typebulb 0.56.0 → 0.56.2

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package/README.md CHANGED
@@ -67,7 +67,8 @@ typebulb stop --global Stop every running bulb and mirror, all projects
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  typebulb trust [file] Remember a bulb as trusted (no arg: list trusted bulbs)
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  typebulb untrust <file> Forget a bulb's trust (back to Restricted)
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  typebulb --no-watch <file> Disable hot reload
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- typebulb --port 3333 <file> Bind this exact port (fails if taken)
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+ typebulb --port 3333 <file> Bind this exact port (fails if taken). Rarely needed: a bulb keeps its port
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+ across runs, and a different port strands the open tab
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  typebulb --no-open <file> Open nothing at launch, not even inside VS Code
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  typebulb --mode <name> <file> Also load .env.<name> on top of .env / .env.local
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  typebulb --batch <name> <file> Scope tb.dir + relative tb.fs paths to <bulb-folder>/batches/<name> (batch runs)
@@ -252,7 +253,7 @@ The agent mirror turns that block into a live, sandboxed app, with a *breakout
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  `typebulb wait` turns a background task into a subscription. It blocks until the target server logs a new line (`--match <substr>` filters), prints it, and exits — and since an agent harness re-invokes the agent when a background task finishes, the exit *is* the wake-up (Claude Code and pi; Codex has no background wake — its recipe is the bounded foreground wait above, and this loop doesn't reach it). It resumes where your last `wait` or `call` on that target left off, so an event that lands while you're acting — or before the wait attaches — still fires it immediately; arm order doesn't matter. It parks until the event. Exit `2` means it gave up before any event arrived (re-arm if you still care, or move on); exit `3` means the server died.
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- **The turn-based loop** (a game, an approval flow): a bulb whose `server.ts` does `console.log` on each user action is the event channel. Per turn — act via `typebulb call`, arm `wait <file> --match <tag>` in the background, end your turn; on wake, read state with `typebulb call <file> <getState>` (never parse it from the log line) and repeat. **`call` always boots a fresh `server.ts` instance** — it never attaches to the running bulb's server — so any state shared between the page and your calls must live on disk (load/save it in each export), not in `server.ts` module memory. A bulb's uncaught browser errors land in the same log as `[runtime error] …`, so the wake channel also catches your bulb breaking. For inline bulbs, the same subscription is `typebulb wait agent` on the mirror — see [Emitting an inline bulb](#emitting-an-inline-bulb).
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+ **The turn-based loop** (a game, an approval flow): a bulb whose `server.ts` does `console.log` on each user action is the event channel. Per turn — act via `typebulb call`, arm `wait <file> --match <tag>` in the background, end your turn; on wake, read state with `typebulb call <file> <getState>` (never parse it from the log line) and repeat. **`call` always boots a fresh `server.ts` instance** — it never attaches to the running bulb's server — so any state shared between the page and your calls must live on disk (load/save it in each export), not in `server.ts` module memory. A bulb's uncaught browser errors land in the same log as `[runtime error] …`, so the wake channel also catches your bulb breaking. A page that closes mid-run logs `[page] disconnected` a few seconds later, so a wait on a page-driven run's completion tag pairs with a second `wait <file> --match "[page] disconnected"`: a run whose page is gone never completes. For inline bulbs, the same subscription is `typebulb wait agent` on the mirror — see [Emitting an inline bulb](#emitting-an-inline-bulb).
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  **Keep every loop command argument-stable.** A harness that permission-matches exact command strings prompts the user on *every* event if varying data (a move, a payload) rides the command line. Keep it off: write the args to a fixed file and pipe them — `cat <bulb-folder>/args.json | typebulb call <file> <fn> --args -` — so each of the loop's commands is one constant string, approved once. `send` takes its message the same way (`typebulb send <file> -`), which is also how a large or quote-heavy payload avoids the shell. `wait` and a `getState` call are constant already.
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@@ -265,7 +266,7 @@ The agent mirror turns that block into a live, sandboxed app, with a *breakout
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  That one launch *is* the loop: the server watches the file, so every save recompiles and reloads the page (`server.ts` included) — editing the file is the iteration.
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- - **Don't relaunch, and don't wrap it in the `timeout` command.** A relaunch replaces the running server (one per bulb file), reclaiming the same port so the open tab reloads itself — it costs the page's in-memory state and nothing else. The `timeout` command kills the server outright, and the racing relaunch is what spawns extra windows; your harness's own tool timeout does not kill it.
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+ - **Don't relaunch, and don't wrap it in the `timeout` command.** A relaunch replaces the running server (one per bulb file), reclaiming the same port so the open tab reloads itself — it costs the page's in-memory state and nothing else. The `timeout` command kills the server outright, and the racing relaunch is what spawns extra windows; your harness's own tool timeout does not kill it. When you must relaunch, relaunch plainly: never `stop` first, and never pick a new `--port`. A relaunch replaces on its own, and either move strands the open tab (a stopped server's tab keeps retrying its port for 30 minutes and greets whatever lands there next).
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  - **What needs a restart:** a `.env` change (read once at boot) and in-memory `server.ts` state (reset on each reload).
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  - **Each reload re-runs the bulb.** A save re-executes `code.tsx` from scratch, so work you start on mount repeats every edit — re-spending GPU/network, re-firing side effects, flooding the log. Put expensive or side-effecting work behind a trigger: `tb.onMessage(() => start())`, then `typebulb send <file>` when ready (also a general terminal→page channel — pass params, drive a loop).
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  - **Reading the log:** it appends across every reload, so `typebulb logs --run latest <file>` shows just the current run (no need to clear).
package/SKILL.md CHANGED
@@ -1,10 +1,10 @@
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  ---
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  name: typebulb
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  description: "Author and run Typebulb bulbs — single-file markdown apps (TypeScript/TSX) that run locally via `npx typebulb` (full power: filesystem, database, `server.ts`, `tb.ai`) or render live inline in your coding agent's session through Typebulb's agent mirror (sandboxed, client-only). A bulb can be a visual widget (chart, simulation, diagram, calculator, UI), a full-stack tool with a Node backend, or an AI app that calls models at runtime. Covers the bulb format, the `tb.*` API, trust, and the local run/inline workflow. Use when the user wants a bulb, a quick local tool (visual, backend-backed, or AI-powered), or something visual rendered inline in the conversation."
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- version: 0.56.0
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+ version: 0.56.2
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  ---
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- > Generated from typebulb v0.56.0. `npx typebulb agent` prints the running version alongside the path to its packaged SKILL.md: if that version is newer than this one, replace this file with that one.
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+ > Generated from typebulb v0.56.2. `npx typebulb agent` prints the running version alongside the path to its packaged SKILL.md: if that version is newer than this one, replace this file with that one.
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  # typebulb
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@@ -75,7 +75,8 @@ typebulb stop --global Stop every running bulb and mirror, all projects
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  typebulb trust [file] Remember a bulb as trusted (no arg: list trusted bulbs)
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  typebulb untrust <file> Forget a bulb's trust (back to Restricted)
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  typebulb --no-watch <file> Disable hot reload
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- typebulb --port 3333 <file> Bind this exact port (fails if taken)
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+ typebulb --port 3333 <file> Bind this exact port (fails if taken). Rarely needed: a bulb keeps its port
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+ across runs, and a different port strands the open tab
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  typebulb --no-open <file> Open nothing at launch, not even inside VS Code
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  typebulb --mode <name> <file> Also load .env.<name> on top of .env / .env.local
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  typebulb --batch <name> <file> Scope tb.dir + relative tb.fs paths to <bulb-folder>/batches/<name> (batch runs)
@@ -260,7 +261,7 @@ The agent mirror turns that block into a live, sandboxed app, with a *breakout
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  `typebulb wait` turns a background task into a subscription. It blocks until the target server logs a new line (`--match <substr>` filters), prints it, and exits — and since an agent harness re-invokes the agent when a background task finishes, the exit *is* the wake-up (Claude Code and pi; Codex has no background wake — its recipe is the bounded foreground wait above, and this loop doesn't reach it). It resumes where your last `wait` or `call` on that target left off, so an event that lands while you're acting — or before the wait attaches — still fires it immediately; arm order doesn't matter. It parks until the event. Exit `2` means it gave up before any event arrived (re-arm if you still care, or move on); exit `3` means the server died.
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- **The turn-based loop** (a game, an approval flow): a bulb whose `server.ts` does `console.log` on each user action is the event channel. Per turn — act via `typebulb call`, arm `wait <file> --match <tag>` in the background, end your turn; on wake, read state with `typebulb call <file> <getState>` (never parse it from the log line) and repeat. **`call` always boots a fresh `server.ts` instance** — it never attaches to the running bulb's server — so any state shared between the page and your calls must live on disk (load/save it in each export), not in `server.ts` module memory. A bulb's uncaught browser errors land in the same log as `[runtime error] …`, so the wake channel also catches your bulb breaking. For inline bulbs, the same subscription is `typebulb wait agent` on the mirror — see [Emitting an inline bulb](#emitting-an-inline-bulb).
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+ **The turn-based loop** (a game, an approval flow): a bulb whose `server.ts` does `console.log` on each user action is the event channel. Per turn — act via `typebulb call`, arm `wait <file> --match <tag>` in the background, end your turn; on wake, read state with `typebulb call <file> <getState>` (never parse it from the log line) and repeat. **`call` always boots a fresh `server.ts` instance** — it never attaches to the running bulb's server — so any state shared between the page and your calls must live on disk (load/save it in each export), not in `server.ts` module memory. A bulb's uncaught browser errors land in the same log as `[runtime error] …`, so the wake channel also catches your bulb breaking. A page that closes mid-run logs `[page] disconnected` a few seconds later, so a wait on a page-driven run's completion tag pairs with a second `wait <file> --match "[page] disconnected"`: a run whose page is gone never completes. For inline bulbs, the same subscription is `typebulb wait agent` on the mirror — see [Emitting an inline bulb](#emitting-an-inline-bulb).
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  **Keep every loop command argument-stable.** A harness that permission-matches exact command strings prompts the user on *every* event if varying data (a move, a payload) rides the command line. Keep it off: write the args to a fixed file and pipe them — `cat <bulb-folder>/args.json | typebulb call <file> <fn> --args -` — so each of the loop's commands is one constant string, approved once. `send` takes its message the same way (`typebulb send <file> -`), which is also how a large or quote-heavy payload avoids the shell. `wait` and a `getState` call are constant already.
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@@ -273,7 +274,7 @@ The agent mirror turns that block into a live, sandboxed app, with a *breakout
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  That one launch *is* the loop: the server watches the file, so every save recompiles and reloads the page (`server.ts` included) — editing the file is the iteration.
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- - **Don't relaunch, and don't wrap it in the `timeout` command.** A relaunch replaces the running server (one per bulb file), reclaiming the same port so the open tab reloads itself — it costs the page's in-memory state and nothing else. The `timeout` command kills the server outright, and the racing relaunch is what spawns extra windows; your harness's own tool timeout does not kill it.
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+ - **Don't relaunch, and don't wrap it in the `timeout` command.** A relaunch replaces the running server (one per bulb file), reclaiming the same port so the open tab reloads itself — it costs the page's in-memory state and nothing else. The `timeout` command kills the server outright, and the racing relaunch is what spawns extra windows; your harness's own tool timeout does not kill it. When you must relaunch, relaunch plainly: never `stop` first, and never pick a new `--port`. A relaunch replaces on its own, and either move strands the open tab (a stopped server's tab keeps retrying its port for 30 minutes and greets whatever lands there next).
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  - **What needs a restart:** a `.env` change (read once at boot) and in-memory `server.ts` state (reset on each reload).
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  - **Each reload re-runs the bulb.** A save re-executes `code.tsx` from scratch, so work you start on mount repeats every edit — re-spending GPU/network, re-firing side effects, flooding the log. Put expensive or side-effecting work behind a trigger: `tb.onMessage(() => start())`, then `typebulb send <file>` when ready (also a general terminal→page channel — pass params, drive a loop).
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  - **Reading the log:** it appends across every reload, so `typebulb logs --run latest <file>` shows just the current run (no need to clear).