typed-factorio 1.7.3 → 1.7.4

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@@ -286,7 +286,7 @@ interface LuaBootstrap {
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  * @remarks Depending on when a given entity is destroyed, {@link OnEntityDestroyedEvent on_entity_destroyed} will either be fired at the end of the current tick or at the end of the next tick.
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  * @see {@link https://lua-api.factorio.com/latest/LuaBootstrap.html#LuaBootstrap.register_on_entity_destroyed Online documentation}
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  */
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- register_on_entity_destroyed(entity: LuaEntity): uint64
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+ register_on_entity_destroyed(entity: LuaEntity): RegistrationNumber
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  /**
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  * Generate a new, unique event ID that can be used to raise custom events with {@link LuaBootstrap#raise_event LuaBootstrap::raise_event}.
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  * @returns The newly generated event ID.
@@ -1575,7 +1575,10 @@ interface LuaControlBehavior {
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  * @returns The circuit network or nil.
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  * @see {@link https://lua-api.factorio.com/latest/LuaControlBehavior.html#LuaControlBehavior.get_circuit_network Online documentation}
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  */
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- get_circuit_network(wire: defines.wire_type, circuit_connector?: defines.circuit_connector_id): LuaCircuitNetwork
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+ get_circuit_network(
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+ wire: defines.wire_type,
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+ circuit_connector?: defines.circuit_connector_id
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+ ): LuaCircuitNetwork | nil
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  /**
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  * The concrete type of this control behavior.
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  * @see {@link https://lua-api.factorio.com/latest/LuaControlBehavior.html#LuaControlBehavior.type Online documentation}
@@ -10506,7 +10509,7 @@ interface LuaFluidBox extends Array<Fluid | nil> {
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  * Gets unique fluid system identifier of selected fluid box. May return nil for fluid wagon, fluid turret's internal buffer or a fluidbox which does not belong to a fluid system
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  * @see {@link https://lua-api.factorio.com/latest/LuaFluidBox.html#LuaFluidBox.get_fluid_system_id Online documentation}
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  */
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- get_fluid_system_id(index: uint): uint
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+ get_fluid_system_id(index: uint): uint | nil
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  /**
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  * Flushes all fluid from this fluidbox and its fluid system.
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  * @param fluid If provided, only this fluid is flushed.
@@ -20081,7 +20084,7 @@ interface LuaRendering {
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  * Gets the type of the given object. The types are "text", "line", "circle", "rectangle", "arc", "polygon", "sprite", "light" and "animation".
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  * @see {@link https://lua-api.factorio.com/latest/LuaRendering.html#LuaRendering.get_type Online documentation}
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  */
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- get_type(id: uint64): string
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+ get_type(id: uint64): "text" | "line" | "circle" | "rectangle" | "arc" | "polygon" | "sprite" | "light" | "animation"
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  /**
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  * Reorder this object so that it is drawn in front of the already existing objects.
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  * @see {@link https://lua-api.factorio.com/latest/LuaRendering.html#LuaRendering.bring_to_front Online documentation}
@@ -22429,7 +22432,7 @@ interface LuaSurface {
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  * The force the result will be an enemy of. Uses the player force if not specified.
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  */
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  readonly force?: ForceIdentification
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- }): LuaEntity
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+ }): LuaEntity | nil
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  /**
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  * Give a command to multiple units. This will automatically select suitable units for the task.
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  * @returns Number of units actually sent. May be less than `count` if not enough units were available.
package/package.json CHANGED
@@ -1,12 +1,9 @@
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  {
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  "name": "typed-factorio",
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- "version": "1.7.3",
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+ "version": "1.7.4",
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  "description": "Featureful typescript definitions for the the Factorio modding lua api.",
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  "keywords": [
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- "factorio",
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- "types",
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- "typescript-to-lua",
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- "tstl"
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+ "factorio", "types", "typescript-to-lua", "tstl"
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  ],
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  "repository": "https://github.com/GlassBricks/typed-factorio",
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  "license": "MIT",