tsl-textures 0.14.0 → 0.16.0

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "tsl-textures",
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- "version": "0.14.0",
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+ "version": "0.16.0",
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  "description": "A collection of Three.js Shading Language (TSL) textures ",
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  "main": "index.js",
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  "repository": {
@@ -0,0 +1,65 @@
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+ 
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+ // TSL-Textures: Gas giant
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+
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+
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+
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+ import { Color } from "three";
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+ import { exp, mix, positionLocal, tslFn, vec3 } from 'three/nodes';
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+ import { hsl, noise, toHsl } from 'tsl-textures/tsl-utils.js';
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+
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+
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+
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+ var gasGiant = tslFn( ( params )=>{
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+
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+ var scale = params.scale.div( 2 ).add( 1 ).toVar();
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+ var pos = positionLocal.mul( exp( scale ) ).add( params.seed ).toVar( );
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+
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+ // turbulence strength
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+ var turbulence = params.turbulence.mul(
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+ noise( vec3( 0, pos.y.mul( 0.5 ), 0 ).add( 1 ) ).add(
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+ noise( vec3( 0, pos.y.mul( 1 ), 0 ).add( 1 ) ).mul( 0.5 ),
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+ noise( vec3( 1, pos.y.mul( 2 ), 1 ).add( 1 ) ).mul( 0.25 )
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+ )
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+ ).mul( 5 ).abs().toVar();
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+
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+ var spot = noise( pos.div( 4 ) ).add( 1 ).div( 2 ).pow( 10 ).mul( 10 ).smoothstep( 0, 1 );
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+
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+ // apply turbulence
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+ pos.addAssign( vec3( noise( pos ), noise( pos.yxz ), noise( pos.yzx ) ).mul( turbulence.mul( spot.mul( 2 ).exp() ) ) );
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+
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+
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+ var blur = params.blur.pow( 0.2 ).oneMinus().mul( turbulence.add( 1 ) ).toVar();
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+
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+ var k = noise( pos.mul( vec3( 0, scale, 0 ) ) );
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+ k = k.add( noise( pos.mul( vec3( 1, 15, 1 ) ) ).mul( blur ) );
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+ k = k.add( -0.5 ).smoothstep( -1, 1 ).oneMinus();
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+
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+ var n = noise( vec3( 0, pos.y.mul( 0.75 ), 0 ) ).add( 1 );
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+
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+ var HSL = toHsl( mix( params.colorB, params.colorA, n ) );
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+ var color = hsl( HSL.x.add( noise( pos.mul( vec3( 0, scale, 0 ) ) ).div( 4 ) ), HSL.y, HSL.z ).toVar();
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+
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+ color.assign( mix( color, params.colorC, turbulence.mul( 0.3 ) ) );
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+
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+ return color.mul( k );
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+
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+ } );
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+
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+
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+ gasGiant.defaults = {
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+ $name: 'Gas giant',
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+
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+ scale: 2,
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+ turbulence: 0.3,
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+ blur: 0.6,
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+
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+ colorA: new Color( 0xFFF8F0 ),
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+ colorB: new Color( 0xF0E8B0 ),
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+ colorC: new Color( 0xAFA0D0 ),
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+
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+ seed: 0,
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+ };
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+
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+
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+
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+ export { gasGiant };
@@ -0,0 +1,47 @@
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+ 
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+ // TSL-Textures: Tiger fur
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+
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+
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+
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+ import { Color } from "three";
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+ import { exp, mix, positionLocal, tslFn, vec3 } from 'three/nodes';
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+ import { noise } from 'tsl-textures/tsl-utils.js';
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+
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+
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+
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+ var tigerFur = tslFn( ( params )=>{
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+
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+ var scale = params.scale.div( 2 ).add( 1 ).toVar();
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+ var pos = positionLocal.mul( exp( scale ) ).add( params.seed ).toVar( );
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+
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+ var len = params.length.add( 5 ).reciprocal().toVar();
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+ var hairs = params.hairs.mul( 0.3 ).toVar();
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+ var k = noise( pos.mul( scale, vec3( 1, len, len ) ) );
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+ k = k.add( noise( pos.mul( vec3( 25, 1, 1 ) ) ).add( 1 ).mul( hairs ) );
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+ k = k.add( params.strength.sub( 0.5 ) ).smoothstep( params.blur.negate(), params.blur ).oneMinus();
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+
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+ var n = positionLocal.y.add( hairs.sub( 0.5 ) ).smoothstep( -1, 0.5 );
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+
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+ return mix( params.bottomColor, params.color, n ).mul( k );
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+
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+ } );
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+
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+
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+ tigerFur.defaults = {
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+ $name: 'Tiger fur',
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+
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+ scale: 2,
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+ length: 4,
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+ blur: 0.3,
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+ strength: 0.3,
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+ hairs: 0.5,
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+
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+ color: new Color( 0xFFAA00 ),
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+ bottomColor: new Color( 0xFFFFEE ),
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+
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+ seed: 0,
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+ };
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+
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+
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+
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+ export { tigerFur };