typed-factorio 0.8.1 → 0.11.0-packagetypes-1
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- package/Changelog.md +17 -3
- package/generated/classes.d.ts +69 -64
- package/generated/concepts.d.ts +15 -1
- package/generated/defines.d.ts +1 -1
- package/generated/events.d.ts +3 -1
- package/package.json +2 -1
package/Changelog.md
CHANGED
@@ -1,6 +1,21 @@
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1
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+
# v0.11.0
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- Update to factorio version 1.1.46
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# v0.10.0
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- LuaGuiElement.style and LuaControl.opened now have different get/set types (more specific get type).
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- The array form of LocalizedString is now readonly.
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# v0.9.0
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- Update to factorio version 1.1.43
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- The `defines.events `_type_ was renamed to `defines.Events`, to reduce confusion between the namespace/type
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# v0.8.0
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- All event types now explicitly extend `EventData`
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-
- Variant parameter groups without additional fields now have their own type, instead of all being grouped into `Other
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- Variant parameter groups without additional fields now have their own type, instead of all being grouped into `Other`
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# v0.7.3
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@@ -28,8 +43,7 @@
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# v0.5.0
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- Updated to factorio version 1.1.39
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-
- Documentation links now point to the new API docs website. More info
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here: https://forums.factorio.com/viewtopic.php?f=34&t=99797
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46
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- Documentation links now point to the new API docs website. More info here: https://forums.factorio.com/viewtopic.php?f=34&t=99797
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# v0.4.1
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package/generated/classes.d.ts
CHANGED
@@ -1349,10 +1349,12 @@ interface LuaControl {
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|
1349
1349
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*/
|
1350
1350
|
clear_vehicle_logistic_slot(slot_index: uint): void
|
1351
1351
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/**
|
1352
|
-
* Returns whether the player is holding a blueprint
|
1353
|
-
*
|
1354
|
-
*
|
1355
|
-
*
|
1352
|
+
* Returns whether the player is holding a blueprint. This takes both blueprint items as well as blueprint records
|
1353
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+
* from the blueprint library into account.
|
1354
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+
*
|
1355
|
+
* **Note**: Both this method and {@link LuaControl.get_blueprint_entities LuaControl::get_blueprint_entities} refer
|
1356
|
+
* to the currently selected blueprint, meaning a blueprint book with a selected blueprint will return the
|
1357
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+
* information as well.
|
1356
1358
|
*
|
1357
1359
|
* {@link https://lua-api.factorio.com/next/LuaControl.html#LuaControl.is_cursor_blueprint View documentation}
|
1358
1360
|
*/
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@@ -1415,15 +1417,18 @@ interface LuaControl {
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1415
1417
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*
|
1416
1418
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* {@link https://lua-api.factorio.com/next/LuaControl.html#LuaControl.opened View documentation}
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1417
1419
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*/
|
1418
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-
opened
|
1419
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-
|
1420
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-
|
1421
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-
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1422
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-
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1423
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-
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1424
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-
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1425
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-
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1426
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-
|
1420
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+
set opened(
|
1421
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+
value:
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1422
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+
| LuaEntity
|
1423
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+
| LuaItemStack
|
1424
|
+
| LuaEquipment
|
1425
|
+
| LuaEquipmentGrid
|
1426
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+
| LuaPlayer
|
1427
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+
| LuaGuiElement
|
1428
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+
| defines.gui_type
|
1429
|
+
| undefined
|
1430
|
+
)
|
1431
|
+
get opened(): LuaEntity | LuaEquipment | LuaEquipmentGrid | LuaPlayer | LuaGuiElement | undefined
|
1427
1432
|
/**
|
1428
1433
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* Size of the crafting queue.
|
1429
1434
|
*
|
@@ -2297,24 +2302,24 @@ interface LuaEntity extends LuaControl {
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|
2297
2302
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*/
|
2298
2303
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die(force?: ForceIdentification, cause?: LuaEntity): boolean
|
2299
2304
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/**
|
2300
|
-
* Test whether this entity's prototype has a flag set.
|
2305
|
+
* Test whether this entity's prototype has a certain flag set.
|
2301
2306
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*
|
2302
2307
|
* **Note**: `entity.has_flag(f)` is a shortcut for `entity.prototype.has_flag(f)`.
|
2303
2308
|
*
|
2304
2309
|
* {@link https://lua-api.factorio.com/next/LuaEntity.html#LuaEntity.has_flag View documentation}
|
2305
2310
|
*
|
2306
|
-
* @param flag - The flag to test
|
2307
|
-
* @returns `true` if
|
2311
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+
* @param flag - The flag to test. See {@link EntityPrototypeFlags} for a list of flags.
|
2312
|
+
* @returns `true` if this entity has the given flag set.
|
2308
2313
|
*/
|
2309
2314
|
has_flag(flag: string): boolean
|
2310
2315
|
/**
|
2311
|
-
* Same as {@link LuaEntity.has_flag LuaEntity::has_flag} but targets the inner entity on a entity ghost.
|
2316
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+
* Same as {@link LuaEntity.has_flag LuaEntity::has_flag}, but targets the inner entity on a entity ghost.
|
2312
2317
|
*
|
2313
2318
|
* *Can only be used if this is EntityGhost*
|
2314
2319
|
*
|
2315
2320
|
* {@link https://lua-api.factorio.com/next/LuaEntity.html#LuaEntity.ghost_has_flag View documentation}
|
2316
2321
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*
|
2317
|
-
* @param flag - The flag to test
|
2322
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+
* @param flag - The flag to test. See {@link EntityPrototypeFlags} for a list of flags.
|
2318
2323
|
* @returns `true` if the entity has the given flag set.
|
2319
2324
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*/
|
2320
2325
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ghost_has_flag(flag: string): boolean
|
@@ -2556,7 +2561,7 @@ interface LuaEntity extends LuaControl {
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|
2556
2561
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*
|
2557
2562
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* {@link https://lua-api.factorio.com/next/LuaEntity.html#LuaEntity.get_transport_line View documentation}
|
2558
2563
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*
|
2559
|
-
* @param index - Index of the requested transport line.
|
2564
|
+
* @param index - Index of the requested transport line. Transport lines are 1-indexed.
|
2560
2565
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*/
|
2561
2566
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get_transport_line(index: uint): LuaTransportLine
|
2562
2567
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/**
|
@@ -3007,6 +3012,9 @@ interface LuaEntity extends LuaControl {
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|
3007
3012
|
/**
|
3008
3013
|
* Get the amount of all or some fluid in this entity.
|
3009
3014
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*
|
3015
|
+
* **Note**: If information about fluid temperatures is required, {@link LuaEntity.fluidbox LuaEntity::fluidbox}
|
3016
|
+
* should be used instead.
|
3017
|
+
*
|
3010
3018
|
* {@link https://lua-api.factorio.com/next/LuaEntity.html#LuaEntity.get_fluid_count View documentation}
|
3011
3019
|
*
|
3012
3020
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* @param fluid - Prototype name of the fluid to count. If not specified, count all fluids.
|
@@ -3015,6 +3023,9 @@ interface LuaEntity extends LuaControl {
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3015
3023
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/**
|
3016
3024
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* Get amounts of all fluids in this entity.
|
3017
3025
|
*
|
3026
|
+
* **Note**: If information about fluid temperatures is required, {@link LuaEntity.fluidbox LuaEntity::fluidbox}
|
3027
|
+
* should be used instead.
|
3028
|
+
*
|
3018
3029
|
* {@link https://lua-api.factorio.com/next/LuaEntity.html#LuaEntity.get_fluid_contents View documentation}
|
3019
3030
|
*
|
3020
3031
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* @returns The amounts, indexed by fluid names.
|
@@ -3567,21 +3578,26 @@ interface LuaEntity extends LuaControl {
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|
3567
3578
|
*/
|
3568
3579
|
pickup_position: Position
|
3569
3580
|
/**
|
3570
|
-
* The entity this entity is putting its
|
3581
|
+
* The entity this entity is putting its items to, or `nil` if there is no such entity. If there are multiple
|
3582
|
+
* possible entities at the drop-off point, writing to this attribute allows a mod to choose which one to drop off
|
3583
|
+
* items to. The entity needs to collide with the tile box under the drop-off position.
|
3571
3584
|
*
|
3572
|
-
* **Note**: Meaningful only for entities that put
|
3585
|
+
* **Note**: Meaningful only for entities that put items somewhere, such as mining drills or inserters. Returns
|
3586
|
+
* `nil` for any other entity.
|
3573
3587
|
*
|
3574
3588
|
* {@link https://lua-api.factorio.com/next/LuaEntity.html#LuaEntity.drop_target View documentation}
|
3575
3589
|
*/
|
3576
3590
|
drop_target: LuaEntity | undefined
|
3577
3591
|
/**
|
3578
|
-
* The entity
|
3592
|
+
* The entity this inserter will attempt to pick up items from, or `nil` if there is no such entity. If there are
|
3593
|
+
* multiple possible entities at the pick-up point, writing to this attribute allows a mod to choose which one to
|
3594
|
+
* pick up items from. The entity needs to collide with the tile box under the pick-up position.
|
3579
3595
|
*
|
3580
3596
|
* *Can only be used if this is Inserter*
|
3581
3597
|
*
|
3582
3598
|
* {@link https://lua-api.factorio.com/next/LuaEntity.html#LuaEntity.pickup_target View documentation}
|
3583
3599
|
*/
|
3584
|
-
pickup_target: LuaEntity
|
3600
|
+
pickup_target: LuaEntity | undefined
|
3585
3601
|
/**
|
3586
3602
|
* Index of the currently selected weapon slot of this character, car, or spidertron, or `nil` if the car/spidertron
|
3587
3603
|
* doesn't have guns.
|
@@ -4290,6 +4306,14 @@ interface LuaEntity extends LuaControl {
|
|
4290
4306
|
* {@link https://lua-api.factorio.com/next/LuaEntity.html#LuaEntity.connected_rail View documentation}
|
4291
4307
|
*/
|
4292
4308
|
readonly connected_rail: LuaEntity | undefined
|
4309
|
+
/**
|
4310
|
+
* Rail direction to which this train stop is binding. This returns a value even when no rails are present.
|
4311
|
+
*
|
4312
|
+
* *Can only be used if this is TrainStop*
|
4313
|
+
*
|
4314
|
+
* {@link https://lua-api.factorio.com/next/LuaEntity.html#LuaEntity.connected_rail_direction View documentation}
|
4315
|
+
*/
|
4316
|
+
readonly connected_rail_direction: defines.rail_direction
|
4293
4317
|
/**
|
4294
4318
|
* The number of trains in this rail block for this rail entity.
|
4295
4319
|
*
|
@@ -4614,42 +4638,14 @@ interface LuaEntity extends LuaControl {
|
|
4614
4638
|
*/
|
4615
4639
|
interface LuaEntityPrototype {
|
4616
4640
|
/**
|
4617
|
-
*
|
4641
|
+
* Test whether this entity prototype has a certain flag set.
|
4618
4642
|
*
|
4619
4643
|
* {@link https://lua-api.factorio.com/next/LuaEntityPrototype.html#LuaEntityPrototype.has_flag View documentation}
|
4620
4644
|
*
|
4621
|
-
* @param flag - The flag to
|
4622
|
-
*
|
4623
|
-
|
4624
|
-
|
4625
|
-
* `"hide-from-bonus-gui"` - `"hide-alt-info"` - `"fast-replaceable-no-cross-type-while-moving"` -
|
4626
|
-
* `"no-gap-fill-while-building"` - `"not-flammable"` - `"no-automated-item-removal"` -
|
4627
|
-
* `"no-automated-item-insertion"` - `"not-upgradable"`
|
4628
|
-
*/
|
4629
|
-
has_flag(
|
4630
|
-
flag:
|
4631
|
-
| "not-rotatable"
|
4632
|
-
| "placeable-neutral"
|
4633
|
-
| "placeable-player"
|
4634
|
-
| "placeable-enemy"
|
4635
|
-
| "placeable-off-grid"
|
4636
|
-
| "player-creation"
|
4637
|
-
| "filter-directions"
|
4638
|
-
| "fast-replaceable-no-build-while-moving"
|
4639
|
-
| "breaths-air"
|
4640
|
-
| "not-repairable"
|
4641
|
-
| "not-on-map"
|
4642
|
-
| "not-deconstructable"
|
4643
|
-
| "not-blueprintable"
|
4644
|
-
| "hide-from-bonus-gui"
|
4645
|
-
| "hide-alt-info"
|
4646
|
-
| "fast-replaceable-no-cross-type-while-moving"
|
4647
|
-
| "no-gap-fill-while-building"
|
4648
|
-
| "not-flammable"
|
4649
|
-
| "no-automated-item-removal"
|
4650
|
-
| "no-automated-item-insertion"
|
4651
|
-
| "not-upgradable"
|
4652
|
-
): boolean
|
4645
|
+
* @param flag - The flag to test. See {@link EntityPrototypeFlags} for a list of flags.
|
4646
|
+
* @returns `true` if this prototype has the given flag set.
|
4647
|
+
*/
|
4648
|
+
has_flag(flag: string): boolean
|
4653
4649
|
/**
|
4654
4650
|
* Gets the base size of the given inventory on this entity or `nil` if the given inventory doesn't exist.
|
4655
4651
|
*
|
@@ -4964,7 +4960,7 @@ interface LuaEntityPrototype {
|
|
4964
4960
|
*/
|
4965
4961
|
readonly max_underground_distance: uint8 | undefined
|
4966
4962
|
/**
|
4967
|
-
* The
|
4963
|
+
* The flags for this entity prototype.
|
4968
4964
|
*
|
4969
4965
|
* {@link https://lua-api.factorio.com/next/LuaEntityPrototype.html#LuaEntityPrototype.flags View documentation}
|
4970
4966
|
*/
|
@@ -9645,6 +9641,15 @@ interface BaseGuiElement {
|
|
9645
9641
|
* {@link https://lua-api.factorio.com/next/LuaGuiElement.html#LuaGuiElement.get_index_in_parent View documentation}
|
9646
9642
|
*/
|
9647
9643
|
get_index_in_parent(): uint
|
9644
|
+
/**
|
9645
|
+
* Swaps the children at the given indices in this element.
|
9646
|
+
*
|
9647
|
+
* {@link https://lua-api.factorio.com/next/LuaGuiElement.html#LuaGuiElement.swap_children View documentation}
|
9648
|
+
*
|
9649
|
+
* @param index_1 - The index of the first child.
|
9650
|
+
* @param index_2 - The index of the second child.
|
9651
|
+
*/
|
9652
|
+
swap_children(index_1: uint, index_2: uint): void
|
9648
9653
|
/**
|
9649
9654
|
* Focuses this GUI element if possible.
|
9650
9655
|
*
|
@@ -9704,7 +9709,8 @@ interface BaseGuiElement {
|
|
9704
9709
|
*
|
9705
9710
|
* {@link https://lua-api.factorio.com/next/LuaGuiElement.html#LuaGuiElement.style View documentation}
|
9706
9711
|
*/
|
9707
|
-
style: LuaStyle | string
|
9712
|
+
set style(style: LuaStyle | string)
|
9713
|
+
get style(): LuaStyle
|
9708
9714
|
/**
|
9709
9715
|
* Sets whether this GUI element is visible or completely hidden, taking no space in the layout.
|
9710
9716
|
*
|
@@ -11492,13 +11498,12 @@ interface LuaInventory extends ReadonlyArray<LuaItemStack> {
|
|
11492
11498
|
*/
|
11493
11499
|
interface LuaItemPrototype {
|
11494
11500
|
/**
|
11495
|
-
*
|
11496
|
-
*
|
11497
|
-
* Any other value will cause an error.
|
11501
|
+
* Test whether this item prototype has a certain flag set.
|
11498
11502
|
*
|
11499
11503
|
* {@link https://lua-api.factorio.com/next/LuaItemPrototype.html#LuaItemPrototype.has_flag View documentation}
|
11500
11504
|
*
|
11501
|
-
* @param flag - The flag to
|
11505
|
+
* @param flag - The flag to test. See {@link ItemPrototypeFlags} for a list of flags.
|
11506
|
+
* @returns `true` if this prototype has the given flag set.
|
11502
11507
|
*/
|
11503
11508
|
has_flag(flag: string): boolean
|
11504
11509
|
/**
|
@@ -11621,7 +11626,7 @@ interface LuaItemPrototype {
|
|
11621
11626
|
*/
|
11622
11627
|
readonly group: LuaGroup
|
11623
11628
|
/**
|
11624
|
-
* The
|
11629
|
+
* The flags for this item prototype.
|
11625
11630
|
*
|
11626
11631
|
* {@link https://lua-api.factorio.com/next/LuaItemPrototype.html#LuaItemPrototype.flags View documentation}
|
11627
11632
|
*/
|
@@ -19645,7 +19650,7 @@ interface LuaTrain {
|
|
19645
19650
|
/**
|
19646
19651
|
* The players killed by this train.
|
19647
19652
|
*
|
19648
|
-
* The keys are the player
|
19653
|
+
* The keys are the player indices, the values are how often this train killed that player.
|
19649
19654
|
*
|
19650
19655
|
* {@link https://lua-api.factorio.com/next/LuaTrain.html#LuaTrain.killed_players View documentation}
|
19651
19656
|
*/
|
package/generated/concepts.d.ts
CHANGED
@@ -47,7 +47,7 @@
|
|
47
47
|
* game.print({"", {"item-name.iron-plate"}, ": ", 60})
|
48
48
|
* ```
|
49
49
|
*/
|
50
|
-
type LocalisedString = [string, ...LocalisedString[]] | string | number
|
50
|
+
type LocalisedString = readonly [string, ...LocalisedString[]] | string | number
|
51
51
|
|
52
52
|
interface DisplayResolution {
|
53
53
|
readonly width: uint
|
@@ -2111,6 +2111,12 @@ interface TrainScheduleRecord {
|
|
2111
2111
|
readonly station?: string
|
2112
2112
|
/** Rail to path to. Ignored if `station` is present. */
|
2113
2113
|
readonly rail?: LuaEntity
|
2114
|
+
/**
|
2115
|
+
* When a train is allowed to reach rail target from any direction it will be `nil`. If rail has to be reached from
|
2116
|
+
* specific direction, this value allows to choose the direction. This value corresponds to
|
2117
|
+
* {@link LuaEntity.connected_rail_direction LuaEntity::connected_rail_direction} of a TrainStop.
|
2118
|
+
*/
|
2119
|
+
readonly rail_direction?: defines.rail_direction
|
2114
2120
|
readonly wait_conditions?: WaitCondition[]
|
2115
2121
|
/** Only present when the station is temporary, the value is then always `true`. */
|
2116
2122
|
readonly temporary?: boolean
|
@@ -2366,6 +2372,7 @@ interface EntityPrototypeFlags {
|
|
2366
2372
|
readonly "no-copy-paste"?: boolean
|
2367
2373
|
readonly "not-selectable-in-game"?: boolean
|
2368
2374
|
readonly "not-upgradable"?: boolean
|
2375
|
+
readonly "not-in-kill-statistics"?: boolean
|
2369
2376
|
}
|
2370
2377
|
|
2371
2378
|
/**
|
@@ -2386,6 +2393,7 @@ interface ItemPrototypeFlags {
|
|
2386
2393
|
readonly "primary-place-result"?: boolean
|
2387
2394
|
readonly "mod-openable"?: boolean
|
2388
2395
|
readonly "only-in-cursor"?: boolean
|
2396
|
+
readonly spawnable?: boolean
|
2389
2397
|
}
|
2390
2398
|
|
2391
2399
|
/**
|
@@ -3014,6 +3022,12 @@ interface VehicleAutomaticTargetingParameters {
|
|
3014
3022
|
readonly auto_target_with_gunner: boolean
|
3015
3023
|
}
|
3016
3024
|
|
3025
|
+
/**
|
3026
|
+
* Defines which slider in the game's sound settings affects the volume of this sound. Furthermore, some sound types are
|
3027
|
+
* mixed differently than others, e.g. zoom level effects are applied.
|
3028
|
+
*
|
3029
|
+
* {@link https://lua-api.factorio.com/next/Concepts.html#SoundType View documentation}
|
3030
|
+
*/
|
3017
3031
|
type SoundType = "game-effect" | "gui-effect" | "ambient" | "environment" | "walking" | "alert" | "wind"
|
3018
3032
|
|
3019
3033
|
interface BaseItemPrototypeFilter {
|
package/generated/defines.d.ts
CHANGED
@@ -1087,7 +1087,7 @@ declare namespace defines {
|
|
1087
1087
|
*
|
1088
1088
|
* {@link https://lua-api.factorio.com/next/defines.html#defines.events View documentation}
|
1089
1089
|
*/
|
1090
|
-
type
|
1090
|
+
type Events = typeof events[keyof typeof events]
|
1091
1091
|
enum flow_precision_index {
|
1092
1092
|
five_seconds,
|
1093
1093
|
one_minute,
|
package/generated/events.d.ts
CHANGED
@@ -667,6 +667,8 @@ interface OnForcesMergingEvent extends EventData {
|
|
667
667
|
* Called when a game is created from a scenario. This is fired for every mod, even when the scenario's save data
|
668
668
|
* already includes it. In those cases however, {@link LuaBootstrap.on_init LuaBootstrap::on_init} is not fired.
|
669
669
|
*
|
670
|
+
* **Note**: This event is not fired when the scenario is loaded via the map editor.
|
671
|
+
*
|
670
672
|
* {@link https://lua-api.factorio.com/next/Events.html#on_game_created_from_scenario View documentation}
|
671
673
|
*/
|
672
674
|
interface OnGameCreatedFromScenarioEvent extends EventData {
|
@@ -2968,7 +2970,7 @@ type EventId<T extends table, F = unknown> = uint & {
|
|
2968
2970
|
}
|
2969
2971
|
|
2970
2972
|
/**
|
2971
|
-
* An event id generated by {@link LuaBootstrap.generate_event_name LuaBootstrap::generate_event_name} and
|
2973
|
+
* An event id generated by {@link LuaBootstrap.generate_event_name LuaBootstrap::generate_event_name} and raiseable via
|
2972
2974
|
* {@link LuaBootstrap.raise_event LuaBootstrap::raise_event}.
|
2973
2975
|
*/
|
2974
2976
|
type CustomEventId<T extends table> = EventId<T> & {
|
package/package.json
CHANGED
@@ -1,6 +1,6 @@
|
|
1
1
|
{
|
2
2
|
"name": "typed-factorio",
|
3
|
-
"version": "0.
|
3
|
+
"version": "0.11.0-packagetypes-1",
|
4
4
|
"description": "Featureful typescript definitions for the the Factorio modding lua api.",
|
5
5
|
"keywords": [
|
6
6
|
"factorio",
|
@@ -13,6 +13,7 @@
|
|
13
13
|
"files": [
|
14
14
|
"**/*.d.ts"
|
15
15
|
],
|
16
|
+
"types": "runtime/index.d.ts",
|
16
17
|
"homepage": "https://github.com/GlassBricks/typed-factorio#readme",
|
17
18
|
"scripts": {
|
18
19
|
"gen": "ts-node generator/index.ts",
|