tscratch 0.1.3 → 0.1.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs +1 -1
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +8 -6
- package/dist/index.d.ts +8 -6
- package/dist/index.js +1 -1
- package/dist/index.js.map +1 -1
- package/package.json +1 -1
package/dist/index.cjs
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"use strict";var
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"use strict";var b=Object.defineProperty;var w=Object.getOwnPropertyDescriptor;var v=Object.getOwnPropertyNames;var O=Object.prototype.hasOwnProperty;var P=(i,t)=>{for(var s in t)b(i,s,{get:t[s],enumerable:!0})},R=(i,t,s,c)=>{if(t&&typeof t=="object"||typeof t=="function")for(let h of v(t))!O.call(i,h)&&h!==s&&b(i,h,{get:()=>t[h],enumerable:!(c=w(t,h))||c.enumerable});return i};var I=i=>R(b({},"__esModule",{value:!0}),i);var F={};P(F,{Engine:()=>o,Oval:()=>l,Rectangle:()=>a,RegularPolygon:()=>p,Sprite:()=>n,canvas:()=>r,ctx:()=>e,default:()=>A,setAspectRatio:()=>g,setScale:()=>m});module.exports=I(F);var r=document.getElementById("game-window"),e=r.getContext("2d"),f=16/9,u;function m(i){u=i,r.width=f*u,r.height=u}function g(i){f=i,r.width=f*u,r.height=u}m(500);var n=class{x;y;dir;refresh(){o.init().refresh()}constructor(t){this.x=t?.x??0,this.y=t?.y??0,this.dir=t?.dir??90}toRadians(t){return t*Math.PI/180}toDegrees(t){return t*180/Math.PI}move(t){this.x+=t*Math.sin(this.toRadians(this.dir)),this.y-=t*Math.cos(this.toRadians(this.dir)),this.refresh()}turn(t){this.dir+=t,this.refresh()}point(t){this.dir=t,this.refresh()}setX(t){this.x=t,this.refresh()}setY(t){this.y=t,this.refresh()}goTo(t,s){this.x=t,this.y=s,this.refresh()}changeX(t){this.x+=t,this.refresh()}changeY(t){this.y-=t,this.refresh()}async wait(t){return new Promise(s=>setTimeout(s,t))}};var o=class i{static instance;updateInterval;loop=()=>{};FPS=24;lastFrame=performance.now();deltaTime=1/this.FPS;sprites=[];static init(){return this.instance||(this.instance=new i),this.instance}addSprites(...t){this.sprites.push(...t)}removeSprites(...t){this.sprites=this.sprites.filter(s=>!t.includes(s))}setFramesPerSecond(t){this.FPS=t,clearInterval(this.updateInterval),this.updateInterval=setInterval(()=>{this.loop();let s=performance.now(),c=s-this.lastFrame;this.lastFrame=s,this.deltaTime=c},1e3/this.FPS)}refresh(){e.fillStyle="white",e.fillRect(0,0,r.width,r.height),this.sprites.forEach(t=>t.draw())}constructor(){this.setFramesPerSecond(24)}};var a=class extends n{width;height;color;draw(){e.fillStyle=this.color,e.fillRect(this.x-this.width/2+r.width/2,this.y-this.height/2+r.height/2,this.width,this.height)}setWidth(t){this.width=t,this.refresh()}setHeight(t){this.height=t,this.refresh()}setColor(t){this.color=t,this.refresh()}constructor(t){super(t),this.width=t?.width??50,this.height=t?.height??50,this.color=t?.color??"black",this.draw()}};var l=class extends n{radA;radB;color;draw(){e.fillStyle=this.color,e.beginPath(),e.ellipse(this.x,this.y,this.radA,this.radB,0,0,Math.PI*2),e.fill()}setRadA(t){this.radA=t,this.refresh()}setRadB(t){this.radB=t,this.refresh()}setColor(t){this.color=t,this.refresh()}constructor(t){super(t),this.radA=t?.radA??25,this.radB=t?.radB??25,this.color=t?.color??"black",this.draw()}};var p=class extends n{sides;radius;color;draw(){let t=this.radius,s=Math.PI*2/this.sides,c=r.width/2,h=r.height/2;e.beginPath();for(let d=0;d<this.sides;d++){let x=d*s-Math.PI/2,y=c+this.x+t*Math.cos(x),S=h+this.y+t*Math.sin(x);d===0?e.moveTo(y,S):e.lineTo(y,S)}e.closePath(),e.fillStyle=this.color,e.fill()}setRadius(t){this.radius=t,this.refresh()}setColor(t){this.color=t,this.refresh()}constructor(t){super(t),this.sides=t?.sides??5,this.radius=t?.radius??50,this.color=t?.color??"black",this.draw()}};var M={Engine:o,Sprite:n,Rectangle:a,Oval:l,RegularPolygon:p,setScale:m,setAspectRatio:g,canvas:r,ctx:e},A=M;0&&(module.exports={Engine,Oval,Rectangle,RegularPolygon,Sprite,canvas,ctx,setAspectRatio,setScale});
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//# sourceMappingURL=index.cjs.map
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package/dist/index.cjs.map
CHANGED
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@@ -1 +1 @@
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{"version":3,"sources":["../src/index.ts","../src/canvas.ts","../src/Sprite.ts","../src/Engine.ts","../src/Rectangle.ts","../src/Oval.ts","../src/RegularShape.ts"],"sourcesContent":["import Engine from './Engine.ts';\r\nimport Sprite from './Sprite.ts';\r\nimport Rectangle from './Rectangle.ts';\r\nimport Oval from './Oval.ts';\r\nimport RegularShape from './RegularShape.ts';\r\nimport { setScale, setAspectRatio, canvas, ctx } from './canvas.ts';\r\n\r\nconst TScratch = {\r\n // Main\r\n Engine,\r\n Sprite,\r\n\r\n // Sprites\r\n Rectangle,\r\n Oval,\r\n RegularShape,\r\n\r\n // Canvas\r\n setScale,\r\n setAspectRatio,\r\n canvas,\r\n ctx\r\n};\r\n\r\nexport default TScratch;\r\nexport {\r\n // Main\r\n Engine,\r\n Sprite,\r\n\r\n // Sprites\r\n Rectangle,\r\n Oval,\r\n RegularShape,\r\n \r\n // Canvas\r\n setScale,\r\n setAspectRatio,\r\n canvas,\r\n ctx\r\n};","export const canvas = document.getElementById('game-window') as HTMLCanvasElement;\r\nexport const ctx = canvas.getContext('2d') as CanvasRenderingContext2D;\r\n\r\nlet ratio: number = 16 / 9;\r\nlet scale: number;\r\n\r\nexport function setScale(newScale: number) {\r\n scale = newScale;\r\n canvas.width = ratio * scale;\r\n canvas.height = scale;\r\n}\r\n\r\nexport function setAspectRatio(newAspectRatio: number) {\r\n ratio = newAspectRatio;\r\n canvas.width = ratio * scale;\r\n canvas.height = scale;\r\n}\r\n\r\nsetScale(500);","import Engine from './Engine.ts';\r\n\r\nexport interface SpriteOptions {\r\n x?: number;\r\n y?: number;\r\n dir?: number;\r\n};\r\n\r\nexport default abstract class Sprite {\r\n\r\n public x: number;\r\n public y: number;\r\n public dir: number;\r\n\r\n // Rendering\r\n\r\n public abstract draw(): void;\r\n\r\n protected refresh() {\r\n Engine.init().refresh();\r\n }\r\n\r\n constructor(options?: SpriteOptions) {\r\n this.x = options?.x ?? 0;\r\n this.y = options?.y ?? 0;\r\n this.dir = options?.dir ?? 90;\r\n }\r\n\r\n // Helpers\r\n\r\n protected toRadians(deg: number) {\r\n return deg * Math.PI / 180;\r\n }\r\n\r\n protected toDegrees(rad: number) {\r\n return rad * 180 / Math.PI;\r\n }\r\n\r\n // Methods\r\n\r\n // Motion\r\n public move(steps: number) {\r\n this.x += steps * Math.sin(this.toRadians(this.dir));\r\n this.y -= steps * Math.cos(this.toRadians(this.dir));\r\n this.refresh();\r\n }\r\n\r\n public turn(deg: number) {\r\n this.dir += deg;\r\n this.refresh();\r\n }\r\n\r\n public point(dir: number) {\r\n this.dir = dir;\r\n this.refresh();\r\n }\r\n\r\n public setX(x: number) {\r\n this.x = x;\r\n this.refresh();\r\n }\r\n\r\n public setY(y: number) {\r\n this.y = y;\r\n this.refresh();\r\n }\r\n\r\n public goTo(x: number, y: number) {\r\n this.x = x;\r\n this.y = y;\r\n this.refresh();\r\n }\r\n\r\n public changeX(dX: number) {\r\n this.x += dX;\r\n this.refresh();\r\n }\r\n\r\n public changeY(dY: number) {\r\n this.y -= dY;\r\n this.refresh();\r\n }\r\n\r\n // Control\r\n public async wait(ms: number): Promise<void> {\r\n return new Promise(resolve => setTimeout(resolve, ms));\r\n }\r\n\r\n}","import { canvas, ctx } from './canvas.ts';\r\nimport Sprite from './Sprite.ts';\r\n\r\nexport default class Engine {\r\n\r\n private static instance: Engine;\r\n private updateInterval: number | undefined;\r\n private FPS: number = 24;\r\n public loop: () => void = () => {};\r\n public sprites: Sprite[] = [];\r\n\r\n public static init() {\r\n if (!this.instance) {\r\n this.instance = new Engine();\r\n }\r\n return this.instance;\r\n }\r\n\r\n public addSprites(...sprites: Sprite[]) {\r\n this.sprites.push(...sprites);\r\n }\r\n\r\n public removeSprites(...sprites: Sprite[]) {\r\n this.sprites = this.sprites.filter(s => !sprites.includes(s));\r\n }\r\n\r\n public setFramesPerSecond(FPS: number) {\r\n this.FPS = FPS;\r\n clearInterval(this.updateInterval);\r\n this.updateInterval = setInterval(() => this.loop(), 1000 / this.FPS);\r\n }\r\n\r\n public refresh() {\r\n ctx.fillStyle = 'white';\r\n ctx.fillRect(0, 0, canvas.width, canvas.height);\r\n\r\n this.sprites.forEach(sprite => sprite.draw());\r\n }\r\n\r\n private constructor() {\r\n this.setFramesPerSecond(24);\r\n }\r\n\r\n}","import Sprite, { type SpriteOptions } from './Sprite.ts';\r\nimport { ctx, canvas } from './canvas.ts';\r\n\r\nexport interface RectangleOptions extends SpriteOptions {\r\n width?: number;\r\n height?: number;\r\n color?: string;\r\n};\r\n\r\nexport default class Rectangle extends Sprite {\r\n\r\n public width: number;\r\n public height: number;\r\n public color: string;\r\n\r\n public draw(): void {\r\n ctx.fillStyle = this.color;\r\n ctx.fillRect(\r\n this.x - this.width / 2 + canvas.width / 2,\r\n this.y - this.height / 2 + canvas.height / 2,\r\n this.width,\r\n this.height\r\n );\r\n }\r\n\r\n public setWidth(width: number) {\r\n this.width = width;\r\n this.refresh();\r\n }\r\n\r\n public setHeight(height: number) {\r\n this.height = height;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n constructor(options?: RectangleOptions) {\r\n super(options);\r\n this.width = options?.width ?? 50;\r\n this.height = options?.height ?? 50;\r\n this.color = options?.color ?? 'black';\r\n this.draw();\r\n }\r\n\r\n}","import Sprite, { type SpriteOptions } from './Sprite.ts';\r\nimport { ctx, canvas } from './canvas.ts';\r\n\r\nexport interface OvalOptions extends SpriteOptions {\r\n radA?: number;\r\n radB?: number;\r\n color?: string;\r\n};\r\n\r\nexport default class Oval extends Sprite {\r\n\r\n public radA: number;\r\n public radB: number;\r\n public color: string;\r\n\r\n public draw(): void {\r\n ctx.fillStyle = this.color;\r\n ctx.beginPath()\r\n ctx.ellipse(this.x, this.y, this.radA, this.radB, 0, 0, Math.PI * 2);\r\n ctx.fill();\r\n }\r\n\r\n public setRadA(radA: number) {\r\n this.radA = radA;\r\n this.refresh();\r\n }\r\n\r\n public setRadB(radB: number) {\r\n this.radB = radB;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n constructor(options?: OvalOptions) {\r\n super(options);\r\n this.radA = options?.radA ?? 25;\r\n this.radB = options?.radB ?? 25;\r\n this.color = options?.color ?? 'black';\r\n this.draw();\r\n }\r\n\r\n}","import { canvas, ctx } from './canvas.ts';\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\n\r\ninterface RegularShapeOptions extends SpriteOptions {\r\n sides?: number;\r\n radius?: number;\r\n color?: string;\r\n}\r\n\r\nexport default class RegularShape extends Sprite {\r\n\r\n public sides: number;\r\n public radius: number;\r\n public color: string;\r\n\r\n public draw() {\r\n const r = this.radius;\r\n const step = (Math.PI * 2) / this.sides;\r\n const cx = canvas.width / 2;\r\n const cy = canvas.height / 2;\r\n\r\n ctx.beginPath();\r\n for (let i = 0; i < this.sides; i++) {\r\n const theta = i * step - Math.PI / 2;\r\n const px = cx + this.x + r * Math.cos(theta);\r\n const py = cy + this.y + r * Math.sin(theta);\r\n\r\n if (i === 0) ctx.moveTo(px, py);\r\n else ctx.lineTo(px, py);\r\n }\r\n ctx.closePath();\r\n\r\n ctx.fillStyle = this.color;\r\n ctx.fill();\r\n }\r\n\r\n public setRadius(radius: number) {\r\n this.radius = radius;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n constructor(options?: RegularShapeOptions) {\r\n super(options);\r\n this.sides = options?.sides ?? 5;\r\n this.radius = options?.radius ?? 50;\r\n this.color = options?.color ?? 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+
{"version":3,"sources":["../src/index.ts","../src/canvas.ts","../src/Sprite.ts","../src/Engine.ts","../src/Rectangle.ts","../src/Oval.ts","../src/RegularPolygon.ts"],"sourcesContent":["import Engine from './Engine.ts';\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\nimport Rectangle, { type RectangleOptions } from './Rectangle.ts';\r\nimport Oval, { type OvalOptions } from './Oval.ts';\r\nimport RegularPolygon, { type RegularPolygonOptions } from './RegularPolygon.ts';\r\nimport { setScale, setAspectRatio, canvas, ctx } from './canvas.ts';\r\n\r\nconst TScratch = {\r\n // Main\r\n Engine,\r\n Sprite,\r\n\r\n // Sprites\r\n Rectangle,\r\n Oval,\r\n RegularPolygon,\r\n\r\n // Canvas\r\n setScale,\r\n setAspectRatio,\r\n canvas,\r\n ctx\r\n};\r\n\r\nexport default TScratch;\r\nexport {\r\n // Main\r\n Engine,\r\n Sprite,\r\n\r\n // Sprites\r\n Rectangle,\r\n Oval,\r\n RegularPolygon,\r\n\r\n // Options\r\n type SpriteOptions,\r\n type RectangleOptions,\r\n type OvalOptions,\r\n type RegularPolygonOptions,\r\n \r\n // Canvas\r\n setScale,\r\n setAspectRatio,\r\n canvas,\r\n ctx\r\n};","export const canvas = document.getElementById('game-window') as HTMLCanvasElement;\r\nexport const ctx = canvas.getContext('2d') as CanvasRenderingContext2D;\r\n\r\nlet ratio: number = 16 / 9;\r\nlet scale: number;\r\n\r\nexport function setScale(newScale: number) {\r\n scale = newScale;\r\n canvas.width = ratio * scale;\r\n canvas.height = scale;\r\n}\r\n\r\nexport function setAspectRatio(newAspectRatio: number) {\r\n ratio = newAspectRatio;\r\n canvas.width = ratio * scale;\r\n canvas.height = scale;\r\n}\r\n\r\nsetScale(500);","import Engine from './Engine.ts';\r\n\r\nexport interface SpriteOptions {\r\n x?: number;\r\n y?: number;\r\n dir?: number;\r\n};\r\n\r\nexport default abstract class Sprite {\r\n\r\n public x: number;\r\n public y: number;\r\n public dir: number;\r\n\r\n // Rendering\r\n\r\n public abstract draw(): void;\r\n\r\n protected refresh() {\r\n Engine.init().refresh();\r\n }\r\n\r\n constructor(options?: SpriteOptions) {\r\n this.x = options?.x ?? 0;\r\n this.y = options?.y ?? 0;\r\n this.dir = options?.dir ?? 90;\r\n }\r\n\r\n // Helpers\r\n\r\n protected toRadians(deg: number) {\r\n return deg * Math.PI / 180;\r\n }\r\n\r\n protected toDegrees(rad: number) {\r\n return rad * 180 / Math.PI;\r\n }\r\n\r\n // Methods\r\n\r\n // Motion\r\n public move(steps: number) {\r\n this.x += steps * Math.sin(this.toRadians(this.dir));\r\n this.y -= steps * Math.cos(this.toRadians(this.dir));\r\n this.refresh();\r\n }\r\n\r\n public turn(deg: number) {\r\n this.dir += deg;\r\n this.refresh();\r\n }\r\n\r\n public point(dir: number) {\r\n this.dir = dir;\r\n this.refresh();\r\n }\r\n\r\n public setX(x: number) {\r\n this.x = x;\r\n this.refresh();\r\n }\r\n\r\n public setY(y: number) {\r\n this.y = y;\r\n this.refresh();\r\n }\r\n\r\n public goTo(x: number, y: number) {\r\n this.x = x;\r\n this.y = y;\r\n this.refresh();\r\n }\r\n\r\n public changeX(dX: number) {\r\n this.x += dX;\r\n this.refresh();\r\n }\r\n\r\n public changeY(dY: number) {\r\n this.y -= dY;\r\n this.refresh();\r\n }\r\n\r\n // Control\r\n public async wait(ms: number): Promise<void> {\r\n return new Promise(resolve => setTimeout(resolve, ms));\r\n }\r\n\r\n}","import { canvas, ctx } from './canvas.ts';\r\nimport Sprite from './Sprite.ts';\r\n\r\nexport default class Engine {\r\n\r\n private static instance: Engine;\r\n\r\n private updateInterval: number | undefined;\r\n public loop: () => void = () => {};\r\n public FPS: number = 24;\r\n\r\n private lastFrame: number = performance.now();\r\n public deltaTime: number = 1 / this.FPS;\r\n\r\n public sprites: Sprite[] = [];\r\n\r\n public static init() {\r\n if (!this.instance) {\r\n this.instance = new Engine();\r\n }\r\n return this.instance;\r\n }\r\n\r\n public addSprites(...sprites: Sprite[]) {\r\n this.sprites.push(...sprites);\r\n }\r\n\r\n public removeSprites(...sprites: Sprite[]) {\r\n this.sprites = this.sprites.filter(s => !sprites.includes(s));\r\n }\r\n\r\n public setFramesPerSecond(FPS: number) {\r\n this.FPS = FPS;\r\n clearInterval(this.updateInterval);\r\n this.updateInterval = setInterval(() => {\r\n this.loop();\r\n\r\n const now = performance.now();\r\n const deltaTime = now - this.lastFrame;\r\n this.lastFrame = now;\r\n this.deltaTime = deltaTime;\r\n }, 1000 / this.FPS);\r\n }\r\n\r\n public refresh() {\r\n ctx.fillStyle = 'white';\r\n ctx.fillRect(0, 0, canvas.width, canvas.height);\r\n\r\n this.sprites.forEach(sprite => sprite.draw());\r\n }\r\n\r\n private constructor() {\r\n this.setFramesPerSecond(24);\r\n }\r\n\r\n}","import Sprite, { type SpriteOptions } from './Sprite.ts';\r\nimport { ctx, canvas } from './canvas.ts';\r\n\r\nexport interface RectangleOptions extends SpriteOptions {\r\n width?: number;\r\n height?: number;\r\n color?: string;\r\n};\r\n\r\nexport default class Rectangle extends Sprite {\r\n\r\n public width: number;\r\n public height: number;\r\n public color: string;\r\n\r\n public draw(): void {\r\n ctx.fillStyle = this.color;\r\n ctx.fillRect(\r\n this.x - this.width / 2 + canvas.width / 2,\r\n this.y - this.height / 2 + canvas.height / 2,\r\n this.width,\r\n this.height\r\n );\r\n }\r\n\r\n public setWidth(width: number) {\r\n this.width = width;\r\n this.refresh();\r\n }\r\n\r\n public setHeight(height: number) {\r\n this.height = height;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n constructor(options?: RectangleOptions) {\r\n super(options);\r\n this.width = options?.width ?? 50;\r\n this.height = options?.height ?? 50;\r\n this.color = options?.color ?? 'black';\r\n this.draw();\r\n }\r\n\r\n}","import Sprite, { type SpriteOptions } from './Sprite.ts';\r\nimport { ctx } from './canvas.ts';\r\n\r\nexport interface OvalOptions extends SpriteOptions {\r\n radA?: number;\r\n radB?: number;\r\n color?: string;\r\n};\r\n\r\nexport default class Oval extends Sprite {\r\n\r\n public radA: number;\r\n public radB: number;\r\n public color: string;\r\n\r\n public draw(): void {\r\n ctx.fillStyle = this.color;\r\n ctx.beginPath()\r\n ctx.ellipse(this.x, this.y, this.radA, this.radB, 0, 0, Math.PI * 2);\r\n ctx.fill();\r\n }\r\n\r\n public setRadA(radA: number) {\r\n this.radA = radA;\r\n this.refresh();\r\n }\r\n\r\n public setRadB(radB: number) {\r\n this.radB = radB;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n constructor(options?: OvalOptions) {\r\n super(options);\r\n this.radA = options?.radA ?? 25;\r\n this.radB = options?.radB ?? 25;\r\n this.color = options?.color ?? 'black';\r\n this.draw();\r\n }\r\n\r\n}","import { canvas, ctx } from './canvas.ts';\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\n\r\nexport interface RegularPolygonOptions extends SpriteOptions {\r\n sides?: number;\r\n radius?: number;\r\n color?: string;\r\n}\r\n\r\nexport default class RegularPolygon extends Sprite {\r\n\r\n public sides: number;\r\n public radius: number;\r\n public color: string;\r\n\r\n public draw() {\r\n const r = this.radius;\r\n const step = (Math.PI * 2) / this.sides;\r\n const cx = canvas.width / 2;\r\n const cy = canvas.height / 2;\r\n\r\n ctx.beginPath();\r\n for (let i = 0; i < this.sides; i++) {\r\n const theta = i * step - Math.PI / 2;\r\n const px = cx + this.x + r * Math.cos(theta);\r\n const py = cy + this.y + r * Math.sin(theta);\r\n\r\n if (i === 0) ctx.moveTo(px, py);\r\n else ctx.lineTo(px, py);\r\n }\r\n ctx.closePath();\r\n\r\n ctx.fillStyle = this.color;\r\n ctx.fill();\r\n }\r\n\r\n public setRadius(radius: number) {\r\n this.radius = radius;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n constructor(options?: RegularPolygonOptions) {\r\n super(options);\r\n this.sides = options?.sides ?? 5;\r\n this.radius = options?.radius ?? 50;\r\n this.color = options?.color ?? 'black';\r\n this.draw();\r\n }\r\n\r\n}"],"mappings":"yaAAA,IAAAA,EAAA,GAAAC,EAAAD,EAAA,YAAAE,EAAA,SAAAC,EAAA,cAAAC,EAAA,mBAAAC,EAAA,WAAAC,EAAA,WAAAC,EAAA,QAAAC,EAAA,YAAAC,EAAA,mBAAAC,EAAA,aAAAC,IAAA,eAAAC,EAAAZ,GCAO,IAAMa,EAAS,SAAS,eAAe,aAAa,EAC9CC,EAAMD,EAAO,WAAW,IAAI,EAErCE,EAAgB,GAAK,EACrBC,EAEG,SAASC,EAASC,EAAkB,CACvCF,EAAQE,EACRL,EAAO,MAAQE,EAAQC,EACvBH,EAAO,OAASG,CACpB,CAEO,SAASG,EAAeC,EAAwB,CACnDL,EAAQK,EACRP,EAAO,MAAQE,EAAQC,EACvBH,EAAO,OAASG,CACpB,CAEAC,EAAS,GAAG,ECVZ,IAA8BI,EAA9B,KAAqC,CAE1B,EACA,EACA,IAMG,SAAU,CAChBC,EAAO,KAAK,EAAE,QAAQ,CAC1B,CAEA,YAAYC,EAAyB,CACjC,KAAK,EAAIA,GAAS,GAAK,EACvB,KAAK,EAAIA,GAAS,GAAK,EACvB,KAAK,IAAMA,GAAS,KAAO,EAC/B,CAIU,UAAUC,EAAa,CAC7B,OAAOA,EAAM,KAAK,GAAK,GAC3B,CAEU,UAAUC,EAAa,CAC7B,OAAOA,EAAM,IAAM,KAAK,EAC5B,CAKO,KAAKC,EAAe,CACvB,KAAK,GAAKA,EAAQ,KAAK,IAAI,KAAK,UAAU,KAAK,GAAG,CAAC,EACnD,KAAK,GAAKA,EAAQ,KAAK,IAAI,KAAK,UAAU,KAAK,GAAG,CAAC,EACnD,KAAK,QAAQ,CACjB,CAEO,KAAKF,EAAa,CACrB,KAAK,KAAOA,EACZ,KAAK,QAAQ,CACjB,CAEO,MAAMG,EAAa,CACtB,KAAK,IAAMA,EACX,KAAK,QAAQ,CACjB,CAEO,KAAKC,EAAW,CACnB,KAAK,EAAIA,EACT,KAAK,QAAQ,CACjB,CAEO,KAAKC,EAAW,CACnB,KAAK,EAAIA,EACT,KAAK,QAAQ,CACjB,CAEO,KAAKD,EAAWC,EAAW,CAC9B,KAAK,EAAID,EACT,KAAK,EAAIC,EACT,KAAK,QAAQ,CACjB,CAEO,QAAQC,EAAY,CACvB,KAAK,GAAKA,EACV,KAAK,QAAQ,CACjB,CAEO,QAAQC,EAAY,CACvB,KAAK,GAAKA,EACV,KAAK,QAAQ,CACjB,CAGA,MAAa,KAAKC,EAA2B,CACzC,OAAO,IAAI,QAAQC,GAAW,WAAWA,EAASD,CAAE,CAAC,CACzD,CAEJ,ECrFA,IAAqBE,EAArB,MAAqBC,CAAO,CAExB,OAAe,SAEP,eACD,KAAmB,IAAM,CAAC,EAC1B,IAAc,GAEb,UAAoB,YAAY,IAAI,EACrC,UAAoB,EAAI,KAAK,IAE7B,QAAoB,CAAC,EAE5B,OAAc,MAAO,CACjB,OAAK,KAAK,WACN,KAAK,SAAW,IAAIA,GAEjB,KAAK,QAChB,CAEO,cAAcC,EAAmB,CACpC,KAAK,QAAQ,KAAK,GAAGA,CAAO,CAChC,CAEO,iBAAiBA,EAAmB,CACvC,KAAK,QAAU,KAAK,QAAQ,OAAO,GAAK,CAACA,EAAQ,SAAS,CAAC,CAAC,CAChE,CAEO,mBAAmBC,EAAa,CACnC,KAAK,IAAMA,EACX,cAAc,KAAK,cAAc,EACjC,KAAK,eAAiB,YAAY,IAAM,CACpC,KAAK,KAAK,EAEV,IAAMC,EAAM,YAAY,IAAI,EACtBC,EAAYD,EAAM,KAAK,UAC7B,KAAK,UAAYA,EACjB,KAAK,UAAYC,CACrB,EAAG,IAAO,KAAK,GAAG,CACtB,CAEO,SAAU,CACbC,EAAI,UAAY,QAChBA,EAAI,SAAS,EAAG,EAAGC,EAAO,MAAOA,EAAO,MAAM,EAE9C,KAAK,QAAQ,QAAQC,GAAUA,EAAO,KAAK,CAAC,CAChD,CAEQ,aAAc,CAClB,KAAK,mBAAmB,EAAE,CAC9B,CAEJ,EC9CA,IAAqBC,EAArB,cAAuCC,CAAO,CAEnC,MACA,OACA,MAEA,MAAa,CAChBC,EAAI,UAAY,KAAK,MACrBA,EAAI,SACA,KAAK,EAAI,KAAK,MAAQ,EAAIC,EAAO,MAAQ,EACzC,KAAK,EAAI,KAAK,OAAS,EAAIA,EAAO,OAAS,EAC3C,KAAK,MACL,KAAK,MACT,CACJ,CAEO,SAASC,EAAe,CAC3B,KAAK,MAAQA,EACb,KAAK,QAAQ,CACjB,CAEO,UAAUC,EAAgB,CAC7B,KAAK,OAASA,EACd,KAAK,QAAQ,CACjB,CAEO,SAASC,EAAe,CAC3B,KAAK,MAAQA,EACb,KAAK,QAAQ,CACjB,CAEA,YAAYC,EAA4B,CACpC,MAAMA,CAAO,EACb,KAAK,MAAQA,GAAS,OAAS,GAC/B,KAAK,OAASA,GAAS,QAAU,GACjC,KAAK,MAAQA,GAAS,OAAS,QAC/B,KAAK,KAAK,CACd,CAEJ,ECvCA,IAAqBC,EAArB,cAAkCC,CAAO,CAE9B,KACA,KACA,MAEA,MAAa,CAChBC,EAAI,UAAY,KAAK,MACrBA,EAAI,UAAU,EACdA,EAAI,QAAQ,KAAK,EAAG,KAAK,EAAG,KAAK,KAAM,KAAK,KAAM,EAAG,EAAG,KAAK,GAAK,CAAC,EACnEA,EAAI,KAAK,CACb,CAEO,QAAQC,EAAc,CACzB,KAAK,KAAOA,EACZ,KAAK,QAAQ,CACjB,CAEO,QAAQC,EAAc,CACzB,KAAK,KAAOA,EACZ,KAAK,QAAQ,CACjB,CAEO,SAASC,EAAe,CAC3B,KAAK,MAAQA,EACb,KAAK,QAAQ,CACjB,CAEA,YAAYC,EAAuB,CAC/B,MAAMA,CAAO,EACb,KAAK,KAAOA,GAAS,MAAQ,GAC7B,KAAK,KAAOA,GAAS,MAAQ,GAC7B,KAAK,MAAQA,GAAS,OAAS,QAC/B,KAAK,KAAK,CACd,CAEJ,ECpCA,IAAqBC,EAArB,cAA4CC,CAAO,CAExC,MACA,OACA,MAEA,MAAO,CACV,IAAMC,EAAI,KAAK,OACTC,EAAQ,KAAK,GAAK,EAAK,KAAK,MAC5BC,EAAKC,EAAO,MAAQ,EACpBC,EAAKD,EAAO,OAAS,EAE3BE,EAAI,UAAU,EACd,QAASC,EAAI,EAAGA,EAAI,KAAK,MAAOA,IAAK,CACjC,IAAMC,EAAQD,EAAIL,EAAO,KAAK,GAAK,EAC7BO,EAAKN,EAAK,KAAK,EAAIF,EAAI,KAAK,IAAIO,CAAK,EACrCE,EAAKL,EAAK,KAAK,EAAIJ,EAAI,KAAK,IAAIO,CAAK,EAEvCD,IAAM,EAAGD,EAAI,OAAOG,EAAIC,CAAE,EACzBJ,EAAI,OAAOG,EAAIC,CAAE,CAC1B,CACAJ,EAAI,UAAU,EAEdA,EAAI,UAAY,KAAK,MACrBA,EAAI,KAAK,CACb,CAEO,UAAUK,EAAgB,CAC7B,KAAK,OAASA,EACd,KAAK,QAAQ,CACjB,CAEO,SAASC,EAAe,CAC3B,KAAK,MAAQA,EACb,KAAK,QAAQ,CACjB,CAEA,YAAYC,EAAiC,CACzC,MAAMA,CAAO,EACb,KAAK,MAAQA,GAAS,OAAS,EAC/B,KAAK,OAASA,GAAS,QAAU,GACjC,KAAK,MAAQA,GAAS,OAAS,QAC/B,KAAK,KAAK,CACd,CAEJ,EN/CA,IAAMC,EAAW,CAEb,OAAAC,EACA,OAAAC,EAGA,UAAAC,EACA,KAAAC,EACA,eAAAC,EAGA,SAAAC,EACA,eAAAC,EACA,OAAAC,EACA,IAAAC,CACJ,EAEOC,EAAQV","names":["index_exports","__export","Engine","Oval","Rectangle","RegularPolygon","Sprite","canvas","ctx","index_default","setAspectRatio","setScale","__toCommonJS","canvas","ctx","ratio","scale","setScale","newScale","setAspectRatio","newAspectRatio","Sprite","Engine","options","deg","rad","steps","dir","x","y","dX","dY","ms","resolve","Engine","_Engine","sprites","FPS","now","deltaTime","ctx","canvas","sprite","Rectangle","Sprite","ctx","canvas","width","height","color","options","Oval","Sprite","ctx","radA","radB","color","options","RegularPolygon","Sprite","r","step","cx","canvas","cy","ctx","i","theta","px","py","radius","color","options","TScratch","Engine","Sprite","Rectangle","Oval","RegularPolygon","setScale","setAspectRatio","canvas","ctx","index_default"]}
|
package/dist/index.d.cts
CHANGED
|
@@ -26,8 +26,10 @@ declare abstract class Sprite {
|
|
|
26
26
|
declare class Engine {
|
|
27
27
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private static instance;
|
|
28
28
|
private updateInterval;
|
|
29
|
-
private FPS;
|
|
30
29
|
loop: () => void;
|
|
30
|
+
FPS: number;
|
|
31
|
+
private lastFrame;
|
|
32
|
+
deltaTime: number;
|
|
31
33
|
sprites: Sprite[];
|
|
32
34
|
static init(): Engine;
|
|
33
35
|
addSprites(...sprites: Sprite[]): void;
|
|
@@ -69,19 +71,19 @@ declare class Oval extends Sprite {
|
|
|
69
71
|
constructor(options?: OvalOptions);
|
|
70
72
|
}
|
|
71
73
|
|
|
72
|
-
interface
|
|
74
|
+
interface RegularPolygonOptions extends SpriteOptions {
|
|
73
75
|
sides?: number;
|
|
74
76
|
radius?: number;
|
|
75
77
|
color?: string;
|
|
76
78
|
}
|
|
77
|
-
declare class
|
|
79
|
+
declare class RegularPolygon extends Sprite {
|
|
78
80
|
sides: number;
|
|
79
81
|
radius: number;
|
|
80
82
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color: string;
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|
81
83
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draw(): void;
|
|
82
84
|
setRadius(radius: number): void;
|
|
83
85
|
setColor(color: string): void;
|
|
84
|
-
constructor(options?:
|
|
86
|
+
constructor(options?: RegularPolygonOptions);
|
|
85
87
|
}
|
|
86
88
|
|
|
87
89
|
declare const canvas: HTMLCanvasElement;
|
|
@@ -94,11 +96,11 @@ declare const TScratch: {
|
|
|
94
96
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Sprite: typeof Sprite;
|
|
95
97
|
Rectangle: typeof Rectangle;
|
|
96
98
|
Oval: typeof Oval;
|
|
97
|
-
|
|
99
|
+
RegularPolygon: typeof RegularPolygon;
|
|
98
100
|
setScale: typeof setScale;
|
|
99
101
|
setAspectRatio: typeof setAspectRatio;
|
|
100
102
|
canvas: HTMLCanvasElement;
|
|
101
103
|
ctx: CanvasRenderingContext2D;
|
|
102
104
|
};
|
|
103
105
|
|
|
104
|
-
export { Engine, Oval, Rectangle,
|
|
106
|
+
export { Engine, Oval, type OvalOptions, Rectangle, type RectangleOptions, RegularPolygon, type RegularPolygonOptions, Sprite, type SpriteOptions, canvas, ctx, TScratch as default, setAspectRatio, setScale };
|
package/dist/index.d.ts
CHANGED
|
@@ -26,8 +26,10 @@ declare abstract class Sprite {
|
|
|
26
26
|
declare class Engine {
|
|
27
27
|
private static instance;
|
|
28
28
|
private updateInterval;
|
|
29
|
-
private FPS;
|
|
30
29
|
loop: () => void;
|
|
30
|
+
FPS: number;
|
|
31
|
+
private lastFrame;
|
|
32
|
+
deltaTime: number;
|
|
31
33
|
sprites: Sprite[];
|
|
32
34
|
static init(): Engine;
|
|
33
35
|
addSprites(...sprites: Sprite[]): void;
|
|
@@ -69,19 +71,19 @@ declare class Oval extends Sprite {
|
|
|
69
71
|
constructor(options?: OvalOptions);
|
|
70
72
|
}
|
|
71
73
|
|
|
72
|
-
interface
|
|
74
|
+
interface RegularPolygonOptions extends SpriteOptions {
|
|
73
75
|
sides?: number;
|
|
74
76
|
radius?: number;
|
|
75
77
|
color?: string;
|
|
76
78
|
}
|
|
77
|
-
declare class
|
|
79
|
+
declare class RegularPolygon extends Sprite {
|
|
78
80
|
sides: number;
|
|
79
81
|
radius: number;
|
|
80
82
|
color: string;
|
|
81
83
|
draw(): void;
|
|
82
84
|
setRadius(radius: number): void;
|
|
83
85
|
setColor(color: string): void;
|
|
84
|
-
constructor(options?:
|
|
86
|
+
constructor(options?: RegularPolygonOptions);
|
|
85
87
|
}
|
|
86
88
|
|
|
87
89
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declare const canvas: HTMLCanvasElement;
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@@ -94,11 +96,11 @@ declare const TScratch: {
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Sprite: typeof Sprite;
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Rectangle: typeof Rectangle;
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Oval: typeof Oval;
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-
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+
RegularPolygon: typeof RegularPolygon;
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setScale: typeof setScale;
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setAspectRatio: typeof setAspectRatio;
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canvas: HTMLCanvasElement;
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ctx: CanvasRenderingContext2D;
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};
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-
export { Engine, Oval, Rectangle,
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106
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+
export { Engine, Oval, type OvalOptions, Rectangle, type RectangleOptions, RegularPolygon, type RegularPolygonOptions, Sprite, type SpriteOptions, canvas, ctx, TScratch as default, setAspectRatio, setScale };
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package/dist/index.js
CHANGED
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@@ -1,2 +1,2 @@
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1
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-
var i=document.getElementById("game-window"),e=i.getContext("2d"),
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1
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+
var i=document.getElementById("game-window"),e=i.getContext("2d"),d=16/9,h;function m(n){h=n,i.width=d*h,i.height=h}function x(n){d=n,i.width=d*h,i.height=h}m(500);var r=class{x;y;dir;refresh(){o.init().refresh()}constructor(t){this.x=t?.x??0,this.y=t?.y??0,this.dir=t?.dir??90}toRadians(t){return t*Math.PI/180}toDegrees(t){return t*180/Math.PI}move(t){this.x+=t*Math.sin(this.toRadians(this.dir)),this.y-=t*Math.cos(this.toRadians(this.dir)),this.refresh()}turn(t){this.dir+=t,this.refresh()}point(t){this.dir=t,this.refresh()}setX(t){this.x=t,this.refresh()}setY(t){this.y=t,this.refresh()}goTo(t,s){this.x=t,this.y=s,this.refresh()}changeX(t){this.x+=t,this.refresh()}changeY(t){this.y-=t,this.refresh()}async wait(t){return new Promise(s=>setTimeout(s,t))}};var o=class n{static instance;updateInterval;loop=()=>{};FPS=24;lastFrame=performance.now();deltaTime=1/this.FPS;sprites=[];static init(){return this.instance||(this.instance=new n),this.instance}addSprites(...t){this.sprites.push(...t)}removeSprites(...t){this.sprites=this.sprites.filter(s=>!t.includes(s))}setFramesPerSecond(t){this.FPS=t,clearInterval(this.updateInterval),this.updateInterval=setInterval(()=>{this.loop();let s=performance.now(),u=s-this.lastFrame;this.lastFrame=s,this.deltaTime=u},1e3/this.FPS)}refresh(){e.fillStyle="white",e.fillRect(0,0,i.width,i.height),this.sprites.forEach(t=>t.draw())}constructor(){this.setFramesPerSecond(24)}};var c=class extends r{width;height;color;draw(){e.fillStyle=this.color,e.fillRect(this.x-this.width/2+i.width/2,this.y-this.height/2+i.height/2,this.width,this.height)}setWidth(t){this.width=t,this.refresh()}setHeight(t){this.height=t,this.refresh()}setColor(t){this.color=t,this.refresh()}constructor(t){super(t),this.width=t?.width??50,this.height=t?.height??50,this.color=t?.color??"black",this.draw()}};var a=class extends r{radA;radB;color;draw(){e.fillStyle=this.color,e.beginPath(),e.ellipse(this.x,this.y,this.radA,this.radB,0,0,Math.PI*2),e.fill()}setRadA(t){this.radA=t,this.refresh()}setRadB(t){this.radB=t,this.refresh()}setColor(t){this.color=t,this.refresh()}constructor(t){super(t),this.radA=t?.radA??25,this.radB=t?.radB??25,this.color=t?.color??"black",this.draw()}};var l=class extends r{sides;radius;color;draw(){let t=this.radius,s=Math.PI*2/this.sides,u=i.width/2,y=i.height/2;e.beginPath();for(let p=0;p<this.sides;p++){let b=p*s-Math.PI/2,f=u+this.x+t*Math.cos(b),g=y+this.y+t*Math.sin(b);p===0?e.moveTo(f,g):e.lineTo(f,g)}e.closePath(),e.fillStyle=this.color,e.fill()}setRadius(t){this.radius=t,this.refresh()}setColor(t){this.color=t,this.refresh()}constructor(t){super(t),this.sides=t?.sides??5,this.radius=t?.radius??50,this.color=t?.color??"black",this.draw()}};var S={Engine:o,Sprite:r,Rectangle:c,Oval:a,RegularPolygon:l,setScale:m,setAspectRatio:x,canvas:i,ctx:e},z=S;export{o as Engine,a as Oval,c as Rectangle,l as RegularPolygon,r as Sprite,i as canvas,e as ctx,z as default,x as setAspectRatio,m as setScale};
|
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2
2
|
//# sourceMappingURL=index.js.map
|
package/dist/index.js.map
CHANGED
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@@ -1 +1 @@
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|
1
|
-
{"version":3,"sources":["../src/canvas.ts","../src/Sprite.ts","../src/Engine.ts","../src/Rectangle.ts","../src/Oval.ts","../src/RegularShape.ts","../src/index.ts"],"sourcesContent":["export const canvas = document.getElementById('game-window') as HTMLCanvasElement;\r\nexport const ctx = canvas.getContext('2d') as CanvasRenderingContext2D;\r\n\r\nlet ratio: number = 16 / 9;\r\nlet scale: number;\r\n\r\nexport function setScale(newScale: number) {\r\n scale = newScale;\r\n canvas.width = ratio * scale;\r\n canvas.height = scale;\r\n}\r\n\r\nexport function setAspectRatio(newAspectRatio: number) {\r\n ratio = newAspectRatio;\r\n canvas.width = ratio * scale;\r\n canvas.height = scale;\r\n}\r\n\r\nsetScale(500);","import Engine from './Engine.ts';\r\n\r\nexport interface SpriteOptions {\r\n x?: number;\r\n y?: number;\r\n dir?: number;\r\n};\r\n\r\nexport default abstract class Sprite {\r\n\r\n public x: number;\r\n public y: number;\r\n public dir: number;\r\n\r\n // Rendering\r\n\r\n public abstract draw(): void;\r\n\r\n protected refresh() {\r\n Engine.init().refresh();\r\n }\r\n\r\n constructor(options?: SpriteOptions) {\r\n this.x = options?.x ?? 0;\r\n this.y = options?.y ?? 0;\r\n this.dir = options?.dir ?? 90;\r\n }\r\n\r\n // Helpers\r\n\r\n protected toRadians(deg: number) {\r\n return deg * Math.PI / 180;\r\n }\r\n\r\n protected toDegrees(rad: number) {\r\n return rad * 180 / Math.PI;\r\n }\r\n\r\n // Methods\r\n\r\n // Motion\r\n public move(steps: number) {\r\n this.x += steps * Math.sin(this.toRadians(this.dir));\r\n this.y -= steps * Math.cos(this.toRadians(this.dir));\r\n this.refresh();\r\n }\r\n\r\n public turn(deg: number) {\r\n this.dir += deg;\r\n this.refresh();\r\n }\r\n\r\n public point(dir: number) {\r\n this.dir = dir;\r\n this.refresh();\r\n }\r\n\r\n public setX(x: number) {\r\n this.x = x;\r\n this.refresh();\r\n }\r\n\r\n public setY(y: number) {\r\n this.y = y;\r\n this.refresh();\r\n }\r\n\r\n public goTo(x: number, y: number) {\r\n this.x = x;\r\n this.y = y;\r\n this.refresh();\r\n }\r\n\r\n public changeX(dX: number) {\r\n this.x += dX;\r\n this.refresh();\r\n }\r\n\r\n public changeY(dY: number) {\r\n this.y -= dY;\r\n this.refresh();\r\n }\r\n\r\n // Control\r\n public async wait(ms: number): Promise<void> {\r\n return new Promise(resolve => setTimeout(resolve, ms));\r\n }\r\n\r\n}","import { canvas, ctx } from './canvas.ts';\r\nimport Sprite from './Sprite.ts';\r\n\r\nexport default class Engine {\r\n\r\n private static instance: Engine;\r\n private updateInterval: number | undefined;\r\n private FPS: number = 24;\r\n public loop: () => void = () => {};\r\n public sprites: Sprite[] = [];\r\n\r\n public static init() {\r\n if (!this.instance) {\r\n this.instance = new Engine();\r\n }\r\n return this.instance;\r\n }\r\n\r\n public addSprites(...sprites: Sprite[]) {\r\n this.sprites.push(...sprites);\r\n }\r\n\r\n public removeSprites(...sprites: Sprite[]) {\r\n this.sprites = this.sprites.filter(s => !sprites.includes(s));\r\n }\r\n\r\n public setFramesPerSecond(FPS: number) {\r\n this.FPS = FPS;\r\n clearInterval(this.updateInterval);\r\n this.updateInterval = setInterval(() => this.loop(), 1000 / this.FPS);\r\n }\r\n\r\n public refresh() {\r\n ctx.fillStyle = 'white';\r\n ctx.fillRect(0, 0, canvas.width, canvas.height);\r\n\r\n this.sprites.forEach(sprite => sprite.draw());\r\n }\r\n\r\n private constructor() {\r\n this.setFramesPerSecond(24);\r\n }\r\n\r\n}","import Sprite, { type SpriteOptions } from './Sprite.ts';\r\nimport { ctx, canvas } from './canvas.ts';\r\n\r\nexport interface RectangleOptions extends SpriteOptions {\r\n width?: number;\r\n height?: number;\r\n color?: string;\r\n};\r\n\r\nexport default class Rectangle extends Sprite {\r\n\r\n public width: number;\r\n public height: number;\r\n public color: string;\r\n\r\n public draw(): void {\r\n ctx.fillStyle = this.color;\r\n ctx.fillRect(\r\n this.x - this.width / 2 + canvas.width / 2,\r\n this.y - this.height / 2 + canvas.height / 2,\r\n this.width,\r\n this.height\r\n );\r\n }\r\n\r\n public setWidth(width: number) {\r\n this.width = width;\r\n this.refresh();\r\n }\r\n\r\n public setHeight(height: number) {\r\n this.height = height;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n constructor(options?: RectangleOptions) {\r\n super(options);\r\n this.width = options?.width ?? 50;\r\n this.height = options?.height ?? 50;\r\n this.color = options?.color ?? 'black';\r\n this.draw();\r\n }\r\n\r\n}","import Sprite, { type SpriteOptions } from './Sprite.ts';\r\nimport { ctx, canvas } from './canvas.ts';\r\n\r\nexport interface OvalOptions extends SpriteOptions {\r\n radA?: number;\r\n radB?: number;\r\n color?: string;\r\n};\r\n\r\nexport default class Oval extends Sprite {\r\n\r\n public radA: number;\r\n public radB: number;\r\n public color: string;\r\n\r\n public draw(): void {\r\n ctx.fillStyle = this.color;\r\n ctx.beginPath()\r\n ctx.ellipse(this.x, this.y, this.radA, this.radB, 0, 0, Math.PI * 2);\r\n ctx.fill();\r\n }\r\n\r\n public setRadA(radA: number) {\r\n this.radA = radA;\r\n this.refresh();\r\n }\r\n\r\n public setRadB(radB: number) {\r\n this.radB = radB;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n constructor(options?: OvalOptions) {\r\n super(options);\r\n this.radA = options?.radA ?? 25;\r\n this.radB = options?.radB ?? 25;\r\n this.color = options?.color ?? 'black';\r\n this.draw();\r\n }\r\n\r\n}","import { canvas, ctx } from './canvas.ts';\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\n\r\ninterface RegularShapeOptions extends SpriteOptions {\r\n sides?: number;\r\n radius?: number;\r\n color?: string;\r\n}\r\n\r\nexport default class RegularShape extends Sprite {\r\n\r\n public sides: number;\r\n public radius: number;\r\n public color: string;\r\n\r\n public draw() {\r\n const r = this.radius;\r\n const step = (Math.PI * 2) / this.sides;\r\n const cx = canvas.width / 2;\r\n const cy = canvas.height / 2;\r\n\r\n ctx.beginPath();\r\n for (let i = 0; i < this.sides; i++) {\r\n const theta = i * step - Math.PI / 2;\r\n const px = cx + this.x + r * Math.cos(theta);\r\n const py = cy + this.y + r * Math.sin(theta);\r\n\r\n if (i === 0) ctx.moveTo(px, py);\r\n else ctx.lineTo(px, py);\r\n }\r\n ctx.closePath();\r\n\r\n ctx.fillStyle = this.color;\r\n ctx.fill();\r\n }\r\n\r\n public setRadius(radius: number) {\r\n this.radius = radius;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n constructor(options?: RegularShapeOptions) {\r\n super(options);\r\n this.sides = options?.sides ?? 5;\r\n this.radius = options?.radius ?? 50;\r\n this.color = options?.color ?? 'black';\r\n this.draw();\r\n }\r\n\r\n}","import Engine from './Engine.ts';\r\nimport Sprite from './Sprite.ts';\r\nimport Rectangle from './Rectangle.ts';\r\nimport Oval from './Oval.ts';\r\nimport RegularShape from './RegularShape.ts';\r\nimport { setScale, setAspectRatio, canvas, ctx } from './canvas.ts';\r\n\r\nconst TScratch = {\r\n // Main\r\n Engine,\r\n Sprite,\r\n\r\n // Sprites\r\n Rectangle,\r\n Oval,\r\n RegularShape,\r\n\r\n // Canvas\r\n setScale,\r\n setAspectRatio,\r\n canvas,\r\n ctx\r\n};\r\n\r\nexport default TScratch;\r\nexport {\r\n // Main\r\n Engine,\r\n Sprite,\r\n\r\n // Sprites\r\n Rectangle,\r\n Oval,\r\n RegularShape,\r\n \r\n // Canvas\r\n setScale,\r\n setAspectRatio,\r\n canvas,\r\n 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1
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{"version":3,"sources":["../src/canvas.ts","../src/Sprite.ts","../src/Engine.ts","../src/Rectangle.ts","../src/Oval.ts","../src/RegularPolygon.ts","../src/index.ts"],"sourcesContent":["export const canvas = document.getElementById('game-window') as HTMLCanvasElement;\r\nexport const ctx = canvas.getContext('2d') as CanvasRenderingContext2D;\r\n\r\nlet ratio: number = 16 / 9;\r\nlet scale: number;\r\n\r\nexport function setScale(newScale: number) {\r\n scale = newScale;\r\n canvas.width = ratio * scale;\r\n canvas.height = scale;\r\n}\r\n\r\nexport function setAspectRatio(newAspectRatio: number) {\r\n ratio = newAspectRatio;\r\n canvas.width = ratio * scale;\r\n canvas.height = scale;\r\n}\r\n\r\nsetScale(500);","import Engine from './Engine.ts';\r\n\r\nexport interface SpriteOptions {\r\n x?: number;\r\n y?: number;\r\n dir?: number;\r\n};\r\n\r\nexport default abstract class Sprite {\r\n\r\n public x: number;\r\n public y: number;\r\n public dir: number;\r\n\r\n // Rendering\r\n\r\n public abstract draw(): void;\r\n\r\n protected refresh() {\r\n Engine.init().refresh();\r\n }\r\n\r\n constructor(options?: SpriteOptions) {\r\n this.x = options?.x ?? 0;\r\n this.y = options?.y ?? 0;\r\n this.dir = options?.dir ?? 90;\r\n }\r\n\r\n // Helpers\r\n\r\n protected toRadians(deg: number) {\r\n return deg * Math.PI / 180;\r\n }\r\n\r\n protected toDegrees(rad: number) {\r\n return rad * 180 / Math.PI;\r\n }\r\n\r\n // Methods\r\n\r\n // Motion\r\n public move(steps: number) {\r\n this.x += steps * Math.sin(this.toRadians(this.dir));\r\n this.y -= steps * Math.cos(this.toRadians(this.dir));\r\n this.refresh();\r\n }\r\n\r\n public turn(deg: number) {\r\n this.dir += deg;\r\n this.refresh();\r\n }\r\n\r\n public point(dir: number) {\r\n this.dir = dir;\r\n this.refresh();\r\n }\r\n\r\n public setX(x: number) {\r\n this.x = x;\r\n this.refresh();\r\n }\r\n\r\n public setY(y: number) {\r\n this.y = y;\r\n this.refresh();\r\n }\r\n\r\n public goTo(x: number, y: number) {\r\n this.x = x;\r\n this.y = y;\r\n this.refresh();\r\n }\r\n\r\n public changeX(dX: number) {\r\n this.x += dX;\r\n this.refresh();\r\n }\r\n\r\n public changeY(dY: number) {\r\n this.y -= dY;\r\n this.refresh();\r\n }\r\n\r\n // Control\r\n public async wait(ms: number): Promise<void> {\r\n return new Promise(resolve => setTimeout(resolve, ms));\r\n }\r\n\r\n}","import { canvas, ctx } from './canvas.ts';\r\nimport Sprite from './Sprite.ts';\r\n\r\nexport default class Engine {\r\n\r\n private static instance: Engine;\r\n\r\n private updateInterval: number | undefined;\r\n public loop: () => void = () => {};\r\n public FPS: number = 24;\r\n\r\n private lastFrame: number = performance.now();\r\n public deltaTime: number = 1 / this.FPS;\r\n\r\n public sprites: Sprite[] = [];\r\n\r\n public static init() {\r\n if (!this.instance) {\r\n this.instance = new Engine();\r\n }\r\n return this.instance;\r\n }\r\n\r\n public addSprites(...sprites: Sprite[]) {\r\n this.sprites.push(...sprites);\r\n }\r\n\r\n public removeSprites(...sprites: Sprite[]) {\r\n this.sprites = this.sprites.filter(s => !sprites.includes(s));\r\n }\r\n\r\n public setFramesPerSecond(FPS: number) {\r\n this.FPS = FPS;\r\n clearInterval(this.updateInterval);\r\n this.updateInterval = setInterval(() => {\r\n this.loop();\r\n\r\n const now = performance.now();\r\n const deltaTime = now - this.lastFrame;\r\n this.lastFrame = now;\r\n this.deltaTime = deltaTime;\r\n }, 1000 / this.FPS);\r\n }\r\n\r\n public refresh() {\r\n ctx.fillStyle = 'white';\r\n ctx.fillRect(0, 0, canvas.width, canvas.height);\r\n\r\n this.sprites.forEach(sprite => sprite.draw());\r\n }\r\n\r\n private constructor() {\r\n this.setFramesPerSecond(24);\r\n }\r\n\r\n}","import Sprite, { type SpriteOptions } from './Sprite.ts';\r\nimport { ctx, canvas } from './canvas.ts';\r\n\r\nexport interface RectangleOptions extends SpriteOptions {\r\n width?: number;\r\n height?: number;\r\n color?: string;\r\n};\r\n\r\nexport default class Rectangle extends Sprite {\r\n\r\n public width: number;\r\n public height: number;\r\n public color: string;\r\n\r\n public draw(): void {\r\n ctx.fillStyle = this.color;\r\n ctx.fillRect(\r\n this.x - this.width / 2 + canvas.width / 2,\r\n this.y - this.height / 2 + canvas.height / 2,\r\n this.width,\r\n this.height\r\n );\r\n }\r\n\r\n public setWidth(width: number) {\r\n this.width = width;\r\n this.refresh();\r\n }\r\n\r\n public setHeight(height: number) {\r\n this.height = height;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n constructor(options?: RectangleOptions) {\r\n super(options);\r\n this.width = options?.width ?? 50;\r\n this.height = options?.height ?? 50;\r\n this.color = options?.color ?? 'black';\r\n this.draw();\r\n }\r\n\r\n}","import Sprite, { type SpriteOptions } from './Sprite.ts';\r\nimport { ctx } from './canvas.ts';\r\n\r\nexport interface OvalOptions extends SpriteOptions {\r\n radA?: number;\r\n radB?: number;\r\n color?: string;\r\n};\r\n\r\nexport default class Oval extends Sprite {\r\n\r\n public radA: number;\r\n public radB: number;\r\n public color: string;\r\n\r\n public draw(): void {\r\n ctx.fillStyle = this.color;\r\n ctx.beginPath()\r\n ctx.ellipse(this.x, this.y, this.radA, this.radB, 0, 0, Math.PI * 2);\r\n ctx.fill();\r\n }\r\n\r\n public setRadA(radA: number) {\r\n this.radA = radA;\r\n this.refresh();\r\n }\r\n\r\n public setRadB(radB: number) {\r\n this.radB = radB;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n constructor(options?: OvalOptions) {\r\n super(options);\r\n this.radA = options?.radA ?? 25;\r\n this.radB = options?.radB ?? 25;\r\n this.color = options?.color ?? 'black';\r\n this.draw();\r\n }\r\n\r\n}","import { canvas, ctx } from './canvas.ts';\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\n\r\nexport interface RegularPolygonOptions extends SpriteOptions {\r\n sides?: number;\r\n radius?: number;\r\n color?: string;\r\n}\r\n\r\nexport default class RegularPolygon extends Sprite {\r\n\r\n public sides: number;\r\n public radius: number;\r\n public color: string;\r\n\r\n public draw() {\r\n const r = this.radius;\r\n const step = (Math.PI * 2) / this.sides;\r\n const cx = canvas.width / 2;\r\n const cy = canvas.height / 2;\r\n\r\n ctx.beginPath();\r\n for (let i = 0; i < this.sides; i++) {\r\n const theta = i * step - Math.PI / 2;\r\n const px = cx + this.x + r * Math.cos(theta);\r\n const py = cy + this.y + r * Math.sin(theta);\r\n\r\n if (i === 0) ctx.moveTo(px, py);\r\n else ctx.lineTo(px, py);\r\n }\r\n ctx.closePath();\r\n\r\n ctx.fillStyle = this.color;\r\n ctx.fill();\r\n }\r\n\r\n public setRadius(radius: number) {\r\n this.radius = radius;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n constructor(options?: RegularPolygonOptions) {\r\n super(options);\r\n this.sides = options?.sides ?? 5;\r\n this.radius = options?.radius ?? 50;\r\n this.color = options?.color ?? 'black';\r\n this.draw();\r\n }\r\n\r\n}","import Engine from './Engine.ts';\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\nimport Rectangle, { type RectangleOptions } from './Rectangle.ts';\r\nimport Oval, { type OvalOptions } from './Oval.ts';\r\nimport RegularPolygon, { type RegularPolygonOptions } from './RegularPolygon.ts';\r\nimport { setScale, setAspectRatio, canvas, ctx } from './canvas.ts';\r\n\r\nconst TScratch = {\r\n // Main\r\n Engine,\r\n Sprite,\r\n\r\n // Sprites\r\n Rectangle,\r\n Oval,\r\n RegularPolygon,\r\n\r\n // Canvas\r\n setScale,\r\n setAspectRatio,\r\n canvas,\r\n ctx\r\n};\r\n\r\nexport default TScratch;\r\nexport {\r\n // Main\r\n Engine,\r\n Sprite,\r\n\r\n // Sprites\r\n Rectangle,\r\n Oval,\r\n RegularPolygon,\r\n\r\n // Options\r\n type SpriteOptions,\r\n type RectangleOptions,\r\n type OvalOptions,\r\n type RegularPolygonOptions,\r\n \r\n // Canvas\r\n setScale,\r\n setAspectRatio,\r\n canvas,\r\n 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