tscratch 0.2.4 → 0.2.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs +1 -1
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +31 -1
- package/dist/index.d.ts +31 -1
- package/dist/index.js +1 -1
- package/dist/index.js.map +1 -1
- package/package.json +1 -1
package/dist/index.cjs
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"use strict";var
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"use strict";var v=Object.defineProperty;var R=Object.getOwnPropertyDescriptor;var C=Object.getOwnPropertyNames;var A=Object.prototype.hasOwnProperty;var B=(r,t)=>{for(var s in t)v(r,s,{get:t[s],enumerable:!0})},z=(r,t,s,n)=>{if(t&&typeof t=="object"||typeof t=="function")for(let a of C(t))!A.call(r,a)&&a!==s&&v(r,a,{get:()=>t[a],enumerable:!(n=R(t,a))||n.enumerable});return r};var M=r=>z(v({},"__esModule",{value:!0}),r);var Y={};B(Y,{Engine:()=>c,Oval:()=>d,Pen:()=>m,Rectangle:()=>u,RegularPolygon:()=>b,Sprite:()=>h,Text:()=>f,canvas:()=>i,ctx:()=>e,default:()=>X,setAspectRatio:()=>w,setScale:()=>y});module.exports=M(Y);var i=document.getElementById("game-window"),e=i.getContext("2d"),p=document.createElement("canvas"),o=p.getContext("2d");p.id="pen-canvas";var g=16/9,l;function y(r){l=r,i.width=g*l,i.height=l,p.width=g*l,p.height=l}function w(r){g=r,i.width=g*l,i.height=l,p.width=g*l,p.height=l}i.parentElement?.insertBefore(p,i);y(500);var h=class{x;y;dir;refresh(){c.init().refresh()}constructor(t){this.x=t?.x??0,this.y=t?.y??0,this.dir=t?.dir??0,c.init().addSprites(this)}toRadians(t){return t*Math.PI/180}toDegrees(t){return t*180/Math.PI}move(t){this.x+=t*Math.sin(this.toRadians(this.dir)),this.y+=t*Math.cos(this.toRadians(this.dir)),this.refresh()}turn(t){this.dir+=t,this.refresh()}point(t){this.dir=t,this.refresh()}setX(t){this.x=t,this.refresh()}setY(t){this.y=t,this.refresh()}goTo(t,s){this.x=t,this.y=s,this.refresh()}changeX(t){this.x+=t,this.refresh()}changeY(t){this.y+=t,this.refresh()}};var c=class r{static instance;updateInterval;loop=()=>{};maxFPS=24;mouseX=0;mouseY=0;sprites=[];static init(){return this.instance||(this.instance=new r),this.instance}addSprites(...t){this.sprites.push(...t)}removeSprites(...t){this.sprites=this.sprites.filter(s=>!t.includes(s))}setMaxFramesPerSecond(t){this.maxFPS=t,clearInterval(this.updateInterval),this.updateInterval=setInterval(()=>this.loop(),1e3/this.maxFPS)}refresh(){e.clearRect(0,0,i.width,i.height),this.sprites.forEach(t=>t.draw())}async wait(t){return new Promise(s=>setTimeout(s,t))}toRadians(t){return t*Math.PI/180}toDegrees(t){return t*180/Math.PI}constructor(){this.setMaxFramesPerSecond(24),i.addEventListener("mousemove",t=>{this.mouseX=t.clientX-i.offsetLeft-i.width/2,this.mouseY=-(t.clientY-i.offsetTop-i.height/2)})}};var u=class extends h{width;height;color;draw(){e.save();let t=this.x+i.width/2,s=-this.y+i.height/2;e.translate(t,s),e.rotate(this.toRadians(this.dir)),e.fillStyle=this.color,e.fillRect(-this.width/2,-this.height/2,this.width,this.height),e.restore()}setWidth(t){this.width=t,this.refresh()}setHeight(t){this.height=t,this.refresh()}setColor(t){this.color=t,this.refresh()}constructor(t){super(t),this.width=t?.width??50,this.height=t?.height??50,this.color=t?.color??"black",this.draw()}};var d=class extends h{radA;radB;color;draw(){let t=this.toRadians(this.dir);e.beginPath(),e.ellipse(this.x+i.width/2,-this.y+i.height/2,this.radA,this.radB,t,0,Math.PI*2),e.fillStyle=this.color,e.fill()}setRadA(t){this.radA=t,this.refresh()}setRadB(t){this.radB=t,this.refresh()}setColor(t){this.color=t,this.refresh()}constructor(t){super(t),this.radA=t?.radA??25,this.radB=t?.radB??25,this.color=t?.color??"black",this.draw()}};var b=class extends h{sides;radius;color;draw(){let t=this.radius,s=Math.PI*2/this.sides,n=i.width/2,a=i.height/2,T=this.toRadians(this.dir);e.beginPath();for(let x=0;x<this.sides;x++){let S=x*s-Math.PI/2+T,O=n+this.x+t*Math.cos(S),P=a-this.y-t*Math.sin(S);x===0?e.moveTo(O,P):e.lineTo(O,P)}e.closePath(),e.fillStyle=this.color,e.fill()}setSides(t){this.sides=t,this.refresh()}setRadius(t){this.radius=t,this.refresh()}setColor(t){this.color=t,this.refresh()}constructor(t){super(t),this.sides=t?.sides??5,this.radius=t?.radius??50,this.color=t?.color??"black",this.draw()}};var m=class extends h{drawing;size;color;draw(){}up(){this.drawing=!1}down(){this.drawing=!0}ereaseAll(){o.clearRect(0,0,i.width,i.height)}dot(){o.fillStyle=this.color,o.fillRect(this.x-this.size/2+i.width/2,-this.y-this.size/2+i.height/2,this.size,this.size)}drawLine(t,s){o.beginPath(),o.moveTo(t+i.width/2,-s+i.height/2),o.lineTo(this.x+i.width/2,-this.y+i.height/2),o.lineWidth=this.size,o.strokeStyle=this.color,o.stroke()}move(t){let s=this.x,n=this.y;this.x+=t*Math.sin(this.toRadians(this.dir)),this.y+=t*Math.cos(this.toRadians(this.dir)),this.drawing&&this.drawLine(s,n),this.refresh()}setX(t){let s=this.x,n=this.y;this.x=t,this.drawing&&this.drawLine(s,n),this.refresh()}setY(t){let s=this.x,n=this.y;this.y=t,this.drawing&&this.drawLine(s,n),this.refresh()}goTo(t,s){let n=this.x,a=this.y;this.x=t,this.y=s,this.drawing&&this.drawLine(n,a),this.refresh()}changeX(t){let s=this.x,n=this.y;this.x+=t,this.drawing&&this.drawLine(s,n),this.refresh()}changeY(t){let s=this.x,n=this.y;this.y+=t,this.drawing&&this.drawLine(s,n),this.refresh()}constructor(t){super(t),this.drawing=t?.drawing??!1,this.size=t?.size??5,this.color=t?.color??"black"}};var f=class extends h{content;color;fontFamily;fontSize;align;baseline;font;draw(){e.font=this.font,e.fillStyle=this.color,e.textAlign=this.align,e.textBaseline=this.baseline,e.fillText(this.content,this.x+i.width/2,this.y+i.height/2)}setContent(t){this.content=t,this.refresh()}setColor(t){this.color=t,this.refresh()}setFontSize(t){this.fontSize=t,this.refresh()}setFontFamily(t){this.fontFamily=t,this.refresh()}setAlign(t){this.align=t,this.refresh()}setBaseline(t){this.baseline=t,this.refresh()}constructor(t){super(t),this.content=t?.content??"",this.color=t?.color??"black",this.fontFamily=t?.fontFamily??"Arial",this.fontSize=t?.fontSize??16,this.align=t?.align??"center",this.baseline=t?.baseline??"middle",this.font=`${this.fontSize}px ${this.fontFamily}`}};var F={Engine:c,Sprite:h,Rectangle:u,Oval:d,RegularPolygon:b,Pen:m,Text:f,setScale:y,setAspectRatio:w,canvas:i,ctx:e},X=F;0&&(module.exports={Engine,Oval,Pen,Rectangle,RegularPolygon,Sprite,Text,canvas,ctx,setAspectRatio,setScale});
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//# sourceMappingURL=index.cjs.map
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package/dist/index.cjs.map
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{"version":3,"sources":["../src/index.ts","../src/canvas.ts","../src/Sprite.ts","../src/Engine.ts","../src/Rectangle.ts","../src/Oval.ts","../src/RegularPolygon.ts","../src/Pen.ts"],"sourcesContent":["import Engine from './Engine.ts';\r\n\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\nimport Rectangle, { type RectangleOptions } from './Rectangle.ts';\r\nimport Oval, { type OvalOptions } from './Oval.ts';\r\nimport RegularPolygon, { type RegularPolygonOptions } from './RegularPolygon.ts';\r\nimport Pen, { type PenOptions } from './Pen.ts';\r\n\r\nimport { setScale, setAspectRatio, canvas, ctx } from './canvas.ts';\r\n\r\nconst TScratch = {\r\n // Main\r\n Engine,\r\n Sprite,\r\n\r\n // Sprites\r\n Rectangle,\r\n Oval,\r\n RegularPolygon,\r\n Pen,\r\n\r\n // Canvas\r\n setScale,\r\n setAspectRatio,\r\n canvas,\r\n ctx\r\n};\r\n\r\nexport default TScratch;\r\nexport {\r\n // Main\r\n Engine,\r\n Sprite,\r\n\r\n // Sprites\r\n Rectangle,\r\n Oval,\r\n RegularPolygon,\r\n Pen,\r\n\r\n // Options\r\n type SpriteOptions,\r\n type RectangleOptions,\r\n type OvalOptions,\r\n type RegularPolygonOptions,\r\n type PenOptions,\r\n \r\n // Canvas\r\n setScale,\r\n setAspectRatio,\r\n canvas,\r\n ctx\r\n};","export const canvas = document.getElementById('game-window') as HTMLCanvasElement;\r\nexport const ctx = canvas.getContext('2d')!;\r\n\r\nexport const penCanvas = document.createElement('canvas');\r\nexport const penCtx = penCanvas.getContext('2d')!;\r\npenCanvas.id = 'pen-canvas';\r\n\r\nlet ratio: number = 16 / 9;\r\nlet scale: number;\r\n\r\nexport function setScale(newScale: number) {\r\n scale = newScale;\r\n\r\n canvas.width = ratio * scale;\r\n canvas.height = scale;\r\n\r\n penCanvas.width = ratio * scale;\r\n penCanvas.height = scale;\r\n}\r\n\r\nexport function setAspectRatio(newAspectRatio: number) {\r\n ratio = newAspectRatio;\r\n\r\n canvas.width = ratio * scale;\r\n canvas.height = scale;\r\n\r\n penCanvas.width = ratio * scale;\r\n penCanvas.height = scale;\r\n}\r\n\r\ncanvas.parentElement?.insertBefore(penCanvas, canvas);\r\n\r\nsetScale(500);","import Engine from './Engine.ts';\r\n\r\nexport interface SpriteOptions {\r\n x?: number;\r\n y?: number;\r\n dir?: number;\r\n};\r\n\r\nexport default abstract class Sprite {\r\n\r\n public x: number;\r\n public y: number;\r\n public dir: number;\r\n\r\n // Rendering\r\n\r\n public abstract draw(): void;\r\n\r\n protected refresh() {\r\n Engine.init().refresh();\r\n }\r\n\r\n constructor(options?: SpriteOptions) {\r\n this.x = options?.x ?? 0;\r\n this.y = options?.y ?? 0;\r\n this.dir = options?.dir ?? 0;\r\n Engine.init().addSprites(this);\r\n }\r\n\r\n // Helpers\r\n\r\n protected toRadians(deg: number) {\r\n return deg * Math.PI / 180;\r\n }\r\n\r\n protected toDegrees(rad: number) {\r\n return rad * 180 / Math.PI;\r\n }\r\n\r\n // Methods\r\n\r\n // Motion\r\n public move(steps: number) {\r\n this.x += steps * Math.sin(this.toRadians(this.dir));\r\n this.y += steps * Math.cos(this.toRadians(this.dir));\r\n this.refresh();\r\n }\r\n\r\n public turn(deg: number) {\r\n this.dir += deg;\r\n this.refresh();\r\n }\r\n\r\n public point(dir: number) {\r\n this.dir = dir;\r\n this.refresh();\r\n }\r\n\r\n public setX(x: number) {\r\n this.x = x;\r\n this.refresh();\r\n }\r\n\r\n public setY(y: number) {\r\n this.y = y;\r\n this.refresh();\r\n }\r\n\r\n public goTo(x: number, y: number) {\r\n this.x = x;\r\n this.y = y;\r\n this.refresh();\r\n }\r\n\r\n public changeX(dX: number) {\r\n this.x += dX;\r\n this.refresh();\r\n }\r\n\r\n public changeY(dY: number) {\r\n this.y += dY;\r\n this.refresh();\r\n }\r\n}","import { canvas, ctx } from './canvas.ts';\r\nimport Sprite from './Sprite.ts';\r\n\r\nexport default class Engine {\r\n\r\n private static instance: Engine;\r\n\r\n private updateInterval: number | undefined;\r\n public loop: () => (void | Promise<void>) = () => {};\r\n public maxFPS: number = 24;\r\n\r\n public mouseX: number = 0;\r\n public mouseY: number = 0;\r\n\r\n public sprites: Sprite[] = [];\r\n\r\n public static init() {\r\n if (!this.instance)\r\n this.instance = new Engine();\r\n\r\n return this.instance;\r\n }\r\n\r\n public addSprites(...sprites: Sprite[]) {\r\n this.sprites.push(...sprites);\r\n }\r\n\r\n public removeSprites(...sprites: Sprite[]) {\r\n this.sprites = this.sprites.filter(s => !sprites.includes(s));\r\n }\r\n\r\n public setMaxFramesPerSecond(maxFPS: number) {\r\n this.maxFPS = maxFPS;\r\n clearInterval(this.updateInterval);\r\n this.updateInterval = setInterval(() => this.loop(), 1000 / this.maxFPS);\r\n }\r\n\r\n public refresh() {\r\n ctx.clearRect(0, 0, canvas.width, canvas.height);\r\n this.sprites.forEach(sprite => sprite.draw());\r\n }\r\n\r\n public async wait(ms: number): Promise<void> {\r\n return new Promise(resolve => setTimeout(resolve, ms));\r\n }\r\n\r\n // Helpers\r\n\r\n public toRadians(deg: number) {\r\n return deg * Math.PI / 180;\r\n }\r\n\r\n public toDegrees(rad: number) {\r\n return rad * 180 / Math.PI;\r\n }\r\n\r\n // Private constructor\r\n\r\n private constructor() {\r\n this.setMaxFramesPerSecond(24);\r\n\r\n canvas.addEventListener('mousemove', e => {\r\n this.mouseX = e.clientX - canvas.offsetLeft - canvas.width / 2;\r\n this.mouseY = -(e.clientY - canvas.offsetTop - canvas.height / 2);\r\n });\r\n }\r\n}","import Sprite, { type SpriteOptions } from './Sprite.ts';\r\nimport { ctx, canvas } from './canvas.ts';\r\n\r\nexport interface RectangleOptions extends SpriteOptions {\r\n width?: number;\r\n height?: number;\r\n color?: string;\r\n};\r\n\r\nexport default class Rectangle extends Sprite {\r\n\r\n public width: number;\r\n public height: number;\r\n public color: string;\r\n\r\n public draw(): void {\r\n ctx.save()\r\n\r\n const cX = this.x + canvas.width / 2;\r\n const cY = -this.y + canvas.height / 2;\r\n ctx.translate(cX, cY);\r\n\r\n ctx.rotate(this.toRadians(this.dir));\r\n\r\n ctx.fillStyle = this.color;\r\n ctx.fillRect(-this.width / 2, -this.height / 2, this.width, this.height);\r\n\r\n ctx.restore();\r\n }\r\n\r\n public setWidth(width: number) {\r\n this.width = width;\r\n this.refresh();\r\n }\r\n\r\n public setHeight(height: number) {\r\n this.height = height;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n constructor(options?: RectangleOptions) {\r\n super(options);\r\n this.width = options?.width ?? 50;\r\n this.height = options?.height ?? 50;\r\n this.color = options?.color ?? 'black';\r\n this.draw();\r\n }\r\n\r\n}","import Sprite, { type SpriteOptions } from './Sprite.ts';\r\nimport { canvas, ctx } from './canvas.ts';\r\n\r\nexport interface OvalOptions extends SpriteOptions {\r\n radA?: number;\r\n radB?: number;\r\n color?: string;\r\n};\r\n\r\nexport default class Oval extends Sprite {\r\n\r\n public radA: number;\r\n public radB: number;\r\n public color: string;\r\n\r\n public draw(): void {\r\n const rotation = this.toRadians(this.dir);\r\n \r\n ctx.beginPath();\r\n ctx.ellipse(\r\n this.x + canvas.width / 2,\r\n -this.y + canvas.height / 2,\r\n this.radA,\r\n this.radB,\r\n rotation, 0,\r\n Math.PI * 2\r\n );\r\n\r\n ctx.fillStyle = this.color;\r\n ctx.fill();\r\n }\r\n\r\n public setRadA(radA: number) {\r\n this.radA = radA;\r\n this.refresh();\r\n }\r\n\r\n public setRadB(radB: number) {\r\n this.radB = radB;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n constructor(options?: OvalOptions) {\r\n super(options);\r\n this.radA = options?.radA ?? 25;\r\n this.radB = options?.radB ?? 25;\r\n this.color = options?.color ?? 'black';\r\n this.draw();\r\n }\r\n\r\n}","import { canvas, ctx } from './canvas.ts';\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\n\r\nexport interface RegularPolygonOptions extends SpriteOptions {\r\n sides?: number;\r\n radius?: number;\r\n color?: string;\r\n}\r\n\r\nexport default class RegularPolygon extends Sprite {\r\n\r\n public sides: number;\r\n public radius: number;\r\n public color: string;\r\n\r\n public draw() {\r\n const r = this.radius;\r\n const step = (Math.PI * 2) / this.sides;\r\n const cx = canvas.width / 2;\r\n const cy = canvas.height / 2;\r\n\r\n const rotation = this.toRadians(this.dir);\r\n\r\n ctx.beginPath();\r\n for (let i = 0; i < this.sides; i++) {\r\n const theta = i * step - Math.PI / 2 + rotation;\r\n const px = cx + this.x + r * Math.cos(theta);\r\n const py = cy - this.y - r * Math.sin(theta);\r\n\r\n if (i === 0) ctx.moveTo(px, py);\r\n else ctx.lineTo(px, py);\r\n }\r\n ctx.closePath();\r\n\r\n ctx.fillStyle = this.color;\r\n ctx.fill();\r\n }\r\n\r\n public setRadius(radius: number) {\r\n this.radius = radius;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n constructor(options?: RegularPolygonOptions) {\r\n super(options);\r\n this.sides = options?.sides ?? 5;\r\n this.radius = options?.radius ?? 50;\r\n this.color = options?.color ?? 'black';\r\n this.draw();\r\n }\r\n\r\n}","import { canvas, ctx, penCtx } from './canvas.ts';\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\n\r\nexport interface PenOptions extends SpriteOptions {\r\n drawing?: boolean;\r\n size?: number;\r\n color?: string;\r\n}\r\n\r\nexport default class Pen extends Sprite {\r\n\r\n public drawing: boolean;\r\n public size: number;\r\n public color: string;\r\n\r\n draw() {}\r\n\r\n public up() {\r\n this.drawing = false;\r\n }\r\n\r\n public down() {\r\n this.drawing = true;\r\n }\r\n\r\n public ereaseAll() {\r\n penCtx.clearRect(0, 0, canvas.width, canvas.height);\r\n }\r\n\r\n public dot() {\r\n penCtx.fillStyle = this.color;\r\n penCtx.fillRect(\r\n this.x - this.size / 2 + canvas.width / 2,\r\n -this.y - this.size / 2 + canvas.height / 2,\r\n this.size,\r\n this.size\r\n );\r\n }\r\n\r\n private drawLine(lastX: number, lastY: number) {\r\n penCtx.beginPath();\r\n\r\n penCtx.moveTo(lastX + canvas.width / 2, -lastY + canvas.height / 2);\r\n penCtx.lineTo(this.x + canvas.width / 2, -this.y + canvas.height / 2);\r\n\r\n penCtx.lineWidth = this.size;\r\n penCtx.strokeStyle = this.color;\r\n penCtx.stroke();\r\n }\r\n\r\n // Overriding methods to include drawing\r\n\r\n public override move(steps: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.x += steps * Math.sin(this.toRadians(this.dir));\r\n this.y += steps * Math.cos(this.toRadians(this.dir));\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n public override setX(x: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.x = x;\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n public override setY(y: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.y = y;\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n public override goTo(x: number, y: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.x = x;\r\n this.y = y;\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n public override changeX(dX: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.x += dX;\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n public override changeY(dY: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.y += dY;\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n // Constructor\r\n\r\n constructor(options?: PenOptions) {\r\n super(options);\r\n this.drawing = options?.drawing ?? false;\r\n this.size = options?.size ?? 5;\r\n this.color = options?.color ?? 'black';\r\n 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1
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+
{"version":3,"sources":["../src/index.ts","../src/canvas.ts","../src/Sprite.ts","../src/Engine.ts","../src/Rectangle.ts","../src/Oval.ts","../src/RegularPolygon.ts","../src/Pen.ts","../src/Text.ts"],"sourcesContent":["import Engine from './Engine.ts';\r\n\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\nimport Rectangle, { type RectangleOptions } from './Rectangle.ts';\r\nimport Oval, { type OvalOptions } from './Oval.ts';\r\nimport RegularPolygon, { type RegularPolygonOptions } from './RegularPolygon.ts';\r\nimport Pen, { type PenOptions } from './Pen.ts';\r\nimport Text, { type TextOptions, type CanvasTextAlign, type CanvasTextBaseline } from './Text.ts';\r\n\r\nimport { setScale, setAspectRatio, canvas, ctx } from './canvas.ts';\r\n\r\nconst TScratch = {\r\n // Main\r\n Engine,\r\n Sprite,\r\n\r\n // Sprites\r\n Rectangle,\r\n Oval,\r\n RegularPolygon,\r\n Pen,\r\n Text,\r\n\r\n // Canvas\r\n setScale,\r\n setAspectRatio,\r\n canvas,\r\n ctx\r\n};\r\n\r\nexport default TScratch;\r\nexport {\r\n // Main\r\n Engine,\r\n Sprite,\r\n\r\n // Sprites\r\n Rectangle,\r\n Oval,\r\n RegularPolygon,\r\n Pen,\r\n Text,\r\n\r\n // Options\r\n type SpriteOptions,\r\n type RectangleOptions,\r\n type OvalOptions,\r\n type RegularPolygonOptions,\r\n type PenOptions,\r\n type TextOptions,\r\n\r\n // Other types\r\n type CanvasTextAlign,\r\n type CanvasTextBaseline,\r\n \r\n // Canvas\r\n setScale,\r\n setAspectRatio,\r\n canvas,\r\n ctx\r\n};","export const canvas = document.getElementById('game-window') as HTMLCanvasElement;\r\nexport const ctx = canvas.getContext('2d')!;\r\n\r\nexport const penCanvas = document.createElement('canvas');\r\nexport const penCtx = penCanvas.getContext('2d')!;\r\npenCanvas.id = 'pen-canvas';\r\n\r\nlet ratio: number = 16 / 9;\r\nlet scale: number;\r\n\r\nexport function setScale(newScale: number) {\r\n scale = newScale;\r\n\r\n canvas.width = ratio * scale;\r\n canvas.height = scale;\r\n\r\n penCanvas.width = ratio * scale;\r\n penCanvas.height = scale;\r\n}\r\n\r\nexport function setAspectRatio(newAspectRatio: number) {\r\n ratio = newAspectRatio;\r\n\r\n canvas.width = ratio * scale;\r\n canvas.height = scale;\r\n\r\n penCanvas.width = ratio * scale;\r\n penCanvas.height = scale;\r\n}\r\n\r\ncanvas.parentElement?.insertBefore(penCanvas, canvas);\r\n\r\nsetScale(500);","import Engine from './Engine.ts';\r\n\r\nexport interface SpriteOptions {\r\n x?: number;\r\n y?: number;\r\n dir?: number;\r\n};\r\n\r\nexport default abstract class Sprite {\r\n\r\n public x: number;\r\n public y: number;\r\n public dir: number;\r\n\r\n // Rendering\r\n\r\n public abstract draw(): void;\r\n\r\n protected refresh() {\r\n Engine.init().refresh();\r\n }\r\n\r\n constructor(options?: SpriteOptions) {\r\n this.x = options?.x ?? 0;\r\n this.y = options?.y ?? 0;\r\n this.dir = options?.dir ?? 0;\r\n Engine.init().addSprites(this);\r\n }\r\n\r\n // Helpers\r\n\r\n protected toRadians(deg: number) {\r\n return deg * Math.PI / 180;\r\n }\r\n\r\n protected toDegrees(rad: number) {\r\n return rad * 180 / Math.PI;\r\n }\r\n\r\n // Methods\r\n\r\n // Motion\r\n public move(steps: number) {\r\n this.x += steps * Math.sin(this.toRadians(this.dir));\r\n this.y += steps * Math.cos(this.toRadians(this.dir));\r\n this.refresh();\r\n }\r\n\r\n public turn(deg: number) {\r\n this.dir += deg;\r\n this.refresh();\r\n }\r\n\r\n public point(dir: number) {\r\n this.dir = dir;\r\n this.refresh();\r\n }\r\n\r\n public setX(x: number) {\r\n this.x = x;\r\n this.refresh();\r\n }\r\n\r\n public setY(y: number) {\r\n this.y = y;\r\n this.refresh();\r\n }\r\n\r\n public goTo(x: number, y: number) {\r\n this.x = x;\r\n this.y = y;\r\n this.refresh();\r\n }\r\n\r\n public changeX(dX: number) {\r\n this.x += dX;\r\n this.refresh();\r\n }\r\n\r\n public changeY(dY: number) {\r\n this.y += dY;\r\n this.refresh();\r\n }\r\n}","import { canvas, ctx } from './canvas.ts';\r\nimport Sprite from './Sprite.ts';\r\n\r\nexport default class Engine {\r\n\r\n private static instance: Engine;\r\n\r\n private updateInterval: number | undefined;\r\n public loop: () => (void | Promise<void>) = () => {};\r\n public maxFPS: number = 24;\r\n\r\n public mouseX: number = 0;\r\n public mouseY: number = 0;\r\n\r\n public sprites: Sprite[] = [];\r\n\r\n public static init() {\r\n if (!this.instance)\r\n this.instance = new Engine();\r\n\r\n return this.instance;\r\n }\r\n\r\n public addSprites(...sprites: Sprite[]) {\r\n this.sprites.push(...sprites);\r\n }\r\n\r\n public removeSprites(...sprites: Sprite[]) {\r\n this.sprites = this.sprites.filter(s => !sprites.includes(s));\r\n }\r\n\r\n public setMaxFramesPerSecond(maxFPS: number) {\r\n this.maxFPS = maxFPS;\r\n clearInterval(this.updateInterval);\r\n this.updateInterval = setInterval(() => this.loop(), 1000 / this.maxFPS);\r\n }\r\n\r\n public refresh() {\r\n ctx.clearRect(0, 0, canvas.width, canvas.height);\r\n this.sprites.forEach(sprite => sprite.draw());\r\n }\r\n\r\n public async wait(ms: number): Promise<void> {\r\n return new Promise(resolve => setTimeout(resolve, ms));\r\n }\r\n\r\n // Helpers\r\n\r\n public toRadians(deg: number) {\r\n return deg * Math.PI / 180;\r\n }\r\n\r\n public toDegrees(rad: number) {\r\n return rad * 180 / Math.PI;\r\n }\r\n\r\n // Private constructor\r\n\r\n private constructor() {\r\n this.setMaxFramesPerSecond(24);\r\n\r\n canvas.addEventListener('mousemove', e => {\r\n this.mouseX = e.clientX - canvas.offsetLeft - canvas.width / 2;\r\n this.mouseY = -(e.clientY - canvas.offsetTop - canvas.height / 2);\r\n });\r\n }\r\n}","import Sprite, { type SpriteOptions } from './Sprite.ts';\r\nimport { ctx, canvas } from './canvas.ts';\r\n\r\nexport interface RectangleOptions extends SpriteOptions {\r\n width?: number;\r\n height?: number;\r\n color?: string;\r\n};\r\n\r\nexport default class Rectangle extends Sprite {\r\n\r\n public width: number;\r\n public height: number;\r\n public color: string;\r\n\r\n public draw(): void {\r\n ctx.save()\r\n\r\n const cX = this.x + canvas.width / 2;\r\n const cY = -this.y + canvas.height / 2;\r\n ctx.translate(cX, cY);\r\n\r\n ctx.rotate(this.toRadians(this.dir));\r\n\r\n ctx.fillStyle = this.color;\r\n ctx.fillRect(-this.width / 2, -this.height / 2, this.width, this.height);\r\n\r\n ctx.restore();\r\n }\r\n\r\n public setWidth(width: number) {\r\n this.width = width;\r\n this.refresh();\r\n }\r\n\r\n public setHeight(height: number) {\r\n this.height = height;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n constructor(options?: RectangleOptions) {\r\n super(options);\r\n this.width = options?.width ?? 50;\r\n this.height = options?.height ?? 50;\r\n this.color = options?.color ?? 'black';\r\n this.draw();\r\n }\r\n\r\n}","import Sprite, { type SpriteOptions } from './Sprite.ts';\r\nimport { canvas, ctx } from './canvas.ts';\r\n\r\nexport interface OvalOptions extends SpriteOptions {\r\n radA?: number;\r\n radB?: number;\r\n color?: string;\r\n};\r\n\r\nexport default class Oval extends Sprite {\r\n\r\n public radA: number;\r\n public radB: number;\r\n public color: string;\r\n\r\n public draw(): void {\r\n const rotation = this.toRadians(this.dir);\r\n \r\n ctx.beginPath();\r\n ctx.ellipse(\r\n this.x + canvas.width / 2,\r\n -this.y + canvas.height / 2,\r\n this.radA,\r\n this.radB,\r\n rotation, 0,\r\n Math.PI * 2\r\n );\r\n\r\n ctx.fillStyle = this.color;\r\n ctx.fill();\r\n }\r\n\r\n public setRadA(radA: number) {\r\n this.radA = radA;\r\n this.refresh();\r\n }\r\n\r\n public setRadB(radB: number) {\r\n this.radB = radB;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n constructor(options?: OvalOptions) {\r\n super(options);\r\n this.radA = options?.radA ?? 25;\r\n this.radB = options?.radB ?? 25;\r\n this.color = options?.color ?? 'black';\r\n this.draw();\r\n }\r\n\r\n}","import { canvas, ctx } from './canvas.ts';\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\n\r\nexport interface RegularPolygonOptions extends SpriteOptions {\r\n sides?: number;\r\n radius?: number;\r\n color?: string;\r\n}\r\n\r\nexport default class RegularPolygon extends Sprite {\r\n\r\n public sides: number;\r\n public radius: number;\r\n public color: string;\r\n\r\n public draw() {\r\n const r = this.radius;\r\n const step = (Math.PI * 2) / this.sides;\r\n const cx = canvas.width / 2;\r\n const cy = canvas.height / 2;\r\n\r\n const rotation = this.toRadians(this.dir);\r\n\r\n ctx.beginPath();\r\n for (let i = 0; i < this.sides; i++) {\r\n const theta = i * step - Math.PI / 2 + rotation;\r\n const px = cx + this.x + r * Math.cos(theta);\r\n const py = cy - this.y - r * Math.sin(theta);\r\n\r\n if (i === 0) ctx.moveTo(px, py);\r\n else ctx.lineTo(px, py);\r\n }\r\n ctx.closePath();\r\n\r\n ctx.fillStyle = this.color;\r\n ctx.fill();\r\n }\r\n\r\n public setSides(sides: number) {\r\n this.sides = sides;\r\n this.refresh();\r\n }\r\n\r\n public setRadius(radius: number) {\r\n this.radius = radius;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n constructor(options?: RegularPolygonOptions) {\r\n super(options);\r\n this.sides = options?.sides ?? 5;\r\n this.radius = options?.radius ?? 50;\r\n this.color = options?.color ?? 'black';\r\n this.draw();\r\n }\r\n\r\n}","import { canvas, penCtx } from './canvas.ts';\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\n\r\nexport interface PenOptions extends SpriteOptions {\r\n drawing?: boolean;\r\n size?: number;\r\n color?: string;\r\n}\r\n\r\nexport default class Pen extends Sprite {\r\n\r\n public drawing: boolean;\r\n public size: number;\r\n public color: string;\r\n\r\n draw() {}\r\n\r\n public up() {\r\n this.drawing = false;\r\n }\r\n\r\n public down() {\r\n this.drawing = true;\r\n }\r\n\r\n public ereaseAll() {\r\n penCtx.clearRect(0, 0, canvas.width, canvas.height);\r\n }\r\n\r\n public dot() {\r\n penCtx.fillStyle = this.color;\r\n penCtx.fillRect(\r\n this.x - this.size / 2 + canvas.width / 2,\r\n -this.y - this.size / 2 + canvas.height / 2,\r\n this.size,\r\n this.size\r\n );\r\n }\r\n\r\n private drawLine(lastX: number, lastY: number) {\r\n penCtx.beginPath();\r\n\r\n penCtx.moveTo(lastX + canvas.width / 2, -lastY + canvas.height / 2);\r\n penCtx.lineTo(this.x + canvas.width / 2, -this.y + canvas.height / 2);\r\n\r\n penCtx.lineWidth = this.size;\r\n penCtx.strokeStyle = this.color;\r\n penCtx.stroke();\r\n }\r\n\r\n // Overriding methods to include drawing\r\n\r\n public override move(steps: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.x += steps * Math.sin(this.toRadians(this.dir));\r\n this.y += steps * Math.cos(this.toRadians(this.dir));\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n public override setX(x: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.x = x;\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n public override setY(y: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.y = y;\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n public override goTo(x: number, y: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.x = x;\r\n this.y = y;\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n public override changeX(dX: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.x += dX;\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n public override changeY(dY: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.y += dY;\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n // Constructor\r\n\r\n constructor(options?: PenOptions) {\r\n super(options);\r\n this.drawing = options?.drawing ?? false;\r\n this.size = options?.size ?? 5;\r\n this.color = options?.color ?? 'black';\r\n }\r\n\r\n}","import { canvas, ctx } from './canvas.ts';\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\n\r\nexport type CanvasTextAlign =\r\n | 'left'\r\n | 'right'\r\n | 'center'\r\n | 'start'\r\n | 'end';\r\n\r\nexport type CanvasTextBaseline =\r\n | 'top'\r\n | 'hanging'\r\n | 'middle'\r\n | 'alphabetic'\r\n | 'ideographic'\r\n | 'bottom';\r\n\r\nexport interface TextOptions extends SpriteOptions {\r\n content: string;\r\n color: string;\r\n fontFamily: string;\r\n fontSize: number;\r\n align: CanvasTextAlign;\r\n baseline: CanvasTextBaseline\r\n}\r\n\r\nexport default class Text extends Sprite {\r\n\r\n public content: string;\r\n public color: string;\r\n public fontFamily: string;\r\n public fontSize: number;\r\n public align: CanvasTextAlign;\r\n public baseline: CanvasTextBaseline;\r\n\r\n private font: string;\r\n\r\n public draw() {\r\n ctx.font = this.font;\r\n ctx.fillStyle = this.color;\r\n ctx.textAlign = this.align;\r\n ctx.textBaseline = this.baseline;\r\n\r\n ctx.fillText(\r\n this.content,\r\n this.x + canvas.width / 2,\r\n this.y + canvas.height / 2\r\n );\r\n }\r\n\r\n // Methods\r\n\r\n public setContent(content: string) {\r\n this.content = content;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n public setFontSize(fontSize: number) {\r\n this.fontSize = fontSize;\r\n this.refresh();\r\n }\r\n\r\n public setFontFamily(fontFamily: string) {\r\n this.fontFamily = fontFamily;\r\n this.refresh();\r\n }\r\n\r\n public setAlign(align: CanvasTextAlign) {\r\n this.align = align;\r\n this.refresh();\r\n }\r\n\r\n public setBaseline(baseline: CanvasTextBaseline) {\r\n this.baseline = baseline;\r\n this.refresh();\r\n }\r\n\r\n // Constructor\r\n\r\n constructor(options?: TextOptions) {\r\n super(options);\r\n\r\n this.content = options?.content ?? '';\r\n this.color = options?.color ?? 'black';\r\n this.fontFamily = options?.fontFamily ?? 'Arial';\r\n this.fontSize = options?.fontSize ?? 16;\r\n this.align = options?.align ?? 'center';\r\n this.baseline = options?.baseline ?? 'middle';\r\n\r\n this.font = `${this.fontSize}px ${this.fontFamily}`;\r\n }\r\n}"],"mappings":"yaAAA,IAAAA,EAAA,GAAAC,EAAAD,EAAA,YAAAE,EAAA,SAAAC,EAAA,QAAAC,EAAA,cAAAC,EAAA,mBAAAC,EAAA,WAAAC,EAAA,SAAAC,EAAA,WAAAC,EAAA,QAAAC,EAAA,YAAAC,EAAA,mBAAAC,EAAA,aAAAC,IAAA,eAAAC,EAAAd,GCAO,IAAMe,EAAS,SAAS,eAAe,aAAa,EAC9CC,EAAMD,EAAO,WAAW,IAAI,EAE5BE,EAAY,SAAS,cAAc,QAAQ,EAC3CC,EAASD,EAAU,WAAW,IAAI,EAC/CA,EAAU,GAAK,aAEf,IAAIE,EAAgB,GAAK,EACrBC,EAEG,SAASC,EAASC,EAAkB,CACvCF,EAAQE,EAERP,EAAO,MAAQI,EAAQC,EACvBL,EAAO,OAASK,EAEhBH,EAAU,MAAQE,EAAQC,EAC1BH,EAAU,OAASG,CACvB,CAEO,SAASG,EAAeC,EAAwB,CACnDL,EAAQK,EAERT,EAAO,MAAQI,EAAQC,EACvBL,EAAO,OAASK,EAEhBH,EAAU,MAAQE,EAAQC,EAC1BH,EAAU,OAASG,CACvB,CAEAL,EAAO,eAAe,aAAaE,EAAWF,CAAM,EAEpDM,EAAS,GAAG,ECxBZ,IAA8BI,EAA9B,KAAqC,CAE1B,EACA,EACA,IAMG,SAAU,CAChBC,EAAO,KAAK,EAAE,QAAQ,CAC1B,CAEA,YAAYC,EAAyB,CACjC,KAAK,EAAIA,GAAS,GAAK,EACvB,KAAK,EAAIA,GAAS,GAAK,EACvB,KAAK,IAAMA,GAAS,KAAO,EAC3BD,EAAO,KAAK,EAAE,WAAW,IAAI,CACjC,CAIU,UAAUE,EAAa,CAC7B,OAAOA,EAAM,KAAK,GAAK,GAC3B,CAEU,UAAUC,EAAa,CAC7B,OAAOA,EAAM,IAAM,KAAK,EAC5B,CAKO,KAAKC,EAAe,CACvB,KAAK,GAAKA,EAAQ,KAAK,IAAI,KAAK,UAAU,KAAK,GAAG,CAAC,EACnD,KAAK,GAAKA,EAAQ,KAAK,IAAI,KAAK,UAAU,KAAK,GAAG,CAAC,EACnD,KAAK,QAAQ,CACjB,CAEO,KAAKF,EAAa,CACrB,KAAK,KAAOA,EACZ,KAAK,QAAQ,CACjB,CAEO,MAAMG,EAAa,CACtB,KAAK,IAAMA,EACX,KAAK,QAAQ,CACjB,CAEO,KAAKC,EAAW,CACnB,KAAK,EAAIA,EACT,KAAK,QAAQ,CACjB,CAEO,KAAKC,EAAW,CACnB,KAAK,EAAIA,EACT,KAAK,QAAQ,CACjB,CAEO,KAAKD,EAAWC,EAAW,CAC9B,KAAK,EAAID,EACT,KAAK,EAAIC,EACT,KAAK,QAAQ,CACjB,CAEO,QAAQC,EAAY,CACvB,KAAK,GAAKA,EACV,KAAK,QAAQ,CACjB,CAEO,QAAQC,EAAY,CACvB,KAAK,GAAKA,EACV,KAAK,QAAQ,CACjB,CACJ,EChFA,IAAqBC,EAArB,MAAqBC,CAAO,CAExB,OAAe,SAEP,eACD,KAAqC,IAAM,CAAC,EAC5C,OAAiB,GAEjB,OAAiB,EACjB,OAAiB,EAEjB,QAAoB,CAAC,EAE5B,OAAc,MAAO,CACjB,OAAK,KAAK,WACN,KAAK,SAAW,IAAIA,GAEjB,KAAK,QAChB,CAEO,cAAcC,EAAmB,CACpC,KAAK,QAAQ,KAAK,GAAGA,CAAO,CAChC,CAEO,iBAAiBA,EAAmB,CACvC,KAAK,QAAU,KAAK,QAAQ,OAAO,GAAK,CAACA,EAAQ,SAAS,CAAC,CAAC,CAChE,CAEO,sBAAsBC,EAAgB,CACzC,KAAK,OAASA,EACd,cAAc,KAAK,cAAc,EACjC,KAAK,eAAiB,YAAY,IAAM,KAAK,KAAK,EAAG,IAAO,KAAK,MAAM,CAC3E,CAEO,SAAU,CACbC,EAAI,UAAU,EAAG,EAAGC,EAAO,MAAOA,EAAO,MAAM,EAC/C,KAAK,QAAQ,QAAQC,GAAUA,EAAO,KAAK,CAAC,CAChD,CAEA,MAAa,KAAKC,EAA2B,CACzC,OAAO,IAAI,QAAQC,GAAW,WAAWA,EAASD,CAAE,CAAC,CACzD,CAIO,UAAUE,EAAa,CAC1B,OAAOA,EAAM,KAAK,GAAK,GAC3B,CAEO,UAAUC,EAAa,CAC1B,OAAOA,EAAM,IAAM,KAAK,EAC5B,CAIQ,aAAc,CAClB,KAAK,sBAAsB,EAAE,EAE7BL,EAAO,iBAAiB,YAAaM,GAAK,CACtC,KAAK,OAASA,EAAE,QAAUN,EAAO,WAAaA,EAAO,MAAQ,EAC7D,KAAK,OAAS,EAAEM,EAAE,QAAUN,EAAO,UAAYA,EAAO,OAAS,EACnE,CAAC,CACL,CACJ,ECzDA,IAAqBO,EAArB,cAAuCC,CAAO,CAEnC,MACA,OACA,MAEA,MAAa,CAChBC,EAAI,KAAK,EAET,IAAMC,EAAK,KAAK,EAAIC,EAAO,MAAQ,EAC7BC,EAAK,CAAC,KAAK,EAAID,EAAO,OAAS,EACrCF,EAAI,UAAUC,EAAIE,CAAE,EAEpBH,EAAI,OAAO,KAAK,UAAU,KAAK,GAAG,CAAC,EAEnCA,EAAI,UAAY,KAAK,MACrBA,EAAI,SAAS,CAAC,KAAK,MAAQ,EAAG,CAAC,KAAK,OAAS,EAAG,KAAK,MAAO,KAAK,MAAM,EAEvEA,EAAI,QAAQ,CAChB,CAEO,SAASI,EAAe,CAC3B,KAAK,MAAQA,EACb,KAAK,QAAQ,CACjB,CAEO,UAAUC,EAAgB,CAC7B,KAAK,OAASA,EACd,KAAK,QAAQ,CACjB,CAEO,SAASC,EAAe,CAC3B,KAAK,MAAQA,EACb,KAAK,QAAQ,CACjB,CAEA,YAAYC,EAA4B,CACpC,MAAMA,CAAO,EACb,KAAK,MAAQA,GAAS,OAAS,GAC/B,KAAK,OAASA,GAAS,QAAU,GACjC,KAAK,MAAQA,GAAS,OAAS,QAC/B,KAAK,KAAK,CACd,CAEJ,EC5CA,IAAqBC,EAArB,cAAkCC,CAAO,CAE9B,KACA,KACA,MAEA,MAAa,CAChB,IAAMC,EAAW,KAAK,UAAU,KAAK,GAAG,EAExCC,EAAI,UAAU,EACdA,EAAI,QACA,KAAK,EAAIC,EAAO,MAAQ,EACxB,CAAC,KAAK,EAAIA,EAAO,OAAS,EAC1B,KAAK,KACL,KAAK,KACLF,EAAU,EACV,KAAK,GAAK,CACd,EAEAC,EAAI,UAAY,KAAK,MACrBA,EAAI,KAAK,CACb,CAEO,QAAQE,EAAc,CACzB,KAAK,KAAOA,EACZ,KAAK,QAAQ,CACjB,CAEO,QAAQC,EAAc,CACzB,KAAK,KAAOA,EACZ,KAAK,QAAQ,CACjB,CAEO,SAASC,EAAe,CAC3B,KAAK,MAAQA,EACb,KAAK,QAAQ,CACjB,CAEA,YAAYC,EAAuB,CAC/B,MAAMA,CAAO,EACb,KAAK,KAAOA,GAAS,MAAQ,GAC7B,KAAK,KAAOA,GAAS,MAAQ,GAC7B,KAAK,MAAQA,GAAS,OAAS,QAC/B,KAAK,KAAK,CACd,CAEJ,EC9CA,IAAqBC,EAArB,cAA4CC,CAAO,CAExC,MACA,OACA,MAEA,MAAO,CACV,IAAMC,EAAI,KAAK,OACTC,EAAQ,KAAK,GAAK,EAAK,KAAK,MAC5BC,EAAKC,EAAO,MAAQ,EACpBC,EAAKD,EAAO,OAAS,EAErBE,EAAW,KAAK,UAAU,KAAK,GAAG,EAExCC,EAAI,UAAU,EACd,QAASC,EAAI,EAAGA,EAAI,KAAK,MAAOA,IAAK,CACjC,IAAMC,EAAQD,EAAIN,EAAO,KAAK,GAAK,EAAII,EACjCI,EAAKP,EAAK,KAAK,EAAIF,EAAI,KAAK,IAAIQ,CAAK,EACrCE,EAAKN,EAAK,KAAK,EAAIJ,EAAI,KAAK,IAAIQ,CAAK,EAEvCD,IAAM,EAAGD,EAAI,OAAOG,EAAIC,CAAE,EACzBJ,EAAI,OAAOG,EAAIC,CAAE,CAC1B,CACAJ,EAAI,UAAU,EAEdA,EAAI,UAAY,KAAK,MACrBA,EAAI,KAAK,CACb,CAEO,SAASK,EAAe,CAC3B,KAAK,MAAQA,EACb,KAAK,QAAQ,CACjB,CAEO,UAAUC,EAAgB,CAC7B,KAAK,OAASA,EACd,KAAK,QAAQ,CACjB,CAEO,SAASC,EAAe,CAC3B,KAAK,MAAQA,EACb,KAAK,QAAQ,CACjB,CAEA,YAAYC,EAAiC,CACzC,MAAMA,CAAO,EACb,KAAK,MAAQA,GAAS,OAAS,EAC/B,KAAK,OAASA,GAAS,QAAU,GACjC,KAAK,MAAQA,GAAS,OAAS,QAC/B,KAAK,KAAK,CACd,CAEJ,ECpDA,IAAqBC,EAArB,cAAiCC,CAAO,CAE7B,QACA,KACA,MAEP,MAAO,CAAC,CAED,IAAK,CACR,KAAK,QAAU,EACnB,CAEO,MAAO,CACV,KAAK,QAAU,EACnB,CAEO,WAAY,CACfC,EAAO,UAAU,EAAG,EAAGC,EAAO,MAAOA,EAAO,MAAM,CACtD,CAEO,KAAM,CACTD,EAAO,UAAY,KAAK,MACxBA,EAAO,SACH,KAAK,EAAI,KAAK,KAAO,EAAIC,EAAO,MAAQ,EACxC,CAAC,KAAK,EAAI,KAAK,KAAO,EAAIA,EAAO,OAAS,EAC1C,KAAK,KACL,KAAK,IACT,CACJ,CAEQ,SAASC,EAAeC,EAAe,CAC3CH,EAAO,UAAU,EAEjBA,EAAO,OAAOE,EAAQD,EAAO,MAAQ,EAAG,CAACE,EAAQF,EAAO,OAAS,CAAC,EAClED,EAAO,OAAO,KAAK,EAAIC,EAAO,MAAQ,EAAG,CAAC,KAAK,EAAIA,EAAO,OAAS,CAAC,EAEpED,EAAO,UAAY,KAAK,KACxBA,EAAO,YAAc,KAAK,MAC1BA,EAAO,OAAO,CAClB,CAIgB,KAAKI,EAAe,CAChC,IAAMF,EAAQ,KAAK,EACbC,EAAQ,KAAK,EAEnB,KAAK,GAAKC,EAAQ,KAAK,IAAI,KAAK,UAAU,KAAK,GAAG,CAAC,EACnD,KAAK,GAAKA,EAAQ,KAAK,IAAI,KAAK,UAAU,KAAK,GAAG,CAAC,EAC/C,KAAK,SACL,KAAK,SAASF,EAAOC,CAAK,EAC9B,KAAK,QAAQ,CACjB,CAEgB,KAAKE,EAAW,CAC5B,IAAMH,EAAQ,KAAK,EACbC,EAAQ,KAAK,EAEnB,KAAK,EAAIE,EACL,KAAK,SACL,KAAK,SAASH,EAAOC,CAAK,EAC9B,KAAK,QAAQ,CACjB,CAEgB,KAAKG,EAAW,CAC5B,IAAMJ,EAAQ,KAAK,EACbC,EAAQ,KAAK,EAEnB,KAAK,EAAIG,EACL,KAAK,SACL,KAAK,SAASJ,EAAOC,CAAK,EAC9B,KAAK,QAAQ,CACjB,CAEgB,KAAKE,EAAWC,EAAW,CACvC,IAAMJ,EAAQ,KAAK,EACbC,EAAQ,KAAK,EAEnB,KAAK,EAAIE,EACT,KAAK,EAAIC,EACL,KAAK,SACL,KAAK,SAASJ,EAAOC,CAAK,EAC9B,KAAK,QAAQ,CACjB,CAEgB,QAAQI,EAAY,CAChC,IAAML,EAAQ,KAAK,EACbC,EAAQ,KAAK,EAEnB,KAAK,GAAKI,EACN,KAAK,SACL,KAAK,SAASL,EAAOC,CAAK,EAC9B,KAAK,QAAQ,CACjB,CAEgB,QAAQK,EAAY,CAChC,IAAMN,EAAQ,KAAK,EACbC,EAAQ,KAAK,EAEnB,KAAK,GAAKK,EACN,KAAK,SACL,KAAK,SAASN,EAAOC,CAAK,EAC9B,KAAK,QAAQ,CACjB,CAIA,YAAYM,EAAsB,CAC9B,MAAMA,CAAO,EACb,KAAK,QAAUA,GAAS,SAAW,GACnC,KAAK,KAAOA,GAAS,MAAQ,EAC7B,KAAK,MAAQA,GAAS,OAAS,OACnC,CAEJ,EChGA,IAAqBC,EAArB,cAAkCC,CAAO,CAE9B,QACA,MACA,WACA,SACA,MACA,SAEC,KAED,MAAO,CACVC,EAAI,KAAO,KAAK,KAChBA,EAAI,UAAY,KAAK,MACrBA,EAAI,UAAY,KAAK,MACrBA,EAAI,aAAe,KAAK,SAExBA,EAAI,SACA,KAAK,QACL,KAAK,EAAIC,EAAO,MAAQ,EACxB,KAAK,EAAIA,EAAO,OAAS,CAC7B,CACJ,CAIO,WAAWC,EAAiB,CAC/B,KAAK,QAAUA,EACf,KAAK,QAAQ,CACjB,CAEO,SAASC,EAAe,CAC3B,KAAK,MAAQA,EACb,KAAK,QAAQ,CACjB,CAEO,YAAYC,EAAkB,CACjC,KAAK,SAAWA,EAChB,KAAK,QAAQ,CACjB,CAEO,cAAcC,EAAoB,CACrC,KAAK,WAAaA,EAClB,KAAK,QAAQ,CACjB,CAEO,SAASC,EAAwB,CACpC,KAAK,MAAQA,EACb,KAAK,QAAQ,CACjB,CAEO,YAAYC,EAA8B,CAC7C,KAAK,SAAWA,EAChB,KAAK,QAAQ,CACjB,CAIA,YAAYC,EAAuB,CAC/B,MAAMA,CAAO,EAEb,KAAK,QAAUA,GAAS,SAAW,GACnC,KAAK,MAAQA,GAAS,OAAS,QAC/B,KAAK,WAAaA,GAAS,YAAc,QACzC,KAAK,SAAWA,GAAS,UAAY,GACrC,KAAK,MAAQA,GAAS,OAAS,SAC/B,KAAK,SAAWA,GAAS,UAAY,SAErC,KAAK,KAAO,GAAG,KAAK,QAAQ,MAAM,KAAK,UAAU,EACrD,CACJ,ERtFA,IAAMC,EAAW,CAEb,OAAAC,EACA,OAAAC,EAGA,UAAAC,EACA,KAAAC,EACA,eAAAC,EACA,IAAAC,EACA,KAAAC,EAGA,SAAAC,EACA,eAAAC,EACA,OAAAC,EACA,IAAAC,CACJ,EAEOC,EAAQZ","names":["index_exports","__export","Engine","Oval","Pen","Rectangle","RegularPolygon","Sprite","Text","canvas","ctx","index_default","setAspectRatio","setScale","__toCommonJS","canvas","ctx","penCanvas","penCtx","ratio","scale","setScale","newScale","setAspectRatio","newAspectRatio","Sprite","Engine","options","deg","rad","steps","dir","x","y","dX","dY","Engine","_Engine","sprites","maxFPS","ctx","canvas","sprite","ms","resolve","deg","rad","e","Rectangle","Sprite","ctx","cX","canvas","cY","width","height","color","options","Oval","Sprite","rotation","ctx","canvas","radA","radB","color","options","RegularPolygon","Sprite","r","step","cx","canvas","cy","rotation","ctx","i","theta","px","py","sides","radius","color","options","Pen","Sprite","penCtx","canvas","lastX","lastY","steps","x","y","dX","dY","options","Text","Sprite","ctx","canvas","content","color","fontSize","fontFamily","align","baseline","options","TScratch","Engine","Sprite","Rectangle","Oval","RegularPolygon","Pen","Text","setScale","setAspectRatio","canvas","ctx","index_default"]}
|
package/dist/index.d.cts
CHANGED
|
@@ -83,6 +83,7 @@ declare class RegularPolygon extends Sprite {
|
|
|
83
83
|
radius: number;
|
|
84
84
|
color: string;
|
|
85
85
|
draw(): void;
|
|
86
|
+
setSides(sides: number): void;
|
|
86
87
|
setRadius(radius: number): void;
|
|
87
88
|
setColor(color: string): void;
|
|
88
89
|
constructor(options?: RegularPolygonOptions);
|
|
@@ -112,6 +113,34 @@ declare class Pen extends Sprite {
|
|
|
112
113
|
constructor(options?: PenOptions);
|
|
113
114
|
}
|
|
114
115
|
|
|
116
|
+
type CanvasTextAlign = 'left' | 'right' | 'center' | 'start' | 'end';
|
|
117
|
+
type CanvasTextBaseline = 'top' | 'hanging' | 'middle' | 'alphabetic' | 'ideographic' | 'bottom';
|
|
118
|
+
interface TextOptions extends SpriteOptions {
|
|
119
|
+
content: string;
|
|
120
|
+
color: string;
|
|
121
|
+
fontFamily: string;
|
|
122
|
+
fontSize: number;
|
|
123
|
+
align: CanvasTextAlign;
|
|
124
|
+
baseline: CanvasTextBaseline;
|
|
125
|
+
}
|
|
126
|
+
declare class Text extends Sprite {
|
|
127
|
+
content: string;
|
|
128
|
+
color: string;
|
|
129
|
+
fontFamily: string;
|
|
130
|
+
fontSize: number;
|
|
131
|
+
align: CanvasTextAlign;
|
|
132
|
+
baseline: CanvasTextBaseline;
|
|
133
|
+
private font;
|
|
134
|
+
draw(): void;
|
|
135
|
+
setContent(content: string): void;
|
|
136
|
+
setColor(color: string): void;
|
|
137
|
+
setFontSize(fontSize: number): void;
|
|
138
|
+
setFontFamily(fontFamily: string): void;
|
|
139
|
+
setAlign(align: CanvasTextAlign): void;
|
|
140
|
+
setBaseline(baseline: CanvasTextBaseline): void;
|
|
141
|
+
constructor(options?: TextOptions);
|
|
142
|
+
}
|
|
143
|
+
|
|
115
144
|
declare const canvas: HTMLCanvasElement;
|
|
116
145
|
declare const ctx: CanvasRenderingContext2D;
|
|
117
146
|
declare function setScale(newScale: number): void;
|
|
@@ -124,10 +153,11 @@ declare const TScratch: {
|
|
|
124
153
|
Oval: typeof Oval;
|
|
125
154
|
RegularPolygon: typeof RegularPolygon;
|
|
126
155
|
Pen: typeof Pen;
|
|
156
|
+
Text: typeof Text;
|
|
127
157
|
setScale: typeof setScale;
|
|
128
158
|
setAspectRatio: typeof setAspectRatio;
|
|
129
159
|
canvas: HTMLCanvasElement;
|
|
130
160
|
ctx: CanvasRenderingContext2D;
|
|
131
161
|
};
|
|
132
162
|
|
|
133
|
-
export { Engine, Oval, type OvalOptions, Pen, type PenOptions, Rectangle, type RectangleOptions, RegularPolygon, type RegularPolygonOptions, Sprite, type SpriteOptions, canvas, ctx, TScratch as default, setAspectRatio, setScale };
|
|
163
|
+
export { type CanvasTextAlign, type CanvasTextBaseline, Engine, Oval, type OvalOptions, Pen, type PenOptions, Rectangle, type RectangleOptions, RegularPolygon, type RegularPolygonOptions, Sprite, type SpriteOptions, Text, type TextOptions, canvas, ctx, TScratch as default, setAspectRatio, setScale };
|
package/dist/index.d.ts
CHANGED
|
@@ -83,6 +83,7 @@ declare class RegularPolygon extends Sprite {
|
|
|
83
83
|
radius: number;
|
|
84
84
|
color: string;
|
|
85
85
|
draw(): void;
|
|
86
|
+
setSides(sides: number): void;
|
|
86
87
|
setRadius(radius: number): void;
|
|
87
88
|
setColor(color: string): void;
|
|
88
89
|
constructor(options?: RegularPolygonOptions);
|
|
@@ -112,6 +113,34 @@ declare class Pen extends Sprite {
|
|
|
112
113
|
constructor(options?: PenOptions);
|
|
113
114
|
}
|
|
114
115
|
|
|
116
|
+
type CanvasTextAlign = 'left' | 'right' | 'center' | 'start' | 'end';
|
|
117
|
+
type CanvasTextBaseline = 'top' | 'hanging' | 'middle' | 'alphabetic' | 'ideographic' | 'bottom';
|
|
118
|
+
interface TextOptions extends SpriteOptions {
|
|
119
|
+
content: string;
|
|
120
|
+
color: string;
|
|
121
|
+
fontFamily: string;
|
|
122
|
+
fontSize: number;
|
|
123
|
+
align: CanvasTextAlign;
|
|
124
|
+
baseline: CanvasTextBaseline;
|
|
125
|
+
}
|
|
126
|
+
declare class Text extends Sprite {
|
|
127
|
+
content: string;
|
|
128
|
+
color: string;
|
|
129
|
+
fontFamily: string;
|
|
130
|
+
fontSize: number;
|
|
131
|
+
align: CanvasTextAlign;
|
|
132
|
+
baseline: CanvasTextBaseline;
|
|
133
|
+
private font;
|
|
134
|
+
draw(): void;
|
|
135
|
+
setContent(content: string): void;
|
|
136
|
+
setColor(color: string): void;
|
|
137
|
+
setFontSize(fontSize: number): void;
|
|
138
|
+
setFontFamily(fontFamily: string): void;
|
|
139
|
+
setAlign(align: CanvasTextAlign): void;
|
|
140
|
+
setBaseline(baseline: CanvasTextBaseline): void;
|
|
141
|
+
constructor(options?: TextOptions);
|
|
142
|
+
}
|
|
143
|
+
|
|
115
144
|
declare const canvas: HTMLCanvasElement;
|
|
116
145
|
declare const ctx: CanvasRenderingContext2D;
|
|
117
146
|
declare function setScale(newScale: number): void;
|
|
@@ -124,10 +153,11 @@ declare const TScratch: {
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Oval: typeof Oval;
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RegularPolygon: typeof RegularPolygon;
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Pen: typeof Pen;
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Text: typeof Text;
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setScale: typeof setScale;
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setAspectRatio: typeof setAspectRatio;
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canvas: HTMLCanvasElement;
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ctx: CanvasRenderingContext2D;
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};
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-
export { Engine, Oval, type OvalOptions, Pen, type PenOptions, Rectangle, type RectangleOptions, RegularPolygon, type RegularPolygonOptions, Sprite, type SpriteOptions, canvas, ctx, TScratch as default, setAspectRatio, setScale };
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export { type CanvasTextAlign, type CanvasTextBaseline, Engine, Oval, type OvalOptions, Pen, type PenOptions, Rectangle, type RectangleOptions, RegularPolygon, type RegularPolygonOptions, Sprite, type SpriteOptions, Text, type TextOptions, canvas, ctx, TScratch as default, setAspectRatio, setScale };
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package/dist/index.js
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@@ -1,2 +1,2 @@
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1
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var i=document.getElementById("game-window"),
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1
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var i=document.getElementById("game-window"),e=i.getContext("2d"),c=document.createElement("canvas"),o=c.getContext("2d");c.id="pen-canvas";var p=16/9,a;function y(h){a=h,i.width=p*a,i.height=a,c.width=p*a,c.height=a}function O(h){p=h,i.width=p*a,i.height=a,c.width=p*a,c.height=a}i.parentElement?.insertBefore(c,i);y(500);var r=class{x;y;dir;refresh(){l.init().refresh()}constructor(t){this.x=t?.x??0,this.y=t?.y??0,this.dir=t?.dir??0,l.init().addSprites(this)}toRadians(t){return t*Math.PI/180}toDegrees(t){return t*180/Math.PI}move(t){this.x+=t*Math.sin(this.toRadians(this.dir)),this.y+=t*Math.cos(this.toRadians(this.dir)),this.refresh()}turn(t){this.dir+=t,this.refresh()}point(t){this.dir=t,this.refresh()}setX(t){this.x=t,this.refresh()}setY(t){this.y=t,this.refresh()}goTo(t,s){this.x=t,this.y=s,this.refresh()}changeX(t){this.x+=t,this.refresh()}changeY(t){this.y+=t,this.refresh()}};var l=class h{static instance;updateInterval;loop=()=>{};maxFPS=24;mouseX=0;mouseY=0;sprites=[];static init(){return this.instance||(this.instance=new h),this.instance}addSprites(...t){this.sprites.push(...t)}removeSprites(...t){this.sprites=this.sprites.filter(s=>!t.includes(s))}setMaxFramesPerSecond(t){this.maxFPS=t,clearInterval(this.updateInterval),this.updateInterval=setInterval(()=>this.loop(),1e3/this.maxFPS)}refresh(){e.clearRect(0,0,i.width,i.height),this.sprites.forEach(t=>t.draw())}async wait(t){return new Promise(s=>setTimeout(s,t))}toRadians(t){return t*Math.PI/180}toDegrees(t){return t*180/Math.PI}constructor(){this.setMaxFramesPerSecond(24),i.addEventListener("mousemove",t=>{this.mouseX=t.clientX-i.offsetLeft-i.width/2,this.mouseY=-(t.clientY-i.offsetTop-i.height/2)})}};var u=class extends r{width;height;color;draw(){e.save();let t=this.x+i.width/2,s=-this.y+i.height/2;e.translate(t,s),e.rotate(this.toRadians(this.dir)),e.fillStyle=this.color,e.fillRect(-this.width/2,-this.height/2,this.width,this.height),e.restore()}setWidth(t){this.width=t,this.refresh()}setHeight(t){this.height=t,this.refresh()}setColor(t){this.color=t,this.refresh()}constructor(t){super(t),this.width=t?.width??50,this.height=t?.height??50,this.color=t?.color??"black",this.draw()}};var d=class extends r{radA;radB;color;draw(){let t=this.toRadians(this.dir);e.beginPath(),e.ellipse(this.x+i.width/2,-this.y+i.height/2,this.radA,this.radB,t,0,Math.PI*2),e.fillStyle=this.color,e.fill()}setRadA(t){this.radA=t,this.refresh()}setRadB(t){this.radB=t,this.refresh()}setColor(t){this.color=t,this.refresh()}constructor(t){super(t),this.radA=t?.radA??25,this.radB=t?.radB??25,this.color=t?.color??"black",this.draw()}};var b=class extends r{sides;radius;color;draw(){let t=this.radius,s=Math.PI*2/this.sides,n=i.width/2,x=i.height/2,P=this.toRadians(this.dir);e.beginPath();for(let g=0;g<this.sides;g++){let v=g*s-Math.PI/2+P,w=n+this.x+t*Math.cos(v),S=x-this.y-t*Math.sin(v);g===0?e.moveTo(w,S):e.lineTo(w,S)}e.closePath(),e.fillStyle=this.color,e.fill()}setSides(t){this.sides=t,this.refresh()}setRadius(t){this.radius=t,this.refresh()}setColor(t){this.color=t,this.refresh()}constructor(t){super(t),this.sides=t?.sides??5,this.radius=t?.radius??50,this.color=t?.color??"black",this.draw()}};var m=class extends r{drawing;size;color;draw(){}up(){this.drawing=!1}down(){this.drawing=!0}ereaseAll(){o.clearRect(0,0,i.width,i.height)}dot(){o.fillStyle=this.color,o.fillRect(this.x-this.size/2+i.width/2,-this.y-this.size/2+i.height/2,this.size,this.size)}drawLine(t,s){o.beginPath(),o.moveTo(t+i.width/2,-s+i.height/2),o.lineTo(this.x+i.width/2,-this.y+i.height/2),o.lineWidth=this.size,o.strokeStyle=this.color,o.stroke()}move(t){let s=this.x,n=this.y;this.x+=t*Math.sin(this.toRadians(this.dir)),this.y+=t*Math.cos(this.toRadians(this.dir)),this.drawing&&this.drawLine(s,n),this.refresh()}setX(t){let s=this.x,n=this.y;this.x=t,this.drawing&&this.drawLine(s,n),this.refresh()}setY(t){let s=this.x,n=this.y;this.y=t,this.drawing&&this.drawLine(s,n),this.refresh()}goTo(t,s){let n=this.x,x=this.y;this.x=t,this.y=s,this.drawing&&this.drawLine(n,x),this.refresh()}changeX(t){let s=this.x,n=this.y;this.x+=t,this.drawing&&this.drawLine(s,n),this.refresh()}changeY(t){let s=this.x,n=this.y;this.y+=t,this.drawing&&this.drawLine(s,n),this.refresh()}constructor(t){super(t),this.drawing=t?.drawing??!1,this.size=t?.size??5,this.color=t?.color??"black"}};var f=class extends r{content;color;fontFamily;fontSize;align;baseline;font;draw(){e.font=this.font,e.fillStyle=this.color,e.textAlign=this.align,e.textBaseline=this.baseline,e.fillText(this.content,this.x+i.width/2,this.y+i.height/2)}setContent(t){this.content=t,this.refresh()}setColor(t){this.color=t,this.refresh()}setFontSize(t){this.fontSize=t,this.refresh()}setFontFamily(t){this.fontFamily=t,this.refresh()}setAlign(t){this.align=t,this.refresh()}setBaseline(t){this.baseline=t,this.refresh()}constructor(t){super(t),this.content=t?.content??"",this.color=t?.color??"black",this.fontFamily=t?.fontFamily??"Arial",this.fontSize=t?.fontSize??16,this.align=t?.align??"center",this.baseline=t?.baseline??"middle",this.font=`${this.fontSize}px ${this.fontFamily}`}};var T={Engine:l,Sprite:r,Rectangle:u,Oval:d,RegularPolygon:b,Pen:m,Text:f,setScale:y,setAspectRatio:O,canvas:i,ctx:e},et=T;export{l as Engine,d as Oval,m as Pen,u as Rectangle,b as RegularPolygon,r as Sprite,f as Text,i as canvas,e as ctx,et as default,O as setAspectRatio,y as setScale};
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//# sourceMappingURL=index.js.map
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package/dist/index.js.map
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@@ -1 +1 @@
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{"version":3,"sources":["../src/canvas.ts","../src/Sprite.ts","../src/Engine.ts","../src/Rectangle.ts","../src/Oval.ts","../src/RegularPolygon.ts","../src/Pen.ts","../src/index.ts"],"sourcesContent":["export const canvas = document.getElementById('game-window') as HTMLCanvasElement;\r\nexport const ctx = canvas.getContext('2d')!;\r\n\r\nexport const penCanvas = document.createElement('canvas');\r\nexport const penCtx = penCanvas.getContext('2d')!;\r\npenCanvas.id = 'pen-canvas';\r\n\r\nlet ratio: number = 16 / 9;\r\nlet scale: number;\r\n\r\nexport function setScale(newScale: number) {\r\n scale = newScale;\r\n\r\n canvas.width = ratio * scale;\r\n canvas.height = scale;\r\n\r\n penCanvas.width = ratio * scale;\r\n penCanvas.height = scale;\r\n}\r\n\r\nexport function setAspectRatio(newAspectRatio: number) {\r\n ratio = newAspectRatio;\r\n\r\n canvas.width = ratio * scale;\r\n canvas.height = scale;\r\n\r\n penCanvas.width = ratio * scale;\r\n penCanvas.height = scale;\r\n}\r\n\r\ncanvas.parentElement?.insertBefore(penCanvas, canvas);\r\n\r\nsetScale(500);","import Engine from './Engine.ts';\r\n\r\nexport interface SpriteOptions {\r\n x?: number;\r\n y?: number;\r\n dir?: number;\r\n};\r\n\r\nexport default abstract class Sprite {\r\n\r\n public x: number;\r\n public y: number;\r\n public dir: number;\r\n\r\n // Rendering\r\n\r\n public abstract draw(): void;\r\n\r\n protected refresh() {\r\n Engine.init().refresh();\r\n }\r\n\r\n constructor(options?: SpriteOptions) {\r\n this.x = options?.x ?? 0;\r\n this.y = options?.y ?? 0;\r\n this.dir = options?.dir ?? 0;\r\n Engine.init().addSprites(this);\r\n }\r\n\r\n // Helpers\r\n\r\n protected toRadians(deg: number) {\r\n return deg * Math.PI / 180;\r\n }\r\n\r\n protected toDegrees(rad: number) {\r\n return rad * 180 / Math.PI;\r\n }\r\n\r\n // Methods\r\n\r\n // Motion\r\n public move(steps: number) {\r\n this.x += steps * Math.sin(this.toRadians(this.dir));\r\n this.y += steps * Math.cos(this.toRadians(this.dir));\r\n this.refresh();\r\n }\r\n\r\n public turn(deg: number) {\r\n this.dir += deg;\r\n this.refresh();\r\n }\r\n\r\n public point(dir: number) {\r\n this.dir = dir;\r\n this.refresh();\r\n }\r\n\r\n public setX(x: number) {\r\n this.x = x;\r\n this.refresh();\r\n }\r\n\r\n public setY(y: number) {\r\n this.y = y;\r\n this.refresh();\r\n }\r\n\r\n public goTo(x: number, y: number) {\r\n this.x = x;\r\n this.y = y;\r\n this.refresh();\r\n }\r\n\r\n public changeX(dX: number) {\r\n this.x += dX;\r\n this.refresh();\r\n }\r\n\r\n public changeY(dY: number) {\r\n this.y += dY;\r\n this.refresh();\r\n }\r\n}","import { canvas, ctx } from './canvas.ts';\r\nimport Sprite from './Sprite.ts';\r\n\r\nexport default class Engine {\r\n\r\n private static instance: Engine;\r\n\r\n private updateInterval: number | undefined;\r\n public loop: () => (void | Promise<void>) = () => {};\r\n public maxFPS: number = 24;\r\n\r\n public mouseX: number = 0;\r\n public mouseY: number = 0;\r\n\r\n public sprites: Sprite[] = [];\r\n\r\n public static init() {\r\n if (!this.instance)\r\n this.instance = new Engine();\r\n\r\n return this.instance;\r\n }\r\n\r\n public addSprites(...sprites: Sprite[]) {\r\n this.sprites.push(...sprites);\r\n }\r\n\r\n public removeSprites(...sprites: Sprite[]) {\r\n this.sprites = this.sprites.filter(s => !sprites.includes(s));\r\n }\r\n\r\n public setMaxFramesPerSecond(maxFPS: number) {\r\n this.maxFPS = maxFPS;\r\n clearInterval(this.updateInterval);\r\n this.updateInterval = setInterval(() => this.loop(), 1000 / this.maxFPS);\r\n }\r\n\r\n public refresh() {\r\n ctx.clearRect(0, 0, canvas.width, canvas.height);\r\n this.sprites.forEach(sprite => sprite.draw());\r\n }\r\n\r\n public async wait(ms: number): Promise<void> {\r\n return new Promise(resolve => setTimeout(resolve, ms));\r\n }\r\n\r\n // Helpers\r\n\r\n public toRadians(deg: number) {\r\n return deg * Math.PI / 180;\r\n }\r\n\r\n public toDegrees(rad: number) {\r\n return rad * 180 / Math.PI;\r\n }\r\n\r\n // Private constructor\r\n\r\n private constructor() {\r\n this.setMaxFramesPerSecond(24);\r\n\r\n canvas.addEventListener('mousemove', e => {\r\n this.mouseX = e.clientX - canvas.offsetLeft - canvas.width / 2;\r\n this.mouseY = -(e.clientY - canvas.offsetTop - canvas.height / 2);\r\n });\r\n }\r\n}","import Sprite, { type SpriteOptions } from './Sprite.ts';\r\nimport { ctx, canvas } from './canvas.ts';\r\n\r\nexport interface RectangleOptions extends SpriteOptions {\r\n width?: number;\r\n height?: number;\r\n color?: string;\r\n};\r\n\r\nexport default class Rectangle extends Sprite {\r\n\r\n public width: number;\r\n public height: number;\r\n public color: string;\r\n\r\n public draw(): void {\r\n ctx.save()\r\n\r\n const cX = this.x + canvas.width / 2;\r\n const cY = -this.y + canvas.height / 2;\r\n ctx.translate(cX, cY);\r\n\r\n ctx.rotate(this.toRadians(this.dir));\r\n\r\n ctx.fillStyle = this.color;\r\n ctx.fillRect(-this.width / 2, -this.height / 2, this.width, this.height);\r\n\r\n ctx.restore();\r\n }\r\n\r\n public setWidth(width: number) {\r\n this.width = width;\r\n this.refresh();\r\n }\r\n\r\n public setHeight(height: number) {\r\n this.height = height;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n constructor(options?: RectangleOptions) {\r\n super(options);\r\n this.width = options?.width ?? 50;\r\n this.height = options?.height ?? 50;\r\n this.color = options?.color ?? 'black';\r\n this.draw();\r\n }\r\n\r\n}","import Sprite, { type SpriteOptions } from './Sprite.ts';\r\nimport { canvas, ctx } from './canvas.ts';\r\n\r\nexport interface OvalOptions extends SpriteOptions {\r\n radA?: number;\r\n radB?: number;\r\n color?: string;\r\n};\r\n\r\nexport default class Oval extends Sprite {\r\n\r\n public radA: number;\r\n public radB: number;\r\n public color: string;\r\n\r\n public draw(): void {\r\n const rotation = this.toRadians(this.dir);\r\n \r\n ctx.beginPath();\r\n ctx.ellipse(\r\n this.x + canvas.width / 2,\r\n -this.y + canvas.height / 2,\r\n this.radA,\r\n this.radB,\r\n rotation, 0,\r\n Math.PI * 2\r\n );\r\n\r\n ctx.fillStyle = this.color;\r\n ctx.fill();\r\n }\r\n\r\n public setRadA(radA: number) {\r\n this.radA = radA;\r\n this.refresh();\r\n }\r\n\r\n public setRadB(radB: number) {\r\n this.radB = radB;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n constructor(options?: OvalOptions) {\r\n super(options);\r\n this.radA = options?.radA ?? 25;\r\n this.radB = options?.radB ?? 25;\r\n this.color = options?.color ?? 'black';\r\n this.draw();\r\n }\r\n\r\n}","import { canvas, ctx } from './canvas.ts';\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\n\r\nexport interface RegularPolygonOptions extends SpriteOptions {\r\n sides?: number;\r\n radius?: number;\r\n color?: string;\r\n}\r\n\r\nexport default class RegularPolygon extends Sprite {\r\n\r\n public sides: number;\r\n public radius: number;\r\n public color: string;\r\n\r\n public draw() {\r\n const r = this.radius;\r\n const step = (Math.PI * 2) / this.sides;\r\n const cx = canvas.width / 2;\r\n const cy = canvas.height / 2;\r\n\r\n const rotation = this.toRadians(this.dir);\r\n\r\n ctx.beginPath();\r\n for (let i = 0; i < this.sides; i++) {\r\n const theta = i * step - Math.PI / 2 + rotation;\r\n const px = cx + this.x + r * Math.cos(theta);\r\n const py = cy - this.y - r * Math.sin(theta);\r\n\r\n if (i === 0) ctx.moveTo(px, py);\r\n else ctx.lineTo(px, py);\r\n }\r\n ctx.closePath();\r\n\r\n ctx.fillStyle = this.color;\r\n ctx.fill();\r\n }\r\n\r\n public setRadius(radius: number) {\r\n this.radius = radius;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n constructor(options?: RegularPolygonOptions) {\r\n super(options);\r\n this.sides = options?.sides ?? 5;\r\n this.radius = options?.radius ?? 50;\r\n this.color = options?.color ?? 'black';\r\n this.draw();\r\n }\r\n\r\n}","import { canvas, ctx, penCtx } from './canvas.ts';\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\n\r\nexport interface PenOptions extends SpriteOptions {\r\n drawing?: boolean;\r\n size?: number;\r\n color?: string;\r\n}\r\n\r\nexport default class Pen extends Sprite {\r\n\r\n public drawing: boolean;\r\n public size: number;\r\n public color: string;\r\n\r\n draw() {}\r\n\r\n public up() {\r\n this.drawing = false;\r\n }\r\n\r\n public down() {\r\n this.drawing = true;\r\n }\r\n\r\n public ereaseAll() {\r\n penCtx.clearRect(0, 0, canvas.width, canvas.height);\r\n }\r\n\r\n public dot() {\r\n penCtx.fillStyle = this.color;\r\n penCtx.fillRect(\r\n this.x - this.size / 2 + canvas.width / 2,\r\n -this.y - this.size / 2 + canvas.height / 2,\r\n this.size,\r\n this.size\r\n );\r\n }\r\n\r\n private drawLine(lastX: number, lastY: number) {\r\n penCtx.beginPath();\r\n\r\n penCtx.moveTo(lastX + canvas.width / 2, -lastY + canvas.height / 2);\r\n penCtx.lineTo(this.x + canvas.width / 2, -this.y + canvas.height / 2);\r\n\r\n penCtx.lineWidth = this.size;\r\n penCtx.strokeStyle = this.color;\r\n penCtx.stroke();\r\n }\r\n\r\n // Overriding methods to include drawing\r\n\r\n public override move(steps: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.x += steps * Math.sin(this.toRadians(this.dir));\r\n this.y += steps * Math.cos(this.toRadians(this.dir));\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n public override setX(x: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.x = x;\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n public override setY(y: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.y = y;\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n public override goTo(x: number, y: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.x = x;\r\n this.y = y;\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n public override changeX(dX: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.x += dX;\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n public override changeY(dY: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.y += dY;\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n // Constructor\r\n\r\n constructor(options?: PenOptions) {\r\n super(options);\r\n this.drawing = options?.drawing ?? false;\r\n this.size = options?.size ?? 5;\r\n this.color = options?.color ?? 'black';\r\n }\r\n\r\n}","import Engine from './Engine.ts';\r\n\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\nimport Rectangle, { type RectangleOptions } from './Rectangle.ts';\r\nimport Oval, { type OvalOptions } from './Oval.ts';\r\nimport RegularPolygon, { type RegularPolygonOptions } from './RegularPolygon.ts';\r\nimport Pen, { type PenOptions } from './Pen.ts';\r\n\r\nimport { setScale, setAspectRatio, canvas, ctx } from './canvas.ts';\r\n\r\nconst TScratch = {\r\n // Main\r\n Engine,\r\n Sprite,\r\n\r\n // Sprites\r\n Rectangle,\r\n Oval,\r\n RegularPolygon,\r\n Pen,\r\n\r\n // Canvas\r\n setScale,\r\n setAspectRatio,\r\n canvas,\r\n ctx\r\n};\r\n\r\nexport default TScratch;\r\nexport {\r\n // Main\r\n Engine,\r\n Sprite,\r\n\r\n // Sprites\r\n Rectangle,\r\n Oval,\r\n RegularPolygon,\r\n Pen,\r\n\r\n // Options\r\n type SpriteOptions,\r\n type RectangleOptions,\r\n type OvalOptions,\r\n type RegularPolygonOptions,\r\n type PenOptions,\r\n \r\n // Canvas\r\n setScale,\r\n setAspectRatio,\r\n canvas,\r\n 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1
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{"version":3,"sources":["../src/canvas.ts","../src/Sprite.ts","../src/Engine.ts","../src/Rectangle.ts","../src/Oval.ts","../src/RegularPolygon.ts","../src/Pen.ts","../src/Text.ts","../src/index.ts"],"sourcesContent":["export const canvas = document.getElementById('game-window') as HTMLCanvasElement;\r\nexport const ctx = canvas.getContext('2d')!;\r\n\r\nexport const penCanvas = document.createElement('canvas');\r\nexport const penCtx = penCanvas.getContext('2d')!;\r\npenCanvas.id = 'pen-canvas';\r\n\r\nlet ratio: number = 16 / 9;\r\nlet scale: number;\r\n\r\nexport function setScale(newScale: number) {\r\n scale = newScale;\r\n\r\n canvas.width = ratio * scale;\r\n canvas.height = scale;\r\n\r\n penCanvas.width = ratio * scale;\r\n penCanvas.height = scale;\r\n}\r\n\r\nexport function setAspectRatio(newAspectRatio: number) {\r\n ratio = newAspectRatio;\r\n\r\n canvas.width = ratio * scale;\r\n canvas.height = scale;\r\n\r\n penCanvas.width = ratio * scale;\r\n penCanvas.height = scale;\r\n}\r\n\r\ncanvas.parentElement?.insertBefore(penCanvas, canvas);\r\n\r\nsetScale(500);","import Engine from './Engine.ts';\r\n\r\nexport interface SpriteOptions {\r\n x?: number;\r\n y?: number;\r\n dir?: number;\r\n};\r\n\r\nexport default abstract class Sprite {\r\n\r\n public x: number;\r\n public y: number;\r\n public dir: number;\r\n\r\n // Rendering\r\n\r\n public abstract draw(): void;\r\n\r\n protected refresh() {\r\n Engine.init().refresh();\r\n }\r\n\r\n constructor(options?: SpriteOptions) {\r\n this.x = options?.x ?? 0;\r\n this.y = options?.y ?? 0;\r\n this.dir = options?.dir ?? 0;\r\n Engine.init().addSprites(this);\r\n }\r\n\r\n // Helpers\r\n\r\n protected toRadians(deg: number) {\r\n return deg * Math.PI / 180;\r\n }\r\n\r\n protected toDegrees(rad: number) {\r\n return rad * 180 / Math.PI;\r\n }\r\n\r\n // Methods\r\n\r\n // Motion\r\n public move(steps: number) {\r\n this.x += steps * Math.sin(this.toRadians(this.dir));\r\n this.y += steps * Math.cos(this.toRadians(this.dir));\r\n this.refresh();\r\n }\r\n\r\n public turn(deg: number) {\r\n this.dir += deg;\r\n this.refresh();\r\n }\r\n\r\n public point(dir: number) {\r\n this.dir = dir;\r\n this.refresh();\r\n }\r\n\r\n public setX(x: number) {\r\n this.x = x;\r\n this.refresh();\r\n }\r\n\r\n public setY(y: number) {\r\n this.y = y;\r\n this.refresh();\r\n }\r\n\r\n public goTo(x: number, y: number) {\r\n this.x = x;\r\n this.y = y;\r\n this.refresh();\r\n }\r\n\r\n public changeX(dX: number) {\r\n this.x += dX;\r\n this.refresh();\r\n }\r\n\r\n public changeY(dY: number) {\r\n this.y += dY;\r\n this.refresh();\r\n }\r\n}","import { canvas, ctx } from './canvas.ts';\r\nimport Sprite from './Sprite.ts';\r\n\r\nexport default class Engine {\r\n\r\n private static instance: Engine;\r\n\r\n private updateInterval: number | undefined;\r\n public loop: () => (void | Promise<void>) = () => {};\r\n public maxFPS: number = 24;\r\n\r\n public mouseX: number = 0;\r\n public mouseY: number = 0;\r\n\r\n public sprites: Sprite[] = [];\r\n\r\n public static init() {\r\n if (!this.instance)\r\n this.instance = new Engine();\r\n\r\n return this.instance;\r\n }\r\n\r\n public addSprites(...sprites: Sprite[]) {\r\n this.sprites.push(...sprites);\r\n }\r\n\r\n public removeSprites(...sprites: Sprite[]) {\r\n this.sprites = this.sprites.filter(s => !sprites.includes(s));\r\n }\r\n\r\n public setMaxFramesPerSecond(maxFPS: number) {\r\n this.maxFPS = maxFPS;\r\n clearInterval(this.updateInterval);\r\n this.updateInterval = setInterval(() => this.loop(), 1000 / this.maxFPS);\r\n }\r\n\r\n public refresh() {\r\n ctx.clearRect(0, 0, canvas.width, canvas.height);\r\n this.sprites.forEach(sprite => sprite.draw());\r\n }\r\n\r\n public async wait(ms: number): Promise<void> {\r\n return new Promise(resolve => setTimeout(resolve, ms));\r\n }\r\n\r\n // Helpers\r\n\r\n public toRadians(deg: number) {\r\n return deg * Math.PI / 180;\r\n }\r\n\r\n public toDegrees(rad: number) {\r\n return rad * 180 / Math.PI;\r\n }\r\n\r\n // Private constructor\r\n\r\n private constructor() {\r\n this.setMaxFramesPerSecond(24);\r\n\r\n canvas.addEventListener('mousemove', e => {\r\n this.mouseX = e.clientX - canvas.offsetLeft - canvas.width / 2;\r\n this.mouseY = -(e.clientY - canvas.offsetTop - canvas.height / 2);\r\n });\r\n }\r\n}","import Sprite, { type SpriteOptions } from './Sprite.ts';\r\nimport { ctx, canvas } from './canvas.ts';\r\n\r\nexport interface RectangleOptions extends SpriteOptions {\r\n width?: number;\r\n height?: number;\r\n color?: string;\r\n};\r\n\r\nexport default class Rectangle extends Sprite {\r\n\r\n public width: number;\r\n public height: number;\r\n public color: string;\r\n\r\n public draw(): void {\r\n ctx.save()\r\n\r\n const cX = this.x + canvas.width / 2;\r\n const cY = -this.y + canvas.height / 2;\r\n ctx.translate(cX, cY);\r\n\r\n ctx.rotate(this.toRadians(this.dir));\r\n\r\n ctx.fillStyle = this.color;\r\n ctx.fillRect(-this.width / 2, -this.height / 2, this.width, this.height);\r\n\r\n ctx.restore();\r\n }\r\n\r\n public setWidth(width: number) {\r\n this.width = width;\r\n this.refresh();\r\n }\r\n\r\n public setHeight(height: number) {\r\n this.height = height;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n constructor(options?: RectangleOptions) {\r\n super(options);\r\n this.width = options?.width ?? 50;\r\n this.height = options?.height ?? 50;\r\n this.color = options?.color ?? 'black';\r\n this.draw();\r\n }\r\n\r\n}","import Sprite, { type SpriteOptions } from './Sprite.ts';\r\nimport { canvas, ctx } from './canvas.ts';\r\n\r\nexport interface OvalOptions extends SpriteOptions {\r\n radA?: number;\r\n radB?: number;\r\n color?: string;\r\n};\r\n\r\nexport default class Oval extends Sprite {\r\n\r\n public radA: number;\r\n public radB: number;\r\n public color: string;\r\n\r\n public draw(): void {\r\n const rotation = this.toRadians(this.dir);\r\n \r\n ctx.beginPath();\r\n ctx.ellipse(\r\n this.x + canvas.width / 2,\r\n -this.y + canvas.height / 2,\r\n this.radA,\r\n this.radB,\r\n rotation, 0,\r\n Math.PI * 2\r\n );\r\n\r\n ctx.fillStyle = this.color;\r\n ctx.fill();\r\n }\r\n\r\n public setRadA(radA: number) {\r\n this.radA = radA;\r\n this.refresh();\r\n }\r\n\r\n public setRadB(radB: number) {\r\n this.radB = radB;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n constructor(options?: OvalOptions) {\r\n super(options);\r\n this.radA = options?.radA ?? 25;\r\n this.radB = options?.radB ?? 25;\r\n this.color = options?.color ?? 'black';\r\n this.draw();\r\n }\r\n\r\n}","import { canvas, ctx } from './canvas.ts';\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\n\r\nexport interface RegularPolygonOptions extends SpriteOptions {\r\n sides?: number;\r\n radius?: number;\r\n color?: string;\r\n}\r\n\r\nexport default class RegularPolygon extends Sprite {\r\n\r\n public sides: number;\r\n public radius: number;\r\n public color: string;\r\n\r\n public draw() {\r\n const r = this.radius;\r\n const step = (Math.PI * 2) / this.sides;\r\n const cx = canvas.width / 2;\r\n const cy = canvas.height / 2;\r\n\r\n const rotation = this.toRadians(this.dir);\r\n\r\n ctx.beginPath();\r\n for (let i = 0; i < this.sides; i++) {\r\n const theta = i * step - Math.PI / 2 + rotation;\r\n const px = cx + this.x + r * Math.cos(theta);\r\n const py = cy - this.y - r * Math.sin(theta);\r\n\r\n if (i === 0) ctx.moveTo(px, py);\r\n else ctx.lineTo(px, py);\r\n }\r\n ctx.closePath();\r\n\r\n ctx.fillStyle = this.color;\r\n ctx.fill();\r\n }\r\n\r\n public setSides(sides: number) {\r\n this.sides = sides;\r\n this.refresh();\r\n }\r\n\r\n public setRadius(radius: number) {\r\n this.radius = radius;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n constructor(options?: RegularPolygonOptions) {\r\n super(options);\r\n this.sides = options?.sides ?? 5;\r\n this.radius = options?.radius ?? 50;\r\n this.color = options?.color ?? 'black';\r\n this.draw();\r\n }\r\n\r\n}","import { canvas, penCtx } from './canvas.ts';\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\n\r\nexport interface PenOptions extends SpriteOptions {\r\n drawing?: boolean;\r\n size?: number;\r\n color?: string;\r\n}\r\n\r\nexport default class Pen extends Sprite {\r\n\r\n public drawing: boolean;\r\n public size: number;\r\n public color: string;\r\n\r\n draw() {}\r\n\r\n public up() {\r\n this.drawing = false;\r\n }\r\n\r\n public down() {\r\n this.drawing = true;\r\n }\r\n\r\n public ereaseAll() {\r\n penCtx.clearRect(0, 0, canvas.width, canvas.height);\r\n }\r\n\r\n public dot() {\r\n penCtx.fillStyle = this.color;\r\n penCtx.fillRect(\r\n this.x - this.size / 2 + canvas.width / 2,\r\n -this.y - this.size / 2 + canvas.height / 2,\r\n this.size,\r\n this.size\r\n );\r\n }\r\n\r\n private drawLine(lastX: number, lastY: number) {\r\n penCtx.beginPath();\r\n\r\n penCtx.moveTo(lastX + canvas.width / 2, -lastY + canvas.height / 2);\r\n penCtx.lineTo(this.x + canvas.width / 2, -this.y + canvas.height / 2);\r\n\r\n penCtx.lineWidth = this.size;\r\n penCtx.strokeStyle = this.color;\r\n penCtx.stroke();\r\n }\r\n\r\n // Overriding methods to include drawing\r\n\r\n public override move(steps: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.x += steps * Math.sin(this.toRadians(this.dir));\r\n this.y += steps * Math.cos(this.toRadians(this.dir));\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n public override setX(x: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.x = x;\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n public override setY(y: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.y = y;\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n public override goTo(x: number, y: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.x = x;\r\n this.y = y;\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n public override changeX(dX: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.x += dX;\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n public override changeY(dY: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.y += dY;\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n // Constructor\r\n\r\n constructor(options?: PenOptions) {\r\n super(options);\r\n this.drawing = options?.drawing ?? false;\r\n this.size = options?.size ?? 5;\r\n this.color = options?.color ?? 'black';\r\n }\r\n\r\n}","import { canvas, ctx } from './canvas.ts';\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\n\r\nexport type CanvasTextAlign =\r\n | 'left'\r\n | 'right'\r\n | 'center'\r\n | 'start'\r\n | 'end';\r\n\r\nexport type CanvasTextBaseline =\r\n | 'top'\r\n | 'hanging'\r\n | 'middle'\r\n | 'alphabetic'\r\n | 'ideographic'\r\n | 'bottom';\r\n\r\nexport interface TextOptions extends SpriteOptions {\r\n content: string;\r\n color: string;\r\n fontFamily: string;\r\n fontSize: number;\r\n align: CanvasTextAlign;\r\n baseline: CanvasTextBaseline\r\n}\r\n\r\nexport default class Text extends Sprite {\r\n\r\n public content: string;\r\n public color: string;\r\n public fontFamily: string;\r\n public fontSize: number;\r\n public align: CanvasTextAlign;\r\n public baseline: CanvasTextBaseline;\r\n\r\n private font: string;\r\n\r\n public draw() {\r\n ctx.font = this.font;\r\n ctx.fillStyle = this.color;\r\n ctx.textAlign = this.align;\r\n ctx.textBaseline = this.baseline;\r\n\r\n ctx.fillText(\r\n this.content,\r\n this.x + canvas.width / 2,\r\n this.y + canvas.height / 2\r\n );\r\n }\r\n\r\n // Methods\r\n\r\n public setContent(content: string) {\r\n this.content = content;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n public setFontSize(fontSize: number) {\r\n this.fontSize = fontSize;\r\n this.refresh();\r\n }\r\n\r\n public setFontFamily(fontFamily: string) {\r\n this.fontFamily = fontFamily;\r\n this.refresh();\r\n }\r\n\r\n public setAlign(align: CanvasTextAlign) {\r\n this.align = align;\r\n this.refresh();\r\n }\r\n\r\n public setBaseline(baseline: CanvasTextBaseline) {\r\n this.baseline = baseline;\r\n this.refresh();\r\n }\r\n\r\n // Constructor\r\n\r\n constructor(options?: TextOptions) {\r\n super(options);\r\n\r\n this.content = options?.content ?? '';\r\n this.color = options?.color ?? 'black';\r\n this.fontFamily = options?.fontFamily ?? 'Arial';\r\n this.fontSize = options?.fontSize ?? 16;\r\n this.align = options?.align ?? 'center';\r\n this.baseline = options?.baseline ?? 'middle';\r\n\r\n this.font = `${this.fontSize}px ${this.fontFamily}`;\r\n }\r\n}","import Engine from './Engine.ts';\r\n\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\nimport Rectangle, { type RectangleOptions } from './Rectangle.ts';\r\nimport Oval, { type OvalOptions } from './Oval.ts';\r\nimport RegularPolygon, { type RegularPolygonOptions } from './RegularPolygon.ts';\r\nimport Pen, { type PenOptions } from './Pen.ts';\r\nimport Text, { type TextOptions, type CanvasTextAlign, type CanvasTextBaseline } from './Text.ts';\r\n\r\nimport { setScale, setAspectRatio, canvas, ctx } from './canvas.ts';\r\n\r\nconst TScratch = {\r\n // Main\r\n Engine,\r\n Sprite,\r\n\r\n // Sprites\r\n Rectangle,\r\n Oval,\r\n RegularPolygon,\r\n Pen,\r\n Text,\r\n\r\n // Canvas\r\n setScale,\r\n setAspectRatio,\r\n canvas,\r\n ctx\r\n};\r\n\r\nexport default TScratch;\r\nexport {\r\n // Main\r\n Engine,\r\n Sprite,\r\n\r\n // Sprites\r\n Rectangle,\r\n Oval,\r\n RegularPolygon,\r\n 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