typed-factorio 2.3.0 → 2.4.1

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@@ -18,9 +18,21 @@ declare module "factorio:runtime" {
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  */
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  readonly sound?: defines.print_sound
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  /**
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- * If true and a message with the same text is still visible in the console, it will do nothing. Defaults to `true`.
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+ * Condition when to skip adding message. Defaults to `defines.print_skip.if_redundant`.
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  */
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- readonly skip_if_redundant?: boolean
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+ readonly skip?: defines.print_skip
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+ /**
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+ * The sound to play. If not given, {@link import("factorio:prototype").UtilitySounds#console_message UtilitySounds::console_message} will be used instead.
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+ */
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+ readonly sound_path?: SoundPath
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+ /**
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+ * The volume of the sound to play. Must be between 0 and 1 inclusive. Defaults to 1.
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+ */
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+ readonly volume_modifier?: double
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+ /**
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+ * If set to false, message will not be part of game state and will dissapear from output console after save-load. Defaults to `true`.
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+ */
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+ readonly game_state?: boolean
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  }
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  export interface RadiusVisualisationSpecification {
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  readonly distance: double
@@ -50,7 +62,7 @@ declare module "factorio:runtime" {
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  * - `"none-to-south"`
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  * - `"south-to-none"`
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  * - `"none-to-north"`
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- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#CliffOrientation Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#CliffOrientation Online documentation}
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  */
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  export type CliffOrientation =
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  | "west-to-east"
@@ -95,7 +107,7 @@ declare module "factorio:runtime" {
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  * game.print({"", {"item-name.iron-plate"}, ": ", 60})
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  * @example As an example of a localised string with fallback, consider this:
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  * {"?", {"", {"entity-description.furnace"}, "\n"}, {"item-description.furnace"}, "optional fallback"}
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- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#LocalisedString Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#LocalisedString Online documentation}
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  */
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  export type LocalisedString = string | number | boolean | LuaObject | nil | [string, ...LocalisedString[]]
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  export interface DisplayResolution {
@@ -114,7 +126,7 @@ declare module "factorio:runtime" {
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  * The smooth orientation. It is a {@link float} in the range `[0, 1)` that covers a full circle, starting at the top and going clockwise. This means a value of `0` indicates "north", a value of `0.5` indicates "south".
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  *
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  * For example then, a value of `0.625` would indicate "south-west", and a value of `0.875` would indicate "north-west".
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- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#RealOrientation Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#RealOrientation Online documentation}
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  */
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  export type RealOrientation = float
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  /**
@@ -127,7 +139,7 @@ declare module "factorio:runtime" {
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  * {y = 2.25, x = 5.125}
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  * @example Shorthand:
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  * {1.625, 2.375}
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- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#MapPosition Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#MapPosition Online documentation}
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  */
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  export interface MapPosition {
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  readonly x: double
@@ -136,13 +148,13 @@ declare module "factorio:runtime" {
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  /**
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  * Array form of {@link MapPosition}.
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  * @see MapPosition
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- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#MapPosition Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#MapPosition Online documentation}
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  */
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  export type MapPositionArray = readonly [x: double, y: double]
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  /**
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  * Coordinates of a chunk in a {@link LuaSurface} where each integer `x`/`y` represents a different chunk. This uses the same format as {@link MapPosition}, meaning it can be specified either with or without explicit keys. A {@link MapPosition} can be translated to a ChunkPosition by dividing the `x`/`y` values by 32.
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  * @see ChunkPositionArray
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- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#ChunkPosition Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#ChunkPosition Online documentation}
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  */
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  export interface ChunkPosition {
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  readonly x: int
@@ -151,13 +163,13 @@ declare module "factorio:runtime" {
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  /**
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  * Array form of {@link ChunkPosition}.
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  * @see ChunkPosition
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- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#ChunkPosition Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#ChunkPosition Online documentation}
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  */
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  export type ChunkPositionArray = readonly [x: int, y: int]
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  /**
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  * Coordinates of a tile on a {@link LuaSurface} where each integer `x`/`y` represents a different tile. This uses the same format as {@link MapPosition}, except it rounds any non-integer `x`/`y` down to whole numbers. It can be specified either with or without explicit keys.
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  * @see TilePositionArray
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- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#TilePosition Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#TilePosition Online documentation}
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  */
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  export interface TilePosition {
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  readonly x: int
@@ -166,7 +178,7 @@ declare module "factorio:runtime" {
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  /**
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  * Array form of {@link TilePosition}.
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  * @see TilePosition
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- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#TilePosition Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#TilePosition Online documentation}
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  */
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  export type TilePositionArray = readonly [x: int, y: int]
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  /**
@@ -177,7 +189,7 @@ declare module "factorio:runtime" {
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  * {y = 2, x = 5}
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  * @example Shorthand:
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  * {1, 2}
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- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#EquipmentPosition Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#EquipmentPosition Online documentation}
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  */
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  export interface EquipmentPosition {
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  readonly x: int
@@ -186,13 +198,13 @@ declare module "factorio:runtime" {
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  /**
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  * Array form of {@link EquipmentPosition}.
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  * @see EquipmentPosition
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- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#EquipmentPosition Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#EquipmentPosition Online documentation}
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  */
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  export type EquipmentPositionArray = readonly [x: int, y: int]
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  /**
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  * Screen coordinates of a GUI element in a {@link LuaGui}. This uses the same format as {@link TilePosition}, meaning it can be specified either with or without explicit keys.
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  * @see GuiLocationArray
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- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#GuiLocation Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#GuiLocation Online documentation}
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  */
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  export interface GuiLocation {
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  readonly x: int
@@ -201,12 +213,12 @@ declare module "factorio:runtime" {
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  /**
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  * Array form of {@link GuiLocation}.
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  * @see GuiLocation
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- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#GuiLocation Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#GuiLocation Online documentation}
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  */
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  export type GuiLocationArray = readonly [x: int, y: int]
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  /**
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  * A {@link ChunkPosition} with an added bounding box for the area of the chunk.
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- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#ChunkPositionAndArea Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#ChunkPositionAndArea Online documentation}
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  */
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  export interface ChunkPositionAndArea {
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  readonly x: int
@@ -215,7 +227,7 @@ declare module "factorio:runtime" {
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  }
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  /**
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  * A table used to define a manual shape for a piece of equipment.
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- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#EquipmentPoint Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#EquipmentPoint Online documentation}
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  */
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  export interface EquipmentPoint {
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  readonly x: uint
@@ -251,12 +263,12 @@ declare module "factorio:runtime" {
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  * Note that the API returns tags as a simple table, meaning any modifications to it will not propagate back to the game. Thus, to modify a set of tags, the whole table needs to be written back to the respective property.
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  * @example
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  * {a = 1, b = true, c = "three", d = {e = "f"}}
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- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#Tags Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#Tags Online documentation}
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  */
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  export type Tags = Record<string, AnyBasic>
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  /**
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  * @remarks The vectors for all 5 position attributes are a table with `x` and `y` keys instead of an array.
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- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#SmokeSource Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#SmokeSource Online documentation}
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  */
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  export interface SmokeSource {
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  readonly name: string
@@ -283,7 +295,7 @@ declare module "factorio:runtime" {
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  * A vector is a two-element array containing the `x` and `y` components. In some specific cases, the vector is a table with `x` and `y` keys instead, which the documentation will point out.
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  * @example
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  * right = {1.0, 0.0}
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- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#Vector Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#Vector Online documentation}
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  */
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  export type Vector = MapPositionArray
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  /**
@@ -293,7 +305,7 @@ declare module "factorio:runtime" {
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  * {left_top = {x = -2, y = -3}, right_bottom = {x = 5, y = 8}}
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  * @example Shorthand:
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  * {{-2, -3}, {5, 8}}
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- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#BoundingBox Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#BoundingBox Online documentation}
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  */
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  export interface BoundingBox {
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  readonly left_top: MapPosition
@@ -311,7 +323,7 @@ declare module "factorio:runtime" {
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  /**
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  * Array form of {@link BoundingBox}.
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  * @see BoundingBox
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- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#BoundingBox Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#BoundingBox Online documentation}
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  */
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  export type BoundingBoxArray = readonly [
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  left_top: MapPosition | MapPositionArray,
@@ -321,7 +333,7 @@ declare module "factorio:runtime" {
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  /**
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  * An area defined using the map editor.
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  * @see ScriptAreaWrite
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- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#ScriptArea Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#ScriptArea Online documentation}
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  */
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  export interface ScriptArea {
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  readonly area: BoundingBox
@@ -331,7 +343,7 @@ declare module "factorio:runtime" {
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  }
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  /**
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  * Write form of {@link ScriptArea}, where table-or-array concepts are allowed to take an array form.
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- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#ScriptArea Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#ScriptArea Online documentation}
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  */
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  export interface ScriptAreaWrite {
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  readonly area: BoundingBoxWrite | BoundingBoxArray
@@ -342,7 +354,7 @@ declare module "factorio:runtime" {
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  /**
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  * A position defined using the map editor.
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  * @see ScriptPositionWrite
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- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#ScriptPosition Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#ScriptPosition Online documentation}
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  */
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  export interface ScriptPosition {
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  readonly position: MapPosition
@@ -352,7 +364,7 @@ declare module "factorio:runtime" {
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  }
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  /**
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  * Write form of {@link ScriptPosition}, where table-or-array concepts are allowed to take an array form.
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- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#ScriptPosition Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#ScriptPosition Online documentation}
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  */
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  export interface ScriptPositionWrite {
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  readonly position: MapPosition | MapPositionArray
@@ -370,7 +382,7 @@ declare module "factorio:runtime" {
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  * red2 = {r = 0.5, a = 0.5} -- Same color as red1
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  * black = {} -- All channels omitted: black
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  * red1_short = {0.5, 0, 0, 0.5} -- Same color as red1 in short-hand notation
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- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#Color Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#Color Online documentation}
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  */
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  export interface Color {
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  readonly r?: float
@@ -381,13 +393,13 @@ declare module "factorio:runtime" {
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  /**
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  * Array form of {@link Color}.
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  * @see Color
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- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#Color Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#Color Online documentation}
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  */
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  export type ColorArray = readonly [r?: float, g?: float, b?: float, a?: float]
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  /**
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  * Same as {@link Color}, but red, green, blue and alpha values can be any floating point number, without any special handling of the range [1, 255].
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  * @see ColorModifierArray
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- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#ColorModifier Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#ColorModifier Online documentation}
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  */
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  export interface ColorModifier {
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  readonly r?: float
@@ -398,7 +410,7 @@ declare module "factorio:runtime" {
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  /**
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  * Array form of {@link ColorModifier}.
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  * @see ColorModifier
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- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#ColorModifier Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#ColorModifier Online documentation}
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  */
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  export type ColorModifierArray = readonly [r?: float, g?: float, b?: float, a?: float]
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  export interface CraftingQueueItem {
@@ -438,7 +450,7 @@ declare module "factorio:runtime" {
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  }
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  /**
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  * One vertex of a ScriptRenderPolygon.
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- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#ScriptRenderVertexTarget Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#ScriptRenderVertexTarget Online documentation}
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  */
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  export interface ScriptRenderVertexTarget {
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  readonly target: (MapPosition | MapPositionArray) | LuaEntity
@@ -504,7 +516,7 @@ declare module "factorio:runtime" {
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  }
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  /**
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  * @remarks Either `icon`, `text`, or both must be provided.
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- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#ChartTagSpec Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#ChartTagSpec Online documentation}
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  */
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  export interface ChartTagSpec {
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  readonly position: MapPosition | MapPositionArray
@@ -514,88 +526,88 @@ declare module "factorio:runtime" {
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  }
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  /**
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  * Parameters that affect the look and control of the game. Updating any of the member attributes here will immediately take effect in the game engine.
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- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#GameViewSettings Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#GameViewSettings Online documentation}
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  */
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  export interface GameViewSettings {
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  /**
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  * Show the controller GUI elements. This includes the toolbar, the selected tool slot, the armour slot, and the gun and ammunition slots.
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- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#GameViewSettings.show_controller_gui Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#GameViewSettings.show_controller_gui Online documentation}
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  */
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  show_controller_gui: boolean
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  /**
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  * Show the chart in the upper right-hand corner of the screen.
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- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#GameViewSettings.show_minimap Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#GameViewSettings.show_minimap Online documentation}
528
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  */
529
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  show_minimap: boolean
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  /**
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  * Show research progress and name in the upper right-hand corner of the screen.
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- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#GameViewSettings.show_research_info Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#GameViewSettings.show_research_info Online documentation}
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  */
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  show_research_info: boolean
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  /**
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  * Show overlay icons on entities. Also known as "alt-mode".
537
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#GameViewSettings.show_entity_info Online documentation}
549
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#GameViewSettings.show_entity_info Online documentation}
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  */
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  show_entity_info: boolean
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  /**
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  * Show the flashing alert icons next to the player's toolbar.
542
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#GameViewSettings.show_alert_gui Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#GameViewSettings.show_alert_gui Online documentation}
543
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  */
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  show_alert_gui: boolean
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  /**
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  * When `true` (the default), mousing over an entity will select it. Otherwise, moving the mouse won't update entity selection.
547
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#GameViewSettings.update_entity_selection Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#GameViewSettings.update_entity_selection Online documentation}
548
560
  */
549
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  update_entity_selection: boolean
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  /**
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563
  * When `true` (`false` is default), the rails will always show the rail block visualisation.
552
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#GameViewSettings.show_rail_block_visualisation Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#GameViewSettings.show_rail_block_visualisation Online documentation}
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  */
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  show_rail_block_visualisation: boolean
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  /**
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  * Shows or hides the buttons row.
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- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#GameViewSettings.show_side_menu Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#GameViewSettings.show_side_menu Online documentation}
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  */
559
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  show_side_menu: boolean
560
572
  /**
561
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  * Shows or hides the view options when map is opened.
562
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#GameViewSettings.show_map_view_options Online documentation}
574
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#GameViewSettings.show_map_view_options Online documentation}
563
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  */
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  show_map_view_options: boolean
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577
  /**
566
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  * Shows or hides the tooltip that is displayed when selecting an entity.
567
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#GameViewSettings.show_entity_tooltip Online documentation}
579
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#GameViewSettings.show_entity_tooltip Online documentation}
568
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  */
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  show_entity_tooltip: boolean
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  /**
571
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  * Shows or hides quickbar of shortcuts.
572
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#GameViewSettings.show_quickbar Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#GameViewSettings.show_quickbar Online documentation}
573
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  */
574
586
  show_quickbar: boolean
575
587
  /**
576
588
  * Shows or hides the shortcut bar.
577
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#GameViewSettings.show_shortcut_bar Online documentation}
589
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#GameViewSettings.show_shortcut_bar Online documentation}
578
590
  */
579
591
  show_shortcut_bar: boolean
580
592
  /**
581
593
  * Shows or hides the crafting queue.
582
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#GameViewSettings.show_crafting_queue Online documentation}
594
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#GameViewSettings.show_crafting_queue Online documentation}
583
595
  */
584
596
  show_crafting_queue: boolean
585
597
  /**
586
598
  * Shows or hides the tool window with the weapons and armor.
587
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#GameViewSettings.show_tool_bar Online documentation}
599
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#GameViewSettings.show_tool_bar Online documentation}
588
600
  */
589
601
  show_tool_bar: boolean
590
602
  /**
591
603
  * Shows or hides the mouse and keyboard/controller button hints in the bottom left corner if they are enabled in the interface settings.
592
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#GameViewSettings.show_hotkey_suggestions Online documentation}
604
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#GameViewSettings.show_hotkey_suggestions Online documentation}
593
605
  */
594
606
  show_hotkey_suggestions: boolean
595
607
  }
596
608
  /**
597
609
  * What is shown in the map view. If a field is not given, that setting will not be changed.
598
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#MapViewSettings Online documentation}
610
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#MapViewSettings Online documentation}
599
611
  */
600
612
  export interface MapViewSettings {
601
613
  readonly "show-logistic-network"?: boolean
@@ -609,7 +621,7 @@ declare module "factorio:runtime" {
609
621
  }
610
622
  /**
611
623
  * These values are for the time frame of one second (60 ticks).
612
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#PollutionMapSettings Online documentation}
624
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#PollutionMapSettings Online documentation}
613
625
  */
614
626
  export interface PollutionMapSettings {
615
627
  /**
@@ -663,7 +675,7 @@ declare module "factorio:runtime" {
663
675
  }
664
676
  /**
665
677
  * These values represent a percentual increase in evolution. This means a value of `0.1` would increase evolution by 10%.
666
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#EnemyEvolutionMapSettings Online documentation}
678
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#EnemyEvolutionMapSettings Online documentation}
667
679
  */
668
680
  export interface EnemyEvolutionMapSettings {
669
681
  /**
@@ -703,7 +715,7 @@ declare module "factorio:runtime" {
703
715
  *
704
716
  * score(chunk) = 1 / (1 + player + base)
705
717
  * ```
706
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#EnemyExpansionMapSettings Online documentation}
718
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#EnemyExpansionMapSettings Online documentation}
707
719
  */
708
720
  export interface EnemyExpansionMapSettings {
709
721
  /**
@@ -964,7 +976,7 @@ declare module "factorio:runtime" {
964
976
  * Various game-related settings. Updating any of the attributes will immediately take effect in the game engine.
965
977
  * @example Increase the number of short paths the pathfinder can cache.
966
978
  * game.map_settings.path_finder.short_cache_size = 15
967
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#MapSettings Online documentation}
979
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#MapSettings Online documentation}
968
980
  */
969
981
  export interface MapSettings {
970
982
  pollution: PollutionMapSettings
@@ -975,31 +987,31 @@ declare module "factorio:runtime" {
975
987
  path_finder: PathFinderMapSettings
976
988
  /**
977
989
  * If a behavior fails this many times, the enemy (or enemy group) is destroyed. This solves biters getting stuck within their own base.
978
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#MapSettings.max_failed_behavior_count Online documentation}
990
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#MapSettings.max_failed_behavior_count Online documentation}
979
991
  */
980
992
  max_failed_behavior_count: uint
981
993
  }
982
994
  /**
983
995
  * Technology and recipe difficulty settings. Updating any of the attributes will immediately take effect in the game engine.
984
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#DifficultySettings Online documentation}
996
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#DifficultySettings Online documentation}
985
997
  */
986
998
  export interface DifficultySettings {
987
999
  recipe_difficulty: defines.difficulty_settings.recipe_difficulty
988
1000
  technology_difficulty: defines.difficulty_settings.technology_difficulty
989
1001
  /**
990
1002
  * A value in range [0.001, 1000].
991
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#DifficultySettings.technology_price_multiplier Online documentation}
1003
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#DifficultySettings.technology_price_multiplier Online documentation}
992
1004
  */
993
1005
  technology_price_multiplier: double
994
1006
  /**
995
1007
  * Either `"after-victory"`, `"always"` or `"never"`. Changing this to `"always"` or `"after-victory"` does not automatically unlock the research queue. See {@link LuaForce} for that.
996
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#DifficultySettings.research_queue_setting Online documentation}
1008
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#DifficultySettings.research_queue_setting Online documentation}
997
1009
  */
998
1010
  research_queue_setting: "after-victory" | "always" | "never"
999
1011
  }
1000
1012
  /**
1001
1013
  * A standard table containing all {@link MapSettings} attributes plus an additional table that contains all {@link DifficultySettings} properties.
1002
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#MapAndDifficultySettings Online documentation}
1014
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#MapAndDifficultySettings Online documentation}
1003
1015
  */
1004
1016
  export interface MapAndDifficultySettings {
1005
1017
  readonly pollution: PollutionMapSettings
@@ -1028,7 +1040,7 @@ declare module "factorio:runtime" {
1028
1040
  }
1029
1041
  /**
1030
1042
  * The data that can be extracted from a map exchange string, as a plain table.
1031
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#MapExchangeStringData Online documentation}
1043
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#MapExchangeStringData Online documentation}
1032
1044
  */
1033
1045
  export interface MapExchangeStringData {
1034
1046
  readonly map_settings: MapAndDifficultySettings
@@ -1047,7 +1059,7 @@ declare module "factorio:runtime" {
1047
1059
  /**
1048
1060
  * The representation of an entity inside of a blueprint. It has at least these fields, but can contain additional ones depending on the kind of entity.
1049
1061
  * @see BlueprintEntityWrite
1050
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#BlueprintEntity Online documentation}
1062
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#BlueprintEntity Online documentation}
1051
1063
  */
1052
1064
  export interface BlueprintEntity {
1053
1065
  /**
@@ -1226,7 +1238,7 @@ declare module "factorio:runtime" {
1226
1238
  }
1227
1239
  /**
1228
1240
  * Write form of {@link BlueprintEntity}, where table-or-array concepts are allowed to take an array form.
1229
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#BlueprintEntity Online documentation}
1241
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#BlueprintEntity Online documentation}
1230
1242
  */
1231
1243
  export interface BlueprintEntityWrite {
1232
1244
  /**
@@ -1314,7 +1326,7 @@ declare module "factorio:runtime" {
1314
1326
  }
1315
1327
  /**
1316
1328
  * @see TileWrite
1317
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#Tile Online documentation}
1329
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#Tile Online documentation}
1318
1330
  */
1319
1331
  export interface Tile {
1320
1332
  /**
@@ -1328,7 +1340,7 @@ declare module "factorio:runtime" {
1328
1340
  }
1329
1341
  /**
1330
1342
  * Write form of {@link Tile}, where table-or-array concepts are allowed to take an array form.
1331
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#Tile Online documentation}
1343
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#Tile Online documentation}
1332
1344
  */
1333
1345
  export interface TileWrite {
1334
1346
  /**
@@ -1400,7 +1412,7 @@ declare module "factorio:runtime" {
1400
1412
  *
1401
1413
  * Other attributes may be specified depending on `type`:
1402
1414
  * - `"fluid"`: {@link FluidIngredient}
1403
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#Ingredient Online documentation}
1415
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#Ingredient Online documentation}
1404
1416
  */
1405
1417
  export type Ingredient = FluidIngredient | OtherIngredient
1406
1418
  /**
@@ -1465,7 +1477,7 @@ declare module "factorio:runtime" {
1465
1477
  * {type="fluid", name="petroleum-gas", amount=5.5}}
1466
1478
  * @example What a custom recipe would look like that had a probability of 0.5 to return a minimum amount of 1 and a maximum amount of 5:
1467
1479
  * {{type="item", name="custom-item", probability=0.5, amount_min=1, amount_max=5}}
1468
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#Product Online documentation}
1480
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#Product Online documentation}
1469
1481
  */
1470
1482
  export type Product = FluidProduct | OtherProduct
1471
1483
  export interface Loot {
@@ -1667,7 +1679,7 @@ declare module "factorio:runtime" {
1667
1679
  * - `"unlock-recipe"`: {@link UnlockRecipeTechnologyModifier}
1668
1680
  * - `"nothing"`: {@link NothingTechnologyModifier}
1669
1681
  * - Other types: {@link OtherTechnologyModifier}
1670
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#TechnologyModifier Online documentation}
1682
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#TechnologyModifier Online documentation}
1671
1683
  */
1672
1684
  export type TechnologyModifier =
1673
1685
  | GunSpeedTechnologyModifier
@@ -1679,7 +1691,7 @@ declare module "factorio:runtime" {
1679
1691
  | OtherTechnologyModifier
1680
1692
  /**
1681
1693
  * A single offer on a market entity.
1682
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#Offer Online documentation}
1694
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#Offer Online documentation}
1683
1695
  */
1684
1696
  export interface Offer {
1685
1697
  /**
@@ -1693,7 +1705,7 @@ declare module "factorio:runtime" {
1693
1705
  }
1694
1706
  /**
1695
1707
  * Specifies how probability and richness are calculated when placing something on the map. Can be specified either using `probability_expression` and `richness_expression` or by using all the other fields.
1696
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#AutoplaceSpecification Online documentation}
1708
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#AutoplaceSpecification Online documentation}
1697
1709
  */
1698
1710
  export interface AutoplaceSpecification {
1699
1711
  readonly probability_expression: NoiseExpression
@@ -1719,7 +1731,7 @@ declare module "factorio:runtime" {
1719
1731
  }
1720
1732
  /**
1721
1733
  * A fragment of a functional program used to generate coherent noise, probably for purposes related to terrain generation. These can only be meaningfully written/modified during the data load phase. More detailed information is found on the {@link import("factorio:prototype").NamedNoiseExpression prototype docs}.
1722
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#NoiseExpression Online documentation}
1734
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#NoiseExpression Online documentation}
1723
1735
  */
1724
1736
  export interface NoiseExpression {
1725
1737
  /**
@@ -1811,7 +1823,7 @@ declare module "factorio:runtime" {
1811
1823
  * - `"very-big"`: equivalent to `2`.
1812
1824
  * - `"very-good"`: equivalent to `2`.
1813
1825
  * @remarks The map generation algorithm officially supports the range of values the in-game map generation screen shows (specifically `0` and values from `1/6` to `6`). Values outside this range are not guaranteed to work as expected.
1814
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#MapGenSize Online documentation}
1826
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#MapGenSize Online documentation}
1815
1827
  */
1816
1828
  export type MapGenSize =
1817
1829
  | float
@@ -1833,7 +1845,7 @@ declare module "factorio:runtime" {
1833
1845
  | "very-good"
1834
1846
  /**
1835
1847
  * @see AutoplaceControlWrite
1836
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#AutoplaceControl Online documentation}
1848
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#AutoplaceControl Online documentation}
1837
1849
  */
1838
1850
  export interface AutoplaceControl {
1839
1851
  /**
@@ -1851,7 +1863,7 @@ declare module "factorio:runtime" {
1851
1863
  }
1852
1864
  /**
1853
1865
  * Write form of {@link AutoplaceControl}, where table-or-array concepts are allowed to take an array form.
1854
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#AutoplaceControl Online documentation}
1866
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#AutoplaceControl Online documentation}
1855
1867
  */
1856
1868
  export interface AutoplaceControlWrite {
1857
1869
  /**
@@ -1869,7 +1881,7 @@ declare module "factorio:runtime" {
1869
1881
  }
1870
1882
  /**
1871
1883
  * @see AutoplaceSettingsWrite
1872
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#AutoplaceSettings Online documentation}
1884
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#AutoplaceSettings Online documentation}
1873
1885
  */
1874
1886
  export interface AutoplaceSettings {
1875
1887
  /**
@@ -1880,7 +1892,7 @@ declare module "factorio:runtime" {
1880
1892
  }
1881
1893
  /**
1882
1894
  * Write form of {@link AutoplaceSettings}, where table-or-array concepts are allowed to take an array form.
1883
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#AutoplaceSettings Online documentation}
1895
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#AutoplaceSettings Online documentation}
1884
1896
  */
1885
1897
  export interface AutoplaceSettingsWrite {
1886
1898
  /**
@@ -1891,7 +1903,7 @@ declare module "factorio:runtime" {
1891
1903
  }
1892
1904
  /**
1893
1905
  * @see CliffPlacementSettingsWrite
1894
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#CliffPlacementSettings Online documentation}
1906
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#CliffPlacementSettings Online documentation}
1895
1907
  */
1896
1908
  export interface CliffPlacementSettings {
1897
1909
  /**
@@ -1913,7 +1925,7 @@ declare module "factorio:runtime" {
1913
1925
  }
1914
1926
  /**
1915
1927
  * Write form of {@link CliffPlacementSettings}, where table-or-array concepts are allowed to take an array form.
1916
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#CliffPlacementSettings Online documentation}
1928
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#CliffPlacementSettings Online documentation}
1917
1929
  */
1918
1930
  export interface CliffPlacementSettingsWrite {
1919
1931
  /**
@@ -1946,7 +1958,7 @@ declare module "factorio:runtime" {
1946
1958
  * local mgs = surface.map_gen_settings
1947
1959
  * mgs.property_expression_names["tile:deepwater:probability"] = -1000
1948
1960
  * surface.map_gen_settings = mgs
1949
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#MapGenSettings Online documentation}
1961
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#MapGenSettings Online documentation}
1950
1962
  */
1951
1963
  export interface MapGenSettings {
1952
1964
  /**
@@ -2016,7 +2028,7 @@ declare module "factorio:runtime" {
2016
2028
  }
2017
2029
  /**
2018
2030
  * Write form of {@link MapGenSettings}, where table-or-array concepts are allowed to take an array form.
2019
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#MapGenSettings Online documentation}
2031
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#MapGenSettings Online documentation}
2020
2032
  */
2021
2033
  export interface MapGenSettingsWrite {
2022
2034
  /**
@@ -2114,7 +2126,7 @@ declare module "factorio:runtime" {
2114
2126
  }
2115
2127
  /**
2116
2128
  * An actual signal transmitted by the network.
2117
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#Signal Online documentation}
2129
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#Signal Online documentation}
2118
2130
  */
2119
2131
  export interface Signal {
2120
2132
  /**
@@ -2138,7 +2150,7 @@ declare module "factorio:runtime" {
2138
2150
  }
2139
2151
  /**
2140
2152
  * A single filter used by an infinity-filters instance.
2141
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#InfinityInventoryFilter Online documentation}
2153
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#InfinityInventoryFilter Online documentation}
2142
2154
  */
2143
2155
  export interface InfinityInventoryFilter {
2144
2156
  /**
@@ -2160,7 +2172,7 @@ declare module "factorio:runtime" {
2160
2172
  }
2161
2173
  /**
2162
2174
  * A single filter used by an infinity-pipe type entity.
2163
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#InfinityPipeFilter Online documentation}
2175
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#InfinityPipeFilter Online documentation}
2164
2176
  */
2165
2177
  export interface InfinityPipeFilter {
2166
2178
  /**
@@ -2214,7 +2226,7 @@ declare module "factorio:runtime" {
2214
2226
  }
2215
2227
  /**
2216
2228
  * The settings used by a heat-interface type entity.
2217
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#HeatSetting Online documentation}
2229
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#HeatSetting Online documentation}
2218
2230
  */
2219
2231
  export interface HeatSetting {
2220
2232
  /**
@@ -2232,7 +2244,7 @@ declare module "factorio:runtime" {
2232
2244
  }
2233
2245
  /**
2234
2246
  * A definition of a fluidbox connection point.
2235
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#FluidBoxConnection Online documentation}
2247
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#FluidBoxConnection Online documentation}
2236
2248
  */
2237
2249
  export interface FluidBoxConnection {
2238
2250
  /**
@@ -2250,7 +2262,7 @@ declare module "factorio:runtime" {
2250
2262
  }
2251
2263
  /**
2252
2264
  * A single pipe connection for a given fluidbox.
2253
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#PipeConnection Online documentation}
2265
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#PipeConnection Online documentation}
2254
2266
  */
2255
2267
  export interface PipeConnection {
2256
2268
  /**
@@ -2336,14 +2348,14 @@ declare module "factorio:runtime" {
2336
2348
  * - `"≠"`: "not equal to"
2337
2349
  * - `"!="`: "not equal to"
2338
2350
  * @remarks While the API accepts both versions for `"less/greater than or equal to"` and `"not equal"`, it'll always return `"≥"`, `"≤"` or `"≠"` respectively when reading them back.
2339
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#ComparatorString Online documentation}
2351
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#ComparatorString Online documentation}
2340
2352
  */
2341
2353
  export type ComparatorString = "=" | ">" | "<" | "≥" | ">=" | "≤" | "<=" | "≠" | "!="
2342
2354
  /** @see ComparatorString */
2343
2355
  export type ComparatorStringRead = "=" | ">" | "<" | "≥" | "≤" | "≠"
2344
2356
  /**
2345
2357
  * @see DeciderCombinatorParametersWrite
2346
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#DeciderCombinatorParameters Online documentation}
2358
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#DeciderCombinatorParameters Online documentation}
2347
2359
  */
2348
2360
  export interface DeciderCombinatorParameters {
2349
2361
  /**
@@ -2373,7 +2385,7 @@ declare module "factorio:runtime" {
2373
2385
  }
2374
2386
  /**
2375
2387
  * Write form of {@link DeciderCombinatorParameters}, where table-or-array concepts are allowed to take an array form.
2376
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#DeciderCombinatorParameters Online documentation}
2388
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#DeciderCombinatorParameters Online documentation}
2377
2389
  */
2378
2390
  export interface DeciderCombinatorParametersWrite {
2379
2391
  /**
@@ -2407,7 +2419,7 @@ declare module "factorio:runtime" {
2407
2419
  }
2408
2420
  /**
2409
2421
  * @see CircuitConditionWrite
2410
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#CircuitCondition Online documentation}
2422
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#CircuitCondition Online documentation}
2411
2423
  */
2412
2424
  export interface CircuitCondition {
2413
2425
  /**
@@ -2429,7 +2441,7 @@ declare module "factorio:runtime" {
2429
2441
  }
2430
2442
  /**
2431
2443
  * Write form of {@link CircuitCondition}, where table-or-array concepts are allowed to take an array form.
2432
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#CircuitCondition Online documentation}
2444
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#CircuitCondition Online documentation}
2433
2445
  */
2434
2446
  export interface CircuitConditionWrite {
2435
2447
  /**
@@ -2451,7 +2463,7 @@ declare module "factorio:runtime" {
2451
2463
  }
2452
2464
  /**
2453
2465
  * @see CircuitConditionDefinitionWrite
2454
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#CircuitConditionDefinition Online documentation}
2466
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#CircuitConditionDefinition Online documentation}
2455
2467
  */
2456
2468
  export interface CircuitConditionDefinition {
2457
2469
  readonly condition: CircuitCondition
@@ -2462,7 +2474,7 @@ declare module "factorio:runtime" {
2462
2474
  }
2463
2475
  /**
2464
2476
  * Write form of {@link CircuitConditionDefinition}, where table-or-array concepts are allowed to take an array form.
2465
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#CircuitConditionDefinition Online documentation}
2477
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#CircuitConditionDefinition Online documentation}
2466
2478
  */
2467
2479
  export interface CircuitConditionDefinitionWrite {
2468
2480
  readonly condition: CircuitConditionWrite
@@ -2778,7 +2790,7 @@ declare module "factorio:runtime" {
2778
2790
  * - {@link defines.command.stop}: {@link StopCommand}
2779
2791
  * - {@link defines.command.flee}: {@link FleeCommand}
2780
2792
  * - {@link defines.command.build_base}: {@link BuildBaseCommand}
2781
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#Command Online documentation}
2793
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#Command Online documentation}
2782
2794
  */
2783
2795
  export type Command =
2784
2796
  | AttackCommand
@@ -2792,7 +2804,7 @@ declare module "factorio:runtime" {
2792
2804
  | BuildBaseCommand
2793
2805
  /**
2794
2806
  * Write form of {@link Command}, where table-or-array concepts are allowed to take an array form.
2795
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#Command Online documentation}
2807
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#Command Online documentation}
2796
2808
  */
2797
2809
  export type CommandWrite =
2798
2810
  | AttackCommand
@@ -2888,7 +2900,7 @@ declare module "factorio:runtime" {
2888
2900
  * {name="copper-plate", count=47}
2889
2901
  * @example These are both full stacks of iron plates (for iron-plate, a full stack is 100 plates):
2890
2902
  * "iron-plate"
2891
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#SimpleItemStack Online documentation}
2903
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#SimpleItemStack Online documentation}
2892
2904
  */
2893
2905
  export type SimpleItemStack = string | ItemStackDefinition
2894
2906
  /**
@@ -2898,7 +2910,7 @@ declare module "factorio:runtime" {
2898
2910
  * - `string`: The fluid name.
2899
2911
  * - {@link LuaFluidPrototype}: The fluid prototype.
2900
2912
  * - {@link Fluid}: The fluid.
2901
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#FluidIdentification Online documentation}
2913
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#FluidIdentification Online documentation}
2902
2914
  */
2903
2915
  export type FluidIdentification = string | LuaFluidPrototype | Fluid
2904
2916
  /**
@@ -2908,7 +2920,7 @@ declare module "factorio:runtime" {
2908
2920
  * - ForceIndex: The force index.
2909
2921
  * - `string`: The force name.
2910
2922
  * - {@link LuaForce}: A reference to {@link LuaForce} may be passed directly.
2911
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#ForceIdentification Online documentation}
2923
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#ForceIdentification Online documentation}
2912
2924
  */
2913
2925
  export type ForceIdentification = ForceIndex | string | LuaForce
2914
2926
  /**
@@ -2918,7 +2930,7 @@ declare module "factorio:runtime" {
2918
2930
  * - `string`: The technology name.
2919
2931
  * - {@link LuaTechnology}: A reference to {@link LuaTechnology} may be passed directly.
2920
2932
  * - {@link LuaTechnologyPrototype}: A reference to {@link LuaTechnologyPrototype} may be passed directly.
2921
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#TechnologyIdentification Online documentation}
2933
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#TechnologyIdentification Online documentation}
2922
2934
  */
2923
2935
  export type TechnologyIdentification = string | LuaTechnology | LuaTechnologyPrototype
2924
2936
  /**
@@ -2928,7 +2940,7 @@ declare module "factorio:runtime" {
2928
2940
  * - SurfaceIndex: It will be the index of the surface. `nauvis` has index `1`, the first surface-created surface will have index `2` and so on.
2929
2941
  * - `string`: It will be the surface name. E.g. `"nauvis"`.
2930
2942
  * - {@link LuaSurface}: A reference to {@link LuaSurface} may be passed directly.
2931
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#SurfaceIdentification Online documentation}
2943
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#SurfaceIdentification Online documentation}
2932
2944
  */
2933
2945
  export type SurfaceIdentification = SurfaceIndex | string | LuaSurface
2934
2946
  /**
@@ -2938,7 +2950,7 @@ declare module "factorio:runtime" {
2938
2950
  * - PlayerIndex: The player index.
2939
2951
  * - `string`: The player name.
2940
2952
  * - {@link LuaPlayer}: A reference to {@link LuaPlayer} may be passed directly.
2941
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#PlayerIdentification Online documentation}
2953
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#PlayerIdentification Online documentation}
2942
2954
  */
2943
2955
  export type PlayerIdentification = PlayerIndex | string | LuaPlayer
2944
2956
  /**
@@ -2947,7 +2959,7 @@ declare module "factorio:runtime" {
2947
2959
  * ## Union members
2948
2960
  * - {@link SimpleItemStack}
2949
2961
  * - {@link LuaItemStack}
2950
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#ItemStackIdentification Online documentation}
2962
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#ItemStackIdentification Online documentation}
2951
2963
  */
2952
2964
  export type ItemStackIdentification = SimpleItemStack | LuaItemStack
2953
2965
  /**
@@ -2957,7 +2969,7 @@ declare module "factorio:runtime" {
2957
2969
  * - {@link LuaEntity}: The entity.
2958
2970
  * - {@link LuaEntityPrototype}: The entity prototype.
2959
2971
  * - `string`: The prototype name.
2960
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#EntityPrototypeIdentification Online documentation}
2972
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#EntityPrototypeIdentification Online documentation}
2961
2973
  */
2962
2974
  export type EntityPrototypeIdentification = LuaEntity | LuaEntityPrototype | string
2963
2975
  /**
@@ -2967,12 +2979,12 @@ declare module "factorio:runtime" {
2967
2979
  * - {@link LuaItemStack}: The item.
2968
2980
  * - {@link LuaItemPrototype}: The item prototype.
2969
2981
  * - `string`: The prototype name.
2970
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#ItemPrototypeIdentification Online documentation}
2982
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#ItemPrototypeIdentification Online documentation}
2971
2983
  */
2972
2984
  export type ItemPrototypeIdentification = LuaItemStack | LuaItemPrototype | string
2973
2985
  /**
2974
2986
  * @see WaitConditionWrite
2975
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#WaitCondition Online documentation}
2987
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#WaitCondition Online documentation}
2976
2988
  */
2977
2989
  export interface WaitCondition {
2978
2990
  /**
@@ -3004,7 +3016,7 @@ declare module "factorio:runtime" {
3004
3016
  }
3005
3017
  /**
3006
3018
  * Write form of {@link WaitCondition}, where table-or-array concepts are allowed to take an array form.
3007
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#WaitCondition Online documentation}
3019
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#WaitCondition Online documentation}
3008
3020
  */
3009
3021
  export interface WaitConditionWrite {
3010
3022
  /**
@@ -3036,7 +3048,7 @@ declare module "factorio:runtime" {
3036
3048
  }
3037
3049
  /**
3038
3050
  * @see TrainScheduleRecordWrite
3039
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#TrainScheduleRecord Online documentation}
3051
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#TrainScheduleRecord Online documentation}
3040
3052
  */
3041
3053
  export interface TrainScheduleRecord {
3042
3054
  /**
@@ -3059,7 +3071,7 @@ declare module "factorio:runtime" {
3059
3071
  }
3060
3072
  /**
3061
3073
  * Write form of {@link TrainScheduleRecord}, where table-or-array concepts are allowed to take an array form.
3062
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#TrainScheduleRecord Online documentation}
3074
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#TrainScheduleRecord Online documentation}
3063
3075
  */
3064
3076
  export interface TrainScheduleRecordWrite {
3065
3077
  /**
@@ -3082,7 +3094,7 @@ declare module "factorio:runtime" {
3082
3094
  }
3083
3095
  /**
3084
3096
  * @see TrainScheduleWrite
3085
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#TrainSchedule Online documentation}
3097
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#TrainSchedule Online documentation}
3086
3098
  */
3087
3099
  export interface TrainSchedule {
3088
3100
  /**
@@ -3093,7 +3105,7 @@ declare module "factorio:runtime" {
3093
3105
  }
3094
3106
  /**
3095
3107
  * Write form of {@link TrainSchedule}, where table-or-array concepts are allowed to take an array form.
3096
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#TrainSchedule Online documentation}
3108
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#TrainSchedule Online documentation}
3097
3109
  */
3098
3110
  export interface TrainScheduleWrite {
3099
3111
  /**
@@ -3172,7 +3184,7 @@ declare module "factorio:runtime" {
3172
3184
  * - `"position"`: {@link PositionGuiArrowSpecification}
3173
3185
  * - `"crafting_queue"`: {@link CraftingQueueGuiArrowSpecification}
3174
3186
  * - `"item_stack"`: {@link ItemStackGuiArrowSpecification}
3175
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#GuiArrowSpecification Online documentation}
3187
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#GuiArrowSpecification Online documentation}
3176
3188
  */
3177
3189
  export type GuiArrowSpecification =
3178
3190
  | EntityGuiArrowSpecification
@@ -3247,7 +3259,7 @@ declare module "factorio:runtime" {
3247
3259
  * - `"equipment"`
3248
3260
  * - `"file"` - path to an image file located inside the current scenario. This file is not preloaded so it will be slower; for frequently used sprites, it is better to define sprite prototype and use it instead.
3249
3261
  * - `"utility"` - sprite defined in the utility-sprites object, these are the pictures used by the game internally for the UI.
3250
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#SpritePath Online documentation}
3262
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#SpritePath Online documentation}
3251
3263
  */
3252
3264
  export type SpritePath =
3253
3265
  | (string & {
@@ -3297,7 +3309,7 @@ declare module "factorio:runtime" {
3297
3309
  * - `"entity-rotated"` - Uses {@link import("factorio:prototype").EntityPrototype#rotated_sound EntityPrototype::rotated_sound}
3298
3310
  * - `"entity-open"` - Uses {@link import("factorio:prototype").EntityPrototype#open_sound Entity::open_sound}
3299
3311
  * - `"entity-close"` - Uses {@link import("factorio:prototype").EntityPrototype#close_sound Entity::close_sound}
3300
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#SoundPath Online documentation}
3312
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#SoundPath Online documentation}
3301
3313
  */
3302
3314
  export type SoundPath =
3303
3315
  | (string & {
@@ -3316,7 +3328,7 @@ declare module "factorio:runtime" {
3316
3328
  * speed={bonus=-0.15},
3317
3329
  * productivity={bonus=0.06},
3318
3330
  * pollution={bonus=0.075}}
3319
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#ModuleEffects Online documentation}
3331
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#ModuleEffects Online documentation}
3320
3332
  */
3321
3333
  export interface ModuleEffects {
3322
3334
  readonly consumption?: ModuleEffectValue
@@ -3356,7 +3368,7 @@ declare module "factorio:runtime" {
3356
3368
  * - `"not-upgradable"`: Prevents the entity from being selected by the upgrade planner.
3357
3369
  * - `"not-in-kill-statistics"`: Prevents the entity from being shown in the kill statistics.
3358
3370
  * - `"not-in-made-in"`: Prevents the entity from being shown in the "made in" list in recipe tooltips.
3359
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#EntityPrototypeFlags Online documentation}
3371
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#EntityPrototypeFlags Online documentation}
3360
3372
  */
3361
3373
  export interface EntityPrototypeFlags {
3362
3374
  /**
@@ -3478,7 +3490,7 @@ declare module "factorio:runtime" {
3478
3490
  * - `"mod-openable"`: Allows the item to be opened by the player, firing the `on_mod_item_opened` event. Only has an effect for selection tool items.
3479
3491
  * - `"only-in-cursor"`: Makes it so the item is deleted when clearing the cursor, instead of being put into the player's inventory. The copy-paste tools use this by default, for example.
3480
3492
  * - `"spawnable"`: Allows the item to be spawned by a quickbar shortcut or custom input.
3481
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#ItemPrototypeFlags Online documentation}
3493
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#ItemPrototypeFlags Online documentation}
3482
3494
  */
3483
3495
  export interface ItemPrototypeFlags {
3484
3496
  /**
@@ -3545,7 +3557,7 @@ declare module "factorio:runtime" {
3545
3557
  * - `"rail-layer"`
3546
3558
  * - `"transport-belt-layer"`
3547
3559
  * - `"not-setup"`
3548
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#CollisionMaskLayer Online documentation}
3560
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#CollisionMaskLayer Online documentation}
3549
3561
  */
3550
3562
  export type CollisionMaskLayer =
3551
3563
  | "ground-tile"
@@ -3564,7 +3576,7 @@ declare module "factorio:runtime" {
3564
3576
  | `layer-${bigint}`
3565
3577
  /**
3566
3578
  * A set of flags. Active flags are in the dictionary as `true`, while inactive flags aren't present at all.
3567
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#CollisionMask Online documentation}
3579
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#CollisionMask Online documentation}
3568
3580
  */
3569
3581
  export type CollisionMask = {
3570
3582
  readonly [T in CollisionMaskLayer]?: true
@@ -3577,7 +3589,7 @@ declare module "factorio:runtime" {
3577
3589
  * - `"not-colliding-with-itself"`: Any two entities that both have this option enabled on their prototype and have an identical collision mask layers list will not collide. Other collision mask options are not included in the identical layer list check. This does mean that two different prototypes with the same collision mask layers and this option enabled will not collide.
3578
3590
  * - `"consider-tile-transitions"`: Uses the prototypes position rather than its collision box when doing collision checks with tile prototypes. Allows the prototype to overlap colliding tiles up until its center point. This is only respected for character movement and cars driven by players.
3579
3591
  * - `"colliding-with-tiles-only"`: Any prototype with this collision option will only be checked for collision with other prototype's collision masks if they are a tile.
3580
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#CollisionMaskWithFlags Online documentation}
3592
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#CollisionMaskWithFlags Online documentation}
3581
3593
  */
3582
3594
  export type CollisionMaskWithFlags = {
3583
3595
  /**
@@ -3597,7 +3609,7 @@ declare module "factorio:runtime" {
3597
3609
  }
3598
3610
  /**
3599
3611
  * A set of trigger target masks.
3600
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#TriggerTargetMask Online documentation}
3612
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#TriggerTargetMask Online documentation}
3601
3613
  */
3602
3614
  export type TriggerTargetMask = Record<string, boolean>
3603
3615
  export interface TriggerEffectItem {
@@ -3786,7 +3798,7 @@ declare module "factorio:runtime" {
3786
3798
  * Other attributes may be specified depending on `type`:
3787
3799
  * - `"projectile"`: {@link ProjectileAttackParameters}
3788
3800
  * - `"stream"`: {@link StreamAttackParameters}
3789
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#AttackParameters Online documentation}
3801
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#AttackParameters Online documentation}
3790
3802
  */
3791
3803
  export type AttackParameters = ProjectileAttackParameters | StreamAttackParameters | OtherAttackParameters
3792
3804
  export interface BaseCapsuleAction {
@@ -3849,7 +3861,7 @@ declare module "factorio:runtime" {
3849
3861
  * - `"use-on-self"`: {@link UseOnSelfCapsuleAction}
3850
3862
  * - `"artillery-remote"`: {@link ArtilleryRemoteCapsuleAction}
3851
3863
  * - `"destroy-cliffs"`: {@link DestroyCliffsCapsuleAction}
3852
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#CapsuleAction Online documentation}
3864
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#CapsuleAction Online documentation}
3853
3865
  */
3854
3866
  export type CapsuleAction =
3855
3867
  | ThrowCapsuleAction
@@ -3885,7 +3897,7 @@ declare module "factorio:runtime" {
3885
3897
  * - `"avoid-rolling-stock"`: Selects entities that are not `rolling-stock`s.
3886
3898
  * - `"entity-ghost"`: Selects entities that are `entity-ghost`s.
3887
3899
  * - `"tile-ghost"`: Selects entities that are `tile-ghost`s.
3888
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#SelectionModeFlags Online documentation}
3900
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#SelectionModeFlags Online documentation}
3889
3901
  */
3890
3902
  export interface SelectionModeFlags {
3891
3903
  /**
@@ -4010,12 +4022,12 @@ declare module "factorio:runtime" {
4010
4022
  }
4011
4023
  /**
4012
4024
  * Any basic type (string, number, boolean) or table.
4013
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#AnyBasic Online documentation}
4025
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#AnyBasic Online documentation}
4014
4026
  */
4015
4027
  export type AnyBasic = string | boolean | number | table
4016
4028
  /**
4017
4029
  * Any basic type (string, number, boolean), table, or LuaObject.
4018
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#Any Online documentation}
4030
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#Any Online documentation}
4019
4031
  */
4020
4032
  export type Any = string | boolean | number | table | LuaObject
4021
4033
  export interface ProgrammableSpeakerParameters {
@@ -4053,7 +4065,7 @@ declare module "factorio:runtime" {
4053
4065
  * - `"top-right"`
4054
4066
  * - `"right"`: The same as `"middle-right"`
4055
4067
  * - `"bottom-right"`
4056
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#Alignment Online documentation}
4068
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#Alignment Online documentation}
4057
4069
  */
4058
4070
  export type Alignment =
4059
4071
  | "top-left"
@@ -4068,8 +4080,8 @@ declare module "factorio:runtime" {
4068
4080
  | "right"
4069
4081
  | "bottom-right"
4070
4082
  /**
4071
- * Information about the event that has been raised. The table can also contain other fields depending on the type of event. See {@linkplain https://lua-api.factorio.com/1.1.94/events.html the list of Factorio events} for more information on these.
4072
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#EventData Online documentation}
4083
+ * Information about the event that has been raised. The table can also contain other fields depending on the type of event. See {@linkplain https://lua-api.factorio.com/1.1.95/events.html the list of Factorio events} for more information on these.
4084
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#EventData Online documentation}
4073
4085
  */
4074
4086
  export interface EventData {
4075
4087
  /**
@@ -4179,7 +4191,7 @@ declare module "factorio:runtime" {
4179
4191
  * - `"button-7"`
4180
4192
  * - `"button-8"`
4181
4193
  * - `"button-9"`
4182
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#MouseButtonFlags Online documentation}
4194
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#MouseButtonFlags Online documentation}
4183
4195
  */
4184
4196
  export interface MouseButtonFlags {
4185
4197
  readonly left?: true
@@ -4204,7 +4216,7 @@ declare module "factorio:runtime" {
4204
4216
  * - `"train-visualization"`: White box.
4205
4217
  * - `"logistics"`: Light blue box.
4206
4218
  * - `"blueprint-snap-rectangle"`: Green box.
4207
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#CursorBoxRenderType Online documentation}
4219
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#CursorBoxRenderType Online documentation}
4208
4220
  */
4209
4221
  export type CursorBoxRenderType =
4210
4222
  | "entity"
@@ -4224,7 +4236,7 @@ declare module "factorio:runtime" {
4224
4236
  * - `"not-friend"`: Forces which are not friends pass.
4225
4237
  * - `"same"`: The same force pass.
4226
4238
  * - `"not-same"`: The non-same forces pass.
4227
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#ForceCondition Online documentation}
4239
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#ForceCondition Online documentation}
4228
4240
  */
4229
4241
  export type ForceCondition = "all" | "enemy" | "ally" | "friend" | "not-friend" | "same" | "not-same"
4230
4242
  /**
@@ -4275,7 +4287,7 @@ declare module "factorio:runtime" {
4275
4287
  * - `"collision-selection-box"`: 189
4276
4288
  * - `"arrow"`: 190
4277
4289
  * - `"cursor"`: 210
4278
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#RenderLayer Online documentation}
4290
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#RenderLayer Online documentation}
4279
4291
  */
4280
4292
  export type RenderLayer =
4281
4293
  | `${bigint}`
@@ -4341,7 +4353,7 @@ declare module "factorio:runtime" {
4341
4353
  * - `"walking"`
4342
4354
  * - `"alert"`
4343
4355
  * - `"wind"`
4344
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#SoundType Online documentation}
4356
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#SoundType Online documentation}
4345
4357
  */
4346
4358
  export type SoundType = "game-effect" | "gui-effect" | "ambient" | "environment" | "walking" | "alert" | "wind"
4347
4359
  /**
@@ -4371,7 +4383,7 @@ declare module "factorio:runtime" {
4371
4383
  * - `"tabbed-pane"`: A collection of `tab`s and their contents. Relevant event: {@link OnGuiSelectedTabChangedEvent on_gui_selected_tab_changed}
4372
4384
  * - `"tab"`: A tab for use in a `tabbed-pane`.
4373
4385
  * - `"switch"`: A switch with three possible states. Can have labels attached to either side. Relevant event: {@link OnGuiSwitchStateChangedEvent on_gui_switch_state_changed}
4374
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#GuiElementType Online documentation}
4386
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#GuiElementType Online documentation}
4375
4387
  */
4376
4388
  export type GuiElementType =
4377
4389
  | "button"
@@ -4409,7 +4421,7 @@ declare module "factorio:runtime" {
4409
4421
  * - `"position"`
4410
4422
  * - `"crafting_queue"`
4411
4423
  * - `"item_stack"`
4412
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#GuiArrowType Online documentation}
4424
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#GuiArrowType Online documentation}
4413
4425
  */
4414
4426
  export type GuiArrowType =
4415
4427
  | "nowhere"
@@ -4435,7 +4447,7 @@ declare module "factorio:runtime" {
4435
4447
  * - TechnologyPrototypeFilter: for type `"technology"`
4436
4448
  * @see PrototypeFilterWrite
4437
4449
  * @remarks Filters are always used as an array of filters of a specific type. Every filter can only be used with its corresponding event, and different types of event filters can not be mixed.
4438
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#PrototypeFilter Online documentation}
4450
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#PrototypeFilter Online documentation}
4439
4451
  */
4440
4452
  export type PrototypeFilter = (
4441
4453
  | ItemPrototypeFilter
@@ -4450,7 +4462,7 @@ declare module "factorio:runtime" {
4450
4462
  )[]
4451
4463
  /**
4452
4464
  * Write form of {@link PrototypeFilter}, where table-or-array concepts are allowed to take an array form.
4453
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#PrototypeFilter Online documentation}
4465
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#PrototypeFilter Online documentation}
4454
4466
  */
4455
4467
  export type PrototypeFilterWrite = readonly (
4456
4468
  | ItemPrototypeFilterWrite
@@ -4796,7 +4808,7 @@ declare module "factorio:runtime" {
4796
4808
  * - `"fuel-acceleration-multiplier"`: {@link FuelAccelerationMultiplierItemPrototypeFilter}
4797
4809
  * - `"fuel-top-speed-multiplier"`: {@link FuelTopSpeedMultiplierItemPrototypeFilter}
4798
4810
  * - `"fuel-emissions-multiplier"`: {@link FuelEmissionsMultiplierItemPrototypeFilter}
4799
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#ItemPrototypeFilter Online documentation}
4811
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#ItemPrototypeFilter Online documentation}
4800
4812
  */
4801
4813
  export type ItemPrototypeFilter =
4802
4814
  | PlaceResultItemPrototypeFilter
@@ -4818,7 +4830,7 @@ declare module "factorio:runtime" {
4818
4830
  | OtherItemPrototypeFilter
4819
4831
  /**
4820
4832
  * Write form of {@link ItemPrototypeFilter}, where table-or-array concepts are allowed to take an array form.
4821
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#ItemPrototypeFilter Online documentation}
4833
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#ItemPrototypeFilter Online documentation}
4822
4834
  */
4823
4835
  export type ItemPrototypeFilterWrite =
4824
4836
  | PlaceResultItemPrototypeFilterWrite
@@ -4894,7 +4906,7 @@ declare module "factorio:runtime" {
4894
4906
  * - `"type"`: {@link TypeModSettingPrototypeFilter}
4895
4907
  * - `"mod"`: {@link ModModSettingPrototypeFilter}
4896
4908
  * - `"setting-type"`: {@link SettingTypeModSettingPrototypeFilter}
4897
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#ModSettingPrototypeFilter Online documentation}
4909
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#ModSettingPrototypeFilter Online documentation}
4898
4910
  */
4899
4911
  export type ModSettingPrototypeFilter =
4900
4912
  | TypeModSettingPrototypeFilter
@@ -5022,7 +5034,7 @@ declare module "factorio:runtime" {
5022
5034
  * - `"level"`: {@link LevelTechnologyPrototypeFilter}
5023
5035
  * - `"max-level"`: {@link MaxLevelTechnologyPrototypeFilter}
5024
5036
  * - `"time"`: {@link TimeTechnologyPrototypeFilter}
5025
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#TechnologyPrototypeFilter Online documentation}
5037
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#TechnologyPrototypeFilter Online documentation}
5026
5038
  */
5027
5039
  export type TechnologyPrototypeFilter =
5028
5040
  | ResearchUnitIngredientTechnologyPrototypeFilter
@@ -5033,7 +5045,7 @@ declare module "factorio:runtime" {
5033
5045
  | OtherTechnologyPrototypeFilter
5034
5046
  /**
5035
5047
  * Write form of {@link TechnologyPrototypeFilter}, where table-or-array concepts are allowed to take an array form.
5036
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#TechnologyPrototypeFilter Online documentation}
5048
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#TechnologyPrototypeFilter Online documentation}
5037
5049
  */
5038
5050
  export type TechnologyPrototypeFilterWrite =
5039
5051
  | ResearchUnitIngredientTechnologyPrototypeFilter
@@ -5083,7 +5095,7 @@ declare module "factorio:runtime" {
5083
5095
  *
5084
5096
  * Other attributes may be specified depending on `filter`:
5085
5097
  * - `"collision-mask"`: {@link CollisionMaskDecorativePrototypeFilter}
5086
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#DecorativePrototypeFilter Online documentation}
5098
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#DecorativePrototypeFilter Online documentation}
5087
5099
  */
5088
5100
  export type DecorativePrototypeFilter = CollisionMaskDecorativePrototypeFilter | OtherDecorativePrototypeFilter
5089
5101
  /**
@@ -5126,7 +5138,7 @@ declare module "factorio:runtime" {
5126
5138
  *
5127
5139
  * Other attributes may be specified depending on `filter`:
5128
5140
  * - `"type"`: {@link TypeAchievementPrototypeFilter}
5129
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#AchievementPrototypeFilter Online documentation}
5141
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#AchievementPrototypeFilter Online documentation}
5130
5142
  */
5131
5143
  export type AchievementPrototypeFilter = TypeAchievementPrototypeFilter | OtherAchievementPrototypeFilter
5132
5144
  /**
@@ -5311,7 +5323,7 @@ declare module "factorio:runtime" {
5311
5323
  * - `"fuel-value"`: {@link FuelValueFluidPrototypeFilter}
5312
5324
  * - `"emissions-multiplier"`: {@link EmissionsMultiplierFluidPrototypeFilter}
5313
5325
  * - `"gas-temperature"`: {@link GasTemperatureFluidPrototypeFilter}
5314
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#FluidPrototypeFilter Online documentation}
5326
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#FluidPrototypeFilter Online documentation}
5315
5327
  */
5316
5328
  export type FluidPrototypeFilter =
5317
5329
  | NameFluidPrototypeFilter
@@ -5325,7 +5337,7 @@ declare module "factorio:runtime" {
5325
5337
  | OtherFluidPrototypeFilter
5326
5338
  /**
5327
5339
  * Write form of {@link FluidPrototypeFilter}, where table-or-array concepts are allowed to take an array form.
5328
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#FluidPrototypeFilter Online documentation}
5340
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#FluidPrototypeFilter Online documentation}
5329
5341
  */
5330
5342
  export type FluidPrototypeFilterWrite =
5331
5343
  | NameFluidPrototypeFilter
@@ -5377,7 +5389,7 @@ declare module "factorio:runtime" {
5377
5389
  *
5378
5390
  * Other attributes may be specified depending on `filter`:
5379
5391
  * - `"type"`: {@link TypeEquipmentPrototypeFilter}
5380
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#EquipmentPrototypeFilter Online documentation}
5392
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#EquipmentPrototypeFilter Online documentation}
5381
5393
  */
5382
5394
  export type EquipmentPrototypeFilter = TypeEquipmentPrototypeFilter | OtherEquipmentPrototypeFilter
5383
5395
  /**
@@ -5510,7 +5522,7 @@ declare module "factorio:runtime" {
5510
5522
  * - `"vehicle-friction-modifier"`: {@link VehicleFrictionModifierTilePrototypeFilter}
5511
5523
  * - `"decorative-removal-probability"`: {@link DecorativeRemovalProbabilityTilePrototypeFilter}
5512
5524
  * - `"emissions"`: {@link EmissionsTilePrototypeFilter}
5513
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#TilePrototypeFilter Online documentation}
5525
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#TilePrototypeFilter Online documentation}
5514
5526
  */
5515
5527
  export type TilePrototypeFilter =
5516
5528
  | CollisionMaskTilePrototypeFilter
@@ -5521,7 +5533,7 @@ declare module "factorio:runtime" {
5521
5533
  | OtherTilePrototypeFilter
5522
5534
  /**
5523
5535
  * Write form of {@link TilePrototypeFilter}, where table-or-array concepts are allowed to take an array form.
5524
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#TilePrototypeFilter Online documentation}
5536
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#TilePrototypeFilter Online documentation}
5525
5537
  */
5526
5538
  export type TilePrototypeFilterWrite =
5527
5539
  | CollisionMaskTilePrototypeFilter
@@ -5785,7 +5797,7 @@ declare module "factorio:runtime" {
5785
5797
  * - `"emissions-multiplier"`: {@link EmissionsMultiplierRecipePrototypeFilter}
5786
5798
  * - `"request-paste-multiplier"`: {@link RequestPasteMultiplierRecipePrototypeFilter}
5787
5799
  * - `"overload-multiplier"`: {@link OverloadMultiplierRecipePrototypeFilter}
5788
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#RecipePrototypeFilter Online documentation}
5800
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#RecipePrototypeFilter Online documentation}
5789
5801
  */
5790
5802
  export type RecipePrototypeFilter =
5791
5803
  | HasIngredientItemRecipePrototypeFilter
@@ -5801,7 +5813,7 @@ declare module "factorio:runtime" {
5801
5813
  | OtherRecipePrototypeFilter
5802
5814
  /**
5803
5815
  * Write form of {@link RecipePrototypeFilter}, where table-or-array concepts are allowed to take an array form.
5804
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#RecipePrototypeFilter Online documentation}
5816
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#RecipePrototypeFilter Online documentation}
5805
5817
  */
5806
5818
  export type RecipePrototypeFilterWrite =
5807
5819
  | HasIngredientItemRecipePrototypeFilterWrite
@@ -6038,7 +6050,7 @@ declare module "factorio:runtime" {
6038
6050
  * - `"selection-priority"`: {@link SelectionPriorityEntityPrototypeFilter}
6039
6051
  * - `"emissions"`: {@link EmissionsEntityPrototypeFilter}
6040
6052
  * - `"crafting-category"`: {@link CraftingCategoryEntityPrototypeFilter}
6041
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#EntityPrototypeFilter Online documentation}
6053
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#EntityPrototypeFilter Online documentation}
6042
6054
  */
6043
6055
  export type EntityPrototypeFilter =
6044
6056
  | NameEntityPrototypeFilter
@@ -6052,7 +6064,7 @@ declare module "factorio:runtime" {
6052
6064
  | OtherEntityPrototypeFilter
6053
6065
  /**
6054
6066
  * Write form of {@link EntityPrototypeFilter}, where table-or-array concepts are allowed to take an array form.
6055
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#EntityPrototypeFilter Online documentation}
6067
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#EntityPrototypeFilter Online documentation}
6056
6068
  */
6057
6069
  export type EntityPrototypeFilterWrite =
6058
6070
  | NameEntityPrototypeFilter
@@ -6091,7 +6103,7 @@ declare module "factorio:runtime" {
6091
6103
  * - {@link LuaPlayerRepairedEntityEventFilter}
6092
6104
  * @see EventFilterWrite
6093
6105
  * @remarks Filters are always used as an array of filters of a specific type. Every filter can only be used with its corresponding event, and different types of event filters can not be mixed.
6094
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#EventFilter Online documentation}
6106
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#EventFilter Online documentation}
6095
6107
  */
6096
6108
  export type EventFilter = (
6097
6109
  | LuaEntityClonedEventFilter
@@ -6118,7 +6130,7 @@ declare module "factorio:runtime" {
6118
6130
  )[]
6119
6131
  /**
6120
6132
  * Write form of {@link EventFilter}, where table-or-array concepts are allowed to take an array form.
6121
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#EventFilter Online documentation}
6133
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#EventFilter Online documentation}
6122
6134
  */
6123
6135
  export type EventFilterWrite = readonly (
6124
6136
  | LuaEntityClonedEventFilter
@@ -6246,7 +6258,7 @@ declare module "factorio:runtime" {
6246
6258
  * - `"name"`: {@link NameScriptRaisedReviveEventFilter}
6247
6259
  * - `"ghost_type"`: {@link GhostTypeScriptRaisedReviveEventFilter}
6248
6260
  * - `"ghost_name"`: {@link GhostNameScriptRaisedReviveEventFilter}
6249
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#LuaScriptRaisedReviveEventFilter Online documentation}
6261
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#LuaScriptRaisedReviveEventFilter Online documentation}
6250
6262
  */
6251
6263
  export type LuaScriptRaisedReviveEventFilter =
6252
6264
  | TypeScriptRaisedReviveEventFilter
@@ -6353,7 +6365,7 @@ declare module "factorio:runtime" {
6353
6365
  * - `"name"`: {@link NameEntityDiedEventFilter}
6354
6366
  * - `"ghost_type"`: {@link GhostTypeEntityDiedEventFilter}
6355
6367
  * - `"ghost_name"`: {@link GhostNameEntityDiedEventFilter}
6356
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#LuaEntityDiedEventFilter Online documentation}
6368
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#LuaEntityDiedEventFilter Online documentation}
6357
6369
  */
6358
6370
  export type LuaEntityDiedEventFilter =
6359
6371
  | TypeEntityDiedEventFilter
@@ -6462,7 +6474,7 @@ declare module "factorio:runtime" {
6462
6474
  * - `"name"`: {@link NameEntityMarkedForDeconstructionEventFilter}
6463
6475
  * - `"ghost_type"`: {@link GhostTypeEntityMarkedForDeconstructionEventFilter}
6464
6476
  * - `"ghost_name"`: {@link GhostNameEntityMarkedForDeconstructionEventFilter}
6465
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#LuaEntityMarkedForDeconstructionEventFilter Online documentation}
6477
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#LuaEntityMarkedForDeconstructionEventFilter Online documentation}
6466
6478
  */
6467
6479
  export type LuaEntityMarkedForDeconstructionEventFilter =
6468
6480
  | TypeEntityMarkedForDeconstructionEventFilter
@@ -6569,7 +6581,7 @@ declare module "factorio:runtime" {
6569
6581
  * - `"name"`: {@link NamePreGhostDeconstructedEventFilter}
6570
6582
  * - `"ghost_type"`: {@link GhostTypePreGhostDeconstructedEventFilter}
6571
6583
  * - `"ghost_name"`: {@link GhostNamePreGhostDeconstructedEventFilter}
6572
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#LuaPreGhostDeconstructedEventFilter Online documentation}
6584
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#LuaPreGhostDeconstructedEventFilter Online documentation}
6573
6585
  */
6574
6586
  export type LuaPreGhostDeconstructedEventFilter =
6575
6587
  | TypePreGhostDeconstructedEventFilter
@@ -6676,7 +6688,7 @@ declare module "factorio:runtime" {
6676
6688
  * - `"name"`: {@link NameScriptRaisedDestroyEventFilter}
6677
6689
  * - `"ghost_type"`: {@link GhostTypeScriptRaisedDestroyEventFilter}
6678
6690
  * - `"ghost_name"`: {@link GhostNameScriptRaisedDestroyEventFilter}
6679
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#LuaScriptRaisedDestroyEventFilter Online documentation}
6691
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#LuaScriptRaisedDestroyEventFilter Online documentation}
6680
6692
  */
6681
6693
  export type LuaScriptRaisedDestroyEventFilter =
6682
6694
  | TypeScriptRaisedDestroyEventFilter
@@ -6783,7 +6795,7 @@ declare module "factorio:runtime" {
6783
6795
  * - `"name"`: {@link NameUpgradeCancelledEventFilter}
6784
6796
  * - `"ghost_type"`: {@link GhostTypeUpgradeCancelledEventFilter}
6785
6797
  * - `"ghost_name"`: {@link GhostNameUpgradeCancelledEventFilter}
6786
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#LuaUpgradeCancelledEventFilter Online documentation}
6798
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#LuaUpgradeCancelledEventFilter Online documentation}
6787
6799
  */
6788
6800
  export type LuaUpgradeCancelledEventFilter =
6789
6801
  | TypeUpgradeCancelledEventFilter
@@ -6890,7 +6902,7 @@ declare module "factorio:runtime" {
6890
6902
  * - `"name"`: {@link NamePlayerRepairedEntityEventFilter}
6891
6903
  * - `"ghost_type"`: {@link GhostTypePlayerRepairedEntityEventFilter}
6892
6904
  * - `"ghost_name"`: {@link GhostNamePlayerRepairedEntityEventFilter}
6893
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#LuaPlayerRepairedEntityEventFilter Online documentation}
6905
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#LuaPlayerRepairedEntityEventFilter Online documentation}
6894
6906
  */
6895
6907
  export type LuaPlayerRepairedEntityEventFilter =
6896
6908
  | TypePlayerRepairedEntityEventFilter
@@ -6997,7 +7009,7 @@ declare module "factorio:runtime" {
6997
7009
  * - `"name"`: {@link NameScriptRaisedTeleportedEventFilter}
6998
7010
  * - `"ghost_type"`: {@link GhostTypeScriptRaisedTeleportedEventFilter}
6999
7011
  * - `"ghost_name"`: {@link GhostNameScriptRaisedTeleportedEventFilter}
7000
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#LuaScriptRaisedTeleportedEventFilter Online documentation}
7012
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#LuaScriptRaisedTeleportedEventFilter Online documentation}
7001
7013
  */
7002
7014
  export type LuaScriptRaisedTeleportedEventFilter =
7003
7015
  | TypeScriptRaisedTeleportedEventFilter
@@ -7104,7 +7116,7 @@ declare module "factorio:runtime" {
7104
7116
  * - `"name"`: {@link NameEntityMarkedForUpgradeEventFilter}
7105
7117
  * - `"ghost_type"`: {@link GhostTypeEntityMarkedForUpgradeEventFilter}
7106
7118
  * - `"ghost_name"`: {@link GhostNameEntityMarkedForUpgradeEventFilter}
7107
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#LuaEntityMarkedForUpgradeEventFilter Online documentation}
7119
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#LuaEntityMarkedForUpgradeEventFilter Online documentation}
7108
7120
  */
7109
7121
  export type LuaEntityMarkedForUpgradeEventFilter =
7110
7122
  | TypeEntityMarkedForUpgradeEventFilter
@@ -7146,7 +7158,7 @@ declare module "factorio:runtime" {
7146
7158
  *
7147
7159
  * Other attributes may be specified depending on `filter`:
7148
7160
  * - `"type"`: {@link TypePostEntityDiedEventFilter}
7149
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#LuaPostEntityDiedEventFilter Online documentation}
7161
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#LuaPostEntityDiedEventFilter Online documentation}
7150
7162
  */
7151
7163
  export type LuaPostEntityDiedEventFilter = TypePostEntityDiedEventFilter
7152
7164
  /**
@@ -7248,7 +7260,7 @@ declare module "factorio:runtime" {
7248
7260
  * - `"name"`: {@link NamePreRobotMinedEntityEventFilter}
7249
7261
  * - `"ghost_type"`: {@link GhostTypePreRobotMinedEntityEventFilter}
7250
7262
  * - `"ghost_name"`: {@link GhostNamePreRobotMinedEntityEventFilter}
7251
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#LuaPreRobotMinedEntityEventFilter Online documentation}
7263
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#LuaPreRobotMinedEntityEventFilter Online documentation}
7252
7264
  */
7253
7265
  export type LuaPreRobotMinedEntityEventFilter =
7254
7266
  | TypePreRobotMinedEntityEventFilter
@@ -7355,7 +7367,7 @@ declare module "factorio:runtime" {
7355
7367
  * - `"name"`: {@link NameEntityClonedEventFilter}
7356
7368
  * - `"ghost_type"`: {@link GhostTypeEntityClonedEventFilter}
7357
7369
  * - `"ghost_name"`: {@link GhostNameEntityClonedEventFilter}
7358
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#LuaEntityClonedEventFilter Online documentation}
7370
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#LuaEntityClonedEventFilter Online documentation}
7359
7371
  */
7360
7372
  export type LuaEntityClonedEventFilter =
7361
7373
  | TypeEntityClonedEventFilter
@@ -7462,7 +7474,7 @@ declare module "factorio:runtime" {
7462
7474
  * - `"name"`: {@link NameScriptRaisedBuiltEventFilter}
7463
7475
  * - `"ghost_type"`: {@link GhostTypeScriptRaisedBuiltEventFilter}
7464
7476
  * - `"ghost_name"`: {@link GhostNameScriptRaisedBuiltEventFilter}
7465
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#LuaScriptRaisedBuiltEventFilter Online documentation}
7477
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#LuaScriptRaisedBuiltEventFilter Online documentation}
7466
7478
  */
7467
7479
  export type LuaScriptRaisedBuiltEventFilter =
7468
7480
  | TypeScriptRaisedBuiltEventFilter
@@ -7569,7 +7581,7 @@ declare module "factorio:runtime" {
7569
7581
  * - `"name"`: {@link NameRobotMinedEntityEventFilter}
7570
7582
  * - `"ghost_type"`: {@link GhostTypeRobotMinedEntityEventFilter}
7571
7583
  * - `"ghost_name"`: {@link GhostNameRobotMinedEntityEventFilter}
7572
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#LuaRobotMinedEntityEventFilter Online documentation}
7584
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#LuaRobotMinedEntityEventFilter Online documentation}
7573
7585
  */
7574
7586
  export type LuaRobotMinedEntityEventFilter =
7575
7587
  | TypeRobotMinedEntityEventFilter
@@ -7676,7 +7688,7 @@ declare module "factorio:runtime" {
7676
7688
  * - `"name"`: {@link NamePrePlayerMinedEntityEventFilter}
7677
7689
  * - `"ghost_type"`: {@link GhostTypePrePlayerMinedEntityEventFilter}
7678
7690
  * - `"ghost_name"`: {@link GhostNamePrePlayerMinedEntityEventFilter}
7679
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#LuaPrePlayerMinedEntityEventFilter Online documentation}
7691
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#LuaPrePlayerMinedEntityEventFilter Online documentation}
7680
7692
  */
7681
7693
  export type LuaPrePlayerMinedEntityEventFilter =
7682
7694
  | TypePrePlayerMinedEntityEventFilter
@@ -7795,7 +7807,7 @@ declare module "factorio:runtime" {
7795
7807
  * - `"ghost_type"`: {@link GhostTypeRobotBuiltEntityEventFilter}
7796
7808
  * - `"ghost_name"`: {@link GhostNameRobotBuiltEntityEventFilter}
7797
7809
  * - `"force"`: {@link ForceRobotBuiltEntityEventFilter}
7798
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#LuaRobotBuiltEntityEventFilter Online documentation}
7810
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#LuaRobotBuiltEntityEventFilter Online documentation}
7799
7811
  */
7800
7812
  export type LuaRobotBuiltEntityEventFilter =
7801
7813
  | TypeRobotBuiltEntityEventFilter
@@ -7903,7 +7915,7 @@ declare module "factorio:runtime" {
7903
7915
  * - `"name"`: {@link NamePreGhostUpgradedEventFilter}
7904
7916
  * - `"ghost_type"`: {@link GhostTypePreGhostUpgradedEventFilter}
7905
7917
  * - `"ghost_name"`: {@link GhostNamePreGhostUpgradedEventFilter}
7906
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#LuaPreGhostUpgradedEventFilter Online documentation}
7918
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#LuaPreGhostUpgradedEventFilter Online documentation}
7907
7919
  */
7908
7920
  export type LuaPreGhostUpgradedEventFilter =
7909
7921
  | TypePreGhostUpgradedEventFilter
@@ -8012,7 +8024,7 @@ declare module "factorio:runtime" {
8012
8024
  * - `"name"`: {@link NameEntityDeconstructionCancelledEventFilter}
8013
8025
  * - `"ghost_type"`: {@link GhostTypeEntityDeconstructionCancelledEventFilter}
8014
8026
  * - `"ghost_name"`: {@link GhostNameEntityDeconstructionCancelledEventFilter}
8015
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#LuaEntityDeconstructionCancelledEventFilter Online documentation}
8027
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#LuaEntityDeconstructionCancelledEventFilter Online documentation}
8016
8028
  */
8017
8029
  export type LuaEntityDeconstructionCancelledEventFilter =
8018
8030
  | TypeEntityDeconstructionCancelledEventFilter
@@ -8131,7 +8143,7 @@ declare module "factorio:runtime" {
8131
8143
  * - `"ghost_type"`: {@link GhostTypePlayerBuiltEntityEventFilter}
8132
8144
  * - `"ghost_name"`: {@link GhostNamePlayerBuiltEntityEventFilter}
8133
8145
  * - `"force"`: {@link ForcePlayerBuiltEntityEventFilter}
8134
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#LuaPlayerBuiltEntityEventFilter Online documentation}
8146
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#LuaPlayerBuiltEntityEventFilter Online documentation}
8135
8147
  */
8136
8148
  export type LuaPlayerBuiltEntityEventFilter =
8137
8149
  | TypePlayerBuiltEntityEventFilter
@@ -8239,7 +8251,7 @@ declare module "factorio:runtime" {
8239
8251
  * - `"name"`: {@link NamePlayerMinedEntityEventFilter}
8240
8252
  * - `"ghost_type"`: {@link GhostTypePlayerMinedEntityEventFilter}
8241
8253
  * - `"ghost_name"`: {@link GhostNamePlayerMinedEntityEventFilter}
8242
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#LuaPlayerMinedEntityEventFilter Online documentation}
8254
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#LuaPlayerMinedEntityEventFilter Online documentation}
8243
8255
  */
8244
8256
  export type LuaPlayerMinedEntityEventFilter =
8245
8257
  | TypePlayerMinedEntityEventFilter
@@ -8421,7 +8433,7 @@ declare module "factorio:runtime" {
8421
8433
  * - `"final-damage-amount"`: {@link FinalDamageAmountEntityDamagedEventFilter}
8422
8434
  * - `"damage-type"`: {@link DamageTypeEntityDamagedEventFilter}
8423
8435
  * - `"final-health"`: {@link FinalHealthEntityDamagedEventFilter}
8424
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#LuaEntityDamagedEventFilter Online documentation}
8436
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#LuaEntityDamagedEventFilter Online documentation}
8425
8437
  */
8426
8438
  export type LuaEntityDamagedEventFilter =
8427
8439
  | TypeEntityDamagedEventFilter
@@ -8435,7 +8447,7 @@ declare module "factorio:runtime" {
8435
8447
  | OtherEntityDamagedEventFilter
8436
8448
  /**
8437
8449
  * Write form of {@link LuaEntityDamagedEventFilter}, where table-or-array concepts are allowed to take an array form.
8438
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#LuaEntityDamagedEventFilter Online documentation}
8450
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#LuaEntityDamagedEventFilter Online documentation}
8439
8451
  */
8440
8452
  export type LuaEntityDamagedEventFilterWrite =
8441
8453
  | TypeEntityDamagedEventFilter
@@ -8546,7 +8558,7 @@ declare module "factorio:runtime" {
8546
8558
  * - `"name"`: {@link NameSectorScannedEventFilter}
8547
8559
  * - `"ghost_type"`: {@link GhostTypeSectorScannedEventFilter}
8548
8560
  * - `"ghost_name"`: {@link GhostNameSectorScannedEventFilter}
8549
- * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#LuaSectorScannedEventFilter Online documentation}
8561
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#LuaSectorScannedEventFilter Online documentation}
8550
8562
  */
8551
8563
  export type LuaSectorScannedEventFilter =
8552
8564
  | TypeSectorScannedEventFilter