typed-factorio 0.13.0 → 0.14.1

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@@ -1,3 +1,5 @@
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+ // This is an auto-generated file. Do not edit directly!
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+
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  /** @noSelfInFile */
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  declare namespace defines {
@@ -15,7 +17,7 @@ declare namespace defines {
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  /**
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  * AI command exit status. See {@link LuaEntity.set_command LuaEntity::set_command}
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.behavior_result View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.behavior_result View documentation}
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  */
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  enum behavior_result {
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  in_progress,
@@ -34,7 +36,7 @@ declare namespace defines {
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  /**
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  * State of a chain signal.
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.chain_signal_state View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.chain_signal_state View documentation}
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  */
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  enum chain_signal_state {
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  none,
@@ -81,86 +83,86 @@ declare namespace defines {
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  /**
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  * Command given to units describing what they should do.
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.command View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.command View documentation}
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  */
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  enum command {
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  /**
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  * Attack another entity.
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.command.attack View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.command.attack View documentation}
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  */
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  attack = 0,
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  /**
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  * Go to a specific position.
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.command.go_to_location View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.command.go_to_location View documentation}
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  */
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  go_to_location = 1,
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  /**
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  * Chain commands together, see {@link defines.compound_command}.
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.command.compound View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.command.compound View documentation}
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  */
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  compound = 2,
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  /**
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  * Do what your group wants you to do.
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.command.group View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.command.group View documentation}
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  */
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  group = 3,
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  /**
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  * Go to a place and attack what you see.
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.command.attack_area View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.command.attack_area View documentation}
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  */
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  attack_area = 4,
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  /**
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  * Chill.
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.command.wander View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.command.wander View documentation}
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  */
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  wander = 5,
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  /**
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  * Flee from another entity.
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.command.flee View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.command.flee View documentation}
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  */
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  flee = 6,
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  /**
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  * Stop moving and stay where you are.
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.command.stop View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.command.stop View documentation}
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  */
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  stop = 7,
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  /**
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  * Go to a position and build a base there.
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.command.build_base View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.command.build_base View documentation}
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  */
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  build_base = 8,
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  }
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  /**
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  * How commands are joined together in a compound command (see {@link defines.command.compound}).
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.compound_command View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.compound_command View documentation}
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  */
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  enum compound_command {
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  /**
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  * Fail on first failure. Only succeeds if all commands (executed one after another) succeed.
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.compound_command.logical_and View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.compound_command.logical_and View documentation}
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  */
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  logical_and,
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  /**
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  * Succeed on first success. Only fails if all commands (executed one after another) fail.
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.compound_command.logical_or View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.compound_command.logical_or View documentation}
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  */
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  logical_or,
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  /**
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  * Execute all commands in sequence and fail or succeed depending on the return status of the last command.
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.compound_command.return_last View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.compound_command.return_last View documentation}
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  */
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  return_last,
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  }
@@ -205,109 +207,109 @@ declare namespace defines {
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  /**
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  * {@link LuaContainerControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.container View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.control_behavior.type.container View documentation}
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  */
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  container,
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  /**
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  * {@link LuaGenericOnOffControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.generic_on_off View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.control_behavior.type.generic_on_off View documentation}
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  */
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  generic_on_off,
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  /**
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  * {@link LuaInserterControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.inserter View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.control_behavior.type.inserter View documentation}
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  */
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  inserter,
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  /**
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  * {@link LuaLampControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.lamp View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.control_behavior.type.lamp View documentation}
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  */
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  lamp,
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  /**
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  * {@link LuaLogisticContainerControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.logistic_container View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.control_behavior.type.logistic_container View documentation}
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  */
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  logistic_container,
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  /**
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  * {@link LuaRoboportControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.roboport View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.control_behavior.type.roboport View documentation}
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  */
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  roboport,
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  /**
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  * {@link LuaStorageTankControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.storage_tank View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.control_behavior.type.storage_tank View documentation}
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  */
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  storage_tank,
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  /**
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  * {@link LuaTrainStopControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.train_stop View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.control_behavior.type.train_stop View documentation}
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  */
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  train_stop,
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  /**
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  * {@link LuaDeciderCombinatorControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.decider_combinator View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.control_behavior.type.decider_combinator View documentation}
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  */
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  decider_combinator,
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  /**
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  * {@link LuaArithmeticCombinatorControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.arithmetic_combinator View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.control_behavior.type.arithmetic_combinator View documentation}
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  */
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  arithmetic_combinator,
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  /**
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  * {@link LuaConstantCombinatorControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.constant_combinator View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.control_behavior.type.constant_combinator View documentation}
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  */
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  constant_combinator,
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  /**
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  * {@link LuaTransportBeltControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.transport_belt View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.control_behavior.type.transport_belt View documentation}
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  */
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  transport_belt,
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  /**
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  * {@link LuaAccumulatorControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.accumulator View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.control_behavior.type.accumulator View documentation}
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  */
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  accumulator,
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  /**
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  * {@link LuaRailSignalControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.rail_signal View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.control_behavior.type.rail_signal View documentation}
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  */
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  rail_signal,
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  /**
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  * {@link LuaRailChainSignalControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.rail_chain_signal View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.control_behavior.type.rail_chain_signal View documentation}
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  */
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  rail_chain_signal,
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  /**
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  * {@link LuaWallControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.wall View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.control_behavior.type.wall View documentation}
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  */
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  wall,
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  /**
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  * {@link LuaMiningDrillControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.mining_drill View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.control_behavior.type.mining_drill View documentation}
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  */
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  mining_drill,
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  /**
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  * {@link LuaProgrammableSpeakerControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.programmable_speaker View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.control_behavior.type.programmable_speaker View documentation}
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  */
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  programmable_speaker,
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  }
@@ -316,37 +318,37 @@ declare namespace defines {
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  /**
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  * Can't interact with the world, can only observe. Used in the multiplayer waiting-to-respawn screen.
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.controllers.ghost View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.controllers.ghost View documentation}
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  */
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  ghost,
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  /**
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  * The controller controls a character. This is the default controller in freeplay.
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.controllers.character View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.controllers.character View documentation}
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  */
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  character,
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  /**
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  * The controller isn't tied to a character. This is the default controller in sandbox.
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.controllers.god View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.controllers.god View documentation}
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  */
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  god,
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  /**
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  * The Editor Controller near ultimate power to do almost anything in the game.
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.controllers.editor View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.controllers.editor View documentation}
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  */
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  editor,
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  /**
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  * The player can't interact with the world, and the camera pans around in a predefined manner.
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.controllers.cutscene View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.controllers.cutscene View documentation}
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  */
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  cutscene,
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  /**
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  * Can't change anything in the world but can view anything.
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.controllers.spectator View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.controllers.spectator View documentation}
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  */
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  spectator,
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  }
@@ -408,25 +410,25 @@ declare namespace defines {
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  /**
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  * Perform command even if someone attacks the unit.
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.distraction.none View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.distraction.none View documentation}
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  */
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  none,
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  /**
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  * Attack closer enemy entities with force.
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.distraction.by_enemy View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.distraction.by_enemy View documentation}
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  */
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  by_enemy,
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  /**
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  * Attack closer enemy entities, including entities "built" by player (belts, inserters, chests).
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.distraction.by_anything View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.distraction.by_anything View documentation}
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  */
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  by_anything,
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  /**
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  * Attack when attacked.
428
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.distraction.by_damage View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.distraction.by_damage View documentation}
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  */
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  by_damage,
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  }
@@ -444,208 +446,208 @@ declare namespace defines {
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  /**
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  * Used by generators and solar panels.
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.not_plugged_in_electric_network View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.not_plugged_in_electric_network View documentation}
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  */
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  not_plugged_in_electric_network,
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  /**
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  * Used by power switches.
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.networks_connected View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.networks_connected View documentation}
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  */
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  networks_connected,
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  /**
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  * Used by power switches.
458
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.networks_disconnected View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.networks_disconnected View documentation}
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  */
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  networks_disconnected,
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  /**
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  * Used by accumulators.
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.charging View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.charging View documentation}
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  */
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  charging,
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  /**
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  * Used by accumulators.
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.discharging View documentation}
473
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.discharging View documentation}
472
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  */
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  discharging,
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  /**
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  * Used by accumulators.
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.fully_charged View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.fully_charged View documentation}
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  */
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  fully_charged,
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  /**
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  * Used by logistic containers.
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.out_of_logistic_network View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.out_of_logistic_network View documentation}
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  */
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  out_of_logistic_network,
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  /**
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  * Used by assembling machines.
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.no_recipe View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.no_recipe View documentation}
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  */
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  no_recipe,
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  /**
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  * Used by furnaces.
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.no_ingredients View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.no_ingredients View documentation}
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  */
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  no_ingredients,
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  /**
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  * Used by boilers, fluid turrets and fluid energy sources: Boiler has no fluid to work with.
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.no_input_fluid View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.no_input_fluid View documentation}
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  */
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  no_input_fluid,
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  /**
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  * Used by labs.
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.no_research_in_progress View documentation}
509
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.no_research_in_progress View documentation}
508
510
  */
509
511
  no_research_in_progress,
510
512
  /**
511
513
  * Used by mining drills.
512
514
  *
513
- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.no_minable_resources View documentation}
515
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.no_minable_resources View documentation}
514
516
  */
515
517
  no_minable_resources,
516
518
  /**
517
519
  * Used by boilers and fluid turrets: Boiler still has some fluid but is about to run out.
518
520
  *
519
- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.low_input_fluid View documentation}
521
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.low_input_fluid View documentation}
520
522
  */
521
523
  low_input_fluid,
522
524
  /**
523
525
  * Used by crafting machines.
524
526
  *
525
- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.fluid_ingredient_shortage View documentation}
527
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.fluid_ingredient_shortage View documentation}
526
528
  */
527
529
  fluid_ingredient_shortage,
528
530
  /**
529
531
  * Used by crafting machines, boilers, burner energy sources and reactors: Reactor/burner has full burnt result
530
532
  * inventory, boiler has full output fluidbox.
531
533
  *
532
- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.full_output View documentation}
534
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.full_output View documentation}
533
535
  */
534
536
  full_output,
535
537
  /**
536
538
  * Used by crafting machines.
537
539
  *
538
- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.item_ingredient_shortage View documentation}
540
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.item_ingredient_shortage View documentation}
539
541
  */
540
542
  item_ingredient_shortage,
541
543
  /**
542
544
  * Used by mining drills when the mining fluid is missing.
543
545
  *
544
- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.missing_required_fluid View documentation}
546
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.missing_required_fluid View documentation}
545
547
  */
546
548
  missing_required_fluid,
547
549
  /**
548
550
  * Used by labs.
549
551
  *
550
- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.missing_science_packs View documentation}
552
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.missing_science_packs View documentation}
551
553
  */
552
554
  missing_science_packs,
553
555
  /**
554
556
  * Used by inserters.
555
557
  *
556
- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.waiting_for_source_items View documentation}
558
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.waiting_for_source_items View documentation}
557
559
  */
558
560
  waiting_for_source_items,
559
561
  /**
560
562
  * Used by inserters and mining drills.
561
563
  *
562
- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.waiting_for_space_in_destination View documentation}
564
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.waiting_for_space_in_destination View documentation}
563
565
  */
564
566
  waiting_for_space_in_destination,
565
567
  /**
566
568
  * Used by the rocket silo.
567
569
  *
568
- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.preparing_rocket_for_launch View documentation}
570
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.preparing_rocket_for_launch View documentation}
569
571
  */
570
572
  preparing_rocket_for_launch,
571
573
  /**
572
574
  * Used by the rocket silo.
573
575
  *
574
- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.waiting_to_launch_rocket View documentation}
576
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.waiting_to_launch_rocket View documentation}
575
577
  */
576
578
  waiting_to_launch_rocket,
577
579
  /**
578
580
  * Used by the rocket silo.
579
581
  *
580
- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.launching_rocket View documentation}
582
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.launching_rocket View documentation}
581
583
  */
582
584
  launching_rocket,
583
585
  /**
584
586
  * Used by beacons.
585
587
  *
586
- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.no_modules_to_transmit View documentation}
588
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.no_modules_to_transmit View documentation}
587
589
  */
588
590
  no_modules_to_transmit,
589
591
  /**
590
592
  * Used by roboports.
591
593
  *
592
- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.recharging_after_power_outage View documentation}
594
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.recharging_after_power_outage View documentation}
593
595
  */
594
596
  recharging_after_power_outage,
595
597
  /**
596
598
  * Used by inserters targeting entity ghosts.
597
599
  *
598
- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.waiting_for_target_to_be_built View documentation}
600
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.waiting_for_target_to_be_built View documentation}
599
601
  */
600
602
  waiting_for_target_to_be_built,
601
603
  /**
602
604
  * Used by inserters targeting rails.
603
605
  *
604
- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.waiting_for_train View documentation}
606
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.waiting_for_train View documentation}
605
607
  */
606
608
  waiting_for_train,
607
609
  /**
608
610
  * Used by ammo turrets.
609
611
  *
610
- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.no_ammo View documentation}
612
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.no_ammo View documentation}
611
613
  */
612
614
  no_ammo,
613
615
  /**
614
616
  * Used by heat energy sources.
615
617
  *
616
- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.low_temperature View documentation}
618
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.low_temperature View documentation}
617
619
  */
618
620
  low_temperature,
619
621
  /**
620
622
  * Used by constant combinators: Combinator is turned off via switch in GUI.
621
623
  *
622
- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.disabled View documentation}
624
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.disabled View documentation}
623
625
  */
624
626
  disabled,
625
627
  /**
626
628
  * Used by lamps.
627
629
  *
628
- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.turned_off_during_daytime View documentation}
630
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.turned_off_during_daytime View documentation}
629
631
  */
630
632
  turned_off_during_daytime,
631
633
  /**
632
634
  * Used by rail signals.
633
635
  *
634
- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.not_connected_to_rail View documentation}
636
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.not_connected_to_rail View documentation}
635
637
  */
636
638
  not_connected_to_rail,
637
639
  /**
638
640
  * Used by rail signals.
639
641
  *
640
- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.cant_divide_segments View documentation}
642
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.cant_divide_segments View documentation}
641
643
  */
642
644
  cant_divide_segments,
643
645
  }
644
646
  /**
645
- * See the {@link https://lua-api.factorio.com/next/events.html events page} for more info on what events contain and
646
- * when they get raised.
647
+ * See the {@link https://lua-api.factorio.com/latest/events.html events page} for more info on what events contain
648
+ * and when they get raised.
647
649
  *
648
- * {@link https://lua-api.factorio.com/next/defines.html#defines.events View documentation}
650
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.events View documentation}
649
651
  */
650
652
  namespace events {
651
653
  /** Event type: {@link OnTickEvent} */
@@ -1082,10 +1084,10 @@ declare namespace defines {
1082
1084
  const on_equipment_removed: EventId<OnEquipmentRemovedEvent>
1083
1085
  }
1084
1086
  /**
1085
- * See the {@link https://lua-api.factorio.com/next/events.html events page} for more info on what events contain and
1086
- * when they get raised.
1087
+ * See the {@link https://lua-api.factorio.com/latest/events.html events page} for more info on what events contain
1088
+ * and when they get raised.
1087
1089
  *
1088
- * {@link https://lua-api.factorio.com/next/defines.html#defines.events View documentation}
1090
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.events View documentation}
1089
1091
  */
1090
1092
  type Events = typeof events[keyof typeof events]
1091
1093
  enum flow_precision_index {
@@ -1400,7 +1402,7 @@ declare namespace defines {
1400
1402
  * organized as a lookup table, meaning it maps the sub-prototype names to `0`. As an example,
1401
1403
  * `defines.prototypes['entity']` looks like this: `{furnace=0, inserter=0, container=0, ...}`.
1402
1404
  *
1403
- * {@link https://lua-api.factorio.com/next/defines.html#defines.prototypes View documentation}
1405
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.prototypes View documentation}
1404
1406
  */
1405
1407
  const prototypes: {
1406
1408
  readonly [Type in string]?: {
@@ -1521,31 +1523,31 @@ declare namespace defines {
1521
1523
  /**
1522
1524
  * State of an ordinary rail signal.
1523
1525
  *
1524
- * {@link https://lua-api.factorio.com/next/defines.html#defines.signal_state View documentation}
1526
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.signal_state View documentation}
1525
1527
  */
1526
1528
  enum signal_state {
1527
1529
  /**
1528
1530
  * Green.
1529
1531
  *
1530
- * {@link https://lua-api.factorio.com/next/defines.html#defines.signal_state.open View documentation}
1532
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.signal_state.open View documentation}
1531
1533
  */
1532
1534
  open,
1533
1535
  /**
1534
1536
  * Red.
1535
1537
  *
1536
- * {@link https://lua-api.factorio.com/next/defines.html#defines.signal_state.closed View documentation}
1538
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.signal_state.closed View documentation}
1537
1539
  */
1538
1540
  closed,
1539
1541
  /**
1540
1542
  * Orange.
1541
1543
  *
1542
- * {@link https://lua-api.factorio.com/next/defines.html#defines.signal_state.reserved View documentation}
1544
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.signal_state.reserved View documentation}
1543
1545
  */
1544
1546
  reserved,
1545
1547
  /**
1546
1548
  * Red - From circuit network.
1547
1549
  *
1548
- * {@link https://lua-api.factorio.com/next/defines.html#defines.signal_state.reserved_by_circuit_network View documentation}
1550
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.signal_state.reserved_by_circuit_network View documentation}
1549
1551
  */
1550
1552
  reserved_by_circuit_network,
1551
1553
  }
@@ -1553,67 +1555,67 @@ declare namespace defines {
1553
1555
  /**
1554
1556
  * Normal state -- following the path.
1555
1557
  *
1556
- * {@link https://lua-api.factorio.com/next/defines.html#defines.train_state.on_the_path View documentation}
1558
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.train_state.on_the_path View documentation}
1557
1559
  */
1558
1560
  on_the_path,
1559
1561
  /**
1560
1562
  * Had path and lost it -- must stop.
1561
1563
  *
1562
- * {@link https://lua-api.factorio.com/next/defines.html#defines.train_state.path_lost View documentation}
1564
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.train_state.path_lost View documentation}
1563
1565
  */
1564
1566
  path_lost,
1565
1567
  /**
1566
1568
  * Doesn't have anywhere to go.
1567
1569
  *
1568
- * {@link https://lua-api.factorio.com/next/defines.html#defines.train_state.no_schedule View documentation}
1570
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.train_state.no_schedule View documentation}
1569
1571
  */
1570
1572
  no_schedule,
1571
1573
  /**
1572
1574
  * Has no path and is stopped.
1573
1575
  *
1574
- * {@link https://lua-api.factorio.com/next/defines.html#defines.train_state.no_path View documentation}
1576
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.train_state.no_path View documentation}
1575
1577
  */
1576
1578
  no_path,
1577
1579
  /**
1578
1580
  * Braking before a rail signal.
1579
1581
  *
1580
- * {@link https://lua-api.factorio.com/next/defines.html#defines.train_state.arrive_signal View documentation}
1582
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.train_state.arrive_signal View documentation}
1581
1583
  */
1582
1584
  arrive_signal,
1583
1585
  /**
1584
1586
  * Waiting at a signal.
1585
1587
  *
1586
- * {@link https://lua-api.factorio.com/next/defines.html#defines.train_state.wait_signal View documentation}
1588
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.train_state.wait_signal View documentation}
1587
1589
  */
1588
1590
  wait_signal,
1589
1591
  /**
1590
1592
  * Braking before a station.
1591
1593
  *
1592
- * {@link https://lua-api.factorio.com/next/defines.html#defines.train_state.arrive_station View documentation}
1594
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.train_state.arrive_station View documentation}
1593
1595
  */
1594
1596
  arrive_station,
1595
1597
  /**
1596
1598
  * Waiting at a station.
1597
1599
  *
1598
- * {@link https://lua-api.factorio.com/next/defines.html#defines.train_state.wait_station View documentation}
1600
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.train_state.wait_station View documentation}
1599
1601
  */
1600
1602
  wait_station,
1601
1603
  /**
1602
1604
  * Switched to manual control and has to stop.
1603
1605
  *
1604
- * {@link https://lua-api.factorio.com/next/defines.html#defines.train_state.manual_control_stop View documentation}
1606
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.train_state.manual_control_stop View documentation}
1605
1607
  */
1606
1608
  manual_control_stop,
1607
1609
  /**
1608
1610
  * Can move if user explicitly sits in and rides the train.
1609
1611
  *
1610
- * {@link https://lua-api.factorio.com/next/defines.html#defines.train_state.manual_control View documentation}
1612
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.train_state.manual_control View documentation}
1611
1613
  */
1612
1614
  manual_control,
1613
1615
  /**
1614
1616
  * Same as no_path but all candidate train stops are full
1615
1617
  *
1616
- * {@link https://lua-api.factorio.com/next/defines.html#defines.train_state.destination_full View documentation}
1618
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.train_state.destination_full View documentation}
1617
1619
  */
1618
1620
  destination_full,
1619
1621
  }