tsl-textures 0.10.0 → 0.11.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "tsl-textures",
3
- "version": "0.10.0",
3
+ "version": "0.11.0",
4
4
  "description": "A collection of Three.js Shading Language (TSL) textures ",
5
5
  "main": "index.js",
6
6
  "repository": {
package/src/wood.js ADDED
@@ -0,0 +1,64 @@
1
+ 
2
+ // TSL-Textures: Wood
3
+
4
+
5
+
6
+ import { Color } from 'three';
7
+ import { add, cos, exp, float, loop, mix, mul, positionLocal, radians, reciprocal, sin, sub, tslFn, vec3 } from 'three/nodes';
8
+ import { noise } from 'tsl-textures/tsl-utils.js';
9
+
10
+
11
+
12
+ var wood = tslFn( ( params ) => {
13
+
14
+ var angle = radians( params.angle ).toVar();
15
+ var posLocal = vec3(
16
+ sub( positionLocal.x.mul( cos( angle ) ), positionLocal.y.mul( sin( angle ) ) ),
17
+ add( positionLocal.x.mul( sin( angle ) ), positionLocal.y.mul( cos( angle ) ) ),
18
+ positionLocal.z,
19
+ ).toVar();
20
+
21
+
22
+ // main pattern with rings
23
+ var pos = posLocal.mul( exp( params.scale.sub( 3 ) ).mul( vec3( reciprocal( params.length ), 4, reciprocal( params.length ) ) ) ).add( params.seed ).toVar( );
24
+ var k = noise( pos ).add( 1 ).mul( 10 ).mul( params.rings );
25
+ k = k.add( k.cos() ).cos().add( 1 ).div( 2 );
26
+
27
+ var kk = float( 0 ).toVar(),
28
+ sum = float( 0 ).toVar(),
29
+ scale = exp( params.scale.sub( 2 ) ).mul( vec3( 1, params.fibersDensity, 1 ) ).toVar(),
30
+ power = float( 2 ).toVar();
31
+
32
+ loop( 10, ()=>{
33
+
34
+ kk.addAssign( mul( power, noise( posLocal.mul( scale ).add( params.seed ) ) ) );
35
+ sum.addAssign( power );
36
+ scale.mulAssign( 1.8 );
37
+ power.mulAssign( 0.6 );
38
+
39
+ } );
40
+
41
+ kk.assign( mul( kk, 5 ).div( sum ).mul( 10 ).sin().add( 1 ).div( 2 ) );
42
+
43
+ return mix( params.color, params.background, mix( k, kk, params.fibers ) );
44
+
45
+ } );
46
+
47
+
48
+
49
+ wood.defaults = {
50
+ $name: 'Wood',
51
+ scale: 2.5,
52
+ rings: 4.5,
53
+ length: 1,
54
+ angle: 0,
55
+ fibers: 0.3,
56
+ fibersDensity: 10,
57
+ color: new Color( 0.8, 0.4, 0 ),
58
+ background: new Color( 0.4, 0.1, 0 ),
59
+ seed: 0,
60
+ };
61
+
62
+
63
+
64
+ export { wood };
@@ -0,0 +1,64 @@
1
+ 
2
+ // TSL-Textures: Wood
3
+
4
+
5
+
6
+ import { Color } from 'three';
7
+ import { add, cond, cos, exp, float, If, loop, mix, mul, normalLocal, positionLocal, radians, reciprocal, sin, smoothstep, sub, tslFn, vec3 } from 'three/nodes';
8
+ import { hsl, noise, toHsl } from 'tsl-textures/tsl-utils.js';
9
+
10
+
11
+
12
+ var wood = tslFn( ( params ) => {
13
+
14
+ var angle = radians( params.angle ).toVar();
15
+ var posLocal = vec3(
16
+ sub( positionLocal.x.mul( cos( angle ) ), positionLocal.y.mul( sin( angle ) ) ),
17
+ add( positionLocal.x.mul( sin( angle ) ), positionLocal.y.mul( cos( angle ) ) ),
18
+ positionLocal.z,
19
+ ).toVar();
20
+
21
+
22
+ // main pattern with rings
23
+ var pos = posLocal.mul( exp( params.scale.sub( 3 ) ).mul( vec3( reciprocal( params.length ), 4, reciprocal( params.length ) ) ) ).add( params.seed ).toVar( );
24
+ var k = noise( pos ).add( 1 ).mul( 10 ).mul( params.rings );
25
+ k = k.add( k.cos() ).cos().add( 1 ).div( 2 );
26
+
27
+ var kk = float( 0 ).toVar(),
28
+ sum = float( 0 ).toVar(),
29
+ scale = exp( params.scale.sub( 2 ) ).mul( vec3( 1, params.fibersDensity, 1 ) ).toVar(),
30
+ power = float( 2 ).toVar();
31
+
32
+ loop( 10, ()=>{
33
+
34
+ kk.addAssign( mul( power, noise( posLocal.mul( scale ).add( params.seed ) ) ) );
35
+ sum.addAssign( power );
36
+ scale.mulAssign( 1.8 );
37
+ power.mulAssign( 0.6 );
38
+
39
+ } );
40
+
41
+ kk.assign( mul( kk, 5 ).div( sum ).mul( 10 ).sin().add( 1 ).div( 2 ) );
42
+
43
+ return mix( params.color, params.background, mix( k, kk, params.fibers ) );
44
+
45
+ } );
46
+
47
+
48
+
49
+ wood.defaults = {
50
+ $name: 'Wood',
51
+ scale: 2.5,
52
+ rings: 4.5,
53
+ length: 1,
54
+ angle: 0,
55
+ fibers: 0.3,
56
+ fibersDensity: 10,
57
+ color: new Color( 0.8, 0.4, 0 ),
58
+ background: new Color( 0.4, 0.1, 0 ),
59
+ seed: 0,
60
+ };
61
+
62
+
63
+
64
+ export { wood };
@@ -1,56 +0,0 @@
1
- 
2
- // TSL-Textures: Circles
3
-
4
-
5
-
6
- import { Color } from "three";
7
- import { acos, add, clamp, cond, cos, exp, float, hash, loop, mix, positionLocal, sin, smoothstep, sub, tslFn, vec3 } from 'three/nodes';
8
- import { hsl, noise, spherical, toHsl } from 'tsl-textures/tsl-utils.js';
9
-
10
-
11
-
12
- var circles = tslFn( ( params ) => {
13
-
14
- var pos = positionLocal.normalize().toVar( );
15
-
16
- var angle = acos( clamp( pos.y, -1, 1 ) ).mul( 20 );
17
-
18
- var scale = exp( params.scale.sub( 1 ) ).toVar();
19
-
20
- var x = angle.div( 3000 ).mul( scale );
21
-
22
- var k = float( params.seed.sin().mul( 100 ) ).toVar();
23
- for ( var n=0; n<=10; n++ )
24
- k.addAssign( sin( x.mul( 2**n ).sub( Math.PI*n/2 ) ).mul( -n*( n+1 )/2 ) );
25
-
26
- k.assign( k.div( 200 ).clamp( -2, 2 ) );
27
-
28
- var HSL = toHsl( params.color );
29
-
30
- var hue = HSL.x.add( k.mul( params.variety ) ).mod( 1 ).mul( 10 ).toVar();
31
-
32
- var huei = hue.floor();
33
- var huef = hue.sub( huei );
34
- huef = cond( huef.lessThan( 0.5 ), huef.pow( 1.5 ), huef.pow( 1/1.5 ) );
35
- hue.assign( huei.add( huef ) );
36
-
37
- return hsl( hue.div( 10 ), HSL.y, HSL.z );
38
-
39
- } );
40
-
41
-
42
-
43
- circles.defaults = {
44
- $name: 'Circles',
45
-
46
- scale: 2,
47
- variety: 1,
48
-
49
- color: new Color( 0xF0E0D0 ),
50
-
51
- seed: 0,
52
- };
53
-
54
-
55
-
56
- export { circles };