayerUnmutedEvent}
1159
+ * Event type: {@link OnPlayerLeftGameEvent}
1212
1160
  */
1213
- const on_player_unmuted: EventId<OnPlayerUnmutedEvent>
1161
+ const on_player_left_game: EventId<OnPlayerLeftGameEvent>
1214
1162
  /**
1215
- * Event type: {@link OnPlayerCheatModeEnabledEvent}
1163
+ * Event type: {@link OnPlayerMainInventoryChangedEvent}
1216
1164
  */
1217
- const on_player_cheat_mode_enabled: EventId<OnPlayerCheatModeEnabledEvent>
1165
+ const on_player_main_inventory_changed: EventId<OnPlayerMainInventoryChangedEvent>
1218
1166
  /**
1219
- * Event type: {@link OnPlayerCheatModeDisabledEvent}
1167
+ * Event type: {@link OnPlayerMinedEntityEvent}
1220
1168
  */
1221
- const on_player_cheat_mode_disabled: EventId<OnPlayerCheatModeDisabledEvent>
1169
+ const on_player_mined_entity: EventId<OnPlayerMinedEntityEvent>
1222
1170
  /**
1223
- * Event type: {@link OnCharacterCorpseExpiredEvent}
1171
+ * Event type: {@link OnPlayerMinedItemEvent}
1224
1172
  */
1225
- const on_character_corpse_expired: EventId<OnCharacterCorpseExpiredEvent>
1173
+ const on_player_mined_item: EventId<OnPlayerMinedItemEvent>
1226
1174
  /**
1227
- * Event type: {@link OnPreGhostDeconstructedEvent}
1228
- *
1229
- * Event filter: {@link LuaPreGhostDeconstructedEventFilter}
1175
+ * Event type: {@link OnPlayerMinedTileEvent}
1230
1176
  */
1231
- const on_pre_ghost_deconstructed: EventId<OnPreGhostDeconstructedEvent, LuaPreGhostDeconstructedEventFilter>
1177
+ const on_player_mined_tile: EventId<OnPlayerMinedTileEvent>
1232
1178
  /**
1233
- * Event type: {@link OnPreGhostUpgradedEvent}
1234
- *
1235
- * Event filter: {@link LuaPreGhostUpgradedEventFilter}
1179
+ * Event type: {@link OnPlayerMutedEvent}
1236
1180
  */
1237
- const on_pre_ghost_upgraded: EventId<OnPreGhostUpgradedEvent, LuaPreGhostUpgradedEventFilter>
1181
+ const on_player_muted: EventId<OnPlayerMutedEvent>
1238
1182
  /**
1239
1183
  * Event type: {@link OnPlayerPipetteEvent}
1240
1184
  */
1241
1185
  const on_player_pipette: EventId<OnPlayerPipetteEvent>
1242
1186
  /**
1243
- * Event type: {@link OnPlayerDisplayResolutionChangedEvent}
1244
- */
1245
- const on_player_display_resolution_changed: EventId<OnPlayerDisplayResolutionChangedEvent>
1246
- /**
1247
- * Event type: {@link OnPlayerDisplayScaleChangedEvent}
1248
- */
1249
- const on_player_display_scale_changed: EventId<OnPlayerDisplayScaleChangedEvent>
1250
- /**
1251
- * Event type: {@link OnPrePlayerCraftedItemEvent}
1187
+ * Event type: {@link OnPlayerPlacedEquipmentEvent}
1252
1188
  */
1253
- const on_pre_player_crafted_item: EventId<OnPrePlayerCraftedItemEvent>
1189
+ const on_player_placed_equipment: EventId<OnPlayerPlacedEquipmentEvent>
1254
1190
  /**
1255
- * Event type: {@link OnPlayerCancelledCraftingEvent}
1191
+ * Event type: {@link OnPlayerPromotedEvent}
1256
1192
  */
1257
- const on_player_cancelled_crafting: EventId<OnPlayerCancelledCraftingEvent>
1193
+ const on_player_promoted: EventId<OnPlayerPromotedEvent>
1258
1194
  /**
1259
- * Event type: {@link OnChunkChartedEvent}
1195
+ * Event type: {@link OnPlayerRemovedEvent}
1260
1196
  */
1261
- const on_chunk_charted: EventId<OnChunkChartedEvent>
1197
+ const on_player_removed: EventId<OnPlayerRemovedEvent>
1262
1198
  /**
1263
- * Event type: {@link OnTechnologyEffectsResetEvent}
1199
+ * Event type: {@link OnPlayerRemovedEquipmentEvent}
1264
1200
  */
1265
- const on_technology_effects_reset: EventId<OnTechnologyEffectsResetEvent>
1201
+ const on_player_removed_equipment: EventId<OnPlayerRemovedEquipmentEvent>
1266
1202
  /**
1267
- * Event type: {@link OnForceResetEvent}
1203
+ * Event type: {@link OnPlayerRepairedEntityEvent}
1268
1204
  */
1269
- const on_force_reset: EventId<OnForceResetEvent>
1205
+ const on_player_repaired_entity: EventId<OnPlayerRepairedEntityEvent>
1270
1206
  /**
1271
- * Event type: {@link OnLandMineArmedEvent}
1207
+ * Event type: {@link OnPlayerRespawnedEvent}
1272
1208
  */
1273
- const on_land_mine_armed: EventId<OnLandMineArmedEvent>
1209
+ const on_player_respawned: EventId<OnPlayerRespawnedEvent>
1274
1210
  /**
1275
- * Event type: {@link OnForcesMergedEvent}
1211
+ * Event type: {@link OnPlayerReverseSelectedAreaEvent}
1276
1212
  */
1277
- const on_forces_merged: EventId<OnForcesMergedEvent>
1213
+ const on_player_reverse_selected_area: EventId<OnPlayerReverseSelectedAreaEvent>
1278
1214
  /**
1279
- * Event type: {@link OnPlayerTrashInventoryChangedEvent}
1215
+ * Event type: {@link OnPlayerRotatedEntityEvent}
1280
1216
  */
1281
- const on_player_trash_inventory_changed: EventId<OnPlayerTrashInventoryChangedEvent>
1217
+ const on_player_rotated_entity: EventId<OnPlayerRotatedEntityEvent>
1282
1218
  /**
1283
- * Event type: {@link OnPrePlayerLeftGameEvent}
1219
+ * Event type: {@link OnPlayerSelectedAreaEvent}
1284
1220
  */
1285
- const on_pre_player_left_game: EventId<OnPrePlayerLeftGameEvent>
1221
+ const on_player_selected_area: EventId<OnPlayerSelectedAreaEvent>
1286
1222
  /**
1287
- * Event type: {@link OnPreSurfaceClearedEvent}
1223
+ * Event type: {@link OnPlayerSetQuickBarSlotEvent}
1288
1224
  */
1289
- const on_pre_surface_cleared: EventId<OnPreSurfaceClearedEvent>
1225
+ const on_player_set_quick_bar_slot: EventId<OnPlayerSetQuickBarSlotEvent>
1290
1226
  /**
1291
- * Event type: {@link OnSurfaceClearedEvent}
1227
+ * Event type: {@link OnPlayerSetupBlueprintEvent}
1292
1228
  */
1293
- const on_surface_cleared: EventId<OnSurfaceClearedEvent>
1229
+ const on_player_setup_blueprint: EventId<OnPlayerSetupBlueprintEvent>
1294
1230
  /**
1295
- * Event type: {@link OnChunkDeletedEvent}
1231
+ * Event type: {@link OnPlayerToggledAltModeEvent}
1296
1232
  */
1297
- const on_chunk_deleted: EventId<OnChunkDeletedEvent>
1233
+ const on_player_toggled_alt_mode: EventId<OnPlayerToggledAltModeEvent>
1298
1234
  /**
1299
- * Event type: {@link OnPreChunkDeletedEvent}
1235
+ * Event type: {@link OnPlayerToggledMapEditorEvent}
1300
1236
  */
1301
- const on_pre_chunk_deleted: EventId<OnPreChunkDeletedEvent>
1237
+ const on_player_toggled_map_editor: EventId<OnPlayerToggledMapEditorEvent>
1302
1238
  /**
1303
- * Event type: {@link OnTrainScheduleChangedEvent}
1239
+ * Event type: {@link OnPlayerTrashInventoryChangedEvent}
1304
1240
  */
1305
- const on_train_schedule_changed: EventId<OnTrainScheduleChangedEvent>
1241
+ const on_player_trash_inventory_changed: EventId<OnPlayerTrashInventoryChangedEvent>
1306
1242
  /**
1307
- * Event type: {@link OnPlayerBannedEvent}
1243
+ * Event type: {@link OnPlayerUnbannedEvent}
1308
1244
  */
1309
- const on_player_banned: EventId<OnPlayerBannedEvent>
1245
+ const on_player_unbanned: EventId<OnPlayerUnbannedEvent>
1310
1246
  /**
1311
- * Event type: {@link OnPlayerKickedEvent}
1247
+ * Event type: {@link OnPlayerUnmutedEvent}
1312
1248
  */
1313
- const on_player_kicked: EventId<OnPlayerKickedEvent>
1249
+ const on_player_unmuted: EventId<OnPlayerUnmutedEvent>
1314
1250
  /**
1315
- * Event type: {@link OnPlayerUnbannedEvent}
1251
+ * Event type: {@link OnPlayerUsedCapsuleEvent}
1316
1252
  */
1317
- const on_player_unbanned: EventId<OnPlayerUnbannedEvent>
1253
+ const on_player_used_capsule: EventId<OnPlayerUsedCapsuleEvent>
1318
1254
  /**
1319
- * Event type: {@link OnRocketLaunchOrderedEvent}
1255
+ * Event type: {@link OnPlayerUsedSpiderRemoteEvent}
1320
1256
  */
1321
- const on_rocket_launch_ordered: EventId<OnRocketLaunchOrderedEvent>
1257
+ const on_player_used_spider_remote: EventId<OnPlayerUsedSpiderRemoteEvent>
1322
1258
  /**
1323
- * Event type: {@link OnScriptPathRequestFinishedEvent}
1259
+ * Event type: {@link OnPostEntityDiedEvent}
1324
1260
  */
1325
- const on_script_path_request_finished: EventId<OnScriptPathRequestFinishedEvent>
1261
+ const on_post_entity_died: EventId<OnPostEntityDiedEvent>
1326
1262
  /**
1327
- * Event type: {@link OnAiCommandCompletedEvent}
1263
+ * Event type: {@link OnPreBuildEvent}
1328
1264
  */
1329
- const on_ai_command_completed: EventId<OnAiCommandCompletedEvent>
1265
+ const on_pre_build: EventId<OnPreBuildEvent>
1330
1266
  /**
1331
- * Event type: {@link OnMarkedForUpgradeEvent}
1332
- *
1333
- * Event filter: {@link LuaEntityMarkedForUpgradeEventFilter}
1267
+ * Event type: {@link OnPreChunkDeletedEvent}
1334
1268
  */
1335
- const on_marked_for_upgrade: EventId<OnMarkedForUpgradeEvent, LuaEntityMarkedForUpgradeEventFilter>
1269
+ const on_pre_chunk_deleted: EventId<OnPreChunkDeletedEvent>
1336
1270
  /**
1337
- * Event type: {@link OnCancelledUpgradeEvent}
1338
- *
1339
- * Event filter: {@link LuaUpgradeCancelledEventFilter}
1271
+ * Event type: {@link OnPreEntitySettingsPastedEvent}
1340
1272
  */
1341
- const on_cancelled_upgrade: EventId<OnCancelledUpgradeEvent, LuaUpgradeCancelledEventFilter>
1273
+ const on_pre_entity_settings_pasted: EventId<OnPreEntitySettingsPastedEvent>
1342
1274
  /**
1343
- * Event type: {@link OnPlayerToggledMapEditorEvent}
1275
+ * Event type: {@link OnPreGhostDeconstructedEvent}
1344
1276
  */
1345
- const on_player_toggled_map_editor: EventId<OnPlayerToggledMapEditorEvent>
1277
+ const on_pre_ghost_deconstructed: EventId<OnPreGhostDeconstructedEvent>
1346
1278
  /**
1347
- * Event type: {@link OnEntityClonedEvent}
1348
- *
1349
- * Event filter: {@link LuaEntityClonedEventFilter}
1279
+ * Event type: {@link OnPreGhostUpgradedEvent}
1350
1280
  */
1351
- const on_entity_cloned: EventId<OnEntityClonedEvent, LuaEntityClonedEventFilter>
1281
+ const on_pre_ghost_upgraded: EventId<OnPreGhostUpgradedEvent>
1352
1282
  /**
1353
- * Event type: {@link OnAreaClonedEvent}
1283
+ * Event type: {@link OnPrePermissionGroupDeletedEvent}
1354
1284
  */
1355
- const on_area_cloned: EventId<OnAreaClonedEvent>
1285
+ const on_pre_permission_group_deleted: EventId<OnPrePermissionGroupDeletedEvent>
1356
1286
  /**
1357
- * Event type: {@link OnBrushClonedEvent}
1287
+ * Event type: {@link OnPrePermissionStringImportedEvent}
1358
1288
  */
1359
- const on_brush_cloned: EventId<OnBrushClonedEvent>
1289
+ const on_pre_permission_string_imported: EventId<OnPrePermissionStringImportedEvent>
1360
1290
  /**
1361
- * Event type: {@link OnGameCreatedFromScenarioEvent}
1291
+ * Event type: {@link OnPrePlayerCraftedItemEvent}
1362
1292
  */
1363
- const on_game_created_from_scenario: EventId<OnGameCreatedFromScenarioEvent>
1293
+ const on_pre_player_crafted_item: EventId<OnPrePlayerCraftedItemEvent>
1364
1294
  /**
1365
- * Event type: {@link OnSurfaceImportedEvent}
1295
+ * Event type: {@link OnPrePlayerDiedEvent}
1366
1296
  */
1367
- const on_surface_imported: EventId<OnSurfaceImportedEvent>
1297
+ const on_pre_player_died: EventId<OnPrePlayerDiedEvent>
1368
1298
  /**
1369
- * Event type: {@link OnSurfaceRenamedEvent}
1299
+ * Event type: {@link OnPrePlayerLeftGameEvent}
1370
1300
  */
1371
- const on_surface_renamed: EventId<OnSurfaceRenamedEvent>
1301
+ const on_pre_player_left_game: EventId<OnPrePlayerLeftGameEvent>
1372
1302
  /**
1373
- * Event type: {@link OnPlayerToggledAltModeEvent}
1303
+ * Event type: {@link OnPrePlayerMinedItemEvent}
1374
1304
  */
1375
- const on_player_toggled_alt_mode: EventId<OnPlayerToggledAltModeEvent>
1305
+ const on_pre_player_mined_item: EventId<OnPrePlayerMinedItemEvent>
1376
1306
  /**
1377
- * Event type: {@link OnPlayerRepairedEntityEvent}
1378
- *
1379
- * Event filter: {@link LuaPlayerRepairedEntityEventFilter}
1307
+ * Event type: {@link OnPrePlayerRemovedEvent}
1380
1308
  */
1381
- const on_player_repaired_entity: EventId<OnPlayerRepairedEntityEvent, LuaPlayerRepairedEntityEventFilter>
1309
+ const on_pre_player_removed: EventId<OnPrePlayerRemovedEvent>
1382
1310
  /**
1383
- * Event type: {@link OnPlayerFastTransferredEvent}
1311
+ * Event type: {@link OnPrePlayerToggledMapEditorEvent}
1384
1312
  */
1385
- const on_player_fast_transferred: EventId<OnPlayerFastTransferredEvent>
1313
+ const on_pre_player_toggled_map_editor: EventId<OnPrePlayerToggledMapEditorEvent>
1386
1314
  /**
1387
1315
  * Event type: {@link OnPreRobotExplodedCliffEvent}
1388
1316
  */
1389
1317
  const on_pre_robot_exploded_cliff: EventId<OnPreRobotExplodedCliffEvent>
1390
1318
  /**
1391
- * Event type: {@link OnRobotExplodedCliffEvent}
1319
+ * Event type: {@link OnPreScriptInventoryResizedEvent}
1392
1320
  */
1393
- const on_robot_exploded_cliff: EventId<OnRobotExplodedCliffEvent>
1321
+ const on_pre_script_inventory_resized: EventId<OnPreScriptInventoryResizedEvent>
1394
1322
  /**
1395
- * Event type: {@link OnEntitySpawnedEvent}
1323
+ * Event type: {@link OnPreSurfaceClearedEvent}
1396
1324
  */
1397
- const on_entity_spawned: EventId<OnEntitySpawnedEvent>
1325
+ const on_pre_surface_cleared: EventId<OnPreSurfaceClearedEvent>
1398
1326
  /**
1399
- * Event type: {@link OnCutsceneWaypointReachedEvent}
1327
+ * Event type: {@link OnPreSurfaceDeletedEvent}
1400
1328
  */
1401
- const on_cutscene_waypoint_reached: EventId<OnCutsceneWaypointReachedEvent>
1329
+ const on_pre_surface_deleted: EventId<OnPreSurfaceDeletedEvent>
1402
1330
  /**
1403
- * Event type: {@link OnUnitGroupCreatedEvent}
1331
+ * Event type: {@link OnResearchCancelledEvent}
1404
1332
  */
1405
- const on_unit_group_created: EventId<OnUnitGroupCreatedEvent>
1333
+ const on_research_cancelled: EventId<OnResearchCancelledEvent>
1406
1334
  /**
1407
- * Event type: {@link OnUnitAddedToGroupEvent}
1335
+ * Event type: {@link OnResearchFinishedEvent}
1408
1336
  */
1409
- const on_unit_added_to_group: EventId<OnUnitAddedToGroupEvent>
1337
+ const on_research_finished: EventId<OnResearchFinishedEvent>
1410
1338
  /**
1411
- * Event type: {@link OnUnitRemovedFromGroupEvent}
1339
+ * Event type: {@link OnResearchReversedEvent}
1412
1340
  */
1413
- const on_unit_removed_from_group: EventId<OnUnitRemovedFromGroupEvent>
1341
+ const on_research_reversed: EventId<OnResearchReversedEvent>
1414
1342
  /**
1415
- * Event type: {@link OnUnitGroupFinishedGatheringEvent}
1343
+ * Event type: {@link OnResearchStartedEvent}
1416
1344
  */
1417
- const on_unit_group_finished_gathering: EventId<OnUnitGroupFinishedGatheringEvent>
1345
+ const on_research_started: EventId<OnResearchStartedEvent>
1418
1346
  /**
1419
- * Event type: {@link OnBuildBaseArrivedEvent}
1347
+ * Event type: {@link OnResourceDepletedEvent}
1420
1348
  */
1421
- const on_build_base_arrived: EventId<OnBuildBaseArrivedEvent>
1349
+ const on_resource_depleted: EventId<OnResourceDepletedEvent>
1422
1350
  /**
1423
- * Event type: {@link OnChartTagAddedEvent}
1351
+ * Event type: {@link OnRobotBuiltEntityEvent}
1424
1352
  */
1425
- const on_chart_tag_added: EventId<OnChartTagAddedEvent>
1353
+ const on_robot_built_entity: EventId<OnRobotBuiltEntityEvent>
1426
1354
  /**
1427
- * Event type: {@link OnChartTagModifiedEvent}
1355
+ * Event type: {@link OnRobotBuiltTileEvent}
1428
1356
  */
1429
- const on_chart_tag_modified: EventId<OnChartTagModifiedEvent>
1357
+ const on_robot_built_tile: EventId<OnRobotBuiltTileEvent>
1430
1358
  /**
1431
- * Event type: {@link OnChartTagRemovedEvent}
1359
+ * Event type: {@link OnRobotExplodedCliffEvent}
1432
1360
  */
1433
- const on_chart_tag_removed: EventId<OnChartTagRemovedEvent>
1361
+ const on_robot_exploded_cliff: EventId<OnRobotExplodedCliffEvent>
1434
1362
  /**
1435
- * Event type: {@link OnLuaShortcutEvent}
1363
+ * Event type: {@link OnRobotMinedEvent}
1436
1364
  */
1437
- const on_lua_shortcut: EventId<OnLuaShortcutEvent>
1365
+ const on_robot_mined: EventId<OnRobotMinedEvent>
1438
1366
  /**
1439
- * Event type: {@link OnGuiLocationChangedEvent}
1367
+ * Event type: {@link OnRobotMinedEntityEvent}
1440
1368
  */
1441
- const on_gui_location_changed: EventId<OnGuiLocationChangedEvent>
1369
+ const on_robot_mined_entity: EventId<OnRobotMinedEntityEvent>
1442
1370
  /**
1443
- * Event type: {@link OnGuiSelectedTabChangedEvent}
1371
+ * Event type: {@link OnRobotMinedTileEvent}
1444
1372
  */
1445
- const on_gui_selected_tab_changed: EventId<OnGuiSelectedTabChangedEvent>
1373
+ const on_robot_mined_tile: EventId<OnRobotMinedTileEvent>
1446
1374
  /**
1447
- * Event type: {@link OnGuiSwitchStateChangedEvent}
1375
+ * Event type: {@link OnRobotPreMinedEvent}
1448
1376
  */
1449
- const on_gui_switch_state_changed: EventId<OnGuiSwitchStateChangedEvent>
1377
+ const on_robot_pre_mined: EventId<OnRobotPreMinedEvent>
1450
1378
  /**
1451
- * Event type: {@link OnForceCeaseFireChangedEvent}
1379
+ * Event type: {@link OnRocketLaunchOrderedEvent}
1452
1380
  */
1453
- const on_force_cease_fire_changed: EventId<OnForceCeaseFireChangedEvent>
1381
+ const on_rocket_launch_ordered: EventId<OnRocketLaunchOrderedEvent>
1454
1382
  /**
1455
- * Event type: {@link OnForceFriendsChangedEvent}
1383
+ * Event type: {@link OnRocketLaunchedEvent}
1456
1384
  */
1457
- const on_force_friends_changed: EventId<OnForceFriendsChangedEvent>
1385
+ const on_rocket_launched: EventId<OnRocketLaunchedEvent>
1458
1386
  /**
1459
- * Event type: {@link OnStringTranslatedEvent}
1387
+ * Event type: {@link OnRuntimeModSettingChangedEvent}
1460
1388
  */
1461
- const on_string_translated: EventId<OnStringTranslatedEvent>
1389
+ const on_runtime_mod_setting_changed: EventId<OnRuntimeModSettingChangedEvent>
1462
1390
  /**
1463
- * Event type: {@link OnScriptTriggerEffectEvent}
1391
+ * Event type: {@link OnScriptInventoryResizedEvent}
1464
1392
  */
1465
- const on_script_trigger_effect: EventId<OnScriptTriggerEffectEvent>
1393
+ const on_script_inventory_resized: EventId<OnScriptInventoryResizedEvent>
1466
1394
  /**
1467
- * Event type: {@link OnPlayerSetQuickBarSlotEvent}
1395
+ * Event type: {@link OnScriptPathRequestFinishedEvent}
1468
1396
  */
1469
- const on_player_set_quick_bar_slot: EventId<OnPlayerSetQuickBarSlotEvent>
1397
+ const on_script_path_request_finished: EventId<OnScriptPathRequestFinishedEvent>
1470
1398
  /**
1471
- * Event type: {@link OnPrePlayerToggledMapEditorEvent}
1399
+ * Event type: {@link OnScriptTriggerEffectEvent}
1472
1400
  */
1473
- const on_pre_player_toggled_map_editor: EventId<OnPrePlayerToggledMapEditorEvent>
1401
+ const on_script_trigger_effect: EventId<OnScriptTriggerEffectEvent>
1474
1402
  /**
1475
- * Event type: {@link OnPreScriptInventoryResizedEvent}
1403
+ * Event type: {@link OnSectorScannedEvent}
1476
1404
  */
1477
- const on_pre_script_inventory_resized: EventId<OnPreScriptInventoryResizedEvent>
1405
+ const on_sector_scanned: EventId<OnSectorScannedEvent>
1478
1406
  /**
1479
- * Event type: {@link OnScriptInventoryResizedEvent}
1407
+ * Event type: {@link OnSelectedEntityChangedEvent}
1480
1408
  */
1481
- const on_script_inventory_resized: EventId<OnScriptInventoryResizedEvent>
1409
+ const on_selected_entity_changed: EventId<OnSelectedEntityChangedEvent>
1482
1410
  /**
1483
- * Event type: {@link OnEntityDestroyedEvent}
1411
+ * Event type: {@link OnSpiderCommandCompletedEvent}
1484
1412
  */
1485
- const on_entity_destroyed: EventId<OnEntityDestroyedEvent>
1413
+ const on_spider_command_completed: EventId<OnSpiderCommandCompletedEvent>
1486
1414
  /**
1487
- * Event type: {@link OnPlayerClickedGpsTagEvent}
1415
+ * Event type: {@link OnStringTranslatedEvent}
1488
1416
  */
1489
- const on_player_clicked_gps_tag: EventId<OnPlayerClickedGpsTagEvent>
1417
+ const on_string_translated: EventId<OnStringTranslatedEvent>
1490
1418
  /**
1491
- * Event type: {@link OnPlayerFlushedFluidEvent}
1419
+ * Event type: {@link OnSurfaceClearedEvent}
1492
1420
  */
1493
- const on_player_flushed_fluid: EventId<OnPlayerFlushedFluidEvent>
1421
+ const on_surface_cleared: EventId<OnSurfaceClearedEvent>
1494
1422
  /**
1495
- * Event type: {@link OnPermissionGroupEditedEvent}
1423
+ * Event type: {@link OnSurfaceCreatedEvent}
1496
1424
  */
1497
- const on_permission_group_edited: EventId<OnPermissionGroupEditedEvent>
1425
+ const on_surface_created: EventId<OnSurfaceCreatedEvent>
1498
1426
  /**
1499
- * Event type: {@link OnPrePermissionStringImportedEvent}
1427
+ * Event type: {@link OnSurfaceDeletedEvent}
1500
1428
  */
1501
- const on_pre_permission_string_imported: EventId<OnPrePermissionStringImportedEvent>
1429
+ const on_surface_deleted: EventId<OnSurfaceDeletedEvent>
1502
1430
  /**
1503
- * Event type: {@link OnPermissionStringImportedEvent}
1431
+ * Event type: {@link OnSurfaceImportedEvent}
1504
1432
  */
1505
- const on_permission_string_imported: EventId<OnPermissionStringImportedEvent>
1433
+ const on_surface_imported: EventId<OnSurfaceImportedEvent>
1506
1434
  /**
1507
- * Event type: {@link OnPrePermissionGroupDeletedEvent}
1435
+ * Event type: {@link OnSurfaceRenamedEvent}
1508
1436
  */
1509
- const on_pre_permission_group_deleted: EventId<OnPrePermissionGroupDeletedEvent>
1437
+ const on_surface_renamed: EventId<OnSurfaceRenamedEvent>
1510
1438
  /**
1511
- * Event type: {@link OnPermissionGroupDeletedEvent}
1439
+ * Event type: {@link OnTechnologyEffectsResetEvent}
1512
1440
  */
1513
- const on_permission_group_deleted: EventId<OnPermissionGroupDeletedEvent>
1441
+ const on_technology_effects_reset: EventId<OnTechnologyEffectsResetEvent>
1514
1442
  /**
1515
- * Event type: {@link OnPermissionGroupAddedEvent}
1443
+ * Event type: {@link OnTickEvent}
1516
1444
  */
1517
- const on_permission_group_added: EventId<OnPermissionGroupAddedEvent>
1445
+ const on_tick: EventId<OnTickEvent>
1518
1446
  /**
1519
- * Event type: {@link OnCutsceneCancelledEvent}
1447
+ * Event type: {@link OnTrainChangedStateEvent}
1520
1448
  */
1521
- const on_cutscene_cancelled: EventId<OnCutsceneCancelledEvent>
1449
+ const on_train_changed_state: EventId<OnTrainChangedStateEvent>
1522
1450
  /**
1523
- * Event type: {@link OnPlayerConfiguredSpiderRemoteEvent}
1451
+ * Event type: {@link OnTrainCreatedEvent}
1524
1452
  */
1525
- const on_player_configured_spider_remote: EventId<OnPlayerConfiguredSpiderRemoteEvent>
1453
+ const on_train_created: EventId<OnTrainCreatedEvent>
1526
1454
  /**
1527
- * Event type: {@link OnPlayerUsedSpiderRemoteEvent}
1455
+ * Event type: {@link OnTrainScheduleChangedEvent}
1528
1456
  */
1529
- const on_player_used_spider_remote: EventId<OnPlayerUsedSpiderRemoteEvent>
1457
+ const on_train_schedule_changed: EventId<OnTrainScheduleChangedEvent>
1530
1458
  /**
1531
- * Event type: {@link OnSpiderCommandCompletedEvent}
1459
+ * Event type: {@link OnTriggerCreatedEntityEvent}
1532
1460
  */
1533
- const on_spider_command_completed: EventId<OnSpiderCommandCompletedEvent>
1461
+ const on_trigger_created_entity: EventId<OnTriggerCreatedEntityEvent>
1534
1462
  /**
1535
- * Event type: {@link OnEntityLogisticSlotChangedEvent}
1463
+ * Event type: {@link OnTriggerFiredArtilleryEvent}
1536
1464
  */
1537
- const on_entity_logistic_slot_changed: EventId<OnEntityLogisticSlotChangedEvent>
1465
+ const on_trigger_fired_artillery: EventId<OnTriggerFiredArtilleryEvent>
1538
1466
  /**
1539
- * Event type: {@link OnEquipmentInsertedEvent}
1467
+ * Event type: {@link OnUnitAddedToGroupEvent}
1540
1468
  */
1541
- const on_equipment_inserted: EventId<OnEquipmentInsertedEvent>
1469
+ const on_unit_added_to_group: EventId<OnUnitAddedToGroupEvent>
1542
1470
  /**
1543
- * Event type: {@link OnEquipmentRemovedEvent}
1471
+ * Event type: {@link OnUnitGroupCreatedEvent}
1544
1472
  */
1545
- const on_equipment_removed: EventId<OnEquipmentRemovedEvent>
1473
+ const on_unit_group_created: EventId<OnUnitGroupCreatedEvent>
1546
1474
  /**
1547
- * Event type: {@link OnPlayerReverseSelectedAreaEvent}
1475
+ * Event type: {@link OnUnitGroupFinishedGatheringEvent}
1548
1476
  */
1549
- const on_player_reverse_selected_area: EventId<OnPlayerReverseSelectedAreaEvent>
1477
+ const on_unit_group_finished_gathering: EventId<OnUnitGroupFinishedGatheringEvent>
1550
1478
  /**
1551
- * Event type: {@link OnPlayerAltReverseSelectedAreaEvent}
1479
+ * Event type: {@link OnUnitRemovedFromGroupEvent}
1552
1480
  */
1553
- const on_player_alt_reverse_selected_area: EventId<OnPlayerAltReverseSelectedAreaEvent>
1481
+ const on_unit_removed_from_group: EventId<OnUnitRemovedFromGroupEvent>
1554
1482
  /**
1555
- * Event type: {@link OnGuiHoverEvent}
1483
+ * Event type: {@link OnWorkerRobotExpiredEvent}
1556
1484
  */
1557
- const on_gui_hover: EventId<OnGuiHoverEvent>
1485
+ const on_worker_robot_expired: EventId<OnWorkerRobotExpiredEvent>
1558
1486
  /**
1559
- * Event type: {@link OnGuiLeaveEvent}
1487
+ * Event type: {@link ScriptRaisedBuiltEvent}
1560
1488
  */
1561
- const on_gui_leave: EventId<OnGuiLeaveEvent>
1489
+ const script_raised_built: EventId<ScriptRaisedBuiltEvent>
1562
1490
  /**
1563
- * Event type: {@link OnEntityColorChangedEvent}
1491
+ * Event type: {@link ScriptRaisedDestroyEvent}
1564
1492
  */
1565
- const on_entity_color_changed: EventId<OnEntityColorChangedEvent>
1493
+ const script_raised_destroy: EventId<ScriptRaisedDestroyEvent>
1566
1494
  /**
1567
- * Event type: {@link OnCutsceneStartedEvent}
1495
+ * Event type: {@link ScriptRaisedReviveEvent}
1568
1496
  */
1569
- const on_cutscene_started: EventId<OnCutsceneStartedEvent>
1497
+ const script_raised_revive: EventId<ScriptRaisedReviveEvent>
1570
1498
  /**
1571
- * Event type: {@link OnCutsceneFinishedEvent}
1499
+ * Event type: {@link ScriptRaisedSetTilesEvent}
1572
1500
  */
1573
- const on_cutscene_finished: EventId<OnCutsceneFinishedEvent>
1501
+ const script_raised_set_tiles: EventId<ScriptRaisedSetTilesEvent>
1574
1502
  /**
1575
- * Event type: {@link OnPlayerInputMethodChangedEvent}
1503
+ * Event type: {@link ScriptRaisedTeleportedEvent}
1576
1504
  */
1577
- const on_player_input_method_changed: EventId<OnPlayerInputMethodChangedEvent>
1505
+ const script_raised_teleported: EventId<ScriptRaisedTeleportedEvent>
1578
1506
  }
1579
1507
  /**
1580
- * See the {@linkplain https://lua-api.factorio.com/1.1.105/events.html events page} for more info on what events contain and when they get raised.
1581
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.events Online documentation}
1508
+ * See the {@linkplain https://lua-api.factorio.com/1.1.108/events.html events page} for more info on what events contain and when they get raised.
1509
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.events Online documentation}
1582
1510
  */
1583
1511
  type events = (typeof events)[keyof typeof events]
1584
1512
  enum flow_precision_index {
@@ -1594,17 +1522,17 @@ declare global {
1594
1522
  enum game_controller_interaction {
1595
1523
  /**
1596
1524
  * Game controller will always hover this element regardless of type or state.
1597
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.game_controller_interaction.always Online documentation}
1525
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.game_controller_interaction.always Online documentation}
1598
1526
  */
1599
1527
  always,
1600
1528
  /**
1601
1529
  * Never hover this element with a game controller.
1602
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.game_controller_interaction.never Online documentation}
1530
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.game_controller_interaction.never Online documentation}
1603
1531
  */
1604
1532
  never,
1605
1533
  /**
1606
1534
  * Hover according to the element type and implementation.
1607
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.game_controller_interaction.normal Online documentation}
1535
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.game_controller_interaction.normal Online documentation}
1608
1536
  */
1609
1537
  normal,
1610
1538
  }
@@ -1618,26 +1546,26 @@ declare global {
1618
1546
  wander_in_group,
1619
1547
  }
1620
1548
  enum gui_type {
1621
- none,
1622
- entity,
1623
- research,
1624
- controller,
1625
- production,
1626
- item,
1627
- bonus,
1628
- trains,
1629
1549
  achievement,
1630
1550
  blueprint_library,
1551
+ bonus,
1552
+ controller,
1553
+ custom,
1554
+ entity,
1631
1555
  equipment,
1556
+ item,
1632
1557
  logistic,
1558
+ none,
1633
1559
  other_player,
1634
1560
  permissions,
1635
- tutorials,
1636
- custom,
1637
- server_management,
1638
1561
  player_management,
1639
- tile,
1562
+ production,
1563
+ research,
1640
1564
  script_inventory,
1565
+ server_management,
1566
+ tile,
1567
+ trains,
1568
+ tutorials,
1641
1569
  }
1642
1570
  enum input_action {
1643
1571
  activate_copy,
@@ -1920,17 +1848,17 @@ declare global {
1920
1848
  enum print_skip {
1921
1849
  /**
1922
1850
  * Print will not be skipped.
1923
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.print_skip.never Online documentation}
1851
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.print_skip.never Online documentation}
1924
1852
  */
1925
1853
  never,
1926
1854
  /**
1927
1855
  * Print will be skipped if same text was recently printed (within last 60 ticks). Used by most game messages.
1928
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.print_skip.if_redundant Online documentation}
1856
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.print_skip.if_redundant Online documentation}
1929
1857
  */
1930
1858
  if_redundant,
1931
1859
  /**
1932
1860
  * Print will be skipped if same text is still visible (printed within last 1152 ticks). Used by some notifications.
1933
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.print_skip.if_visible Online documentation}
1861
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.print_skip.if_visible Online documentation}
1934
1862
  */
1935
1863
  if_visible,
1936
1864
  }
@@ -1941,7 +1869,7 @@ declare global {
1941
1869
  }
1942
1870
  /**
1943
1871
  * A dictionary mapping all top-level prototypes by name to a list of their associated subtypes. This list is organized as a lookup table, meaning it maps the sub-prototype names to `0`. As an example, `defines.prototypes['entity']` looks like this: `{furnace=0, inserter=0, container=0, ...}`.
1944
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.prototypes Online documentation}
1872
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.prototypes Online documentation}
1945
1873
  */
1946
1874
  const prototypes: {
1947
1875
  [Type in keyof PrototypeSubclassMap]: {
@@ -2055,82 +1983,82 @@ declare global {
2055
1983
  }
2056
1984
  /**
2057
1985
  * The various parts of the launch sequence of the rocket silo.
2058
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.rocket_silo_status Online documentation}
1986
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.rocket_silo_status Online documentation}
2059
1987
  */
2060
1988
  enum rocket_silo_status {
2061
1989
  /**
2062
1990
  * The rocket silo is crafting rocket parts. When there are enough rocket parts, the silo will switch into the `create_rocket` state.
2063
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.rocket_silo_status.building_rocket Online documentation}
1991
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.rocket_silo_status.building_rocket Online documentation}
2064
1992
  */
2065
1993
  building_rocket,
2066
1994
  /**
2067
1995
  * The next state is `lights_blinking_open`. The rocket silo rocket entity gets created.
2068
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.rocket_silo_status.create_rocket Online documentation}
1996
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.rocket_silo_status.create_rocket Online documentation}
2069
1997
  */
2070
1998
  create_rocket,
2071
1999
  /**
2072
2000
  * The next state is `doors_opening`. The rocket is getting prepared for launch.
2073
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.rocket_silo_status.lights_blinking_open Online documentation}
2001
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.rocket_silo_status.lights_blinking_open Online documentation}
2074
2002
  */
2075
2003
  lights_blinking_open,
2076
2004
  /**
2077
2005
  * The next state is `doors_opened`. The rocket is getting prepared for launch.
2078
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.rocket_silo_status.doors_opening Online documentation}
2006
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.rocket_silo_status.doors_opening Online documentation}
2079
2007
  */
2080
2008
  doors_opening,
2081
2009
  /**
2082
2010
  * The next state is `rocket_rising` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting prepared for launch.
2083
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.rocket_silo_status.doors_opened Online documentation}
2011
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.rocket_silo_status.doors_opened Online documentation}
2084
2012
  */
2085
2013
  doors_opened,
2086
2014
  /**
2087
2015
  * The next state is `arms_advance` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting prepared for launch.
2088
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.rocket_silo_status.rocket_rising Online documentation}
2016
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.rocket_silo_status.rocket_rising Online documentation}
2089
2017
  */
2090
2018
  rocket_rising,
2091
2019
  /**
2092
2020
  * The next state is `rocket_ready` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting prepared for launch.
2093
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.rocket_silo_status.arms_advance Online documentation}
2021
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.rocket_silo_status.arms_advance Online documentation}
2094
2022
  */
2095
2023
  arms_advance,
2096
2024
  /**
2097
2025
  * The rocket launch can be started by the player. When the launch is started, the silo switches into the `launch_starting` state.
2098
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.rocket_silo_status.rocket_ready Online documentation}
2026
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.rocket_silo_status.rocket_ready Online documentation}
2099
2027
  */
2100
2028
  rocket_ready,
2101
2029
  /**
2102
2030
  * The next state is `launch_started`.
2103
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.rocket_silo_status.launch_starting Online documentation}
2031
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.rocket_silo_status.launch_starting Online documentation}
2104
2032
  */
2105
2033
  launch_starting,
2106
2034
  /**
2107
2035
  * The next state is `arms_retract` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting launched.
2108
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.rocket_silo_status.engine_starting Online documentation}
2036
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.rocket_silo_status.engine_starting Online documentation}
2109
2037
  */
2110
2038
  engine_starting,
2111
2039
  /**
2112
2040
  * The next state is `rocket_flying` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting launched.
2113
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.rocket_silo_status.arms_retract Online documentation}
2041
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.rocket_silo_status.arms_retract Online documentation}
2114
2042
  */
2115
2043
  arms_retract,
2116
2044
  /**
2117
2045
  * The next state is `lights_blinking_close`. The rocket is getting launched.
2118
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.rocket_silo_status.rocket_flying Online documentation}
2046
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.rocket_silo_status.rocket_flying Online documentation}
2119
2047
  */
2120
2048
  rocket_flying,
2121
2049
  /**
2122
2050
  * The next state is `doors_closing`.
2123
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.rocket_silo_status.lights_blinking_close Online documentation}
2051
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.rocket_silo_status.lights_blinking_close Online documentation}
2124
2052
  */
2125
2053
  lights_blinking_close,
2126
2054
  /**
2127
2055
  * The next state is `building_rocket`.
2128
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.rocket_silo_status.doors_closing Online documentation}
2056
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.rocket_silo_status.doors_closing Online documentation}
2129
2057
  */
2130
2058
  doors_closing,
2131
2059
  /**
2132
2060
  * The next state is `engine_starting` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting launched.
2133
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.rocket_silo_status.launch_started Online documentation}
2061
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.rocket_silo_status.launch_started Online documentation}
2134
2062
  */
2135
2063
  launch_started,
2136
2064
  }
@@ -2141,84 +2069,84 @@ declare global {
2141
2069
  }
2142
2070
  /**
2143
2071
  * State of an ordinary rail signal.
2144
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.signal_state Online documentation}
2072
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.signal_state Online documentation}
2145
2073
  */
2146
2074
  enum signal_state {
2147
2075
  /**
2148
2076
  * Green.
2149
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.signal_state.open Online documentation}
2077
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.signal_state.open Online documentation}
2150
2078
  */
2151
2079
  open,
2152
2080
  /**
2153
2081
  * Red.
2154
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.signal_state.closed Online documentation}
2082
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.signal_state.closed Online documentation}
2155
2083
  */
2156
2084
  closed,
2157
2085
  /**
2158
2086
  * Orange.
2159
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.signal_state.reserved Online documentation}
2087
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.signal_state.reserved Online documentation}
2160
2088
  */
2161
2089
  reserved,
2162
2090
  /**
2163
2091
  * Red - From circuit network.
2164
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.signal_state.reserved_by_circuit_network Online documentation}
2092
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.signal_state.reserved_by_circuit_network Online documentation}
2165
2093
  */
2166
2094
  reserved_by_circuit_network,
2167
2095
  }
2168
2096
  enum train_state {
2169
2097
  /**
2170
2098
  * Normal state -- following the path.
2171
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.train_state.on_the_path Online documentation}
2099
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.train_state.on_the_path Online documentation}
2172
2100
  */
2173
2101
  on_the_path,
2174
2102
  /**
2175
2103
  * Had path and lost it -- must stop.
2176
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.train_state.path_lost Online documentation}
2104
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.train_state.path_lost Online documentation}
2177
2105
  */
2178
2106
  path_lost,
2179
2107
  /**
2180
2108
  * Doesn't have anywhere to go.
2181
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.train_state.no_schedule Online documentation}
2109
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.train_state.no_schedule Online documentation}
2182
2110
  */
2183
2111
  no_schedule,
2184
2112
  /**
2185
2113
  * Has no path and is stopped.
2186
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.train_state.no_path Online documentation}
2114
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.train_state.no_path Online documentation}
2187
2115
  */
2188
2116
  no_path,
2189
2117
  /**
2190
2118
  * Braking before a rail signal.
2191
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.train_state.arrive_signal Online documentation}
2119
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.train_state.arrive_signal Online documentation}
2192
2120
  */
2193
2121
  arrive_signal,
2194
2122
  /**
2195
2123
  * Waiting at a signal.
2196
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.train_state.wait_signal Online documentation}
2124
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.train_state.wait_signal Online documentation}
2197
2125
  */
2198
2126
  wait_signal,
2199
2127
  /**
2200
2128
  * Braking before a station.
2201
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.train_state.arrive_station Online documentation}
2129
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.train_state.arrive_station Online documentation}
2202
2130
  */
2203
2131
  arrive_station,
2204
2132
  /**
2205
2133
  * Waiting at a station.
2206
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.train_state.wait_station Online documentation}
2134
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.train_state.wait_station Online documentation}
2207
2135
  */
2208
2136
  wait_station,
2209
2137
  /**
2210
2138
  * Switched to manual control and has to stop.
2211
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.train_state.manual_control_stop Online documentation}
2139
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.train_state.manual_control_stop Online documentation}
2212
2140
  */
2213
2141
  manual_control_stop,
2214
2142
  /**
2215
2143
  * Can move if user explicitly sits in and rides the train.
2216
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.train_state.manual_control Online documentation}
2144
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.train_state.manual_control Online documentation}
2217
2145
  */
2218
2146
  manual_control,
2219
2147
  /**
2220
2148
  * Same as no_path but all candidate train stops are full
2221
- * @see {@link https://lua-api.factorio.com/1.1.105/defines.html#defines.train_state.destination_full Online documentation}
2149
+ * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.train_state.destination_full Online documentation}
2222
2150
  */
2223
2151
  destination_full,
2224
2152
  }