tsl-textures 0.10.0 → 0.11.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/wood.js +64 -0
- package/src/wood.js.bak +64 -0
- package/src/circles.js.bak +0 -56
package/package.json
CHANGED
package/src/wood.js
ADDED
|
@@ -0,0 +1,64 @@
|
|
|
1
|
+
|
|
2
|
+
// TSL-Textures: Wood
|
|
3
|
+
|
|
4
|
+
|
|
5
|
+
|
|
6
|
+
import { Color } from 'three';
|
|
7
|
+
import { add, cos, exp, float, loop, mix, mul, positionLocal, radians, reciprocal, sin, sub, tslFn, vec3 } from 'three/nodes';
|
|
8
|
+
import { noise } from 'tsl-textures/tsl-utils.js';
|
|
9
|
+
|
|
10
|
+
|
|
11
|
+
|
|
12
|
+
var wood = tslFn( ( params ) => {
|
|
13
|
+
|
|
14
|
+
var angle = radians( params.angle ).toVar();
|
|
15
|
+
var posLocal = vec3(
|
|
16
|
+
sub( positionLocal.x.mul( cos( angle ) ), positionLocal.y.mul( sin( angle ) ) ),
|
|
17
|
+
add( positionLocal.x.mul( sin( angle ) ), positionLocal.y.mul( cos( angle ) ) ),
|
|
18
|
+
positionLocal.z,
|
|
19
|
+
).toVar();
|
|
20
|
+
|
|
21
|
+
|
|
22
|
+
// main pattern with rings
|
|
23
|
+
var pos = posLocal.mul( exp( params.scale.sub( 3 ) ).mul( vec3( reciprocal( params.length ), 4, reciprocal( params.length ) ) ) ).add( params.seed ).toVar( );
|
|
24
|
+
var k = noise( pos ).add( 1 ).mul( 10 ).mul( params.rings );
|
|
25
|
+
k = k.add( k.cos() ).cos().add( 1 ).div( 2 );
|
|
26
|
+
|
|
27
|
+
var kk = float( 0 ).toVar(),
|
|
28
|
+
sum = float( 0 ).toVar(),
|
|
29
|
+
scale = exp( params.scale.sub( 2 ) ).mul( vec3( 1, params.fibersDensity, 1 ) ).toVar(),
|
|
30
|
+
power = float( 2 ).toVar();
|
|
31
|
+
|
|
32
|
+
loop( 10, ()=>{
|
|
33
|
+
|
|
34
|
+
kk.addAssign( mul( power, noise( posLocal.mul( scale ).add( params.seed ) ) ) );
|
|
35
|
+
sum.addAssign( power );
|
|
36
|
+
scale.mulAssign( 1.8 );
|
|
37
|
+
power.mulAssign( 0.6 );
|
|
38
|
+
|
|
39
|
+
} );
|
|
40
|
+
|
|
41
|
+
kk.assign( mul( kk, 5 ).div( sum ).mul( 10 ).sin().add( 1 ).div( 2 ) );
|
|
42
|
+
|
|
43
|
+
return mix( params.color, params.background, mix( k, kk, params.fibers ) );
|
|
44
|
+
|
|
45
|
+
} );
|
|
46
|
+
|
|
47
|
+
|
|
48
|
+
|
|
49
|
+
wood.defaults = {
|
|
50
|
+
$name: 'Wood',
|
|
51
|
+
scale: 2.5,
|
|
52
|
+
rings: 4.5,
|
|
53
|
+
length: 1,
|
|
54
|
+
angle: 0,
|
|
55
|
+
fibers: 0.3,
|
|
56
|
+
fibersDensity: 10,
|
|
57
|
+
color: new Color( 0.8, 0.4, 0 ),
|
|
58
|
+
background: new Color( 0.4, 0.1, 0 ),
|
|
59
|
+
seed: 0,
|
|
60
|
+
};
|
|
61
|
+
|
|
62
|
+
|
|
63
|
+
|
|
64
|
+
export { wood };
|
package/src/wood.js.bak
ADDED
|
@@ -0,0 +1,64 @@
|
|
|
1
|
+
|
|
2
|
+
// TSL-Textures: Wood
|
|
3
|
+
|
|
4
|
+
|
|
5
|
+
|
|
6
|
+
import { Color } from 'three';
|
|
7
|
+
import { add, cond, cos, exp, float, If, loop, mix, mul, normalLocal, positionLocal, radians, reciprocal, sin, smoothstep, sub, tslFn, vec3 } from 'three/nodes';
|
|
8
|
+
import { hsl, noise, toHsl } from 'tsl-textures/tsl-utils.js';
|
|
9
|
+
|
|
10
|
+
|
|
11
|
+
|
|
12
|
+
var wood = tslFn( ( params ) => {
|
|
13
|
+
|
|
14
|
+
var angle = radians( params.angle ).toVar();
|
|
15
|
+
var posLocal = vec3(
|
|
16
|
+
sub( positionLocal.x.mul( cos( angle ) ), positionLocal.y.mul( sin( angle ) ) ),
|
|
17
|
+
add( positionLocal.x.mul( sin( angle ) ), positionLocal.y.mul( cos( angle ) ) ),
|
|
18
|
+
positionLocal.z,
|
|
19
|
+
).toVar();
|
|
20
|
+
|
|
21
|
+
|
|
22
|
+
// main pattern with rings
|
|
23
|
+
var pos = posLocal.mul( exp( params.scale.sub( 3 ) ).mul( vec3( reciprocal( params.length ), 4, reciprocal( params.length ) ) ) ).add( params.seed ).toVar( );
|
|
24
|
+
var k = noise( pos ).add( 1 ).mul( 10 ).mul( params.rings );
|
|
25
|
+
k = k.add( k.cos() ).cos().add( 1 ).div( 2 );
|
|
26
|
+
|
|
27
|
+
var kk = float( 0 ).toVar(),
|
|
28
|
+
sum = float( 0 ).toVar(),
|
|
29
|
+
scale = exp( params.scale.sub( 2 ) ).mul( vec3( 1, params.fibersDensity, 1 ) ).toVar(),
|
|
30
|
+
power = float( 2 ).toVar();
|
|
31
|
+
|
|
32
|
+
loop( 10, ()=>{
|
|
33
|
+
|
|
34
|
+
kk.addAssign( mul( power, noise( posLocal.mul( scale ).add( params.seed ) ) ) );
|
|
35
|
+
sum.addAssign( power );
|
|
36
|
+
scale.mulAssign( 1.8 );
|
|
37
|
+
power.mulAssign( 0.6 );
|
|
38
|
+
|
|
39
|
+
} );
|
|
40
|
+
|
|
41
|
+
kk.assign( mul( kk, 5 ).div( sum ).mul( 10 ).sin().add( 1 ).div( 2 ) );
|
|
42
|
+
|
|
43
|
+
return mix( params.color, params.background, mix( k, kk, params.fibers ) );
|
|
44
|
+
|
|
45
|
+
} );
|
|
46
|
+
|
|
47
|
+
|
|
48
|
+
|
|
49
|
+
wood.defaults = {
|
|
50
|
+
$name: 'Wood',
|
|
51
|
+
scale: 2.5,
|
|
52
|
+
rings: 4.5,
|
|
53
|
+
length: 1,
|
|
54
|
+
angle: 0,
|
|
55
|
+
fibers: 0.3,
|
|
56
|
+
fibersDensity: 10,
|
|
57
|
+
color: new Color( 0.8, 0.4, 0 ),
|
|
58
|
+
background: new Color( 0.4, 0.1, 0 ),
|
|
59
|
+
seed: 0,
|
|
60
|
+
};
|
|
61
|
+
|
|
62
|
+
|
|
63
|
+
|
|
64
|
+
export { wood };
|
package/src/circles.js.bak
DELETED
|
@@ -1,56 +0,0 @@
|
|
|
1
|
-
|
|
2
|
-
// TSL-Textures: Circles
|
|
3
|
-
|
|
4
|
-
|
|
5
|
-
|
|
6
|
-
import { Color } from "three";
|
|
7
|
-
import { acos, add, clamp, cond, cos, exp, float, hash, loop, mix, positionLocal, sin, smoothstep, sub, tslFn, vec3 } from 'three/nodes';
|
|
8
|
-
import { hsl, noise, spherical, toHsl } from 'tsl-textures/tsl-utils.js';
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
var circles = tslFn( ( params ) => {
|
|
13
|
-
|
|
14
|
-
var pos = positionLocal.normalize().toVar( );
|
|
15
|
-
|
|
16
|
-
var angle = acos( clamp( pos.y, -1, 1 ) ).mul( 20 );
|
|
17
|
-
|
|
18
|
-
var scale = exp( params.scale.sub( 1 ) ).toVar();
|
|
19
|
-
|
|
20
|
-
var x = angle.div( 3000 ).mul( scale );
|
|
21
|
-
|
|
22
|
-
var k = float( params.seed.sin().mul( 100 ) ).toVar();
|
|
23
|
-
for ( var n=0; n<=10; n++ )
|
|
24
|
-
k.addAssign( sin( x.mul( 2**n ).sub( Math.PI*n/2 ) ).mul( -n*( n+1 )/2 ) );
|
|
25
|
-
|
|
26
|
-
k.assign( k.div( 200 ).clamp( -2, 2 ) );
|
|
27
|
-
|
|
28
|
-
var HSL = toHsl( params.color );
|
|
29
|
-
|
|
30
|
-
var hue = HSL.x.add( k.mul( params.variety ) ).mod( 1 ).mul( 10 ).toVar();
|
|
31
|
-
|
|
32
|
-
var huei = hue.floor();
|
|
33
|
-
var huef = hue.sub( huei );
|
|
34
|
-
huef = cond( huef.lessThan( 0.5 ), huef.pow( 1.5 ), huef.pow( 1/1.5 ) );
|
|
35
|
-
hue.assign( huei.add( huef ) );
|
|
36
|
-
|
|
37
|
-
return hsl( hue.div( 10 ), HSL.y, HSL.z );
|
|
38
|
-
|
|
39
|
-
} );
|
|
40
|
-
|
|
41
|
-
|
|
42
|
-
|
|
43
|
-
circles.defaults = {
|
|
44
|
-
$name: 'Circles',
|
|
45
|
-
|
|
46
|
-
scale: 2,
|
|
47
|
-
variety: 1,
|
|
48
|
-
|
|
49
|
-
color: new Color( 0xF0E0D0 ),
|
|
50
|
-
|
|
51
|
-
seed: 0,
|
|
52
|
-
};
|
|
53
|
-
|
|
54
|
-
|
|
55
|
-
|
|
56
|
-
export { circles };
|