tt-minigame-ide-cli 2.0.8 → 2.0.10

Sign up to get free protection for your applications and to get access to all the features.
@@ -157,6 +157,9 @@ export declare const SLARDAR_EVENT: {
157
157
  readonly IDE_AI_QUESTION: "IDE_AI_QUESTION";
158
158
  readonly IDE_AI_FEEDBACK: "IDE_AI_FEEDBACK";
159
159
  readonly IDE_AI_OPEN_LINK: "IDE_AI_OPEN_LINK";
160
+ readonly IDE_AI_ABNORMAL_REPLY: "IDE_AI_ABNORMAL_REPLY";
161
+ readonly IDE_AI_BUTTON_SHOW: "IDE_AI_BUTTON_SHOW";
162
+ readonly IDE_AI_STAY_DURATION: "IDE_AI_STAY_DURATION";
160
163
  readonly IDE_DETAIL_CONFIG_ITEM_CLICK: "IDE_DETAIL_CONFIG_ITEM_CLICK";
161
164
  readonly IDE_WORKBENCH_VIEW_STATUS: "IDE_WORKBENCH_VIEW_STATUS";
162
165
  readonly IDE_POWER_EVENT: "IDE_POWER_EVENT";
@@ -170,6 +173,11 @@ export declare const SLARDAR_EVENT: {
170
173
  readonly IDE_MAIN_HELPER_FORK: "IDE_MAIN_HELPER_FORK";
171
174
  readonly IDE_MAIN_HELPER_SPAWN: "IDE_MAIN_HELPER_SPAWN";
172
175
  readonly IDE_MAIN_HELPER_READY: "IDE_MAIN_HELPER_READY";
176
+ readonly IDE_DOUYIN_OAUTH_BIND_CLICK: "IDE_DOUYIN_OAUTH_BIND_CLICK";
177
+ readonly IDE_USER_LOCAL_IP_COUNT: "IDE_USER_LOCAL_IP_COUNT";
178
+ readonly IDE_WEB_CREATE: "IDE_WEB_CREATE";
179
+ readonly IDE_WEB_LOAD: "IDE_WEB_LOAD";
180
+ readonly IDE_WEB_DETECT: "IDE_WEB_DETECT";
173
181
  readonly IDE_LOADER_IO_ERROR: string;
174
182
  readonly IDE_LOADER_INSTALL_RECOVER_ERROR: string;
175
183
  readonly IDE_LOADER_START_FROM_ENTRY: string;
@@ -190,6 +198,7 @@ export declare const SLARDAR_EVENT: {
190
198
  readonly IDE_FULLUPGRADE_POP_YESBACK: "IDE_FULLUPGRADE_POP_YESBACK";
191
199
  readonly IDE_FULLUPGRADE_POP_YESONCE: "IDE_FULLUPGRADE_POP_YESONCE";
192
200
  readonly IDE_FULLUPGRADE_POP_VIEWDETAIL: "IDE_FULLUPGRADE_POP_VIEWDETAIL";
201
+ readonly IDE_FORCE_UPGRADE: "IDE_FORCE_UPGRADE";
193
202
  };
194
203
  /**
195
204
  * IDE的模块统计
@@ -211,6 +220,7 @@ export declare const IDE_MODULES: {
211
220
  readonly UPLOAD: "UPLOAD";
212
221
  readonly SIGN_CHECK: "SIGN_CHECK";
213
222
  readonly INTELLIGENCE: "INTELLIGENCE";
223
+ readonly PROJECT_INSPECTION: "PROJECT_INSPECTION";
214
224
  readonly AI: "AI";
215
225
  readonly SHARE_PROJECT: "SHARE_PROJECT";
216
226
  readonly PROJECT_MANAGE: "PROJECT_MANAGE";
@@ -224,6 +234,10 @@ export declare const IDE_MODULES: {
224
234
  readonly UPDATE: "UPDATE";
225
235
  readonly EDITOR_SAVE: "EDITOR_SAVE";
226
236
  readonly MAIN_HELPER: "MAIN_HELPER";
237
+ readonly WEB_PC_SDK: "WEB_PC_SDK";
238
+ readonly SIGN_CHECKER_GUARANTEED_PAYMENT: "SIGN_CHECKER_GUARANTEED_PAYMENT";
239
+ readonly SIGN_CHECKER_TRADE_SYSTEM: "SIGN_CHECKER_TRADE_SYSTEM";
240
+ readonly TEST_QRCODE: "TEST_QRCODE";
227
241
  };
228
242
  export declare const IDE_TIMELINE_NAMES: {
229
243
  readonly SIMULATOR_FIRST_LOADING_END: "SIMULATOR_FIRST_LOADING_END";
@@ -245,6 +259,7 @@ export declare const IDE_TIMELINE_NAMES: {
245
259
  readonly UPLOAD: "UPLOAD";
246
260
  readonly SIGN_CHECK: "SIGN_CHECK";
247
261
  readonly INTELLIGENCE: "INTELLIGENCE";
262
+ readonly PROJECT_INSPECTION: "PROJECT_INSPECTION";
248
263
  readonly AI: "AI";
249
264
  readonly SHARE_PROJECT: "SHARE_PROJECT";
250
265
  readonly PROJECT_MANAGE: "PROJECT_MANAGE";
@@ -258,6 +273,10 @@ export declare const IDE_TIMELINE_NAMES: {
258
273
  readonly UPDATE: "UPDATE";
259
274
  readonly EDITOR_SAVE: "EDITOR_SAVE";
260
275
  readonly MAIN_HELPER: "MAIN_HELPER";
276
+ readonly WEB_PC_SDK: "WEB_PC_SDK";
277
+ readonly SIGN_CHECKER_GUARANTEED_PAYMENT: "SIGN_CHECKER_GUARANTEED_PAYMENT";
278
+ readonly SIGN_CHECKER_TRADE_SYSTEM: "SIGN_CHECKER_TRADE_SYSTEM";
279
+ readonly TEST_QRCODE: "TEST_QRCODE";
261
280
  };
262
281
  /**
263
282
  * IDE 性能统计 ipc 事件收敛
@@ -1,3 +1,15 @@
1
1
  export declare enum CompilerPlugin {
2
2
  TYPESCRIPT = "typescript"
3
3
  }
4
+ export declare enum PACK_TYPE {
5
+ FILE = "file",
6
+ FOLDER = "folder",
7
+ SUFFIX = "suffix",
8
+ PREFIX = "prefix",
9
+ GLOB = "glob",
10
+ REGEXP = "regexp"
11
+ }
12
+ export declare type IPackItem = {
13
+ type: PACK_TYPE;
14
+ value: string;
15
+ };
@@ -15,6 +15,7 @@ export declare const UPDATE_SLARDAR_EVENTS: {
15
15
  readonly IDE_FULLUPGRADE_POP_YESBACK: "IDE_FULLUPGRADE_POP_YESBACK";
16
16
  readonly IDE_FULLUPGRADE_POP_YESONCE: "IDE_FULLUPGRADE_POP_YESONCE";
17
17
  readonly IDE_FULLUPGRADE_POP_VIEWDETAIL: "IDE_FULLUPGRADE_POP_VIEWDETAIL";
18
+ readonly IDE_FORCE_UPGRADE: "IDE_FORCE_UPGRADE";
18
19
  };
19
20
  export declare const UPDATE_SLARDAR_EVENTS_TECH: {
20
21
  IDE_LOADER_IO_ERROR: string;
@@ -3,7 +3,7 @@ import { ExtJSON } from './ext';
3
3
  import { JSONContainer } from './jsons';
4
4
  import type { ConditionItem } from './schema/base';
5
5
  import type { IProject } from './schema/project';
6
- import { CompilerPlugin } from '../constants/project';
6
+ import { CompilerPlugin, IPackItem } from '../constants/project';
7
7
  import { GetEnvFunction } from '../network/axios';
8
8
  import { IProjectPrivate } from './schema/project.private';
9
9
  /**
@@ -51,6 +51,13 @@ export interface IProjectConfig extends IProject {
51
51
  IDEPreviewHotRestartCache?: boolean;
52
52
  useCompilerPlugins?: CompilerPlugin[];
53
53
  bigPackageSizeSupport?: boolean;
54
+ webDetect?: boolean;
55
+ previewPreload?: boolean;
56
+ };
57
+ lynx?: {
58
+ debugSchema?: Record<string, {
59
+ schema: string;
60
+ }>;
54
61
  };
55
62
  condition?: {
56
63
  miniprogram?: ConditionData;
@@ -63,6 +70,7 @@ export interface IProjectConfig extends IProject {
63
70
  native: {
64
71
  il2cpp: string;
65
72
  apk: string;
73
+ fullApk?: string;
66
74
  };
67
75
  instantGame: string;
68
76
  };
@@ -142,6 +150,18 @@ export declare class ProjectConfig extends JSONContainer<Partial<IProjectConfig>
142
150
  getPreviewHotRestartCache(): boolean;
143
151
  getMiniprogramRoot(): string;
144
152
  getBigPackageSizeSupport(): boolean;
153
+ getWebDetect(): boolean;
154
+ getPreviewPreload(): boolean;
155
+ getPackOptions(): {
156
+ ignore: IPackItem[];
157
+ include: IPackItem[];
158
+ };
159
+ getLynxConfig(): {
160
+ debugSchema?: Record<string, {
161
+ schema: string;
162
+ }>;
163
+ };
164
+ getLynxPackage(): string;
145
165
  /**
146
166
  * Detect current project is 小程序 (`app.json`) or 游戏Like (`game.json`)
147
167
  * @param match Optional comparison type
@@ -0,0 +1,18 @@
1
+ export declare type InpInfo = {
2
+ metrics: {
3
+ inp: number;
4
+ inpt: number;
5
+ inputDelay: number;
6
+ processTime: number;
7
+ };
8
+ tags: {
9
+ outerHTML?: string;
10
+ type: string;
11
+ };
12
+ };
13
+ export declare type InpReporter = (inpInfo: InpInfo, stop: () => void) => void;
14
+ export declare function watchBrowserINP(reporter: InpReporter): PerformanceObserver;
15
+ /**
16
+ * 去除差异性安装路径,保持 dist 之后的内容
17
+ */
18
+ export declare function getPathname(): string;
@@ -1,5 +1,6 @@
1
1
  import { ElectronCommandClient } from '@slardar/electron';
2
2
  import { BrowserCommandClient } from '@slardar/web';
3
+ export { getPathname } from './browser';
3
4
  export declare function getCPUModel(): string;
4
5
  export declare function getSystemMemory(): string;
5
6
  export declare type SlardarClient = ElectronCommandClient | BrowserCommandClient;
@@ -46,10 +47,6 @@ export declare function commonParams2Context(commonParams: ICommonParams, global
46
47
  system_memory: string;
47
48
  };
48
49
  export declare function getHref(): string;
49
- /**
50
- * 去除差异性安装路径,保持 dist 之后的内容
51
- */
52
- export declare function getPathname(): string;
53
50
  /**
54
51
  * 存放打点需要在内存中缓存的数据及操作方法
55
52
  */
@@ -0,0 +1,2 @@
1
+ import { IProject } from '../data/schema/project';
2
+ export declare function filterFile(filePath: string, packOptions: NonNullable<IProject['packOptions']>): boolean;
@@ -0,0 +1,26 @@
1
+ export declare function parseJson<T>(json: string, errorDefault?: {}): T;
2
+ export declare function waitUntil(task: () => Promise<boolean>, timeout?: number, interval?: number): Promise<boolean>;
3
+ export declare function sleep(millisecond: number): Promise<void>;
4
+ /**
5
+ * 延时重试任务
6
+ */
7
+ export declare function retryTask(task: () => Promise<void>, tryCount?: number, delay?: number | (() => Promise<unknown>)): Promise<void>;
8
+ /**
9
+ * @description 输入现版本号与下一个版本号,比较两个版本大小
10
+ * @param [curVersion] - string 现版本号
11
+ * @param [nextVersion] - string 下一个版本号
12
+ * @return [-1] 下一个版本大于当前版本(合法)
13
+ * @return [1] 下一个版本小于当前版本(不合法)
14
+ * @return [0] 当前版本与下一个版本相同(不合法)
15
+ */
16
+ export declare const versionStringCompare: (curVersion?: string, nextVersion?: string) => number;
17
+ export declare const isNeedForceUpdate: ({ curVersion, updateVersion, date, appType, }: {
18
+ curVersion: string;
19
+ updateVersion: string;
20
+ date: string;
21
+ appType: 'IDE' | 'CLI';
22
+ }) => {
23
+ message: string;
24
+ type: 'warn' | 'force';
25
+ } | null;
26
+ export declare function isSubPath(parent: string, child: string): boolean;
@@ -5,6 +5,7 @@ declare type UnityConfigType = {
5
5
  native: {
6
6
  il2cpp: string;
7
7
  apk: string;
8
+ fullApk?: string;
8
9
  };
9
10
  instantGame: string;
10
11
  };
@@ -48,7 +49,7 @@ export declare const unityCli: {
48
49
  ctime: string;
49
50
  version: string;
50
51
  }>;
51
- preview: ({ projectPath, ideUid }: {
52
+ testQrcode: ({ projectPath, ideUid }: {
52
53
  projectPath: string;
53
54
  ideUid?: number;
54
55
  }) => Promise<string>;
@@ -94,6 +95,40 @@ export declare const unityCli: {
94
95
  } & {
95
96
  publishType?: UnityConfigType['publishType'];
96
97
  deviceOrientation?: UnityGameJson['deviceOrientation'];
98
+ output?: string;
97
99
  }) => Promise<void>;
100
+ preview: ({ projectPath, ideUid, }: {
101
+ projectPath: string;
102
+ ideUid?: string;
103
+ }) => Promise<{
104
+ code: number;
105
+ data: {
106
+ short_url: string;
107
+ origin_schema: string;
108
+ expire_time: number;
109
+ };
110
+ msg: string;
111
+ }>;
112
+ makeSchema: ({ appId, ideConfig, ctime, }: {
113
+ appId: string;
114
+ ideConfig: any;
115
+ ctime: number;
116
+ }) => Promise<{
117
+ code: number;
118
+ data: {
119
+ short_url: string;
120
+ origin_schema: string;
121
+ expire_time: number;
122
+ };
123
+ msg: string;
124
+ }>;
125
+ previewForCli: ({ projectPath, output, }: {
126
+ projectPath: string;
127
+ output?: string;
128
+ }) => Promise<{
129
+ short_url: string;
130
+ origin_schema: string;
131
+ expire_time: number;
132
+ }>;
98
133
  };
99
134
  export {};
@@ -1,13 +1,14 @@
1
1
  /**
2
2
  * 文件系统相关
3
3
  */
4
+ import { ProjectConfig } from '@byted/miniprogram-utils/dist/data/project';
4
5
  /** MB 转 Byte 数,即 mb * 1024 * 1024 */
5
6
  export declare const mb2Byte: (mb: number) => number;
6
7
  /** Byte size 转 MB,即 byte / 1024 / 1024,默认保留 4 位小数 */
7
8
  export declare const byte2Mb: (byte: number, fixed?: number) => number;
8
9
  /** 获取文件字节数体积,实际上文件夹也支持,获取的是文件夹本身占用的系统体积(测试为 128Byte) */
9
- export declare const getFileByteSize: (path: string) => number;
10
+ export declare const getFileByteSize: (path: string, projectConfig: ProjectConfig) => number;
10
11
  /** 获取指定目录下所有文件体积和,支持 glob pattern ignore */
11
- export declare const getDirByteSize: (path: string, ignore?: string[], whiteList?: string[]) => Promise<number>;
12
+ export declare const getDirByteSize: (path: string, ignore: string[], whiteList: string[], projectConfig: ProjectConfig) => Promise<number>;
12
13
  /** 获取指定路径(兼容文件 / 整个目录)大小 Byte 数 */
13
- export declare const getPathByteSize: (path: string, ignore?: any[], whiteList?: string[]) => number | Promise<number>;
14
+ export declare const getPathByteSize: (path: string, ignore: any[], whiteList: string[], projectConfig: ProjectConfig) => number | Promise<number>;
@@ -1,6 +1,7 @@
1
1
  /**
2
2
  * 小游戏源码、打包相关
3
3
  */
4
+ import { ProjectConfig } from '@byted/miniprogram-utils/dist/data/project';
4
5
  /** 不参与体积计算的 glob pattern */
5
6
  export declare const PKG_SIZE_IGNORE_GLOBS: string[];
6
7
  /** 计算包哈希时不参与计算的文件匹配规则 */
@@ -23,7 +24,7 @@ export declare const getSizeLimitConfig: (appId: string) => Promise<{
23
24
  * @param root 小游戏路径
24
25
  * @returns 错误信息,空串表示校验通过
25
26
  */
26
- export declare const verifyPkgSize: (root: string) => Promise<string>;
27
+ export declare const verifyPkgSize: (root: string, projectConfig: ProjectConfig) => Promise<string>;
27
28
  export declare const getDirHash: (dirPath: string) => Promise<string>;
28
29
  export declare function compressZip(filePath: string, tempStoragePath: string, extraIgnore?: string[]): Promise<string>;
29
30
  export declare const checkUCAppId: (appId: string) => boolean;
@@ -1,18 +1,32 @@
1
1
  /**
2
2
  * Utils for microapp packages
3
3
  */
4
- import type { ProjectConfig } from '@byted/miniprogram-utils/dist/data/project';
4
+ import type { IProjectConfig, ProjectConfig } from '@byted/miniprogram-utils/dist/data/project';
5
5
  import { ProjectSize } from '@byted/miniprogram-utils/typings/project';
6
6
  import archiver from 'archiver';
7
7
  import fg from 'fast-glob';
8
8
  /**
9
9
  * 计算给定文件夹下面的文件体积总值
10
- * @param folderPath directory path
11
- * @param useTypeScript typescript
12
- * @param options pass to fast-glob
13
- * @returns
10
+ *
11
+ * @param {Object} params - 参数对象
12
+ * @param {string} params.folderPath - 要计算大小的文件夹路径
13
+ * @param {boolean} params.useTypeScript - 是否使用TypeScript
14
+ * @param {fg.Options} [params.options={}] - pass to fast-glob
15
+ * @param {boolean} params.isGame - 是否为小玩法或小游戏
16
+ * @param {string[]} [params.gameFiles] - 小游戏文件列表
17
+ * @param {string} params.rootPath - 项目根路径
18
+ * @param {IProjectConfig['packOptions']} params.packOptions - 打包配置选项
19
+ * @returns {Promise<number>} - 返回包含文件夹大小的Promise
14
20
  */
15
- export declare function getFolderSize(folderPath: string, useTypeScript: boolean, options: fg.Options, isGame: boolean, gameFiles?: string[]): Promise<number>;
21
+ export declare function getFolderSize({ folderPath, useTypeScript, options, isGame, gameFiles, rootPath, packOptions, }: {
22
+ folderPath: string;
23
+ useTypeScript: boolean;
24
+ options?: fg.Options;
25
+ isGame: boolean;
26
+ gameFiles?: string[];
27
+ rootPath: string;
28
+ packOptions: IProjectConfig['packOptions'];
29
+ }): Promise<number>;
16
30
  /**
17
31
  * 以文件夹为单位的包体积统计,不适用于依赖分析
18
32
  *
@@ -25,7 +25,7 @@ declare type CompileProgressResult = {
25
25
  } & Record<string, any>;
26
26
  };
27
27
  export declare function checkProjectMatchAppid(projectConfig: ProjectConfig, appid?: string): Promise<void>;
28
- declare type PreviewOption = Pick<ProjectToQRCodeOption, 'project' | 'page' | 'qrcode' | 'cache' | 'copyToClipboard' | 'extraInfoJson' | 'localCompileVersion' | 'ideConfig' | 'interactGame' | 'penetrateMapJson'>;
28
+ declare type PreviewOption = Pick<ProjectToQRCodeOption, 'project' | 'page' | 'qrcode' | 'cache' | 'copyToClipboard' | 'extraInfoJson' | 'localCompileVersion' | 'ideConfig' | 'interactGame' | 'penetrateMapJson' | 'lynxPackages' | 'useLocalSchema'>;
29
29
  /**
30
30
  * 预览上传(功能入口)
31
31
  * @param options
@@ -84,12 +84,15 @@ export declare type ProjectToQRCodeOption = {
84
84
  enableHotRestartCache?: boolean;
85
85
  penetrateMapJson?: Record<string, unknown>;
86
86
  traceVersion?: number;
87
+ traceMode?: number;
87
88
  updateStatus?: (status: {
88
89
  upload: number;
89
90
  check: number;
90
91
  compile: number;
91
92
  }) => any;
92
93
  setCheckResult?: (result: any) => any;
94
+ lynxPackages?: string;
95
+ useLocalSchema?: string;
93
96
  };
94
97
  export declare function projectToQRCode(options: ProjectToQRCodeOption, hashTimeout?: number): Promise<ProjectQRCode>;
95
98
  export {};
@@ -7,4 +7,5 @@ export declare const CLI_EVENTS: {
7
7
  IDE_CLI_UPLOAD_FAIL: string;
8
8
  IDE_CLI_ERROR: string;
9
9
  IDE_LITE_MODE_ENTER: string;
10
+ IDE_CLI_FORCE_UPGRADE: string;
10
11
  };
@@ -30,6 +30,8 @@ export interface TMACliConfig {
30
30
  upload: string;
31
31
  versionInfo: string;
32
32
  sizeLimit: string;
33
+ unityCompileProgress: string;
34
+ unityPreview: string;
33
35
  };
34
36
  env: {
35
37
  type: 'online' | 'ppe' | 'boe';
@@ -1,3 +1,4 @@
1
+ import type { ProjectToQRCodeOption } from '../features/preview';
1
2
  export interface MakeSchemaResult {
2
3
  originSchema: string;
3
4
  shortUrl: string;
@@ -13,6 +14,9 @@ interface QRCodeQuery extends RoomInfo {
13
14
  interface BDPLog {
14
15
  launch_from: string;
15
16
  location: string;
17
+ entrance_form?: string;
18
+ enter_from_merge?: string;
19
+ enter_position?: string;
16
20
  }
17
21
  export declare type IDEConfig = IDEBaseConfig & IDESandboxConfig;
18
22
  export declare type IDEExtraInfo = {
@@ -21,6 +25,7 @@ export declare type IDEExtraInfo = {
21
25
  local_room_service_url?: string;
22
26
  packages_token?: string;
23
27
  is_app_auto_test?: boolean;
28
+ preload?: '0' | '1';
24
29
  };
25
30
  export interface IDEBaseConfig {
26
31
  previewScene: 'live' | 'default';
@@ -38,6 +43,7 @@ export interface IDEBaseConfig {
38
43
  websocket: string | null;
39
44
  };
40
45
  extraInfo?: IDEExtraInfo;
46
+ performanceTest?: boolean;
41
47
  }
42
48
  export interface IDESandboxConfig {
43
49
  isSandbox?: boolean;
@@ -68,6 +74,9 @@ export declare type MakeSchemaOption = {
68
74
  type: string;
69
75
  penetrateMapJson?: Record<string, unknown>;
70
76
  traceVersion?: number;
77
+ traceMode?: number;
78
+ uploadOptions?: ProjectToQRCodeOption['uploadOptions'];
79
+ lynxSchema?: string;
71
80
  };
72
81
  export declare function makeSchema(options: MakeSchemaOption): Promise<MakeSchemaResult>;
73
82
  export declare function toQRCodeSVG(str: string): Promise<string>;
@@ -0,0 +1,7 @@
1
+ import { AxiosRequestConfig } from 'axios';
2
+ export declare function getIDESettings(options?: AxiosRequestConfig): Promise<any>;
3
+ export declare function getForceUpdateConfig(appType: 'microapp' | 'microgame'): Promise<{
4
+ date: any;
5
+ updateVersion: any;
6
+ }>;
7
+ export declare function isCliNeedForceUpdate(appType: 'microapp' | 'microgame'): Promise<any>;
@@ -6,4 +6,31 @@ declare function open(options: {
6
6
  project: ProjectInfo;
7
7
  remotePort?: number;
8
8
  }): Promise<void>;
9
- export { preview, upload, open };
9
+ declare const unity: {
10
+ preview: ({ projectPath, output, }: {
11
+ projectPath: string;
12
+ output?: string;
13
+ }) => Promise<{
14
+ short_url: string;
15
+ origin_schema: string;
16
+ expire_time: number;
17
+ }>;
18
+ upload: (options: {
19
+ projectPath: string;
20
+ version: string;
21
+ publishDesc?: string;
22
+ ideUid?: number;
23
+ } & Pick<{
24
+ projectPath: string;
25
+ version: string;
26
+ publishDesc?: string;
27
+ ideUid?: number;
28
+ }, "projectPath" | "version" | "ideUid"> & {
29
+ updateStatus?: (status: string | number) => void;
30
+ } & {
31
+ publishType?: "0" | "1" | "2" | "3" | "4" | "5";
32
+ deviceOrientation?: "portrait" | "landscape";
33
+ output?: string;
34
+ }) => Promise<void>;
35
+ };
36
+ export { preview, upload, open, unity };
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "tt-minigame-ide-cli",
3
- "version": "2.0.8",
3
+ "version": "2.0.10",
4
4
  "description": "Command line interface for micro app development",
5
5
  "license": "ISC",
6
6
  "main": "dist/index.js",