typed-factorio 1.2.0 → 1.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/Changelog.md CHANGED
@@ -1,3 +1,7 @@
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+ # v1.3.0
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+
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+ - Updated to factorio version 1.1.61
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+
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  # v1.2.0
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  - Updated to factorio version 1.1.60
@@ -8,7 +12,7 @@
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  # v1.0.0
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- - This project now has all the features that was originally planned, and can now guarantee reasonable backwards compatibility for future releases. As such, it now deserves the v1.0.0. Goodbye to [Zer0Ver](http://0ver.org)!
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+ - This project now has all the features that was originally planned, and can now guarantee reasonable backwards compatibility for future releases.
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  - Updated to factorio version 1.1.57
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  # v0.20.0
@@ -1423,7 +1423,7 @@ interface LuaControl {
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  *
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  * {@link https://lua-api.factorio.com/latest/LuaControl.html#LuaControl.crafting_queue_progress View documentation}
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  */
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- readonly crafting_queue_progress: double
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+ crafting_queue_progress: double
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  /**
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  * Current walking state.
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  *
@@ -7611,6 +7611,12 @@ interface LuaEntityPrototype {
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  * {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.guns View documentation}
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  */
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  readonly guns: Record<string, LuaItemPrototype> | undefined
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+ /**
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+ * A vector of the gun prototypes this prototype uses, or `nil`.
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+ *
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+ * {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.indexed_guns View documentation}
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+ */
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+ readonly indexed_guns: LuaItemPrototype[] | undefined
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  /**
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  * The default speed of this flying robot, rolling stock or unit, `nil` if not one of these.
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  *
@@ -9052,6 +9058,12 @@ interface BaseEntityPrototype {
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  * {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.guns View documentation}
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  */
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  readonly guns: Record<string, LuaItemPrototype> | undefined
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+ /**
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+ * A vector of the gun prototypes this prototype uses, or `nil`.
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+ *
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+ * {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.indexed_guns View documentation}
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+ */
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+ readonly indexed_guns: LuaItemPrototype[] | undefined
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  /**
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  * The default speed of this flying robot, rolling stock or unit, `nil` if not one of these.
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  *
@@ -23483,9 +23495,22 @@ interface LuaSurface {
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  */
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  readonly radius?: double
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  readonly name?: string | readonly string[]
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+ readonly force?: ForceIdentification | readonly ForceIdentification[]
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  readonly limit?: uint
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  readonly has_hidden_tile?: boolean
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+ /**
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+ * Can be further filtered by supplying a `force` filter.
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+ */
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+ readonly has_tile_ghost?: boolean
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+ /**
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+ * Can be further filtered by supplying a `force` filter.
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+ */
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+ readonly to_be_deconstructed?: boolean
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  readonly collision_mask?: CollisionMaskLayer | readonly CollisionMaskLayer[]
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+ /**
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+ * Whether the filters should be inverted.
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+ */
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+ readonly invert?: boolean
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  }): LuaTile[]
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  /**
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  * Count entities of given type or name in a given area. Works just like {@link LuaSurface#find_entities_filtered LuaSurface::find_entities_filtered}, except this only returns the count. As it doesn't construct all the wrapper objects, this is more efficient if one is only interested in the number of entities.
@@ -23513,7 +23538,7 @@ interface LuaSurface {
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  readonly limit?: uint
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  readonly is_military_target?: boolean
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  /**
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- * If the filters should be inverted.
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+ * Whether the filters should be inverted.
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  */
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  readonly invert?: boolean
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  }): uint
@@ -23535,9 +23560,22 @@ interface LuaSurface {
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  */
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  readonly radius?: double
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  readonly name?: string | readonly string[]
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+ readonly force?: ForceIdentification | readonly ForceIdentification[]
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  readonly limit?: uint
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  readonly has_hidden_tile?: boolean
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+ /**
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+ * Can be further filtered by supplying a `force` filter.
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+ */
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+ readonly has_tile_ghost?: boolean
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+ /**
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+ * Can be further filtered by supplying a `force` filter.
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+ */
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+ readonly to_be_deconstructed?: boolean
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  readonly collision_mask?: CollisionMaskLayer | readonly CollisionMaskLayer[]
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+ /**
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+ * If the filters should be inverted.
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+ */
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+ readonly invert?: boolean
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  }): uint
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  /**
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  * Find a non-colliding position within a given radius.
@@ -24086,6 +24124,13 @@ interface LuaSurface {
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  readonly area?: BoundingBox
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  readonly position?: TilePosition
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  readonly name?: string | readonly string[] | LuaDecorativePrototype | readonly LuaDecorativePrototype[]
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+ readonly collision_mask?: CollisionMaskLayer | readonly CollisionMaskLayer[]
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+ readonly from_layer?: string
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+ readonly to_layer?: string
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+ /**
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+ * Soft decoratives can be drawn over rails.
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+ */
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+ readonly exclude_soft?: boolean
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  readonly limit?: uint
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  /**
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  * If the filters should be inverted.
@@ -24122,6 +24167,13 @@ interface LuaSurface {
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  readonly area?: BoundingBox
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  readonly position?: TilePosition
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  readonly name?: string | readonly string[] | LuaDecorativePrototype | readonly LuaDecorativePrototype[]
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+ readonly collision_mask?: CollisionMaskLayer | readonly CollisionMaskLayer[]
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+ readonly from_layer?: string
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+ readonly to_layer?: string
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+ /**
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+ * Soft decoratives can be drawn over rails.
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+ */
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+ readonly exclude_soft?: boolean
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  readonly limit?: uint
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  /**
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  * If the filters should be inverted.
@@ -24925,8 +24977,9 @@ interface LuaTile {
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  * Is this tile marked for deconstruction?
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  *
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  * {@link https://lua-api.factorio.com/latest/LuaTile.html#LuaTile.to_be_deconstructed View documentation}
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+ * @param force The force who did the deconstruction order.
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  */
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- to_be_deconstructed(): boolean
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+ to_be_deconstructed(force?: ForceIdentification): boolean
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  /**
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  * Orders deconstruction of this tile by the given force.
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  *
@@ -24952,6 +25005,20 @@ interface LuaTile {
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  * @param player The player to set the last_user to if any.
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  */
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  cancel_deconstruction(force: ForceIdentification, player?: PlayerIdentification): void
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+ /**
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+ * Does this tile have any tile ghosts on it.
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+ *
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+ * {@link https://lua-api.factorio.com/latest/LuaTile.html#LuaTile.has_tile_ghost View documentation}
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+ * @param force Check for tile ghosts of this force.
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+ */
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+ has_tile_ghost(force?: ForceIdentification): boolean
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+ /**
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+ * Gets all tile ghosts on this tile.
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+ *
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+ * {@link https://lua-api.factorio.com/latest/LuaTile.html#LuaTile.get_tile_ghosts View documentation}
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+ * @param force Get tile ghosts of this force.
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+ */
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+ get_tile_ghosts(force?: ForceIdentification): LuaTile[]
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  /**
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  * Prototype name of this tile. E.g. `"sand-3"` or `"grass-2"`.
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  *
@@ -385,6 +385,10 @@ interface CraftingQueueItem {
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  * The amount of items being crafted.
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  */
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  readonly count: uint
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+ /**
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+ * The item is a prerequisite for another item in the queue.
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+ */
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+ readonly prerequisite: boolean
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  }
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  interface Alert {
@@ -4169,9 +4173,9 @@ interface CollisionMaskDecorativePrototypeFilter extends BaseDecorativePrototype
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  readonly filter: "collision-mask"
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  readonly mask: CollisionMask | CollisionMaskWithFlags
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  /**
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- * How to filter: `"collides"` or `"layers-equals"`
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+ * How to filter: `"collides"`, `"layers-equals"`, `"contains-any"` or `"contains-all"`
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  */
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- readonly mask_mode: "collides" | "layers-equals"
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+ readonly mask_mode: "collides" | "layers-equals" | "contains-any" | "contains-all"
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  }
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  interface DecalDecorativePrototypeFilter extends BaseDecorativePrototypeFilter {
@@ -4405,9 +4409,9 @@ interface CollisionMaskTilePrototypeFilter extends BaseTilePrototypeFilter {
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  readonly filter: "collision-mask"
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  readonly mask: CollisionMask | CollisionMaskWithFlags
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  /**
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- * How to filter: `"collides"` or `"layers-equals"`
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+ * How to filter: `"collides"`, `"layers-equals"`, `"contains-any"` or `"contains-all"`
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  */
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- readonly mask_mode: "collides" | "layers-equals"
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+ readonly mask_mode: "collides" | "layers-equals" | "contains-any" | "contains-all"
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  }
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  interface WalkingSpeedModifierTilePrototypeFilter extends BaseTilePrototypeFilter {
@@ -4781,9 +4785,9 @@ interface CollisionMaskEntityPrototypeFilter extends BaseEntityPrototypeFilter {
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  readonly filter: "collision-mask"
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  readonly mask: CollisionMask | CollisionMaskWithFlags
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  /**
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- * How to filter: `"collides"` or `"layers-equals"`
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+ * How to filter: `"collides"`, `"layers-equals"`, `"contains-any"` or `"contains-all"`
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  */
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- readonly mask_mode: "collides" | "layers-equals"
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+ readonly mask_mode: "collides" | "layers-equals" | "contains-any" | "contains-all"
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  }
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  /**
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "typed-factorio",
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- "version": "1.2.0",
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+ "version": "1.3.0",
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  "description": "Featureful typescript definitions for the the Factorio modding lua api.",
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  "keywords": [
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  "factorio",
@@ -22,7 +22,8 @@
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  "lint": "eslint .",
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  "check": "yarn run lint && yarn run test",
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  "prepublishOnly": "yarn run check",
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- "download-latest-runtime-api": "ts-node ./scripts/downloadLatest.ts"
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+ "download-latest-runtime-api": "ts-node ./scripts/downloadLatest.ts",
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+ "next-version": "yarn run download-latest-runtime-api && yarn run clean && yarn test && yarn version --minor"
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  },
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  "peerDependencies": {
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  "lua-types": "^2.11.0",