typed-factorio 0.12.0 → 0.14.0
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- package/Changelog.md +115 -94
- package/LICENSE +21 -21
- package/README.md +128 -113
- package/data/types.d.ts +13 -13
- package/generated/builtin-types.d.ts +11 -9
- package/generated/classes.d.ts +3963 -3578
- package/generated/concepts.d.ts +138 -116
- package/generated/defines.d.ts +102 -100
- package/generated/events.d.ts +176 -174
- package/generated/global-objects.d.ts +9 -7
- package/generated/index.d.ts +2 -0
- package/package.json +58 -56
- package/runtime/index.d.ts +10 -10
- package/runtime/librariesAndFunctions.d.ts +123 -123
- package/runtime/mod-gui.d.ts +11 -11
- package/runtime/pairs.d.ts +13 -13
- package/runtime/util.d.ts +120 -120
- package/settings/types.d.ts +120 -120
@@ -1,51 +1,53 @@
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// This is an auto-generated file. Do not edit directly!
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+
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/** @noSelfInFile */
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/**
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* This is the main object, through which most of the API is accessed. It is, however, not available inside handlers
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* registered with {@link LuaBootstrap.on_load LuaBootstrap::on_load}.
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*
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-
* {@link https://lua-api.factorio.com/
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* {@link https://lua-api.factorio.com/latest/ View documentation}
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*/
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declare const game: LuaGameScript
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/**
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* Provides an interface for registering event handlers.
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*
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-
* {@link https://lua-api.factorio.com/
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* {@link https://lua-api.factorio.com/latest/ View documentation}
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*/
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declare const script: LuaBootstrap
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/**
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* Allows inter-mod communication by way of providing a repository of interfaces that is shared by all mods.
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*
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-
* {@link https://lua-api.factorio.com/
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* {@link https://lua-api.factorio.com/latest/ View documentation}
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*/
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declare const remote: LuaRemote
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/**
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* Allows registering custom commands for the in-game console accessible via the grave key.
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*
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* {@link https://lua-api.factorio.com/
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* {@link https://lua-api.factorio.com/latest/ View documentation}
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*/
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declare const commands: LuaCommandProcessor
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/**
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* Allows reading the current mod settings.
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*
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-
* {@link https://lua-api.factorio.com/
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* {@link https://lua-api.factorio.com/latest/ View documentation}
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*/
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declare const settings: LuaSettings
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/**
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* Allows printing messages to the calling RCON instance if any.
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*
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-
* {@link https://lua-api.factorio.com/
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* {@link https://lua-api.factorio.com/latest/ View documentation}
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*/
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declare const rcon: LuaRCON
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/**
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* Allows rendering of geometric shapes, text and sprites in the game world.
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*
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-
* {@link https://lua-api.factorio.com/
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* {@link https://lua-api.factorio.com/latest/ View documentation}
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*/
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declare const rendering: LuaRendering
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package/generated/index.d.ts
CHANGED
package/package.json
CHANGED
@@ -1,56 +1,58 @@
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{
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"name": "typed-factorio",
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"version": "0.
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"description": "Featureful typescript definitions for the the Factorio modding lua api.",
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"keywords": [
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"factorio",
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"types",
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"typescript-to-lua",
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"tstl"
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],
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"repository": "https://github.com/GlassBricks/typed-factorio",
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"license": "MIT",
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-
"files": [
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-
"**/*.d.ts"
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-
],
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"homepage": "https://github.com/GlassBricks/typed-factorio#readme",
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-
"scripts": {
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"gen": "ts-node generator/
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-
"generate": "yarn run gen --in ./generatorSrc --out ./generated --warn-as-error",
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-
"generate:dev": "yarn run gen --in ./generatorSrc --out ./generated --no-format",
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"clean": "rimraf generated",
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"pretest": "yarn run generate",
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"test": "jest",
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"lint": "eslint .",
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"check": "yarn run lint && yarn run test",
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"prepublishOnly": "yarn run check",
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"download-latest-runtime-api": "ts-node ./scripts/downloadLatest.ts"
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},
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"
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"lua-types": "^2.
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-
"typescript-to-lua": "^1.0.0"
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-
},
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-
"devDependencies": {
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-
"@types/jest": "^
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-
"@types/node": "^16.
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"@types/prettier": "^2.
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-
"@typescript-eslint/eslint-plugin": "^
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"@typescript-eslint/parser": "^
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"chalk": "^
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"commander": "^8.3.0",
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"eslint": "^
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"eslint-config-prettier": "^8.3.0",
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"eslint-config-standard": "^16.0.3",
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"eslint-import-resolver-typescript": "^2.
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"eslint-plugin-import": "^2.
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"eslint-plugin-node": "^11.1.0",
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"eslint-plugin-prettier": "^
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"eslint-plugin-promise": "^5.
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"jest": "^27.
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"
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"prettier
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"
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"ts-
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"
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-
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-
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{
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"name": "typed-factorio",
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"version": "0.14.0",
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"description": "Featureful typescript definitions for the the Factorio modding lua api.",
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"keywords": [
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"factorio",
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"types",
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"typescript-to-lua",
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"tstl"
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],
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"repository": "https://github.com/GlassBricks/typed-factorio",
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"license": "MIT",
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"files": [
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"**/*.d.ts"
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],
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"homepage": "https://github.com/GlassBricks/typed-factorio#readme",
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"scripts": {
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"gen": "ts-node -P generator/tsconfig.json generator/main.ts",
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"generate": "yarn run gen --in ./generatorSrc --out ./generated --warn-as-error",
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"generate:dev": "yarn run gen --in ./generatorSrc --out ./generated --no-format",
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"clean": "rimraf generated",
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"pretest": "yarn run generate",
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"test": "jest",
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"lint": "eslint .",
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"check": "yarn run lint && yarn run test",
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"prepublishOnly": "yarn run check",
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"download-latest-runtime-api": "ts-node ./scripts/downloadLatest.ts"
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},
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"peerDependencies": {
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"lua-types": "^2.11.0",
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"typescript-to-lua": "^1.0.0"
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},
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"devDependencies": {
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"@types/jest": "^27.0.3",
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"@types/node": "^16.11.12",
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"@types/prettier": "^2.4.2",
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"@typescript-eslint/eslint-plugin": "^5.6.0",
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"@typescript-eslint/parser": "^5.6.0",
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"chalk": "^3.0.0",
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"commander": "^8.3.0",
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"eslint": "^8.4.1",
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"eslint-config-prettier": "^8.3.0",
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"eslint-config-standard": "^16.0.3",
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"eslint-import-resolver-typescript": "^2.5.0",
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"eslint-plugin-import": "^2.25.3",
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"eslint-plugin-node": "^11.1.0",
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"eslint-plugin-prettier": "^4.0.0",
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"eslint-plugin-promise": "^5.2.0",
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"jest": "^27.4.3",
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"lua-types": "^2.11.0",
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"prettier": "^2.5.1",
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"prettier-plugin-jsdoc": "^0.3.30",
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"ts-jest": "^27.1.0",
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"ts-node": "^10.4.0",
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"typescript": "4.5.2",
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"typescript-to-lua": "^1.2.0"
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}
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}
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package/runtime/index.d.ts
CHANGED
@@ -1,10 +1,10 @@
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/// <reference types="lua-types/5.2" />
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-
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/// <reference path="../generated/index.d.ts" />
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-
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/// <reference path="librariesAndFunctions.d.ts" />
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/// <reference path="pairs.d.ts" />
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-
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// lualib
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/// <reference path="util.d.ts" />
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/// <reference path="mod-gui.d.ts" />
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/// <reference types="lua-types/5.2" />
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/// <reference path="../generated/index.d.ts" />
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/// <reference path="librariesAndFunctions.d.ts" />
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/// <reference path="pairs.d.ts" />
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// lualib
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/// <reference path="util.d.ts" />
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/// <reference path="mod-gui.d.ts" />
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@@ -1,123 +1,123 @@
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// from https://lua-api.factorio.com/latest/Libraries.html
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// last updated for 1.1.35, 1.1.36, 1.1.37
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-
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/** @noSelfInFile */
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-
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/** @noSelf */
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interface SerpentOptions {
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/** Indentation; triggers long multi-line output. */
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indent: string
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/** Provide stringified value in a comment (up to maxlevel of depth). */
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comment: boolean | number
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/** Sort keys. */
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sortkeys: boolean | ((this: void, keys: any[], table: any) => void)
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/** Force sparse encoding (no nil filling based on #t). */
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sparse: boolean
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/** Remove spaces. */
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compact: boolean
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/** Raise fatal error on non-serializable values. */
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fatal: boolean
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/** Disable bytecode serialization for easy comparison. */
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nocode: boolean
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/** Disable checking numbers against undefined and huge values. */
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nohuge: boolean
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/** Specify max level up to which to expand nested tables. */
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maxlevel: number
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/** Specify max number of elements in a table. */
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maxnum: number
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/** Specify max length for all table elements. */
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maxlength: number
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/**
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* Use __tostring metamethod when serializing tables (v0.29); set to false to disable and serialize the table as is,
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* even when __tostring is present.
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*/
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metatostring: boolean
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/**
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* Specify format for numeric values as shortest possible round-trippable double (v0.30). Use "%.16g" for better
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* readability and "%.17g" (the default value) to preserve floating point precision.
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*/
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numformat: string
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/** Allows to specify a list of values to ignore (as keys). */
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valignore: string[]
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/** Allows to specify the list of keys to be serialized. Any keys not in this list are not included in final output (as keys). */
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keyallow: string[]
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/** Allows to specity the list of keys to ignore in serialization. */
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keyignore: string[]
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/** Allows to specify a list of value types to ignore (as keys). */
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valtypeignore: string[]
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/** Provide custom output for tables. */
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custom(opts: {
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/** The name of the current element with '=' or an empty string in case of array index, */
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tag: string
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/** An opening table bracket { and associated indentation and newline (if any), */
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head: string
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/** Table elements concatenated into a string using commas and indentation/newlines (if any), */
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body: string
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/** A closing table bracket } and associated indentation and newline (if any), and */
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tail: string
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/** The current level. */
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level: number
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}): string
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/** Name; triggers full serialization with self-ref section. */
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name: string
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-
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refcomment: boolean | number
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tablecomment: boolean | number
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}
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-
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/**
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* Factorio provides the {@link https://github.com/pkulchenko/serpent serpent library} as a global variable `serpent` for
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* all mods to use. It allows for easy debugging of tables, because serpent makes it trivial to print them, for example
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* by using `serpent.block()`. However, serpent cannot pretty-print LuaObjects such as LuaEntity. The serpent library
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* was modified to improve determinism, e.g. comments are turned off by default to avoid returning table addresses.
|
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* Furthermore, two options were added: `refcomment` (true/false/maxlevel) and `tablecomment` (true/false/maxlevel),
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* which allow to separately control the self-reference and table value output of the `comment` option.
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*/
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declare namespace serpent {
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/** Full serialization; sets name, compact and sparse options; */
|
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function dump(tbl: unknown, options?: Partial<SerpentOptions>): string
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-
|
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/** Single line pretty printing, no self-ref section; sets sortkeys and comment options; */
|
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function line(tbl: unknown, options?: Partial<SerpentOptions>): string
|
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-
|
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/** Multi-line indented pretty printing, no self-ref section; sets indent, sortkeys, and comment options. */
|
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-
function block(tbl: unknown, options?: Partial<SerpentOptions>): string
|
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|
-
|
86
|
-
/**
|
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-
* For loading serialized fragments, serpent also provides `load` function that adds safety checks and reports an
|
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* error if there is any executable code in the fragment.
|
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-
*/
|
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function load<T>(str: string, options?: { safe?: boolean }): LuaMultiReturn<[true, T] | [false, string]>
|
91
|
-
}
|
92
|
-
|
93
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-
/**
|
94
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-
* This function allows to log {@link LocalisedString} to the Factorio
|
95
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* {@link https://wiki.factorio.com/Log_file log file}. This, in combination with serpent, makes debugging in the data
|
96
|
-
* stage easier, because it allows to simply inspect entire prototype tables. For example, this allows to see all
|
97
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* properties of the sulfur item prototype: `log(serpent.block(data.raw["item"]["sulfur"]))`
|
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|
-
*/
|
99
|
-
declare function log(ls: LocalisedString): void
|
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|
-
|
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/**
|
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-
* This function allows printing {@link LocalisedString}s to stdout without polluting the logfile. This is primarily
|
103
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* useful for communicating with external tools that launch Factorio as a child process.
|
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*/
|
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declare function localised_print(ls: LocalisedString): void
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-
|
107
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/**
|
108
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-
* Factorio provides the function `table_size()` as a simple way to find the size of tables with non-continuous keys,
|
109
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* because the standard `#` does not work correctly for these. The function is a C++-side implementation of the
|
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* following Lua code, thus it is faster than using this code in Lua:
|
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*
|
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* local function size(t)
|
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* local count = 0
|
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* for k,v in pairs(t) do
|
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* count = count + 1
|
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* end
|
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* return count
|
118
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-
* end
|
119
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-
*
|
120
|
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* Note that `table_size()` does not work correctly for {@link LuaCustomTable}s, their size has to be determined with
|
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-
* {@link LuaCustomTable.length LuaCustomTable::operator #} instead.
|
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-
*/
|
123
|
-
declare function table_size(tbl: table): number
|
1
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+
// from https://lua-api.factorio.com/latest/Libraries.html
|
2
|
+
// last updated for 1.1.35, 1.1.36, 1.1.37
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3
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+
|
4
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+
/** @noSelfInFile */
|
5
|
+
|
6
|
+
/** @noSelf */
|
7
|
+
interface SerpentOptions {
|
8
|
+
/** Indentation; triggers long multi-line output. */
|
9
|
+
indent: string
|
10
|
+
/** Provide stringified value in a comment (up to maxlevel of depth). */
|
11
|
+
comment: boolean | number
|
12
|
+
/** Sort keys. */
|
13
|
+
sortkeys: boolean | ((this: void, keys: any[], table: any) => void)
|
14
|
+
/** Force sparse encoding (no nil filling based on #t). */
|
15
|
+
sparse: boolean
|
16
|
+
/** Remove spaces. */
|
17
|
+
compact: boolean
|
18
|
+
/** Raise fatal error on non-serializable values. */
|
19
|
+
fatal: boolean
|
20
|
+
/** Disable bytecode serialization for easy comparison. */
|
21
|
+
nocode: boolean
|
22
|
+
/** Disable checking numbers against undefined and huge values. */
|
23
|
+
nohuge: boolean
|
24
|
+
/** Specify max level up to which to expand nested tables. */
|
25
|
+
maxlevel: number
|
26
|
+
/** Specify max number of elements in a table. */
|
27
|
+
maxnum: number
|
28
|
+
/** Specify max length for all table elements. */
|
29
|
+
maxlength: number
|
30
|
+
/**
|
31
|
+
* Use __tostring metamethod when serializing tables (v0.29); set to false to disable and serialize the table as is,
|
32
|
+
* even when __tostring is present.
|
33
|
+
*/
|
34
|
+
metatostring: boolean
|
35
|
+
/**
|
36
|
+
* Specify format for numeric values as shortest possible round-trippable double (v0.30). Use "%.16g" for better
|
37
|
+
* readability and "%.17g" (the default value) to preserve floating point precision.
|
38
|
+
*/
|
39
|
+
numformat: string
|
40
|
+
/** Allows to specify a list of values to ignore (as keys). */
|
41
|
+
valignore: string[]
|
42
|
+
/** Allows to specify the list of keys to be serialized. Any keys not in this list are not included in final output (as keys). */
|
43
|
+
keyallow: string[]
|
44
|
+
/** Allows to specity the list of keys to ignore in serialization. */
|
45
|
+
keyignore: string[]
|
46
|
+
/** Allows to specify a list of value types to ignore (as keys). */
|
47
|
+
valtypeignore: string[]
|
48
|
+
/** Provide custom output for tables. */
|
49
|
+
custom(opts: {
|
50
|
+
/** The name of the current element with '=' or an empty string in case of array index, */
|
51
|
+
tag: string
|
52
|
+
/** An opening table bracket { and associated indentation and newline (if any), */
|
53
|
+
head: string
|
54
|
+
/** Table elements concatenated into a string using commas and indentation/newlines (if any), */
|
55
|
+
body: string
|
56
|
+
/** A closing table bracket } and associated indentation and newline (if any), and */
|
57
|
+
tail: string
|
58
|
+
/** The current level. */
|
59
|
+
level: number
|
60
|
+
}): string
|
61
|
+
/** Name; triggers full serialization with self-ref section. */
|
62
|
+
name: string
|
63
|
+
|
64
|
+
refcomment: boolean | number
|
65
|
+
tablecomment: boolean | number
|
66
|
+
}
|
67
|
+
|
68
|
+
/**
|
69
|
+
* Factorio provides the {@link https://github.com/pkulchenko/serpent serpent library} as a global variable `serpent` for
|
70
|
+
* all mods to use. It allows for easy debugging of tables, because serpent makes it trivial to print them, for example
|
71
|
+
* by using `serpent.block()`. However, serpent cannot pretty-print LuaObjects such as LuaEntity. The serpent library
|
72
|
+
* was modified to improve determinism, e.g. comments are turned off by default to avoid returning table addresses.
|
73
|
+
* Furthermore, two options were added: `refcomment` (true/false/maxlevel) and `tablecomment` (true/false/maxlevel),
|
74
|
+
* which allow to separately control the self-reference and table value output of the `comment` option.
|
75
|
+
*/
|
76
|
+
declare namespace serpent {
|
77
|
+
/** Full serialization; sets name, compact and sparse options; */
|
78
|
+
function dump(tbl: unknown, options?: Partial<SerpentOptions>): string
|
79
|
+
|
80
|
+
/** Single line pretty printing, no self-ref section; sets sortkeys and comment options; */
|
81
|
+
function line(tbl: unknown, options?: Partial<SerpentOptions>): string
|
82
|
+
|
83
|
+
/** Multi-line indented pretty printing, no self-ref section; sets indent, sortkeys, and comment options. */
|
84
|
+
function block(tbl: unknown, options?: Partial<SerpentOptions>): string
|
85
|
+
|
86
|
+
/**
|
87
|
+
* For loading serialized fragments, serpent also provides `load` function that adds safety checks and reports an
|
88
|
+
* error if there is any executable code in the fragment.
|
89
|
+
*/
|
90
|
+
function load<T>(str: string, options?: { safe?: boolean }): LuaMultiReturn<[true, T] | [false, string]>
|
91
|
+
}
|
92
|
+
|
93
|
+
/**
|
94
|
+
* This function allows to log {@link LocalisedString} to the Factorio
|
95
|
+
* {@link https://wiki.factorio.com/Log_file log file}. This, in combination with serpent, makes debugging in the data
|
96
|
+
* stage easier, because it allows to simply inspect entire prototype tables. For example, this allows to see all
|
97
|
+
* properties of the sulfur item prototype: `log(serpent.block(data.raw["item"]["sulfur"]))`
|
98
|
+
*/
|
99
|
+
declare function log(ls: LocalisedString): void
|
100
|
+
|
101
|
+
/**
|
102
|
+
* This function allows printing {@link LocalisedString}s to stdout without polluting the logfile. This is primarily
|
103
|
+
* useful for communicating with external tools that launch Factorio as a child process.
|
104
|
+
*/
|
105
|
+
declare function localised_print(ls: LocalisedString): void
|
106
|
+
|
107
|
+
/**
|
108
|
+
* Factorio provides the function `table_size()` as a simple way to find the size of tables with non-continuous keys,
|
109
|
+
* because the standard `#` does not work correctly for these. The function is a C++-side implementation of the
|
110
|
+
* following Lua code, thus it is faster than using this code in Lua:
|
111
|
+
*
|
112
|
+
* local function size(t)
|
113
|
+
* local count = 0
|
114
|
+
* for k,v in pairs(t) do
|
115
|
+
* count = count + 1
|
116
|
+
* end
|
117
|
+
* return count
|
118
|
+
* end
|
119
|
+
*
|
120
|
+
* Note that `table_size()` does not work correctly for {@link LuaCustomTable}s, their size has to be determined with
|
121
|
+
* {@link LuaCustomTable.length LuaCustomTable::operator #} instead.
|
122
|
+
*/
|
123
|
+
declare function table_size(tbl: table): number
|
package/runtime/mod-gui.d.ts
CHANGED
@@ -1,11 +1,11 @@
|
|
1
|
-
/** @noSelfInFile */
|
2
|
-
|
3
|
-
/** @noResolution */
|
4
|
-
declare module "mod-gui" {
|
5
|
-
const button_style: string
|
6
|
-
const frame_style: string
|
7
|
-
|
8
|
-
function get_button_flow(player: LuaPlayer): FrameGuiElement
|
9
|
-
|
10
|
-
function get_frame_flow(player: LuaPlayer): FlowGuiElement
|
11
|
-
}
|
1
|
+
/** @noSelfInFile */
|
2
|
+
|
3
|
+
/** @noResolution */
|
4
|
+
declare module "mod-gui" {
|
5
|
+
const button_style: string
|
6
|
+
const frame_style: string
|
7
|
+
|
8
|
+
function get_button_flow(player: LuaPlayer): FrameGuiElement
|
9
|
+
|
10
|
+
function get_frame_flow(player: LuaPlayer): FlowGuiElement
|
11
|
+
}
|
package/runtime/pairs.d.ts
CHANGED
@@ -1,13 +1,13 @@
|
|
1
|
-
/** @noSelfInFile */
|
2
|
-
|
3
|
-
/** Iterating with `pairs` will only iterate the array part of a {@link LuaCustomTable}. */
|
4
|
-
declare function pairs<V>(table: LuaCustomTable<number | string, V>): LuaIterable<LuaMultiReturn<[number, V]>>
|
5
|
-
|
6
|
-
declare function pairs<K extends keyof any, V>(table: LuaCustomTable<K, V>): LuaIterable<LuaMultiReturn<[K, V]>>
|
7
|
-
|
8
|
-
/**
|
9
|
-
* {@link LuaCustomTable} cannot be iterated with `ipairs`. Use `pairs` instead.
|
10
|
-
*
|
11
|
-
* @deprecated
|
12
|
-
*/
|
13
|
-
declare function ipairs(table: LuaCustomTable<any, any>): never
|
1
|
+
/** @noSelfInFile */
|
2
|
+
|
3
|
+
/** Iterating with `pairs` will only iterate the array part of a {@link LuaCustomTable}. */
|
4
|
+
declare function pairs<V>(table: LuaCustomTable<number | string, V>): LuaIterable<LuaMultiReturn<[number, V]>>
|
5
|
+
|
6
|
+
declare function pairs<K extends keyof any, V>(table: LuaCustomTable<K, V>): LuaIterable<LuaMultiReturn<[K, V]>>
|
7
|
+
|
8
|
+
/**
|
9
|
+
* {@link LuaCustomTable} cannot be iterated with `ipairs`. Use `pairs` instead.
|
10
|
+
*
|
11
|
+
* @deprecated
|
12
|
+
*/
|
13
|
+
declare function ipairs(table: LuaCustomTable<any, any>): never
|