typed-factorio 0.11.1 → 0.12.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Changelog.md +4 -0
- package/generated/classes.d.ts +29 -18
- package/generated/concepts.d.ts +3 -3
- package/package.json +1 -1
package/Changelog.md
CHANGED
package/generated/classes.d.ts
CHANGED
@@ -1291,47 +1291,41 @@ interface LuaControl {
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/**
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* Sets a personal logistic request and auto-trash slot to the given value.
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*
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* **Note**: This will silently fail if personal logistics are not researched yet.
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*
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* {@link https://lua-api.factorio.com/next/LuaControl.html#LuaControl.set_personal_logistic_slot View documentation}
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*
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* @param slot_index - The slot to set.
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* @param value - The logistic request parameters.
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-
* @returns Whether the slot was set successfully.
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* @returns Whether the slot was set successfully. `false` if personal logistics are not researched yet.
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*/
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-
set_personal_logistic_slot(slot_index: uint, value:
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+
set_personal_logistic_slot(slot_index: uint, value: LogisticParameters): boolean
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/**
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* Sets a vehicle logistic request and auto-trash slot to the given value.
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*
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* **Note**: This will silently fail if the vehicle does not use logistics.
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*
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* {@link https://lua-api.factorio.com/next/LuaControl.html#LuaControl.set_vehicle_logistic_slot View documentation}
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*
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* @param slot_index - The slot to set.
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* @param value - The logistic request parameters.
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-
* @returns Whether the slot was set successfully.
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* @returns Whether the slot was set successfully. `false` if the vehicle does not use logistics.
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*/
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-
set_vehicle_logistic_slot(slot_index: uint, value:
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+
set_vehicle_logistic_slot(slot_index: uint, value: LogisticParameters): boolean
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/**
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* Gets the parameters of a personal logistic request and auto-trash slot.
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*
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* **Note**: This will silently return an empty value (`name` will be `nil`) if personal logistics are not researched yet.
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*
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* {@link https://lua-api.factorio.com/next/LuaControl.html#LuaControl.get_personal_logistic_slot View documentation}
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*
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* @param slot_index - The slot to get.
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* @returns The logistic parameters. If personal logistics are not researched yet, their `name` will be `nil`.
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*/
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-
get_personal_logistic_slot(slot_index: uint):
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+
get_personal_logistic_slot(slot_index: uint): LogisticParameters | undefined
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/**
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* Gets the parameters of a vehicle logistic request and auto-trash slot.
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*
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* **Note**: This will silently return an empty value (`name` will be `nil`) if the vehicle does not use logistics.
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*
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* {@link https://lua-api.factorio.com/next/LuaControl.html#LuaControl.get_vehicle_logistic_slot View documentation}
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*
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* @param slot_index - The slot to get.
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* @returns The logistic parameters. If the vehicle does not use logistics, their `name` will be `nil`.
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*/
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-
get_vehicle_logistic_slot(slot_index: uint):
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+
get_vehicle_logistic_slot(slot_index: uint): LogisticParameters | undefined
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/**
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* **Note**: This will silently fail if personal logistics are not researched yet.
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*
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@@ -5834,6 +5828,12 @@ interface LuaEntityPrototype {
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* {@link https://lua-api.factorio.com/next/LuaEntityPrototype.html#LuaEntityPrototype.related_underground_belt View documentation}
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*/
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readonly related_underground_belt: LuaEntityPrototype
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/**
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* Gets the current stack size bonus of this entity, returns nil if not an inserter.
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*
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* {@link https://lua-api.factorio.com/next/LuaEntityPrototype.html#LuaEntityPrototype.inserter_stack_size_bonus View documentation}
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*/
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readonly inserter_stack_size_bonus: double | undefined
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/**
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* Gets the current movement speed of this character, including effects from exoskeletons, tiles, stickers and shooting.
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*
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@@ -6827,6 +6827,7 @@ interface LuaFluidEnergySourcePrototype {
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readonly effectivity: double
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readonly burns_fluid: boolean
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readonly scale_fluid_usage: boolean
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+
readonly destroy_non_fuel_fluid: boolean
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readonly fluid_usage_per_tick: double
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/**
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* The smoke sources for this prototype if any.
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@@ -12140,7 +12141,7 @@ interface LuaItemStack {
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*/
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transfer_stack(stack: ItemStackIdentification): boolean
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/**
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-
* Export a supported item (blueprint, blueprint-book, deconstruction-planner, upgrade-planner, item-with-tags) to a string
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* Export a supported item (blueprint, blueprint-book, deconstruction-planner, upgrade-planner, item-with-tags) to a string.
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*
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* {@link https://lua-api.factorio.com/next/LuaItemStack.html#LuaItemStack.export_stack View documentation}
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*
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@@ -12148,7 +12149,7 @@ interface LuaItemStack {
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*/
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export_stack(): string
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/**
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* Import a supported item (blueprint, blueprint-book, deconstruction-planner, upgrade-planner, item-with-tags) from a string
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* Import a supported item (blueprint, blueprint-book, deconstruction-planner, upgrade-planner, item-with-tags) from a string.
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*
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* {@link https://lua-api.factorio.com/next/LuaItemStack.html#LuaItemStack.import_stack View documentation}
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*
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@@ -12199,8 +12200,6 @@ interface LuaItemStack {
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*/
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get_inventory(inventory: defines.inventory): LuaInventory | undefined
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/**
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* Build this blueprint
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*
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* **Note**: Built entities can be come invalid between the building of the blueprint and the function returning if
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* by_player or raise_built is used and one of those events invalidates the entity.
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*
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@@ -14688,6 +14687,12 @@ interface LuaPlayer extends LuaControl {
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* {@link https://lua-api.factorio.com/next/LuaPlayer.html#LuaPlayer.spectator View documentation}
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*/
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spectator: boolean
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/**
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* If `true`, circle and name of given player is rendered on the map/chart.
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*
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* {@link https://lua-api.factorio.com/next/LuaPlayer.html#LuaPlayer.show_on_map View documentation}
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*/
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show_on_map: boolean
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/**
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* If items not included in this map editor infinity inventory filters should be removed.
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*
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@@ -17239,6 +17244,12 @@ interface LuaStyle {
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* {@link https://lua-api.factorio.com/next/LuaStyle.html#LuaStyle.use_header_filler View documentation}
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*/
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use_header_filler: boolean
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/**
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* *Can only be used if this is LuaProgressBarStyle*
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*
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* {@link https://lua-api.factorio.com/next/LuaStyle.html#LuaStyle.bar_width View documentation}
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*/
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bar_width: uint
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/**
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* *Can only be used if this is LuaProgressBarStyle*
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*
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package/generated/concepts.d.ts
CHANGED
@@ -9,13 +9,13 @@
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*
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* The template can contain placeholders such as `__1__` or `__2__`. These will be replaced by the respective parameter
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* in the LocalisedString. The parameters themselves can be other localised strings, which will be processed recursively
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* in the same fashion. Localised strings
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* in the same fashion. Localised strings can not be recursed deeper than 20 levels and can not have more than 20 parameters.
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*
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* As a special case, when the key is just the empty string, all the parameters will be concatenated (after processing,
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* if any are localised strings). If there is only one parameter, it will be used as is.
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*
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* Furthermore, when an API function expects a localised string, it will also accept a regular string (i.e. not a table)
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* which will not be translated,
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* which will not be translated, as well as a number or boolean, which will be converted to their textual representation.
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*
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* {@link https://lua-api.factorio.com/next/Concepts.html#LocalisedString View documentation}
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*
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@@ -54,7 +54,7 @@ interface DisplayResolution {
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readonly height: uint
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}
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-
interface
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interface LogisticParameters {
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/** The item. `nil` clears the filter. */
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readonly name?: string
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readonly min?: uint
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