typed-factorio 2.0.1 → 2.2.0

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@@ -229,7 +229,7 @@ declare global {
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  }
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  /**
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  * AI command exit status. See {@link LuaEntity#set_command LuaEntity::set_command}
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- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.behavior_result Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.behavior_result Online documentation}
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  */
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  enum behavior_result {
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  in_progress,
@@ -247,7 +247,7 @@ declare global {
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  }
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  /**
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  * State of a chain signal.
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- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.chain_signal_state Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.chain_signal_state Online documentation}
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  */
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  enum chain_signal_state {
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  none,
@@ -294,73 +294,73 @@ declare global {
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  }
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  /**
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  * Command given to units describing what they should do.
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- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.command Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.command Online documentation}
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  */
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  enum command {
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  /**
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  * Attack another entity.
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- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.command.attack Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.command.attack Online documentation}
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  */
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  attack = 0,
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  /**
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  * Go to a specific position.
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- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.command.go_to_location Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.command.go_to_location Online documentation}
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  */
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  go_to_location = 1,
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  /**
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  * Chain commands together, see {@link defines.compound_command}.
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- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.command.compound Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.command.compound Online documentation}
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  */
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  compound = 2,
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  /**
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  * Do what your group wants you to do.
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- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.command.group Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.command.group Online documentation}
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  */
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  group = 3,
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  /**
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  * Go to a place and attack what you see.
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- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.command.attack_area Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.command.attack_area Online documentation}
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  */
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  attack_area = 4,
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  /**
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  * Chill.
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- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.command.wander Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.command.wander Online documentation}
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  */
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  wander = 5,
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  /**
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  * Flee from another entity.
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- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.command.flee Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.command.flee Online documentation}
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  */
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  flee = 6,
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  /**
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  * Stop moving and stay where you are.
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- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.command.stop Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.command.stop Online documentation}
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  */
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  stop = 7,
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  /**
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  * Go to a position and build a base there.
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- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.command.build_base Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.command.build_base Online documentation}
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  */
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  build_base = 8,
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  }
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  /**
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  * How commands are joined together in a compound command (see {@link defines.command.compound}).
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- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.compound_command Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.compound_command Online documentation}
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  */
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  enum compound_command {
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  /**
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  * Fail on first failure. Only succeeds if all commands (executed one after another) succeed.
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- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.compound_command.logical_and Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.compound_command.logical_and Online documentation}
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  */
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  logical_and,
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  /**
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  * Succeed on first success. Only fails if all commands (executed one after another) fail.
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- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.compound_command.logical_or Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.compound_command.logical_or Online documentation}
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  */
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  logical_or,
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  /**
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  * Execute all commands in sequence and fail or succeed depending on the return status of the last command.
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- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.compound_command.return_last Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.compound_command.return_last Online documentation}
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  */
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  return_last,
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  }
@@ -404,92 +404,92 @@ declare global {
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  enum type {
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  /**
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  * {@link LuaContainerControlBehavior}
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- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.control_behavior.type.container Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.control_behavior.type.container Online documentation}
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  */
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  container,
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  /**
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  * {@link LuaGenericOnOffControlBehavior}
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- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.control_behavior.type.generic_on_off Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.control_behavior.type.generic_on_off Online documentation}
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  */
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  generic_on_off,
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  /**
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  * {@link LuaInserterControlBehavior}
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- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.control_behavior.type.inserter Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.control_behavior.type.inserter Online documentation}
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  */
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  inserter,
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  /**
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  * {@link LuaLampControlBehavior}
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- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.control_behavior.type.lamp Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.control_behavior.type.lamp Online documentation}
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  */
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  lamp,
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  /**
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  * {@link LuaLogisticContainerControlBehavior}
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- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.control_behavior.type.logistic_container Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.control_behavior.type.logistic_container Online documentation}
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  */
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  logistic_container,
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  /**
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  * {@link LuaRoboportControlBehavior}
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- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.control_behavior.type.roboport Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.control_behavior.type.roboport Online documentation}
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  */
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  roboport,
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  /**
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  * {@link LuaStorageTankControlBehavior}
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- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.control_behavior.type.storage_tank Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.control_behavior.type.storage_tank Online documentation}
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  */
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  storage_tank,
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  /**
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  * {@link LuaTrainStopControlBehavior}
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- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.control_behavior.type.train_stop Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.control_behavior.type.train_stop Online documentation}
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  */
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  train_stop,
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  /**
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  * {@link LuaDeciderCombinatorControlBehavior}
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- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.control_behavior.type.decider_combinator Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.control_behavior.type.decider_combinator Online documentation}
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  */
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  decider_combinator,
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  /**
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  * {@link LuaArithmeticCombinatorControlBehavior}
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- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.control_behavior.type.arithmetic_combinator Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.control_behavior.type.arithmetic_combinator Online documentation}
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  */
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  arithmetic_combinator,
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  /**
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  * {@link LuaConstantCombinatorControlBehavior}
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- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.control_behavior.type.constant_combinator Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.control_behavior.type.constant_combinator Online documentation}
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  */
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  constant_combinator,
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  /**
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  * {@link LuaTransportBeltControlBehavior}
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- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.control_behavior.type.transport_belt Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.control_behavior.type.transport_belt Online documentation}
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  */
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  transport_belt,
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  /**
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  * {@link LuaAccumulatorControlBehavior}
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- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.control_behavior.type.accumulator Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.control_behavior.type.accumulator Online documentation}
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  */
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  accumulator,
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  /**
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  * {@link LuaRailSignalControlBehavior}
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- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.control_behavior.type.rail_signal Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.control_behavior.type.rail_signal Online documentation}
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  */
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  rail_signal,
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  /**
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  * {@link LuaRailChainSignalControlBehavior}
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- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.control_behavior.type.rail_chain_signal Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.control_behavior.type.rail_chain_signal Online documentation}
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  */
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  rail_chain_signal,
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  /**
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  * {@link LuaWallControlBehavior}
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- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.control_behavior.type.wall Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.control_behavior.type.wall Online documentation}
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  */
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  wall,
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  /**
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  * {@link LuaMiningDrillControlBehavior}
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- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.control_behavior.type.mining_drill Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.control_behavior.type.mining_drill Online documentation}
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  */
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  mining_drill,
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  /**
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  * {@link LuaProgrammableSpeakerControlBehavior}
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- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.control_behavior.type.programmable_speaker Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.control_behavior.type.programmable_speaker Online documentation}
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  */
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  programmable_speaker,
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  }
@@ -497,32 +497,32 @@ declare global {
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  enum controllers {
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  /**
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  * Can't interact with the world, can only observe. Used in the multiplayer waiting-to-respawn screen.
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- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.controllers.ghost Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.controllers.ghost Online documentation}
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  */
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  ghost,
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  /**
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  * The controller controls a character. This is the default controller in freeplay.
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- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.controllers.character Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.controllers.character Online documentation}
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  */
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  character,
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  /**
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  * The controller isn't tied to a character. This is the default controller in sandbox.
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- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.controllers.god Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.controllers.god Online documentation}
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  */
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  god,
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  /**
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  * The Editor Controller near ultimate power to do almost anything in the game.
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- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.controllers.editor Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.controllers.editor Online documentation}
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  */
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  editor,
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  /**
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  * The player can't interact with the world, and the camera pans around in a predefined manner.
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- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.controllers.cutscene Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.controllers.cutscene Online documentation}
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  */
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  cutscene,
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  /**
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  * Can't change anything in the world but can view anything.
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- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.controllers.spectator Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.controllers.spectator Online documentation}
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  */
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  spectator,
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  }
@@ -583,22 +583,22 @@ declare global {
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  enum distraction {
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  /**
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  * Perform command even if someone attacks the unit.
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- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.distraction.none Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.distraction.none Online documentation}
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  */
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  none,
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  /**
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  * Attack closer enemy entities with force.
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- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.distraction.by_enemy Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.distraction.by_enemy Online documentation}
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  */
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  by_enemy,
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  /**
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  * Attack closer enemy entities, including entities "built" by player (belts, inserters, chests).
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- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.distraction.by_anything Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.distraction.by_anything Online documentation}
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  */
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  by_anything,
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  /**
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  * Attack when attacked.
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- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.distraction.by_damage Online documentation}
601
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.distraction.by_damage Online documentation}
602
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  */
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  by_damage,
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  }
@@ -615,173 +615,173 @@ declare global {
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  marked_for_deconstruction,
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  /**
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  * Used by generators and solar panels.
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- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.entity_status.not_plugged_in_electric_network Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.entity_status.not_plugged_in_electric_network Online documentation}
619
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  */
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  not_plugged_in_electric_network,
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  /**
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  * Used by power switches.
623
- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.entity_status.networks_connected Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.entity_status.networks_connected Online documentation}
624
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  */
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  networks_connected,
626
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  /**
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  * Used by power switches.
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- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.entity_status.networks_disconnected Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.entity_status.networks_disconnected Online documentation}
629
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  */
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  networks_disconnected,
631
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  /**
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  * Used by accumulators.
633
- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.entity_status.charging Online documentation}
633
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.entity_status.charging Online documentation}
634
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  */
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  charging,
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  /**
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  * Used by accumulators.
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- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.entity_status.discharging Online documentation}
638
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.entity_status.discharging Online documentation}
639
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  */
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  discharging,
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  /**
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  * Used by accumulators.
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- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.entity_status.fully_charged Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.entity_status.fully_charged Online documentation}
644
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  */
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  fully_charged,
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  /**
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  * Used by logistic containers.
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- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.entity_status.out_of_logistic_network Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.entity_status.out_of_logistic_network Online documentation}
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  */
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  out_of_logistic_network,
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  /**
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  * Used by assembling machines.
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- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.entity_status.no_recipe Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.entity_status.no_recipe Online documentation}
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  */
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  no_recipe,
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  /**
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  * Used by furnaces.
658
- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.entity_status.no_ingredients Online documentation}
658
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.entity_status.no_ingredients Online documentation}
659
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  */
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  no_ingredients,
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  /**
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  * Used by boilers, fluid turrets and fluid energy sources: Boiler has no fluid to work with.
663
- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.entity_status.no_input_fluid Online documentation}
663
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.entity_status.no_input_fluid Online documentation}
664
664
  */
665
665
  no_input_fluid,
666
666
  /**
667
667
  * Used by labs.
668
- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.entity_status.no_research_in_progress Online documentation}
668
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.entity_status.no_research_in_progress Online documentation}
669
669
  */
670
670
  no_research_in_progress,
671
671
  /**
672
672
  * Used by mining drills.
673
- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.entity_status.no_minable_resources Online documentation}
673
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.entity_status.no_minable_resources Online documentation}
674
674
  */
675
675
  no_minable_resources,
676
676
  /**
677
677
  * Used by boilers and fluid turrets: Boiler still has some fluid but is about to run out.
678
- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.entity_status.low_input_fluid Online documentation}
678
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.entity_status.low_input_fluid Online documentation}
679
679
  */
680
680
  low_input_fluid,
681
681
  /**
682
682
  * Used by crafting machines.
683
- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.entity_status.fluid_ingredient_shortage Online documentation}
683
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.entity_status.fluid_ingredient_shortage Online documentation}
684
684
  */
685
685
  fluid_ingredient_shortage,
686
686
  /**
687
687
  * Used by crafting machines, boilers, burner energy sources and reactors: Reactor/burner has full burnt result inventory, boiler has full output fluidbox.
688
- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.entity_status.full_output Online documentation}
688
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.entity_status.full_output Online documentation}
689
689
  */
690
690
  full_output,
691
691
  /**
692
692
  * Used by crafting machines.
693
- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.entity_status.item_ingredient_shortage Online documentation}
693
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.entity_status.item_ingredient_shortage Online documentation}
694
694
  */
695
695
  item_ingredient_shortage,
696
696
  /**
697
697
  * Used by mining drills when the mining fluid is missing.
698
- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.entity_status.missing_required_fluid Online documentation}
698
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.entity_status.missing_required_fluid Online documentation}
699
699
  */
700
700
  missing_required_fluid,
701
701
  /**
702
702
  * Used by labs.
703
- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.entity_status.missing_science_packs Online documentation}
703
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.entity_status.missing_science_packs Online documentation}
704
704
  */
705
705
  missing_science_packs,
706
706
  /**
707
707
  * Used by inserters.
708
- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.entity_status.waiting_for_source_items Online documentation}
708
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.entity_status.waiting_for_source_items Online documentation}
709
709
  */
710
710
  waiting_for_source_items,
711
711
  /**
712
712
  * Used by inserters and mining drills.
713
- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.entity_status.waiting_for_space_in_destination Online documentation}
713
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.entity_status.waiting_for_space_in_destination Online documentation}
714
714
  */
715
715
  waiting_for_space_in_destination,
716
716
  /**
717
717
  * Used by the rocket silo.
718
- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.entity_status.preparing_rocket_for_launch Online documentation}
718
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.entity_status.preparing_rocket_for_launch Online documentation}
719
719
  */
720
720
  preparing_rocket_for_launch,
721
721
  /**
722
722
  * Used by the rocket silo.
723
- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.entity_status.waiting_to_launch_rocket Online documentation}
723
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.entity_status.waiting_to_launch_rocket Online documentation}
724
724
  */
725
725
  waiting_to_launch_rocket,
726
726
  /**
727
727
  * Used by the rocket silo.
728
- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.entity_status.launching_rocket Online documentation}
728
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.entity_status.launching_rocket Online documentation}
729
729
  */
730
730
  launching_rocket,
731
731
  /**
732
732
  * Used by beacons.
733
- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.entity_status.no_modules_to_transmit Online documentation}
733
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.entity_status.no_modules_to_transmit Online documentation}
734
734
  */
735
735
  no_modules_to_transmit,
736
736
  /**
737
737
  * Used by roboports.
738
- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.entity_status.recharging_after_power_outage Online documentation}
738
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.entity_status.recharging_after_power_outage Online documentation}
739
739
  */
740
740
  recharging_after_power_outage,
741
741
  /**
742
742
  * Used by inserters targeting entity ghosts.
743
- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.entity_status.waiting_for_target_to_be_built Online documentation}
743
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.entity_status.waiting_for_target_to_be_built Online documentation}
744
744
  */
745
745
  waiting_for_target_to_be_built,
746
746
  /**
747
747
  * Used by inserters targeting rails.
748
- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.entity_status.waiting_for_train Online documentation}
748
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.entity_status.waiting_for_train Online documentation}
749
749
  */
750
750
  waiting_for_train,
751
751
  /**
752
752
  * Used by ammo turrets.
753
- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.entity_status.no_ammo Online documentation}
753
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.entity_status.no_ammo Online documentation}
754
754
  */
755
755
  no_ammo,
756
756
  /**
757
757
  * Used by heat energy sources.
758
- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.entity_status.low_temperature Online documentation}
758
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.entity_status.low_temperature Online documentation}
759
759
  */
760
760
  low_temperature,
761
761
  /**
762
762
  * Used by constant combinators: Combinator is turned off via switch in GUI.
763
- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.entity_status.disabled Online documentation}
763
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.entity_status.disabled Online documentation}
764
764
  */
765
765
  disabled,
766
766
  /**
767
767
  * Used by lamps.
768
- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.entity_status.turned_off_during_daytime Online documentation}
768
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.entity_status.turned_off_during_daytime Online documentation}
769
769
  */
770
770
  turned_off_during_daytime,
771
771
  /**
772
772
  * Used by rail signals.
773
- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.entity_status.not_connected_to_rail Online documentation}
773
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.entity_status.not_connected_to_rail Online documentation}
774
774
  */
775
775
  not_connected_to_rail,
776
776
  /**
777
777
  * Used by rail signals.
778
- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.entity_status.cant_divide_segments Online documentation}
778
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.entity_status.cant_divide_segments Online documentation}
779
779
  */
780
780
  cant_divide_segments,
781
781
  }
782
782
  /**
783
- * See the {@linkplain https://lua-api.factorio.com/1.1.89/events.html events page} for more info on what events contain and when they get raised.
784
- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.events Online documentation}
783
+ * See the {@linkplain https://lua-api.factorio.com/1.1.92/events.html events page} for more info on what events contain and when they get raised.
784
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.events Online documentation}
785
785
  */
786
786
  namespace events {
787
787
  /**
@@ -1572,8 +1572,8 @@ declare global {
1572
1572
  const on_player_input_method_changed: EventId<OnPlayerInputMethodChangedEvent>
1573
1573
  }
1574
1574
  /**
1575
- * See the {@linkplain https://lua-api.factorio.com/1.1.89/events.html events page} for more info on what events contain and when they get raised.
1576
- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.events Online documentation}
1575
+ * See the {@linkplain https://lua-api.factorio.com/1.1.92/events.html events page} for more info on what events contain and when they get raised.
1576
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.events Online documentation}
1577
1577
  */
1578
1578
  type events = (typeof events)[keyof typeof events]
1579
1579
  enum flow_precision_index {
@@ -1589,17 +1589,17 @@ declare global {
1589
1589
  enum game_controller_interaction {
1590
1590
  /**
1591
1591
  * Game controller will always hover this element regardless of type or state.
1592
- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.game_controller_interaction.always Online documentation}
1592
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.game_controller_interaction.always Online documentation}
1593
1593
  */
1594
1594
  always,
1595
1595
  /**
1596
1596
  * Hover according to the element type and implementation.
1597
- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.game_controller_interaction.never Online documentation}
1597
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.game_controller_interaction.never Online documentation}
1598
1598
  */
1599
1599
  never,
1600
1600
  /**
1601
1601
  * Never hover this element with a game controller.
1602
- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.game_controller_interaction.normal Online documentation}
1602
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.game_controller_interaction.normal Online documentation}
1603
1603
  */
1604
1604
  normal,
1605
1605
  }
@@ -1914,7 +1914,7 @@ declare global {
1914
1914
  }
1915
1915
  /**
1916
1916
  * A dictionary mapping all top-level prototypes by name to a list of their associated subtypes. This list is organized as a lookup table, meaning it maps the sub-prototype names to `0`. As an example, `defines.prototypes['entity']` looks like this: `{furnace=0, inserter=0, container=0, ...}`.
1917
- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.prototypes Online documentation}
1917
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.prototypes Online documentation}
1918
1918
  */
1919
1919
  const prototypes: {
1920
1920
  [type in keyof PrototypeMap]: {
@@ -2026,21 +2026,85 @@ declare global {
2026
2026
  right,
2027
2027
  }
2028
2028
  }
2029
+ /**
2030
+ * The various parts of the launch sequence of the rocket silo.
2031
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.rocket_silo_status Online documentation}
2032
+ */
2029
2033
  enum rocket_silo_status {
2034
+ /**
2035
+ * The rocket silo is crafting rocket parts. When there are enough rocket parts, the silo will switch into the `create_rocket` state.
2036
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.rocket_silo_status.building_rocket Online documentation}
2037
+ */
2030
2038
  building_rocket,
2039
+ /**
2040
+ * The next state is `lights_blinking_open`. The rocket silo rocket entity gets created.
2041
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.rocket_silo_status.create_rocket Online documentation}
2042
+ */
2031
2043
  create_rocket,
2044
+ /**
2045
+ * The next state is `doors_opening`. The rocket is getting prepared for launch.
2046
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.rocket_silo_status.lights_blinking_open Online documentation}
2047
+ */
2032
2048
  lights_blinking_open,
2049
+ /**
2050
+ * The next state is `doors_opened`. The rocket is getting prepared for launch.
2051
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.rocket_silo_status.doors_opening Online documentation}
2052
+ */
2033
2053
  doors_opening,
2054
+ /**
2055
+ * The next state is `rocket_rising` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting prepared for launch.
2056
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.rocket_silo_status.doors_opened Online documentation}
2057
+ */
2034
2058
  doors_opened,
2059
+ /**
2060
+ * The next state is `arms_advance` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting prepared for launch.
2061
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.rocket_silo_status.rocket_rising Online documentation}
2062
+ */
2035
2063
  rocket_rising,
2064
+ /**
2065
+ * The next state is `rocket_ready` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting prepared for launch.
2066
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.rocket_silo_status.arms_advance Online documentation}
2067
+ */
2036
2068
  arms_advance,
2069
+ /**
2070
+ * The rocket launch can be started by the player. When the launch is started, the silo switches into the `launch_starting` state.
2071
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.rocket_silo_status.rocket_ready Online documentation}
2072
+ */
2037
2073
  rocket_ready,
2074
+ /**
2075
+ * The next state is `launch_started`.
2076
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.rocket_silo_status.launch_starting Online documentation}
2077
+ */
2038
2078
  launch_starting,
2079
+ /**
2080
+ * The next state is `arms_retract` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting launched.
2081
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.rocket_silo_status.engine_starting Online documentation}
2082
+ */
2039
2083
  engine_starting,
2084
+ /**
2085
+ * The next state is `rocket_flying` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting launched.
2086
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.rocket_silo_status.arms_retract Online documentation}
2087
+ */
2040
2088
  arms_retract,
2089
+ /**
2090
+ * The next state is `lights_blinking_close`. The rocket is getting launched.
2091
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.rocket_silo_status.rocket_flying Online documentation}
2092
+ */
2041
2093
  rocket_flying,
2094
+ /**
2095
+ * The next state is `doors_closing`.
2096
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.rocket_silo_status.lights_blinking_close Online documentation}
2097
+ */
2042
2098
  lights_blinking_close,
2099
+ /**
2100
+ * The next state is `building_rocket`.
2101
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.rocket_silo_status.doors_closing Online documentation}
2102
+ */
2043
2103
  doors_closing,
2104
+ /**
2105
+ * The next state is `engine_starting` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting launched.
2106
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.rocket_silo_status.launch_started Online documentation}
2107
+ */
2044
2108
  launch_started,
2045
2109
  }
2046
2110
  enum shooting {
@@ -2050,84 +2114,84 @@ declare global {
2050
2114
  }
2051
2115
  /**
2052
2116
  * State of an ordinary rail signal.
2053
- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.signal_state Online documentation}
2117
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.signal_state Online documentation}
2054
2118
  */
2055
2119
  enum signal_state {
2056
2120
  /**
2057
2121
  * Green.
2058
- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.signal_state.open Online documentation}
2122
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.signal_state.open Online documentation}
2059
2123
  */
2060
2124
  open,
2061
2125
  /**
2062
2126
  * Red.
2063
- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.signal_state.closed Online documentation}
2127
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.signal_state.closed Online documentation}
2064
2128
  */
2065
2129
  closed,
2066
2130
  /**
2067
2131
  * Orange.
2068
- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.signal_state.reserved Online documentation}
2132
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.signal_state.reserved Online documentation}
2069
2133
  */
2070
2134
  reserved,
2071
2135
  /**
2072
2136
  * Red - From circuit network.
2073
- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.signal_state.reserved_by_circuit_network Online documentation}
2137
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.signal_state.reserved_by_circuit_network Online documentation}
2074
2138
  */
2075
2139
  reserved_by_circuit_network,
2076
2140
  }
2077
2141
  enum train_state {
2078
2142
  /**
2079
2143
  * Normal state -- following the path.
2080
- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.train_state.on_the_path Online documentation}
2144
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.train_state.on_the_path Online documentation}
2081
2145
  */
2082
2146
  on_the_path,
2083
2147
  /**
2084
2148
  * Had path and lost it -- must stop.
2085
- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.train_state.path_lost Online documentation}
2149
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.train_state.path_lost Online documentation}
2086
2150
  */
2087
2151
  path_lost,
2088
2152
  /**
2089
2153
  * Doesn't have anywhere to go.
2090
- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.train_state.no_schedule Online documentation}
2154
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.train_state.no_schedule Online documentation}
2091
2155
  */
2092
2156
  no_schedule,
2093
2157
  /**
2094
2158
  * Has no path and is stopped.
2095
- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.train_state.no_path Online documentation}
2159
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.train_state.no_path Online documentation}
2096
2160
  */
2097
2161
  no_path,
2098
2162
  /**
2099
2163
  * Braking before a rail signal.
2100
- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.train_state.arrive_signal Online documentation}
2164
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.train_state.arrive_signal Online documentation}
2101
2165
  */
2102
2166
  arrive_signal,
2103
2167
  /**
2104
2168
  * Waiting at a signal.
2105
- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.train_state.wait_signal Online documentation}
2169
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.train_state.wait_signal Online documentation}
2106
2170
  */
2107
2171
  wait_signal,
2108
2172
  /**
2109
2173
  * Braking before a station.
2110
- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.train_state.arrive_station Online documentation}
2174
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.train_state.arrive_station Online documentation}
2111
2175
  */
2112
2176
  arrive_station,
2113
2177
  /**
2114
2178
  * Waiting at a station.
2115
- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.train_state.wait_station Online documentation}
2179
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.train_state.wait_station Online documentation}
2116
2180
  */
2117
2181
  wait_station,
2118
2182
  /**
2119
2183
  * Switched to manual control and has to stop.
2120
- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.train_state.manual_control_stop Online documentation}
2184
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.train_state.manual_control_stop Online documentation}
2121
2185
  */
2122
2186
  manual_control_stop,
2123
2187
  /**
2124
2188
  * Can move if user explicitly sits in and rides the train.
2125
- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.train_state.manual_control Online documentation}
2189
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.train_state.manual_control Online documentation}
2126
2190
  */
2127
2191
  manual_control,
2128
2192
  /**
2129
2193
  * Same as no_path but all candidate train stops are full
2130
- * @see {@link https://lua-api.factorio.com/1.1.89/defines.html#defines.train_state.destination_full Online documentation}
2194
+ * @see {@link https://lua-api.factorio.com/1.1.92/defines.html#defines.train_state.destination_full Online documentation}
2131
2195
  */
2132
2196
  destination_full,
2133
2197
  }