tt-minigame-ide-cli 2.0.8 → 2.0.10

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@@ -157,6 +157,9 @@ export declare const SLARDAR_EVENT: {
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  readonly IDE_AI_QUESTION: "IDE_AI_QUESTION";
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  readonly IDE_AI_FEEDBACK: "IDE_AI_FEEDBACK";
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  readonly IDE_AI_OPEN_LINK: "IDE_AI_OPEN_LINK";
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+ readonly IDE_AI_ABNORMAL_REPLY: "IDE_AI_ABNORMAL_REPLY";
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+ readonly IDE_AI_BUTTON_SHOW: "IDE_AI_BUTTON_SHOW";
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+ readonly IDE_AI_STAY_DURATION: "IDE_AI_STAY_DURATION";
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  readonly IDE_DETAIL_CONFIG_ITEM_CLICK: "IDE_DETAIL_CONFIG_ITEM_CLICK";
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  readonly IDE_WORKBENCH_VIEW_STATUS: "IDE_WORKBENCH_VIEW_STATUS";
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  readonly IDE_POWER_EVENT: "IDE_POWER_EVENT";
@@ -170,6 +173,11 @@ export declare const SLARDAR_EVENT: {
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  readonly IDE_MAIN_HELPER_FORK: "IDE_MAIN_HELPER_FORK";
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  readonly IDE_MAIN_HELPER_SPAWN: "IDE_MAIN_HELPER_SPAWN";
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  readonly IDE_MAIN_HELPER_READY: "IDE_MAIN_HELPER_READY";
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+ readonly IDE_DOUYIN_OAUTH_BIND_CLICK: "IDE_DOUYIN_OAUTH_BIND_CLICK";
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+ readonly IDE_USER_LOCAL_IP_COUNT: "IDE_USER_LOCAL_IP_COUNT";
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+ readonly IDE_WEB_CREATE: "IDE_WEB_CREATE";
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+ readonly IDE_WEB_LOAD: "IDE_WEB_LOAD";
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+ readonly IDE_WEB_DETECT: "IDE_WEB_DETECT";
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  readonly IDE_LOADER_IO_ERROR: string;
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  readonly IDE_LOADER_INSTALL_RECOVER_ERROR: string;
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  readonly IDE_LOADER_START_FROM_ENTRY: string;
@@ -190,6 +198,7 @@ export declare const SLARDAR_EVENT: {
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  readonly IDE_FULLUPGRADE_POP_YESBACK: "IDE_FULLUPGRADE_POP_YESBACK";
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  readonly IDE_FULLUPGRADE_POP_YESONCE: "IDE_FULLUPGRADE_POP_YESONCE";
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  readonly IDE_FULLUPGRADE_POP_VIEWDETAIL: "IDE_FULLUPGRADE_POP_VIEWDETAIL";
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+ readonly IDE_FORCE_UPGRADE: "IDE_FORCE_UPGRADE";
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  };
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  /**
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  * IDE的模块统计
@@ -211,6 +220,7 @@ export declare const IDE_MODULES: {
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  readonly UPLOAD: "UPLOAD";
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  readonly SIGN_CHECK: "SIGN_CHECK";
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  readonly INTELLIGENCE: "INTELLIGENCE";
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+ readonly PROJECT_INSPECTION: "PROJECT_INSPECTION";
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  readonly AI: "AI";
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  readonly SHARE_PROJECT: "SHARE_PROJECT";
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  readonly PROJECT_MANAGE: "PROJECT_MANAGE";
@@ -224,6 +234,10 @@ export declare const IDE_MODULES: {
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  readonly UPDATE: "UPDATE";
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  readonly EDITOR_SAVE: "EDITOR_SAVE";
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  readonly MAIN_HELPER: "MAIN_HELPER";
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+ readonly WEB_PC_SDK: "WEB_PC_SDK";
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+ readonly SIGN_CHECKER_GUARANTEED_PAYMENT: "SIGN_CHECKER_GUARANTEED_PAYMENT";
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+ readonly SIGN_CHECKER_TRADE_SYSTEM: "SIGN_CHECKER_TRADE_SYSTEM";
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+ readonly TEST_QRCODE: "TEST_QRCODE";
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  };
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  export declare const IDE_TIMELINE_NAMES: {
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  readonly SIMULATOR_FIRST_LOADING_END: "SIMULATOR_FIRST_LOADING_END";
@@ -245,6 +259,7 @@ export declare const IDE_TIMELINE_NAMES: {
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  readonly UPLOAD: "UPLOAD";
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  readonly SIGN_CHECK: "SIGN_CHECK";
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  readonly INTELLIGENCE: "INTELLIGENCE";
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+ readonly PROJECT_INSPECTION: "PROJECT_INSPECTION";
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  readonly AI: "AI";
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  readonly SHARE_PROJECT: "SHARE_PROJECT";
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  readonly PROJECT_MANAGE: "PROJECT_MANAGE";
@@ -258,6 +273,10 @@ export declare const IDE_TIMELINE_NAMES: {
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  readonly UPDATE: "UPDATE";
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  readonly EDITOR_SAVE: "EDITOR_SAVE";
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  readonly MAIN_HELPER: "MAIN_HELPER";
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+ readonly WEB_PC_SDK: "WEB_PC_SDK";
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+ readonly SIGN_CHECKER_GUARANTEED_PAYMENT: "SIGN_CHECKER_GUARANTEED_PAYMENT";
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+ readonly SIGN_CHECKER_TRADE_SYSTEM: "SIGN_CHECKER_TRADE_SYSTEM";
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+ readonly TEST_QRCODE: "TEST_QRCODE";
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  };
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  /**
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  * IDE 性能统计 ipc 事件收敛
@@ -1,3 +1,15 @@
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  export declare enum CompilerPlugin {
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  TYPESCRIPT = "typescript"
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  }
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+ export declare enum PACK_TYPE {
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+ FILE = "file",
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+ FOLDER = "folder",
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+ SUFFIX = "suffix",
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+ PREFIX = "prefix",
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+ GLOB = "glob",
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+ REGEXP = "regexp"
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+ }
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+ export declare type IPackItem = {
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+ type: PACK_TYPE;
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+ value: string;
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+ };
@@ -15,6 +15,7 @@ export declare const UPDATE_SLARDAR_EVENTS: {
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  readonly IDE_FULLUPGRADE_POP_YESBACK: "IDE_FULLUPGRADE_POP_YESBACK";
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  readonly IDE_FULLUPGRADE_POP_YESONCE: "IDE_FULLUPGRADE_POP_YESONCE";
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  readonly IDE_FULLUPGRADE_POP_VIEWDETAIL: "IDE_FULLUPGRADE_POP_VIEWDETAIL";
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+ readonly IDE_FORCE_UPGRADE: "IDE_FORCE_UPGRADE";
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  };
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  export declare const UPDATE_SLARDAR_EVENTS_TECH: {
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  IDE_LOADER_IO_ERROR: string;
@@ -3,7 +3,7 @@ import { ExtJSON } from './ext';
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  import { JSONContainer } from './jsons';
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  import type { ConditionItem } from './schema/base';
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  import type { IProject } from './schema/project';
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- import { CompilerPlugin } from '../constants/project';
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+ import { CompilerPlugin, IPackItem } from '../constants/project';
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  import { GetEnvFunction } from '../network/axios';
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  import { IProjectPrivate } from './schema/project.private';
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  /**
@@ -51,6 +51,13 @@ export interface IProjectConfig extends IProject {
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  IDEPreviewHotRestartCache?: boolean;
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  useCompilerPlugins?: CompilerPlugin[];
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  bigPackageSizeSupport?: boolean;
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+ webDetect?: boolean;
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+ previewPreload?: boolean;
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+ };
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+ lynx?: {
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+ debugSchema?: Record<string, {
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+ schema: string;
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+ }>;
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  };
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  condition?: {
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  miniprogram?: ConditionData;
@@ -63,6 +70,7 @@ export interface IProjectConfig extends IProject {
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  native: {
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  il2cpp: string;
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  apk: string;
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+ fullApk?: string;
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  };
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  instantGame: string;
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  };
@@ -142,6 +150,18 @@ export declare class ProjectConfig extends JSONContainer<Partial<IProjectConfig>
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  getPreviewHotRestartCache(): boolean;
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  getMiniprogramRoot(): string;
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  getBigPackageSizeSupport(): boolean;
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+ getWebDetect(): boolean;
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+ getPreviewPreload(): boolean;
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+ getPackOptions(): {
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+ ignore: IPackItem[];
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+ include: IPackItem[];
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+ };
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+ getLynxConfig(): {
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+ debugSchema?: Record<string, {
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+ schema: string;
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+ }>;
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+ };
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+ getLynxPackage(): string;
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  /**
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  * Detect current project is 小程序 (`app.json`) or 游戏Like (`game.json`)
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  * @param match Optional comparison type
@@ -0,0 +1,18 @@
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+ export declare type InpInfo = {
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+ metrics: {
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+ inp: number;
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+ inpt: number;
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+ inputDelay: number;
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+ processTime: number;
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+ };
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+ tags: {
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+ outerHTML?: string;
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+ type: string;
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+ };
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+ };
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+ export declare type InpReporter = (inpInfo: InpInfo, stop: () => void) => void;
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+ export declare function watchBrowserINP(reporter: InpReporter): PerformanceObserver;
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+ /**
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+ * 去除差异性安装路径,保持 dist 之后的内容
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+ */
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+ export declare function getPathname(): string;
@@ -1,5 +1,6 @@
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  import { ElectronCommandClient } from '@slardar/electron';
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  import { BrowserCommandClient } from '@slardar/web';
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+ export { getPathname } from './browser';
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  export declare function getCPUModel(): string;
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  export declare function getSystemMemory(): string;
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  export declare type SlardarClient = ElectronCommandClient | BrowserCommandClient;
@@ -46,10 +47,6 @@ export declare function commonParams2Context(commonParams: ICommonParams, global
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  system_memory: string;
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  };
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  export declare function getHref(): string;
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- /**
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- * 去除差异性安装路径,保持 dist 之后的内容
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- */
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- export declare function getPathname(): string;
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  /**
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  * 存放打点需要在内存中缓存的数据及操作方法
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  */
@@ -0,0 +1,2 @@
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+ import { IProject } from '../data/schema/project';
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+ export declare function filterFile(filePath: string, packOptions: NonNullable<IProject['packOptions']>): boolean;
@@ -0,0 +1,26 @@
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+ export declare function parseJson<T>(json: string, errorDefault?: {}): T;
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+ export declare function waitUntil(task: () => Promise<boolean>, timeout?: number, interval?: number): Promise<boolean>;
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+ export declare function sleep(millisecond: number): Promise<void>;
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+ /**
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+ * 延时重试任务
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+ */
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+ export declare function retryTask(task: () => Promise<void>, tryCount?: number, delay?: number | (() => Promise<unknown>)): Promise<void>;
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+ /**
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+ * @description 输入现版本号与下一个版本号,比较两个版本大小
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+ * @param [curVersion] - string 现版本号
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+ * @param [nextVersion] - string 下一个版本号
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+ * @return [-1] 下一个版本大于当前版本(合法)
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+ * @return [1] 下一个版本小于当前版本(不合法)
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+ * @return [0] 当前版本与下一个版本相同(不合法)
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+ */
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+ export declare const versionStringCompare: (curVersion?: string, nextVersion?: string) => number;
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+ export declare const isNeedForceUpdate: ({ curVersion, updateVersion, date, appType, }: {
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+ curVersion: string;
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+ updateVersion: string;
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+ date: string;
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+ appType: 'IDE' | 'CLI';
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+ }) => {
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+ message: string;
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+ type: 'warn' | 'force';
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+ } | null;
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+ export declare function isSubPath(parent: string, child: string): boolean;
@@ -5,6 +5,7 @@ declare type UnityConfigType = {
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  native: {
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  il2cpp: string;
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  apk: string;
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+ fullApk?: string;
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  };
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  instantGame: string;
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  };
@@ -48,7 +49,7 @@ export declare const unityCli: {
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  ctime: string;
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  version: string;
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  }>;
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- preview: ({ projectPath, ideUid }: {
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+ testQrcode: ({ projectPath, ideUid }: {
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  projectPath: string;
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  ideUid?: number;
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  }) => Promise<string>;
@@ -94,6 +95,40 @@ export declare const unityCli: {
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  } & {
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  publishType?: UnityConfigType['publishType'];
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  deviceOrientation?: UnityGameJson['deviceOrientation'];
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+ output?: string;
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  }) => Promise<void>;
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+ preview: ({ projectPath, ideUid, }: {
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+ projectPath: string;
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+ ideUid?: string;
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+ }) => Promise<{
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+ code: number;
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+ data: {
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+ short_url: string;
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+ origin_schema: string;
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+ expire_time: number;
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+ };
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+ msg: string;
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+ }>;
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+ makeSchema: ({ appId, ideConfig, ctime, }: {
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+ appId: string;
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+ ideConfig: any;
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+ ctime: number;
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+ }) => Promise<{
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+ code: number;
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+ data: {
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+ short_url: string;
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+ origin_schema: string;
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+ expire_time: number;
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+ };
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+ msg: string;
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+ }>;
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+ previewForCli: ({ projectPath, output, }: {
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+ projectPath: string;
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+ output?: string;
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+ }) => Promise<{
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+ short_url: string;
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+ origin_schema: string;
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+ expire_time: number;
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+ }>;
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  };
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  export {};
@@ -1,13 +1,14 @@
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  /**
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  * 文件系统相关
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  */
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+ import { ProjectConfig } from '@byted/miniprogram-utils/dist/data/project';
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  /** MB 转 Byte 数,即 mb * 1024 * 1024 */
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  export declare const mb2Byte: (mb: number) => number;
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  /** Byte size 转 MB,即 byte / 1024 / 1024,默认保留 4 位小数 */
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  export declare const byte2Mb: (byte: number, fixed?: number) => number;
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  /** 获取文件字节数体积,实际上文件夹也支持,获取的是文件夹本身占用的系统体积(测试为 128Byte) */
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- export declare const getFileByteSize: (path: string) => number;
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+ export declare const getFileByteSize: (path: string, projectConfig: ProjectConfig) => number;
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  /** 获取指定目录下所有文件体积和,支持 glob pattern ignore */
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- export declare const getDirByteSize: (path: string, ignore?: string[], whiteList?: string[]) => Promise<number>;
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+ export declare const getDirByteSize: (path: string, ignore: string[], whiteList: string[], projectConfig: ProjectConfig) => Promise<number>;
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  /** 获取指定路径(兼容文件 / 整个目录)大小 Byte 数 */
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- export declare const getPathByteSize: (path: string, ignore?: any[], whiteList?: string[]) => number | Promise<number>;
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+ export declare const getPathByteSize: (path: string, ignore: any[], whiteList: string[], projectConfig: ProjectConfig) => number | Promise<number>;
@@ -1,6 +1,7 @@
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  /**
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  * 小游戏源码、打包相关
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  */
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+ import { ProjectConfig } from '@byted/miniprogram-utils/dist/data/project';
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  /** 不参与体积计算的 glob pattern */
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  export declare const PKG_SIZE_IGNORE_GLOBS: string[];
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  /** 计算包哈希时不参与计算的文件匹配规则 */
@@ -23,7 +24,7 @@ export declare const getSizeLimitConfig: (appId: string) => Promise<{
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  * @param root 小游戏路径
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  * @returns 错误信息,空串表示校验通过
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  */
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- export declare const verifyPkgSize: (root: string) => Promise<string>;
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+ export declare const verifyPkgSize: (root: string, projectConfig: ProjectConfig) => Promise<string>;
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  export declare const getDirHash: (dirPath: string) => Promise<string>;
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  export declare function compressZip(filePath: string, tempStoragePath: string, extraIgnore?: string[]): Promise<string>;
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  export declare const checkUCAppId: (appId: string) => boolean;
@@ -1,18 +1,32 @@
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  /**
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  * Utils for microapp packages
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  */
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- import type { ProjectConfig } from '@byted/miniprogram-utils/dist/data/project';
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+ import type { IProjectConfig, ProjectConfig } from '@byted/miniprogram-utils/dist/data/project';
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  import { ProjectSize } from '@byted/miniprogram-utils/typings/project';
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  import archiver from 'archiver';
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  import fg from 'fast-glob';
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  /**
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  * 计算给定文件夹下面的文件体积总值
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- * @param folderPath directory path
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- * @param useTypeScript typescript
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- * @param options pass to fast-glob
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- * @returns
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+ *
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+ * @param {Object} params - 参数对象
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+ * @param {string} params.folderPath - 要计算大小的文件夹路径
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+ * @param {boolean} params.useTypeScript - 是否使用TypeScript
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+ * @param {fg.Options} [params.options={}] - pass to fast-glob
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+ * @param {boolean} params.isGame - 是否为小玩法或小游戏
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+ * @param {string[]} [params.gameFiles] - 小游戏文件列表
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+ * @param {string} params.rootPath - 项目根路径
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+ * @param {IProjectConfig['packOptions']} params.packOptions - 打包配置选项
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+ * @returns {Promise<number>} - 返回包含文件夹大小的Promise
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  */
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- export declare function getFolderSize(folderPath: string, useTypeScript: boolean, options: fg.Options, isGame: boolean, gameFiles?: string[]): Promise<number>;
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+ export declare function getFolderSize({ folderPath, useTypeScript, options, isGame, gameFiles, rootPath, packOptions, }: {
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+ folderPath: string;
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+ useTypeScript: boolean;
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+ options?: fg.Options;
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+ isGame: boolean;
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+ gameFiles?: string[];
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+ rootPath: string;
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+ packOptions: IProjectConfig['packOptions'];
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+ }): Promise<number>;
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  /**
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  * 以文件夹为单位的包体积统计,不适用于依赖分析
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  *
@@ -25,7 +25,7 @@ declare type CompileProgressResult = {
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  } & Record<string, any>;
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  };
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  export declare function checkProjectMatchAppid(projectConfig: ProjectConfig, appid?: string): Promise<void>;
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- declare type PreviewOption = Pick<ProjectToQRCodeOption, 'project' | 'page' | 'qrcode' | 'cache' | 'copyToClipboard' | 'extraInfoJson' | 'localCompileVersion' | 'ideConfig' | 'interactGame' | 'penetrateMapJson'>;
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+ declare type PreviewOption = Pick<ProjectToQRCodeOption, 'project' | 'page' | 'qrcode' | 'cache' | 'copyToClipboard' | 'extraInfoJson' | 'localCompileVersion' | 'ideConfig' | 'interactGame' | 'penetrateMapJson' | 'lynxPackages' | 'useLocalSchema'>;
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  /**
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  * 预览上传(功能入口)
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  * @param options
@@ -84,12 +84,15 @@ export declare type ProjectToQRCodeOption = {
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  enableHotRestartCache?: boolean;
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  penetrateMapJson?: Record<string, unknown>;
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  traceVersion?: number;
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+ traceMode?: number;
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  updateStatus?: (status: {
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  upload: number;
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  check: number;
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  compile: number;
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  }) => any;
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  setCheckResult?: (result: any) => any;
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+ lynxPackages?: string;
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+ useLocalSchema?: string;
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  };
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  export declare function projectToQRCode(options: ProjectToQRCodeOption, hashTimeout?: number): Promise<ProjectQRCode>;
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  export {};
@@ -7,4 +7,5 @@ export declare const CLI_EVENTS: {
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  IDE_CLI_UPLOAD_FAIL: string;
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  IDE_CLI_ERROR: string;
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  IDE_LITE_MODE_ENTER: string;
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+ IDE_CLI_FORCE_UPGRADE: string;
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  };
@@ -30,6 +30,8 @@ export interface TMACliConfig {
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  upload: string;
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  versionInfo: string;
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  sizeLimit: string;
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+ unityCompileProgress: string;
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+ unityPreview: string;
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  };
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  env: {
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  type: 'online' | 'ppe' | 'boe';
@@ -1,3 +1,4 @@
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+ import type { ProjectToQRCodeOption } from '../features/preview';
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  export interface MakeSchemaResult {
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  originSchema: string;
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  shortUrl: string;
@@ -13,6 +14,9 @@ interface QRCodeQuery extends RoomInfo {
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  interface BDPLog {
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  launch_from: string;
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  location: string;
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+ entrance_form?: string;
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+ enter_from_merge?: string;
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+ enter_position?: string;
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  }
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  export declare type IDEConfig = IDEBaseConfig & IDESandboxConfig;
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  export declare type IDEExtraInfo = {
@@ -21,6 +25,7 @@ export declare type IDEExtraInfo = {
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  local_room_service_url?: string;
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  packages_token?: string;
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  is_app_auto_test?: boolean;
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+ preload?: '0' | '1';
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  };
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  export interface IDEBaseConfig {
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  previewScene: 'live' | 'default';
@@ -38,6 +43,7 @@ export interface IDEBaseConfig {
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  websocket: string | null;
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  };
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  extraInfo?: IDEExtraInfo;
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+ performanceTest?: boolean;
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  }
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  export interface IDESandboxConfig {
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  isSandbox?: boolean;
@@ -68,6 +74,9 @@ export declare type MakeSchemaOption = {
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  type: string;
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  penetrateMapJson?: Record<string, unknown>;
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  traceVersion?: number;
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+ traceMode?: number;
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+ uploadOptions?: ProjectToQRCodeOption['uploadOptions'];
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+ lynxSchema?: string;
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  };
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  export declare function makeSchema(options: MakeSchemaOption): Promise<MakeSchemaResult>;
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  export declare function toQRCodeSVG(str: string): Promise<string>;
@@ -0,0 +1,7 @@
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+ import { AxiosRequestConfig } from 'axios';
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+ export declare function getIDESettings(options?: AxiosRequestConfig): Promise<any>;
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+ export declare function getForceUpdateConfig(appType: 'microapp' | 'microgame'): Promise<{
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+ date: any;
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+ updateVersion: any;
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+ }>;
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+ export declare function isCliNeedForceUpdate(appType: 'microapp' | 'microgame'): Promise<any>;
@@ -6,4 +6,31 @@ declare function open(options: {
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  project: ProjectInfo;
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  remotePort?: number;
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  }): Promise<void>;
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- export { preview, upload, open };
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+ declare const unity: {
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+ preview: ({ projectPath, output, }: {
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+ projectPath: string;
12
+ output?: string;
13
+ }) => Promise<{
14
+ short_url: string;
15
+ origin_schema: string;
16
+ expire_time: number;
17
+ }>;
18
+ upload: (options: {
19
+ projectPath: string;
20
+ version: string;
21
+ publishDesc?: string;
22
+ ideUid?: number;
23
+ } & Pick<{
24
+ projectPath: string;
25
+ version: string;
26
+ publishDesc?: string;
27
+ ideUid?: number;
28
+ }, "projectPath" | "version" | "ideUid"> & {
29
+ updateStatus?: (status: string | number) => void;
30
+ } & {
31
+ publishType?: "0" | "1" | "2" | "3" | "4" | "5";
32
+ deviceOrientation?: "portrait" | "landscape";
33
+ output?: string;
34
+ }) => Promise<void>;
35
+ };
36
+ export { preview, upload, open, unity };
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "tt-minigame-ide-cli",
3
- "version": "2.0.8",
3
+ "version": "2.0.10",
4
4
  "description": "Command line interface for micro app development",
5
5
  "license": "ISC",
6
6
  "main": "dist/index.js",