typed-factorio 0.17.1 → 0.19.0
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- package/Changelog.md +162 -143
- package/LICENSE +21 -21
- package/README.md +133 -133
- package/data/types.d.ts +13 -13
- package/generated/builtin-types.d.ts +1 -3
- package/generated/classes.d.ts +5324 -6182
- package/generated/concepts.d.ts +1922 -1207
- package/generated/defines.d.ts +464 -163
- package/generated/events.d.ts +2061 -776
- package/generated/global-objects.d.ts +1 -2
- package/generator/typescript-internal.d.ts +9 -9
- package/package.json +57 -58
- package/runtime/index.d.ts +10 -10
- package/runtime/librariesAndFunctions.d.ts +123 -123
- package/runtime/mod-gui.d.ts +11 -11
- package/runtime/pairs.d.ts +14 -14
- package/runtime/util.d.ts +116 -116
- package/settings/types.d.ts +120 -120
@@ -3,9 +3,7 @@
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/** @noSelfInFile */
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4
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5
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/**
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6
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-
* A floating-point number. This is a single-precision floating point number. Whilst Lua only uses double-precision
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* numbers, when a function takes a float, the game engine will immediately convert the double-precision number to
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-
* single-precision.
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+
* A floating-point number. This is a single-precision floating point number. Whilst Lua only uses double-precision numbers, when a function takes a float, the game engine will immediately convert the double-precision number to single-precision.
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*
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* {@link https://lua-api.factorio.com/latest/Builtin-Types.html#float View documentation}
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*/
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