typed-factorio 2.13.0 → 2.14.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json
CHANGED
@@ -493,7 +493,7 @@ declare module "factorio:prototype" {
|
|
493
493
|
*
|
494
494
|
* Only loaded if `layers` is not defined.
|
495
495
|
*
|
496
|
-
* Minimal mode is entered when mod loading fails. You are in it when you see the gray box after (part of) the loading screen that tells you a mod error
|
496
|
+
* Minimal mode is entered when mod loading fails. You are in it when you see the gray box after (part of) the loading screen that tells you a mod error. Modders can ignore this property.
|
497
497
|
* @see {@link https://lua-api.factorio.com/1.1.110/prototypes/AnimationPrototype.html#load_in_minimal_mode Online documentation}
|
498
498
|
*/
|
499
499
|
load_in_minimal_mode?: bool
|
@@ -4830,7 +4830,7 @@ declare module "factorio:prototype" {
|
|
4830
4830
|
/**
|
4831
4831
|
* **Default:** `max double`
|
4832
4832
|
*
|
4833
|
-
* The maximum flying speed of the robot, in tiles/tick. Useful to limit the impact of {@
|
4833
|
+
* The maximum flying speed of the robot, including bonuses, in tiles/tick. Useful to limit the impact of {@link WorkerRobotSpeedModifier worker robot speed research}.
|
4834
4834
|
* @see {@link https://lua-api.factorio.com/1.1.110/prototypes/FlyingRobotPrototype.html#max_speed Online documentation}
|
4835
4835
|
*/
|
4836
4836
|
max_speed?: double
|
@@ -7749,7 +7749,7 @@ declare module "factorio:prototype" {
|
|
7749
7749
|
/**
|
7750
7750
|
* Specifies the kind of prototype this is.
|
7751
7751
|
*
|
7752
|
-
* For a list of all types
|
7752
|
+
* For a list of all possible types, see the {@linkplain https://lua-api.factorio.com/1.1.110/prototypes.html prototype overview}.
|
7753
7753
|
* @see {@link https://lua-api.factorio.com/1.1.110/prototypes/PrototypeBase.html#type Online documentation}
|
7754
7754
|
*/
|
7755
7755
|
type: keyof PrototypeMap
|
@@ -9132,6 +9132,10 @@ declare module "factorio:prototype" {
|
|
9132
9132
|
*/
|
9133
9133
|
export interface RobotWithLogisticInterfacePrototype extends FlyingRobotPrototype {
|
9134
9134
|
type: "construction-robot" | "logistic-robot"
|
9135
|
+
/**
|
9136
|
+
* The robot's cargo carrying capacity. Can be increased by {@link WorkerRobotStorageModifier worker robot cargo size research}.
|
9137
|
+
* @see {@link https://lua-api.factorio.com/1.1.110/prototypes/RobotWithLogisticInterfacePrototype.html#max_payload_size Online documentation}
|
9138
|
+
*/
|
9135
9139
|
max_payload_size: ItemCountType
|
9136
9140
|
cargo_centered: Vector
|
9137
9141
|
/**
|
@@ -10560,7 +10564,7 @@ declare module "factorio:prototype" {
|
|
10560
10564
|
*
|
10561
10565
|
* Only loaded if `layers` is not defined.
|
10562
10566
|
*
|
10563
|
-
* Minimal mode is entered when mod loading fails. You are in it when you see the gray box after (part of) the loading screen that tells you a mod error
|
10567
|
+
* Minimal mode is entered when mod loading fails. You are in it when you see the gray box after (part of) the loading screen that tells you a mod error. Modders can ignore this property.
|
10564
10568
|
* @see {@link https://lua-api.factorio.com/1.1.110/prototypes/SpritePrototype.html#load_in_minimal_mode Online documentation}
|
10565
10569
|
*/
|
10566
10570
|
load_in_minimal_mode?: bool
|
@@ -11066,7 +11070,7 @@ declare module "factorio:prototype" {
|
|
11066
11070
|
*/
|
11067
11071
|
icons?: readonly IconData[]
|
11068
11072
|
/**
|
11069
|
-
* Path to the icon file. If this and `
|
11073
|
+
* Path to the icon file. If this and `icons` is not set, the `material_background` in `variants` is used as the icon.
|
11070
11074
|
*
|
11071
11075
|
* Only loaded if `icons` is not defined.
|
11072
11076
|
* @see {@link https://lua-api.factorio.com/1.1.110/prototypes/TilePrototype.html#icon Online documentation}
|
@@ -5549,15 +5549,17 @@ declare module "factorio:prototype" {
|
|
5549
5549
|
readonly type: "horizontal_scrollbar_style"
|
5550
5550
|
}
|
5551
5551
|
/**
|
5552
|
-
* Icon layering follows the following rules:
|
5552
|
+
* One layer of an icon. Icon layering follows the following rules:
|
5553
5553
|
*
|
5554
|
-
* - The rendering order of the individual
|
5554
|
+
* - The rendering order of the individual icon layers follows the array order: Later added icon layers (higher index) are drawn on top of previously added icon layers (lower index).
|
5555
5555
|
*
|
5556
5556
|
* - Only the first icon layer will display a shadow.
|
5557
5557
|
*
|
5558
5558
|
* - When the final icon is displayed with transparency (e.g. a faded out alert), the icon layer overlap may look {@linkplain https://forums.factorio.com/viewtopic.php?p=575844#p575844 undesirable}.
|
5559
5559
|
*
|
5560
|
-
* -
|
5560
|
+
* - When the final icon is displayed with a shadow (e.g. an item on the ground or on a belt when item shadows are turned on), each icon layer will {@linkplain https://forums.factorio.com/84888 cast a shadow} and the shadow is cast on the layer below it.
|
5561
|
+
*
|
5562
|
+
* - The final icon will always be resized in GUI based on the first icon layer's size, but won't be resized when displayed on machines in alt-mode. For example: recipe first icon layer is size 128, scale 1, the icon group will be displayed at resolution /4 to fit the 32px GUI boxes, but will be displayed 4 times as large on buildings.
|
5561
5563
|
*
|
5562
5564
|
* - Shift values are based on final size (`icon_size * scale`) of the first icon layer.
|
5563
5565
|
* @example
|
@@ -5647,13 +5649,17 @@ declare module "factorio:prototype" {
|
|
5647
5649
|
/**
|
5648
5650
|
* **Default:** `0`
|
5649
5651
|
*
|
5650
|
-
* Icons of reduced size will be used at decreased scale.
|
5652
|
+
* Icons of reduced size will be used at decreased scale. If an icon doesn't specify custom mipmaps, the game will automatically generate them.
|
5651
5653
|
* @see {@link https://lua-api.factorio.com/1.1.110/types/IconData.html#icon_mipmaps Online documentation}
|
5652
5654
|
*/
|
5653
5655
|
icon_mipmaps?: IconMipMapType
|
5654
5656
|
}
|
5655
5657
|
/**
|
5656
|
-
* Icons of reduced size will be used at decreased scale. 0 or 1 mipmaps is a single image.
|
5658
|
+
* Icons of reduced size will be used at decreased scale. 0 or 1 mipmaps is a single image.
|
5659
|
+
*
|
5660
|
+
* If an icon doesn't specify custom mipmaps, the game will automatically generate {@linkplain https://factorio.com/blog/post/fff-291 icon mipmaps} for it.
|
5661
|
+
*
|
5662
|
+
* For custom mipmaps, the file must contain half-size images with a geometric-ratio, for each mipmap level. Each next level is aligned to the upper-left corner, with no extra padding. Example sequence: `128x128@(0,0)`, `64x64@(128,0)`, `32x32@(192,0)` is three mipmaps.
|
5657
5663
|
*
|
5658
5664
|
* See {@linkplain https://factorio.com/blog/post/fff-291 here} for more about the visual effects of icon mipmaps.
|
5659
5665
|
* @see {@link https://lua-api.factorio.com/1.1.110/types/IconMipMapType.html Online documentation}
|
@@ -10946,7 +10952,7 @@ declare module "factorio:prototype" {
|
|
10946
10952
|
/**
|
10947
10953
|
* **Default:** `false`
|
10948
10954
|
*
|
10949
|
-
* Minimal mode is entered when mod loading fails. You are in it when you see the gray box after (part of) the loading screen that tells you a mod error
|
10955
|
+
* Minimal mode is entered when mod loading fails. You are in it when you see the gray box after (part of) the loading screen that tells you a mod error. Modders can ignore this property.
|
10950
10956
|
* @see {@link https://lua-api.factorio.com/1.1.110/types/SpriteParameters.html#load_in_minimal_mode Online documentation}
|
10951
10957
|
*/
|
10952
10958
|
load_in_minimal_mode?: bool
|
@@ -3391,7 +3391,7 @@ declare module "factorio:runtime" {
|
|
3391
3391
|
*/
|
3392
3392
|
selected_gun_index?: uint
|
3393
3393
|
/**
|
3394
|
-
* Energy stored in the entity
|
3394
|
+
* Energy stored in the entity's energy buffer (energy stored in electrical devices etc.). Always 0 for entities that don't have the concept of energy stored inside.
|
3395
3395
|
* @example
|
3396
3396
|
* game.player.print("Machine energy: " .. game.player.selected.energy .. "J")
|
3397
3397
|
* game.player.selected.energy = 3000
|
@@ -3435,7 +3435,7 @@ declare module "factorio:runtime" {
|
|
3435
3435
|
* {@link https://lua-api.factorio.com/1.1.110/classes/LuaEntity.html#LuaEntity.neighbours > Differs depending on the type of entity:}
|
3436
3436
|
* @see {@link https://lua-api.factorio.com/1.1.110/classes/LuaEntity.html#LuaEntity.neighbours Online documentation}
|
3437
3437
|
*/
|
3438
|
-
readonly neighbours
|
3438
|
+
readonly neighbours?: Record<string, LuaEntity[]> | LuaEntity[][] | LuaEntity
|
3439
3439
|
/**
|
3440
3440
|
* The belt connectable neighbours of this belt connectable entity. Only entities that input to or are outputs of this entity.
|
3441
3441
|
*
|
@@ -5027,7 +5027,7 @@ declare module "factorio:runtime" {
|
|
5027
5027
|
*/
|
5028
5028
|
drop_target?: LuaEntity
|
5029
5029
|
/**
|
5030
|
-
* Energy stored in the entity
|
5030
|
+
* Energy stored in the entity's energy buffer (energy stored in electrical devices etc.). Always 0 for entities that don't have the concept of energy stored inside.
|
5031
5031
|
* @example
|
5032
5032
|
* game.player.print("Machine energy: " .. game.player.selected.energy .. "J")
|
5033
5033
|
* game.player.selected.energy = 3000
|
@@ -5050,7 +5050,7 @@ declare module "factorio:runtime" {
|
|
5050
5050
|
* {@link https://lua-api.factorio.com/1.1.110/classes/LuaEntity.html#LuaEntity.neighbours > Differs depending on the type of entity:}
|
5051
5051
|
* @see {@link https://lua-api.factorio.com/1.1.110/classes/LuaEntity.html#LuaEntity.neighbours Online documentation}
|
5052
5052
|
*/
|
5053
|
-
readonly neighbours
|
5053
|
+
readonly neighbours?: Record<string, LuaEntity[]> | LuaEntity[][] | LuaEntity
|
5054
5054
|
/**
|
5055
5055
|
* Fluidboxes of this entity.
|
5056
5056
|
* @see {@link https://lua-api.factorio.com/1.1.110/classes/LuaEntity.html#LuaEntity.fluidbox Online documentation}
|
@@ -12999,7 +12999,7 @@ declare module "factorio:runtime" {
|
|
12999
12999
|
*/
|
13000
13000
|
readonly player?: LuaPlayer
|
13001
13001
|
/**
|
13002
|
-
* Get a table of all the players that currently exist. This sparse table allows you to find players by indexing it with either their `name` or `index`. Iterating this table with `pairs()` will
|
13002
|
+
* Get a table of all the players that currently exist. This sparse table allows you to find players by indexing it with either their `name` or `index`. Iterating this table with `pairs()` will provide the `index`es as the keys. Iterating with `ipairs()` will not work at all.
|
13003
13003
|
*
|
13004
13004
|
* If only a single player is required, {@link LuaGameScript#get_player LuaGameScript::get_player} should be used instead, as it avoids the unnecessary overhead of passing the whole table to Lua.
|
13005
13005
|
* @see {@link https://lua-api.factorio.com/1.1.110/classes/LuaGameScript.html#LuaGameScript.players Online documentation}
|
@@ -19002,12 +19002,12 @@ declare module "factorio:runtime" {
|
|
19002
19002
|
* @see {@link https://lua-api.factorio.com/1.1.110/classes/LuaModSettingPrototype.html#LuaModSettingPrototype.mod Online documentation}
|
19003
19003
|
*/
|
19004
19004
|
readonly mod: string
|
19005
|
-
readonly setting_type:
|
19005
|
+
readonly setting_type: "startup" | "runtime-global" | "runtime-per-user"
|
19006
19006
|
/**
|
19007
19007
|
* The default value of this setting.
|
19008
19008
|
* @see {@link https://lua-api.factorio.com/1.1.110/classes/LuaModSettingPrototype.html#LuaModSettingPrototype.default_value Online documentation}
|
19009
19009
|
*/
|
19010
|
-
readonly default_value: boolean | double | int | string
|
19010
|
+
readonly default_value: boolean | double | int | string | Color
|
19011
19011
|
/**
|
19012
19012
|
* The minimum value for this setting. `nil` if this setting type doesn't support a minimum.
|
19013
19013
|
* @see {@link https://lua-api.factorio.com/1.1.110/classes/LuaModSettingPrototype.html#LuaModSettingPrototype.minimum_value Online documentation}
|
@@ -20746,7 +20746,7 @@ declare module "factorio:runtime" {
|
|
20746
20746
|
*/
|
20747
20747
|
readonly visible?: boolean
|
20748
20748
|
/**
|
20749
|
-
* If this should be drawn below sprites and entities.
|
20749
|
+
* If this should be drawn below sprites and entities. Defaults to false.
|
20750
20750
|
*/
|
20751
20751
|
readonly draw_on_ground?: boolean
|
20752
20752
|
/**
|
@@ -20795,7 +20795,7 @@ declare module "factorio:runtime" {
|
|
20795
20795
|
*/
|
20796
20796
|
readonly visible?: boolean
|
20797
20797
|
/**
|
20798
|
-
* If this should be drawn below sprites and entities. Rich text does not support this option.
|
20798
|
+
* If this should be drawn below sprites and entities. Rich text does not support this option. Defaults to false.
|
20799
20799
|
*/
|
20800
20800
|
readonly draw_on_ground?: boolean
|
20801
20801
|
/**
|
@@ -20865,7 +20865,7 @@ declare module "factorio:runtime" {
|
|
20865
20865
|
*/
|
20866
20866
|
readonly visible?: boolean
|
20867
20867
|
/**
|
20868
|
-
* If this should be drawn below sprites and entities.
|
20868
|
+
* If this should be drawn below sprites and entities. Defaults to false.
|
20869
20869
|
*/
|
20870
20870
|
readonly draw_on_ground?: boolean
|
20871
20871
|
/**
|
@@ -20919,7 +20919,7 @@ declare module "factorio:runtime" {
|
|
20919
20919
|
*/
|
20920
20920
|
readonly visible?: boolean
|
20921
20921
|
/**
|
20922
|
-
* If this should be drawn below sprites and entities.
|
20922
|
+
* If this should be drawn below sprites and entities. Defaults to false.
|
20923
20923
|
*/
|
20924
20924
|
readonly draw_on_ground?: boolean
|
20925
20925
|
/**
|
@@ -20973,7 +20973,7 @@ declare module "factorio:runtime" {
|
|
20973
20973
|
*/
|
20974
20974
|
readonly visible?: boolean
|
20975
20975
|
/**
|
20976
|
-
* If this should be drawn below sprites and entities.
|
20976
|
+
* If this should be drawn below sprites and entities. Defaults to false.
|
20977
20977
|
*/
|
20978
20978
|
readonly draw_on_ground?: boolean
|
20979
20979
|
/**
|
@@ -21031,7 +21031,7 @@ declare module "factorio:runtime" {
|
|
21031
21031
|
*/
|
21032
21032
|
readonly visible?: boolean
|
21033
21033
|
/**
|
21034
|
-
* If this should be drawn below sprites and entities.
|
21034
|
+
* If this should be drawn below sprites and entities. Defaults to false.
|
21035
21035
|
*/
|
21036
21036
|
readonly draw_on_ground?: boolean
|
21037
21037
|
/**
|
@@ -22040,7 +22040,7 @@ declare module "factorio:runtime" {
|
|
22040
22040
|
*/
|
22041
22041
|
readonly visible?: boolean
|
22042
22042
|
/**
|
22043
|
-
* If this should be drawn below sprites and entities.
|
22043
|
+
* If this should be drawn below sprites and entities. Defaults to false.
|
22044
22044
|
*/
|
22045
22045
|
readonly draw_on_ground?: boolean
|
22046
22046
|
/**
|
@@ -22089,7 +22089,7 @@ declare module "factorio:runtime" {
|
|
22089
22089
|
*/
|
22090
22090
|
readonly visible?: boolean
|
22091
22091
|
/**
|
22092
|
-
* If this should be drawn below sprites and entities. Rich text does not support this option.
|
22092
|
+
* If this should be drawn below sprites and entities. Rich text does not support this option. Defaults to false.
|
22093
22093
|
*/
|
22094
22094
|
readonly draw_on_ground?: boolean
|
22095
22095
|
/**
|
@@ -22159,7 +22159,7 @@ declare module "factorio:runtime" {
|
|
22159
22159
|
*/
|
22160
22160
|
readonly visible?: boolean
|
22161
22161
|
/**
|
22162
|
-
* If this should be drawn below sprites and entities.
|
22162
|
+
* If this should be drawn below sprites and entities. Defaults to false.
|
22163
22163
|
*/
|
22164
22164
|
readonly draw_on_ground?: boolean
|
22165
22165
|
/**
|
@@ -22213,7 +22213,7 @@ declare module "factorio:runtime" {
|
|
22213
22213
|
*/
|
22214
22214
|
readonly visible?: boolean
|
22215
22215
|
/**
|
22216
|
-
* If this should be drawn below sprites and entities.
|
22216
|
+
* If this should be drawn below sprites and entities. Defaults to false.
|
22217
22217
|
*/
|
22218
22218
|
readonly draw_on_ground?: boolean
|
22219
22219
|
/**
|
@@ -22267,7 +22267,7 @@ declare module "factorio:runtime" {
|
|
22267
22267
|
*/
|
22268
22268
|
readonly visible?: boolean
|
22269
22269
|
/**
|
22270
|
-
* If this should be drawn below sprites and entities.
|
22270
|
+
* If this should be drawn below sprites and entities. Defaults to false.
|
22271
22271
|
*/
|
22272
22272
|
readonly draw_on_ground?: boolean
|
22273
22273
|
/**
|
@@ -22325,7 +22325,7 @@ declare module "factorio:runtime" {
|
|
22325
22325
|
*/
|
22326
22326
|
readonly visible?: boolean
|
22327
22327
|
/**
|
22328
|
-
* If this should be drawn below sprites and entities.
|
22328
|
+
* If this should be drawn below sprites and entities. Defaults to false.
|
22329
22329
|
*/
|
22330
22330
|
readonly draw_on_ground?: boolean
|
22331
22331
|
/**
|
@@ -23954,7 +23954,7 @@ declare module "factorio:runtime" {
|
|
23954
23954
|
/**
|
23955
23955
|
* Gets the current per-player settings for the given player, indexed by prototype name. Returns the same structure as {@link LuaPlayer#mod_settings LuaPlayer::mod_settings}. This table becomes invalid if its associated player does.
|
23956
23956
|
*
|
23957
|
-
* Even though this attribute is
|
23957
|
+
* Even though this attribute is a getter, individual settings can be changed by overwriting their {@link ModSetting} table. Mods can only change their own settings. Using the in-game console, all player settings can be changed.
|
23958
23958
|
* @example
|
23959
23959
|
* -- Change the value of the "active_lifestyle" setting
|
23960
23960
|
* settings.get_player_settings(player_index)["active_lifestyle"] = {value = true}
|
@@ -23981,9 +23981,9 @@ declare module "factorio:runtime" {
|
|
23981
23981
|
*/
|
23982
23982
|
readonly global: LuaCustomTable<string, ModSetting>
|
23983
23983
|
/**
|
23984
|
-
* The default player mod settings for this map, indexed by prototype name.
|
23984
|
+
* The **default** player mod settings for this map, indexed by prototype name. Changing these settings only affects the default settings for future players joining the game.
|
23985
23985
|
*
|
23986
|
-
*
|
23986
|
+
* Individual settings can be changed by overwriting their {@link ModSetting} table. Mods can only change their own settings. Using the in-game console, all player settings can be changed.
|
23987
23987
|
* @see {@link https://lua-api.factorio.com/1.1.110/classes/LuaSettings.html#LuaSettings.player Online documentation}
|
23988
23988
|
*/
|
23989
23989
|
readonly player: LuaCustomTable<string, ModSetting>
|