tt-minigame-ide-cli 2.0.10 → 2.0.11

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@@ -160,6 +160,9 @@ export declare const SLARDAR_EVENT: {
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  readonly IDE_AI_ABNORMAL_REPLY: "IDE_AI_ABNORMAL_REPLY";
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  readonly IDE_AI_BUTTON_SHOW: "IDE_AI_BUTTON_SHOW";
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  readonly IDE_AI_STAY_DURATION: "IDE_AI_STAY_DURATION";
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+ readonly IDE_AI_RESPONSE_TIME: "IDE_AI_RESPONSE_TIME";
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+ readonly IDE_AI_STREAM_TIME: "IDE_AI_STREAM_TIME";
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+ readonly IDE_WS_RECONNECT_FAILED: "IDE_WS_RECONNECT_FAILED";
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  readonly IDE_DETAIL_CONFIG_ITEM_CLICK: "IDE_DETAIL_CONFIG_ITEM_CLICK";
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  readonly IDE_WORKBENCH_VIEW_STATUS: "IDE_WORKBENCH_VIEW_STATUS";
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  readonly IDE_POWER_EVENT: "IDE_POWER_EVENT";
@@ -1,3 +1,11 @@
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+ declare enum PUBLISH_TYPE {
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+ ONLY_ANDROID_NATIVE = "0",
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+ ANDROID_NATIVE_AND_IOS_WEBGL = "1",
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+ BOTH_WEBGL = "2",
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+ ONLY_ANDROID_WEBGL = "3",
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+ ONLY_ANDROID_INSTANT_GAME = "4",
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+ ANDROID_INSTANT_GAME_AND_IOS_WEBGL = "5"
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+ }
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  declare type UnityConfigType = {
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  appid: string;
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  build: {
@@ -9,7 +17,7 @@ declare type UnityConfigType = {
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  };
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  instantGame: string;
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  };
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- publishType: '0' | '1' | '2' | '3' | '4' | '5';
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+ publishType: PUBLISH_TYPE;
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  starkSdkVersion: string;
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  unityToolsVersion: string;
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  unityEngineVersion: string;
@@ -28,6 +36,11 @@ declare type UploadProps = {
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  declare type QueryProgressProps = Pick<UploadProps, 'projectPath' | 'version' | 'ideUid'> & {
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  updateStatus?: (status: number | string) => void;
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  };
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+ declare type CompileMode = {
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+ scene?: string;
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+ query?: string;
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+ bdpLog?: string;
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+ };
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  export declare const unityCli: {
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  getVersions: ({ projectPath, ideUid }: {
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  projectPath: string;
@@ -97,9 +110,10 @@ export declare const unityCli: {
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  deviceOrientation?: UnityGameJson['deviceOrientation'];
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  output?: string;
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  }) => Promise<void>;
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- preview: ({ projectPath, ideUid, }: {
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+ preview: ({ projectPath, ideUid, compileMode, }: {
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  projectPath: string;
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  ideUid?: string;
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+ compileMode: CompileMode;
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  }) => Promise<{
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  code: number;
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  data: {
@@ -109,10 +123,13 @@ export declare const unityCli: {
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  };
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  msg: string;
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  }>;
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- makeSchema: ({ appId, ideConfig, ctime, }: {
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+ makeSchema: ({ appId, ideConfig, ctime, scene, query, bdpLog, }: {
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  appId: string;
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  ideConfig: any;
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  ctime: number;
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+ scene?: string;
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+ query?: string;
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+ bdpLog?: string;
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  }) => Promise<{
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  code: number;
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  data: {
@@ -122,9 +139,10 @@ export declare const unityCli: {
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  };
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  msg: string;
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  }>;
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- previewForCli: ({ projectPath, output, }: {
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+ previewForCli: ({ projectPath, output, compileMode, }: {
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  projectPath: string;
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  output?: string;
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+ compileMode: CompileMode;
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  }) => Promise<{
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  short_url: string;
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  origin_schema: string;
@@ -15,5 +15,5 @@ declare class CliLogger extends BaseLogger {
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  loading(text: string): ora.Ora;
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  stopLoading(): void;
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  }
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- declare const logger: Logger | CliLogger;
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+ declare const logger: CliLogger | Logger;
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  export default logger;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "tt-minigame-ide-cli",
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- "version": "2.0.10",
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+ "version": "2.0.11",
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  "description": "Command line interface for micro app development",
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  "license": "ISC",
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  "main": "dist/index.js",
@@ -1,36 +0,0 @@
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- import { microgame } from 'tt-ide-cli';
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- import type { ProjectInfo } from 'tt-ide-cli/types';
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- declare const preview: typeof microgame.preview, upload: typeof microgame.upload;
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- export { loginByEmail, loginByPhone, checkSession, buildNpm, setConfig, logout, } from 'tt-ide-cli';
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- declare function open(options: {
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- project: ProjectInfo;
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- remotePort?: number;
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- }): Promise<void>;
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- declare const unity: {
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- preview: ({ projectPath, output, }: {
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- projectPath: string;
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- output?: string;
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- }) => Promise<{
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- short_url: string;
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- origin_schema: string;
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- expire_time: number;
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- }>;
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- upload: (options: {
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- projectPath: string;
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- version: string;
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- publishDesc?: string;
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- ideUid?: number;
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- } & Pick<{
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- projectPath: string;
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- version: string;
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- publishDesc?: string;
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- ideUid?: number;
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- }, "projectPath" | "version" | "ideUid"> & {
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- updateStatus?: (status: string | number) => void;
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- } & {
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- publishType?: "0" | "1" | "2" | "3" | "4" | "5";
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- deviceOrientation?: "portrait" | "landscape";
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- output?: string;
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- }) => Promise<void>;
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- };
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- export { preview, upload, open, unity };