typed-factorio 0.8.1 → 0.11.0-packagetypes-1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Changelog.md +17 -3
- package/generated/classes.d.ts +69 -64
- package/generated/concepts.d.ts +15 -1
- package/generated/defines.d.ts +1 -1
- package/generated/events.d.ts +3 -1
- package/package.json +2 -1
package/Changelog.md
CHANGED
@@ -1,6 +1,21 @@
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# v0.11.0
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- Update to factorio version 1.1.46
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# v0.10.0
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- LuaGuiElement.style and LuaControl.opened now have different get/set types (more specific get type).
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- The array form of LocalizedString is now readonly.
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# v0.9.0
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- Update to factorio version 1.1.43
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- The `defines.events `_type_ was renamed to `defines.Events`, to reduce confusion between the namespace/type
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# v0.8.0
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- All event types now explicitly extend `EventData`
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- Variant parameter groups without additional fields now have their own type, instead of all being grouped into `Other
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- Variant parameter groups without additional fields now have their own type, instead of all being grouped into `Other`
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# v0.7.3
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@@ -28,8 +43,7 @@
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# v0.5.0
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- Updated to factorio version 1.1.39
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- Documentation links now point to the new API docs website. More info
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here: https://forums.factorio.com/viewtopic.php?f=34&t=99797
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- Documentation links now point to the new API docs website. More info here: https://forums.factorio.com/viewtopic.php?f=34&t=99797
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# v0.4.1
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package/generated/classes.d.ts
CHANGED
@@ -1349,10 +1349,12 @@ interface LuaControl {
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*/
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clear_vehicle_logistic_slot(slot_index: uint): void
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/**
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* Returns whether the player is holding a blueprint
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*
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*
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*
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* Returns whether the player is holding a blueprint. This takes both blueprint items as well as blueprint records
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* from the blueprint library into account.
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*
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* **Note**: Both this method and {@link LuaControl.get_blueprint_entities LuaControl::get_blueprint_entities} refer
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* to the currently selected blueprint, meaning a blueprint book with a selected blueprint will return the
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* information as well.
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*
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* {@link https://lua-api.factorio.com/next/LuaControl.html#LuaControl.is_cursor_blueprint View documentation}
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*/
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@@ -1415,15 +1417,18 @@ interface LuaControl {
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*
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* {@link https://lua-api.factorio.com/next/LuaControl.html#LuaControl.opened View documentation}
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*/
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opened
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-
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-
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-
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set opened(
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value:
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| LuaEntity
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| LuaItemStack
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| LuaEquipment
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| LuaEquipmentGrid
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| LuaPlayer
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| LuaGuiElement
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| defines.gui_type
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| undefined
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)
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get opened(): LuaEntity | LuaEquipment | LuaEquipmentGrid | LuaPlayer | LuaGuiElement | undefined
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/**
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* Size of the crafting queue.
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*
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@@ -2297,24 +2302,24 @@ interface LuaEntity extends LuaControl {
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*/
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die(force?: ForceIdentification, cause?: LuaEntity): boolean
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/**
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* Test whether this entity's prototype has a flag set.
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* Test whether this entity's prototype has a certain flag set.
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*
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* **Note**: `entity.has_flag(f)` is a shortcut for `entity.prototype.has_flag(f)`.
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*
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* {@link https://lua-api.factorio.com/next/LuaEntity.html#LuaEntity.has_flag View documentation}
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*
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* @param flag - The flag to test
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* @returns `true` if
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* @param flag - The flag to test. See {@link EntityPrototypeFlags} for a list of flags.
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* @returns `true` if this entity has the given flag set.
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*/
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has_flag(flag: string): boolean
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/**
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* Same as {@link LuaEntity.has_flag LuaEntity::has_flag} but targets the inner entity on a entity ghost.
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* Same as {@link LuaEntity.has_flag LuaEntity::has_flag}, but targets the inner entity on a entity ghost.
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*
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* *Can only be used if this is EntityGhost*
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*
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* {@link https://lua-api.factorio.com/next/LuaEntity.html#LuaEntity.ghost_has_flag View documentation}
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*
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* @param flag - The flag to test
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* @param flag - The flag to test. See {@link EntityPrototypeFlags} for a list of flags.
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* @returns `true` if the entity has the given flag set.
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*/
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ghost_has_flag(flag: string): boolean
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@@ -2556,7 +2561,7 @@ interface LuaEntity extends LuaControl {
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*
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* {@link https://lua-api.factorio.com/next/LuaEntity.html#LuaEntity.get_transport_line View documentation}
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*
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* @param index - Index of the requested transport line.
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* @param index - Index of the requested transport line. Transport lines are 1-indexed.
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*/
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get_transport_line(index: uint): LuaTransportLine
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/**
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@@ -3007,6 +3012,9 @@ interface LuaEntity extends LuaControl {
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/**
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* Get the amount of all or some fluid in this entity.
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*
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* **Note**: If information about fluid temperatures is required, {@link LuaEntity.fluidbox LuaEntity::fluidbox}
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* should be used instead.
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*
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* {@link https://lua-api.factorio.com/next/LuaEntity.html#LuaEntity.get_fluid_count View documentation}
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*
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* @param fluid - Prototype name of the fluid to count. If not specified, count all fluids.
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/**
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* Get amounts of all fluids in this entity.
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*
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* **Note**: If information about fluid temperatures is required, {@link LuaEntity.fluidbox LuaEntity::fluidbox}
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* should be used instead.
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*
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* {@link https://lua-api.factorio.com/next/LuaEntity.html#LuaEntity.get_fluid_contents View documentation}
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*
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* @returns The amounts, indexed by fluid names.
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@@ -3567,21 +3578,26 @@ interface LuaEntity extends LuaControl {
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*/
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pickup_position: Position
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/**
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* The entity this entity is putting its
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* The entity this entity is putting its items to, or `nil` if there is no such entity. If there are multiple
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* possible entities at the drop-off point, writing to this attribute allows a mod to choose which one to drop off
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* items to. The entity needs to collide with the tile box under the drop-off position.
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*
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* **Note**: Meaningful only for entities that put
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* **Note**: Meaningful only for entities that put items somewhere, such as mining drills or inserters. Returns
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* `nil` for any other entity.
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*
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* {@link https://lua-api.factorio.com/next/LuaEntity.html#LuaEntity.drop_target View documentation}
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*/
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drop_target: LuaEntity | undefined
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/**
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* The entity
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* The entity this inserter will attempt to pick up items from, or `nil` if there is no such entity. If there are
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* multiple possible entities at the pick-up point, writing to this attribute allows a mod to choose which one to
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* pick up items from. The entity needs to collide with the tile box under the pick-up position.
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*
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* *Can only be used if this is Inserter*
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*
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* {@link https://lua-api.factorio.com/next/LuaEntity.html#LuaEntity.pickup_target View documentation}
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*/
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pickup_target: LuaEntity
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pickup_target: LuaEntity | undefined
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/**
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* Index of the currently selected weapon slot of this character, car, or spidertron, or `nil` if the car/spidertron
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* doesn't have guns.
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@@ -4290,6 +4306,14 @@ interface LuaEntity extends LuaControl {
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* {@link https://lua-api.factorio.com/next/LuaEntity.html#LuaEntity.connected_rail View documentation}
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*/
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readonly connected_rail: LuaEntity | undefined
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/**
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* Rail direction to which this train stop is binding. This returns a value even when no rails are present.
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*
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* *Can only be used if this is TrainStop*
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*
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* {@link https://lua-api.factorio.com/next/LuaEntity.html#LuaEntity.connected_rail_direction View documentation}
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*/
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readonly connected_rail_direction: defines.rail_direction
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/**
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* The number of trains in this rail block for this rail entity.
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*
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@@ -4614,42 +4638,14 @@ interface LuaEntity extends LuaControl {
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*/
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interface LuaEntityPrototype {
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/**
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*
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* Test whether this entity prototype has a certain flag set.
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*
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* {@link https://lua-api.factorio.com/next/LuaEntityPrototype.html#LuaEntityPrototype.has_flag View documentation}
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*
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* @param flag - The flag to
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*
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-
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-
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* `"hide-from-bonus-gui"` - `"hide-alt-info"` - `"fast-replaceable-no-cross-type-while-moving"` -
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* `"no-gap-fill-while-building"` - `"not-flammable"` - `"no-automated-item-removal"` -
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* `"no-automated-item-insertion"` - `"not-upgradable"`
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*/
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has_flag(
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flag:
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| "not-rotatable"
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| "placeable-neutral"
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| "placeable-player"
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| "placeable-enemy"
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| "placeable-off-grid"
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| "player-creation"
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| "filter-directions"
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| "fast-replaceable-no-build-while-moving"
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| "breaths-air"
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| "not-repairable"
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| "not-on-map"
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| "not-deconstructable"
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| "not-blueprintable"
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| "hide-from-bonus-gui"
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| "hide-alt-info"
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| "fast-replaceable-no-cross-type-while-moving"
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| "no-gap-fill-while-building"
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| "not-flammable"
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| "no-automated-item-removal"
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| "no-automated-item-insertion"
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| "not-upgradable"
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): boolean
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* @param flag - The flag to test. See {@link EntityPrototypeFlags} for a list of flags.
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* @returns `true` if this prototype has the given flag set.
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*/
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has_flag(flag: string): boolean
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/**
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* Gets the base size of the given inventory on this entity or `nil` if the given inventory doesn't exist.
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*
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@@ -4964,7 +4960,7 @@ interface LuaEntityPrototype {
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*/
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readonly max_underground_distance: uint8 | undefined
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/**
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* The
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* The flags for this entity prototype.
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*
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* {@link https://lua-api.factorio.com/next/LuaEntityPrototype.html#LuaEntityPrototype.flags View documentation}
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*/
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@@ -9645,6 +9641,15 @@ interface BaseGuiElement {
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* {@link https://lua-api.factorio.com/next/LuaGuiElement.html#LuaGuiElement.get_index_in_parent View documentation}
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*/
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get_index_in_parent(): uint
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/**
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* Swaps the children at the given indices in this element.
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*
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* {@link https://lua-api.factorio.com/next/LuaGuiElement.html#LuaGuiElement.swap_children View documentation}
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*
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* @param index_1 - The index of the first child.
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* @param index_2 - The index of the second child.
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*/
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swap_children(index_1: uint, index_2: uint): void
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/**
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* Focuses this GUI element if possible.
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*
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*
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* {@link https://lua-api.factorio.com/next/LuaGuiElement.html#LuaGuiElement.style View documentation}
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*/
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-
style: LuaStyle | string
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set style(style: LuaStyle | string)
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get style(): LuaStyle
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/**
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* Sets whether this GUI element is visible or completely hidden, taking no space in the layout.
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*
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@@ -11492,13 +11498,12 @@ interface LuaInventory extends ReadonlyArray<LuaItemStack> {
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*/
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interface LuaItemPrototype {
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/**
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*
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*
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* Any other value will cause an error.
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* Test whether this item prototype has a certain flag set.
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*
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* {@link https://lua-api.factorio.com/next/LuaItemPrototype.html#LuaItemPrototype.has_flag View documentation}
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*
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* @param flag - The flag to
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* @param flag - The flag to test. See {@link ItemPrototypeFlags} for a list of flags.
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* @returns `true` if this prototype has the given flag set.
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*/
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has_flag(flag: string): boolean
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/**
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@@ -11621,7 +11626,7 @@ interface LuaItemPrototype {
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*/
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readonly group: LuaGroup
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/**
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* The
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* The flags for this item prototype.
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*
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* {@link https://lua-api.factorio.com/next/LuaItemPrototype.html#LuaItemPrototype.flags View documentation}
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*/
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@@ -19645,7 +19650,7 @@ interface LuaTrain {
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/**
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* The players killed by this train.
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*
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-
* The keys are the player
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* The keys are the player indices, the values are how often this train killed that player.
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*
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* {@link https://lua-api.factorio.com/next/LuaTrain.html#LuaTrain.killed_players View documentation}
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*/
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package/generated/concepts.d.ts
CHANGED
@@ -47,7 +47,7 @@
|
|
47
47
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* game.print({"", {"item-name.iron-plate"}, ": ", 60})
|
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48
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* ```
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49
49
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*/
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50
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-
type LocalisedString = [string, ...LocalisedString[]] | string | number
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50
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type LocalisedString = readonly [string, ...LocalisedString[]] | string | number
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52
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interface DisplayResolution {
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readonly width: uint
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@@ -2111,6 +2111,12 @@ interface TrainScheduleRecord {
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readonly station?: string
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/** Rail to path to. Ignored if `station` is present. */
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readonly rail?: LuaEntity
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/**
|
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* When a train is allowed to reach rail target from any direction it will be `nil`. If rail has to be reached from
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* specific direction, this value allows to choose the direction. This value corresponds to
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* {@link LuaEntity.connected_rail_direction LuaEntity::connected_rail_direction} of a TrainStop.
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*/
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readonly rail_direction?: defines.rail_direction
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readonly wait_conditions?: WaitCondition[]
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/** Only present when the station is temporary, the value is then always `true`. */
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2116
2122
|
readonly temporary?: boolean
|
@@ -2366,6 +2372,7 @@ interface EntityPrototypeFlags {
|
|
2366
2372
|
readonly "no-copy-paste"?: boolean
|
2367
2373
|
readonly "not-selectable-in-game"?: boolean
|
2368
2374
|
readonly "not-upgradable"?: boolean
|
2375
|
+
readonly "not-in-kill-statistics"?: boolean
|
2369
2376
|
}
|
2370
2377
|
|
2371
2378
|
/**
|
@@ -2386,6 +2393,7 @@ interface ItemPrototypeFlags {
|
|
2386
2393
|
readonly "primary-place-result"?: boolean
|
2387
2394
|
readonly "mod-openable"?: boolean
|
2388
2395
|
readonly "only-in-cursor"?: boolean
|
2396
|
+
readonly spawnable?: boolean
|
2389
2397
|
}
|
2390
2398
|
|
2391
2399
|
/**
|
@@ -3014,6 +3022,12 @@ interface VehicleAutomaticTargetingParameters {
|
|
3014
3022
|
readonly auto_target_with_gunner: boolean
|
3015
3023
|
}
|
3016
3024
|
|
3025
|
+
/**
|
3026
|
+
* Defines which slider in the game's sound settings affects the volume of this sound. Furthermore, some sound types are
|
3027
|
+
* mixed differently than others, e.g. zoom level effects are applied.
|
3028
|
+
*
|
3029
|
+
* {@link https://lua-api.factorio.com/next/Concepts.html#SoundType View documentation}
|
3030
|
+
*/
|
3017
3031
|
type SoundType = "game-effect" | "gui-effect" | "ambient" | "environment" | "walking" | "alert" | "wind"
|
3018
3032
|
|
3019
3033
|
interface BaseItemPrototypeFilter {
|
package/generated/defines.d.ts
CHANGED
@@ -1087,7 +1087,7 @@ declare namespace defines {
|
|
1087
1087
|
*
|
1088
1088
|
* {@link https://lua-api.factorio.com/next/defines.html#defines.events View documentation}
|
1089
1089
|
*/
|
1090
|
-
type
|
1090
|
+
type Events = typeof events[keyof typeof events]
|
1091
1091
|
enum flow_precision_index {
|
1092
1092
|
five_seconds,
|
1093
1093
|
one_minute,
|
package/generated/events.d.ts
CHANGED
@@ -667,6 +667,8 @@ interface OnForcesMergingEvent extends EventData {
|
|
667
667
|
* Called when a game is created from a scenario. This is fired for every mod, even when the scenario's save data
|
668
668
|
* already includes it. In those cases however, {@link LuaBootstrap.on_init LuaBootstrap::on_init} is not fired.
|
669
669
|
*
|
670
|
+
* **Note**: This event is not fired when the scenario is loaded via the map editor.
|
671
|
+
*
|
670
672
|
* {@link https://lua-api.factorio.com/next/Events.html#on_game_created_from_scenario View documentation}
|
671
673
|
*/
|
672
674
|
interface OnGameCreatedFromScenarioEvent extends EventData {
|
@@ -2968,7 +2970,7 @@ type EventId<T extends table, F = unknown> = uint & {
|
|
2968
2970
|
}
|
2969
2971
|
|
2970
2972
|
/**
|
2971
|
-
* An event id generated by {@link LuaBootstrap.generate_event_name LuaBootstrap::generate_event_name} and
|
2973
|
+
* An event id generated by {@link LuaBootstrap.generate_event_name LuaBootstrap::generate_event_name} and raiseable via
|
2972
2974
|
* {@link LuaBootstrap.raise_event LuaBootstrap::raise_event}.
|
2973
2975
|
*/
|
2974
2976
|
type CustomEventId<T extends table> = EventId<T> & {
|
package/package.json
CHANGED
@@ -1,6 +1,6 @@
|
|
1
1
|
{
|
2
2
|
"name": "typed-factorio",
|
3
|
-
"version": "0.
|
3
|
+
"version": "0.11.0-packagetypes-1",
|
4
4
|
"description": "Featureful typescript definitions for the the Factorio modding lua api.",
|
5
5
|
"keywords": [
|
6
6
|
"factorio",
|
@@ -13,6 +13,7 @@
|
|
13
13
|
"files": [
|
14
14
|
"**/*.d.ts"
|
15
15
|
],
|
16
|
+
"types": "runtime/index.d.ts",
|
16
17
|
"homepage": "https://github.com/GlassBricks/typed-factorio#readme",
|
17
18
|
"scripts": {
|
18
19
|
"gen": "ts-node generator/index.ts",
|