tscratch 0.7.4 → 0.8.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/client/index.cjs +2 -2
- package/dist/client/index.cjs.map +1 -1
- package/dist/client/index.d.cts +88 -75
- package/dist/client/index.d.ts +88 -75
- package/dist/client/index.js +2 -2
- package/dist/client/index.js.map +1 -1
- package/package.json +2 -1
package/dist/client/index.d.cts
CHANGED
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@@ -1,3 +1,13 @@
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interface CameraOptions {
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x: number;
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y: number;
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}
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declare class Camera {
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x: number;
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y: number;
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constructor(options?: CameraOptions);
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}
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type Vec2<T = number> = [T, T];
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type Vec3<T = number> = [T, T, T];
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type Vec4<T = number> = [T, T, T, T];
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@@ -71,42 +81,41 @@ type SceneMap = Map<string, {
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loop: GameLoop | null;
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}>;
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declare class Engine {
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private static
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private
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private
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private
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private
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mouseX: number;
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mouseY: number;
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mouseDown: boolean;
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mouseClicked: boolean;
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private keysPressed;
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private currentScene;
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sceneMap: SceneMap;
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private variableMap;
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static init():
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setScene(scene: string): void;
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setLoop(scene: string, loop: GameLoop): void;
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pauseLoop(): void;
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resumeLoop(): void;
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addSprite(sprite: Sprite): void;
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removeSprite(sprite: Sprite): void;
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setMaxFPS(maxFPS: number): Promise<void>;
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refresh(): void;
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wait(ms: number): Promise<void>;
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waitUntil(conditionGetter: () => boolean): Promise<void>;
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setVariable<T = any>(key: string, value: T): void;
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getVariable<T = unknown>(key: string): T;
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hovering(sprite: Sprite): boolean;
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keyPressed(key: string): boolean;
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playSound(src: string): HTMLAudioElement;
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stopSound(sound: HTMLAudioElement): void;
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stopAllSounds(): void;
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private constructor();
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private static loopRunning;
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private static gameLoop;
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static maxFPS: number;
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static deltaTime: number;
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private static lastFrame;
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private static refreshScheduled;
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private static animationFrameId;
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private static sounds;
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static camera: Camera;
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static mouseX: number;
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static mouseY: number;
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static mouseDown: boolean;
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static mouseClicked: boolean;
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private static keysPressed;
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private static currentScene;
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static sceneMap: SceneMap;
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private static variableMap;
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static init(): void;
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static setScene(scene: string): void;
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static setLoop(scene: string, loop: GameLoop): void;
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static pauseLoop(): void;
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static resumeLoop(): void;
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static addSprite(sprite: Sprite): void;
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static removeSprite(sprite: Sprite): void;
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static setMaxFPS(maxFPS: number): Promise<void>;
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static refresh(): void;
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static wait(ms: number): Promise<void>;
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static waitUntil(conditionGetter: () => boolean): Promise<void>;
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static setVariable<T = any>(key: string, value: T): void;
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static getVariable<T = unknown>(key: string): T;
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static hovering(sprite: Sprite): boolean;
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static keyPressed(key: string): boolean;
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static playSound(src: string): HTMLAudioElement;
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static stopSound(sound: HTMLAudioElement): void;
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static stopAllSounds(): void;
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}
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declare const canvas: HTMLCanvasElement;
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@@ -117,6 +126,7 @@ declare function setScale(newScale: number): void;
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declare function setAspectRatio(newAspectRatio: number): void;
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declare class TSCMath {
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private constructor();
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static pickRandom(min: number, max: number): number;
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static magnitude(v: Vec2): number;
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static magnitude(v: Vec3): number;
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@@ -639,27 +649,45 @@ declare class RigidCircle extends Circle implements RigidBodyOptions {
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constructor(options?: RigidCircleOptions);
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}
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interface Camera3DOptions {
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x: number;
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y: number;
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z: number;
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dirX: number;
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dirY: number;
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dirZ: number;
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}
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declare class Camera3D {
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x: number;
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y: number;
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z: number;
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dirX: number;
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dirY: number;
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dirZ: number;
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constructor(options?: Camera3DOptions);
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}
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interface Object3DOptions {
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vertices: Vec3[];
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faces: [number, number, ...number[]][];
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x?: number;
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y?: number;
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z?: number;
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dirX?: number;
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dirY?: number;
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dirZ?: number;
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color?: string;
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size?: number;
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}
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declare class Object3D {
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x: number;
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y: number;
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z: number;
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dirX: number;
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dirY: number;
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dirZ: number;
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color: string;
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size: number;
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vertices: Vec3[];
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faces: [number, number, ...number[]][];
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constructor(options: Object3DOptions);
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@@ -675,52 +703,34 @@ declare class Object3D {
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};
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}
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interface
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interface Renderer3DOptions extends PenOptions {
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objects: Object3D[];
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camera: Camera3D;
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}
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declare class
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declare abstract class Renderer3D extends Pen {
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FOV: number;
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ASPECT: number;
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Z_NEAR: number;
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SPEED: number;
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SENSITIVITY: number;
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camY: number;
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camZ: number;
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camDirX: number;
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camDirY: number;
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camDirZ: number;
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camera: Camera3D;
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objects: Object3D[];
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constructor(options:
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constructor(options: Renderer3DOptions);
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abstract render(): void;
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registerControls(): void;
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render(): void;
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protected project(vertices: Vec3[]): Vec2[];
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}
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declare class WireframeRenderer3D extends Renderer3D {
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render(): void;
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}
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ASPECT: number;
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Z_NEAR: number;
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SPEED: number;
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SENSITIVITY: number;
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declare class SolidRenderer3D extends Renderer3D {
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AMBIENT_LIGHT_INTENSITY: number;
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DIRECTED_LIGHT_INTENSITY: number;
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DIRECTED_LIGHT_DIR: Vec3;
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camX: number;
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camY: number;
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camZ: number;
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camDirX: number;
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camDirY: number;
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camDirZ: number;
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objects: Object3D[];
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constructor(options: SolidRenderer3DOptions);
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registerControls(): void;
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private project;
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render(): void;
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stringToHSL(color: string): {
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static stringToHSL(color: string): {
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declare const TScratch: {
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Engine: typeof Engine;
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Camera: typeof Camera;
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Sprite: typeof Sprite;
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TSCMath: typeof TSCMath;
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Multiplayer: typeof Multiplayer;
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Watermark: typeof Watermark;
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ImageSprite: typeof ImageSprite;
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RigidCircle: typeof RigidCircle;
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Camera3D: typeof Camera3D;
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Renderer3D: typeof Renderer3D;
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WireframeRenderer3D: typeof WireframeRenderer3D;
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SolidRenderer3D: typeof SolidRenderer3D;
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Object3D: typeof Object3D;
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ctx: CanvasRenderingContext2D;
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};
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-
export { Arc, type ArcOptions, Button, type ButtonOptions, Circle, type CircleOptions, Cube, Cuboid, type CuboidOptions, CustomPolygon, type CustomPolygonOptions, Engine, Icosahedron, Icosphere, ImageSprite, type ImageSpriteOptions, type Mat2, type Mat3, type Mat4, Monkey, Multiplayer, Object3D, type Object3DOptions, Octahedron, Oval, type OvalOptions, Pen, type PenOptions, Rectangle, type RectangleOptions, RegularPolygon, type RegularPolygonOptions, type RigidBodyOptions, RigidCircle, type RigidCircleOptions, SolidRenderer3D,
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export { Arc, type ArcOptions, Button, type ButtonOptions, Camera, Camera3D, type Camera3DOptions, type CameraOptions, Circle, type CircleOptions, Cube, Cuboid, type CuboidOptions, CustomPolygon, type CustomPolygonOptions, Engine, Icosahedron, Icosphere, ImageSprite, type ImageSpriteOptions, type Mat2, type Mat3, type Mat4, Monkey, Multiplayer, Object3D, type Object3DOptions, Octahedron, Oval, type OvalOptions, Pen, type PenOptions, Rectangle, type RectangleOptions, RegularPolygon, type RegularPolygonOptions, Renderer3D, type Renderer3DOptions, type RigidBodyOptions, RigidCircle, type RigidCircleOptions, SolidRenderer3D, Sprite, type SpriteOptions, Square, type SquareOptions, TSCMath, Tetrahedron, Text, type TextOptions, type Vec2, type Vec3, type Vec4, Watermark, type TextOptions as WatermarkOptions, WireframeRenderer3D, aspectRatio, canvas, ctx, TScratch as default, scale, setAspectRatio, setScale };
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package/dist/client/index.d.ts
CHANGED
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@@ -1,3 +1,13 @@
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1
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+
interface CameraOptions {
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2
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x: number;
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3
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+
y: number;
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4
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+
}
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5
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+
declare class Camera {
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6
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x: number;
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y: number;
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constructor(options?: CameraOptions);
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}
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+
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1
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type Vec2<T = number> = [T, T];
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2
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type Vec3<T = number> = [T, T, T];
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3
13
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type Vec4<T = number> = [T, T, T, T];
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@@ -71,42 +81,41 @@ type SceneMap = Map<string, {
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71
81
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loop: GameLoop | null;
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72
82
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}>;
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|
73
83
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declare class Engine {
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74
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-
private static
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75
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-
private
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76
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-
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private
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private
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-
private
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82
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-
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83
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mouseX: number;
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84
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-
mouseY: number;
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85
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-
mouseDown: boolean;
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86
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-
mouseClicked: boolean;
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87
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-
private keysPressed;
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88
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-
private currentScene;
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89
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sceneMap: SceneMap;
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90
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-
private variableMap;
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91
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-
static init():
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92
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setScene(scene: string): void;
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93
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-
setLoop(scene: string, loop: GameLoop): void;
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94
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-
pauseLoop(): void;
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95
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-
resumeLoop(): void;
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96
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addSprite(sprite: Sprite): void;
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97
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-
removeSprite(sprite: Sprite): void;
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98
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setMaxFPS(maxFPS: number): Promise<void>;
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99
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-
refresh(): void;
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100
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wait(ms: number): Promise<void>;
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101
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waitUntil(conditionGetter: () => boolean): Promise<void>;
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102
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setVariable<T = any>(key: string, value: T): void;
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103
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getVariable<T = unknown>(key: string): T;
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104
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hovering(sprite: Sprite): boolean;
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105
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keyPressed(key: string): boolean;
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106
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playSound(src: string): HTMLAudioElement;
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107
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stopSound(sound: HTMLAudioElement): void;
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108
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stopAllSounds(): void;
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109
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-
private constructor();
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84
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+
private static loopRunning;
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85
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private static gameLoop;
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86
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+
static maxFPS: number;
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87
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+
static deltaTime: number;
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88
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+
private static lastFrame;
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89
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+
private static refreshScheduled;
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90
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+
private static animationFrameId;
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91
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+
private static sounds;
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92
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+
static camera: Camera;
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93
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+
static mouseX: number;
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94
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+
static mouseY: number;
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95
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+
static mouseDown: boolean;
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96
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+
static mouseClicked: boolean;
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|
97
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+
private static keysPressed;
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98
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+
private static currentScene;
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99
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+
static sceneMap: SceneMap;
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100
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+
private static variableMap;
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101
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+
static init(): void;
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102
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+
static setScene(scene: string): void;
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103
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static setLoop(scene: string, loop: GameLoop): void;
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104
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+
static pauseLoop(): void;
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105
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static resumeLoop(): void;
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106
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+
static addSprite(sprite: Sprite): void;
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107
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static removeSprite(sprite: Sprite): void;
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108
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static setMaxFPS(maxFPS: number): Promise<void>;
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109
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static refresh(): void;
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110
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+
static wait(ms: number): Promise<void>;
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111
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static waitUntil(conditionGetter: () => boolean): Promise<void>;
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112
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static setVariable<T = any>(key: string, value: T): void;
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113
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+
static getVariable<T = unknown>(key: string): T;
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114
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+
static hovering(sprite: Sprite): boolean;
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115
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+
static keyPressed(key: string): boolean;
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116
|
+
static playSound(src: string): HTMLAudioElement;
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117
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+
static stopSound(sound: HTMLAudioElement): void;
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118
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+
static stopAllSounds(): void;
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110
119
|
}
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111
120
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112
121
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declare const canvas: HTMLCanvasElement;
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@@ -117,6 +126,7 @@ declare function setScale(newScale: number): void;
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117
126
|
declare function setAspectRatio(newAspectRatio: number): void;
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118
127
|
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119
128
|
declare class TSCMath {
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129
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+
private constructor();
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120
130
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static pickRandom(min: number, max: number): number;
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121
131
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static magnitude(v: Vec2): number;
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122
132
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static magnitude(v: Vec3): number;
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@@ -639,27 +649,45 @@ declare class RigidCircle extends Circle implements RigidBodyOptions {
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639
649
|
constructor(options?: RigidCircleOptions);
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640
650
|
}
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641
651
|
|
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652
|
+
interface Camera3DOptions {
|
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653
|
+
x: number;
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654
|
+
y: number;
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655
|
+
z: number;
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|
656
|
+
dirX: number;
|
|
657
|
+
dirY: number;
|
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658
|
+
dirZ: number;
|
|
659
|
+
}
|
|
660
|
+
declare class Camera3D {
|
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661
|
+
x: number;
|
|
662
|
+
y: number;
|
|
663
|
+
z: number;
|
|
664
|
+
dirX: number;
|
|
665
|
+
dirY: number;
|
|
666
|
+
dirZ: number;
|
|
667
|
+
constructor(options?: Camera3DOptions);
|
|
668
|
+
}
|
|
669
|
+
|
|
642
670
|
interface Object3DOptions {
|
|
643
671
|
vertices: Vec3[];
|
|
644
672
|
faces: [number, number, ...number[]][];
|
|
645
673
|
x?: number;
|
|
646
674
|
y?: number;
|
|
647
675
|
z?: number;
|
|
648
|
-
|
|
649
|
-
|
|
650
|
-
|
|
676
|
+
dirX?: number;
|
|
677
|
+
dirY?: number;
|
|
678
|
+
dirZ?: number;
|
|
651
679
|
color?: string;
|
|
652
|
-
|
|
680
|
+
size?: number;
|
|
653
681
|
}
|
|
654
682
|
declare class Object3D {
|
|
655
683
|
x: number;
|
|
656
684
|
y: number;
|
|
657
685
|
z: number;
|
|
658
|
-
|
|
659
|
-
|
|
660
|
-
|
|
686
|
+
dirX: number;
|
|
687
|
+
dirY: number;
|
|
688
|
+
dirZ: number;
|
|
661
689
|
color: string;
|
|
662
|
-
|
|
690
|
+
size: number;
|
|
663
691
|
vertices: Vec3[];
|
|
664
692
|
faces: [number, number, ...number[]][];
|
|
665
693
|
constructor(options: Object3DOptions);
|
|
@@ -675,52 +703,34 @@ declare class Object3D {
|
|
|
675
703
|
};
|
|
676
704
|
}
|
|
677
705
|
|
|
678
|
-
interface
|
|
706
|
+
interface Renderer3DOptions extends PenOptions {
|
|
679
707
|
objects: Object3D[];
|
|
708
|
+
camera: Camera3D;
|
|
680
709
|
}
|
|
681
|
-
declare class
|
|
710
|
+
declare abstract class Renderer3D extends Pen {
|
|
682
711
|
FOV: number;
|
|
683
712
|
ASPECT: number;
|
|
684
713
|
Z_NEAR: number;
|
|
685
714
|
SPEED: number;
|
|
686
715
|
SENSITIVITY: number;
|
|
687
|
-
|
|
688
|
-
camY: number;
|
|
689
|
-
camZ: number;
|
|
690
|
-
camDirX: number;
|
|
691
|
-
camDirY: number;
|
|
692
|
-
camDirZ: number;
|
|
716
|
+
camera: Camera3D;
|
|
693
717
|
objects: Object3D[];
|
|
694
|
-
constructor(options:
|
|
718
|
+
constructor(options: Renderer3DOptions);
|
|
719
|
+
abstract render(): void;
|
|
695
720
|
registerControls(): void;
|
|
696
|
-
|
|
697
|
-
render(): void;
|
|
721
|
+
protected project(vertices: Vec3[]): Vec2[];
|
|
698
722
|
}
|
|
699
723
|
|
|
700
|
-
|
|
701
|
-
|
|
724
|
+
declare class WireframeRenderer3D extends Renderer3D {
|
|
725
|
+
render(): void;
|
|
702
726
|
}
|
|
703
|
-
|
|
704
|
-
|
|
705
|
-
ASPECT: number;
|
|
706
|
-
Z_NEAR: number;
|
|
707
|
-
SPEED: number;
|
|
708
|
-
SENSITIVITY: number;
|
|
727
|
+
|
|
728
|
+
declare class SolidRenderer3D extends Renderer3D {
|
|
709
729
|
AMBIENT_LIGHT_INTENSITY: number;
|
|
710
730
|
DIRECTED_LIGHT_INTENSITY: number;
|
|
711
731
|
DIRECTED_LIGHT_DIR: Vec3;
|
|
712
|
-
camX: number;
|
|
713
|
-
camY: number;
|
|
714
|
-
camZ: number;
|
|
715
|
-
camDirX: number;
|
|
716
|
-
camDirY: number;
|
|
717
|
-
camDirZ: number;
|
|
718
|
-
objects: Object3D[];
|
|
719
|
-
constructor(options: SolidRenderer3DOptions);
|
|
720
|
-
registerControls(): void;
|
|
721
|
-
private project;
|
|
722
732
|
render(): void;
|
|
723
|
-
stringToHSL(color: string): {
|
|
733
|
+
static stringToHSL(color: string): {
|
|
724
734
|
h: number;
|
|
725
735
|
s: number;
|
|
726
736
|
l: number;
|
|
@@ -823,6 +833,7 @@ type Mat4<T = number> = [
|
|
|
823
833
|
|
|
824
834
|
declare const TScratch: {
|
|
825
835
|
Engine: typeof Engine;
|
|
836
|
+
Camera: typeof Camera;
|
|
826
837
|
Sprite: typeof Sprite;
|
|
827
838
|
TSCMath: typeof TSCMath;
|
|
828
839
|
Multiplayer: typeof Multiplayer;
|
|
@@ -839,6 +850,8 @@ declare const TScratch: {
|
|
|
839
850
|
Watermark: typeof Watermark;
|
|
840
851
|
ImageSprite: typeof ImageSprite;
|
|
841
852
|
RigidCircle: typeof RigidCircle;
|
|
853
|
+
Camera3D: typeof Camera3D;
|
|
854
|
+
Renderer3D: typeof Renderer3D;
|
|
842
855
|
WireframeRenderer3D: typeof WireframeRenderer3D;
|
|
843
856
|
SolidRenderer3D: typeof SolidRenderer3D;
|
|
844
857
|
Object3D: typeof Object3D;
|
|
@@ -857,4 +870,4 @@ declare const TScratch: {
|
|
|
857
870
|
ctx: CanvasRenderingContext2D;
|
|
858
871
|
};
|
|
859
872
|
|
|
860
|
-
export { Arc, type ArcOptions, Button, type ButtonOptions, Circle, type CircleOptions, Cube, Cuboid, type CuboidOptions, CustomPolygon, type CustomPolygonOptions, Engine, Icosahedron, Icosphere, ImageSprite, type ImageSpriteOptions, type Mat2, type Mat3, type Mat4, Monkey, Multiplayer, Object3D, type Object3DOptions, Octahedron, Oval, type OvalOptions, Pen, type PenOptions, Rectangle, type RectangleOptions, RegularPolygon, type RegularPolygonOptions, type RigidBodyOptions, RigidCircle, type RigidCircleOptions, SolidRenderer3D,
|
|
873
|
+
export { Arc, type ArcOptions, Button, type ButtonOptions, Camera, Camera3D, type Camera3DOptions, type CameraOptions, Circle, type CircleOptions, Cube, Cuboid, type CuboidOptions, CustomPolygon, type CustomPolygonOptions, Engine, Icosahedron, Icosphere, ImageSprite, type ImageSpriteOptions, type Mat2, type Mat3, type Mat4, Monkey, Multiplayer, Object3D, type Object3DOptions, Octahedron, Oval, type OvalOptions, Pen, type PenOptions, Rectangle, type RectangleOptions, RegularPolygon, type RegularPolygonOptions, Renderer3D, type Renderer3DOptions, type RigidBodyOptions, RigidCircle, type RigidCircleOptions, SolidRenderer3D, Sprite, type SpriteOptions, Square, type SquareOptions, TSCMath, Tetrahedron, Text, type TextOptions, type Vec2, type Vec3, type Vec4, Watermark, type TextOptions as WatermarkOptions, WireframeRenderer3D, aspectRatio, canvas, ctx, TScratch as default, scale, setAspectRatio, setScale };
|