typed-factorio 2.5.2 → 2.6.0

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@@ -8,57 +8,57 @@
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  declare module "factorio:runtime" {
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  /**
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  * A floating-point number. This is a single-precision floating point number. Whilst Lua only uses double-precision numbers, when a function takes a float, the game engine will immediately convert the double-precision number to single-precision.
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- * @see {@link https://lua-api.factorio.com/1.1.97/builtin-types.html#float Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.101/builtin-types.html#float Online documentation}
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  */
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  export type float = number
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  /**
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  * A double-precision floating-point number. This is the same data type as all Lua numbers use.
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- * @see {@link https://lua-api.factorio.com/1.1.97/builtin-types.html#double Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.101/builtin-types.html#double Online documentation}
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  */
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  export type double = number
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  /**
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  * 32-bit signed integer. Possible values are -2 147 483 648 to 2 147 483 647.
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- * @see {@link https://lua-api.factorio.com/1.1.97/builtin-types.html#int Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.101/builtin-types.html#int Online documentation}
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  */
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  export type int = number
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  /**
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  * 8-bit signed integer. Possible values are -128 to 127.
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- * @see {@link https://lua-api.factorio.com/1.1.97/builtin-types.html#int8 Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.101/builtin-types.html#int8 Online documentation}
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  */
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  export type int8 = number
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  /**
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  * 32-bit unsigned integer. Possible values are 0 to 4 294 967 295.
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- * @see {@link https://lua-api.factorio.com/1.1.97/builtin-types.html#uint Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.101/builtin-types.html#uint Online documentation}
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  */
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  export type uint = number
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  /**
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  * 8-bit unsigned integer. Possible values are 0 to 255.
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- * @see {@link https://lua-api.factorio.com/1.1.97/builtin-types.html#uint8 Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.101/builtin-types.html#uint8 Online documentation}
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  */
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  export type uint8 = number
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  /**
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  * 16-bit unsigned integer. Possible values are 0 to 65 535.
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- * @see {@link https://lua-api.factorio.com/1.1.97/builtin-types.html#uint16 Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.101/builtin-types.html#uint16 Online documentation}
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  */
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  export type uint16 = number
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  /**
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  * 64-bit unsigned integer. Possible values are 0 to 18 446 744 073 709 551 615.
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- * @see {@link https://lua-api.factorio.com/1.1.97/builtin-types.html#uint64 Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.101/builtin-types.html#uint64 Online documentation}
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  */
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  export type uint64 = number
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  /**
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  * Nil is the type of the value `nil`, whose main property is to be different from any other value. It usually represents the absence of a useful value.
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- * @see {@link https://lua-api.factorio.com/1.1.97/builtin-types.html#nil Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.101/builtin-types.html#nil Online documentation}
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  */
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  export type nil = undefined
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  /**
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  * Tables are enclosed in curly brackets, like this `{}`.
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- * @see {@link https://lua-api.factorio.com/1.1.97/builtin-types.html#table Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.101/builtin-types.html#table Online documentation}
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  */
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  export type table = object
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  /**
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- * Any LuaObject listed on the {@linkplain https://lua-api.factorio.com/1.1.97/classes.html Classes} page.
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- * @see {@link https://lua-api.factorio.com/1.1.97/builtin-types.html#LuaObject Online documentation}
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+ * Any LuaObject listed on the {@linkplain https://lua-api.factorio.com/1.1.101/classes.html Classes} page.
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+ * @see {@link https://lua-api.factorio.com/1.1.101/builtin-types.html#LuaObject Online documentation}
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  */
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  export interface LuaObject {
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  readonly object_name: string