typed-factorio 0.18.1 → 0.20.0-beta.1
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- package/Changelog.md +24 -8
- package/README.md +26 -15
- package/custom-index-template.d.ts +24 -0
- package/generated/builtin-types.d.ts +1 -3
- package/generated/classes.d.ts +5297 -6144
- package/generated/concepts.d.ts +1926 -1208
- package/generated/defines.d.ts +464 -163
- package/generated/events.d.ts +2196 -913
- package/generated/global-objects.d.ts +1 -2
- package/generated/index-types-strict.d.ts +52 -0
- package/generated/index-types.d.ts +38 -0
- package/package.json +2 -6
- package/runtime/index.d.ts +9 -1
- package/runtime/pairs.d.ts +1 -0
- package/runtime/strict-index-types.d.ts +18 -0
- package/runtime/util.d.ts +12 -12
- package/generated/index.d.ts +0 -9
@@ -3,8 +3,7 @@
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3
3
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/** @noSelfInFile */
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/**
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-
* This is the main object, through which most of the API is accessed. It is, however, not available inside handlers
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7
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-
* registered with {@link LuaBootstrap.on_load LuaBootstrap::on_load}.
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6
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+
* This is the main object, through which most of the API is accessed. It is, however, not available inside handlers registered with {@link LuaBootstrap#on_load LuaBootstrap::on_load}.
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*
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* {@link https://lua-api.factorio.com/latest/ View documentation}
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*/
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@@ -0,0 +1,52 @@
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1
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// This is an auto-generated file. Do not edit directly!
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/** @noSelfInFile */
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/**
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* See {@link LuaPlayer#index LuaPlayer.index}.
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*
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* If you need to use a number/numeric literal for this type, you can use a cast, e.g. `2 as PlayerIndex`.
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*/
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type PlayerIndex =
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11
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+
| (uint & {
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_playerIndexBrand: void
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})
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| 1
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/**
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* See {@link LuaSurface#index LuaSurface.index}.
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*
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* If you need to use a number/numeric literal for this type, you can use a cast, e.g. `2 as SurfaceIndex`.
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*/
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type SurfaceIndex =
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| (uint & {
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_surfaceIndexBrand: void
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})
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| 1
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/**
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* See {@link LuaEntity#unit_number LuaEntity.unit_number}.
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*
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* If you need to use a number/numeric literal for this type, you can use a cast, e.g. `2 as UnitNumber`.
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*/
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type UnitNumber = uint & {
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_unitNumberBrand: void
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}
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+
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/**
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* See {@link LuaGuiElement#index LuaGuiElement.index}.
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*
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* If you need to use a number/numeric literal for this type, you can use a cast, e.g. `2 as GuiElementIndex`.
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*/
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type GuiElementIndex = uint & {
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_guiElementIndexBrand: void
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}
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+
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+
/**
|
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* See {@link LuaBootstrap#register_on_entity_destroyed LuaBootstrap.register_on_entity_destroyed}.
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*
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+
* If you need to use a number/numeric literal for this type, you can use a cast, e.g. `2 as RegistrationNumber`.
|
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+
*/
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type RegistrationNumber = uint64 & {
|
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_registrationNumberBrand: void
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}
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@@ -0,0 +1,38 @@
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1
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// This is an auto-generated file. Do not edit directly!
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+
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+
/** @noSelfInFile */
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/**
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* See {@link LuaPlayer#index LuaPlayer.index}..
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*
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* This can be a "branded" type for stricter types; see docs on how to opt-in to this.
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*/
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+
type PlayerIndex = uint
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/**
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* See {@link LuaSurface#index LuaSurface.index}..
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*
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* This can be a "branded" type for stricter types; see docs on how to opt-in to this.
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*/
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type SurfaceIndex = uint
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/**
|
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* See {@link LuaEntity#unit_number LuaEntity.unit_number}..
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*
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* This can be a "branded" type for stricter types; see docs on how to opt-in to this.
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*/
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type UnitNumber = uint
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/**
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* See {@link LuaGuiElement#index LuaGuiElement.index}..
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*
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* This can be a "branded" type for stricter types; see docs on how to opt-in to this.
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*/
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type GuiElementIndex = uint
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/**
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* See {@link LuaBootstrap#register_on_entity_destroyed LuaBootstrap.register_on_entity_destroyed}..
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*
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* This can be a "branded" type for stricter types; see docs on how to opt-in to this.
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*/
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type RegistrationNumber = uint64
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package/package.json
CHANGED
@@ -1,6 +1,6 @@
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{
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"name": "typed-factorio",
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-
"version": "0.
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"version": "0.20.0-beta.1",
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"description": "Featureful typescript definitions for the the Factorio modding lua api.",
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"keywords": [
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"factorio",
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@@ -15,9 +15,7 @@
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],
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"homepage": "https://github.com/GlassBricks/typed-factorio#readme",
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"scripts": {
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"
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-
"generate": "yarn run gen --in ./generatorSrc --out ./generated --warn-as-error",
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"generate:dev": "yarn run gen --in ./generatorSrc --out ./generated --no-format",
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"generate": "ts-node -P generator/tsconfig.json generator/main.ts",
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"clean": "rimraf generated",
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"pretest": "yarn run generate",
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"test": "jest",
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@@ -37,7 +35,6 @@
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"@typescript-eslint/eslint-plugin": "^5.6.0",
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"@typescript-eslint/parser": "^5.6.0",
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"chalk": "^3.0.0",
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-
"commander": "^8.3.0",
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"eslint": "^8.4.1",
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"eslint-config-prettier": "^8.3.0",
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"eslint-config-standard": "^16.0.3",
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@@ -49,7 +46,6 @@
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"jest": "^27.4.3",
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"lua-types": "^2.11.0",
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"prettier": "^2.5.1",
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-
"prettier-plugin-jsdoc": "^0.3.30",
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"ts-jest": "^27.1.0",
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"ts-node": "^10.4.0",
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"typescript": "4.5.2",
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package/runtime/index.d.ts
CHANGED
@@ -1,7 +1,15 @@
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/// <reference types="lua-types/5.2" />
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-
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// generated
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/// <reference path="../generated/builtin-types.d.ts" />
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/// <reference path="../generated/global-objects.d.ts" />
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/// <reference path="../generated/defines.d.ts" />
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/// <reference path="../generated/events.d.ts" />
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/// <reference path="../generated/classes.d.ts" />
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/// <reference path="../generated/concepts.d.ts" />
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/// <reference path="../generated/index-types.d.ts" />
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// other runtime
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/// <reference path="librariesAndFunctions.d.ts" />
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/// <reference path="pairs.d.ts" />
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package/runtime/pairs.d.ts
CHANGED
@@ -0,0 +1,18 @@
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1
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/// <reference types="lua-types/5.2" />
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// generated
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/// <reference path="../generated/builtin-types.d.ts" />
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/// <reference path="../generated/global-objects.d.ts" />
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/// <reference path="../generated/defines.d.ts" />
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/// <reference path="../generated/events.d.ts" />
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/// <reference path="../generated/classes.d.ts" />
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/// <reference path="../generated/concepts.d.ts" />
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/// <reference path="../generated/index-types-strict.d.ts" />
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// other runtime
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/// <reference path="librariesAndFunctions.d.ts" />
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/// <reference path="pairs.d.ts" />
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// lualib
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/// <reference path="util.d.ts" />
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/// <reference path="mod-gui.d.ts" />
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package/runtime/util.d.ts
CHANGED
@@ -13,9 +13,9 @@ declare module "util" {
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function copy<T>(table: T): T
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-
function distance(position1:
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function distance(position1: MapPosition, position2: MapPosition): number
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function positiontostr(position:
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function positiontostr(position: MapPosition): string
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function formattime(ticks: number): string
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@@ -29,11 +29,11 @@ declare module "util" {
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function multiply_color(c1: Color, n: number): ColorArray
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function moveposition(
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position:
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position: MapPosition,
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direction: defines.direction.north | defines.direction.east | defines.direction.south | defines.direction.west,
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distance: number
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):
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function moveposition(position:
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): MapPosition
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function moveposition(position: MapPosition, direction: defines.direction, distance: number): MapPosition | undefined
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function oppositedirection(direction: defines.direction): defines.direction
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@@ -41,21 +41,21 @@ declare module "util" {
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function multiplystripes<T>(count: number, stripes: T[]): T[]
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/** Gets tile position by pixel */
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function by_pixel(x: number, y: number):
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function by_pixel(x: number, y: number): MapPosition
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/** Gets tile position by pixel, hr */
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function by_pixel_hr(x: number, y: number):
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function by_pixel_hr(x: number, y: number): MapPosition
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// omitted: foreach_sprite_definition
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function add_shift(a:
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function add_shift(a:
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function add_shift(a:
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function add_shift(a: MapPositionArray | undefined, b: MapPositionArray): MapPositionArray
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function add_shift(a: MapPositionArray, b: MapPositionArray | undefined): MapPositionArray
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function add_shift(a: MapPositionArray | undefined, b: MapPositionArray | undefined): MapPositionArray | undefined
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// omitted: add_shift_offset
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function mul_shift(shift:
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-
function mul_shift(shift:
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function mul_shift(shift: MapPositionArray, scale: number | undefined): MapPositionArray
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function mul_shift(shift: MapPositionArray | undefined, scale: number | undefined): MapPositionArray | undefined
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function format_number(amount: number, append_suffix?: boolean): string
|
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package/generated/index.d.ts
DELETED
@@ -1,9 +0,0 @@
|
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1
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-
// This is an auto-generated file. Do not edit directly!
|
2
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-
|
3
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-
///<reference types="lua-types/5.2" />
|
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-
///<reference path="builtin-types.d.ts" />
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-
///<reference path="global-objects.d.ts" />
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-
///<reference path="defines.d.ts" />
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///<reference path="events.d.ts" />
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-
///<reference path="classes.d.ts" />
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9
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-
///<reference path="concepts.d.ts" />
|