typed-factorio 0.11.0-packagetypes → 0.12.0
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- package/Changelog.md +8 -0
- package/generated/classes.d.ts +29 -18
- package/generated/concepts.d.ts +4 -4
- package/package.json +1 -1
package/Changelog.md
CHANGED
package/generated/classes.d.ts
CHANGED
@@ -1291,47 +1291,41 @@ interface LuaControl {
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/**
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* Sets a personal logistic request and auto-trash slot to the given value.
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*
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-
* **Note**: This will silently fail if personal logistics are not researched yet.
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-
*
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* {@link https://lua-api.factorio.com/next/LuaControl.html#LuaControl.set_personal_logistic_slot View documentation}
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*
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* @param slot_index - The slot to set.
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* @param value - The logistic request parameters.
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-
* @returns Whether the slot was set successfully.
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+
* @returns Whether the slot was set successfully. `false` if personal logistics are not researched yet.
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*/
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-
set_personal_logistic_slot(slot_index: uint, value:
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+
set_personal_logistic_slot(slot_index: uint, value: LogisticParameters): boolean
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/**
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* Sets a vehicle logistic request and auto-trash slot to the given value.
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*
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-
* **Note**: This will silently fail if the vehicle does not use logistics.
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-
*
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* {@link https://lua-api.factorio.com/next/LuaControl.html#LuaControl.set_vehicle_logistic_slot View documentation}
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*
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* @param slot_index - The slot to set.
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* @param value - The logistic request parameters.
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-
* @returns Whether the slot was set successfully.
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+
* @returns Whether the slot was set successfully. `false` if the vehicle does not use logistics.
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*/
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-
set_vehicle_logistic_slot(slot_index: uint, value:
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+
set_vehicle_logistic_slot(slot_index: uint, value: LogisticParameters): boolean
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/**
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* Gets the parameters of a personal logistic request and auto-trash slot.
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*
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-
* **Note**: This will silently return an empty value (`name` will be `nil`) if personal logistics are not researched yet.
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-
*
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* {@link https://lua-api.factorio.com/next/LuaControl.html#LuaControl.get_personal_logistic_slot View documentation}
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*
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* @param slot_index - The slot to get.
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+
* @returns The logistic parameters. If personal logistics are not researched yet, their `name` will be `nil`.
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*/
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-
get_personal_logistic_slot(slot_index: uint):
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+
get_personal_logistic_slot(slot_index: uint): LogisticParameters | undefined
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/**
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* Gets the parameters of a vehicle logistic request and auto-trash slot.
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*
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-
* **Note**: This will silently return an empty value (`name` will be `nil`) if the vehicle does not use logistics.
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-
*
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* {@link https://lua-api.factorio.com/next/LuaControl.html#LuaControl.get_vehicle_logistic_slot View documentation}
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*
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* @param slot_index - The slot to get.
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+
* @returns The logistic parameters. If the vehicle does not use logistics, their `name` will be `nil`.
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*/
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-
get_vehicle_logistic_slot(slot_index: uint):
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+
get_vehicle_logistic_slot(slot_index: uint): LogisticParameters | undefined
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/**
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* **Note**: This will silently fail if personal logistics are not researched yet.
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*
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@@ -5834,6 +5828,12 @@ interface LuaEntityPrototype {
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* {@link https://lua-api.factorio.com/next/LuaEntityPrototype.html#LuaEntityPrototype.related_underground_belt View documentation}
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*/
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readonly related_underground_belt: LuaEntityPrototype
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+
/**
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+
* Gets the current stack size bonus of this entity, returns nil if not an inserter.
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*
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+
* {@link https://lua-api.factorio.com/next/LuaEntityPrototype.html#LuaEntityPrototype.inserter_stack_size_bonus View documentation}
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+
*/
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+
readonly inserter_stack_size_bonus: double | undefined
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/**
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* Gets the current movement speed of this character, including effects from exoskeletons, tiles, stickers and shooting.
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*
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@@ -6827,6 +6827,7 @@ interface LuaFluidEnergySourcePrototype {
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readonly effectivity: double
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readonly burns_fluid: boolean
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readonly scale_fluid_usage: boolean
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+
readonly destroy_non_fuel_fluid: boolean
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readonly fluid_usage_per_tick: double
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/**
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* The smoke sources for this prototype if any.
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@@ -12140,7 +12141,7 @@ interface LuaItemStack {
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*/
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transfer_stack(stack: ItemStackIdentification): boolean
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/**
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-
* Export a supported item (blueprint, blueprint-book, deconstruction-planner, upgrade-planner, item-with-tags) to a string
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+
* Export a supported item (blueprint, blueprint-book, deconstruction-planner, upgrade-planner, item-with-tags) to a string.
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*
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* {@link https://lua-api.factorio.com/next/LuaItemStack.html#LuaItemStack.export_stack View documentation}
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*
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@@ -12148,7 +12149,7 @@ interface LuaItemStack {
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*/
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export_stack(): string
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/**
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-
* Import a supported item (blueprint, blueprint-book, deconstruction-planner, upgrade-planner, item-with-tags) from a string
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+
* Import a supported item (blueprint, blueprint-book, deconstruction-planner, upgrade-planner, item-with-tags) from a string.
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*
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* {@link https://lua-api.factorio.com/next/LuaItemStack.html#LuaItemStack.import_stack View documentation}
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*
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@@ -12199,8 +12200,6 @@ interface LuaItemStack {
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*/
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get_inventory(inventory: defines.inventory): LuaInventory | undefined
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/**
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-
* Build this blueprint
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-
*
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* **Note**: Built entities can be come invalid between the building of the blueprint and the function returning if
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* by_player or raise_built is used and one of those events invalidates the entity.
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*
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@@ -14688,6 +14687,12 @@ interface LuaPlayer extends LuaControl {
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* {@link https://lua-api.factorio.com/next/LuaPlayer.html#LuaPlayer.spectator View documentation}
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*/
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spectator: boolean
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+
/**
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+
* If `true`, circle and name of given player is rendered on the map/chart.
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+
*
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+
* {@link https://lua-api.factorio.com/next/LuaPlayer.html#LuaPlayer.show_on_map View documentation}
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+
*/
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+
show_on_map: boolean
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/**
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* If items not included in this map editor infinity inventory filters should be removed.
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*
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@@ -17239,6 +17244,12 @@ interface LuaStyle {
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* {@link https://lua-api.factorio.com/next/LuaStyle.html#LuaStyle.use_header_filler View documentation}
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*/
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use_header_filler: boolean
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+
/**
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* *Can only be used if this is LuaProgressBarStyle*
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*
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* {@link https://lua-api.factorio.com/next/LuaStyle.html#LuaStyle.bar_width View documentation}
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+
*/
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+
bar_width: uint
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/**
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* *Can only be used if this is LuaProgressBarStyle*
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*
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package/generated/concepts.d.ts
CHANGED
@@ -9,13 +9,13 @@
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9
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*
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10
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* The template can contain placeholders such as `__1__` or `__2__`. These will be replaced by the respective parameter
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* in the LocalisedString. The parameters themselves can be other localised strings, which will be processed recursively
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-
* in the same fashion. Localised strings
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+
* in the same fashion. Localised strings can not be recursed deeper than 20 levels and can not have more than 20 parameters.
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*
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* As a special case, when the key is just the empty string, all the parameters will be concatenated (after processing,
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* if any are localised strings). If there is only one parameter, it will be used as is.
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*
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* Furthermore, when an API function expects a localised string, it will also accept a regular string (i.e. not a table)
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-
* which will not be translated,
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+
* which will not be translated, as well as a number or boolean, which will be converted to their textual representation.
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*
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* {@link https://lua-api.factorio.com/next/Concepts.html#LocalisedString View documentation}
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*
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@@ -47,14 +47,14 @@
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* game.print({"", {"item-name.iron-plate"}, ": ", 60})
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* ```
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*/
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-
type LocalisedString = readonly [string, ...LocalisedString[]] | string | number
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+
type LocalisedString = readonly [string, ...LocalisedString[]] | string | number | boolean | undefined
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interface DisplayResolution {
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readonly width: uint
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readonly height: uint
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}
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-
interface
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+
interface LogisticParameters {
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/** The item. `nil` clears the filter. */
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readonly name?: string
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readonly min?: uint
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