typed-factorio 0.18.0 → 0.19.1
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- package/Changelog.md +14 -0
- package/generated/builtin-types.d.ts +1 -3
- package/generated/classes.d.ts +5242 -6088
- package/generated/concepts.d.ts +1923 -1205
- package/generated/defines.d.ts +464 -163
- package/generated/events.d.ts +2061 -776
- package/generated/global-objects.d.ts +1 -2
- package/package.json +1 -2
- package/runtime/util.d.ts +12 -12
package/Changelog.md
CHANGED
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# v0.19.0
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- Updated to factorio version 1.1.53
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- Updated to json api version 2
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- Improved documentation comments
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## Changes
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- `Position`, `PositionArray`, and `PositionTable` have been replaced by `MapPosition`, `MapPositionArray`, and `MapPositionTable` respectively. These are now deprecated and may be removed in a future version.
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# v0.18.1
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- `TechnologyIdentification` now also has a more specific type when read.
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# v0.18.0
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- `ForceIdentification` and `ItemPrototypeIdentification` now have more specific types when read.
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/** @noSelfInFile */
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/**
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* A floating-point number. This is a single-precision floating point number. Whilst Lua only uses double-precision
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* numbers, when a function takes a float, the game engine will immediately convert the double-precision number to
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* single-precision.
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* A floating-point number. This is a single-precision floating point number. Whilst Lua only uses double-precision numbers, when a function takes a float, the game engine will immediately convert the double-precision number to single-precision.
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*
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* {@link https://lua-api.factorio.com/latest/Builtin-Types.html#float View documentation}
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*/
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