typed-factorio 0.16.0 → 0.17.0
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- package/Changelog.md +4 -0
- package/generated/classes.d.ts +116 -9
- package/package.json +1 -1
package/Changelog.md
CHANGED
package/generated/classes.d.ts
CHANGED
@@ -3258,8 +3258,8 @@ interface LuaEntity extends LuaControl {
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|
3258
3258
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is_registered_for_construction(): boolean
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3259
3259
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/**
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3260
3260
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* Is this entity registered for deconstruction with this force? If false, it means a construction robot has been
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3261
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-
* dispatched to deconstruct it, or it is not marked for deconstruction.
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3262
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-
*
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3261
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+
* dispatched to deconstruct it, or it is not marked for deconstruction. The complexity is effectively O(1) - it
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3262
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+
* depends on the number of objects targeting this entity which should be small enough.
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3263
3263
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*
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3264
3264
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* {@link https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.is_registered_for_deconstruction View documentation}
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3265
3265
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*
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@@ -3317,6 +3317,14 @@ interface LuaEntity extends LuaControl {
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3317
3317
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* {@link https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.disconnect_linked_belts View documentation}
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3318
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*/
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3319
3319
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disconnect_linked_belts(): void
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3320
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+
/**
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3321
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+
* Gets legs of given SpiderVehicle.
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3322
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+
*
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3323
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+
* *Can only be used if this is SpiderVehicle*
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3324
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+
*
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3325
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+
* {@link https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.get_spider_legs View documentation}
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3326
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+
*/
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3327
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+
get_spider_legs(): LuaEntity[]
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3320
3328
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/**
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3321
3329
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* Name of the entity prototype. E.g. "inserter" or "filter-inserter".
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3322
3330
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*
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@@ -3671,6 +3679,8 @@ interface LuaEntity extends LuaControl {
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* - When called on an underground transport belt, this is the other end of the underground belt connection, or `nil` if none.
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3680
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* - When called on a wall-connectable entity or reactor, this is a dictionary of all connections indexed by the
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3673
3681
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* connection direction "north", "south", "east", and "west".
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3682
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+
* - When called on a cliff entity, this is a dictionary of all connections indexed by the connection direction
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3683
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+
* "north", "south", "east", and "west".
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3684
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*
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* {@link https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.neighbours View documentation}
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*/
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@@ -4551,11 +4561,18 @@ interface LuaEntity extends LuaControl {
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4561
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*/
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4562
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trains_limit: uint
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4563
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/**
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4554
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-
* If this entity is
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4564
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+
* (deprecated by 1.1.51) If this entity is a MilitaryTarget. Returns same value as LuaEntity::is_military_target
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4555
4565
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*
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4566
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* {@link https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.is_entity_with_force View documentation}
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4567
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*/
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readonly is_entity_with_force: boolean
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+
/**
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+
* If this entity is a MilitaryTarget. Can be written to if
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4571
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+
* LuaEntityPrototype::allow_run_time_change_of_is_military_target returns true
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4572
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+
*
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4573
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+
* {@link https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.is_military_target View documentation}
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4574
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+
*/
|
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+
is_military_target: boolean
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/**
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* If this entity is EntityWithOwner
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*
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@@ -5242,8 +5259,8 @@ interface BaseEntity extends LuaControl {
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is_registered_for_construction(): boolean
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5243
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/**
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* Is this entity registered for deconstruction with this force? If false, it means a construction robot has been
|
5245
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-
* dispatched to deconstruct it, or it is not marked for deconstruction.
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5246
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-
*
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5262
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+
* dispatched to deconstruct it, or it is not marked for deconstruction. The complexity is effectively O(1) - it
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5263
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+
* depends on the number of objects targeting this entity which should be small enough.
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*
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* {@link https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.is_registered_for_deconstruction View documentation}
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*
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@@ -5447,6 +5464,8 @@ interface BaseEntity extends LuaControl {
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* - When called on an underground transport belt, this is the other end of the underground belt connection, or `nil` if none.
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5448
5465
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* - When called on a wall-connectable entity or reactor, this is a dictionary of all connections indexed by the
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5449
5466
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* connection direction "north", "south", "east", and "west".
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+
* - When called on a cliff entity, this is a dictionary of all connections indexed by the connection direction
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+
* "north", "south", "east", and "west".
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*
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* {@link https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.neighbours View documentation}
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*/
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@@ -5826,11 +5845,18 @@ interface BaseEntity extends LuaControl {
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*/
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tags: Tags | undefined
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/**
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-
* If this entity is
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+
* (deprecated by 1.1.51) If this entity is a MilitaryTarget. Returns same value as LuaEntity::is_military_target
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*
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* {@link https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.is_entity_with_force View documentation}
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*/
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readonly is_entity_with_force: boolean
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5853
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+
/**
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+
* If this entity is a MilitaryTarget. Can be written to if
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+
* LuaEntityPrototype::allow_run_time_change_of_is_military_target returns true
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+
*
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+
* {@link https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.is_military_target View documentation}
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+
*/
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+
is_military_target: boolean
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/**
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* If this entity is EntityWithOwner
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*
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@@ -6687,6 +6713,14 @@ interface SpiderVehicleEntity extends BaseEntity {
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* @param position - The position the spidertron should move to.
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*/
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add_autopilot_destination(position: MapPosition): void
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+
/**
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* Gets legs of given SpiderVehicle.
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*
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* *Can only be used if this is SpiderVehicle*
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+
*
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+
* {@link https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.get_spider_legs View documentation}
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+
*/
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+
get_spider_legs(): LuaEntity[]
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/**
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* The torso orientation of this spider vehicle.
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*
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@@ -8170,6 +8204,12 @@ interface LuaEntityPrototype {
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* {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.timeout View documentation}
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*/
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readonly timeout: uint
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+
/**
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* Collision mask entity must collide with to make landmine blowup
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*
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* {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.trigger_collision_mask View documentation}
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+
*/
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+
readonly trigger_collision_mask: CollisionMask
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/**
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* The fluidbox prototypes for this entity.
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*
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@@ -8470,6 +8510,35 @@ interface LuaEntityPrototype {
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* {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.inserter_stack_size_bonus View documentation}
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*/
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readonly inserter_stack_size_bonus: double | undefined
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+
/**
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* True if this entity prototype should be included during tile collision checks with
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* {@link LuaTilePrototype.check_collision_with_entities LuaTilePrototype::check_collision_with_entities} enabled.
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+
*
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+
* {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.protected_from_tile_building View documentation}
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+
*/
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+
readonly protected_from_tile_building: boolean
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/**
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* True if this is entity-with-owner
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*
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* {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.is_entity_with_owner View documentation}
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+
*/
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+
readonly is_entity_with_owner: boolean
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+
/**
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* True if this entity-with-owner is military target
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*
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* *Can only be used if this is EntityWithOwnerPrototype*
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*
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* {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.is_military_target View documentation}
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+
*/
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+
readonly is_military_target: boolean
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+
/**
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* True if this entity-with-owner's is_military_target can be changed run-time (on the entity, not on the prototype itself)
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*
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+
* *Can only be used if this is EntityWithOwnerPrototype*
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+
*
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+
* {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.allow_run_time_change_of_is_military_target View documentation}
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+
*/
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+
readonly allow_run_time_change_of_is_military_target: boolean
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/**
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* Gets the current movement speed of this character, including effects from exoskeletons, tiles, stickers and shooting.
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*
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@@ -9475,6 +9544,12 @@ interface BaseEntityPrototype {
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* {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.timeout View documentation}
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*/
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readonly timeout: uint
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9547
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+
/**
|
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+
* Collision mask entity must collide with to make landmine blowup
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+
*
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+
* {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.trigger_collision_mask View documentation}
|
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+
*/
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+
readonly trigger_collision_mask: CollisionMask
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/**
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* The fluidbox prototypes for this entity.
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*
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@@ -9713,6 +9788,19 @@ interface BaseEntityPrototype {
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* {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.inserter_stack_size_bonus View documentation}
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*/
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readonly inserter_stack_size_bonus: double | undefined
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9791
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+
/**
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+
* True if this entity prototype should be included during tile collision checks with
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+
* {@link LuaTilePrototype.check_collision_with_entities LuaTilePrototype::check_collision_with_entities} enabled.
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+
*
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+
* {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.protected_from_tile_building View documentation}
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+
*/
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+
readonly protected_from_tile_building: boolean
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+
/**
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+
* True if this is entity-with-owner
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*
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+
* {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.is_entity_with_owner View documentation}
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+
*/
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+
readonly is_entity_with_owner: boolean
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/**
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* Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that
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* the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the
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@@ -9803,6 +9891,25 @@ interface TransportBeltEntityPrototype extends BaseEntityPrototype {
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readonly related_underground_belt: LuaEntityPrototype
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}
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|
9894
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+
interface EntityWithOwnerEntityPrototype extends BaseEntityPrototype {
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+
/**
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+
* True if this entity-with-owner is military target
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+
*
|
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+
* *Can only be used if this is EntityWithOwnerPrototype*
|
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+
*
|
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+
* {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.is_military_target View documentation}
|
9901
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+
*/
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9902
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+
readonly is_military_target: boolean
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+
/**
|
9904
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+
* True if this entity-with-owner's is_military_target can be changed run-time (on the entity, not on the prototype itself)
|
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+
*
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9906
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+
* *Can only be used if this is EntityWithOwnerPrototype*
|
9907
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+
*
|
9908
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+
* {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.allow_run_time_change_of_is_military_target View documentation}
|
9909
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+
*/
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9910
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+
readonly allow_run_time_change_of_is_military_target: boolean
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+
}
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9912
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+
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9913
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interface CharacterEntityPrototype extends BaseEntityPrototype {
|
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9914
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/**
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9808
9915
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* Gets the current movement speed of this character, including effects from exoskeletons, tiles, stickers and shooting.
|
@@ -23894,12 +24001,12 @@ interface LuaSurface {
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|
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24001
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readonly condition: ForceCondition
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24002
|
}): LuaEntity[]
|
23896
24003
|
/**
|
23897
|
-
* Find the enemy
|
24004
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+
* Find the enemy military target ({@link https://wiki.factorio.com/Military_units_and_structures military entity})
|
23898
24005
|
* closest to the given position.
|
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*
|
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|
* {@link https://lua-api.factorio.com/latest/LuaSurface.html#LuaSurface.find_nearest_enemy View documentation}
|
23901
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|
*
|
23902
|
-
* @returns The nearest enemy
|
24009
|
+
* @returns The nearest enemy military target or `nil` if no enemy could be found within the given area.
|
23903
24010
|
*/
|
23904
24011
|
find_nearest_enemy(params: {
|
23905
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|
/** Center of the search area. */
|
@@ -24656,7 +24763,7 @@ interface LuaSurface {
|
|
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|
*/
|
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|
calculate_tile_properties(property_names: readonly string[], positions: readonly Position[]): Record<string, double[]>
|
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24765
|
/**
|
24659
|
-
* Returns all the entities with force on this chunk for the given force.
|
24766
|
+
* Returns all the military targets (entities with force) on this chunk for the given force.
|
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|
*
|
24661
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|
* {@link https://lua-api.factorio.com/latest/LuaSurface.html#LuaSurface.get_entities_with_force View documentation}
|
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|
*
|