typed-factorio 0.7.2 → 0.7.3

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@@ -1388,9 +1388,15 @@ interface LuaControl {
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  */
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  selected: LuaEntity | undefined
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  /**
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- * The GUI target the player currently has open; `nil` if none.
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+ * The GUI the player currently has open, or `nil` if no GUI is open. Writing to it fires the
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+ * {@link OnGuiOpenedEvent on_gui_opened} event.
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  *
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- * **Note**: Write supports any of the types. Read will return the entity, equipment, equipment-grid, player, element or nil.
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+ * This is the GUI that will asked to close (by firing the {@link OnGuiClosedEvent on_gui_closed} event) when the
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+ * `Esc` or `E` keys are pressed. If this attribute is not `nil`, and a new GUI is written to it, the existing one
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+ * will be asked to close.
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+ *
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+ * **Note**: Write supports any of the types. Read will return the `entity`, `equipment`, `equipment-grid`,
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+ * `player`, `element` or `nil`.
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  *
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  * {@link https://lua-api.factorio.com/next/LuaControl.html#LuaControl.opened View documentation}
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  */
@@ -2608,7 +2614,7 @@ interface LuaEntity extends LuaControl {
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  /**
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  * Get the rails that this signal is connected to.
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  *
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- * *Can only be used if this is RailSignal*
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+ * *Can only be used if this is RailSignal or RailChainSignal*
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  *
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  * {@link https://lua-api.factorio.com/next/LuaEntity.html#LuaEntity.get_connected_rails View documentation}
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  */
@@ -2868,7 +2874,7 @@ interface LuaEntity extends LuaControl {
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  /**
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  * Sets the current recipe in this assembly machine.
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  *
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- * *Can only be used if this is CraftingMachine*
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+ * *Can only be used if this is AssemblingMachine*
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  *
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  * {@link https://lua-api.factorio.com/next/LuaEntity.html#LuaEntity.set_recipe View documentation}
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  *
@@ -3695,7 +3701,7 @@ interface LuaEntity extends LuaControl {
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  /**
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  * The state of this rail signal.
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  *
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- * *Can only be used if this is RailSignal*
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+ * *Can only be used if this is RailSignal or RailChainSignal*
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  *
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  * {@link https://lua-api.factorio.com/next/LuaEntity.html#LuaEntity.signal_state View documentation}
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  */
@@ -7890,53 +7896,59 @@ interface LuaGameScript {
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  */
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  regenerate_entity(entities: string | string[]): void
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  /**
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- * Take a screenshot and save it to a file.
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+ * Take a screenshot and save it to a file. The filename should include a file extension indicating the desired
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+ * image format. Supports `.png`, `.jpg` / `.jpeg`, `.tga` and `.bmp`.
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  *
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  * **Note**: If Factorio is running headless, this function will do nothing.
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  *
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  * {@link https://lua-api.factorio.com/next/LuaGameScript.html#LuaGameScript.take_screenshot View documentation}
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  */
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  take_screenshot(params: {
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+ /** The player to focus on. Defaults to the local player. */
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  readonly player?: PlayerIdentification
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  /** If defined, the screenshot will only be taken for this player. */
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  readonly by_player?: PlayerIdentification
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  /** If defined, the screenshot will be taken on this surface. */
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  readonly surface?: SurfaceIdentification
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- /** If defined, the screenshot will be centered on this position. */
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+ /** If defined, the screenshot will be centered on this position. Otherwise, the screenshot will center on `player`. */
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  readonly position?: Position
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  /**
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- * Maximum allowed resolution is 16384x16384 (resp. 8192x8192 when anti_alias is true), but maximum recommended
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- * resolution is 4096x4096 (resp. 2048x2048).
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+ * The maximum allowed resolution is 16384x16384 (8192x8192 when `anti_alias` is `true`), but the maximum
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+ * recommended resolution is 4096x4096 (resp. 2048x2048).
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  */
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  readonly resolution?: Position
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+ /** The map zoom to take the screenshot at. Defaults to `1`. */
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  readonly zoom?: double
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- /** Path to save the screenshot in */
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+ /** The sub-path in `"script-output"` to save the screenshot to. Defaults to `"screenshot.png"`. */
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  readonly path?: string
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- /** Include game GUI in the screenshot? */
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+ /** Whether to include GUIs in the screenshot or not. Defaults to `false`. */
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  readonly show_gui?: boolean
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- /** Include entity info (alt-mode)? */
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+ /** Whether to include entity info ("Alt mode") or not. Defaults to `false`. */
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  readonly show_entity_info?: boolean
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- /** When true, and player is specified, building preview for item in player's cursor will be rendered also. */
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+ /**
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+ * When `true` and when `player` is specified, the building preview for the item in the player's cursor will
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+ * also be rendered. Defaults to `false`.
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+ */
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  readonly show_cursor_building_preview?: boolean
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- /** Render in double resolution and scale down (including GUI)? */
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+ /** Whether to render in double resolution and downscale the result (including GUI). Defaults to `false`. */
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  readonly anti_alias?: boolean
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- /** The render quality if using jpg format (0-100 inclusive). */
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- readonly quality?: int
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  /**
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- * If true, the screenshot will be saved even during replay playback, otherwise this function call does nothing
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- * in replays.
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+ * The `.jpg` render quality as a percentage (from 0% to 100% inclusive), if used. A lower value means a more
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+ * compressed image. Defaults to `80`.
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  */
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+ readonly quality?: int
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+ /** Whether to save the screenshot even during replay playback. Defaults to `false`. */
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  readonly allow_in_replay?: boolean
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- /** Overrides current surface daytime for duration of screenshot rendering. */
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+ /** Overrides the current surface daytime for the duration of screenshot rendering. */
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  readonly daytime?: double
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- /** Overrides tick of water animation (if animated water is enabled). */
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+ /** Overrides the tick of water animation, if animated water is enabled. */
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  readonly water_tick?: uint
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  /**
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- * Screenshot requests are processed in between update and render. The game may skip rendering (drop frames) if
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- * previous frame has not finished rendering or the game simulation starts to fall under 60 updates per second.
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- * If force_render is set to true, the game won't drop frames and process the screenshot request at the end of
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- * the update in which the request was created. This is not honored on multiplayer clients that are catching up
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- * to server.
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+ * Screenshot requests are processed in between game update and render. The game may skip rendering (ie. drop
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+ * frames) if the previous frame has not finished rendering or the game simulation starts to fall below 60
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+ * updates per second. If `force_render` is set to `true`, the game won't drop frames and process the screenshot
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+ * request at the end of the update in which the request was created. This is not honored on multiplayer clients
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+ * that are catching up to server. Defaults to `false`.
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  */
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  readonly force_render?: boolean
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  }): void
@@ -7946,12 +7958,18 @@ interface LuaGameScript {
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  * {@link https://lua-api.factorio.com/next/LuaGameScript.html#LuaGameScript.set_wait_for_screenshots_to_finish View documentation}
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  */
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  set_wait_for_screenshots_to_finish(): void
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+ /**
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+ * Take a screenshot of the technology screen and save it to a file. The filename should include a file extension
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+ * indicating the desired image format. Supports `.png`, `.jpg` / `.jpeg`, `.tga` and `.bmp`.
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+ *
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+ * {@link https://lua-api.factorio.com/next/LuaGameScript.html#LuaGameScript.take_technology_screenshot View documentation}
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+ */
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  take_technology_screenshot(params: {
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- /** The force to use. If not given the `"player`" force is used. */
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+ /** The force whose technology to screenshot. If not given, the `"player`" force is used. */
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  readonly force?: ForceIdentification
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- /** Path to save the screenshot in. */
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+ /** The sub-path in `"script-output"` to save the screenshot to. Defaults to `"technology-screenshot.png"`. */
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  readonly path?: string
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- /** If defined, the screenshot will only be taken for this player. */
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+ /** If given, the screenshot will only be taken for this player. */
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  readonly by_player?: PlayerIdentification
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  /** The technology to highlight. */
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  readonly selected_technology?: TechnologyIdentification
@@ -7960,7 +7978,10 @@ interface LuaGameScript {
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  * technology's parents. Defaults to `false`.
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  */
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  readonly skip_disabled?: boolean
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- /** The render quality if using jpg format (0-100 inclusive). */
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+ /**
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+ * The `.jpg` render quality as a percentage (from 0% to 100% inclusive), if used. A lower value means a more
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+ * compressed image. Defaults to `80`.
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+ */
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  readonly quality?: int
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  }): void
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  /**
@@ -9838,7 +9859,7 @@ interface BaseGuiElement {
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  */
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  show_percent_for_small_numbers: boolean
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  /**
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- * The location of this widget when stored in {@link LuaGui.screen LuaGui::screen} or `nil` if not not set or not in
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+ * The location of this widget when stored in {@link LuaGui.screen LuaGui::screen}, or `nil` if not set or not in
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  * {@link LuaGui.screen LuaGui::screen}.
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  *
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  * {@link https://lua-api.factorio.com/next/LuaGuiElement.html#LuaGuiElement.location View documentation}
@@ -14424,7 +14445,7 @@ interface LuaPlayer extends LuaControl {
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  * Gets the current per-player settings for the this player, indexed by prototype name. Returns the same structure
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  * as {@link LuaSettings.get_player_settings LuaSettings::get_player_settings}.
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  *
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- * **Note**: This can become invalid if during operation this player becomes invalid.
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+ * **Note**: This table will become invalid if its associated player does.
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  *
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  * {@link https://lua-api.factorio.com/next/LuaPlayer.html#LuaPlayer.mod_settings View documentation}
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  */
@@ -16705,7 +16726,7 @@ interface LuaSettings {
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  * Gets the current per-player settings for the given player, indexed by prototype name. Returns the same structure
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  * as {@link LuaPlayer.mod_settings LuaPlayer::mod_settings}.
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  *
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- * **Note**: This can become invalid if during operation if the given player becomes invalid.
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+ * **Note**: This table will become invalid if its associated player does.
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  *
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  * {@link https://lua-api.factorio.com/next/LuaSettings.html#LuaSettings.get_player_settings View documentation}
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  *
@@ -17542,15 +17563,15 @@ interface LuaSurface {
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  */
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  find_entities(area?: BoundingBox): LuaEntity[]
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  /**
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- * Find entities of given type or name in a given area.
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+ * Find all entities of the given type or name in the given area.
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  *
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- * If no filters (`name`, `type`, `force`, etc.) are given, returns all entities in the search area. If multiple
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- * filters are specified, returns only entities matching all given filters.
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+ * If no filters (`name`, `type`, `force`, etc.) are given, this returns all entities in the search area. If
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+ * multiple filters are specified, only entities matching all given filters are returned.
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  *
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- * If no area or position are given, then the entire surface is searched. If position is given, returns entities
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- * colliding with that position (i.e the given position is within the entity's collision box). If position and
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- * radius are given, returns entities in that radius of the position. If area is specified, returns entities
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- * colliding with that area.
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+ * If no `area` or `position` are given, the entire surface is searched. If `position` is given, this returns the
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+ * entities colliding with that position (i.e the given position is within the entity's collision box). If
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+ * `position` and `radius` are given, this returns the entities within the radius of the position. If `area` is
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+ * specified, this returns the entities colliding with that area.
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  *
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  * {@link https://lua-api.factorio.com/next/LuaSurface.html#LuaSurface.find_entities_filtered View documentation}
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  *
@@ -17587,11 +17608,11 @@ interface LuaSurface {
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  readonly invert?: boolean
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17609
  }): LuaEntity[]
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  /**
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- * Find tiles of a given name in a given area.
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+ * Find all tiles of the given name in the given area.
17591
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  *
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- * If no filters are given returns all tiles in the search area.
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+ * If no filters are given, this returns all tiles in the search area.
17593
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  *
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- * If no area or position and radius is given, then the entire surface is searched. If position and radius are
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+ * If no `area` or `position` and `radius` is given, the entire surface is searched. If `position` and `radius` are
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  * given, only tiles within the radius of the position are included.
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  *
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  * {@link https://lua-api.factorio.com/next/LuaSurface.html#LuaSurface.find_tiles_filtered View documentation}
@@ -17613,10 +17634,10 @@ interface LuaSurface {
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  * As it doesn't construct all the wrapper objects, this is more efficient if one is only interested in the number
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  * of entities.
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  *
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- * If no area or position are given, then the entire surface is searched. If position is given, returns entities
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- * colliding with that position (i.e the given position is within the entity's collision box). If position and
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- * radius are given, returns entities in that radius of the position. If area is specified, returns entities
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- * colliding with that area.
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+ * If no `area` or `position` are given, the entire surface is searched. If `position` is given, this returns the
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+ * entities colliding with that position (i.e the given position is within the entity's collision box). If
17639
+ * `position` and `radius` are given, this returns entities in the radius of the position. If `area` is specified,
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+ * this returns entities colliding with that area.
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17641
  *
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  * {@link https://lua-api.factorio.com/next/LuaSurface.html#LuaSurface.count_entities_filtered View documentation}
17622
17643
  */
@@ -17646,7 +17667,7 @@ interface LuaSurface {
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  * {@link LuaSurface.find_tiles_filtered LuaSurface::find_tiles_filtered}, except this only returns the count. As it
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  * doesn't construct all the wrapper objects, this is more efficient if one is only interested in the number of tiles.
17648
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  *
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- * If no area or position and radius is given, then the entire surface is searched. If position and radius are
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+ * If no `area` or `position` and `radius` is given, the entire surface is searched. If `position` and `radius` are
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17671
  * given, only tiles within the radius of the position are included.
17651
17672
  *
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  * {@link https://lua-api.factorio.com/next/LuaSurface.html#LuaSurface.count_tiles_filtered View documentation}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
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2
  "name": "typed-factorio",
3
- "version": "0.7.2",
3
+ "version": "0.7.3",
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  "description": "Featureful typescript definitions for the the Factorio modding lua api.",
5
5
  "keywords": [
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6
  "factorio",
@@ -25,7 +25,6 @@
25
25
  },
26
26
  "dependencies": {
27
27
  "lua-types": "^2.10.1",
28
- "typescript": "~4.3.5",
29
28
  "typescript-to-lua": "^1.0.0"
30
29
  },
31
30
  "devDependencies": {
@@ -34,6 +33,7 @@
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33
  "jest": "^27.0.6",
35
34
  "prettier": "^2.3.2",
36
35
  "ts-jest": "^27.0.4",
37
- "ts-node": "^10.1.0"
36
+ "ts-node": "^10.1.0",
37
+ "typescript": "~4.3.5"
38
38
  }
39
39
  }