typed-factorio 2.11.0 → 2.12.0

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@@ -207,7 +207,7 @@ declare global {
207
207
  }
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  /**
209
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  * AI command exit status. See {@link LuaEntity#set_command LuaEntity::set_command}
210
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.behavior_result Online documentation}
210
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.behavior_result Online documentation}
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211
  */
212
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  enum behavior_result {
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  in_progress,
@@ -225,7 +225,7 @@ declare global {
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  }
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  /**
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  * State of a chain signal.
228
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.chain_signal_state Online documentation}
228
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.chain_signal_state Online documentation}
229
229
  */
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  enum chain_signal_state {
231
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  none,
@@ -272,73 +272,73 @@ declare global {
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  }
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  /**
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  * Command given to units describing what they should do.
275
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.command Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.command Online documentation}
276
276
  */
277
277
  enum command {
278
278
  /**
279
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  * Attack another entity.
280
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.command.attack Online documentation}
280
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.command.attack Online documentation}
281
281
  */
282
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  attack = 0,
283
283
  /**
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  * Go to a specific position.
285
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.command.go_to_location Online documentation}
285
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.command.go_to_location Online documentation}
286
286
  */
287
287
  go_to_location = 1,
288
288
  /**
289
289
  * Chain commands together, see {@link defines.compound_command}.
290
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.command.compound Online documentation}
290
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.command.compound Online documentation}
291
291
  */
292
292
  compound = 2,
293
293
  /**
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294
  * Do what your group wants you to do.
295
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.command.group Online documentation}
295
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.command.group Online documentation}
296
296
  */
297
297
  group = 3,
298
298
  /**
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299
  * Go to a place and attack what you see.
300
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.command.attack_area Online documentation}
300
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.command.attack_area Online documentation}
301
301
  */
302
302
  attack_area = 4,
303
303
  /**
304
304
  * Chill.
305
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.command.wander Online documentation}
305
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.command.wander Online documentation}
306
306
  */
307
307
  wander = 5,
308
308
  /**
309
309
  * Flee from another entity.
310
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.command.flee Online documentation}
310
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.command.flee Online documentation}
311
311
  */
312
312
  flee = 6,
313
313
  /**
314
314
  * Stop moving and stay where you are.
315
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.command.stop Online documentation}
315
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.command.stop Online documentation}
316
316
  */
317
317
  stop = 7,
318
318
  /**
319
319
  * Go to a position and build a base there.
320
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.command.build_base Online documentation}
320
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.command.build_base Online documentation}
321
321
  */
322
322
  build_base = 8,
323
323
  }
324
324
  /**
325
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  * How commands are joined together in a compound command (see {@link defines.command.compound}).
326
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.compound_command Online documentation}
326
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.compound_command Online documentation}
327
327
  */
328
328
  enum compound_command {
329
329
  /**
330
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  * Fail on first failure. Only succeeds if all commands (executed one after another) succeed.
331
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.compound_command.logical_and Online documentation}
331
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.compound_command.logical_and Online documentation}
332
332
  */
333
333
  logical_and,
334
334
  /**
335
335
  * Succeed on first success. Only fails if all commands (executed one after another) fail.
336
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.compound_command.logical_or Online documentation}
336
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.compound_command.logical_or Online documentation}
337
337
  */
338
338
  logical_or,
339
339
  /**
340
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  * Execute all commands in sequence and fail or succeed depending on the return status of the last command.
341
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.compound_command.return_last Online documentation}
341
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.compound_command.return_last Online documentation}
342
342
  */
343
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  return_last,
344
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  }
@@ -382,92 +382,92 @@ declare global {
382
382
  enum type {
383
383
  /**
384
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  * {@link LuaContainerControlBehavior}
385
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.control_behavior.type.container Online documentation}
385
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.control_behavior.type.container Online documentation}
386
386
  */
387
387
  container,
388
388
  /**
389
389
  * {@link LuaGenericOnOffControlBehavior}
390
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.control_behavior.type.generic_on_off Online documentation}
390
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.control_behavior.type.generic_on_off Online documentation}
391
391
  */
392
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  generic_on_off,
393
393
  /**
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  * {@link LuaInserterControlBehavior}
395
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.control_behavior.type.inserter Online documentation}
395
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.control_behavior.type.inserter Online documentation}
396
396
  */
397
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  inserter,
398
398
  /**
399
399
  * {@link LuaLampControlBehavior}
400
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.control_behavior.type.lamp Online documentation}
400
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.control_behavior.type.lamp Online documentation}
401
401
  */
402
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  lamp,
403
403
  /**
404
404
  * {@link LuaLogisticContainerControlBehavior}
405
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.control_behavior.type.logistic_container Online documentation}
405
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.control_behavior.type.logistic_container Online documentation}
406
406
  */
407
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  logistic_container,
408
408
  /**
409
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  * {@link LuaRoboportControlBehavior}
410
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.control_behavior.type.roboport Online documentation}
410
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.control_behavior.type.roboport Online documentation}
411
411
  */
412
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  roboport,
413
413
  /**
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  * {@link LuaStorageTankControlBehavior}
415
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.control_behavior.type.storage_tank Online documentation}
415
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.control_behavior.type.storage_tank Online documentation}
416
416
  */
417
417
  storage_tank,
418
418
  /**
419
419
  * {@link LuaTrainStopControlBehavior}
420
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.control_behavior.type.train_stop Online documentation}
420
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.control_behavior.type.train_stop Online documentation}
421
421
  */
422
422
  train_stop,
423
423
  /**
424
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  * {@link LuaDeciderCombinatorControlBehavior}
425
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.control_behavior.type.decider_combinator Online documentation}
425
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.control_behavior.type.decider_combinator Online documentation}
426
426
  */
427
427
  decider_combinator,
428
428
  /**
429
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  * {@link LuaArithmeticCombinatorControlBehavior}
430
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.control_behavior.type.arithmetic_combinator Online documentation}
430
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.control_behavior.type.arithmetic_combinator Online documentation}
431
431
  */
432
432
  arithmetic_combinator,
433
433
  /**
434
434
  * {@link LuaConstantCombinatorControlBehavior}
435
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.control_behavior.type.constant_combinator Online documentation}
435
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.control_behavior.type.constant_combinator Online documentation}
436
436
  */
437
437
  constant_combinator,
438
438
  /**
439
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  * {@link LuaTransportBeltControlBehavior}
440
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.control_behavior.type.transport_belt Online documentation}
440
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.control_behavior.type.transport_belt Online documentation}
441
441
  */
442
442
  transport_belt,
443
443
  /**
444
444
  * {@link LuaAccumulatorControlBehavior}
445
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.control_behavior.type.accumulator Online documentation}
445
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.control_behavior.type.accumulator Online documentation}
446
446
  */
447
447
  accumulator,
448
448
  /**
449
449
  * {@link LuaRailSignalControlBehavior}
450
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.control_behavior.type.rail_signal Online documentation}
450
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.control_behavior.type.rail_signal Online documentation}
451
451
  */
452
452
  rail_signal,
453
453
  /**
454
454
  * {@link LuaRailChainSignalControlBehavior}
455
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.control_behavior.type.rail_chain_signal Online documentation}
455
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.control_behavior.type.rail_chain_signal Online documentation}
456
456
  */
457
457
  rail_chain_signal,
458
458
  /**
459
459
  * {@link LuaWallControlBehavior}
460
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.control_behavior.type.wall Online documentation}
460
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.control_behavior.type.wall Online documentation}
461
461
  */
462
462
  wall,
463
463
  /**
464
464
  * {@link LuaMiningDrillControlBehavior}
465
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.control_behavior.type.mining_drill Online documentation}
465
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.control_behavior.type.mining_drill Online documentation}
466
466
  */
467
467
  mining_drill,
468
468
  /**
469
469
  * {@link LuaProgrammableSpeakerControlBehavior}
470
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.control_behavior.type.programmable_speaker Online documentation}
470
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.control_behavior.type.programmable_speaker Online documentation}
471
471
  */
472
472
  programmable_speaker,
473
473
  }
@@ -475,32 +475,32 @@ declare global {
475
475
  enum controllers {
476
476
  /**
477
477
  * Can't interact with the world, can only observe. Used in the multiplayer waiting-to-respawn screen.
478
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.controllers.ghost Online documentation}
478
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.controllers.ghost Online documentation}
479
479
  */
480
480
  ghost,
481
481
  /**
482
482
  * The controller controls a character. This is the default controller in freeplay.
483
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.controllers.character Online documentation}
483
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.controllers.character Online documentation}
484
484
  */
485
485
  character,
486
486
  /**
487
487
  * The controller isn't tied to a character. This is the default controller in sandbox.
488
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.controllers.god Online documentation}
488
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.controllers.god Online documentation}
489
489
  */
490
490
  god,
491
491
  /**
492
492
  * The Editor Controller near ultimate power to do almost anything in the game.
493
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.controllers.editor Online documentation}
493
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.controllers.editor Online documentation}
494
494
  */
495
495
  editor,
496
496
  /**
497
497
  * The player can't interact with the world, and the camera pans around in a predefined manner.
498
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.controllers.cutscene Online documentation}
498
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.controllers.cutscene Online documentation}
499
499
  */
500
500
  cutscene,
501
501
  /**
502
502
  * Can't change anything in the world but can view anything.
503
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.controllers.spectator Online documentation}
503
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.controllers.spectator Online documentation}
504
504
  */
505
505
  spectator,
506
506
  }
@@ -561,22 +561,22 @@ declare global {
561
561
  enum distraction {
562
562
  /**
563
563
  * Perform command even if someone attacks the unit.
564
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.distraction.none Online documentation}
564
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.distraction.none Online documentation}
565
565
  */
566
566
  none,
567
567
  /**
568
568
  * Attack closer enemy entities with force.
569
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.distraction.by_enemy Online documentation}
569
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.distraction.by_enemy Online documentation}
570
570
  */
571
571
  by_enemy,
572
572
  /**
573
573
  * Attack closer enemy entities, including entities "built" by player (belts, inserters, chests).
574
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.distraction.by_anything Online documentation}
574
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.distraction.by_anything Online documentation}
575
575
  */
576
576
  by_anything,
577
577
  /**
578
578
  * Attack when attacked.
579
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.distraction.by_damage Online documentation}
579
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.distraction.by_damage Online documentation}
580
580
  */
581
581
  by_damage,
582
582
  }
@@ -593,178 +593,178 @@ declare global {
593
593
  marked_for_deconstruction,
594
594
  /**
595
595
  * Used by generators and solar panels.
596
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.not_plugged_in_electric_network Online documentation}
596
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.entity_status.not_plugged_in_electric_network Online documentation}
597
597
  */
598
598
  not_plugged_in_electric_network,
599
599
  /**
600
600
  * Used by power switches.
601
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.networks_connected Online documentation}
601
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.entity_status.networks_connected Online documentation}
602
602
  */
603
603
  networks_connected,
604
604
  /**
605
605
  * Used by power switches.
606
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.networks_disconnected Online documentation}
606
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.entity_status.networks_disconnected Online documentation}
607
607
  */
608
608
  networks_disconnected,
609
609
  /**
610
610
  * Used by accumulators.
611
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.charging Online documentation}
611
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.entity_status.charging Online documentation}
612
612
  */
613
613
  charging,
614
614
  /**
615
615
  * Used by accumulators.
616
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.discharging Online documentation}
616
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.entity_status.discharging Online documentation}
617
617
  */
618
618
  discharging,
619
619
  /**
620
620
  * Used by accumulators.
621
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.fully_charged Online documentation}
621
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.entity_status.fully_charged Online documentation}
622
622
  */
623
623
  fully_charged,
624
624
  /**
625
625
  * Used by logistic containers.
626
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.out_of_logistic_network Online documentation}
626
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.entity_status.out_of_logistic_network Online documentation}
627
627
  */
628
628
  out_of_logistic_network,
629
629
  /**
630
630
  * Used by assembling machines.
631
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.no_recipe Online documentation}
631
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.entity_status.no_recipe Online documentation}
632
632
  */
633
633
  no_recipe,
634
634
  /**
635
635
  * Used by furnaces.
636
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.no_ingredients Online documentation}
636
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.entity_status.no_ingredients Online documentation}
637
637
  */
638
638
  no_ingredients,
639
639
  /**
640
640
  * Used by boilers, fluid turrets and fluid energy sources: Boiler has no fluid to work with.
641
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.no_input_fluid Online documentation}
641
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.entity_status.no_input_fluid Online documentation}
642
642
  */
643
643
  no_input_fluid,
644
644
  /**
645
645
  * Used by labs.
646
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.no_research_in_progress Online documentation}
646
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.entity_status.no_research_in_progress Online documentation}
647
647
  */
648
648
  no_research_in_progress,
649
649
  /**
650
650
  * Used by mining drills.
651
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.no_minable_resources Online documentation}
651
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.entity_status.no_minable_resources Online documentation}
652
652
  */
653
653
  no_minable_resources,
654
654
  /**
655
655
  * Used by boilers and fluid turrets: Boiler still has some fluid but is about to run out.
656
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.low_input_fluid Online documentation}
656
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.entity_status.low_input_fluid Online documentation}
657
657
  */
658
658
  low_input_fluid,
659
659
  /**
660
660
  * Used by crafting machines.
661
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.fluid_ingredient_shortage Online documentation}
661
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.entity_status.fluid_ingredient_shortage Online documentation}
662
662
  */
663
663
  fluid_ingredient_shortage,
664
664
  /**
665
665
  * Used by crafting machines, boilers, burner energy sources and reactors: Reactor/burner has full burnt result inventory, boiler has full output fluidbox.
666
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.full_output Online documentation}
666
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.entity_status.full_output Online documentation}
667
667
  */
668
668
  full_output,
669
669
  /**
670
670
  * Used by burner energy sources.
671
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.full_burnt_result_output Online documentation}
671
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.entity_status.full_burnt_result_output Online documentation}
672
672
  */
673
673
  full_burnt_result_output,
674
674
  /**
675
675
  * Used by crafting machines.
676
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.item_ingredient_shortage Online documentation}
676
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.entity_status.item_ingredient_shortage Online documentation}
677
677
  */
678
678
  item_ingredient_shortage,
679
679
  /**
680
680
  * Used by mining drills when the mining fluid is missing.
681
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.missing_required_fluid Online documentation}
681
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.entity_status.missing_required_fluid Online documentation}
682
682
  */
683
683
  missing_required_fluid,
684
684
  /**
685
685
  * Used by labs.
686
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.missing_science_packs Online documentation}
686
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.entity_status.missing_science_packs Online documentation}
687
687
  */
688
688
  missing_science_packs,
689
689
  /**
690
690
  * Used by inserters.
691
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.waiting_for_source_items Online documentation}
691
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.entity_status.waiting_for_source_items Online documentation}
692
692
  */
693
693
  waiting_for_source_items,
694
694
  /**
695
695
  * Used by inserters and mining drills.
696
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.waiting_for_space_in_destination Online documentation}
696
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.entity_status.waiting_for_space_in_destination Online documentation}
697
697
  */
698
698
  waiting_for_space_in_destination,
699
699
  /**
700
700
  * Used by the rocket silo.
701
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.preparing_rocket_for_launch Online documentation}
701
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.entity_status.preparing_rocket_for_launch Online documentation}
702
702
  */
703
703
  preparing_rocket_for_launch,
704
704
  /**
705
705
  * Used by the rocket silo.
706
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.waiting_to_launch_rocket Online documentation}
706
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.entity_status.waiting_to_launch_rocket Online documentation}
707
707
  */
708
708
  waiting_to_launch_rocket,
709
709
  /**
710
710
  * Used by the rocket silo.
711
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.launching_rocket Online documentation}
711
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.entity_status.launching_rocket Online documentation}
712
712
  */
713
713
  launching_rocket,
714
714
  /**
715
715
  * Used by beacons.
716
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.no_modules_to_transmit Online documentation}
716
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.entity_status.no_modules_to_transmit Online documentation}
717
717
  */
718
718
  no_modules_to_transmit,
719
719
  /**
720
720
  * Used by roboports.
721
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.recharging_after_power_outage Online documentation}
721
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.entity_status.recharging_after_power_outage Online documentation}
722
722
  */
723
723
  recharging_after_power_outage,
724
724
  /**
725
725
  * Used by inserters targeting entity ghosts.
726
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.waiting_for_target_to_be_built Online documentation}
726
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.entity_status.waiting_for_target_to_be_built Online documentation}
727
727
  */
728
728
  waiting_for_target_to_be_built,
729
729
  /**
730
730
  * Used by inserters targeting rails.
731
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.waiting_for_train Online documentation}
731
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.entity_status.waiting_for_train Online documentation}
732
732
  */
733
733
  waiting_for_train,
734
734
  /**
735
735
  * Used by ammo turrets.
736
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.no_ammo Online documentation}
736
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.entity_status.no_ammo Online documentation}
737
737
  */
738
738
  no_ammo,
739
739
  /**
740
740
  * Used by heat energy sources.
741
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.low_temperature Online documentation}
741
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.entity_status.low_temperature Online documentation}
742
742
  */
743
743
  low_temperature,
744
744
  /**
745
745
  * Used by constant combinators: Combinator is turned off via switch in GUI.
746
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.disabled Online documentation}
746
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.entity_status.disabled Online documentation}
747
747
  */
748
748
  disabled,
749
749
  /**
750
750
  * Used by lamps.
751
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.turned_off_during_daytime Online documentation}
751
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.entity_status.turned_off_during_daytime Online documentation}
752
752
  */
753
753
  turned_off_during_daytime,
754
754
  /**
755
755
  * Used by rail signals.
756
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.not_connected_to_rail Online documentation}
756
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.entity_status.not_connected_to_rail Online documentation}
757
757
  */
758
758
  not_connected_to_rail,
759
759
  /**
760
760
  * Used by rail signals.
761
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.cant_divide_segments Online documentation}
761
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.entity_status.cant_divide_segments Online documentation}
762
762
  */
763
763
  cant_divide_segments,
764
764
  }
765
765
  /**
766
- * See the {@linkplain https://lua-api.factorio.com/1.1.108/events.html events page} for more info on what events contain and when they get raised.
767
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.events Online documentation}
766
+ * See the {@linkplain https://lua-api.factorio.com/1.1.109/events.html events page} for more info on what events contain and when they get raised.
767
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.events Online documentation}
768
768
  */
769
769
  namespace events {
770
770
  /**
@@ -1505,8 +1505,8 @@ declare global {
1505
1505
  const script_raised_teleported: EventId<ScriptRaisedTeleportedEvent>
1506
1506
  }
1507
1507
  /**
1508
- * See the {@linkplain https://lua-api.factorio.com/1.1.108/events.html events page} for more info on what events contain and when they get raised.
1509
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.events Online documentation}
1508
+ * See the {@linkplain https://lua-api.factorio.com/1.1.109/events.html events page} for more info on what events contain and when they get raised.
1509
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.events Online documentation}
1510
1510
  */
1511
1511
  type events = (typeof events)[keyof typeof events]
1512
1512
  enum flow_precision_index {
@@ -1522,17 +1522,17 @@ declare global {
1522
1522
  enum game_controller_interaction {
1523
1523
  /**
1524
1524
  * Game controller will always hover this element regardless of type or state.
1525
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.game_controller_interaction.always Online documentation}
1525
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.game_controller_interaction.always Online documentation}
1526
1526
  */
1527
1527
  always,
1528
1528
  /**
1529
1529
  * Never hover this element with a game controller.
1530
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.game_controller_interaction.never Online documentation}
1530
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.game_controller_interaction.never Online documentation}
1531
1531
  */
1532
1532
  never,
1533
1533
  /**
1534
1534
  * Hover according to the element type and implementation.
1535
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.game_controller_interaction.normal Online documentation}
1535
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.game_controller_interaction.normal Online documentation}
1536
1536
  */
1537
1537
  normal,
1538
1538
  }
@@ -1848,17 +1848,17 @@ declare global {
1848
1848
  enum print_skip {
1849
1849
  /**
1850
1850
  * Print will not be skipped.
1851
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.print_skip.never Online documentation}
1851
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.print_skip.never Online documentation}
1852
1852
  */
1853
1853
  never,
1854
1854
  /**
1855
1855
  * Print will be skipped if same text was recently printed (within last 60 ticks). Used by most game messages.
1856
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.print_skip.if_redundant Online documentation}
1856
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.print_skip.if_redundant Online documentation}
1857
1857
  */
1858
1858
  if_redundant,
1859
1859
  /**
1860
1860
  * Print will be skipped if same text is still visible (printed within last 1152 ticks). Used by some notifications.
1861
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.print_skip.if_visible Online documentation}
1861
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.print_skip.if_visible Online documentation}
1862
1862
  */
1863
1863
  if_visible,
1864
1864
  }
@@ -1869,7 +1869,7 @@ declare global {
1869
1869
  }
1870
1870
  /**
1871
1871
  * A dictionary mapping all top-level prototypes by name to a list of their associated subtypes. This list is organized as a lookup table, meaning it maps the sub-prototype names to `0`. As an example, `defines.prototypes['entity']` looks like this: `{furnace=0, inserter=0, container=0, ...}`.
1872
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.prototypes Online documentation}
1872
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.prototypes Online documentation}
1873
1873
  */
1874
1874
  const prototypes: {
1875
1875
  [Type in keyof PrototypeSubclassMap]: {
@@ -1983,82 +1983,82 @@ declare global {
1983
1983
  }
1984
1984
  /**
1985
1985
  * The various parts of the launch sequence of the rocket silo.
1986
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.rocket_silo_status Online documentation}
1986
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.rocket_silo_status Online documentation}
1987
1987
  */
1988
1988
  enum rocket_silo_status {
1989
1989
  /**
1990
1990
  * The rocket silo is crafting rocket parts. When there are enough rocket parts, the silo will switch into the `create_rocket` state.
1991
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.rocket_silo_status.building_rocket Online documentation}
1991
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.rocket_silo_status.building_rocket Online documentation}
1992
1992
  */
1993
1993
  building_rocket,
1994
1994
  /**
1995
1995
  * The next state is `lights_blinking_open`. The rocket silo rocket entity gets created.
1996
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.rocket_silo_status.create_rocket Online documentation}
1996
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.rocket_silo_status.create_rocket Online documentation}
1997
1997
  */
1998
1998
  create_rocket,
1999
1999
  /**
2000
2000
  * The next state is `doors_opening`. The rocket is getting prepared for launch.
2001
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.rocket_silo_status.lights_blinking_open Online documentation}
2001
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.rocket_silo_status.lights_blinking_open Online documentation}
2002
2002
  */
2003
2003
  lights_blinking_open,
2004
2004
  /**
2005
2005
  * The next state is `doors_opened`. The rocket is getting prepared for launch.
2006
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.rocket_silo_status.doors_opening Online documentation}
2006
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.rocket_silo_status.doors_opening Online documentation}
2007
2007
  */
2008
2008
  doors_opening,
2009
2009
  /**
2010
2010
  * The next state is `rocket_rising` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting prepared for launch.
2011
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.rocket_silo_status.doors_opened Online documentation}
2011
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.rocket_silo_status.doors_opened Online documentation}
2012
2012
  */
2013
2013
  doors_opened,
2014
2014
  /**
2015
2015
  * The next state is `arms_advance` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting prepared for launch.
2016
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.rocket_silo_status.rocket_rising Online documentation}
2016
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.rocket_silo_status.rocket_rising Online documentation}
2017
2017
  */
2018
2018
  rocket_rising,
2019
2019
  /**
2020
2020
  * The next state is `rocket_ready` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting prepared for launch.
2021
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.rocket_silo_status.arms_advance Online documentation}
2021
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.rocket_silo_status.arms_advance Online documentation}
2022
2022
  */
2023
2023
  arms_advance,
2024
2024
  /**
2025
2025
  * The rocket launch can be started by the player. When the launch is started, the silo switches into the `launch_starting` state.
2026
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.rocket_silo_status.rocket_ready Online documentation}
2026
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.rocket_silo_status.rocket_ready Online documentation}
2027
2027
  */
2028
2028
  rocket_ready,
2029
2029
  /**
2030
2030
  * The next state is `launch_started`.
2031
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.rocket_silo_status.launch_starting Online documentation}
2031
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.rocket_silo_status.launch_starting Online documentation}
2032
2032
  */
2033
2033
  launch_starting,
2034
2034
  /**
2035
2035
  * The next state is `arms_retract` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting launched.
2036
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.rocket_silo_status.engine_starting Online documentation}
2036
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.rocket_silo_status.engine_starting Online documentation}
2037
2037
  */
2038
2038
  engine_starting,
2039
2039
  /**
2040
2040
  * The next state is `rocket_flying` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting launched.
2041
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.rocket_silo_status.arms_retract Online documentation}
2041
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.rocket_silo_status.arms_retract Online documentation}
2042
2042
  */
2043
2043
  arms_retract,
2044
2044
  /**
2045
2045
  * The next state is `lights_blinking_close`. The rocket is getting launched.
2046
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.rocket_silo_status.rocket_flying Online documentation}
2046
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.rocket_silo_status.rocket_flying Online documentation}
2047
2047
  */
2048
2048
  rocket_flying,
2049
2049
  /**
2050
2050
  * The next state is `doors_closing`.
2051
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.rocket_silo_status.lights_blinking_close Online documentation}
2051
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.rocket_silo_status.lights_blinking_close Online documentation}
2052
2052
  */
2053
2053
  lights_blinking_close,
2054
2054
  /**
2055
2055
  * The next state is `building_rocket`.
2056
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.rocket_silo_status.doors_closing Online documentation}
2056
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.rocket_silo_status.doors_closing Online documentation}
2057
2057
  */
2058
2058
  doors_closing,
2059
2059
  /**
2060
2060
  * The next state is `engine_starting` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting launched.
2061
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.rocket_silo_status.launch_started Online documentation}
2061
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.rocket_silo_status.launch_started Online documentation}
2062
2062
  */
2063
2063
  launch_started,
2064
2064
  }
@@ -2069,84 +2069,84 @@ declare global {
2069
2069
  }
2070
2070
  /**
2071
2071
  * State of an ordinary rail signal.
2072
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.signal_state Online documentation}
2072
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.signal_state Online documentation}
2073
2073
  */
2074
2074
  enum signal_state {
2075
2075
  /**
2076
2076
  * Green.
2077
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.signal_state.open Online documentation}
2077
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.signal_state.open Online documentation}
2078
2078
  */
2079
2079
  open,
2080
2080
  /**
2081
2081
  * Red.
2082
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.signal_state.closed Online documentation}
2082
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.signal_state.closed Online documentation}
2083
2083
  */
2084
2084
  closed,
2085
2085
  /**
2086
2086
  * Orange.
2087
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.signal_state.reserved Online documentation}
2087
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.signal_state.reserved Online documentation}
2088
2088
  */
2089
2089
  reserved,
2090
2090
  /**
2091
2091
  * Red - From circuit network.
2092
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.signal_state.reserved_by_circuit_network Online documentation}
2092
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.signal_state.reserved_by_circuit_network Online documentation}
2093
2093
  */
2094
2094
  reserved_by_circuit_network,
2095
2095
  }
2096
2096
  enum train_state {
2097
2097
  /**
2098
2098
  * Normal state -- following the path.
2099
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.train_state.on_the_path Online documentation}
2099
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.train_state.on_the_path Online documentation}
2100
2100
  */
2101
2101
  on_the_path,
2102
2102
  /**
2103
2103
  * Had path and lost it -- must stop.
2104
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.train_state.path_lost Online documentation}
2104
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.train_state.path_lost Online documentation}
2105
2105
  */
2106
2106
  path_lost,
2107
2107
  /**
2108
2108
  * Doesn't have anywhere to go.
2109
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.train_state.no_schedule Online documentation}
2109
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.train_state.no_schedule Online documentation}
2110
2110
  */
2111
2111
  no_schedule,
2112
2112
  /**
2113
2113
  * Has no path and is stopped.
2114
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.train_state.no_path Online documentation}
2114
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.train_state.no_path Online documentation}
2115
2115
  */
2116
2116
  no_path,
2117
2117
  /**
2118
2118
  * Braking before a rail signal.
2119
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.train_state.arrive_signal Online documentation}
2119
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.train_state.arrive_signal Online documentation}
2120
2120
  */
2121
2121
  arrive_signal,
2122
2122
  /**
2123
2123
  * Waiting at a signal.
2124
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.train_state.wait_signal Online documentation}
2124
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.train_state.wait_signal Online documentation}
2125
2125
  */
2126
2126
  wait_signal,
2127
2127
  /**
2128
2128
  * Braking before a station.
2129
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.train_state.arrive_station Online documentation}
2129
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.train_state.arrive_station Online documentation}
2130
2130
  */
2131
2131
  arrive_station,
2132
2132
  /**
2133
2133
  * Waiting at a station.
2134
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.train_state.wait_station Online documentation}
2134
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.train_state.wait_station Online documentation}
2135
2135
  */
2136
2136
  wait_station,
2137
2137
  /**
2138
2138
  * Switched to manual control and has to stop.
2139
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.train_state.manual_control_stop Online documentation}
2139
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.train_state.manual_control_stop Online documentation}
2140
2140
  */
2141
2141
  manual_control_stop,
2142
2142
  /**
2143
2143
  * Can move if user explicitly sits in and rides the train.
2144
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.train_state.manual_control Online documentation}
2144
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.train_state.manual_control Online documentation}
2145
2145
  */
2146
2146
  manual_control,
2147
2147
  /**
2148
2148
  * Same as no_path but all candidate train stops are full
2149
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.train_state.destination_full Online documentation}
2149
+ * @see {@link https://lua-api.factorio.com/1.1.109/defines.html#defines.train_state.destination_full Online documentation}
2150
2150
  */
2151
2151
  destination_full,
2152
2152
  }