typed-factorio 0.16.0 → 0.17.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Changelog.md +4 -0
- package/generated/classes.d.ts +116 -9
- package/package.json +1 -1
package/Changelog.md
CHANGED
package/generated/classes.d.ts
CHANGED
@@ -3258,8 +3258,8 @@ interface LuaEntity extends LuaControl {
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is_registered_for_construction(): boolean
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/**
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* Is this entity registered for deconstruction with this force? If false, it means a construction robot has been
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* dispatched to deconstruct it, or it is not marked for deconstruction.
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*
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* dispatched to deconstruct it, or it is not marked for deconstruction. The complexity is effectively O(1) - it
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* depends on the number of objects targeting this entity which should be small enough.
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*
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* {@link https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.is_registered_for_deconstruction View documentation}
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*
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@@ -3317,6 +3317,14 @@ interface LuaEntity extends LuaControl {
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* {@link https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.disconnect_linked_belts View documentation}
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*/
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disconnect_linked_belts(): void
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/**
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* Gets legs of given SpiderVehicle.
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*
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* *Can only be used if this is SpiderVehicle*
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*
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* {@link https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.get_spider_legs View documentation}
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*/
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get_spider_legs(): LuaEntity[]
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/**
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* Name of the entity prototype. E.g. "inserter" or "filter-inserter".
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*
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@@ -3671,6 +3679,8 @@ interface LuaEntity extends LuaControl {
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* - When called on an underground transport belt, this is the other end of the underground belt connection, or `nil` if none.
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* - When called on a wall-connectable entity or reactor, this is a dictionary of all connections indexed by the
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* connection direction "north", "south", "east", and "west".
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* - When called on a cliff entity, this is a dictionary of all connections indexed by the connection direction
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* "north", "south", "east", and "west".
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*
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* {@link https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.neighbours View documentation}
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*/
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@@ -4551,11 +4561,18 @@ interface LuaEntity extends LuaControl {
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*/
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trains_limit: uint
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/**
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* If this entity is
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* (deprecated by 1.1.51) If this entity is a MilitaryTarget. Returns same value as LuaEntity::is_military_target
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*
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* {@link https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.is_entity_with_force View documentation}
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*/
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readonly is_entity_with_force: boolean
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/**
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* If this entity is a MilitaryTarget. Can be written to if
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* LuaEntityPrototype::allow_run_time_change_of_is_military_target returns true
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*
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* {@link https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.is_military_target View documentation}
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*/
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is_military_target: boolean
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/**
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* If this entity is EntityWithOwner
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*
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@@ -5242,8 +5259,8 @@ interface BaseEntity extends LuaControl {
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is_registered_for_construction(): boolean
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/**
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* Is this entity registered for deconstruction with this force? If false, it means a construction robot has been
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* dispatched to deconstruct it, or it is not marked for deconstruction.
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*
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* dispatched to deconstruct it, or it is not marked for deconstruction. The complexity is effectively O(1) - it
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* depends on the number of objects targeting this entity which should be small enough.
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*
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* {@link https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.is_registered_for_deconstruction View documentation}
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*
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@@ -5447,6 +5464,8 @@ interface BaseEntity extends LuaControl {
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* - When called on an underground transport belt, this is the other end of the underground belt connection, or `nil` if none.
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* - When called on a wall-connectable entity or reactor, this is a dictionary of all connections indexed by the
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* connection direction "north", "south", "east", and "west".
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* - When called on a cliff entity, this is a dictionary of all connections indexed by the connection direction
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* "north", "south", "east", and "west".
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*
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* {@link https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.neighbours View documentation}
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*/
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@@ -5826,11 +5845,18 @@ interface BaseEntity extends LuaControl {
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*/
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tags: Tags | undefined
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/**
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* If this entity is
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* (deprecated by 1.1.51) If this entity is a MilitaryTarget. Returns same value as LuaEntity::is_military_target
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*
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* {@link https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.is_entity_with_force View documentation}
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*/
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readonly is_entity_with_force: boolean
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/**
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* If this entity is a MilitaryTarget. Can be written to if
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* LuaEntityPrototype::allow_run_time_change_of_is_military_target returns true
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*
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* {@link https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.is_military_target View documentation}
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*/
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is_military_target: boolean
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/**
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* If this entity is EntityWithOwner
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*
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@@ -6687,6 +6713,14 @@ interface SpiderVehicleEntity extends BaseEntity {
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* @param position - The position the spidertron should move to.
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*/
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add_autopilot_destination(position: MapPosition): void
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/**
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* Gets legs of given SpiderVehicle.
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*
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* *Can only be used if this is SpiderVehicle*
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*
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* {@link https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.get_spider_legs View documentation}
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*/
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get_spider_legs(): LuaEntity[]
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/**
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* The torso orientation of this spider vehicle.
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*
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@@ -8170,6 +8204,12 @@ interface LuaEntityPrototype {
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* {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.timeout View documentation}
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*/
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readonly timeout: uint
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/**
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* Collision mask entity must collide with to make landmine blowup
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*
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* {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.trigger_collision_mask View documentation}
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*/
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readonly trigger_collision_mask: CollisionMask
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/**
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* The fluidbox prototypes for this entity.
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*
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@@ -8470,6 +8510,35 @@ interface LuaEntityPrototype {
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* {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.inserter_stack_size_bonus View documentation}
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*/
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readonly inserter_stack_size_bonus: double | undefined
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/**
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* True if this entity prototype should be included during tile collision checks with
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* {@link LuaTilePrototype.check_collision_with_entities LuaTilePrototype::check_collision_with_entities} enabled.
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*
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* {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.protected_from_tile_building View documentation}
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*/
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readonly protected_from_tile_building: boolean
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/**
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* True if this is entity-with-owner
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*
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* {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.is_entity_with_owner View documentation}
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*/
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readonly is_entity_with_owner: boolean
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/**
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* True if this entity-with-owner is military target
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*
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* *Can only be used if this is EntityWithOwnerPrototype*
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*
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* {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.is_military_target View documentation}
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*/
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readonly is_military_target: boolean
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/**
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* True if this entity-with-owner's is_military_target can be changed run-time (on the entity, not on the prototype itself)
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*
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* *Can only be used if this is EntityWithOwnerPrototype*
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*
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* {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.allow_run_time_change_of_is_military_target View documentation}
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*/
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readonly allow_run_time_change_of_is_military_target: boolean
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/**
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* Gets the current movement speed of this character, including effects from exoskeletons, tiles, stickers and shooting.
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*
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@@ -9475,6 +9544,12 @@ interface BaseEntityPrototype {
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* {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.timeout View documentation}
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*/
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readonly timeout: uint
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/**
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* Collision mask entity must collide with to make landmine blowup
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*
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* {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.trigger_collision_mask View documentation}
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*/
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readonly trigger_collision_mask: CollisionMask
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/**
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* The fluidbox prototypes for this entity.
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*
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@@ -9713,6 +9788,19 @@ interface BaseEntityPrototype {
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* {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.inserter_stack_size_bonus View documentation}
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*/
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readonly inserter_stack_size_bonus: double | undefined
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/**
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* True if this entity prototype should be included during tile collision checks with
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* {@link LuaTilePrototype.check_collision_with_entities LuaTilePrototype::check_collision_with_entities} enabled.
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*
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* {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.protected_from_tile_building View documentation}
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*/
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readonly protected_from_tile_building: boolean
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/**
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* True if this is entity-with-owner
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*
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* {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.is_entity_with_owner View documentation}
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*/
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readonly is_entity_with_owner: boolean
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/**
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* Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that
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* the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the
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@@ -9803,6 +9891,25 @@ interface TransportBeltEntityPrototype extends BaseEntityPrototype {
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readonly related_underground_belt: LuaEntityPrototype
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}
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interface EntityWithOwnerEntityPrototype extends BaseEntityPrototype {
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/**
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* True if this entity-with-owner is military target
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*
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* *Can only be used if this is EntityWithOwnerPrototype*
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*
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* {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.is_military_target View documentation}
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*/
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readonly is_military_target: boolean
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/**
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* True if this entity-with-owner's is_military_target can be changed run-time (on the entity, not on the prototype itself)
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*
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* *Can only be used if this is EntityWithOwnerPrototype*
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*
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* {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.allow_run_time_change_of_is_military_target View documentation}
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*/
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readonly allow_run_time_change_of_is_military_target: boolean
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}
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interface CharacterEntityPrototype extends BaseEntityPrototype {
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/**
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* Gets the current movement speed of this character, including effects from exoskeletons, tiles, stickers and shooting.
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@@ -23894,12 +24001,12 @@ interface LuaSurface {
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readonly condition: ForceCondition
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}): LuaEntity[]
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/**
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-
* Find the enemy
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* Find the enemy military target ({@link https://wiki.factorio.com/Military_units_and_structures military entity})
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* closest to the given position.
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*
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* {@link https://lua-api.factorio.com/latest/LuaSurface.html#LuaSurface.find_nearest_enemy View documentation}
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*
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* @returns The nearest enemy
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* @returns The nearest enemy military target or `nil` if no enemy could be found within the given area.
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*/
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find_nearest_enemy(params: {
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/** Center of the search area. */
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@@ -24656,7 +24763,7 @@ interface LuaSurface {
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*/
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calculate_tile_properties(property_names: readonly string[], positions: readonly Position[]): Record<string, double[]>
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/**
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* Returns all the entities with force on this chunk for the given force.
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* Returns all the military targets (entities with force) on this chunk for the given force.
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*
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* {@link https://lua-api.factorio.com/latest/LuaSurface.html#LuaSurface.get_entities_with_force View documentation}
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*
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