typed-factorio 1.15.0 → 1.16.0
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package/package.json
CHANGED
@@ -1,6 +1,6 @@
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1
1
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{
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2
2
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"name": "typed-factorio",
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3
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-
"version": "1.
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3
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+
"version": "1.16.0",
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4
4
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"description": "Featureful typescript definitions for the the Factorio modding lua api.",
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5
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"keywords": [
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6
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"factorio",
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@@ -33,30 +33,28 @@
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33
33
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"typescript-to-lua": "^1.6.1"
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},
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"devDependencies": {
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36
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-
"@types/jest": "^29.5.
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37
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-
"@types/node": "^20.
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38
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-
"@types/prettier": "^2.7.
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39
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-
"@typescript-eslint/eslint-plugin": "^5.59.
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40
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-
"@typescript-eslint/parser": "^5.59.
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36
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+
"@types/jest": "^29.5.2",
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37
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+
"@types/node": "^20.3.1",
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38
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"@types/prettier": "^2.7.3",
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39
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"@typescript-eslint/eslint-plugin": "^5.59.11",
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"@typescript-eslint/parser": "^5.59.11",
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"array.prototype.flatmap": "^1.3.1",
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42
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"chalk": "^5.2.0",
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43
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-
"eslint": "~8.
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43
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+
"eslint": "~8.42.0",
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"eslint-config-prettier": "^8.8.0",
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45
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-
"eslint-config-standard": "^17.0.0",
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"eslint-import-resolver-typescript": "^3.5.5",
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46
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+
"eslint-plugin-eslint-comments": "latest",
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"eslint-plugin-import": "^2.27.5",
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48
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-
"eslint-plugin-n": "^16.0.0",
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"eslint-plugin-node": "^11.1.0",
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"eslint-plugin-prettier": "^4.2.1",
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-
"eslint-plugin-promise": "^6.1.1",
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"jest": "^29.5.0",
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51
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"lua-types": "^2.13.1",
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"prettier": "^2.8.8",
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"rimraf": "^5.0.1",
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"ts-jest": "^29.1.0",
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"ts-node": "^10.9.1",
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58
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-
"typescript": "~5.
|
59
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-
"typescript-to-lua": "^1.
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56
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+
"typescript": "~5.1.3",
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57
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+
"typescript-to-lua": "^1.16.2"
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},
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61
59
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"packageManager": "yarn@3.2.3"
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}
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@@ -15,7 +15,7 @@ type float = number
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type double = number
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/**
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18
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-
* 32-bit signed integer. Possible values are -2
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18
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+
* 32-bit signed integer. Possible values are -2'147'483'648 to 2'147'483'647.
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19
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* @see {@link https://lua-api.factorio.com/latest/Builtin-Types.html#int Online documentation}
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*/
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type int = number
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@@ -27,7 +27,7 @@ type int = number
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type int8 = number
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/**
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-
* 32-bit unsigned integer. Possible values are 0 to 4
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* 32-bit unsigned integer. Possible values are 0 to 4'294'967'295.
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31
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* @see {@link https://lua-api.factorio.com/latest/Builtin-Types.html#uint Online documentation}
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*/
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type uint = number
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@@ -45,7 +45,7 @@ type uint8 = number
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type uint16 = number
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/**
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48
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-
* 64-bit unsigned integer. Possible values are 0 to 18
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48
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* 64-bit unsigned integer. Possible values are 0 to 18'446'744'073'709'551'615.
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* @see {@link https://lua-api.factorio.com/latest/Builtin-Types.html#uint64 Online documentation}
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*/
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type uint64 = number
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@@ -1760,6 +1760,16 @@ interface LuaCustomInputPrototype {
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* @see {@link https://lua-api.factorio.com/latest/LuaCustomInputPrototype.html#LuaCustomInputPrototype.alternative_key_sequence Online documentation}
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*/
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readonly alternative_key_sequence?: string
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/**
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* The default controller key sequence for this custom input, if any
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* @see {@link https://lua-api.factorio.com/latest/LuaCustomInputPrototype.html#LuaCustomInputPrototype.controller_key_sequence Online documentation}
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*/
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readonly controller_key_sequence?: string
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/**
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* The default controller alternative key sequence for this custom input, if any
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* @see {@link https://lua-api.factorio.com/latest/LuaCustomInputPrototype.html#LuaCustomInputPrototype.controller_alternative_key_sequence Online documentation}
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*/
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readonly controller_alternative_key_sequence?: string
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/**
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* The linked game control name, if any.
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* @see {@link https://lua-api.factorio.com/latest/LuaCustomInputPrototype.html#LuaCustomInputPrototype.linked_game_control Online documentation}
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@@ -3350,6 +3360,9 @@ interface LuaEntity extends LuaControl {
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fluidbox: LuaFluidBox
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/**
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* The backer name assigned to this entity. Entities that support backer names are labs, locomotives, radars, roboports, and train stops. `nil` if this entity doesn't support backer names.
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*
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* **Raised events:**
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* - {@link OnEntityRenamedEvent on_entity_renamed} _instantly_
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* @remarks While train stops get the name of a backer when placed down, players can rename them if they want to. In this case, `backer_name` returns the player-given name of the entity.
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* @see {@link https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.backer_name Online documentation}
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*/
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@@ -3365,7 +3378,7 @@ interface LuaEntity extends LuaControl {
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/**
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* The ticks left before a ghost, combat robot, highlight box or smoke with trigger is destroyed.
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*
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-
* - for ghosts set to uint32 max (4
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* - for ghosts set to uint32 max (4'294'967'295) to never expire.
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* - for ghosts Cannot be set higher than {@link LuaForce#ghost_time_to_live LuaForce::ghost_time_to_live} of the entity's force.
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* @see {@link https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.time_to_live Online documentation}
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*/
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@@ -4862,6 +4875,9 @@ interface BaseEntity extends LuaControl {
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fluidbox: LuaFluidBox
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/**
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* The backer name assigned to this entity. Entities that support backer names are labs, locomotives, radars, roboports, and train stops. `nil` if this entity doesn't support backer names.
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*
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* **Raised events:**
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* - {@link OnEntityRenamedEvent on_entity_renamed} _instantly_
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* @remarks While train stops get the name of a backer when placed down, players can rename them if they want to. In this case, `backer_name` returns the player-given name of the entity.
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* @see {@link https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.backer_name Online documentation}
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*/
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@@ -4877,7 +4893,7 @@ interface BaseEntity extends LuaControl {
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/**
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* The ticks left before a ghost, combat robot, highlight box or smoke with trigger is destroyed.
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*
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4880
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-
* - for ghosts set to uint32 max (4
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* - for ghosts set to uint32 max (4'294'967'295) to never expire.
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* - for ghosts Cannot be set higher than {@link LuaForce#ghost_time_to_live LuaForce::ghost_time_to_live} of the entity's force.
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* @see {@link https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.time_to_live Online documentation}
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*/
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@@ -12035,7 +12051,7 @@ interface LuaGameScript {
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* @param name Name of the new surface.
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* @param settings Map generation settings.
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* @returns The surface that was just created.
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-
* @remarks The game currently supports a maximum of 4
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12054
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+
* @remarks The game currently supports a maximum of 4'294'967'295 surfaces, including the default surface.<br>Surface names must be unique.
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* @see {@link https://lua-api.factorio.com/latest/LuaGameScript.html#LuaGameScript.create_surface Online documentation}
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*/
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create_surface(name: string, settings?: MapGenSettingsWrite): LuaSurface
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@@ -12454,7 +12470,7 @@ interface LuaGameScript {
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*/
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readonly difficulty: defines.difficulty
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/**
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-
* Get a table of all the forces that currently exist. This sparse table allows you to find forces by indexing it with either their `name` or `index`. Iterating this table with `pairs()` will only iterate the
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+
* Get a table of all the forces that currently exist. This sparse table allows you to find forces by indexing it with either their `name` or `index`. Iterating this table with `pairs()` will only iterate the hash part of the table. Iterating with `ipairs()` will not work at all.
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* @see {@link https://lua-api.factorio.com/latest/LuaGameScript.html#LuaGameScript.forces Online documentation}
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*/
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readonly forces: LuaCustomTable<uint | string, LuaForce>
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@@ -12625,8 +12641,9 @@ interface LuaGameScript {
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*/
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readonly tick: uint
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/**
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* The number of ticks since this game was
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-
*
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* The number of ticks since this game was created using either "new game" or "new game from scenario". Notably, this number progresses even when the game is {@link LuaGameScript#tick_paused tick_paused}.
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*
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+
* This differs from {@link LuaGameScript#tick LuaGameScript::tick} in that creating a game from a scenario always starts with this value at `0`, even if the scenario has its own level data where the `tick` has progressed past `0`.
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* @see {@link https://lua-api.factorio.com/latest/LuaGameScript.html#LuaGameScript.ticks_played Online documentation}
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*/
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readonly ticks_played: uint
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@@ -12657,7 +12674,7 @@ interface LuaGameScript {
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*/
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speed: float
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/**
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-
* Get a table of all the surfaces that currently exist. This sparse table allows you to find surfaces by indexing it with either their `name` or `index`. Iterating this table with `pairs()` will only iterate the
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* Get a table of all the surfaces that currently exist. This sparse table allows you to find surfaces by indexing it with either their `name` or `index`. Iterating this table with `pairs()` will only iterate the hash part of the table. Iterating with `ipairs()` will not work at all.
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* @see {@link https://lua-api.factorio.com/latest/LuaGameScript.html#LuaGameScript.surfaces Online documentation}
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*/
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readonly surfaces: LuaCustomTable<SurfaceIndex | string, LuaSurface>
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@@ -12974,6 +12991,14 @@ interface BaseGuiSpec {
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* Where to position the child element when in the `relative` element.
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*/
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readonly anchor?: GuiAnchor
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/**
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* How the element should interact with game controllers. Defaults to {@link defines.game_controller_interaction.normal}.
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*/
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readonly game_controller_interaction?: defines.game_controller_interaction
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/**
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* Whether this element will raise {@link OnGuiHoverEvent on_gui_hover} and {@link OnGuiLeaveEvent on_gui_leave}. Defaults to `false`.
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*/
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readonly raise_hover_events?: boolean
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}
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/**
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@@ -13674,6 +13699,11 @@ interface BaseGuiElement {
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*/
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get location(): GuiLocation | nil
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set location(value: GuiLocation | GuiLocationArray | nil)
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/**
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* How this element should interact with game controllers.
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* @see {@link https://lua-api.factorio.com/latest/LuaGuiElement.html#LuaGuiElement.game_controller_interaction Online documentation}
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*/
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game_controller_interaction: defines.game_controller_interaction
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/**
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* Whether this GUI element is enabled. Disabled GUI elements don't trigger events when clicked.
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* @see {@link https://lua-api.factorio.com/latest/LuaGuiElement.html#LuaGuiElement.enabled Online documentation}
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@@ -14074,7 +14104,7 @@ interface SpriteButtonGuiElementMembers extends BaseGuiElement {
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*/
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auto_toggle: boolean
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/**
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-
* Whether this button is currently toggled.
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* Whether this button is currently toggled. When a button is toggled, it will use the `selected_graphical_set` and `selected_font_color` defined in its style.
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*
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* _Can only be used if this is button or sprite-button_
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* @see {@link https://lua-api.factorio.com/latest/LuaGuiElement.html#LuaGuiElement.toggled Online documentation}
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@@ -14253,7 +14283,7 @@ interface ButtonGuiElementMembers extends BaseGuiElement {
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*/
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auto_toggle: boolean
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/**
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-
* Whether this button is currently toggled.
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* Whether this button is currently toggled. When a button is toggled, it will use the `selected_graphical_set` and `selected_font_color` defined in its style.
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*
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* _Can only be used if this is button or sprite-button_
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* @see {@link https://lua-api.factorio.com/latest/LuaGuiElement.html#LuaGuiElement.toggled Online documentation}
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@@ -18517,6 +18547,11 @@ interface LuaMiningDrillControlBehavior extends LuaGenericOnOffControlBehavior {
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* @noSelf
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*/
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interface LuaModSettingPrototype {
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18550
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+
/**
|
18551
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+
* Type of this prototype.
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18552
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+
* @see {@link https://lua-api.factorio.com/latest/LuaModSettingPrototype.html#LuaModSettingPrototype.type Online documentation}
|
18553
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+
*/
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+
readonly type: string
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/**
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* Name of this prototype.
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* @see {@link https://lua-api.factorio.com/latest/LuaModSettingPrototype.html#LuaModSettingPrototype.name Online documentation}
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@@ -19531,6 +19566,11 @@ interface LuaPlayer extends LuaControl {
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* @see {@link https://lua-api.factorio.com/latest/LuaPlayer.html#LuaPlayer.render_mode Online documentation}
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*/
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readonly render_mode: defines.render_mode
|
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+
/**
|
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+
* The input method of the player, mouse and keyboard or game controller
|
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+
* @see {@link https://lua-api.factorio.com/latest/LuaPlayer.html#LuaPlayer.input_method Online documentation}
|
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+
*/
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+
readonly input_method: defines.input_method
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/**
|
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* If `true`, zoom-to-world noise effect will be disabled and environmental sounds will be based on zoom-to-world view instead of position of player's character.
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* @see {@link https://lua-api.factorio.com/latest/LuaPlayer.html#LuaPlayer.spectator Online documentation}
|
@@ -22904,7 +22944,7 @@ interface LuaSurface {
|
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readonly force?: ForceIdentification
|
22905
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}): boolean
|
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/**
|
22907
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-
* Find
|
22947
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+
* Find an entity of the given type at the given position. This checks both the exact position and the bounding box of the entity.
|
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* @param entity Entity to look for.
|
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* @param position Coordinates to look at.
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* @returns `nil` if no such entity is found.
|
@@ -23425,6 +23465,16 @@ interface LuaSurface {
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position: MapPosition | MapPositionArray,
|
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force: ForceIdentification
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): LuaLogisticNetwork | nil
|
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+
/**
|
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+
* Find the logistic network with a cell closest to a given position.
|
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+
* @param force Force the logistic network should belong to.
|
23471
|
+
* @returns The found network or `nil` if no such network was found.
|
23472
|
+
* @see {@link https://lua-api.factorio.com/latest/LuaSurface.html#LuaSurface.find_closest_logistic_network_by_position Online documentation}
|
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|
+
*/
|
23474
|
+
find_closest_logistic_network_by_position(
|
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|
+
position: MapPosition | MapPositionArray,
|
23476
|
+
force: ForceIdentification
|
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|
+
): LuaLogisticNetwork | nil
|
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|
/**
|
23429
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|
* Finds all of the logistics networks whose construction area intersects with the given position.
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* @param force Force the logistic networks should belong to.
|
@@ -23568,11 +23618,18 @@ interface LuaSurface {
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|
23568
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* Gets all tiles of the given types that are connected horizontally or vertically to the given tile position including the given tile position.
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* @param position The tile position to start at.
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* @param tiles The tiles to search for.
|
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+
* @param include_diagonal Include tiles that are connected diagonally.
|
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+
* @param area The area to find connected tiles in. If provided the start position must be in this area.
|
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* @returns The resulting set of tiles.
|
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* @remarks This won't find tiles in non-generated chunks.
|
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* @see {@link https://lua-api.factorio.com/latest/LuaSurface.html#LuaSurface.get_connected_tiles Online documentation}
|
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|
*/
|
23575
|
-
get_connected_tiles(
|
23627
|
+
get_connected_tiles(
|
23628
|
+
position: TilePosition | TilePositionArray,
|
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|
+
tiles: readonly string[],
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+
include_diagonal?: boolean,
|
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+
area?: BoundingBoxWrite | BoundingBoxArray
|
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+
): TilePosition[]
|
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|
/**
|
23577
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* **Raised events:**
|
23578
23635
|
* - {@link OnPreChunkDeletedEvent on_pre_chunk_deleted} _future_tick_
|
@@ -800,26 +800,26 @@ interface EnemyExpansionMapSettings {
|
|
800
800
|
*/
|
801
801
|
readonly settler_group_max_size: uint
|
802
802
|
/**
|
803
|
-
* The minimum time between expansions in ticks. The actual cooldown is adjusted to the current evolution levels. Defaults to `4*3
|
803
|
+
* The minimum time between expansions in ticks. The actual cooldown is adjusted to the current evolution levels. Defaults to `4*3'600=14'400` ticks.
|
804
804
|
*/
|
805
805
|
readonly min_expansion_cooldown: uint
|
806
806
|
/**
|
807
|
-
* The maximum time between expansions in ticks. The actual cooldown is adjusted to the current evolution levels. Defaults to `60*3
|
807
|
+
* The maximum time between expansions in ticks. The actual cooldown is adjusted to the current evolution levels. Defaults to `60*3'600=216'000` ticks.
|
808
808
|
*/
|
809
809
|
readonly max_expansion_cooldown: uint
|
810
810
|
}
|
811
811
|
|
812
812
|
interface UnitGroupMapSettings {
|
813
813
|
/**
|
814
|
-
* The minimum amount of time in ticks a group will spend gathering before setting off. The actual time is a random time between the minimum and maximum times. Defaults to `3
|
814
|
+
* The minimum amount of time in ticks a group will spend gathering before setting off. The actual time is a random time between the minimum and maximum times. Defaults to `3'600` ticks.
|
815
815
|
*/
|
816
816
|
readonly min_group_gathering_time: uint
|
817
817
|
/**
|
818
|
-
* The maximum amount of time in ticks a group will spend gathering before setting off. The actual time is a random time between the minimum and maximum times. Defaults to `10*3
|
818
|
+
* The maximum amount of time in ticks a group will spend gathering before setting off. The actual time is a random time between the minimum and maximum times. Defaults to `10*3'600=36'000` ticks.
|
819
819
|
*/
|
820
820
|
readonly max_group_gathering_time: uint
|
821
821
|
/**
|
822
|
-
* After gathering has finished, the group is allowed to wait this long in ticks for delayed members. New members are not accepted anymore however. Defaults to `2*3
|
822
|
+
* After gathering has finished, the group is allowed to wait this long in ticks for delayed members. New members are not accepted anymore however. Defaults to `2*3'600=7'200` ticks.
|
823
823
|
*/
|
824
824
|
readonly max_wait_time_for_late_members: uint
|
825
825
|
/**
|
@@ -889,11 +889,11 @@ interface PathFinderMapSettings {
|
|
889
889
|
*/
|
890
890
|
readonly goal_pressure_ratio: double
|
891
891
|
/**
|
892
|
-
* The maximum number of nodes that are expanded per tick. Defaults to `1
|
892
|
+
* The maximum number of nodes that are expanded per tick. Defaults to `1'000`.
|
893
893
|
*/
|
894
894
|
readonly max_steps_worked_per_tick: double
|
895
895
|
/**
|
896
|
-
* The maximum amount of work each pathfinding job is allowed to do per tick. Defaults to `8
|
896
|
+
* The maximum amount of work each pathfinding job is allowed to do per tick. Defaults to `8'000`.
|
897
897
|
*/
|
898
898
|
readonly max_work_done_per_tick: uint
|
899
899
|
/**
|
@@ -1341,6 +1341,10 @@ declare namespace defines {
|
|
1341
1341
|
* Event type: {@link OnGuiLeaveEvent}
|
1342
1342
|
*/
|
1343
1343
|
const on_gui_leave: EventId<OnGuiLeaveEvent>
|
1344
|
+
/**
|
1345
|
+
* Event type: {@link OnEntityColorChangedEvent}
|
1346
|
+
*/
|
1347
|
+
const on_entity_color_changed: EventId<OnEntityColorChangedEvent>
|
1344
1348
|
/**
|
1345
1349
|
* Event type: {@link OnCutsceneStartedEvent}
|
1346
1350
|
*/
|
@@ -1349,6 +1353,10 @@ declare namespace defines {
|
|
1349
1353
|
* Event type: {@link OnCutsceneFinishedEvent}
|
1350
1354
|
*/
|
1351
1355
|
const on_cutscene_finished: EventId<OnCutsceneFinishedEvent>
|
1356
|
+
/**
|
1357
|
+
* Event type: {@link OnPlayerInputMethodChangedEvent}
|
1358
|
+
*/
|
1359
|
+
const on_player_input_method_changed: EventId<OnPlayerInputMethodChangedEvent>
|
1352
1360
|
}
|
1353
1361
|
/**
|
1354
1362
|
* See the {@linkplain https://lua-api.factorio.com/latest/events.html events page} for more info on what events contain and when they get raised.
|
@@ -1365,6 +1373,23 @@ declare namespace defines {
|
|
1365
1373
|
two_hundred_fifty_hours,
|
1366
1374
|
one_thousand_hours,
|
1367
1375
|
}
|
1376
|
+
enum game_controller_interaction {
|
1377
|
+
/**
|
1378
|
+
* Game controller will always hover this element regardless of type or state.
|
1379
|
+
* @see {@link https://lua-api.factorio.com/latest/defines.html#defines.game_controller_interaction.always Online documentation}
|
1380
|
+
*/
|
1381
|
+
always,
|
1382
|
+
/**
|
1383
|
+
* Hover according to the element type and implementation.
|
1384
|
+
* @see {@link https://lua-api.factorio.com/latest/defines.html#defines.game_controller_interaction.never Online documentation}
|
1385
|
+
*/
|
1386
|
+
never,
|
1387
|
+
/**
|
1388
|
+
* Never hover this element with a game controller.
|
1389
|
+
* @see {@link https://lua-api.factorio.com/latest/defines.html#defines.game_controller_interaction.normal Online documentation}
|
1390
|
+
*/
|
1391
|
+
normal,
|
1392
|
+
}
|
1368
1393
|
enum group_state {
|
1369
1394
|
gathering,
|
1370
1395
|
moving,
|
@@ -19,6 +19,10 @@ interface CustomInputEvent extends EventData {
|
|
19
19
|
* The mouse cursor position when the custom input was activated.
|
20
20
|
*/
|
21
21
|
readonly cursor_position: MapPosition
|
22
|
+
/**
|
23
|
+
* The mouse cursor display location when the custom input was activated.
|
24
|
+
*/
|
25
|
+
readonly cursor_display_location: GuiLocation
|
22
26
|
/**
|
23
27
|
* Information about the prototype that is selected when the custom input is used. Needs to be enabled on the custom input's prototype. `nil` if none is selected.
|
24
28
|
*/
|
@@ -548,6 +552,25 @@ interface OnEntityClonedEvent extends EventData {
|
|
548
552
|
readonly tick: uint
|
549
553
|
}
|
550
554
|
|
555
|
+
/**
|
556
|
+
* Called after an entity has been recolored either by the player or through script.
|
557
|
+
* @see {@link https://lua-api.factorio.com/latest/events.html#on_entity_color_changed Online documentation}
|
558
|
+
*/
|
559
|
+
interface OnEntityColorChangedEvent extends EventData {
|
560
|
+
/**
|
561
|
+
* The entity that was recolored.
|
562
|
+
*/
|
563
|
+
readonly entity: LuaEntity
|
564
|
+
/**
|
565
|
+
* Identifier of the event
|
566
|
+
*/
|
567
|
+
readonly name: typeof defines.events.on_entity_color_changed
|
568
|
+
/**
|
569
|
+
* Tick the event was generated.
|
570
|
+
*/
|
571
|
+
readonly tick: uint
|
572
|
+
}
|
573
|
+
|
551
574
|
/**
|
552
575
|
* Called when an entity is damaged. Can be filtered using {@link LuaEntityDamagedEventFilter}.
|
553
576
|
* @remarks This is not called when an entities health is set directly by another mod.
|
@@ -983,6 +1006,10 @@ interface OnGuiClickEvent extends EventData {
|
|
983
1006
|
* The mouse button used if any.
|
984
1007
|
*/
|
985
1008
|
readonly button: defines.mouse_button_type
|
1009
|
+
/**
|
1010
|
+
* The display location of the player's cursor.
|
1011
|
+
*/
|
1012
|
+
readonly cursor_display_location: GuiLocation
|
986
1013
|
/**
|
987
1014
|
* If alt was pressed.
|
988
1015
|
*/
|
@@ -2301,6 +2328,26 @@ interface OnPlayerGunInventoryChangedEvent extends EventData {
|
|
2301
2328
|
readonly tick: uint
|
2302
2329
|
}
|
2303
2330
|
|
2331
|
+
/**
|
2332
|
+
* Called when a player's input method changes.
|
2333
|
+
* @remarks See {@link LuaPlayer#input_method LuaPlayer::input_method}.
|
2334
|
+
* @see {@link https://lua-api.factorio.com/latest/events.html#on_player_input_method_changed Online documentation}
|
2335
|
+
*/
|
2336
|
+
interface OnPlayerInputMethodChangedEvent extends EventData {
|
2337
|
+
/**
|
2338
|
+
* The player whose input method changed.
|
2339
|
+
*/
|
2340
|
+
readonly player_index: PlayerIndex
|
2341
|
+
/**
|
2342
|
+
* Identifier of the event
|
2343
|
+
*/
|
2344
|
+
readonly name: typeof defines.events.on_player_input_method_changed
|
2345
|
+
/**
|
2346
|
+
* Tick the event was generated.
|
2347
|
+
*/
|
2348
|
+
readonly tick: uint
|
2349
|
+
}
|
2350
|
+
|
2304
2351
|
/**
|
2305
2352
|
* Called after a player joins the game. This is not called when loading a save file in singleplayer, as the player doesn't actually leave the game, and the save is just on pause until they rejoin.
|
2306
2353
|
* @see {@link https://lua-api.factorio.com/latest/events.html#on_player_joined_game Online documentation}
|