typed-factorio 0.13.0 → 0.13.1

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package/Changelog.md CHANGED
@@ -1,3 +1,7 @@
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+ # v0.13.1
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+
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+ - Fix: resize_to_sprite property should not be on subclass sprite-button
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+
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  # v0.13.0
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  - Update to factorio version 1.1.49
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+ // This is an auto-generated file. Do not edit directly!
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+
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  /** @noSelfInFile */
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  /**
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+ // This is an auto-generated file. Do not edit directly!
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+
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  /** @noSelfInFile */
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  /**
@@ -10158,12 +10160,6 @@ interface SpriteButtonGuiElementMembers extends BaseGuiElement {
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  * {@link https://lua-api.factorio.com/next/LuaGuiElement.html#LuaGuiElement.sprite View documentation}
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  */
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  sprite: SpritePath
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- /**
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- * Whether the image widget should resize according to the sprite in it. Defaults to `true`.
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- *
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- * {@link https://lua-api.factorio.com/next/LuaGuiElement.html#LuaGuiElement.resize_to_sprite View documentation}
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- */
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- resize_to_sprite: boolean
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  /**
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  * The image to display on this sprite-button when it is hovered.
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  *
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+ // This is an auto-generated file. Do not edit directly!
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+
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  /** @noSelfInFile */
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  /**
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+ // This is an auto-generated file. Do not edit directly!
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+
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  /** @noSelfInFile */
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  declare namespace defines {
@@ -1,3 +1,5 @@
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+ // This is an auto-generated file. Do not edit directly!
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+
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  /** @noSelfInFile */
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  /**
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+ // This is an auto-generated file. Do not edit directly!
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+
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  /** @noSelfInFile */
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  /**
package/package.json CHANGED
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  {
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  "name": "typed-factorio",
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- "version": "0.13.0",
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+ "version": "0.13.1",
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  "description": "Featureful typescript definitions for the the Factorio modding lua api.",
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  "keywords": [
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  "factorio",