tuneframes 0.1.1 → 0.2.0

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Files changed (80) hide show
  1. package/LICENSE +166 -166
  2. package/README.md +158 -55
  3. package/examples/example-ai-dj-chill.html +167 -0
  4. package/examples/example-ai-dj-dark.html +167 -0
  5. package/examples/example-ai-dj-energetic.html +167 -0
  6. package/examples/example-ai-dj-happy.html +167 -0
  7. package/examples/example-ai-dj.html +167 -0
  8. package/examples/example-ambient.html +63 -63
  9. package/examples/example-ambient.mp3 +0 -0
  10. package/examples/example-bass.html +47 -47
  11. package/examples/example-lofi.html +45 -45
  12. package/examples/example-lofi.mp3 +0 -0
  13. package/examples/example-minimal.html +20 -20
  14. package/examples/example-orchestral.html +67 -67
  15. package/examples/example-orchestral.mp3 +0 -0
  16. package/examples/example-piano.html +52 -52
  17. package/examples/example-piano.mp3 +0 -0
  18. package/examples/example-techno.html +69 -69
  19. package/examples/example-techno.mp3 +0 -0
  20. package/package.json +42 -37
  21. package/registry/presets/bass-electric.html +67 -0
  22. package/registry/presets/bass-saw.html +22 -0
  23. package/registry/presets/chord-progression.html +22 -0
  24. package/registry/presets/drums-808.html +85 -0
  25. package/registry/presets/drums-lofi.html +35 -0
  26. package/registry/presets/lead-piano.html +26 -0
  27. package/registry/presets/piano-salamander.html +69 -0
  28. package/registry/presets/reverb-warm.html +11 -0
  29. package/registry/samples.json +226 -0
  30. package/skills/audio-ambient/SKILL.md +141 -0
  31. package/skills/audio-ambient/example.html +113 -0
  32. package/skills/audio-boss-battle/SKILL.md +157 -0
  33. package/skills/audio-boss-battle/example.html +185 -0
  34. package/skills/audio-boss-battle/example.mp3 +0 -0
  35. package/skills/audio-chillwave/SKILL.md +142 -0
  36. package/skills/audio-chillwave/example.html +144 -0
  37. package/skills/audio-cinematic/SKILL.md +147 -0
  38. package/skills/audio-cinematic/example.html +123 -0
  39. package/skills/audio-classical/SKILL.md +138 -0
  40. package/skills/audio-classical/example.html +145 -0
  41. package/skills/audio-dnb/SKILL.md +142 -0
  42. package/skills/audio-dnb/example.html +124 -0
  43. package/skills/audio-downtempo/SKILL.md +152 -0
  44. package/skills/audio-downtempo/example.html +164 -0
  45. package/skills/audio-folk/SKILL.md +139 -0
  46. package/skills/audio-folk/example.html +132 -0
  47. package/skills/audio-funk/SKILL.md +149 -0
  48. package/skills/audio-funk/example.html +144 -0
  49. package/skills/audio-future-bass/SKILL.md +163 -0
  50. package/skills/audio-future-bass/example.html +164 -0
  51. package/skills/audio-hip-hop/SKILL.md +133 -0
  52. package/skills/audio-hip-hop/example.html +129 -0
  53. package/skills/audio-house/SKILL.md +147 -0
  54. package/skills/audio-house/example.html +128 -0
  55. package/skills/audio-indie-pop/SKILL.md +150 -0
  56. package/skills/audio-indie-pop/example.html +121 -0
  57. package/skills/audio-jazz/SKILL.md +141 -0
  58. package/skills/audio-jazz/example.html +146 -0
  59. package/skills/audio-lofi/SKILL.md +140 -0
  60. package/skills/audio-lofi/example.html +135 -0
  61. package/skills/audio-minimal/SKILL.md +155 -0
  62. package/skills/audio-minimal/example.html +118 -0
  63. package/skills/audio-orchestral/SKILL.md +156 -0
  64. package/skills/audio-orchestral/example.html +140 -0
  65. package/skills/audio-r-and-b/SKILL.md +134 -0
  66. package/skills/audio-r-and-b/example.html +154 -0
  67. package/skills/audio-r-and-b/example.mp3 +0 -0
  68. package/skills/audio-techno/SKILL.md +140 -0
  69. package/skills/audio-techno/example.html +125 -0
  70. package/skills/audio-trap/SKILL.md +123 -0
  71. package/skills/audio-trap/example.html +119 -0
  72. package/skills/render-retest/example.html +115 -0
  73. package/skills/tuneframes/SKILL.md +221 -0
  74. package/skills/tuneframes-cli/SKILL.md +46 -0
  75. package/skills/verify/example.html +104 -0
  76. package/src/cli.js +260 -151
  77. package/src/render.js +134 -7
  78. package/examples/example-bass.mp3 +0 -0
  79. package/examples/example-demo-beat.wav +0 -0
  80. package/examples/example-orchestral.wav +0 -0
@@ -0,0 +1,11 @@
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+ <!-- TuneFrames preset: reverb-warm
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+ Long reverb chain. Paste before your instruments. -->
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+ <script>
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+ // Reverb: long decay, high wet — lush, ambient
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+ const verb = new Tone.Reverb({
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+ decay: 4,
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+ wet: 0.75
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+ }).toDestination();
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+ // Call .generate() to build the impulse response (runs at composition start)
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+ verb.generate();
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+ </script>
@@ -0,0 +1,226 @@
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+ {
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+ "version": "1.0.0",
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+ "cdn": {
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+ "gleitz_fluidr3_gm": {
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+ "name": "gleitz FluidR3_GM",
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+ "baseUrlTemplate": "https://gleitz.github.io/midi-js-soundfonts/FluidR3_GM/{instrument}-mp3/",
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+ "format": "mp3",
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+ "noteNameFormat": "Sharps written with 's' suffix (e.g. F#4 = Fs4, C#3 = Cs3)",
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+ "license": "Public domain (FluidR3_GM SoundFont)",
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+ "repo": "https://github.com/gleitz/midi-js-soundfonts"
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+ }
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+ },
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+ "instruments": {
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+ "acoustic_grand_piano": {
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+ "cdn": "gleitz_fluidr3_gm",
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+ "baseUrl": "https://gleitz.github.io/midi-js-soundfonts/FluidR3_GM/acoustic_grand_piano-mp3/",
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+ "category": "piano",
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+ "range": { "low": "A0", "high": "C8" },
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+ "urls": {
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+ "A0": "A0.mp3",
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+ "C1": "C1.mp3",
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+ "Ds1": "Ds1.mp3",
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+ "Fs1": "Fs1.mp3",
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+ "A1": "A1.mp3",
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+ "C2": "C2.mp3",
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+ "Ds2": "Ds2.mp3",
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+ "Fs2": "Fs2.mp3",
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+ "A2": "A2.mp3",
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+ "C3": "C3.mp3",
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+ "Ds3": "Ds3.mp3",
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+ "Fs3": "Fs3.mp3",
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+ "A3": "A3.mp3",
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+ "C4": "C4.mp3",
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+ "Ds4": "Ds4.mp3",
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+ "Fs4": "Fs4.mp3",
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+ "A4": "A4.mp3",
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+ "C5": "C5.mp3",
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+ "Ds5": "Ds5.mp3",
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+ "Fs5": "Fs5.mp3",
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+ "A5": "A5.mp3",
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+ "C6": "C6.mp3",
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+ "Ds6": "Ds6.mp3",
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+ "Fs6": "Fs6.mp3",
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+ "A6": "A6.mp3",
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+ "C7": "C7.mp3",
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+ "Ds7": "Ds7.mp3",
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+ "Fs7": "Fs7.mp3",
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+ "A7": "A7.mp3",
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+ "C8": "C8.mp3"
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+ },
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+ "notes": "Full 88-key range. Tone.Sampler pitch-shifts from nearest sample automatically."
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+ },
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+ "acoustic_bass": {
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+ "cdn": "gleitz_fluidr3_gm",
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+ "baseUrl": "https://gleitz.github.io/midi-js-soundfonts/FluidR3_GM/acoustic_bass-mp3/",
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+ "category": "bass",
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+ "range": { "low": "C1", "high": "G4" },
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+ "urls": {
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+ "C1": "C1.mp3",
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+ "Ds1": "Ds1.mp3",
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+ "Fs1": "Fs1.mp3",
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+ "A1": "A1.mp3",
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+ "C2": "C2.mp3",
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+ "Ds2": "Ds2.mp3",
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+ "Fs2": "Fs2.mp3",
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+ "A2": "A2.mp3",
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+ "C3": "C3.mp3",
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+ "Ds3": "Ds3.mp3",
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+ "Fs3": "Fs3.mp3",
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+ "A3": "A3.mp3",
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+ "C4": "C4.mp3",
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+ "Fs4": "Fs4.mp3"
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+ },
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+ "notes": "Upright/double bass. Best in C1–C3 range for natural timbre."
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+ },
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+ "string_ensemble_1": {
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+ "cdn": "gleitz_fluidr3_gm",
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+ "baseUrl": "https://gleitz.github.io/midi-js-soundfonts/FluidR3_GM/string_ensemble_1-mp3/",
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+ "category": "strings",
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+ "range": { "low": "C2", "high": "C7" },
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+ "urls": {
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+ "C2": "C2.mp3",
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+ "Ds2": "Ds2.mp3",
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+ "Fs2": "Fs2.mp3",
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+ "A2": "A2.mp3",
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+ "C3": "C3.mp3",
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+ "Ds3": "Ds3.mp3",
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+ "Fs3": "Fs3.mp3",
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+ "A3": "A3.mp3",
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+ "C4": "C4.mp3",
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+ "Ds4": "Ds4.mp3",
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+ "Fs4": "Fs4.mp3",
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+ "A4": "A4.mp3",
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+ "C5": "C5.mp3",
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+ "Ds5": "Ds5.mp3",
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+ "Fs5": "Fs5.mp3",
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+ "A5": "A5.mp3",
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+ "C6": "C6.mp3",
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+ "Ds6": "Ds6.mp3",
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+ "Fs6": "Fs6.mp3",
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+ "A6": "A6.mp3",
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+ "C7": "C7.mp3"
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+ },
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+ "notes": "Lush string section. Long note durations ('1n', '2n') sound most natural."
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+ },
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+ "brass_section": {
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+ "cdn": "gleitz_fluidr3_gm",
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+ "baseUrl": "https://gleitz.github.io/midi-js-soundfonts/FluidR3_GM/brass_section-mp3/",
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+ "category": "brass",
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+ "range": { "low": "C2", "high": "C6" },
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+ "urls": {
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+ "C2": "C2.mp3",
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+ "Ds2": "Ds2.mp3",
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+ "Fs2": "Fs2.mp3",
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+ "A2": "A2.mp3",
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+ "C3": "C3.mp3",
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+ "Ds3": "Ds3.mp3",
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+ "Fs3": "Fs3.mp3",
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+ "A3": "A3.mp3",
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+ "C4": "C4.mp3",
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+ "Ds4": "Ds4.mp3",
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+ "Fs4": "Fs4.mp3",
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+ "A4": "A4.mp3",
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+ "C5": "C5.mp3",
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+ "Ds5": "Ds5.mp3",
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+ "Fs5": "Fs5.mp3",
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+ "A5": "A5.mp3",
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+ "C6": "C6.mp3"
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+ },
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+ "notes": "Big brass stabs and fanfares. Works best for short, punchy note durations ('8n', '4n')."
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+ },
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+ "acoustic_guitar_nylon": {
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+ "cdn": "gleitz_fluidr3_gm",
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+ "baseUrl": "https://gleitz.github.io/midi-js-soundfonts/FluidR3_GM/acoustic_guitar_nylon-mp3/",
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+ "category": "guitar",
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+ "range": { "low": "E2", "high": "D6" },
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+ "urls": {
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+ "Fs2": "Fs2.mp3",
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+ "A2": "A2.mp3",
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+ "C3": "C3.mp3",
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+ "Ds3": "Ds3.mp3",
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+ "Fs3": "Fs3.mp3",
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+ "A3": "A3.mp3",
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+ "C4": "C4.mp3",
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+ "Ds4": "Ds4.mp3",
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+ "Fs4": "Fs4.mp3",
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+ "A4": "A4.mp3",
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+ "C5": "C5.mp3",
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+ "Ds5": "Ds5.mp3",
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+ "Fs5": "Fs5.mp3",
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+ "A5": "A5.mp3",
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+ "C6": "C6.mp3"
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+ },
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+ "notes": "Classical nylon-string guitar. Natural decay — use release or short durations."
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+ },
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+ "vibraphone": {
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+ "cdn": "gleitz_fluidr3_gm",
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+ "baseUrl": "https://gleitz.github.io/midi-js-soundfonts/FluidR3_GM/vibraphone-mp3/",
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+ "category": "mallet",
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+ "range": { "low": "C3", "high": "C7" },
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+ "urls": {
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+ "C3": "C3.mp3",
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+ "Ds3": "Ds3.mp3",
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+ "Fs3": "Fs3.mp3",
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+ "A3": "A3.mp3",
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+ "C4": "C4.mp3",
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+ "Ds4": "Ds4.mp3",
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+ "Fs4": "Fs4.mp3",
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+ "A4": "A4.mp3",
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+ "C5": "C5.mp3",
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+ "Ds5": "Ds5.mp3",
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+ "Fs5": "Fs5.mp3",
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+ "A5": "A5.mp3",
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+ "C6": "C6.mp3",
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+ "Ds6": "Ds6.mp3",
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+ "Fs6": "Fs6.mp3",
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+ "A6": "A6.mp3",
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+ "C7": "C7.mp3"
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+ },
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+ "notes": "Warm bell-like timbre. Pairs well with reverb for jazz/ambient contexts."
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+ },
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+ "flute": {
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+ "cdn": "gleitz_fluidr3_gm",
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+ "baseUrl": "https://gleitz.github.io/midi-js-soundfonts/FluidR3_GM/flute-mp3/",
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+ "category": "woodwind",
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+ "range": { "low": "C4", "high": "A7" },
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+ "urls": {
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+ "C4": "C4.mp3",
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+ "Ds4": "Ds4.mp3",
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+ "Fs4": "Fs4.mp3",
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+ "A4": "A4.mp3",
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+ "C5": "C5.mp3",
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+ "Ds5": "Ds5.mp3",
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+ "Fs5": "Fs5.mp3",
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+ "A5": "A5.mp3",
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+ "C6": "C6.mp3",
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+ "Ds6": "Ds6.mp3",
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+ "Fs6": "Fs6.mp3",
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+ "A6": "A6.mp3",
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+ "C7": "C7.mp3"
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+ },
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+ "notes": "Breathy and lyrical. Best for melodic lines, not chords."
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+ },
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+ "choir_aahs": {
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+ "cdn": "gleitz_fluidr3_gm",
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+ "baseUrl": "https://gleitz.github.io/midi-js-soundfonts/FluidR3_GM/choir_aahs-mp3/",
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+ "category": "choir",
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+ "range": { "low": "C3", "high": "G5" },
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+ "urls": {
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+ "C3": "C3.mp3",
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+ "Ds3": "Ds3.mp3",
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+ "Fs3": "Fs3.mp3",
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+ "A3": "A3.mp3",
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+ "C4": "C4.mp3",
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+ "Ds4": "Ds4.mp3",
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+ "Fs4": "Fs4.mp3",
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+ "A4": "A4.mp3",
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+ "C5": "C5.mp3",
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+ "Ds5": "Ds5.mp3",
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+ "Fs5": "Fs5.mp3",
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+ "A5": "A5.mp3"
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+ },
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+ "notes": "Sustained 'aah' choir vowel. Long durations ('1n', '2n') and reverb are essential for realism."
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+ }
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+ }
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+ }
@@ -0,0 +1,141 @@
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+ ---
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+ name: audio-ambient
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+ description: Brian Eno-style ambient — long evolving drone pads, massive reverb (8-12s decay), no percussion, slow pitch movement
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+ ---
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+
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+ # TuneFrames — Ambient
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+
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+ ## Genre Profile
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+ - BPM range: 50-70 (or unmeasured — BPM matters only for note scheduling)
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+ - Key characteristics: slow fade-ins/outs (attack 3-6s, release 5-8s), pitch movement by semitones over 4-8 seconds, overlapping sustain layers, no rhythm
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+ - Typical instruments: PolySynth (sine/triangle), soft AM pads, FMSynth with gentle modulation
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+ - Mood: deep, meditative, timeless, oceanic
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+
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+ ## Core Pattern
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+
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+ ```js
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+ // Ambient: overlapping long pads that evolve slowly
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+ // Key = D minor — dark and peaceful
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+ // Chord tones: D2, F2, A2, C3, E3, G3
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+
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+ const reverb = new Tone.Reverb({ decay: 10, wet: 0.9 });
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+ await reverb.generate(); // must await before using
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+ reverb.toDestination();
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+
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+ const delay = new Tone.FeedbackDelay({ delayTime: '4n', feedback: 0.4, wet: 0.3 });
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+ delay.connect(reverb);
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+
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+ // Primary drone pad — slow attack, very long sustain
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+ const drone = new Tone.PolySynth(Tone.Synth, {
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+ oscillator: { type: 'sine' },
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+ envelope: { attack: 4.0, decay: 2.0, sustain: 0.9, release: 6.0 },
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+ volume: -10,
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+ });
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+ drone.connect(delay);
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+
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+ // Shimmer layer — high harmonics, triangle wave
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+ const shimmer = new Tone.PolySynth(Tone.Synth, {
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+ oscillator: { type: 'triangle' },
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+ envelope: { attack: 5.0, decay: 1.5, sustain: 0.7, release: 7.0 },
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+ volume: -18,
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+ });
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+ shimmer.connect(reverb);
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+
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+ // Schedule evolving chord tones — no rhythm, just slow fades in/out
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+ const notes = ['D2', 'A2', 'F3', 'C3', 'E3', 'D3', 'G2'];
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+ notes.forEach((note, i) => {
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+ const offset = i * 2.5; // stagger each note by 2.5 seconds
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+ Tone.Transport.scheduleOnce((time) => {
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+ drone.triggerAttackRelease(note, '8n', time); // long hold
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+ }, offset);
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+ });
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+
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+ // Shimmer tones — offset so they breathe between drone attacks
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+ ['F4', 'A4', 'C5', 'E5'].forEach((note, i) => {
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+ Tone.Transport.scheduleOnce((time) => {
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+ shimmer.triggerAttackRelease(note, '8n', time);
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+ }, i * 3.2 + 1.5);
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+ });
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+
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+ Tone.Transport.bpm.value = 60;
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+ Tone.Transport.start();
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+ ```
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+
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+ ## Instrument Configuration
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+
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+ ```js
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+ // Massive reverb — the defining character of ambient
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+ const reverb = new Tone.Reverb({ decay: 10, preDelay: 0.05, wet: 0.88 });
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+ await reverb.generate(); // always await!
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+
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+ // Sidechain delay for shimmer depth
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+ const delay = new Tone.FeedbackDelay({ delayTime: 0.375, feedback: 0.45, wet: 0.35 });
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+
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+ // Primary drone — sine waves, extremely slow envelope
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+ const drone = new Tone.PolySynth(Tone.Synth, {
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+ oscillator: { type: 'sine' },
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+ envelope: { attack: 4.5, decay: 2.0, sustain: 0.85, release: 7.0 },
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+ volume: -8,
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+ });
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+
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+ // Overtone layer — triangle adds warmth without brightness
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+ const overtone = new Tone.PolySynth(Tone.Synth, {
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+ oscillator: { type: 'triangle' },
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+ envelope: { attack: 3.0, decay: 1.5, sustain: 0.7, release: 5.0 },
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+ volume: -16,
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+ });
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+
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+ // Sub drone — sine one octave below, anchors the space
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+ const sub = new Tone.Synth({
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+ oscillator: { type: 'sine' },
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+ envelope: { attack: 6.0, decay: 3.0, sustain: 0.9, release: 8.0 },
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+ volume: -14,
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+ });
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+
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+ // Signal chain: instruments → delay → reverb → destination
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+ drone.connect(delay);
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+ overtone.connect(reverb);
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+ sub.connect(reverb);
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+ delay.connect(reverb);
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+ ```
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+
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+ ## Composition Structure
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+
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+ **Ambient has no traditional structure — it breathes.**
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+
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+ 1. **Entry (0-4s):** First note fades in almost imperceptibly — attack is 4+ seconds
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+ 2. **Accumulation (4-10s):** Second and third pitches enter, staggered 2-4s apart, building a slow chord cloud
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+ 3. **Shimmer (8-14s):** Upper register tones enter — overtones of the root
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+ 4. **Sustained body (10-20s+):** All layers overlap. Nothing resolves — everything just exists together
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+ 5. **No outro needed** — ambient fades naturally because of long release envelopes
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+
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+ **Pitch movement rules:**
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+ - Move by semitones or whole steps only — no jumps larger than a 4th
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+ - Let dissonance exist — it resolves by itself over time
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+ - Never use more than 4-5 notes simultaneously
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+
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+ ## Example Variations
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+
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+ ### Variation 1: Major / peaceful
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+ ```js
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+ // C major drone — open and spacious
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+ const chordNotes = ['C3', 'G3', 'E4', 'B3', 'D4'];
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+ // Brighter attack on shimmer: attack: 2.5
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+ // Higher reverb wet: 0.92
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+ ```
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+
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+ ### Variation 2: Cluster / tension
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+ ```js
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+ // Half-step cluster — creates gentle tension that never resolves
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+ const tones = ['E3', 'F3', 'G3', 'Ab3']; // chromatic compression
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+ // Slower attack: 6.0 — the dissonance appears gradually so it never feels harsh
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+ // Delay feedback higher: 0.55 — creates wash of overtones
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+ ```
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+
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+ ### Variation 3: Single-note breath
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+ ```js
137
+ // Pure minimalism — one pitch at a time, long silences between
138
+ const seq = ['D3', null, null, null, 'F3', null, null, null, 'A3'];
139
+ // This is the most meditative form — inspired by Feldman/Satie
140
+ // Set reverb decay to 12s so notes bleed into silence
141
+ ```
@@ -0,0 +1,113 @@
1
+ <div id="tuneframes" style="display:none">{"bpm":60,"duration":"14s"}</div>
2
+ <script src="https://cdnjs.cloudflare.com/ajax/libs/tone/14.8.49/Tone.js"></script>
3
+ <script>
4
+ // TuneFrames — Ambient (Brian Eno style)
5
+ // D minor drone pads, massive reverb, slow evolving pitch movement
6
+ // No percussion. Everything breathes.
7
+
8
+ async function main() {
9
+ await Tone.start();
10
+
11
+ Tone.Transport.bpm.value = 60;
12
+
13
+ // ── Effects chain ──────────────────────────────────────────────────────────
14
+ const reverb = new Tone.Reverb({ decay: 10, preDelay: 0.05, wet: 0.88 });
15
+ await reverb.generate();
16
+ reverb.toDestination();
17
+
18
+ const delay = new Tone.FeedbackDelay({ delayTime: 0.5, feedback: 0.42, wet: 0.32 });
19
+ delay.connect(reverb);
20
+
21
+ // ── Primary drone — sine wave, very slow attack ────────────────────────────
22
+ const drone = new Tone.PolySynth(Tone.Synth, {
23
+ oscillator: { type: 'sine' },
24
+ envelope: { attack: 4.5, decay: 2.0, sustain: 0.9, release: 7.0 },
25
+ volume: -8,
26
+ });
27
+ drone.connect(delay);
28
+
29
+ // ── Shimmer layer — triangle, even slower, upper register ─────────────────
30
+ const shimmer = new Tone.PolySynth(Tone.Synth, {
31
+ oscillator: { type: 'triangle' },
32
+ envelope: { attack: 5.0, decay: 1.5, sustain: 0.75, release: 6.0 },
33
+ volume: -17,
34
+ });
35
+ shimmer.connect(reverb);
36
+
37
+ // ── Sub drone — anchors the bass register ─────────────────────────────────
38
+ const sub = new Tone.Synth({
39
+ oscillator: { type: 'sine' },
40
+ envelope: { attack: 6.0, decay: 3.0, sustain: 0.9, release: 8.0 },
41
+ volume: -13,
42
+ });
43
+ sub.connect(reverb);
44
+
45
+ // ── Schedule drone tones — D minor: D F A C ───────────────────────────────
46
+ // Staggered so they don't all attack at once — the overlapping sustains
47
+ // create the "chord cloud" that defines ambient music.
48
+ // Note durations use seconds (6, 5, etc.) so the 4.5–6s attacks can fully
49
+ // develop before release. '8n' (0.5s at 60 BPM) is far too short.
50
+
51
+ // Root drone: enters immediately, fades in over 4.5 seconds
52
+ Tone.Transport.scheduleOnce((t) => {
53
+ drone.triggerAttackRelease(['D3', 'A3'], 6, t);
54
+ }, 0);
55
+
56
+ // Fifth enters at 1.5s — builds on the drone
57
+ Tone.Transport.scheduleOnce((t) => {
58
+ drone.triggerAttackRelease(['F3', 'C4'], 6, t);
59
+ }, 1.5);
60
+
61
+ // Color tone — minor 7th adds bittersweet quality
62
+ Tone.Transport.scheduleOnce((t) => {
63
+ drone.triggerAttackRelease(['E3', 'G3'], 5, t);
64
+ }, 3.5);
65
+
66
+ // Second wave — new chord cloud begins overlapping the first
67
+ Tone.Transport.scheduleOnce((t) => {
68
+ drone.triggerAttackRelease(['D3', 'F3'], 5, t);
69
+ }, 6.0);
70
+
71
+ Tone.Transport.scheduleOnce((t) => {
72
+ drone.triggerAttackRelease(['A3', 'C4'], 4, t);
73
+ }, 8.0);
74
+
75
+ // ── Shimmer tones — upper harmonics ───────────────────────────────────────
76
+ Tone.Transport.scheduleOnce((t) => {
77
+ shimmer.triggerAttackRelease(['F5', 'A5'], 5, t);
78
+ }, 2.0);
79
+
80
+ Tone.Transport.scheduleOnce((t) => {
81
+ shimmer.triggerAttackRelease(['D5', 'C5'], 5, t);
82
+ }, 5.5);
83
+
84
+ Tone.Transport.scheduleOnce((t) => {
85
+ shimmer.triggerAttackRelease(['E5', 'G5'], 4, t);
86
+ }, 9.0);
87
+
88
+ // ── Sub bass — single low D, fades in and holds ───────────────────────────
89
+ Tone.Transport.scheduleOnce((t) => {
90
+ sub.triggerAttackRelease('D2', 7, t);
91
+ }, 0.5);
92
+
93
+ // NOTE: do NOT call Tone.Transport.start() here — Tone.Offline manages
94
+ // transport internally. Calling it manually breaks offline rendering.
95
+ }
96
+
97
+ window.renderComposition = async function(wavPath) {
98
+ let attempts = 0;
99
+ while (typeof Tone === 'undefined' && attempts < 50) {
100
+ await new Promise(r => setTimeout(r, 100));
101
+ attempts++;
102
+ }
103
+ if (typeof Tone === 'undefined') throw new Error('Tone not loaded');
104
+
105
+ const meta = JSON.parse(document.getElementById('tuneframes').textContent);
106
+ const durationSec = parseFloat(meta.duration) + 1.0;
107
+
108
+ const buffer = await Tone.Offline(async () => { await main(); }, durationSec, 1, 44100);
109
+ const wav = audioBufferToWav(buffer);
110
+ window.writeFile(wavPath, Array.from(new Uint8Array(wav)));
111
+ return wav.byteLength;
112
+ };
113
+ </script>
@@ -0,0 +1,157 @@
1
+ ---
2
+ name: audio-boss-battle
3
+ description: Video Game Boss Battle — driving 16th-note bass ostinato, power chord stabs on offbeats, heroic AMSynth brass melody, tuned timpani hits, fast counter-arpeggio. Final Fantasy / Nobuo Uematsu epic orchestral-hybrid energy.
4
+ ---
5
+
6
+ # TuneFrames — Video Game Boss Battle
7
+
8
+ ## Genre Profile
9
+ - BPM range: 150–185 (intense, relentless forward drive)
10
+ - Key characteristics: Bass ostinato hammering the root in 16th notes (MonoSynth sawtooth), power chord stabs on offbeats (PolySynth square/sawtooth, short decay), heroic lead melody (AMSynth with sawtooth + sine modulation for brass-like tone), tuned timpani accents (MembraneSynth pitched to D1/A1), fast ascending counter-arpeggio for tension, driving kick pattern
11
+ - Typical instruments: MonoSynth (bass ostinato), PolySynth (power chords), AMSynth (brass melody), MembraneSynth × 2 (kick + timpani), PolySynth (counter arpeggio)
12
+ - Mood: Intense, epic, driving, heroic, desperate, high-stakes
13
+
14
+ ## Core Pattern
15
+
16
+ ```js
17
+ // Boss Battle — 165 BPM, D minor
18
+ // Bars 1–2: bass ostinato alone (ominous)
19
+ // Bars 3–4: power chord stabs on offbeats
20
+ // Bars 5–8: full: melody + counter arpeggio + drums
21
+
22
+ Tone.Transport.bpm.value = 165;
23
+
24
+ // Bass ostinato — driving 16th note figure around D root
25
+ const bass = new Tone.MonoSynth({
26
+ oscillator: { type: "sawtooth" },
27
+ filter: { Q: 3, type: "lowpass", rolloff: -24 },
28
+ filterEnvelope: { attack: 0.001, decay: 0.1, sustain: 0.5, release: 0.2,
29
+ baseFrequency: 80, octaves: 2 },
30
+ envelope: { attack: 0.001, decay: 0.1, sustain: 0.7, release: 0.1 },
31
+ volume: -4
32
+ }).toDestination();
33
+
34
+ // 16th-note ostinato: D root hammered with neighbor-note movement
35
+ const bassLine = [
36
+ "D2","D2","F2","D2", "G2","D2","F2","E2",
37
+ "D2","D2","F2","D2", "G2","F2","Eb2","D2"
38
+ ];
39
+ let bassStep = 0;
40
+ new Tone.Sequence((time) => {
41
+ bass.triggerAttackRelease(bassLine[bassStep++ % bassLine.length], "16n", time);
42
+ }, new Array(16).fill(1), "16n").start(0);
43
+
44
+ // Power chord stabs — PolySynth on the "and" of beats 1 and 3
45
+ const stabChords = [["D3","A3"],["F3","C4"],["G3","D4"],["Bb3","F4"]];
46
+ let stabStep = 0;
47
+ new Tone.Sequence((time, val) => {
48
+ if (val) stabs.triggerAttackRelease(stabChords[stabStep++ % stabChords.length], "16n", time);
49
+ }, [null,null,1,null,null,null,null,null,null,null,1,null,null,null,null,null], "16n").start("2m");
50
+
51
+ // Heroic AMSynth melody — D minor ascending/descending
52
+ const melody = [
53
+ { time: "4m", note: "D4", dur: "4n" }, { time: "4m:1", note: "F4", dur: "4n" },
54
+ { time: "4m:2", note: "A4", dur: "4n" }, { time: "4m:3", note: "C5", dur: "4n" },
55
+ { time: "5m", note: "Bb4", dur: "4n" }, { time: "5m:1", note: "A4", dur: "4n" },
56
+ { time: "5m:2", note: "G4", dur: "2n" },
57
+ ];
58
+ melody.forEach(({ time, note, dur }) => brass.triggerAttackRelease(note, dur, time));
59
+
60
+ Tone.Transport.start();
61
+ ```
62
+
63
+ ## Instrument Configuration
64
+
65
+ ```js
66
+ // Bass ostinato — sawtooth through lowpass filter for growl
67
+ const bassVerb = new Tone.Reverb({ decay: 0.4, wet: 0.1 }).toDestination();
68
+ const bass = new Tone.MonoSynth({
69
+ oscillator: { type: "sawtooth" },
70
+ filter: { Q: 3, type: "lowpass", rolloff: -24 },
71
+ filterEnvelope: { attack: 0.001, decay: 0.1, sustain: 0.5, release: 0.2,
72
+ baseFrequency: 80, octaves: 2 },
73
+ envelope: { attack: 0.001, decay: 0.1, sustain: 0.7, release: 0.1 },
74
+ volume: -4
75
+ }).connect(bassVerb);
76
+
77
+ // Power chord stabs — square wave, very short decay, punchy
78
+ const stabReverb = new Tone.Reverb({ decay: 0.6, wet: 0.2 }).toDestination();
79
+ const stabs = new Tone.PolySynth(Tone.Synth, {
80
+ oscillator: { type: "square" },
81
+ envelope: { attack: 0.001, decay: 0.12, sustain: 0.0, release: 0.08 },
82
+ volume: -8
83
+ }).connect(stabReverb);
84
+
85
+ // AMSynth brass melody — sawtooth carrier + sine AM creates "blat" of brass
86
+ const brassVerb = new Tone.Reverb({ decay: 1.5, wet: 0.3 }).toDestination();
87
+ const brass = new Tone.AMSynth({
88
+ oscillator: { type: "sawtooth" },
89
+ envelope: { attack: 0.04, decay: 0.1, sustain: 0.85, release: 0.4 },
90
+ modulation: { type: "sine" },
91
+ modulationEnvelope: { attack: 0.5, decay: 0, sustain: 1, release: 0.5 },
92
+ harmonicity: 1,
93
+ volume: -8
94
+ }).connect(brassVerb);
95
+
96
+ // Timpani — MembraneSynth pitched low, longer decay than kick
97
+ const timpsVerb = new Tone.Reverb({ decay: 1.2, wet: 0.35 }).toDestination();
98
+ const timps = new Tone.MembraneSynth({
99
+ pitchDecay: 0.2,
100
+ octaves: 4,
101
+ envelope: { attack: 0.001, decay: 0.6, sustain: 0, release: 0.3 },
102
+ volume: -4
103
+ }).connect(timpsVerb);
104
+
105
+ // Kick — driving, 8th or 16th note pattern
106
+ const kick = new Tone.MembraneSynth({
107
+ pitchDecay: 0.06, octaves: 8,
108
+ envelope: { attack: 0.001, decay: 0.28, sustain: 0, release: 0.08 },
109
+ volume: 0
110
+ }).toDestination();
111
+
112
+ // Counter arpeggio — fast 16th note ascent, adds tension
113
+ const arpVerb = new Tone.Reverb({ decay: 0.8, wet: 0.25 }).toDestination();
114
+ const arpSynth = new Tone.PolySynth(Tone.Synth, {
115
+ oscillator: { type: "sawtooth4" },
116
+ envelope: { attack: 0.001, decay: 0.08, sustain: 0, release: 0.1 },
117
+ volume: -14
118
+ }).connect(arpVerb);
119
+ ```
120
+
121
+ ## Composition Structure
122
+
123
+ - **Bars 1–2:** Bass ostinato only — ominous, low, relentless (the enemy approaches)
124
+ - **Bars 3–4:** Timpani accents on bar downbeats, power chord stabs on offbeats (tension escalates)
125
+ - **Bars 5–6:** Kick + snare enter, driving rhythm locked in, counter arpeggio begins
126
+ - **Bars 7–10:** Full arrangement — AMSynth brass melody soars over the groove
127
+ - **Bar 11–12:** Climax: all elements together, melody at highest pitch, bass most active
128
+ - **Buildup trick:** Use `Tone.Transport.bpm.linearRampTo(180, "+4m")` to gradually accelerate into the final bars
129
+
130
+ Harmonic vocabulary: D natural minor (D E F G A Bb C). Tritone sub on beat 3 (Ab) adds danger. Perfect 5th power chords [root, 5th] — no thirds — are the "8-bit" signature.
131
+
132
+ ## Example Variations
133
+
134
+ ### 1 — Faster bass (triplet feel, more chaotic)
135
+ ```js
136
+ // 8th note triplets instead of 16ths — more chaotic, less locked-in
137
+ const tripletBass = ["D2","F2","A2","G2","F2","D2"];
138
+ let step = 0;
139
+ new Tone.Sequence((time) => {
140
+ bass.triggerAttackRelease(tripletBass[step++ % tripletBass.length], "8t", time);
141
+ }, new Array(6).fill(1), "8t").start(0);
142
+ ```
143
+
144
+ ### 2 — Tempo acceleration (building to a climax)
145
+ ```js
146
+ // Slowly push the BPM from 160 to 185 over 8 bars
147
+ const startTime = Tone.Time("4m").toSeconds();
148
+ Tone.Transport.bpm.setValueAtTime(160, startTime);
149
+ Tone.Transport.bpm.linearRampToValueAtTime(185, startTime + Tone.Time("4m").toSeconds());
150
+ ```
151
+
152
+ ### 3 — Minor key shift mid-battle (F minor for boss phase 2)
153
+ ```js
154
+ // After 8 bars, shift to F minor: F G Ab Bb C Db Eb
155
+ // Retrigger stab chords and melody with new root
156
+ const phase2Chords = [["F3","C4"],["Ab3","Eb4"],["Bb3","F4"],["Db4","Ab4"]];
157
+ ```