tycono 0.1.94-beta.2 → 0.1.94-beta.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/api/src/services/session-store.ts +2 -0
- package/src/api/src/services/supervisor-heartbeat.ts +21 -1
- package/src/api/src/services/wave-tracker.ts +34 -3
- package/src/web/dist/assets/{index-Dui2gg0N.js → index-DlFP0kZX.js} +1 -1
- package/src/web/dist/assets/{index-C69_ijxi.js → index-DyFUdV3e.js} +41 -41
- package/src/web/dist/assets/{preview-app-ClsM1ZiD.js → preview-app-3C1r9jSY.js} +1 -1
- package/src/web/dist/index.html +1 -1
package/package.json
CHANGED
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@@ -272,6 +272,8 @@ export function deleteEmpty(): { deleted: number; ids: string[] } {
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const ids: string[] = [];
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for (const [id, session] of cache) {
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if (session.messages.length === 0) {
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// BUG-008 fix: never delete wave sessions — they are managed by supervisor lifecycle
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if (session.waveId) continue;
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ids.push(id);
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}
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}
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@@ -268,6 +268,26 @@ ${cLevelList}
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- G-04: If you dispatch the same role 3+ times with no progress, intervene: "specify what's wrong concretely."
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- G-05: abort = graceful amend ("wrap up and stop"). Not a hard kill.
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- G-06: If two sessions show no events for 3+ minutes, suspect deadlock → re-sequence their work.
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- G-07: **Cross-team relay is YOUR job.** When a C-Level completes, immediately amend the other active C-Levels with a summary of the completed work. Example: CBO finishes game design → amend CTO: "CBO delivered game design docs. Key decisions: [summary]. Review and align your implementation."
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- G-08: Don't just watch passively. On every tick, ask: "Does any active C-Level need information from a completed C-Level?" If yes, amend with the relevant context.
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## Cross-Team Relay Protocol (CRITICAL)
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⛔ C-Levels do NOT talk to each other directly. YOU are the relay.
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When C-Level A completes while C-Level B is still active:
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1. Review A's deliverables (read their committed files or final report)
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2. Summarize the key decisions, artifacts, and constraints from A's work
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3. amend B: "C-Level A completed. Here are their deliverables relevant to your work: [summary]. Review and incorporate."
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4. On next tick, verify B acknowledged and reflected A's input
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When C-Level A produces intermediate results that B needs:
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1. amend B with the relevant intermediate output
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2. You don't need to wait for A to finish — relay as results become available
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Examples:
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- CBO finishes game design → amend CTO: "CBO delivered: world-building doc, 15 monster specs, quest design, UI guidelines. Ensure implementation matches these specs."
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- CTO's engineer creates API schema → amend CBO: "CTO's team defined the data schema. Here's the structure: [summary]. Adjust business docs if needed."
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- Designer finishes UI guide → relay to CTO team: "Designer's UI guide is ready at [path]. Frontend implementation should follow these specs."
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## CEO Directive Channel
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If new CEO directives arrive mid-execution, they will appear in your supervision watch digest
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@@ -278,7 +298,7 @@ ${recoveryContext}
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1. Analyze the directive and decide which C-Level roles to dispatch (not necessarily all)
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2. Dispatch them with clear tasks
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3. Enter supervision watch loop
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4. Monitor, relay
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4. Monitor, **actively relay results between teams**, course-correct, until all done
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5. Compile results and report`;
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// Create supervisor session
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@@ -232,15 +232,46 @@ export function saveCompletedWave(waveId: string, directive: string): { ok: bool
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: waveId;
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const jsonPath = existing ?? path.join(wavesDir, `${baseName}.json`);
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// BUG-009 fix: calculate actual duration from activity stream timestamps
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const now = new Date();
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let startedAt = now;
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let endedAt = now;
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for (const role of rolesData) {
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if (role.events.length > 0) {
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const firstTs = new Date(role.events[0].ts);
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const lastTs = new Date(role.events[role.events.length - 1].ts);
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if (firstTs < startedAt) startedAt = firstTs;
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if (lastTs > endedAt) endedAt = lastTs;
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}
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for (const child of role.childSessions) {
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if (child.events.length > 0) {
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const firstTs = new Date(child.events[0].ts);
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const lastTs = new Date(child.events[child.events.length - 1].ts);
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if (firstTs < startedAt) startedAt = firstTs;
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if (lastTs > endedAt) endedAt = lastTs;
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}
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}
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}
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const duration = Math.round((endedAt.getTime() - startedAt.getTime()) / 1000);
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// Collect ALL session IDs including child sessions
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const allSessionIds = [...sessionIds];
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for (const role of rolesData) {
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for (const child of role.childSessions) {
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if (!allSessionIds.includes(child.sessionId)) {
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allSessionIds.push(child.sessionId);
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}
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}
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}
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const waveJson = {
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id: baseName,
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directive,
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startedAt:
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duration
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startedAt: startedAt.toISOString(),
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duration,
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roles: rolesData,
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waveId,
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sessionIds,
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sessionIds: allSessionIds,
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};
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fs.writeFileSync(jsonPath, JSON.stringify(waveJson, null, 2), 'utf-8');
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@@ -1 +1 @@
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1
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-
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D(s){var e;const t=S(s);return t?(e=t.directions)!=null&&e.down?t.directions.down.pixels:t.layer.pixels:S("tshirt").layer.pixels}function I(s){var e;const t=P(s);return t?(e=t.directions)!=null&&e.down?t.directions.down.pixels:t.layer.pixels:[]}function k(s,t){const e=(t==null?void 0:t.scale)??3,c=(t==null?void 0:t.padX)??2,r=(t==null?void 0:t.padY)??4,o=1,l=12+c*2,d=22+r+o,n=document.createElement("canvas");n.width=l*e,n.height=d*e,n.style.imageRendering="pixelated";const u=n.getContext("2d"),p=c,x=r;y(u,B,e,p,x,s);const h=s.outfitStyle||"tshirt";y(u,D(h),e,p,x,s),y(u,L,e,p,x,s);const f=s.hairStyle||"short";y(u,O(f),e,p,x,s);const j=s.accessory||"none";return y(u,I(j),e,p,x,s),n}const w=$().map(s=>s.id),_=T().map(s=>s.id),E=_,H=R().map(s=>s.id),C=["#FFE0BD","#F1C27D","#E0AC69","#C68642","#8D5524","#6B4423"],b=["#2C1B18","#724133","#C68642","#E6BE8A","#D4AF37","#B94E48"];function N(){return"#"+Math.floor(Math.random()*16777215).toString(16).padStart(6,"0")}function g(s){return s[Math.floor(Math.random()*s.length)]}function G({onComplete:s}){const t=i.useRef(null),[e,c]=i.useState("플레이어"),[r,o]=i.useState({skinColor:C[0],hairColor:b[0],shirtColor:"#3498db",pantsColor:"#2C3E50",shoeColor:"#34495E",hairStyle:"short",outfitStyle:"tshirt",accessory:"none"});i.useEffect(()=>{if(!t.current)return;t.current.innerHTML="";const n=k(r,{scale:6});t.current.appendChild(n)},[r]);const l=()=>{o({skinColor:g(C),hairColor:g(b),shirtColor:N(),pantsColor:N(),shoeColor:N(),hairStyle:g(w),outfitStyle:g(E),accessory:g(H)})},d=()=>{s({appearance:r,stats:{name:e,level:1,hp:100,maxHp:100,mp:80,maxMp:80,attack:20,defense:10}})};return a.jsxs("div",{className:"character-creator",children:[a.jsx("h1",{children:"캐릭터 생성"}),a.jsxs("div",{className:"creator-layout",children:[a.jsx("div",{className:"preview-section",children:a.jsx("div",{className:"preview-canvas",ref:t})}),a.jsxs("div",{className:"customization-section",children:[a.jsxs("div",{className:"form-group",children:[a.jsx("label",{children:"이름"}),a.jsx("input",{type:"text",value:e,onChange:n=>c(n.target.value),maxLength:10})]}),a.jsxs("div",{className:"form-group",children:[a.jsx("label",{children:"피부색"}),a.jsx("div",{className:"color-palette",children:C.map(n=>a.jsx("button",{className:`color-btn ${r.skinColor===n?"active":""}`,style:{backgroundColor:n},onClick:()=>o({...r,skinColor:n})},n))})]}),a.jsxs("div",{className:"form-group",children:[a.jsx("label",{children:"헤어스타일"}),a.jsx("select",{value:r.hairStyle,onChange:n=>o({...r,hairStyle:n.target.value}),children:w.map(n=>a.jsx("option",{value:n,children:n},n))})]}),a.jsxs("div",{className:"form-group",children:[a.jsx("label",{children:"헤어 색상"}),a.jsx("div",{className:"color-palette",children:b.map(n=>a.jsx("button",{className:`color-btn ${r.hairColor===n?"active":""}`,style:{backgroundColor:n},onClick:()=>o({...r,hairColor:n})},n))})]}),a.jsxs("div",{className:"form-group",children:[a.jsx("label",{children:"의상"}),a.jsx("select",{value:r.outfitStyle,onChange:n=>o({...r,outfitStyle:n.target.value}),children:E.map(n=>a.jsx("option",{value:n,children:n},n))})]}),a.jsxs("div",{className:"form-group",children:[a.jsx("label",{children:"액세서리"}),a.jsx("select",{value:r.accessory,onChange:n=>o({...r,accessory:n.target.value}),children:H.slice(0,15).map(n=>a.jsx("option",{value:n,children:n},n))})]}),a.jsxs("div",{className:"button-group",children:[a.jsx("button",{onClick:l,className:"btn-secondary",children:"🎲 랜덤 생성"}),a.jsx("button",{onClick:d,className:"btn-primary",children:"⚔️ 게임 시작!"})]})]})]})]})}const m={attack:{name:"공격",emoji:"⚔️"},defend:{name:"방어",emoji:"🛡️"},heal:{name:"회복",mpCost:20,emoji:"💚"},flee:{name:"도망",emoji:"🏃"}};function Y(){const s=[{name:"슬라임",hp:50,attack:8,defense:3},{name:"고블린",hp:70,attack:12,defense:5},{name:"해골",hp:60,attack:15,defense:2},{name:"오크",hp:100,attack:18,defense:8}],t=s[Math.floor(Math.random()*s.length)];return{name:t.name,level:1,hp:t.hp,maxHp:t.hp,mp:0,maxMp:0,attack:t.attack,defense:t.defense}}function M(s,t,e){const c=s.attack-t.defense/2,r=Math.max(1,Math.floor(c));return e?Math.floor(r*.5):r}function z(s,t){const e={...s};if(t==="heal"&&e.player.mp<m.heal.mpCost)return{newState:e,continueToEnemyTurn:!1};let c;switch(t){case"attack":{const r=M(e.player,e.enemy,!1);e.enemy.hp=Math.max(0,e.enemy.hp-r),c={actorName:e.player.name,skill:"attack",damage:r,message:`${e.player.name}의 공격! ${r} 데미지!`},e.defendActive=!1;break}case"defend":{e.defendActive=!0,c={actorName:e.player.name,skill:"defend",message:`${e.player.name}이(가) 방어 태세를 취했다!`};break}case"heal":{const o=Math.min(30,e.player.maxHp-e.player.hp);e.player.hp=Math.min(e.player.maxHp,e.player.hp+30),e.player.mp-=m.heal.mpCost,c={actorName:e.player.name,skill:"heal",heal:o,message:`${e.player.name}이(가) 회복! HP +${o}`},e.defendActive=!1;break}case"flee":{Math.random()<.5?(e.status="fled",c={actorName:e.player.name,skill:"flee",message:`${e.player.name}이(가) 도망쳤다!`}):c={actorName:e.player.name,skill:"flee",message:"도망에 실패했다!"},e.defendActive=!1;break}}return e.log=[...e.log,c],e.enemy.hp<=0?(e.status="victory",{newState:e,continueToEnemyTurn:!1}):e.status==="fled"?{newState:e,continueToEnemyTurn:!1}:{newState:e,continueToEnemyTurn:!0}}function K(s){const t={...s},e=M(t.enemy,t.player,t.defendActive);t.player.hp=Math.max(0,t.player.hp-e);const c={actorName:t.enemy.name,skill:"attack",damage:e,message:`${t.enemy.name}의 공격! ${e} 데미지!`};return t.log=[...t.log,c],t.defendActive=!1,t.player.hp<=0&&(t.status="defeat"),t}function U(s,t){return{player:s,enemy:t,turn:"player",log:[],defendActive:!1,status:"ongoing"}}function W(){return{skinColor:"#6B8E23",hairColor:"#2F4F2F",shirtColor:"#8B4513",pantsColor:"#654321",shoeColor:"#3E2723",hairStyle:"messy",outfitStyle:"vest",accessory:"horns"}}function X({player:s,onRestart:t}){const e=i.useRef(null),c=i.useRef(null),r=i.useRef(null),[o]=i.useState(W()),[l,d]=i.useState(()=>U(s.stats,Y()));i.useEffect(()=>{if(e.current){e.current.innerHTML="";const h=k(s.appearance,{scale:6});e.current.appendChild(h)}if(c.current){c.current.innerHTML="";const h=k(o,{scale:6});c.current.appendChild(h)}},[s.appearance,o]),i.useEffect(()=>{r.current&&(r.current.scrollTop=r.current.scrollHeight)},[l.log]);const n=h=>{if(l.status!=="ongoing")return;const{newState:f,continueToEnemyTurn:j}=z(l,h);d(f),j&&f.status==="ongoing"&&setTimeout(()=>{d(v=>v.status!=="ongoing"?v:K(v))},800)},u=l.player.hp/l.player.maxHp*100,p=l.enemy.hp/l.enemy.maxHp*100,x=l.player.mp/l.player.maxMp*100;return a.jsxs("div",{className:"battle-screen",children:[a.jsx("h1",{children:"⚔️ 배틀!"}),a.jsxs("div",{className:"battle-characters",children:[a.jsxs("div",{className:"character-box",children:[a.jsx("div",{className:"character-canvas",ref:e}),a.jsx("div",{className:"character-name",children:l.player.name}),a.jsxs("div",{className:"stat-bar",children:[a.jsxs("div",{className:"stat-label",children:["HP: ",l.player.hp,"/",l.player.maxHp]}),a.jsx("div",{className:"stat-bar-bg",children:a.jsx("div",{className:"stat-bar-fill hp",style:{width:`${u}%`}})})]}),a.jsxs("div",{className:"stat-bar",children:[a.jsxs("div",{className:"stat-label",children:["MP: ",l.player.mp,"/",l.player.maxMp]}),a.jsx("div",{className:"stat-bar-bg",children:a.jsx("div",{className:"stat-bar-fill mp",style:{width:`${x}%`}})})]})]}),a.jsx("div",{className:"vs-text",children:"VS"}),a.jsxs("div",{className:"character-box",children:[a.jsx("div",{className:"character-canvas",ref:c}),a.jsx("div",{className:"character-name",children:l.enemy.name}),a.jsxs("div",{className:"stat-bar",children:[a.jsxs("div",{className:"stat-label",children:["HP: ",l.enemy.hp,"/",l.enemy.maxHp]}),a.jsx("div",{className:"stat-bar-bg",children:a.jsx("div",{className:"stat-bar-fill hp",style:{width:`${p}%`}})})]})]})]}),a.jsxs("div",{className:"battle-log",ref:r,children:[l.log.length===0&&a.jsx("div",{className:"log-entry",children:"배틀 시작!"}),l.log.map((h,f)=>a.jsxs("div",{className:"log-entry",children:["> ",h.message]},f))]}),l.status!=="ongoing"&&a.jsxs("div",{className:"battle-result",children:[l.status==="victory"&&a.jsx("h2",{children:"🎉 승리!"}),l.status==="defeat"&&a.jsx("h2",{children:"💀 패배..."}),l.status==="fled"&&a.jsx("h2",{children:"🏃 도망쳤다!"}),a.jsx("button",{onClick:t,className:"btn-primary",children:"다시 시작"})]}),l.status==="ongoing"&&a.jsxs("div",{className:"skill-buttons",children:[a.jsxs("button",{onClick:()=>n("attack"),className:"skill-btn",children:[m.attack.emoji," ",m.attack.name]}),a.jsxs("button",{onClick:()=>n("defend"),className:"skill-btn",children:[m.defend.emoji," ",m.defend.name]}),a.jsxs("button",{onClick:()=>n("heal"),className:"skill-btn",disabled:l.player.mp<m.heal.mpCost,children:[m.heal.emoji," ",m.heal.name,a.jsxs("span",{className:"mp-cost",children:["(MP ",m.heal.mpCost,")"]})]}),a.jsxs("button",{onClick:()=>n("flee"),className:"skill-btn",children:[m.flee.emoji," ",m.flee.name]})]})]})}function q(){const[s,t]=i.useState("create"),[e,c]=i.useState(null),r=l=>{c(l),t("battle")},o=()=>{c(null),t("create")};return a.jsxs("div",{className:"rpg-game",children:[s==="create"&&a.jsx(G,{onComplete:r}),s==="battle"&&e&&a.jsx(X,{player:e,onRestart:o})]})}export{q as default};
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import{i as $,k as T,l as R,m as F,n as S,o as A,p as P,r as i,j as a}from"./index-DyFUdV3e.js";const B=[{x:1,y:19,w:10,h:2,c:"#100A06",a:.15},{x:2,y:15,w:3,h:4,c:"$pants"},{x:7,y:15,w:3,h:4,c:"$pants"},{x:2,y:19,w:3,h:2,c:"$shoes"},{x:7,y:19,w:3,h:2,c:"$shoes"},{x:2,y:19,w:3,h:1,c:"lighten($shoes, 20)",a:.4},{x:7,y:19,w:3,h:1,c:"lighten($shoes, 20)",a:.4}],L=[{x:4,y:8,w:4,h:3,c:"$skin"},{x:1,y:1,w:10,h:8,c:"$skin"},{x:3,y:4,w:2,h:2,c:"#1A1A2E"},{x:7,y:4,w:2,h:2,c:"#1A1A2E"},{x:3,y:4,w:1,h:1,c:"#FFF",a:.35},{x:7,y:4,w:1,h:1,c:"#FFF",a:.35},{x:5,y:7,w:2,h:1,c:"darken($skin, 25)",a:.4},{x:0,y:4,w:1,h:1,c:"$skin"},{x:11,y:4,w:1,h:1,c:"$skin"}];function y(s,t,e,c,r,o){for(const l of t){const d=F(l.c,o);l.a!==void 0&&l.a!==1&&(s.globalAlpha=l.a),s.fillStyle=d,s.fillRect((l.x+c)*e,(l.y+r)*e,l.w*e,l.h*e),l.a!==void 0&&l.a!==1&&(s.globalAlpha=1)}}function O(s){var e;const t=A(s);return t?(e=t.directions)!=null&&e.down?t.directions.down.pixels:t.layer.pixels:A("short").layer.pixels}function 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색상"}),a.jsx("div",{className:"color-palette",children:b.map(n=>a.jsx("button",{className:`color-btn ${r.hairColor===n?"active":""}`,style:{backgroundColor:n},onClick:()=>o({...r,hairColor:n})},n))})]}),a.jsxs("div",{className:"form-group",children:[a.jsx("label",{children:"의상"}),a.jsx("select",{value:r.outfitStyle,onChange:n=>o({...r,outfitStyle:n.target.value}),children:E.map(n=>a.jsx("option",{value:n,children:n},n))})]}),a.jsxs("div",{className:"form-group",children:[a.jsx("label",{children:"액세서리"}),a.jsx("select",{value:r.accessory,onChange:n=>o({...r,accessory:n.target.value}),children:H.slice(0,15).map(n=>a.jsx("option",{value:n,children:n},n))})]}),a.jsxs("div",{className:"button-group",children:[a.jsx("button",{onClick:l,className:"btn-secondary",children:"🎲 랜덤 생성"}),a.jsx("button",{onClick:d,className:"btn-primary",children:"⚔️ 게임 시작!"})]})]})]})]})}const m={attack:{name:"공격",emoji:"⚔️"},defend:{name:"방어",emoji:"🛡️"},heal:{name:"회복",mpCost:20,emoji:"💚"},flee:{name:"도망",emoji:"🏃"}};function Y(){const s=[{name:"슬라임",hp:50,attack:8,defense:3},{name:"고블린",hp:70,attack:12,defense:5},{name:"해골",hp:60,attack:15,defense:2},{name:"오크",hp:100,attack:18,defense:8}],t=s[Math.floor(Math.random()*s.length)];return{name:t.name,level:1,hp:t.hp,maxHp:t.hp,mp:0,maxMp:0,attack:t.attack,defense:t.defense}}function M(s,t,e){const c=s.attack-t.defense/2,r=Math.max(1,Math.floor(c));return e?Math.floor(r*.5):r}function z(s,t){const e={...s};if(t==="heal"&&e.player.mp<m.heal.mpCost)return{newState:e,continueToEnemyTurn:!1};let c;switch(t){case"attack":{const r=M(e.player,e.enemy,!1);e.enemy.hp=Math.max(0,e.enemy.hp-r),c={actorName:e.player.name,skill:"attack",damage:r,message:`${e.player.name}의 공격! ${r} 데미지!`},e.defendActive=!1;break}case"defend":{e.defendActive=!0,c={actorName:e.player.name,skill:"defend",message:`${e.player.name}이(가) 방어 태세를 취했다!`};break}case"heal":{const o=Math.min(30,e.player.maxHp-e.player.hp);e.player.hp=Math.min(e.player.maxHp,e.player.hp+30),e.player.mp-=m.heal.mpCost,c={actorName:e.player.name,skill:"heal",heal:o,message:`${e.player.name}이(가) 회복! HP +${o}`},e.defendActive=!1;break}case"flee":{Math.random()<.5?(e.status="fled",c={actorName:e.player.name,skill:"flee",message:`${e.player.name}이(가) 도망쳤다!`}):c={actorName:e.player.name,skill:"flee",message:"도망에 실패했다!"},e.defendActive=!1;break}}return e.log=[...e.log,c],e.enemy.hp<=0?(e.status="victory",{newState:e,continueToEnemyTurn:!1}):e.status==="fled"?{newState:e,continueToEnemyTurn:!1}:{newState:e,continueToEnemyTurn:!0}}function K(s){const t={...s},e=M(t.enemy,t.player,t.defendActive);t.player.hp=Math.max(0,t.player.hp-e);const c={actorName:t.enemy.name,skill:"attack",damage:e,message:`${t.enemy.name}의 공격! ${e} 데미지!`};return t.log=[...t.log,c],t.defendActive=!1,t.player.hp<=0&&(t.status="defeat"),t}function U(s,t){return{player:s,enemy:t,turn:"player",log:[],defendActive:!1,status:"ongoing"}}function W(){return{skinColor:"#6B8E23",hairColor:"#2F4F2F",shirtColor:"#8B4513",pantsColor:"#654321",shoeColor:"#3E2723",hairStyle:"messy",outfitStyle:"vest",accessory:"horns"}}function X({player:s,onRestart:t}){const e=i.useRef(null),c=i.useRef(null),r=i.useRef(null),[o]=i.useState(W()),[l,d]=i.useState(()=>U(s.stats,Y()));i.useEffect(()=>{if(e.current){e.current.innerHTML="";const h=k(s.appearance,{scale:6});e.current.appendChild(h)}if(c.current){c.current.innerHTML="";const h=k(o,{scale:6});c.current.appendChild(h)}},[s.appearance,o]),i.useEffect(()=>{r.current&&(r.current.scrollTop=r.current.scrollHeight)},[l.log]);const n=h=>{if(l.status!=="ongoing")return;const{newState:f,continueToEnemyTurn:j}=z(l,h);d(f),j&&f.status==="ongoing"&&setTimeout(()=>{d(v=>v.status!=="ongoing"?v:K(v))},800)},u=l.player.hp/l.player.maxHp*100,p=l.enemy.hp/l.enemy.maxHp*100,x=l.player.mp/l.player.maxMp*100;return a.jsxs("div",{className:"battle-screen",children:[a.jsx("h1",{children:"⚔️ 배틀!"}),a.jsxs("div",{className:"battle-characters",children:[a.jsxs("div",{className:"character-box",children:[a.jsx("div",{className:"character-canvas",ref:e}),a.jsx("div",{className:"character-name",children:l.player.name}),a.jsxs("div",{className:"stat-bar",children:[a.jsxs("div",{className:"stat-label",children:["HP: ",l.player.hp,"/",l.player.maxHp]}),a.jsx("div",{className:"stat-bar-bg",children:a.jsx("div",{className:"stat-bar-fill hp",style:{width:`${u}%`}})})]}),a.jsxs("div",{className:"stat-bar",children:[a.jsxs("div",{className:"stat-label",children:["MP: ",l.player.mp,"/",l.player.maxMp]}),a.jsx("div",{className:"stat-bar-bg",children:a.jsx("div",{className:"stat-bar-fill mp",style:{width:`${x}%`}})})]})]}),a.jsx("div",{className:"vs-text",children:"VS"}),a.jsxs("div",{className:"character-box",children:[a.jsx("div",{className:"character-canvas",ref:c}),a.jsx("div",{className:"character-name",children:l.enemy.name}),a.jsxs("div",{className:"stat-bar",children:[a.jsxs("div",{className:"stat-label",children:["HP: ",l.enemy.hp,"/",l.enemy.maxHp]}),a.jsx("div",{className:"stat-bar-bg",children:a.jsx("div",{className:"stat-bar-fill hp",style:{width:`${p}%`}})})]})]})]}),a.jsxs("div",{className:"battle-log",ref:r,children:[l.log.length===0&&a.jsx("div",{className:"log-entry",children:"배틀 시작!"}),l.log.map((h,f)=>a.jsxs("div",{className:"log-entry",children:["> ",h.message]},f))]}),l.status!=="ongoing"&&a.jsxs("div",{className:"battle-result",children:[l.status==="victory"&&a.jsx("h2",{children:"🎉 승리!"}),l.status==="defeat"&&a.jsx("h2",{children:"💀 패배..."}),l.status==="fled"&&a.jsx("h2",{children:"🏃 도망쳤다!"}),a.jsx("button",{onClick:t,className:"btn-primary",children:"다시 시작"})]}),l.status==="ongoing"&&a.jsxs("div",{className:"skill-buttons",children:[a.jsxs("button",{onClick:()=>n("attack"),className:"skill-btn",children:[m.attack.emoji," ",m.attack.name]}),a.jsxs("button",{onClick:()=>n("defend"),className:"skill-btn",children:[m.defend.emoji," ",m.defend.name]}),a.jsxs("button",{onClick:()=>n("heal"),className:"skill-btn",disabled:l.player.mp<m.heal.mpCost,children:[m.heal.emoji," ",m.heal.name,a.jsxs("span",{className:"mp-cost",children:["(MP ",m.heal.mpCost,")"]})]}),a.jsxs("button",{onClick:()=>n("flee"),className:"skill-btn",children:[m.flee.emoji," ",m.flee.name]})]})]})}function q(){const[s,t]=i.useState("create"),[e,c]=i.useState(null),r=l=>{c(l),t("battle")},o=()=>{c(null),t("create")};return a.jsxs("div",{className:"rpg-game",children:[s==="create"&&a.jsx(G,{onComplete:r}),s==="battle"&&e&&a.jsx(X,{player:e,onRestart:o})]})}export{q as default};
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