typed-factorio 1.8.0 → 1.9.0
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- package/custom-index-template.d.ts +8 -8
- package/package.json +15 -15
- package/{generated → runtime/generated}/builtin-types.d.ts +0 -0
- package/{generated → runtime/generated}/classes.d.ts +528 -228
- package/{generated → runtime/generated}/concepts.d.ts +155 -44
- package/{generated → runtime/generated}/defines.d.ts +0 -0
- package/{generated → runtime/generated}/events.d.ts +3 -2
- package/{generated → runtime/generated}/global-functions.d.ts +1 -1
- package/{generated → runtime/generated}/global-objects.d.ts +0 -0
- package/{generated → runtime/generated}/index-types.d.ts +0 -0
- package/runtime/index.d.ts +8 -8
- package/Changelog.md +0 -256
@@ -654,7 +654,7 @@ interface PollutionMapSettings {
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|
654
654
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/**
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655
655
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* The amount of pollution eaten by a chunk's tiles as a percentage of 1. Defaults to `1`.
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*/
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657
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-
readonly
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657
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+
readonly ageing: double
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658
658
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/**
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* Any amount of pollution larger than this value is visualized as this value instead. Defaults to `150`.
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*/
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@@ -3166,11 +3166,11 @@ interface WaitCondition {
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*/
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readonly compare_type: "and" | "or"
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/**
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3169
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-
* Number of ticks to wait or of
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3169
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+
* Number of ticks to wait when `type` is `"time"`, or number of ticks of inactivity when `type` is `"inactivity"`.
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*/
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readonly ticks?: uint
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3172
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/**
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3173
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-
* Only present when `type` is `"item_count"`, `"circuit"` or `"fluid_count"
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3173
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+
* Only present when `type` is `"item_count"`, `"circuit"` or `"fluid_count"`, and a circuit condition is configured.
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*/
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readonly condition?: CircuitCondition
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}
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@@ -3199,11 +3199,11 @@ interface WaitConditionWrite {
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*/
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readonly compare_type: "and" | "or"
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3201
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/**
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3202
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-
* Number of ticks to wait or of
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3202
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+
* Number of ticks to wait when `type` is `"time"`, or number of ticks of inactivity when `type` is `"inactivity"`.
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3203
|
*/
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3204
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readonly ticks?: uint
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3205
3205
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/**
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3206
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-
* Only present when `type` is `"item_count"`, `"circuit"` or `"fluid_count"
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3206
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+
* Only present when `type` is `"item_count"`, `"circuit"` or `"fluid_count"`, and a circuit condition is configured.
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|
*/
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readonly condition?: CircuitConditionWrite
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}
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@@ -3537,7 +3537,7 @@ interface ModuleEffects {
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}
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/**
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-
* A set of flags.
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+
* A set of flags. Active flags are in the dictionary as `true`, while inactive flags aren't present at all.
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*
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* By default, none of these flags are set.
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*
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@@ -3675,7 +3675,7 @@ interface EntityPrototypeFlags {
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}
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/**
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-
* A set of flags.
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+
* A set of flags. Active flags are in the dictionary as `true`, while inactive flags aren't present at all.
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*
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* By default, none of these flags are set.
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*
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@@ -3778,7 +3778,7 @@ type CollisionMaskLayer =
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| `layer-${bigint}`
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/**
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-
* A set of flags.
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+
* A set of flags. Active flags are in the dictionary as `true`, while inactive flags aren't present at all.
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* @see {@link https://lua-api.factorio.com/latest/Concepts.html#CollisionMask Online documentation}
|
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|
*/
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type CollisionMask = {
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@@ -4018,87 +4018,198 @@ interface OtherAttackParameters extends BaseAttackParameters {
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*/
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type AttackParameters = ProjectileAttackParameters | StreamAttackParameters | OtherAttackParameters
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|
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-
interface
|
4021
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+
interface BaseCapsuleAction {
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/**
|
4023
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-
* One of `"throw"`, `"equipment-remote"`, `"use-on-self"`.
|
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+
* One of `"throw"`, `"equipment-remote"`, `"use-on-self"`, `"artillery-remote"`, `"destroy-cliffs"`.
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*/
|
4025
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-
readonly type: "throw" | "equipment-remote" | "use-on-self"
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4025
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+
readonly type: "throw" | "equipment-remote" | "use-on-self" | "artillery-remote" | "destroy-cliffs"
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4026
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+
}
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4027
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+
|
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+
/**
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+
* `"throw"` variant of {@link CapsuleAction}.
|
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+
*/
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4031
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+
interface ThrowCapsuleAction extends BaseCapsuleAction {
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+
readonly type: "throw"
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+
readonly attack_parameters: AttackParameters
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+
/**
|
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+
* Whether using the capsule consumes an item from the stack.
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+
*/
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+
readonly uses_stack: boolean
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+
}
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+
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+
/**
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+
* `"equipment-remote"` variant of {@link CapsuleAction}.
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+
*/
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+
interface EquipmentRemoteCapsuleAction extends BaseCapsuleAction {
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+
readonly type: "equipment-remote"
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/**
|
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-
*
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+
* Name of the {@link LuaEquipmentPrototype}.
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*/
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-
readonly
|
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+
readonly equipment: string
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+
}
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+
|
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+
/**
|
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+
* `"use-on-self"` variant of {@link CapsuleAction}.
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+
*/
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+
interface UseOnSelfCapsuleAction extends BaseCapsuleAction {
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+
readonly type: "use-on-self"
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+
readonly attack_parameters: AttackParameters
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+
}
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+
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+
/**
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+
* `"artillery-remote"` variant of {@link CapsuleAction}.
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+
*/
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+
interface ArtilleryRemoteCapsuleAction extends BaseCapsuleAction {
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+
readonly type: "artillery-remote"
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/**
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-
*
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+
* Name of the {@link LuaEntityPrototype flare prototype}.
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*/
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-
readonly
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+
readonly flare: string
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+
}
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+
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+
/**
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4071
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+
* `"destroy-cliffs"` variant of {@link CapsuleAction}.
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+
*/
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+
interface DestroyCliffsCapsuleAction extends BaseCapsuleAction {
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4074
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+
readonly type: "destroy-cliffs"
|
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+
readonly attack_parameters: AttackParameters
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+
readonly radius: float
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+
readonly timeout: uint
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}
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/**
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4037
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-
*
|
4081
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+
* Other attributes may be specified depending on `type`:
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4082
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+
* - `"throw"`: {@link ThrowCapsuleAction}
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4083
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+
* - `"equipment-remote"`: {@link EquipmentRemoteCapsuleAction}
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4084
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+
* - `"use-on-self"`: {@link UseOnSelfCapsuleAction}
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4085
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+
* - `"artillery-remote"`: {@link ArtilleryRemoteCapsuleAction}
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4086
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+
* - `"destroy-cliffs"`: {@link DestroyCliffsCapsuleAction}
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4087
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+
* @see {@link https://lua-api.factorio.com/latest/Concepts.html#CapsuleAction Online documentation}
|
4088
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+
*/
|
4089
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+
type CapsuleAction =
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4090
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+
| ThrowCapsuleAction
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+
| EquipmentRemoteCapsuleAction
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4092
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+
| UseOnSelfCapsuleAction
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4093
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+
| ArtilleryRemoteCapsuleAction
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4094
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+
| DestroyCliffsCapsuleAction
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4095
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+
|
4096
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+
/**
|
4097
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+
* A set of flags on a selection tool that define how entities and tiles are selected. Active flags are in the dictionary as `true`, while inactive flags aren't present at all.
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*
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* **Options:**
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-
* - `"blueprint"`:
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-
* - `"deconstruct"`:
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-
* - `"cancel-deconstruct"`:
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-
* - `"
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4044
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-
* - `"trees"
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4045
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-
* - `"buildable-type"`:
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-
* - `"nothing"`:
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4047
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-
* - `"items-to-place"`:
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-
* - `"any-entity"
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-
* - `"any-tile"
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4050
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-
* - `"same-force"`:
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4051
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-
* - `"not-same-force"
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4052
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-
* - `"friend"
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4053
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-
* - `"enemy"
|
4054
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-
* - `"upgrade"
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4055
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-
* - `"cancel-upgrade"
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4056
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-
* - `"
|
4057
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-
* - `"entity-with-
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4058
|
-
* - `"entity-with-
|
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+
* - `"blueprint"`: Selects entities and tiles as if selecting them for a blueprint.
|
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+
* - `"deconstruct"`: Selects entities and tiles as if selecting them for deconstruction.
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+
* - `"cancel-deconstruct"`: Selects entities and tiles as if selecting them for deconstruction cancellation.
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4103
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+
* - `"items"`: Selects items on the ground.
|
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+
* - `"trees"`: Selects trees.
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+
* - `"buildable-type"`: Selects entities which are considered a {@link LuaEntityPrototype#is_building building}, plus landmines.
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+
* - `"nothing"`: Selects no entities or tiles, but is useful to select an area.
|
4107
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+
* - `"items-to-place"`: Selects entities and tiles that can be {@link LuaItemPrototype#place_result built by an item}.
|
4108
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+
* - `"any-entity"`: Selects all entities.
|
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+
* - `"any-tile"`: Selects all tiles.
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4110
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+
* - `"same-force"`: Selects entities with the same force as the selecting player.
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+
* - `"not-same-force"`: Selects entities with a different force as the selecting player.
|
4112
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+
* - `"friend"`: Selects entities from a {@link LuaForce#is_friend friendly} force.
|
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+
* - `"enemy"`: Selects entities from an {@link LuaForce#is_enemy enemy} force.
|
4114
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+
* - `"upgrade"`: Selects entities as if selecting them for upgrading.
|
4115
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+
* - `"cancel-upgrade"`: Selects entities as if selecting them for upgrade cancellation.
|
4116
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+
* - `"downgrade"`: Selects entities as if selecting them for downgrading.
|
4117
|
+
* - `"entity-with-health"`: Selects entities that are {@link LuaEntity#is_entity_with_health entities with health}.
|
4118
|
+
* - `"entity-with-force"`: Deprecated. Replaced by `is-military-target`.
|
4119
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+
* - `"is-military-target"`: Selects entities that are {@link LuaEntity#is_military_target military targets}.
|
4120
|
+
* - `"entity-with-owner"`: Selects entities that are {@link LuaEntity#is_entity_with_owner entities with owner}.
|
4121
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+
* - `"avoid-rolling-stock"`: Selects entities that are not `rolling-stocks`.
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* @see {@link https://lua-api.factorio.com/latest/Concepts.html#SelectionModeFlags Online documentation}
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4060
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*/
|
4061
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interface SelectionModeFlags {
|
4062
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|
/**
|
4063
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-
*
|
4126
|
+
* Selects entities and tiles as if selecting them for a blueprint.
|
4064
4127
|
*/
|
4065
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|
readonly blueprint?: true
|
4066
4129
|
/**
|
4067
|
-
*
|
4130
|
+
* Selects entities and tiles as if selecting them for deconstruction.
|
4068
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|
*/
|
4069
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|
readonly deconstruct?: true
|
4070
4133
|
/**
|
4071
|
-
*
|
4134
|
+
* Selects entities and tiles as if selecting them for deconstruction cancellation.
|
4072
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|
*/
|
4073
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|
readonly "cancel-deconstruct"?: true
|
4074
|
-
|
4137
|
+
/**
|
4138
|
+
* Selects items on the ground.
|
4139
|
+
*/
|
4140
|
+
readonly items?: true
|
4141
|
+
/**
|
4142
|
+
* Selects trees.
|
4143
|
+
*/
|
4075
4144
|
readonly trees?: true
|
4076
4145
|
/**
|
4077
|
-
*
|
4146
|
+
* Selects entities which are considered a {@link LuaEntityPrototype#is_building building}, plus landmines.
|
4078
4147
|
*/
|
4079
4148
|
readonly "buildable-type"?: true
|
4080
4149
|
/**
|
4081
|
-
*
|
4150
|
+
* Selects no entities or tiles, but is useful to select an area.
|
4082
4151
|
*/
|
4083
4152
|
readonly nothing?: true
|
4084
4153
|
/**
|
4085
|
-
*
|
4154
|
+
* Selects entities and tiles that can be {@link LuaItemPrototype#place_result built by an item}.
|
4086
4155
|
*/
|
4087
4156
|
readonly "items-to-place"?: true
|
4157
|
+
/**
|
4158
|
+
* Selects all entities.
|
4159
|
+
*/
|
4088
4160
|
readonly "any-entity"?: true
|
4161
|
+
/**
|
4162
|
+
* Selects all tiles.
|
4163
|
+
*/
|
4089
4164
|
readonly "any-tile"?: true
|
4090
4165
|
/**
|
4091
|
-
*
|
4166
|
+
* Selects entities with the same force as the selecting player.
|
4092
4167
|
*/
|
4093
4168
|
readonly "same-force"?: true
|
4169
|
+
/**
|
4170
|
+
* Selects entities with a different force as the selecting player.
|
4171
|
+
*/
|
4094
4172
|
readonly "not-same-force"?: true
|
4173
|
+
/**
|
4174
|
+
* Selects entities from a {@link LuaForce#is_friend friendly} force.
|
4175
|
+
*/
|
4095
4176
|
readonly friend?: true
|
4177
|
+
/**
|
4178
|
+
* Selects entities from an {@link LuaForce#is_enemy enemy} force.
|
4179
|
+
*/
|
4096
4180
|
readonly enemy?: true
|
4181
|
+
/**
|
4182
|
+
* Selects entities as if selecting them for upgrading.
|
4183
|
+
*/
|
4097
4184
|
readonly upgrade?: true
|
4185
|
+
/**
|
4186
|
+
* Selects entities as if selecting them for upgrade cancellation.
|
4187
|
+
*/
|
4098
4188
|
readonly "cancel-upgrade"?: true
|
4189
|
+
/**
|
4190
|
+
* Selects entities as if selecting them for downgrading.
|
4191
|
+
*/
|
4192
|
+
readonly downgrade?: true
|
4193
|
+
/**
|
4194
|
+
* Selects entities that are {@link LuaEntity#is_entity_with_health entities with health}.
|
4195
|
+
*/
|
4099
4196
|
readonly "entity-with-health"?: true
|
4197
|
+
/**
|
4198
|
+
* Deprecated. Replaced by `is-military-target`.
|
4199
|
+
*/
|
4100
4200
|
readonly "entity-with-force"?: true
|
4201
|
+
/**
|
4202
|
+
* Selects entities that are {@link LuaEntity#is_military_target military targets}.
|
4203
|
+
*/
|
4204
|
+
readonly "is-military-target"?: true
|
4205
|
+
/**
|
4206
|
+
* Selects entities that are {@link LuaEntity#is_entity_with_owner entities with owner}.
|
4207
|
+
*/
|
4101
4208
|
readonly "entity-with-owner"?: true
|
4209
|
+
/**
|
4210
|
+
* Selects entities that are not `rolling-stocks`.
|
4211
|
+
*/
|
4212
|
+
readonly "avoid-rolling-stock"?: true
|
4102
4213
|
}
|
4103
4214
|
|
4104
4215
|
interface LogisticFilter {
|
@@ -4298,7 +4409,7 @@ interface ScriptRenderTarget {
|
|
4298
4409
|
}
|
4299
4410
|
|
4300
4411
|
/**
|
4301
|
-
* A set of flags.
|
4412
|
+
* A set of flags. Active flags are in the dictionary as `true`, while inactive flags aren't present at all.
|
4302
4413
|
*
|
4303
4414
|
* To write to this, use an array[`string`] of the mouse buttons that should be possible to use with on button. The flag `"left-and-right"` can also be set, which will set `"left"` and `"right"` to `true`.
|
4304
4415
|
*
|
File without changes
|
@@ -2056,7 +2056,8 @@ interface OnPlayerDisplayScaleChangedEvent extends EventData {
|
|
2056
2056
|
}
|
2057
2057
|
|
2058
2058
|
/**
|
2059
|
-
* Called when the player's driving state has changed,
|
2059
|
+
* Called when the player's driving state has changed, meaning a player has either entered or left a vehicle.
|
2060
|
+
* @remarks This event is not raised when the player is ejected from a vehicle due to it being destroyed.
|
2060
2061
|
* @see {@link https://lua-api.factorio.com/latest/events.html#on_player_driving_changed_state Online documentation}
|
2061
2062
|
*/
|
2062
2063
|
interface OnPlayerDrivingChangedStateEvent extends EventData {
|
@@ -3094,7 +3095,7 @@ interface OnPrePlayerLeftGameEvent extends EventData {
|
|
3094
3095
|
}
|
3095
3096
|
|
3096
3097
|
/**
|
3097
|
-
* Called when the player
|
3098
|
+
* Called when the player completes a mining action, but before the entity is potentially removed from the map. This is called even if the entity does not end up being removed. Can be filtered using {@link LuaPrePlayerMinedEntityEventFilter}.
|
3098
3099
|
* @see {@link https://lua-api.factorio.com/latest/events.html#on_pre_player_mined_item Online documentation}
|
3099
3100
|
*/
|
3100
3101
|
interface OnPrePlayerMinedItemEvent extends EventData {
|
@@ -27,7 +27,7 @@ declare function localised_print(string: LocalisedString): void
|
|
27
27
|
* end
|
28
28
|
* ```
|
29
29
|
*
|
30
|
-
* Note that `table_size()` does not work correctly for {@link LuaCustomTable}, their size has to be determined with {@link LuaCustomTable#length LuaCustomTable::
|
30
|
+
* Note that `table_size()` does not work correctly for {@link LuaCustomTable}, their size has to be determined with {@link LuaCustomTable#length LuaCustomTable::length_operator} instead.
|
31
31
|
* @see {@link https://lua-api.factorio.com/latest/Libraries.html#2.-new-functions Online documentation}
|
32
32
|
*/
|
33
33
|
declare function table_size(table: table): uint
|
File without changes
|
File without changes
|
package/runtime/index.d.ts
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
/// <reference types="lua-types/5.2" />
|
2
2
|
|
3
3
|
// generated
|
4
|
-
/// <reference path="
|
5
|
-
/// <reference path="
|
6
|
-
/// <reference path="
|
7
|
-
/// <reference path="
|
8
|
-
/// <reference path="
|
9
|
-
/// <reference path="
|
10
|
-
/// <reference path="
|
11
|
-
/// <reference path="
|
4
|
+
/// <reference path="./generated/builtin-types.d.ts" />
|
5
|
+
/// <reference path="./generated/global-objects.d.ts" />
|
6
|
+
/// <reference path="./generated/global-functions.d.ts" />
|
7
|
+
/// <reference path="./generated/defines.d.ts" />
|
8
|
+
/// <reference path="./generated/events.d.ts" />
|
9
|
+
/// <reference path="./generated/classes.d.ts" />
|
10
|
+
/// <reference path="./generated/concepts.d.ts" />
|
11
|
+
/// <reference path="./generated/index-types.d.ts" />
|
12
12
|
|
13
13
|
// other runtime
|
14
14
|
/// <reference path="librariesAndFunctions.d.ts" />
|
package/Changelog.md
DELETED
@@ -1,256 +0,0 @@
|
|
1
|
-
# v1.8.0
|
2
|
-
|
3
|
-
- Updated to factorio version 1.1.69
|
4
|
-
|
5
|
-
# v1.7.4
|
6
|
-
|
7
|
-
- Fix advanced types of method returns (nullability, string unions, etc.)
|
8
|
-
|
9
|
-
# v1.7.3
|
10
|
-
|
11
|
-
- Improve types of "util" lualib module
|
12
|
-
- Made compatible with typescript v4.8
|
13
|
-
|
14
|
-
# v1.7.1
|
15
|
-
|
16
|
-
- Added proper nullablity to members with different read/write types
|
17
|
-
- Deduped union types
|
18
|
-
|
19
|
-
# v1.7.0
|
20
|
-
|
21
|
-
- Updated to factorio version 1.1.67
|
22
|
-
|
23
|
-
# v1.6.1
|
24
|
-
|
25
|
-
- Fixed write type for `BoundingBox`.
|
26
|
-
- Simplified types for BlueprintEntity.
|
27
|
-
|
28
|
-
# v1.6.0
|
29
|
-
|
30
|
-
- Updated to factorio version 1.1.64
|
31
|
-
|
32
|
-
# v1.5.1
|
33
|
-
|
34
|
-
- Added old `Read` types as deprecated type aliases of new types; to help with migration.
|
35
|
-
|
36
|
-
# v1.5.0
|
37
|
-
|
38
|
-
### BREAKING
|
39
|
-
|
40
|
-
- Read-only forms of concepts (the most common form used) is now specified with just the name; forms with a `Read` or `Table` suffix have been removed.
|
41
|
-
- Write forms are now specified as either a union of table and array forms, or with a `Write` suffix for concepts.
|
42
|
-
- For table-or-array concepts: `MapPositionRead` -> `MapPosition`, `MapPosition` -> `MapPosition | PositionArray`
|
43
|
-
- For table concepts: `ScriptAreaRead` -> `ScriptArea`, `ScriptArea` -> `ScriptAreaWrite`
|
44
|
-
- The minimum TSTL version has been increased to v1.6.1 (A bug with documentation comments was fixed in that version).
|
45
|
-
|
46
|
-
### Other
|
47
|
-
|
48
|
-
- Updated to factorio version 1.1.63.
|
49
|
-
- Upgraded to factorio api docs json version 3.
|
50
|
-
- The new type `nil` is used instead of `undefined` (they are equivalent).
|
51
|
-
- More complete type for `BlueprintEntity`.
|
52
|
-
- Fixed missing read-write forms for more concepts.
|
53
|
-
- Improved documentation comments (enabled by json docs version 3).
|
54
|
-
- Improved documentation comments for variant parameter groups.
|
55
|
-
|
56
|
-
# v1.4.0
|
57
|
-
|
58
|
-
- Improve doc comments for enum concepts
|
59
|
-
- Improve doc comment formatting
|
60
|
-
- Improve types of concepts with literal union types
|
61
|
-
- Add read-specific types to AutoplaceControl and ComparatorString
|
62
|
-
|
63
|
-
# v1.3.2
|
64
|
-
|
65
|
-
- Move "notes" comment into the main body of doc comment, instead of in @remarks. This works around #13.
|
66
|
-
- Add manually defined overload for LuaControl::teleport().
|
67
|
-
|
68
|
-
# v1.3.1
|
69
|
-
|
70
|
-
- Use @linkplain instead of @link for web links. This hopefully works around issue #13
|
71
|
-
|
72
|
-
# v1.3.0
|
73
|
-
|
74
|
-
- Updated to factorio version 1.1.61
|
75
|
-
|
76
|
-
# v1.2.0
|
77
|
-
|
78
|
-
- Updated to factorio version 1.1.60
|
79
|
-
|
80
|
-
# v1.1.0
|
81
|
-
|
82
|
-
- Updated to factorio version 1.1.59
|
83
|
-
|
84
|
-
# v1.0.0
|
85
|
-
|
86
|
-
- This project now has all the features that was originally planned, and can now guarantee reasonable backwards compatibility for future releases.
|
87
|
-
- Updated to factorio version 1.1.57
|
88
|
-
|
89
|
-
# v0.20.0
|
90
|
-
|
91
|
-
- Updated to factorio version 1.1.56
|
92
|
-
- This is an **opt-in** feature: Some numeric types which represent indices/number,e.g. player_index, entity_number, are now branded numbers with their own type, e.g. `PlayerIndex` and `EntityNumber`. See the README for more info.
|
93
|
-
- Added custom-index-template.d.ts to assist trying out custom changes to types in a project.
|
94
|
-
|
95
|
-
# v0.19.0
|
96
|
-
|
97
|
-
- Updated to factorio version 1.1.53
|
98
|
-
- Updated to json api version 2
|
99
|
-
- Improved documentation comments
|
100
|
-
|
101
|
-
## Changes
|
102
|
-
|
103
|
-
- `Position`, `PositionArray`, and `PositionTable` have been replaced by `MapPosition`, `MapPositionArray`, and `MapPositionTable` respectively. These are now deprecated and may be removed in a future version.
|
104
|
-
|
105
|
-
# v0.18.1
|
106
|
-
|
107
|
-
- `TechnologyIdentification` now also has a more specific type when read.
|
108
|
-
|
109
|
-
# v0.18.0
|
110
|
-
|
111
|
-
- `ForceIdentification` and `ItemPrototypeIdentification` now have more specific types when read.
|
112
|
-
- Properties which represent a flag concept now have the correct specific type, instead of `string`.
|
113
|
-
|
114
|
-
# v0.17.1
|
115
|
-
|
116
|
-
- Fixed documentation links for events
|
117
|
-
|
118
|
-
# v0.17.0
|
119
|
-
|
120
|
-
- Updated to factorio version 1.1.52
|
121
|
-
|
122
|
-
# v0.16.0
|
123
|
-
|
124
|
-
- `LuaCustomTable` can be iterated on in a for-of loop directly (without using `pairs`). This requires TSTL v1.3.0 or later.
|
125
|
-
- TSTL dependency minimum version is now v1.3.0.
|
126
|
-
|
127
|
-
# v0.15.0
|
128
|
-
|
129
|
-
- Table or array concepts are now declared in table form wherever it is an "read" position.
|
130
|
-
- This works with setter overloading for applicable properties: `player.color.x; player.color = [1, 1, 1]` is now valid!
|
131
|
-
- This also applies to concepts/complex types which contain table_or_array properties.
|
132
|
-
- Some concepts now also have a special form where it is known to be in a "read" position, where all table_or_array concepts are declared in table form. These concepts are suffixed with "Read", e.g. `ScriptAreaRead`.
|
133
|
-
- Arrays which are known to be in a "write" only form (e.g. method parameters) now are marked readonly. This means you can now pass readonly arrays to these methods.
|
134
|
-
- `MapPosition` is now a table or array concept.
|
135
|
-
- Classes with subclasses are now declared with all properties, instead of an intersection of subclasses (reversion)
|
136
|
-
- Subclass specializations added for some missing classes
|
137
|
-
|
138
|
-
# v0.14.1
|
139
|
-
|
140
|
-
- LuaStyle: `extra_margin/padding_when_activated` is now for subclass scroll_pane
|
141
|
-
|
142
|
-
# v0.14.0
|
143
|
-
|
144
|
-
- LuaStyle size, margin/padding setters now have more specific array types. These array types are `SizeArray` and `StyleValuesArray` for size and margin/padding, respectively.
|
145
|
-
- `@noSelf` annotation is now only present when necessary.
|
146
|
-
- For classes with subclasses:
|
147
|
-
- The original class name (e.g. `LuaItemStack`) still contains attributes of all subclasses (same as before).
|
148
|
-
- There is now a `Base` type (e.g. `BaseItemStack`) which only includes attributes common to all subclasses.
|
149
|
-
- There is a separate type definition for each subclass, e.g. `BlueprintItem`. Note that one instance may still belong to multiple subclasses (the subclasses are not mutually exclusive).
|
150
|
-
- The above two can be optionally used for stricter types.
|
151
|
-
|
152
|
-
# v0.13.2
|
153
|
-
|
154
|
-
- Fix: resize_to_sprite property should not be on subclass sprite-button
|
155
|
-
- Fix: ChooseElemButtonSpec filters should be named elem_filters
|
156
|
-
- Switch back to `/latest` api docs link
|
157
|
-
- New version of web api docs is now active
|
158
|
-
|
159
|
-
# v0.13.0
|
160
|
-
|
161
|
-
- Update to factorio version 1.1.49
|
162
|
-
|
163
|
-
# v0.12.0
|
164
|
-
|
165
|
-
- Update to factorio version 1.1.48
|
166
|
-
|
167
|
-
# v0.11.1
|
168
|
-
|
169
|
-
- Localised strings now accept boolean and undefined.
|
170
|
-
|
171
|
-
# v0.11.0
|
172
|
-
|
173
|
-
- Update to factorio version 1.1.46
|
174
|
-
|
175
|
-
# v0.10.0
|
176
|
-
|
177
|
-
- LuaGuiElement.style and LuaControl.opened now have different get/set types (more specific get type).
|
178
|
-
- The array form of LocalizedString is now readonly.
|
179
|
-
|
180
|
-
# v0.9.0
|
181
|
-
|
182
|
-
- Update to factorio version 1.1.43
|
183
|
-
- The `defines.events `_type_ was renamed to `defines.Events`, to reduce confusion between the namespace/type
|
184
|
-
|
185
|
-
# v0.8.0
|
186
|
-
|
187
|
-
- All event types now explicitly extend `EventData`
|
188
|
-
- Variant parameter groups without additional fields now have their own type, instead of all being grouped into `Other`
|
189
|
-
|
190
|
-
# v0.7.3
|
191
|
-
|
192
|
-
- Update to factorio version 1.1.42
|
193
|
-
- No api changes, but improvements to descriptions
|
194
|
-
|
195
|
-
# v0.7.2
|
196
|
-
|
197
|
-
- Fix minor issue for event types
|
198
|
-
|
199
|
-
# v0.7.0
|
200
|
-
|
201
|
-
- Updated to factorio version 1.1.41 (no changes to lua api)
|
202
|
-
- Improved smart types for events
|
203
|
-
|
204
|
-
# v0.6.1
|
205
|
-
|
206
|
-
- Added type for BlueprintControlBehavior
|
207
|
-
|
208
|
-
# v0.6.0
|
209
|
-
|
210
|
-
- Updated to factorio version 1.1.40
|
211
|
-
- Fixed regression with duplicate strings in string union types
|
212
|
-
|
213
|
-
# v0.5.0
|
214
|
-
|
215
|
-
- Updated to factorio version 1.1.39
|
216
|
-
- Documentation links now point to the new API docs website. More info here: https://forums.factorio.com/viewtopic.php?f=34&t=99797
|
217
|
-
|
218
|
-
# v0.4.1
|
219
|
-
|
220
|
-
### Changed
|
221
|
-
|
222
|
-
- LuaRemote.addInterface now lets remote functions take any arguments.
|
223
|
-
|
224
|
-
# v0.4.0
|
225
|
-
|
226
|
-
## **BREAKING**
|
227
|
-
|
228
|
-
- Only the latest version api is now provided.
|
229
|
-
- It is now accessed using `typed-factorio/runtime` instead of `typed-factorio/<version>`
|
230
|
-
|
231
|
-
### Added
|
232
|
-
|
233
|
-
- Basic types for settings and data stage. See README for more details.
|
234
|
-
- Types for "util" and "mod-gui" lualib modules
|
235
|
-
|
236
|
-
### Fixed
|
237
|
-
|
238
|
-
- LuaGuiElement::add with a literal now give diagnostic if you supply a field that shouldn't be there.
|
239
|
-
|
240
|
-
### Internal
|
241
|
-
|
242
|
-
- Split generated files into multiple files
|
243
|
-
- Improved compilation tests
|
244
|
-
|
245
|
-
# v0.3.0
|
246
|
-
|
247
|
-
- Added factorio version `1.1.38`
|
248
|
-
|
249
|
-
# v0.2.0
|
250
|
-
|
251
|
-
- `AnyBasic` now uses type `table` instead of type `Record<any, AnyBasic>`
|
252
|
-
- README changes
|
253
|
-
|
254
|
-
# v0.1.0
|
255
|
-
|
256
|
-
- Initial release
|