typed-factorio 0.14.1 → 0.15.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Changelog.md +17 -6
- package/generated/classes.d.ts +13716 -8190
- package/generated/concepts.d.ts +98 -13
- package/generated/events.d.ts +27 -27
- package/generated/index.d.ts +1 -1
- package/generator/typescript-internal.d.ts +9 -0
- package/package.json +2 -5
- package/runtime/util.d.ts +1 -5
package/Changelog.md
CHANGED
@@ -1,3 +1,14 @@
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# v0.15.0
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- Table or array concepts are now declared in table form wherever it is an "read" position.
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- This works with setter overloading for applicable properties: `player.color.x; player.color = [1, 1, 1]` is now valid!
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- This also applies to concepts/complex types which contain table_or_array properties.
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- Some concepts now also have a special form where it is known to be in a "read" position, where all table_or_array concepts are declared in table form. These concepts are suffixed with "Read", e.g. `ScriptAreaRead`.
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- Arrays which are known to be in a "write" only form (e.g. method parameters) now are marked readonly. This means you can now pass readonly-only arrays to these methods.
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- `MapPosition` is now a table or array concept.
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- Classes with subclasses are now declared with all properties, instead of an intersection of subclasses (reversion)
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- Subclass specializations are added for some missing classes
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# v0.14.1
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- LuaStyle: `extra_margin/padding_when_activated` is now for subclass scroll_pane
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- LuaStyle size, margin/padding setters now have more specific array types. These array types are `SizeArray` and `StyleValuesArray` for size and margin/padding, respectively.
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- `@noSelf` annotation is now only present when necessary.
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- For classes with subclasses:
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- The original class name (e.g. `LuaItemStack`) still contains attributes of all subclasses (same as before).
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- There is now a `Base` type (e.g. `BaseItemStack`) which only includes attributes common to all subclasses.
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- There is a separate type definition for each subclass, e.g. `BlueprintItem`. Note that one instance may still belong to multiple subclasses (the subclasses are not mutually exclusive).
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- The above two can be optionally used for stricter types.
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# v0.13.2
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- Fix: resize_to_sprite property should not be on subclass sprite-button
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- Fix: ChooseElemButtonSpec filters should be named elem_filters
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- Switch back to `/latest` api docs link
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- New version of web api docs is now active
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# v0.13.0
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@@ -53,7 +64,7 @@
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# v0.7.3
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- Update to factorio version 1.1.42
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- No api changes, but improvements to descriptions
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# v0.7.2
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