tt-minigame-ide-cli 2.0.10 → 2.0.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cli.js +1 -1
- package/dist/index.js +1 -1
- package/dist/miniprogram-utils/src/constants/index.d.ts +3 -0
- package/dist/tt-ide-cli/src/features/microgame/unity.d.ts +22 -4
- package/dist/tt-ide-cli/src/utils/logger.d.ts +1 -1
- package/package.json +1 -1
- package/dist/tt-minigame-ide-cli/src/index.d.ts +0 -36
@@ -160,6 +160,9 @@ export declare const SLARDAR_EVENT: {
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readonly IDE_AI_ABNORMAL_REPLY: "IDE_AI_ABNORMAL_REPLY";
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readonly IDE_AI_BUTTON_SHOW: "IDE_AI_BUTTON_SHOW";
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readonly IDE_AI_STAY_DURATION: "IDE_AI_STAY_DURATION";
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+
readonly IDE_AI_RESPONSE_TIME: "IDE_AI_RESPONSE_TIME";
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readonly IDE_AI_STREAM_TIME: "IDE_AI_STREAM_TIME";
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readonly IDE_WS_RECONNECT_FAILED: "IDE_WS_RECONNECT_FAILED";
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readonly IDE_DETAIL_CONFIG_ITEM_CLICK: "IDE_DETAIL_CONFIG_ITEM_CLICK";
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readonly IDE_WORKBENCH_VIEW_STATUS: "IDE_WORKBENCH_VIEW_STATUS";
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readonly IDE_POWER_EVENT: "IDE_POWER_EVENT";
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@@ -1,3 +1,11 @@
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declare enum PUBLISH_TYPE {
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ONLY_ANDROID_NATIVE = "0",
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ANDROID_NATIVE_AND_IOS_WEBGL = "1",
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BOTH_WEBGL = "2",
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ONLY_ANDROID_WEBGL = "3",
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ONLY_ANDROID_INSTANT_GAME = "4",
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ANDROID_INSTANT_GAME_AND_IOS_WEBGL = "5"
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}
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declare type UnityConfigType = {
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appid: string;
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build: {
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@@ -9,7 +17,7 @@ declare type UnityConfigType = {
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};
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instantGame: string;
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};
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publishType:
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publishType: PUBLISH_TYPE;
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starkSdkVersion: string;
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unityToolsVersion: string;
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unityEngineVersion: string;
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@@ -28,6 +36,11 @@ declare type UploadProps = {
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declare type QueryProgressProps = Pick<UploadProps, 'projectPath' | 'version' | 'ideUid'> & {
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updateStatus?: (status: number | string) => void;
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};
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declare type CompileMode = {
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scene?: string;
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query?: string;
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bdpLog?: string;
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};
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export declare const unityCli: {
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getVersions: ({ projectPath, ideUid }: {
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projectPath: string;
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@@ -97,9 +110,10 @@ export declare const unityCli: {
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deviceOrientation?: UnityGameJson['deviceOrientation'];
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output?: string;
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}) => Promise<void>;
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preview: ({ projectPath, ideUid, }: {
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preview: ({ projectPath, ideUid, compileMode, }: {
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projectPath: string;
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ideUid?: string;
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compileMode: CompileMode;
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}) => Promise<{
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code: number;
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data: {
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@@ -109,10 +123,13 @@ export declare const unityCli: {
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};
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msg: string;
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}>;
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makeSchema: ({ appId, ideConfig, ctime, }: {
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makeSchema: ({ appId, ideConfig, ctime, scene, query, bdpLog, }: {
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appId: string;
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ideConfig: any;
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ctime: number;
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scene?: string;
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query?: string;
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bdpLog?: string;
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}) => Promise<{
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code: number;
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data: {
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@@ -122,9 +139,10 @@ export declare const unityCli: {
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};
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msg: string;
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}>;
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previewForCli: ({ projectPath, output, }: {
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previewForCli: ({ projectPath, output, compileMode, }: {
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projectPath: string;
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output?: string;
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compileMode: CompileMode;
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}) => Promise<{
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short_url: string;
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origin_schema: string;
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package/package.json
CHANGED
@@ -1,36 +0,0 @@
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import { microgame } from 'tt-ide-cli';
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import type { ProjectInfo } from 'tt-ide-cli/types';
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declare const preview: typeof microgame.preview, upload: typeof microgame.upload;
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export { loginByEmail, loginByPhone, checkSession, buildNpm, setConfig, logout, } from 'tt-ide-cli';
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declare function open(options: {
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project: ProjectInfo;
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remotePort?: number;
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}): Promise<void>;
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declare const unity: {
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preview: ({ projectPath, output, }: {
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projectPath: string;
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output?: string;
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}) => Promise<{
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short_url: string;
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origin_schema: string;
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expire_time: number;
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}>;
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upload: (options: {
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projectPath: string;
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version: string;
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publishDesc?: string;
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ideUid?: number;
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} & Pick<{
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projectPath: string;
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version: string;
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publishDesc?: string;
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ideUid?: number;
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}, "projectPath" | "version" | "ideUid"> & {
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updateStatus?: (status: string | number) => void;
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} & {
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publishType?: "0" | "1" | "2" | "3" | "4" | "5";
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deviceOrientation?: "portrait" | "landscape";
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output?: string;
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}) => Promise<void>;
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};
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export { preview, upload, open, unity };
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