typed-factorio 2.1.0 → 2.3.0

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@@ -8,6 +8,71 @@ import type { VersionString } from "factorio:common"
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  * @noResolution
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  */
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  declare module "factorio:runtime" {
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+ export interface PrintSettings {
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+ /**
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+ * Color of the message to print. Defaults to white.
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+ */
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+ readonly color?: Color | ColorArray
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+ /**
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+ * If a sound should be emitted for this message. Defaults to `defines.print_sound.use_player_settings`.
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+ */
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+ readonly sound?: defines.print_sound
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+ /**
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+ * If true and a message with the same text is still visible in the console, it will do nothing. Defaults to `true`.
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+ */
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+ readonly skip_if_redundant?: boolean
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+ }
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+ export interface RadiusVisualisationSpecification {
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+ readonly distance: double
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+ readonly offset: Vector
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+ readonly draw_in_cursor: boolean
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+ readonly draw_on_selection: boolean
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+ }
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+ /**
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+ * ## Union members
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+ * - `"west-to-east"`
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+ * - `"north-to-south"`
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+ * - `"east-to-west"`
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+ * - `"south-to-north"`
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+ * - `"west-to-north"`
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+ * - `"north-to-east"`
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+ * - `"east-to-south"`
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+ * - `"south-to-west"`
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+ * - `"west-to-south"`
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+ * - `"north-to-west"`
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+ * - `"east-to-north"`
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+ * - `"south-to-east"`
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+ * - `"west-to-none"`
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+ * - `"none-to-east"`
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+ * - `"east-to-none"`
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+ * - `"none-to-west"`
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+ * - `"north-to-none"`
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+ * - `"none-to-south"`
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+ * - `"south-to-none"`
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+ * - `"none-to-north"`
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+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#CliffOrientation Online documentation}
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+ */
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+ export type CliffOrientation =
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+ | "west-to-east"
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+ | "north-to-south"
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+ | "east-to-west"
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+ | "south-to-north"
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+ | "west-to-north"
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+ | "north-to-east"
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+ | "east-to-south"
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+ | "south-to-west"
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+ | "west-to-south"
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+ | "north-to-west"
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+ | "east-to-north"
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+ | "south-to-east"
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+ | "west-to-none"
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+ | "none-to-east"
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+ | "east-to-none"
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+ | "none-to-west"
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+ | "north-to-none"
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+ | "none-to-south"
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+ | "south-to-none"
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+ | "none-to-north"
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  /**
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  * Localised strings are a way to support translation of in-game text. It is an array where the first element is the key and the remaining elements are parameters that will be substituted for placeholders in the template designated by the key.
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  *
@@ -30,7 +95,7 @@ declare module "factorio:runtime" {
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  * game.print({"", {"item-name.iron-plate"}, ": ", 60})
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  * @example As an example of a localised string with fallback, consider this:
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  * {"?", {"", {"entity-description.furnace"}, "\n"}, {"item-description.furnace"}, "optional fallback"}
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- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#LocalisedString Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#LocalisedString Online documentation}
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  */
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  export type LocalisedString = string | number | boolean | LuaObject | nil | [string, ...LocalisedString[]]
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  export interface DisplayResolution {
@@ -49,7 +114,7 @@ declare module "factorio:runtime" {
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  * The smooth orientation. It is a {@link float} in the range `[0, 1)` that covers a full circle, starting at the top and going clockwise. This means a value of `0` indicates "north", a value of `0.5` indicates "south".
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  *
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  * For example then, a value of `0.625` would indicate "south-west", and a value of `0.875` would indicate "north-west".
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- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#RealOrientation Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#RealOrientation Online documentation}
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  */
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  export type RealOrientation = float
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  /**
@@ -62,7 +127,7 @@ declare module "factorio:runtime" {
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  * {y = 2.25, x = 5.125}
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  * @example Shorthand:
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  * {1.625, 2.375}
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- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#MapPosition Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#MapPosition Online documentation}
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  */
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  export interface MapPosition {
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  readonly x: double
@@ -71,13 +136,13 @@ declare module "factorio:runtime" {
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  /**
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  * Array form of {@link MapPosition}.
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  * @see MapPosition
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- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#MapPosition Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#MapPosition Online documentation}
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  */
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  export type MapPositionArray = readonly [x: double, y: double]
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  /**
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  * Coordinates of a chunk in a {@link LuaSurface} where each integer `x`/`y` represents a different chunk. This uses the same format as {@link MapPosition}, meaning it can be specified either with or without explicit keys. A {@link MapPosition} can be translated to a ChunkPosition by dividing the `x`/`y` values by 32.
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  * @see ChunkPositionArray
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- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#ChunkPosition Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#ChunkPosition Online documentation}
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  */
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  export interface ChunkPosition {
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  readonly x: int
@@ -86,13 +151,13 @@ declare module "factorio:runtime" {
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  /**
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  * Array form of {@link ChunkPosition}.
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  * @see ChunkPosition
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- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#ChunkPosition Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#ChunkPosition Online documentation}
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  */
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  export type ChunkPositionArray = readonly [x: int, y: int]
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  /**
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  * Coordinates of a tile on a {@link LuaSurface} where each integer `x`/`y` represents a different tile. This uses the same format as {@link MapPosition}, except it rounds any non-integer `x`/`y` down to whole numbers. It can be specified either with or without explicit keys.
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  * @see TilePositionArray
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- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#TilePosition Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#TilePosition Online documentation}
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  */
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  export interface TilePosition {
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  readonly x: int
@@ -101,7 +166,7 @@ declare module "factorio:runtime" {
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  /**
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  * Array form of {@link TilePosition}.
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  * @see TilePosition
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- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#TilePosition Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#TilePosition Online documentation}
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  */
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  export type TilePositionArray = readonly [x: int, y: int]
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  /**
@@ -112,7 +177,7 @@ declare module "factorio:runtime" {
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  * {y = 2, x = 5}
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  * @example Shorthand:
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  * {1, 2}
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- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#EquipmentPosition Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#EquipmentPosition Online documentation}
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  */
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  export interface EquipmentPosition {
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  readonly x: int
@@ -121,13 +186,13 @@ declare module "factorio:runtime" {
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  /**
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  * Array form of {@link EquipmentPosition}.
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  * @see EquipmentPosition
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- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#EquipmentPosition Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#EquipmentPosition Online documentation}
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  */
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  export type EquipmentPositionArray = readonly [x: int, y: int]
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  /**
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  * Screen coordinates of a GUI element in a {@link LuaGui}. This uses the same format as {@link TilePosition}, meaning it can be specified either with or without explicit keys.
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  * @see GuiLocationArray
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- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#GuiLocation Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#GuiLocation Online documentation}
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  */
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  export interface GuiLocation {
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  readonly x: int
@@ -136,12 +201,12 @@ declare module "factorio:runtime" {
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  /**
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  * Array form of {@link GuiLocation}.
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  * @see GuiLocation
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- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#GuiLocation Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#GuiLocation Online documentation}
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  */
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  export type GuiLocationArray = readonly [x: int, y: int]
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  /**
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  * A {@link ChunkPosition} with an added bounding box for the area of the chunk.
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- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#ChunkPositionAndArea Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#ChunkPositionAndArea Online documentation}
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  */
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  export interface ChunkPositionAndArea {
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  readonly x: int
@@ -150,7 +215,7 @@ declare module "factorio:runtime" {
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  }
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  /**
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  * A table used to define a manual shape for a piece of equipment.
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- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#EquipmentPoint Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#EquipmentPoint Online documentation}
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  */
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  export interface EquipmentPoint {
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  readonly x: uint
@@ -186,12 +251,12 @@ declare module "factorio:runtime" {
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  * Note that the API returns tags as a simple table, meaning any modifications to it will not propagate back to the game. Thus, to modify a set of tags, the whole table needs to be written back to the respective property.
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  * @example
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  * {a = 1, b = true, c = "three", d = {e = "f"}}
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- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#Tags Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#Tags Online documentation}
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  */
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  export type Tags = Record<string, AnyBasic>
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  /**
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  * @remarks The vectors for all 5 position attributes are a table with `x` and `y` keys instead of an array.
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- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#SmokeSource Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#SmokeSource Online documentation}
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  */
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  export interface SmokeSource {
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  readonly name: string
@@ -218,7 +283,7 @@ declare module "factorio:runtime" {
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  * A vector is a two-element array containing the `x` and `y` components. In some specific cases, the vector is a table with `x` and `y` keys instead, which the documentation will point out.
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  * @example
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  * right = {1.0, 0.0}
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- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#Vector Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#Vector Online documentation}
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  */
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  export type Vector = MapPositionArray
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  /**
@@ -228,7 +293,7 @@ declare module "factorio:runtime" {
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  * {left_top = {x = -2, y = -3}, right_bottom = {x = 5, y = 8}}
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  * @example Shorthand:
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  * {{-2, -3}, {5, 8}}
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- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#BoundingBox Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#BoundingBox Online documentation}
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  */
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  export interface BoundingBox {
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  readonly left_top: MapPosition
@@ -246,7 +311,7 @@ declare module "factorio:runtime" {
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  /**
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  * Array form of {@link BoundingBox}.
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  * @see BoundingBox
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- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#BoundingBox Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#BoundingBox Online documentation}
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  */
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  export type BoundingBoxArray = readonly [
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  left_top: MapPosition | MapPositionArray,
@@ -256,7 +321,7 @@ declare module "factorio:runtime" {
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  /**
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  * An area defined using the map editor.
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  * @see ScriptAreaWrite
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- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#ScriptArea Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#ScriptArea Online documentation}
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  */
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  export interface ScriptArea {
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  readonly area: BoundingBox
@@ -266,7 +331,7 @@ declare module "factorio:runtime" {
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  }
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  /**
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  * Write form of {@link ScriptArea}, where table-or-array concepts are allowed to take an array form.
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- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#ScriptArea Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#ScriptArea Online documentation}
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  */
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  export interface ScriptAreaWrite {
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  readonly area: BoundingBoxWrite | BoundingBoxArray
@@ -277,7 +342,7 @@ declare module "factorio:runtime" {
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  /**
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  * A position defined using the map editor.
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  * @see ScriptPositionWrite
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- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#ScriptPosition Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#ScriptPosition Online documentation}
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  */
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  export interface ScriptPosition {
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  readonly position: MapPosition
@@ -287,7 +352,7 @@ declare module "factorio:runtime" {
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  }
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  /**
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  * Write form of {@link ScriptPosition}, where table-or-array concepts are allowed to take an array form.
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- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#ScriptPosition Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#ScriptPosition Online documentation}
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  */
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  export interface ScriptPositionWrite {
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  readonly position: MapPosition | MapPositionArray
@@ -305,7 +370,7 @@ declare module "factorio:runtime" {
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  * red2 = {r = 0.5, a = 0.5} -- Same color as red1
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  * black = {} -- All channels omitted: black
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  * red1_short = {0.5, 0, 0, 0.5} -- Same color as red1 in short-hand notation
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- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#Color Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#Color Online documentation}
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  */
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  export interface Color {
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  readonly r?: float
@@ -316,13 +381,13 @@ declare module "factorio:runtime" {
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  /**
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  * Array form of {@link Color}.
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  * @see Color
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- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#Color Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#Color Online documentation}
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  */
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  export type ColorArray = readonly [r?: float, g?: float, b?: float, a?: float]
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  /**
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  * Same as {@link Color}, but red, green, blue and alpha values can be any floating point number, without any special handling of the range [1, 255].
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  * @see ColorModifierArray
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- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#ColorModifier Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#ColorModifier Online documentation}
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  */
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  export interface ColorModifier {
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  readonly r?: float
@@ -333,7 +398,7 @@ declare module "factorio:runtime" {
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  /**
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  * Array form of {@link ColorModifier}.
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  * @see ColorModifier
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- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#ColorModifier Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#ColorModifier Online documentation}
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  */
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  export type ColorModifierArray = readonly [r?: float, g?: float, b?: float, a?: float]
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  export interface CraftingQueueItem {
@@ -373,7 +438,7 @@ declare module "factorio:runtime" {
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  }
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  /**
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  * One vertex of a ScriptRenderPolygon.
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- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#ScriptRenderVertexTarget Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#ScriptRenderVertexTarget Online documentation}
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  */
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  export interface ScriptRenderVertexTarget {
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  readonly target: (MapPosition | MapPositionArray) | LuaEntity
@@ -439,7 +504,7 @@ declare module "factorio:runtime" {
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  }
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  /**
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  * @remarks Either `icon`, `text`, or both must be provided.
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- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#ChartTagSpec Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#ChartTagSpec Online documentation}
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  */
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  export interface ChartTagSpec {
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  readonly position: MapPosition | MapPositionArray
@@ -449,88 +514,88 @@ declare module "factorio:runtime" {
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  }
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  /**
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  * Parameters that affect the look and control of the game. Updating any of the member attributes here will immediately take effect in the game engine.
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- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#GameViewSettings Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#GameViewSettings Online documentation}
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  */
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  export interface GameViewSettings {
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  /**
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  * Show the controller GUI elements. This includes the toolbar, the selected tool slot, the armour slot, and the gun and ammunition slots.
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- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#GameViewSettings.show_controller_gui Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#GameViewSettings.show_controller_gui Online documentation}
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  */
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  show_controller_gui: boolean
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  /**
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  * Show the chart in the upper right-hand corner of the screen.
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- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#GameViewSettings.show_minimap Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#GameViewSettings.show_minimap Online documentation}
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  */
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  show_minimap: boolean
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  /**
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  * Show research progress and name in the upper right-hand corner of the screen.
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- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#GameViewSettings.show_research_info Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#GameViewSettings.show_research_info Online documentation}
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  */
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  show_research_info: boolean
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  /**
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  * Show overlay icons on entities. Also known as "alt-mode".
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- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#GameViewSettings.show_entity_info Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#GameViewSettings.show_entity_info Online documentation}
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  */
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  show_entity_info: boolean
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  /**
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  * Show the flashing alert icons next to the player's toolbar.
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- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#GameViewSettings.show_alert_gui Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#GameViewSettings.show_alert_gui Online documentation}
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  */
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  show_alert_gui: boolean
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  /**
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  * When `true` (the default), mousing over an entity will select it. Otherwise, moving the mouse won't update entity selection.
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- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#GameViewSettings.update_entity_selection Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#GameViewSettings.update_entity_selection Online documentation}
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  */
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  update_entity_selection: boolean
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  /**
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  * When `true` (`false` is default), the rails will always show the rail block visualisation.
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- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#GameViewSettings.show_rail_block_visualisation Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#GameViewSettings.show_rail_block_visualisation Online documentation}
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  */
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  show_rail_block_visualisation: boolean
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  /**
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  * Shows or hides the buttons row.
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- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#GameViewSettings.show_side_menu Online documentation}
557
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#GameViewSettings.show_side_menu Online documentation}
493
558
  */
494
559
  show_side_menu: boolean
495
560
  /**
496
561
  * Shows or hides the view options when map is opened.
497
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#GameViewSettings.show_map_view_options Online documentation}
562
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#GameViewSettings.show_map_view_options Online documentation}
498
563
  */
499
564
  show_map_view_options: boolean
500
565
  /**
501
566
  * Shows or hides the tooltip that is displayed when selecting an entity.
502
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#GameViewSettings.show_entity_tooltip Online documentation}
567
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#GameViewSettings.show_entity_tooltip Online documentation}
503
568
  */
504
569
  show_entity_tooltip: boolean
505
570
  /**
506
571
  * Shows or hides quickbar of shortcuts.
507
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#GameViewSettings.show_quickbar Online documentation}
572
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#GameViewSettings.show_quickbar Online documentation}
508
573
  */
509
574
  show_quickbar: boolean
510
575
  /**
511
576
  * Shows or hides the shortcut bar.
512
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#GameViewSettings.show_shortcut_bar Online documentation}
577
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#GameViewSettings.show_shortcut_bar Online documentation}
513
578
  */
514
579
  show_shortcut_bar: boolean
515
580
  /**
516
581
  * Shows or hides the crafting queue.
517
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#GameViewSettings.show_crafting_queue Online documentation}
582
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#GameViewSettings.show_crafting_queue Online documentation}
518
583
  */
519
584
  show_crafting_queue: boolean
520
585
  /**
521
586
  * Shows or hides the tool window with the weapons and armor.
522
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#GameViewSettings.show_tool_bar Online documentation}
587
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#GameViewSettings.show_tool_bar Online documentation}
523
588
  */
524
589
  show_tool_bar: boolean
525
590
  /**
526
591
  * Shows or hides the mouse and keyboard/controller button hints in the bottom left corner if they are enabled in the interface settings.
527
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#GameViewSettings.show_hotkey_suggestions Online documentation}
592
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#GameViewSettings.show_hotkey_suggestions Online documentation}
528
593
  */
529
594
  show_hotkey_suggestions: boolean
530
595
  }
531
596
  /**
532
597
  * What is shown in the map view. If a field is not given, that setting will not be changed.
533
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#MapViewSettings Online documentation}
598
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#MapViewSettings Online documentation}
534
599
  */
535
600
  export interface MapViewSettings {
536
601
  readonly "show-logistic-network"?: boolean
@@ -544,7 +609,7 @@ declare module "factorio:runtime" {
544
609
  }
545
610
  /**
546
611
  * These values are for the time frame of one second (60 ticks).
547
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#PollutionMapSettings Online documentation}
612
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#PollutionMapSettings Online documentation}
548
613
  */
549
614
  export interface PollutionMapSettings {
550
615
  /**
@@ -598,7 +663,7 @@ declare module "factorio:runtime" {
598
663
  }
599
664
  /**
600
665
  * These values represent a percentual increase in evolution. This means a value of `0.1` would increase evolution by 10%.
601
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#EnemyEvolutionMapSettings Online documentation}
666
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#EnemyEvolutionMapSettings Online documentation}
602
667
  */
603
668
  export interface EnemyEvolutionMapSettings {
604
669
  /**
@@ -638,7 +703,7 @@ declare module "factorio:runtime" {
638
703
  *
639
704
  * score(chunk) = 1 / (1 + player + base)
640
705
  * ```
641
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#EnemyExpansionMapSettings Online documentation}
706
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#EnemyExpansionMapSettings Online documentation}
642
707
  */
643
708
  export interface EnemyExpansionMapSettings {
644
709
  /**
@@ -686,25 +751,25 @@ declare module "factorio:runtime" {
686
751
  */
687
752
  readonly settler_group_max_size: uint
688
753
  /**
689
- * The minimum time between expansions in ticks. The actual cooldown is adjusted to the current evolution levels. Defaults to `4*3'600=14'400` ticks.
754
+ * The minimum time between expansions in ticks. The actual cooldown is adjusted to the current evolution levels. Defaults to `4*3 600=14 400` ticks.
690
755
  */
691
756
  readonly min_expansion_cooldown: uint
692
757
  /**
693
- * The maximum time between expansions in ticks. The actual cooldown is adjusted to the current evolution levels. Defaults to `60*3'600=216'000` ticks.
758
+ * The maximum time between expansions in ticks. The actual cooldown is adjusted to the current evolution levels. Defaults to `60*3 600=216 000` ticks.
694
759
  */
695
760
  readonly max_expansion_cooldown: uint
696
761
  }
697
762
  export interface UnitGroupMapSettings {
698
763
  /**
699
- * The minimum amount of time in ticks a group will spend gathering before setting off. The actual time is a random time between the minimum and maximum times. Defaults to `3'600` ticks.
764
+ * The minimum amount of time in ticks a group will spend gathering before setting off. The actual time is a random time between the minimum and maximum times. Defaults to `3 600` ticks.
700
765
  */
701
766
  readonly min_group_gathering_time: uint
702
767
  /**
703
- * The maximum amount of time in ticks a group will spend gathering before setting off. The actual time is a random time between the minimum and maximum times. Defaults to `10*3'600=36'000` ticks.
768
+ * The maximum amount of time in ticks a group will spend gathering before setting off. The actual time is a random time between the minimum and maximum times. Defaults to `10*3 600=36 000` ticks.
704
769
  */
705
770
  readonly max_group_gathering_time: uint
706
771
  /**
707
- * After gathering has finished, the group is allowed to wait this long in ticks for delayed members. New members are not accepted anymore however. Defaults to `2*3'600=7'200` ticks.
772
+ * After gathering has finished, the group is allowed to wait this long in ticks for delayed members. New members are not accepted anymore however. Defaults to `2*3 600=7 200` ticks.
708
773
  */
709
774
  readonly max_wait_time_for_late_members: uint
710
775
  /**
@@ -771,11 +836,11 @@ declare module "factorio:runtime" {
771
836
  */
772
837
  readonly goal_pressure_ratio: double
773
838
  /**
774
- * The maximum number of nodes that are expanded per tick. Defaults to `1'000`.
839
+ * The maximum number of nodes that are expanded per tick. Defaults to `1 000`.
775
840
  */
776
841
  readonly max_steps_worked_per_tick: double
777
842
  /**
778
- * The maximum amount of work each pathfinding job is allowed to do per tick. Defaults to `8'000`.
843
+ * The maximum amount of work each pathfinding job is allowed to do per tick. Defaults to `8 000`.
779
844
  */
780
845
  readonly max_work_done_per_tick: uint
781
846
  /**
@@ -899,7 +964,7 @@ declare module "factorio:runtime" {
899
964
  * Various game-related settings. Updating any of the attributes will immediately take effect in the game engine.
900
965
  * @example Increase the number of short paths the pathfinder can cache.
901
966
  * game.map_settings.path_finder.short_cache_size = 15
902
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#MapSettings Online documentation}
967
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#MapSettings Online documentation}
903
968
  */
904
969
  export interface MapSettings {
905
970
  pollution: PollutionMapSettings
@@ -910,31 +975,31 @@ declare module "factorio:runtime" {
910
975
  path_finder: PathFinderMapSettings
911
976
  /**
912
977
  * If a behavior fails this many times, the enemy (or enemy group) is destroyed. This solves biters getting stuck within their own base.
913
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#MapSettings.max_failed_behavior_count Online documentation}
978
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#MapSettings.max_failed_behavior_count Online documentation}
914
979
  */
915
980
  max_failed_behavior_count: uint
916
981
  }
917
982
  /**
918
983
  * Technology and recipe difficulty settings. Updating any of the attributes will immediately take effect in the game engine.
919
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#DifficultySettings Online documentation}
984
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#DifficultySettings Online documentation}
920
985
  */
921
986
  export interface DifficultySettings {
922
987
  recipe_difficulty: defines.difficulty_settings.recipe_difficulty
923
988
  technology_difficulty: defines.difficulty_settings.technology_difficulty
924
989
  /**
925
990
  * A value in range [0.001, 1000].
926
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#DifficultySettings.technology_price_multiplier Online documentation}
991
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#DifficultySettings.technology_price_multiplier Online documentation}
927
992
  */
928
993
  technology_price_multiplier: double
929
994
  /**
930
995
  * Either `"after-victory"`, `"always"` or `"never"`. Changing this to `"always"` or `"after-victory"` does not automatically unlock the research queue. See {@link LuaForce} for that.
931
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#DifficultySettings.research_queue_setting Online documentation}
996
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#DifficultySettings.research_queue_setting Online documentation}
932
997
  */
933
998
  research_queue_setting: "after-victory" | "always" | "never"
934
999
  }
935
1000
  /**
936
1001
  * A standard table containing all {@link MapSettings} attributes plus an additional table that contains all {@link DifficultySettings} properties.
937
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#MapAndDifficultySettings Online documentation}
1002
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#MapAndDifficultySettings Online documentation}
938
1003
  */
939
1004
  export interface MapAndDifficultySettings {
940
1005
  readonly pollution: PollutionMapSettings
@@ -963,7 +1028,7 @@ declare module "factorio:runtime" {
963
1028
  }
964
1029
  /**
965
1030
  * The data that can be extracted from a map exchange string, as a plain table.
966
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#MapExchangeStringData Online documentation}
1031
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#MapExchangeStringData Online documentation}
967
1032
  */
968
1033
  export interface MapExchangeStringData {
969
1034
  readonly map_settings: MapAndDifficultySettings
@@ -982,7 +1047,7 @@ declare module "factorio:runtime" {
982
1047
  /**
983
1048
  * The representation of an entity inside of a blueprint. It has at least these fields, but can contain additional ones depending on the kind of entity.
984
1049
  * @see BlueprintEntityWrite
985
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#BlueprintEntity Online documentation}
1050
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#BlueprintEntity Online documentation}
986
1051
  */
987
1052
  export interface BlueprintEntity {
988
1053
  /**
@@ -1161,7 +1226,7 @@ declare module "factorio:runtime" {
1161
1226
  }
1162
1227
  /**
1163
1228
  * Write form of {@link BlueprintEntity}, where table-or-array concepts are allowed to take an array form.
1164
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#BlueprintEntity Online documentation}
1229
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#BlueprintEntity Online documentation}
1165
1230
  */
1166
1231
  export interface BlueprintEntityWrite {
1167
1232
  /**
@@ -1249,7 +1314,7 @@ declare module "factorio:runtime" {
1249
1314
  }
1250
1315
  /**
1251
1316
  * @see TileWrite
1252
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#Tile Online documentation}
1317
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#Tile Online documentation}
1253
1318
  */
1254
1319
  export interface Tile {
1255
1320
  /**
@@ -1263,7 +1328,7 @@ declare module "factorio:runtime" {
1263
1328
  }
1264
1329
  /**
1265
1330
  * Write form of {@link Tile}, where table-or-array concepts are allowed to take an array form.
1266
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#Tile Online documentation}
1331
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#Tile Online documentation}
1267
1332
  */
1268
1333
  export interface TileWrite {
1269
1334
  /**
@@ -1335,7 +1400,7 @@ declare module "factorio:runtime" {
1335
1400
  *
1336
1401
  * Other attributes may be specified depending on `type`:
1337
1402
  * - `"fluid"`: {@link FluidIngredient}
1338
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#Ingredient Online documentation}
1403
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#Ingredient Online documentation}
1339
1404
  */
1340
1405
  export type Ingredient = FluidIngredient | OtherIngredient
1341
1406
  /**
@@ -1400,7 +1465,7 @@ declare module "factorio:runtime" {
1400
1465
  * {type="fluid", name="petroleum-gas", amount=5.5}}
1401
1466
  * @example What a custom recipe would look like that had a probability of 0.5 to return a minimum amount of 1 and a maximum amount of 5:
1402
1467
  * {{type="item", name="custom-item", probability=0.5, amount_min=1, amount_max=5}}
1403
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#Product Online documentation}
1468
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#Product Online documentation}
1404
1469
  */
1405
1470
  export type Product = FluidProduct | OtherProduct
1406
1471
  export interface Loot {
@@ -1602,7 +1667,7 @@ declare module "factorio:runtime" {
1602
1667
  * - `"unlock-recipe"`: {@link UnlockRecipeTechnologyModifier}
1603
1668
  * - `"nothing"`: {@link NothingTechnologyModifier}
1604
1669
  * - Other types: {@link OtherTechnologyModifier}
1605
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#TechnologyModifier Online documentation}
1670
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#TechnologyModifier Online documentation}
1606
1671
  */
1607
1672
  export type TechnologyModifier =
1608
1673
  | GunSpeedTechnologyModifier
@@ -1614,7 +1679,7 @@ declare module "factorio:runtime" {
1614
1679
  | OtherTechnologyModifier
1615
1680
  /**
1616
1681
  * A single offer on a market entity.
1617
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#Offer Online documentation}
1682
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#Offer Online documentation}
1618
1683
  */
1619
1684
  export interface Offer {
1620
1685
  /**
@@ -1628,7 +1693,7 @@ declare module "factorio:runtime" {
1628
1693
  }
1629
1694
  /**
1630
1695
  * Specifies how probability and richness are calculated when placing something on the map. Can be specified either using `probability_expression` and `richness_expression` or by using all the other fields.
1631
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#AutoplaceSpecification Online documentation}
1696
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#AutoplaceSpecification Online documentation}
1632
1697
  */
1633
1698
  export interface AutoplaceSpecification {
1634
1699
  readonly probability_expression: NoiseExpression
@@ -1654,7 +1719,7 @@ declare module "factorio:runtime" {
1654
1719
  }
1655
1720
  /**
1656
1721
  * A fragment of a functional program used to generate coherent noise, probably for purposes related to terrain generation. These can only be meaningfully written/modified during the data load phase. More detailed information is found on the {@link import("factorio:prototype").NamedNoiseExpression prototype docs}.
1657
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#NoiseExpression Online documentation}
1722
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#NoiseExpression Online documentation}
1658
1723
  */
1659
1724
  export interface NoiseExpression {
1660
1725
  /**
@@ -1746,7 +1811,7 @@ declare module "factorio:runtime" {
1746
1811
  * - `"very-big"`: equivalent to `2`.
1747
1812
  * - `"very-good"`: equivalent to `2`.
1748
1813
  * @remarks The map generation algorithm officially supports the range of values the in-game map generation screen shows (specifically `0` and values from `1/6` to `6`). Values outside this range are not guaranteed to work as expected.
1749
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#MapGenSize Online documentation}
1814
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#MapGenSize Online documentation}
1750
1815
  */
1751
1816
  export type MapGenSize =
1752
1817
  | float
@@ -1768,7 +1833,7 @@ declare module "factorio:runtime" {
1768
1833
  | "very-good"
1769
1834
  /**
1770
1835
  * @see AutoplaceControlWrite
1771
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#AutoplaceControl Online documentation}
1836
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#AutoplaceControl Online documentation}
1772
1837
  */
1773
1838
  export interface AutoplaceControl {
1774
1839
  /**
@@ -1786,7 +1851,7 @@ declare module "factorio:runtime" {
1786
1851
  }
1787
1852
  /**
1788
1853
  * Write form of {@link AutoplaceControl}, where table-or-array concepts are allowed to take an array form.
1789
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#AutoplaceControl Online documentation}
1854
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#AutoplaceControl Online documentation}
1790
1855
  */
1791
1856
  export interface AutoplaceControlWrite {
1792
1857
  /**
@@ -1804,7 +1869,7 @@ declare module "factorio:runtime" {
1804
1869
  }
1805
1870
  /**
1806
1871
  * @see AutoplaceSettingsWrite
1807
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#AutoplaceSettings Online documentation}
1872
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#AutoplaceSettings Online documentation}
1808
1873
  */
1809
1874
  export interface AutoplaceSettings {
1810
1875
  /**
@@ -1815,7 +1880,7 @@ declare module "factorio:runtime" {
1815
1880
  }
1816
1881
  /**
1817
1882
  * Write form of {@link AutoplaceSettings}, where table-or-array concepts are allowed to take an array form.
1818
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#AutoplaceSettings Online documentation}
1883
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#AutoplaceSettings Online documentation}
1819
1884
  */
1820
1885
  export interface AutoplaceSettingsWrite {
1821
1886
  /**
@@ -1826,7 +1891,7 @@ declare module "factorio:runtime" {
1826
1891
  }
1827
1892
  /**
1828
1893
  * @see CliffPlacementSettingsWrite
1829
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#CliffPlacementSettings Online documentation}
1894
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#CliffPlacementSettings Online documentation}
1830
1895
  */
1831
1896
  export interface CliffPlacementSettings {
1832
1897
  /**
@@ -1848,7 +1913,7 @@ declare module "factorio:runtime" {
1848
1913
  }
1849
1914
  /**
1850
1915
  * Write form of {@link CliffPlacementSettings}, where table-or-array concepts are allowed to take an array form.
1851
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#CliffPlacementSettings Online documentation}
1916
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#CliffPlacementSettings Online documentation}
1852
1917
  */
1853
1918
  export interface CliffPlacementSettingsWrite {
1854
1919
  /**
@@ -1881,7 +1946,7 @@ declare module "factorio:runtime" {
1881
1946
  * local mgs = surface.map_gen_settings
1882
1947
  * mgs.property_expression_names["tile:deepwater:probability"] = -1000
1883
1948
  * surface.map_gen_settings = mgs
1884
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#MapGenSettings Online documentation}
1949
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#MapGenSettings Online documentation}
1885
1950
  */
1886
1951
  export interface MapGenSettings {
1887
1952
  /**
@@ -1951,7 +2016,7 @@ declare module "factorio:runtime" {
1951
2016
  }
1952
2017
  /**
1953
2018
  * Write form of {@link MapGenSettings}, where table-or-array concepts are allowed to take an array form.
1954
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#MapGenSettings Online documentation}
2019
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#MapGenSettings Online documentation}
1955
2020
  */
1956
2021
  export interface MapGenSettingsWrite {
1957
2022
  /**
@@ -2049,7 +2114,7 @@ declare module "factorio:runtime" {
2049
2114
  }
2050
2115
  /**
2051
2116
  * An actual signal transmitted by the network.
2052
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#Signal Online documentation}
2117
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#Signal Online documentation}
2053
2118
  */
2054
2119
  export interface Signal {
2055
2120
  /**
@@ -2073,7 +2138,7 @@ declare module "factorio:runtime" {
2073
2138
  }
2074
2139
  /**
2075
2140
  * A single filter used by an infinity-filters instance.
2076
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#InfinityInventoryFilter Online documentation}
2141
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#InfinityInventoryFilter Online documentation}
2077
2142
  */
2078
2143
  export interface InfinityInventoryFilter {
2079
2144
  /**
@@ -2095,7 +2160,7 @@ declare module "factorio:runtime" {
2095
2160
  }
2096
2161
  /**
2097
2162
  * A single filter used by an infinity-pipe type entity.
2098
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#InfinityPipeFilter Online documentation}
2163
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#InfinityPipeFilter Online documentation}
2099
2164
  */
2100
2165
  export interface InfinityPipeFilter {
2101
2166
  /**
@@ -2149,7 +2214,7 @@ declare module "factorio:runtime" {
2149
2214
  }
2150
2215
  /**
2151
2216
  * The settings used by a heat-interface type entity.
2152
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#HeatSetting Online documentation}
2217
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#HeatSetting Online documentation}
2153
2218
  */
2154
2219
  export interface HeatSetting {
2155
2220
  /**
@@ -2167,7 +2232,7 @@ declare module "factorio:runtime" {
2167
2232
  }
2168
2233
  /**
2169
2234
  * A definition of a fluidbox connection point.
2170
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#FluidBoxConnection Online documentation}
2235
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#FluidBoxConnection Online documentation}
2171
2236
  */
2172
2237
  export interface FluidBoxConnection {
2173
2238
  /**
@@ -2185,7 +2250,7 @@ declare module "factorio:runtime" {
2185
2250
  }
2186
2251
  /**
2187
2252
  * A single pipe connection for a given fluidbox.
2188
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#PipeConnection Online documentation}
2253
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#PipeConnection Online documentation}
2189
2254
  */
2190
2255
  export interface PipeConnection {
2191
2256
  /**
@@ -2271,14 +2336,14 @@ declare module "factorio:runtime" {
2271
2336
  * - `"≠"`: "not equal to"
2272
2337
  * - `"!="`: "not equal to"
2273
2338
  * @remarks While the API accepts both versions for `"less/greater than or equal to"` and `"not equal"`, it'll always return `"≥"`, `"≤"` or `"≠"` respectively when reading them back.
2274
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#ComparatorString Online documentation}
2339
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#ComparatorString Online documentation}
2275
2340
  */
2276
2341
  export type ComparatorString = "=" | ">" | "<" | "≥" | ">=" | "≤" | "<=" | "≠" | "!="
2277
2342
  /** @see ComparatorString */
2278
2343
  export type ComparatorStringRead = "=" | ">" | "<" | "≥" | "≤" | "≠"
2279
2344
  /**
2280
2345
  * @see DeciderCombinatorParametersWrite
2281
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#DeciderCombinatorParameters Online documentation}
2346
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#DeciderCombinatorParameters Online documentation}
2282
2347
  */
2283
2348
  export interface DeciderCombinatorParameters {
2284
2349
  /**
@@ -2308,7 +2373,7 @@ declare module "factorio:runtime" {
2308
2373
  }
2309
2374
  /**
2310
2375
  * Write form of {@link DeciderCombinatorParameters}, where table-or-array concepts are allowed to take an array form.
2311
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#DeciderCombinatorParameters Online documentation}
2376
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#DeciderCombinatorParameters Online documentation}
2312
2377
  */
2313
2378
  export interface DeciderCombinatorParametersWrite {
2314
2379
  /**
@@ -2342,7 +2407,7 @@ declare module "factorio:runtime" {
2342
2407
  }
2343
2408
  /**
2344
2409
  * @see CircuitConditionWrite
2345
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#CircuitCondition Online documentation}
2410
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#CircuitCondition Online documentation}
2346
2411
  */
2347
2412
  export interface CircuitCondition {
2348
2413
  /**
@@ -2364,7 +2429,7 @@ declare module "factorio:runtime" {
2364
2429
  }
2365
2430
  /**
2366
2431
  * Write form of {@link CircuitCondition}, where table-or-array concepts are allowed to take an array form.
2367
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#CircuitCondition Online documentation}
2432
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#CircuitCondition Online documentation}
2368
2433
  */
2369
2434
  export interface CircuitConditionWrite {
2370
2435
  /**
@@ -2386,7 +2451,7 @@ declare module "factorio:runtime" {
2386
2451
  }
2387
2452
  /**
2388
2453
  * @see CircuitConditionDefinitionWrite
2389
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#CircuitConditionDefinition Online documentation}
2454
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#CircuitConditionDefinition Online documentation}
2390
2455
  */
2391
2456
  export interface CircuitConditionDefinition {
2392
2457
  readonly condition: CircuitCondition
@@ -2397,7 +2462,7 @@ declare module "factorio:runtime" {
2397
2462
  }
2398
2463
  /**
2399
2464
  * Write form of {@link CircuitConditionDefinition}, where table-or-array concepts are allowed to take an array form.
2400
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#CircuitConditionDefinition Online documentation}
2465
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#CircuitConditionDefinition Online documentation}
2401
2466
  */
2402
2467
  export interface CircuitConditionDefinitionWrite {
2403
2468
  readonly condition: CircuitConditionWrite
@@ -2713,7 +2778,7 @@ declare module "factorio:runtime" {
2713
2778
  * - {@link defines.command.stop}: {@link StopCommand}
2714
2779
  * - {@link defines.command.flee}: {@link FleeCommand}
2715
2780
  * - {@link defines.command.build_base}: {@link BuildBaseCommand}
2716
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#Command Online documentation}
2781
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#Command Online documentation}
2717
2782
  */
2718
2783
  export type Command =
2719
2784
  | AttackCommand
@@ -2727,7 +2792,7 @@ declare module "factorio:runtime" {
2727
2792
  | BuildBaseCommand
2728
2793
  /**
2729
2794
  * Write form of {@link Command}, where table-or-array concepts are allowed to take an array form.
2730
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#Command Online documentation}
2795
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#Command Online documentation}
2731
2796
  */
2732
2797
  export type CommandWrite =
2733
2798
  | AttackCommand
@@ -2823,7 +2888,7 @@ declare module "factorio:runtime" {
2823
2888
  * {name="copper-plate", count=47}
2824
2889
  * @example These are both full stacks of iron plates (for iron-plate, a full stack is 100 plates):
2825
2890
  * "iron-plate"
2826
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#SimpleItemStack Online documentation}
2891
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#SimpleItemStack Online documentation}
2827
2892
  */
2828
2893
  export type SimpleItemStack = string | ItemStackDefinition
2829
2894
  /**
@@ -2833,7 +2898,7 @@ declare module "factorio:runtime" {
2833
2898
  * - `string`: The fluid name.
2834
2899
  * - {@link LuaFluidPrototype}: The fluid prototype.
2835
2900
  * - {@link Fluid}: The fluid.
2836
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#FluidIdentification Online documentation}
2901
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#FluidIdentification Online documentation}
2837
2902
  */
2838
2903
  export type FluidIdentification = string | LuaFluidPrototype | Fluid
2839
2904
  /**
@@ -2843,7 +2908,7 @@ declare module "factorio:runtime" {
2843
2908
  * - ForceIndex: The force index.
2844
2909
  * - `string`: The force name.
2845
2910
  * - {@link LuaForce}: A reference to {@link LuaForce} may be passed directly.
2846
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#ForceIdentification Online documentation}
2911
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#ForceIdentification Online documentation}
2847
2912
  */
2848
2913
  export type ForceIdentification = ForceIndex | string | LuaForce
2849
2914
  /**
@@ -2853,7 +2918,7 @@ declare module "factorio:runtime" {
2853
2918
  * - `string`: The technology name.
2854
2919
  * - {@link LuaTechnology}: A reference to {@link LuaTechnology} may be passed directly.
2855
2920
  * - {@link LuaTechnologyPrototype}: A reference to {@link LuaTechnologyPrototype} may be passed directly.
2856
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#TechnologyIdentification Online documentation}
2921
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#TechnologyIdentification Online documentation}
2857
2922
  */
2858
2923
  export type TechnologyIdentification = string | LuaTechnology | LuaTechnologyPrototype
2859
2924
  /**
@@ -2863,7 +2928,7 @@ declare module "factorio:runtime" {
2863
2928
  * - SurfaceIndex: It will be the index of the surface. `nauvis` has index `1`, the first surface-created surface will have index `2` and so on.
2864
2929
  * - `string`: It will be the surface name. E.g. `"nauvis"`.
2865
2930
  * - {@link LuaSurface}: A reference to {@link LuaSurface} may be passed directly.
2866
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#SurfaceIdentification Online documentation}
2931
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#SurfaceIdentification Online documentation}
2867
2932
  */
2868
2933
  export type SurfaceIdentification = SurfaceIndex | string | LuaSurface
2869
2934
  /**
@@ -2873,7 +2938,7 @@ declare module "factorio:runtime" {
2873
2938
  * - PlayerIndex: The player index.
2874
2939
  * - `string`: The player name.
2875
2940
  * - {@link LuaPlayer}: A reference to {@link LuaPlayer} may be passed directly.
2876
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#PlayerIdentification Online documentation}
2941
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#PlayerIdentification Online documentation}
2877
2942
  */
2878
2943
  export type PlayerIdentification = PlayerIndex | string | LuaPlayer
2879
2944
  /**
@@ -2882,7 +2947,7 @@ declare module "factorio:runtime" {
2882
2947
  * ## Union members
2883
2948
  * - {@link SimpleItemStack}
2884
2949
  * - {@link LuaItemStack}
2885
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#ItemStackIdentification Online documentation}
2950
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#ItemStackIdentification Online documentation}
2886
2951
  */
2887
2952
  export type ItemStackIdentification = SimpleItemStack | LuaItemStack
2888
2953
  /**
@@ -2892,7 +2957,7 @@ declare module "factorio:runtime" {
2892
2957
  * - {@link LuaEntity}: The entity.
2893
2958
  * - {@link LuaEntityPrototype}: The entity prototype.
2894
2959
  * - `string`: The prototype name.
2895
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#EntityPrototypeIdentification Online documentation}
2960
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#EntityPrototypeIdentification Online documentation}
2896
2961
  */
2897
2962
  export type EntityPrototypeIdentification = LuaEntity | LuaEntityPrototype | string
2898
2963
  /**
@@ -2902,12 +2967,12 @@ declare module "factorio:runtime" {
2902
2967
  * - {@link LuaItemStack}: The item.
2903
2968
  * - {@link LuaItemPrototype}: The item prototype.
2904
2969
  * - `string`: The prototype name.
2905
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#ItemPrototypeIdentification Online documentation}
2970
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#ItemPrototypeIdentification Online documentation}
2906
2971
  */
2907
2972
  export type ItemPrototypeIdentification = LuaItemStack | LuaItemPrototype | string
2908
2973
  /**
2909
2974
  * @see WaitConditionWrite
2910
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#WaitCondition Online documentation}
2975
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#WaitCondition Online documentation}
2911
2976
  */
2912
2977
  export interface WaitCondition {
2913
2978
  /**
@@ -2939,7 +3004,7 @@ declare module "factorio:runtime" {
2939
3004
  }
2940
3005
  /**
2941
3006
  * Write form of {@link WaitCondition}, where table-or-array concepts are allowed to take an array form.
2942
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#WaitCondition Online documentation}
3007
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#WaitCondition Online documentation}
2943
3008
  */
2944
3009
  export interface WaitConditionWrite {
2945
3010
  /**
@@ -2971,7 +3036,7 @@ declare module "factorio:runtime" {
2971
3036
  }
2972
3037
  /**
2973
3038
  * @see TrainScheduleRecordWrite
2974
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#TrainScheduleRecord Online documentation}
3039
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#TrainScheduleRecord Online documentation}
2975
3040
  */
2976
3041
  export interface TrainScheduleRecord {
2977
3042
  /**
@@ -2994,7 +3059,7 @@ declare module "factorio:runtime" {
2994
3059
  }
2995
3060
  /**
2996
3061
  * Write form of {@link TrainScheduleRecord}, where table-or-array concepts are allowed to take an array form.
2997
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#TrainScheduleRecord Online documentation}
3062
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#TrainScheduleRecord Online documentation}
2998
3063
  */
2999
3064
  export interface TrainScheduleRecordWrite {
3000
3065
  /**
@@ -3017,7 +3082,7 @@ declare module "factorio:runtime" {
3017
3082
  }
3018
3083
  /**
3019
3084
  * @see TrainScheduleWrite
3020
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#TrainSchedule Online documentation}
3085
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#TrainSchedule Online documentation}
3021
3086
  */
3022
3087
  export interface TrainSchedule {
3023
3088
  /**
@@ -3028,7 +3093,7 @@ declare module "factorio:runtime" {
3028
3093
  }
3029
3094
  /**
3030
3095
  * Write form of {@link TrainSchedule}, where table-or-array concepts are allowed to take an array form.
3031
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#TrainSchedule Online documentation}
3096
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#TrainSchedule Online documentation}
3032
3097
  */
3033
3098
  export interface TrainScheduleWrite {
3034
3099
  /**
@@ -3107,7 +3172,7 @@ declare module "factorio:runtime" {
3107
3172
  * - `"position"`: {@link PositionGuiArrowSpecification}
3108
3173
  * - `"crafting_queue"`: {@link CraftingQueueGuiArrowSpecification}
3109
3174
  * - `"item_stack"`: {@link ItemStackGuiArrowSpecification}
3110
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#GuiArrowSpecification Online documentation}
3175
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#GuiArrowSpecification Online documentation}
3111
3176
  */
3112
3177
  export type GuiArrowSpecification =
3113
3178
  | EntityGuiArrowSpecification
@@ -3182,7 +3247,7 @@ declare module "factorio:runtime" {
3182
3247
  * - `"equipment"`
3183
3248
  * - `"file"` - path to an image file located inside the current scenario. This file is not preloaded so it will be slower; for frequently used sprites, it is better to define sprite prototype and use it instead.
3184
3249
  * - `"utility"` - sprite defined in the utility-sprites object, these are the pictures used by the game internally for the UI.
3185
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#SpritePath Online documentation}
3250
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#SpritePath Online documentation}
3186
3251
  */
3187
3252
  export type SpritePath =
3188
3253
  | (string & {
@@ -3232,7 +3297,7 @@ declare module "factorio:runtime" {
3232
3297
  * - `"entity-rotated"` - Uses {@link import("factorio:prototype").EntityPrototype#rotated_sound EntityPrototype::rotated_sound}
3233
3298
  * - `"entity-open"` - Uses {@link import("factorio:prototype").EntityPrototype#open_sound Entity::open_sound}
3234
3299
  * - `"entity-close"` - Uses {@link import("factorio:prototype").EntityPrototype#close_sound Entity::close_sound}
3235
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#SoundPath Online documentation}
3300
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#SoundPath Online documentation}
3236
3301
  */
3237
3302
  export type SoundPath =
3238
3303
  | (string & {
@@ -3251,7 +3316,7 @@ declare module "factorio:runtime" {
3251
3316
  * speed={bonus=-0.15},
3252
3317
  * productivity={bonus=0.06},
3253
3318
  * pollution={bonus=0.075}}
3254
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#ModuleEffects Online documentation}
3319
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#ModuleEffects Online documentation}
3255
3320
  */
3256
3321
  export interface ModuleEffects {
3257
3322
  readonly consumption?: ModuleEffectValue
@@ -3291,7 +3356,7 @@ declare module "factorio:runtime" {
3291
3356
  * - `"not-upgradable"`: Prevents the entity from being selected by the upgrade planner.
3292
3357
  * - `"not-in-kill-statistics"`: Prevents the entity from being shown in the kill statistics.
3293
3358
  * - `"not-in-made-in"`: Prevents the entity from being shown in the "made in" list in recipe tooltips.
3294
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#EntityPrototypeFlags Online documentation}
3359
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#EntityPrototypeFlags Online documentation}
3295
3360
  */
3296
3361
  export interface EntityPrototypeFlags {
3297
3362
  /**
@@ -3413,7 +3478,7 @@ declare module "factorio:runtime" {
3413
3478
  * - `"mod-openable"`: Allows the item to be opened by the player, firing the `on_mod_item_opened` event. Only has an effect for selection tool items.
3414
3479
  * - `"only-in-cursor"`: Makes it so the item is deleted when clearing the cursor, instead of being put into the player's inventory. The copy-paste tools use this by default, for example.
3415
3480
  * - `"spawnable"`: Allows the item to be spawned by a quickbar shortcut or custom input.
3416
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#ItemPrototypeFlags Online documentation}
3481
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#ItemPrototypeFlags Online documentation}
3417
3482
  */
3418
3483
  export interface ItemPrototypeFlags {
3419
3484
  /**
@@ -3480,7 +3545,7 @@ declare module "factorio:runtime" {
3480
3545
  * - `"rail-layer"`
3481
3546
  * - `"transport-belt-layer"`
3482
3547
  * - `"not-setup"`
3483
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#CollisionMaskLayer Online documentation}
3548
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#CollisionMaskLayer Online documentation}
3484
3549
  */
3485
3550
  export type CollisionMaskLayer =
3486
3551
  | "ground-tile"
@@ -3499,7 +3564,7 @@ declare module "factorio:runtime" {
3499
3564
  | `layer-${bigint}`
3500
3565
  /**
3501
3566
  * A set of flags. Active flags are in the dictionary as `true`, while inactive flags aren't present at all.
3502
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#CollisionMask Online documentation}
3567
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#CollisionMask Online documentation}
3503
3568
  */
3504
3569
  export type CollisionMask = {
3505
3570
  readonly [T in CollisionMaskLayer]?: true
@@ -3512,7 +3577,7 @@ declare module "factorio:runtime" {
3512
3577
  * - `"not-colliding-with-itself"`: Any two entities that both have this option enabled on their prototype and have an identical collision mask layers list will not collide. Other collision mask options are not included in the identical layer list check. This does mean that two different prototypes with the same collision mask layers and this option enabled will not collide.
3513
3578
  * - `"consider-tile-transitions"`: Uses the prototypes position rather than its collision box when doing collision checks with tile prototypes. Allows the prototype to overlap colliding tiles up until its center point. This is only respected for character movement and cars driven by players.
3514
3579
  * - `"colliding-with-tiles-only"`: Any prototype with this collision option will only be checked for collision with other prototype's collision masks if they are a tile.
3515
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#CollisionMaskWithFlags Online documentation}
3580
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#CollisionMaskWithFlags Online documentation}
3516
3581
  */
3517
3582
  export type CollisionMaskWithFlags = {
3518
3583
  /**
@@ -3532,7 +3597,7 @@ declare module "factorio:runtime" {
3532
3597
  }
3533
3598
  /**
3534
3599
  * A set of trigger target masks.
3535
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#TriggerTargetMask Online documentation}
3600
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#TriggerTargetMask Online documentation}
3536
3601
  */
3537
3602
  export type TriggerTargetMask = Record<string, boolean>
3538
3603
  export interface TriggerEffectItem {
@@ -3721,7 +3786,7 @@ declare module "factorio:runtime" {
3721
3786
  * Other attributes may be specified depending on `type`:
3722
3787
  * - `"projectile"`: {@link ProjectileAttackParameters}
3723
3788
  * - `"stream"`: {@link StreamAttackParameters}
3724
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#AttackParameters Online documentation}
3789
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#AttackParameters Online documentation}
3725
3790
  */
3726
3791
  export type AttackParameters = ProjectileAttackParameters | StreamAttackParameters | OtherAttackParameters
3727
3792
  export interface BaseCapsuleAction {
@@ -3784,7 +3849,7 @@ declare module "factorio:runtime" {
3784
3849
  * - `"use-on-self"`: {@link UseOnSelfCapsuleAction}
3785
3850
  * - `"artillery-remote"`: {@link ArtilleryRemoteCapsuleAction}
3786
3851
  * - `"destroy-cliffs"`: {@link DestroyCliffsCapsuleAction}
3787
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#CapsuleAction Online documentation}
3852
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#CapsuleAction Online documentation}
3788
3853
  */
3789
3854
  export type CapsuleAction =
3790
3855
  | ThrowCapsuleAction
@@ -3820,7 +3885,7 @@ declare module "factorio:runtime" {
3820
3885
  * - `"avoid-rolling-stock"`: Selects entities that are not `rolling-stock`s.
3821
3886
  * - `"entity-ghost"`: Selects entities that are `entity-ghost`s.
3822
3887
  * - `"tile-ghost"`: Selects entities that are `tile-ghost`s.
3823
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#SelectionModeFlags Online documentation}
3888
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#SelectionModeFlags Online documentation}
3824
3889
  */
3825
3890
  export interface SelectionModeFlags {
3826
3891
  /**
@@ -3945,12 +4010,12 @@ declare module "factorio:runtime" {
3945
4010
  }
3946
4011
  /**
3947
4012
  * Any basic type (string, number, boolean) or table.
3948
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#AnyBasic Online documentation}
4013
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#AnyBasic Online documentation}
3949
4014
  */
3950
4015
  export type AnyBasic = string | boolean | number | table
3951
4016
  /**
3952
4017
  * Any basic type (string, number, boolean), table, or LuaObject.
3953
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#Any Online documentation}
4018
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#Any Online documentation}
3954
4019
  */
3955
4020
  export type Any = string | boolean | number | table | LuaObject
3956
4021
  export interface ProgrammableSpeakerParameters {
@@ -3988,7 +4053,7 @@ declare module "factorio:runtime" {
3988
4053
  * - `"top-right"`
3989
4054
  * - `"right"`: The same as `"middle-right"`
3990
4055
  * - `"bottom-right"`
3991
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#Alignment Online documentation}
4056
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#Alignment Online documentation}
3992
4057
  */
3993
4058
  export type Alignment =
3994
4059
  | "top-left"
@@ -4003,8 +4068,8 @@ declare module "factorio:runtime" {
4003
4068
  | "right"
4004
4069
  | "bottom-right"
4005
4070
  /**
4006
- * Information about the event that has been raised. The table can also contain other fields depending on the type of event. See {@linkplain https://lua-api.factorio.com/1.1.90/events.html the list of Factorio events} for more information on these.
4007
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#EventData Online documentation}
4071
+ * Information about the event that has been raised. The table can also contain other fields depending on the type of event. See {@linkplain https://lua-api.factorio.com/1.1.94/events.html the list of Factorio events} for more information on these.
4072
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#EventData Online documentation}
4008
4073
  */
4009
4074
  export interface EventData {
4010
4075
  /**
@@ -4114,7 +4179,7 @@ declare module "factorio:runtime" {
4114
4179
  * - `"button-7"`
4115
4180
  * - `"button-8"`
4116
4181
  * - `"button-9"`
4117
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#MouseButtonFlags Online documentation}
4182
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#MouseButtonFlags Online documentation}
4118
4183
  */
4119
4184
  export interface MouseButtonFlags {
4120
4185
  readonly left?: true
@@ -4139,7 +4204,7 @@ declare module "factorio:runtime" {
4139
4204
  * - `"train-visualization"`: White box.
4140
4205
  * - `"logistics"`: Light blue box.
4141
4206
  * - `"blueprint-snap-rectangle"`: Green box.
4142
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#CursorBoxRenderType Online documentation}
4207
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#CursorBoxRenderType Online documentation}
4143
4208
  */
4144
4209
  export type CursorBoxRenderType =
4145
4210
  | "entity"
@@ -4159,7 +4224,7 @@ declare module "factorio:runtime" {
4159
4224
  * - `"not-friend"`: Forces which are not friends pass.
4160
4225
  * - `"same"`: The same force pass.
4161
4226
  * - `"not-same"`: The non-same forces pass.
4162
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#ForceCondition Online documentation}
4227
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#ForceCondition Online documentation}
4163
4228
  */
4164
4229
  export type ForceCondition = "all" | "enemy" | "ally" | "friend" | "not-friend" | "same" | "not-same"
4165
4230
  /**
@@ -4210,7 +4275,7 @@ declare module "factorio:runtime" {
4210
4275
  * - `"collision-selection-box"`: 189
4211
4276
  * - `"arrow"`: 190
4212
4277
  * - `"cursor"`: 210
4213
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#RenderLayer Online documentation}
4278
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#RenderLayer Online documentation}
4214
4279
  */
4215
4280
  export type RenderLayer =
4216
4281
  | `${bigint}`
@@ -4257,51 +4322,6 @@ declare module "factorio:runtime" {
4257
4322
  | "collision-selection-box"
4258
4323
  | "arrow"
4259
4324
  | "cursor"
4260
- /**
4261
- * ## Union members
4262
- * - `"west-to-east"`
4263
- * - `"north-to-south"`
4264
- * - `"east-to-west"`
4265
- * - `"south-to-north"`
4266
- * - `"west-to-north"`
4267
- * - `"north-to-east"`
4268
- * - `"east-to-south"`
4269
- * - `"south-to-west"`
4270
- * - `"west-to-south"`
4271
- * - `"north-to-west"`
4272
- * - `"east-to-north"`
4273
- * - `"south-to-east"`
4274
- * - `"west-to-none"`
4275
- * - `"none-to-east"`
4276
- * - `"east-to-none"`
4277
- * - `"none-to-west"`
4278
- * - `"north-to-none"`
4279
- * - `"none-to-south"`
4280
- * - `"south-to-none"`
4281
- * - `"none-to-north"`
4282
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#CliffOrientation Online documentation}
4283
- */
4284
- export type CliffOrientation =
4285
- | "west-to-east"
4286
- | "north-to-south"
4287
- | "east-to-west"
4288
- | "south-to-north"
4289
- | "west-to-north"
4290
- | "north-to-east"
4291
- | "east-to-south"
4292
- | "south-to-west"
4293
- | "west-to-south"
4294
- | "north-to-west"
4295
- | "east-to-north"
4296
- | "south-to-east"
4297
- | "west-to-none"
4298
- | "none-to-east"
4299
- | "east-to-none"
4300
- | "none-to-west"
4301
- | "north-to-none"
4302
- | "none-to-south"
4303
- | "south-to-none"
4304
- | "none-to-north"
4305
4325
  export interface ItemStackLocation {
4306
4326
  readonly inventory: defines.inventory
4307
4327
  readonly slot: uint
@@ -4321,7 +4341,7 @@ declare module "factorio:runtime" {
4321
4341
  * - `"walking"`
4322
4342
  * - `"alert"`
4323
4343
  * - `"wind"`
4324
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#SoundType Online documentation}
4344
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#SoundType Online documentation}
4325
4345
  */
4326
4346
  export type SoundType = "game-effect" | "gui-effect" | "ambient" | "environment" | "walking" | "alert" | "wind"
4327
4347
  /**
@@ -4351,7 +4371,7 @@ declare module "factorio:runtime" {
4351
4371
  * - `"tabbed-pane"`: A collection of `tab`s and their contents. Relevant event: {@link OnGuiSelectedTabChangedEvent on_gui_selected_tab_changed}
4352
4372
  * - `"tab"`: A tab for use in a `tabbed-pane`.
4353
4373
  * - `"switch"`: A switch with three possible states. Can have labels attached to either side. Relevant event: {@link OnGuiSwitchStateChangedEvent on_gui_switch_state_changed}
4354
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#GuiElementType Online documentation}
4374
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#GuiElementType Online documentation}
4355
4375
  */
4356
4376
  export type GuiElementType =
4357
4377
  | "button"
@@ -4389,7 +4409,7 @@ declare module "factorio:runtime" {
4389
4409
  * - `"position"`
4390
4410
  * - `"crafting_queue"`
4391
4411
  * - `"item_stack"`
4392
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#GuiArrowType Online documentation}
4412
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#GuiArrowType Online documentation}
4393
4413
  */
4394
4414
  export type GuiArrowType =
4395
4415
  | "nowhere"
@@ -4415,7 +4435,7 @@ declare module "factorio:runtime" {
4415
4435
  * - TechnologyPrototypeFilter: for type `"technology"`
4416
4436
  * @see PrototypeFilterWrite
4417
4437
  * @remarks Filters are always used as an array of filters of a specific type. Every filter can only be used with its corresponding event, and different types of event filters can not be mixed.
4418
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#PrototypeFilter Online documentation}
4438
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#PrototypeFilter Online documentation}
4419
4439
  */
4420
4440
  export type PrototypeFilter = (
4421
4441
  | ItemPrototypeFilter
@@ -4430,7 +4450,7 @@ declare module "factorio:runtime" {
4430
4450
  )[]
4431
4451
  /**
4432
4452
  * Write form of {@link PrototypeFilter}, where table-or-array concepts are allowed to take an array form.
4433
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#PrototypeFilter Online documentation}
4453
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#PrototypeFilter Online documentation}
4434
4454
  */
4435
4455
  export type PrototypeFilterWrite = readonly (
4436
4456
  | ItemPrototypeFilterWrite
@@ -4776,7 +4796,7 @@ declare module "factorio:runtime" {
4776
4796
  * - `"fuel-acceleration-multiplier"`: {@link FuelAccelerationMultiplierItemPrototypeFilter}
4777
4797
  * - `"fuel-top-speed-multiplier"`: {@link FuelTopSpeedMultiplierItemPrototypeFilter}
4778
4798
  * - `"fuel-emissions-multiplier"`: {@link FuelEmissionsMultiplierItemPrototypeFilter}
4779
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#ItemPrototypeFilter Online documentation}
4799
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#ItemPrototypeFilter Online documentation}
4780
4800
  */
4781
4801
  export type ItemPrototypeFilter =
4782
4802
  | PlaceResultItemPrototypeFilter
@@ -4798,7 +4818,7 @@ declare module "factorio:runtime" {
4798
4818
  | OtherItemPrototypeFilter
4799
4819
  /**
4800
4820
  * Write form of {@link ItemPrototypeFilter}, where table-or-array concepts are allowed to take an array form.
4801
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#ItemPrototypeFilter Online documentation}
4821
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#ItemPrototypeFilter Online documentation}
4802
4822
  */
4803
4823
  export type ItemPrototypeFilterWrite =
4804
4824
  | PlaceResultItemPrototypeFilterWrite
@@ -4874,7 +4894,7 @@ declare module "factorio:runtime" {
4874
4894
  * - `"type"`: {@link TypeModSettingPrototypeFilter}
4875
4895
  * - `"mod"`: {@link ModModSettingPrototypeFilter}
4876
4896
  * - `"setting-type"`: {@link SettingTypeModSettingPrototypeFilter}
4877
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#ModSettingPrototypeFilter Online documentation}
4897
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#ModSettingPrototypeFilter Online documentation}
4878
4898
  */
4879
4899
  export type ModSettingPrototypeFilter =
4880
4900
  | TypeModSettingPrototypeFilter
@@ -5002,7 +5022,7 @@ declare module "factorio:runtime" {
5002
5022
  * - `"level"`: {@link LevelTechnologyPrototypeFilter}
5003
5023
  * - `"max-level"`: {@link MaxLevelTechnologyPrototypeFilter}
5004
5024
  * - `"time"`: {@link TimeTechnologyPrototypeFilter}
5005
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#TechnologyPrototypeFilter Online documentation}
5025
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#TechnologyPrototypeFilter Online documentation}
5006
5026
  */
5007
5027
  export type TechnologyPrototypeFilter =
5008
5028
  | ResearchUnitIngredientTechnologyPrototypeFilter
@@ -5013,7 +5033,7 @@ declare module "factorio:runtime" {
5013
5033
  | OtherTechnologyPrototypeFilter
5014
5034
  /**
5015
5035
  * Write form of {@link TechnologyPrototypeFilter}, where table-or-array concepts are allowed to take an array form.
5016
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#TechnologyPrototypeFilter Online documentation}
5036
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#TechnologyPrototypeFilter Online documentation}
5017
5037
  */
5018
5038
  export type TechnologyPrototypeFilterWrite =
5019
5039
  | ResearchUnitIngredientTechnologyPrototypeFilter
@@ -5063,7 +5083,7 @@ declare module "factorio:runtime" {
5063
5083
  *
5064
5084
  * Other attributes may be specified depending on `filter`:
5065
5085
  * - `"collision-mask"`: {@link CollisionMaskDecorativePrototypeFilter}
5066
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#DecorativePrototypeFilter Online documentation}
5086
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#DecorativePrototypeFilter Online documentation}
5067
5087
  */
5068
5088
  export type DecorativePrototypeFilter = CollisionMaskDecorativePrototypeFilter | OtherDecorativePrototypeFilter
5069
5089
  /**
@@ -5106,7 +5126,7 @@ declare module "factorio:runtime" {
5106
5126
  *
5107
5127
  * Other attributes may be specified depending on `filter`:
5108
5128
  * - `"type"`: {@link TypeAchievementPrototypeFilter}
5109
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#AchievementPrototypeFilter Online documentation}
5129
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#AchievementPrototypeFilter Online documentation}
5110
5130
  */
5111
5131
  export type AchievementPrototypeFilter = TypeAchievementPrototypeFilter | OtherAchievementPrototypeFilter
5112
5132
  /**
@@ -5291,7 +5311,7 @@ declare module "factorio:runtime" {
5291
5311
  * - `"fuel-value"`: {@link FuelValueFluidPrototypeFilter}
5292
5312
  * - `"emissions-multiplier"`: {@link EmissionsMultiplierFluidPrototypeFilter}
5293
5313
  * - `"gas-temperature"`: {@link GasTemperatureFluidPrototypeFilter}
5294
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#FluidPrototypeFilter Online documentation}
5314
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#FluidPrototypeFilter Online documentation}
5295
5315
  */
5296
5316
  export type FluidPrototypeFilter =
5297
5317
  | NameFluidPrototypeFilter
@@ -5305,7 +5325,7 @@ declare module "factorio:runtime" {
5305
5325
  | OtherFluidPrototypeFilter
5306
5326
  /**
5307
5327
  * Write form of {@link FluidPrototypeFilter}, where table-or-array concepts are allowed to take an array form.
5308
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#FluidPrototypeFilter Online documentation}
5328
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#FluidPrototypeFilter Online documentation}
5309
5329
  */
5310
5330
  export type FluidPrototypeFilterWrite =
5311
5331
  | NameFluidPrototypeFilter
@@ -5357,7 +5377,7 @@ declare module "factorio:runtime" {
5357
5377
  *
5358
5378
  * Other attributes may be specified depending on `filter`:
5359
5379
  * - `"type"`: {@link TypeEquipmentPrototypeFilter}
5360
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#EquipmentPrototypeFilter Online documentation}
5380
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#EquipmentPrototypeFilter Online documentation}
5361
5381
  */
5362
5382
  export type EquipmentPrototypeFilter = TypeEquipmentPrototypeFilter | OtherEquipmentPrototypeFilter
5363
5383
  /**
@@ -5490,7 +5510,7 @@ declare module "factorio:runtime" {
5490
5510
  * - `"vehicle-friction-modifier"`: {@link VehicleFrictionModifierTilePrototypeFilter}
5491
5511
  * - `"decorative-removal-probability"`: {@link DecorativeRemovalProbabilityTilePrototypeFilter}
5492
5512
  * - `"emissions"`: {@link EmissionsTilePrototypeFilter}
5493
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#TilePrototypeFilter Online documentation}
5513
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#TilePrototypeFilter Online documentation}
5494
5514
  */
5495
5515
  export type TilePrototypeFilter =
5496
5516
  | CollisionMaskTilePrototypeFilter
@@ -5501,7 +5521,7 @@ declare module "factorio:runtime" {
5501
5521
  | OtherTilePrototypeFilter
5502
5522
  /**
5503
5523
  * Write form of {@link TilePrototypeFilter}, where table-or-array concepts are allowed to take an array form.
5504
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#TilePrototypeFilter Online documentation}
5524
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#TilePrototypeFilter Online documentation}
5505
5525
  */
5506
5526
  export type TilePrototypeFilterWrite =
5507
5527
  | CollisionMaskTilePrototypeFilter
@@ -5765,7 +5785,7 @@ declare module "factorio:runtime" {
5765
5785
  * - `"emissions-multiplier"`: {@link EmissionsMultiplierRecipePrototypeFilter}
5766
5786
  * - `"request-paste-multiplier"`: {@link RequestPasteMultiplierRecipePrototypeFilter}
5767
5787
  * - `"overload-multiplier"`: {@link OverloadMultiplierRecipePrototypeFilter}
5768
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#RecipePrototypeFilter Online documentation}
5788
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#RecipePrototypeFilter Online documentation}
5769
5789
  */
5770
5790
  export type RecipePrototypeFilter =
5771
5791
  | HasIngredientItemRecipePrototypeFilter
@@ -5781,7 +5801,7 @@ declare module "factorio:runtime" {
5781
5801
  | OtherRecipePrototypeFilter
5782
5802
  /**
5783
5803
  * Write form of {@link RecipePrototypeFilter}, where table-or-array concepts are allowed to take an array form.
5784
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#RecipePrototypeFilter Online documentation}
5804
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#RecipePrototypeFilter Online documentation}
5785
5805
  */
5786
5806
  export type RecipePrototypeFilterWrite =
5787
5807
  | HasIngredientItemRecipePrototypeFilterWrite
@@ -6018,7 +6038,7 @@ declare module "factorio:runtime" {
6018
6038
  * - `"selection-priority"`: {@link SelectionPriorityEntityPrototypeFilter}
6019
6039
  * - `"emissions"`: {@link EmissionsEntityPrototypeFilter}
6020
6040
  * - `"crafting-category"`: {@link CraftingCategoryEntityPrototypeFilter}
6021
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#EntityPrototypeFilter Online documentation}
6041
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#EntityPrototypeFilter Online documentation}
6022
6042
  */
6023
6043
  export type EntityPrototypeFilter =
6024
6044
  | NameEntityPrototypeFilter
@@ -6032,7 +6052,7 @@ declare module "factorio:runtime" {
6032
6052
  | OtherEntityPrototypeFilter
6033
6053
  /**
6034
6054
  * Write form of {@link EntityPrototypeFilter}, where table-or-array concepts are allowed to take an array form.
6035
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#EntityPrototypeFilter Online documentation}
6055
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#EntityPrototypeFilter Online documentation}
6036
6056
  */
6037
6057
  export type EntityPrototypeFilterWrite =
6038
6058
  | NameEntityPrototypeFilter
@@ -6071,7 +6091,7 @@ declare module "factorio:runtime" {
6071
6091
  * - {@link LuaPlayerRepairedEntityEventFilter}
6072
6092
  * @see EventFilterWrite
6073
6093
  * @remarks Filters are always used as an array of filters of a specific type. Every filter can only be used with its corresponding event, and different types of event filters can not be mixed.
6074
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#EventFilter Online documentation}
6094
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#EventFilter Online documentation}
6075
6095
  */
6076
6096
  export type EventFilter = (
6077
6097
  | LuaEntityClonedEventFilter
@@ -6098,7 +6118,7 @@ declare module "factorio:runtime" {
6098
6118
  )[]
6099
6119
  /**
6100
6120
  * Write form of {@link EventFilter}, where table-or-array concepts are allowed to take an array form.
6101
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#EventFilter Online documentation}
6121
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#EventFilter Online documentation}
6102
6122
  */
6103
6123
  export type EventFilterWrite = readonly (
6104
6124
  | LuaEntityClonedEventFilter
@@ -6226,7 +6246,7 @@ declare module "factorio:runtime" {
6226
6246
  * - `"name"`: {@link NameScriptRaisedReviveEventFilter}
6227
6247
  * - `"ghost_type"`: {@link GhostTypeScriptRaisedReviveEventFilter}
6228
6248
  * - `"ghost_name"`: {@link GhostNameScriptRaisedReviveEventFilter}
6229
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#LuaScriptRaisedReviveEventFilter Online documentation}
6249
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#LuaScriptRaisedReviveEventFilter Online documentation}
6230
6250
  */
6231
6251
  export type LuaScriptRaisedReviveEventFilter =
6232
6252
  | TypeScriptRaisedReviveEventFilter
@@ -6333,7 +6353,7 @@ declare module "factorio:runtime" {
6333
6353
  * - `"name"`: {@link NameEntityDiedEventFilter}
6334
6354
  * - `"ghost_type"`: {@link GhostTypeEntityDiedEventFilter}
6335
6355
  * - `"ghost_name"`: {@link GhostNameEntityDiedEventFilter}
6336
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#LuaEntityDiedEventFilter Online documentation}
6356
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#LuaEntityDiedEventFilter Online documentation}
6337
6357
  */
6338
6358
  export type LuaEntityDiedEventFilter =
6339
6359
  | TypeEntityDiedEventFilter
@@ -6442,7 +6462,7 @@ declare module "factorio:runtime" {
6442
6462
  * - `"name"`: {@link NameEntityMarkedForDeconstructionEventFilter}
6443
6463
  * - `"ghost_type"`: {@link GhostTypeEntityMarkedForDeconstructionEventFilter}
6444
6464
  * - `"ghost_name"`: {@link GhostNameEntityMarkedForDeconstructionEventFilter}
6445
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#LuaEntityMarkedForDeconstructionEventFilter Online documentation}
6465
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#LuaEntityMarkedForDeconstructionEventFilter Online documentation}
6446
6466
  */
6447
6467
  export type LuaEntityMarkedForDeconstructionEventFilter =
6448
6468
  | TypeEntityMarkedForDeconstructionEventFilter
@@ -6549,7 +6569,7 @@ declare module "factorio:runtime" {
6549
6569
  * - `"name"`: {@link NamePreGhostDeconstructedEventFilter}
6550
6570
  * - `"ghost_type"`: {@link GhostTypePreGhostDeconstructedEventFilter}
6551
6571
  * - `"ghost_name"`: {@link GhostNamePreGhostDeconstructedEventFilter}
6552
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#LuaPreGhostDeconstructedEventFilter Online documentation}
6572
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#LuaPreGhostDeconstructedEventFilter Online documentation}
6553
6573
  */
6554
6574
  export type LuaPreGhostDeconstructedEventFilter =
6555
6575
  | TypePreGhostDeconstructedEventFilter
@@ -6656,7 +6676,7 @@ declare module "factorio:runtime" {
6656
6676
  * - `"name"`: {@link NameScriptRaisedDestroyEventFilter}
6657
6677
  * - `"ghost_type"`: {@link GhostTypeScriptRaisedDestroyEventFilter}
6658
6678
  * - `"ghost_name"`: {@link GhostNameScriptRaisedDestroyEventFilter}
6659
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#LuaScriptRaisedDestroyEventFilter Online documentation}
6679
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#LuaScriptRaisedDestroyEventFilter Online documentation}
6660
6680
  */
6661
6681
  export type LuaScriptRaisedDestroyEventFilter =
6662
6682
  | TypeScriptRaisedDestroyEventFilter
@@ -6763,7 +6783,7 @@ declare module "factorio:runtime" {
6763
6783
  * - `"name"`: {@link NameUpgradeCancelledEventFilter}
6764
6784
  * - `"ghost_type"`: {@link GhostTypeUpgradeCancelledEventFilter}
6765
6785
  * - `"ghost_name"`: {@link GhostNameUpgradeCancelledEventFilter}
6766
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#LuaUpgradeCancelledEventFilter Online documentation}
6786
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#LuaUpgradeCancelledEventFilter Online documentation}
6767
6787
  */
6768
6788
  export type LuaUpgradeCancelledEventFilter =
6769
6789
  | TypeUpgradeCancelledEventFilter
@@ -6870,7 +6890,7 @@ declare module "factorio:runtime" {
6870
6890
  * - `"name"`: {@link NamePlayerRepairedEntityEventFilter}
6871
6891
  * - `"ghost_type"`: {@link GhostTypePlayerRepairedEntityEventFilter}
6872
6892
  * - `"ghost_name"`: {@link GhostNamePlayerRepairedEntityEventFilter}
6873
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#LuaPlayerRepairedEntityEventFilter Online documentation}
6893
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#LuaPlayerRepairedEntityEventFilter Online documentation}
6874
6894
  */
6875
6895
  export type LuaPlayerRepairedEntityEventFilter =
6876
6896
  | TypePlayerRepairedEntityEventFilter
@@ -6977,7 +6997,7 @@ declare module "factorio:runtime" {
6977
6997
  * - `"name"`: {@link NameScriptRaisedTeleportedEventFilter}
6978
6998
  * - `"ghost_type"`: {@link GhostTypeScriptRaisedTeleportedEventFilter}
6979
6999
  * - `"ghost_name"`: {@link GhostNameScriptRaisedTeleportedEventFilter}
6980
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#LuaScriptRaisedTeleportedEventFilter Online documentation}
7000
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#LuaScriptRaisedTeleportedEventFilter Online documentation}
6981
7001
  */
6982
7002
  export type LuaScriptRaisedTeleportedEventFilter =
6983
7003
  | TypeScriptRaisedTeleportedEventFilter
@@ -7084,7 +7104,7 @@ declare module "factorio:runtime" {
7084
7104
  * - `"name"`: {@link NameEntityMarkedForUpgradeEventFilter}
7085
7105
  * - `"ghost_type"`: {@link GhostTypeEntityMarkedForUpgradeEventFilter}
7086
7106
  * - `"ghost_name"`: {@link GhostNameEntityMarkedForUpgradeEventFilter}
7087
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#LuaEntityMarkedForUpgradeEventFilter Online documentation}
7107
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#LuaEntityMarkedForUpgradeEventFilter Online documentation}
7088
7108
  */
7089
7109
  export type LuaEntityMarkedForUpgradeEventFilter =
7090
7110
  | TypeEntityMarkedForUpgradeEventFilter
@@ -7126,7 +7146,7 @@ declare module "factorio:runtime" {
7126
7146
  *
7127
7147
  * Other attributes may be specified depending on `filter`:
7128
7148
  * - `"type"`: {@link TypePostEntityDiedEventFilter}
7129
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#LuaPostEntityDiedEventFilter Online documentation}
7149
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#LuaPostEntityDiedEventFilter Online documentation}
7130
7150
  */
7131
7151
  export type LuaPostEntityDiedEventFilter = TypePostEntityDiedEventFilter
7132
7152
  /**
@@ -7228,7 +7248,7 @@ declare module "factorio:runtime" {
7228
7248
  * - `"name"`: {@link NamePreRobotMinedEntityEventFilter}
7229
7249
  * - `"ghost_type"`: {@link GhostTypePreRobotMinedEntityEventFilter}
7230
7250
  * - `"ghost_name"`: {@link GhostNamePreRobotMinedEntityEventFilter}
7231
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#LuaPreRobotMinedEntityEventFilter Online documentation}
7251
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#LuaPreRobotMinedEntityEventFilter Online documentation}
7232
7252
  */
7233
7253
  export type LuaPreRobotMinedEntityEventFilter =
7234
7254
  | TypePreRobotMinedEntityEventFilter
@@ -7335,7 +7355,7 @@ declare module "factorio:runtime" {
7335
7355
  * - `"name"`: {@link NameEntityClonedEventFilter}
7336
7356
  * - `"ghost_type"`: {@link GhostTypeEntityClonedEventFilter}
7337
7357
  * - `"ghost_name"`: {@link GhostNameEntityClonedEventFilter}
7338
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#LuaEntityClonedEventFilter Online documentation}
7358
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#LuaEntityClonedEventFilter Online documentation}
7339
7359
  */
7340
7360
  export type LuaEntityClonedEventFilter =
7341
7361
  | TypeEntityClonedEventFilter
@@ -7442,7 +7462,7 @@ declare module "factorio:runtime" {
7442
7462
  * - `"name"`: {@link NameScriptRaisedBuiltEventFilter}
7443
7463
  * - `"ghost_type"`: {@link GhostTypeScriptRaisedBuiltEventFilter}
7444
7464
  * - `"ghost_name"`: {@link GhostNameScriptRaisedBuiltEventFilter}
7445
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#LuaScriptRaisedBuiltEventFilter Online documentation}
7465
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#LuaScriptRaisedBuiltEventFilter Online documentation}
7446
7466
  */
7447
7467
  export type LuaScriptRaisedBuiltEventFilter =
7448
7468
  | TypeScriptRaisedBuiltEventFilter
@@ -7549,7 +7569,7 @@ declare module "factorio:runtime" {
7549
7569
  * - `"name"`: {@link NameRobotMinedEntityEventFilter}
7550
7570
  * - `"ghost_type"`: {@link GhostTypeRobotMinedEntityEventFilter}
7551
7571
  * - `"ghost_name"`: {@link GhostNameRobotMinedEntityEventFilter}
7552
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#LuaRobotMinedEntityEventFilter Online documentation}
7572
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#LuaRobotMinedEntityEventFilter Online documentation}
7553
7573
  */
7554
7574
  export type LuaRobotMinedEntityEventFilter =
7555
7575
  | TypeRobotMinedEntityEventFilter
@@ -7656,7 +7676,7 @@ declare module "factorio:runtime" {
7656
7676
  * - `"name"`: {@link NamePrePlayerMinedEntityEventFilter}
7657
7677
  * - `"ghost_type"`: {@link GhostTypePrePlayerMinedEntityEventFilter}
7658
7678
  * - `"ghost_name"`: {@link GhostNamePrePlayerMinedEntityEventFilter}
7659
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#LuaPrePlayerMinedEntityEventFilter Online documentation}
7679
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#LuaPrePlayerMinedEntityEventFilter Online documentation}
7660
7680
  */
7661
7681
  export type LuaPrePlayerMinedEntityEventFilter =
7662
7682
  | TypePrePlayerMinedEntityEventFilter
@@ -7775,7 +7795,7 @@ declare module "factorio:runtime" {
7775
7795
  * - `"ghost_type"`: {@link GhostTypeRobotBuiltEntityEventFilter}
7776
7796
  * - `"ghost_name"`: {@link GhostNameRobotBuiltEntityEventFilter}
7777
7797
  * - `"force"`: {@link ForceRobotBuiltEntityEventFilter}
7778
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#LuaRobotBuiltEntityEventFilter Online documentation}
7798
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#LuaRobotBuiltEntityEventFilter Online documentation}
7779
7799
  */
7780
7800
  export type LuaRobotBuiltEntityEventFilter =
7781
7801
  | TypeRobotBuiltEntityEventFilter
@@ -7883,7 +7903,7 @@ declare module "factorio:runtime" {
7883
7903
  * - `"name"`: {@link NamePreGhostUpgradedEventFilter}
7884
7904
  * - `"ghost_type"`: {@link GhostTypePreGhostUpgradedEventFilter}
7885
7905
  * - `"ghost_name"`: {@link GhostNamePreGhostUpgradedEventFilter}
7886
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#LuaPreGhostUpgradedEventFilter Online documentation}
7906
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#LuaPreGhostUpgradedEventFilter Online documentation}
7887
7907
  */
7888
7908
  export type LuaPreGhostUpgradedEventFilter =
7889
7909
  | TypePreGhostUpgradedEventFilter
@@ -7992,7 +8012,7 @@ declare module "factorio:runtime" {
7992
8012
  * - `"name"`: {@link NameEntityDeconstructionCancelledEventFilter}
7993
8013
  * - `"ghost_type"`: {@link GhostTypeEntityDeconstructionCancelledEventFilter}
7994
8014
  * - `"ghost_name"`: {@link GhostNameEntityDeconstructionCancelledEventFilter}
7995
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#LuaEntityDeconstructionCancelledEventFilter Online documentation}
8015
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#LuaEntityDeconstructionCancelledEventFilter Online documentation}
7996
8016
  */
7997
8017
  export type LuaEntityDeconstructionCancelledEventFilter =
7998
8018
  | TypeEntityDeconstructionCancelledEventFilter
@@ -8111,7 +8131,7 @@ declare module "factorio:runtime" {
8111
8131
  * - `"ghost_type"`: {@link GhostTypePlayerBuiltEntityEventFilter}
8112
8132
  * - `"ghost_name"`: {@link GhostNamePlayerBuiltEntityEventFilter}
8113
8133
  * - `"force"`: {@link ForcePlayerBuiltEntityEventFilter}
8114
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#LuaPlayerBuiltEntityEventFilter Online documentation}
8134
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#LuaPlayerBuiltEntityEventFilter Online documentation}
8115
8135
  */
8116
8136
  export type LuaPlayerBuiltEntityEventFilter =
8117
8137
  | TypePlayerBuiltEntityEventFilter
@@ -8219,7 +8239,7 @@ declare module "factorio:runtime" {
8219
8239
  * - `"name"`: {@link NamePlayerMinedEntityEventFilter}
8220
8240
  * - `"ghost_type"`: {@link GhostTypePlayerMinedEntityEventFilter}
8221
8241
  * - `"ghost_name"`: {@link GhostNamePlayerMinedEntityEventFilter}
8222
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#LuaPlayerMinedEntityEventFilter Online documentation}
8242
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#LuaPlayerMinedEntityEventFilter Online documentation}
8223
8243
  */
8224
8244
  export type LuaPlayerMinedEntityEventFilter =
8225
8245
  | TypePlayerMinedEntityEventFilter
@@ -8401,7 +8421,7 @@ declare module "factorio:runtime" {
8401
8421
  * - `"final-damage-amount"`: {@link FinalDamageAmountEntityDamagedEventFilter}
8402
8422
  * - `"damage-type"`: {@link DamageTypeEntityDamagedEventFilter}
8403
8423
  * - `"final-health"`: {@link FinalHealthEntityDamagedEventFilter}
8404
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#LuaEntityDamagedEventFilter Online documentation}
8424
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#LuaEntityDamagedEventFilter Online documentation}
8405
8425
  */
8406
8426
  export type LuaEntityDamagedEventFilter =
8407
8427
  | TypeEntityDamagedEventFilter
@@ -8415,7 +8435,7 @@ declare module "factorio:runtime" {
8415
8435
  | OtherEntityDamagedEventFilter
8416
8436
  /**
8417
8437
  * Write form of {@link LuaEntityDamagedEventFilter}, where table-or-array concepts are allowed to take an array form.
8418
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#LuaEntityDamagedEventFilter Online documentation}
8438
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#LuaEntityDamagedEventFilter Online documentation}
8419
8439
  */
8420
8440
  export type LuaEntityDamagedEventFilterWrite =
8421
8441
  | TypeEntityDamagedEventFilter
@@ -8526,7 +8546,7 @@ declare module "factorio:runtime" {
8526
8546
  * - `"name"`: {@link NameSectorScannedEventFilter}
8527
8547
  * - `"ghost_type"`: {@link GhostTypeSectorScannedEventFilter}
8528
8548
  * - `"ghost_name"`: {@link GhostNameSectorScannedEventFilter}
8529
- * @see {@link https://lua-api.factorio.com/1.1.90/concepts.html#LuaSectorScannedEventFilter Online documentation}
8549
+ * @see {@link https://lua-api.factorio.com/1.1.94/concepts.html#LuaSectorScannedEventFilter Online documentation}
8530
8550
  */
8531
8551
  export type LuaSectorScannedEventFilter =
8532
8552
  | TypeSectorScannedEventFilter