tscratch 0.1.2 → 0.1.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +36 -26
- package/dist/index.cjs +1 -1
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +15 -3
- package/dist/index.d.ts +15 -3
- package/dist/index.js +1 -1
- package/dist/index.js.map +1 -1
- package/package.json +1 -1
package/README.md
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# 🐱 tscratch
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A **Scratch-inspired 2D game engine** for **TypeScript**.
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A **Scratch-inspired 2D game engine** for **TypeScript**.
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Type-safe, lightweight, and fun — bring the simplicity of Scratch into real code.
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---
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## ✨ Features
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- 🎮 **Scratch-style API** — `goTo`, `setX`, `
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- ⚡ **TypeScript first** — full type safety & IntelliSense.
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- 🖼️ **Canvas rendering** — built on the HTML5 canvas.
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- 🧩 **Sprites system** — extend `Sprite` to create your own shapes.
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- 🛠️ **Lightweight** — no heavy dependencies, works in any TypeScript project.
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- 🎮 **Scratch-style API** — `goTo`, `setX`, `move`, etc.
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- ⚡ **TypeScript first** — full type safety & IntelliSense.
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- 🖼️ **Canvas rendering** — built on the HTML5 canvas.
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- 🧩 **Sprites system** — extend `Sprite` to create your own shapes.
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- 🛠️ **Lightweight** — no heavy dependencies, works in any TypeScript project.
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---
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@@ -31,14 +31,15 @@ const engine = Engine.init();
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// Create a rectangle sprite
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const rect = new Rectangle();
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rect.goTo(0, 0);
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// Add it to the engine
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engine.
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engine.addSprites(rect);
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// Move it to the center
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rect.goTo(0, 0);
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// Animate in the game loop
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engine.loop = () => {
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rect.
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rect.changeX(2); // move right every frame
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};
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```
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## 🎨 Example: Multiple Sprites
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const engine = Engine.init();
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const redBox = new Rectangle();
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redBox
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engine.addSprite(redBox);
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redBox.setColor('red');
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redBox.goTo(-100, 0);
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const blueBox = new Rectangle();
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blueBox.color = 'blue';
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blueBox.goTo(100, 0);
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engine.addSprite(redBox);
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engine.addSprite(blueBox);
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blueBox.setColor('blue');
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blueBox.goTo(100, 0);
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engine.loop = () => {
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redBox.
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blueBox.
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redBox.changeX(1);
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blueBox.changeX(-1);
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};
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```
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### Engine
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- `Engine.init()` → get the singleton instance
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- `engine.
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- `engine.
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- `engine.
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- `Engine.init()` → get the singleton instance
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- `engine.addSprites(...sprites)` → add sprites to the stage
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- `engine.removeSprites(...sprites)` → removes sprites from the stage
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- `engine.setFramesPerSecond(FPS)`→ sets the update time
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- `engine.loop = () => { ... }` → game loop logic
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- `engine.refresh()` → redraw all sprites
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### Sprite (abstract)
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- `goTo(x, y)` → move to coordinates
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- `setX(x)` / `setY(y)` → set position
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- `
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- `
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- `goTo(x, y)` → move to coordinates
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- `setX(x)` / `setY(y)` → set position
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- `changeX(x)` / `changeY(y)` → change position
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- `turn(deg)` / `point(deg)` → change / set direction
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- `changeX(dX)` / `changeY(dY)` → relative movement
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### Rectangle (example sprite)
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- Has `width`, `height`, and `color` properties
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- Has `width`, `height`, and `color` properties
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- Draws a rectangle centered on `(x, y)`
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### Canvas
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- `setScale` → sets the scale of the stage
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- `setAspectRatio` → sets the aspect ratio of the stage
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## License
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MIT © 2025 sebastian-goat, see [LICENSE](./LICENSE)
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package/dist/index.cjs
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"use strict";var
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"use strict";var m=Object.defineProperty;var w=Object.getOwnPropertyDescriptor;var y=Object.getOwnPropertyNames;var O=Object.prototype.hasOwnProperty;var P=(i,t)=>{for(var s in t)m(i,s,{get:t[s],enumerable:!0})},R=(i,t,s,u)=>{if(t&&typeof t=="object"||typeof t=="function")for(let o of y(t))!O.call(i,o)&&o!==s&&m(i,o,{get:()=>t[o],enumerable:!(u=w(t,o))||u.enumerable});return i};var I=i=>R(m({},"__esModule",{value:!0}),i);var B={};P(B,{Engine:()=>n,Oval:()=>a,Rectangle:()=>c,RegularShape:()=>l,Sprite:()=>h,canvas:()=>r,ctx:()=>e,default:()=>A,setAspectRatio:()=>x,setScale:()=>b});module.exports=I(B);var r=document.getElementById("game-window"),e=r.getContext("2d"),f=16/9,p;function b(i){p=i,r.width=f*p,r.height=p}function x(i){f=i,r.width=f*p,r.height=p}b(500);var h=class{x;y;dir;refresh(){n.init().refresh()}constructor(t){this.x=t?.x??0,this.y=t?.y??0,this.dir=t?.dir??90}toRadians(t){return t*Math.PI/180}toDegrees(t){return t*180/Math.PI}move(t){this.x+=t*Math.sin(this.toRadians(this.dir)),this.y-=t*Math.cos(this.toRadians(this.dir)),this.refresh()}turn(t){this.dir+=t,this.refresh()}point(t){this.dir=t,this.refresh()}setX(t){this.x=t,this.refresh()}setY(t){this.y=t,this.refresh()}goTo(t,s){this.x=t,this.y=s,this.refresh()}changeX(t){this.x+=t,this.refresh()}changeY(t){this.y-=t,this.refresh()}async wait(t){return new Promise(s=>setTimeout(s,t))}};var n=class i{static instance;updateInterval;FPS=24;loop=()=>{};sprites=[];static init(){return this.instance||(this.instance=new i),this.instance}addSprites(...t){this.sprites.push(...t)}removeSprites(...t){this.sprites=this.sprites.filter(s=>!t.includes(s))}setFramesPerSecond(t){this.FPS=t,clearInterval(this.updateInterval),this.updateInterval=setInterval(()=>this.loop(),1e3/this.FPS)}refresh(){e.fillStyle="white",e.fillRect(0,0,r.width,r.height),this.sprites.forEach(t=>t.draw())}constructor(){this.setFramesPerSecond(24)}};var c=class extends h{width;height;color;draw(){e.fillStyle=this.color,e.fillRect(this.x-this.width/2+r.width/2,this.y-this.height/2+r.height/2,this.width,this.height)}setWidth(t){this.width=t,this.refresh()}setHeight(t){this.height=t,this.refresh()}setColor(t){this.color=t,this.refresh()}constructor(t){super(t),this.width=t?.width??50,this.height=t?.height??50,this.color=t?.color??"black",this.draw()}};var a=class extends h{radA;radB;color;draw(){e.fillStyle=this.color,e.beginPath(),e.ellipse(this.x,this.y,this.radA,this.radB,0,0,Math.PI*2),e.fill()}setRadA(t){this.radA=t,this.refresh()}setRadB(t){this.radB=t,this.refresh()}setColor(t){this.color=t,this.refresh()}constructor(t){super(t),this.radA=t?.radA??25,this.radB=t?.radB??25,this.color=t?.color??"black",this.draw()}};var l=class extends h{sides;radius;color;draw(){let t=this.radius,s=Math.PI*2/this.sides,u=r.width/2,o=r.height/2;e.beginPath();for(let d=0;d<this.sides;d++){let g=d*s-Math.PI/2,S=u+this.x+t*Math.cos(g),v=o+this.y+t*Math.sin(g);d===0?e.moveTo(S,v):e.lineTo(S,v)}e.closePath(),e.fillStyle=this.color,e.fill()}setRadius(t){this.radius=t,this.refresh()}setColor(t){this.color=t,this.refresh()}constructor(t){super(t),this.sides=t?.sides??5,this.radius=t?.radius??50,this.color=t?.color??"black",this.draw()}};var M={Engine:n,Sprite:h,Rectangle:c,Oval:a,RegularShape:l,setScale:b,setAspectRatio:x,canvas:r,ctx:e},A=M;0&&(module.exports={Engine,Oval,Rectangle,RegularShape,Sprite,canvas,ctx,setAspectRatio,setScale});
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//# sourceMappingURL=index.cjs.map
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package/dist/index.cjs.map
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{"version":3,"sources":["../src/index.ts","../src/canvas.ts","../src/Sprite.ts","../src/Engine.ts","../src/Rectangle.ts","../src/Oval.ts","../src/RegularShape.ts"],"sourcesContent":["import Engine from './Engine.ts';\r\nimport Sprite from './Sprite.ts';\r\nimport Rectangle from './Rectangle.ts';\r\nimport Oval from './Oval.ts';\r\nimport RegularShape from './RegularShape.ts';\r\nimport { setScale, setAspectRatio, canvas, ctx } from './canvas.ts';\r\n\r\nconst TScratch = {\r\n // Main\r\n Engine,\r\n Sprite,\r\n\r\n // Sprites\r\n Rectangle,\r\n Oval,\r\n RegularShape,\r\n\r\n // Canvas\r\n setScale,\r\n setAspectRatio,\r\n canvas,\r\n ctx\r\n};\r\n\r\nexport default TScratch;\r\nexport {\r\n // Main\r\n Engine,\r\n Sprite,\r\n\r\n // Sprites\r\n Rectangle,\r\n Oval,\r\n RegularShape,\r\n \r\n // Canvas\r\n setScale,\r\n setAspectRatio,\r\n canvas,\r\n ctx\r\n};","export const canvas = document.getElementById('game-window') as HTMLCanvasElement;\r\nexport const ctx = canvas.getContext('2d') as CanvasRenderingContext2D;\r\n\r\nlet ratio: number = 16 / 9;\r\nlet scale: number;\r\n\r\nexport function setScale(newScale: number) {\r\n scale = newScale;\r\n canvas.width = ratio * scale;\r\n canvas.height = scale;\r\n}\r\n\r\nexport function setAspectRatio(newAspectRatio: number) {\r\n ratio = newAspectRatio;\r\n canvas.width = ratio * scale;\r\n canvas.height = scale;\r\n}\r\n\r\nsetScale(500);","import Engine from './Engine.ts';\r\n\r\nexport interface SpriteOptions {\r\n x?: number;\r\n y?: number;\r\n dir?: number;\r\n};\r\n\r\nexport default abstract class Sprite {\r\n\r\n public x: number;\r\n public y: number;\r\n public dir: number;\r\n\r\n // Rendering\r\n\r\n public abstract draw(): void;\r\n\r\n protected refresh() {\r\n Engine.init().refresh();\r\n }\r\n\r\n constructor(options?: SpriteOptions) {\r\n this.x = options?.x ?? 0;\r\n this.y = options?.y ?? 0;\r\n this.dir = options?.dir ?? 90;\r\n }\r\n\r\n // Helpers\r\n\r\n protected toRadians(deg: number) {\r\n return deg * Math.PI / 180;\r\n }\r\n\r\n protected toDegrees(rad: number) {\r\n return rad * 180 / Math.PI;\r\n }\r\n\r\n // Methods\r\n\r\n // Motion\r\n public move(steps: number) {\r\n this.x += steps * Math.sin(this.toRadians(this.dir));\r\n this.y -= steps * Math.cos(this.toRadians(this.dir));\r\n this.refresh();\r\n }\r\n\r\n public turn(deg: number) {\r\n this.dir += deg;\r\n this.refresh();\r\n }\r\n\r\n public pointInDirection(dir: number) {\r\n this.dir = dir;\r\n this.refresh();\r\n }\r\n\r\n public setX(x: number) {\r\n this.x = x;\r\n this.refresh();\r\n }\r\n\r\n public setY(y: number) {\r\n this.y = y;\r\n this.refresh();\r\n }\r\n\r\n public goTo(x: number, y: number) {\r\n this.x = x;\r\n this.y = y;\r\n this.refresh();\r\n }\r\n\r\n public changeX(dX: number) {\r\n this.x += dX;\r\n this.refresh();\r\n }\r\n\r\n public changeY(dY: number) {\r\n this.y -= dY;\r\n this.refresh();\r\n }\r\n\r\n // Control\r\n public async wait(ms: number): Promise<void> {\r\n return new Promise(resolve => setTimeout(resolve, ms));\r\n }\r\n\r\n}","import { canvas, ctx } from './canvas.ts';\r\nimport Sprite from './Sprite.ts';\r\n\r\nexport default class Engine {\r\n\r\n private static instance: Engine;\r\n public loop: () => void = () => {};\r\n public sprites: Sprite[] = [];\r\n\r\n public static init() {\r\n if (!this.instance) {\r\n this.instance = new Engine();\r\n }\r\n return this.instance;\r\n }\r\n\r\n private constructor() {\r\n setInterval(() => this.loop(), 1000 / 8);\r\n }\r\n\r\n public addSprite(sprite: Sprite) {\r\n this.sprites.push(sprite);\r\n }\r\n\r\n public refresh() {\r\n ctx.fillStyle = 'white';\r\n ctx.fillRect(0, 0, canvas.width, canvas.height);\r\n\r\n this.sprites.forEach(sprite => sprite.draw());\r\n }\r\n\r\n}","import Sprite, { type SpriteOptions } from './Sprite.ts';\r\nimport { ctx, canvas } from './canvas.ts';\r\n\r\nexport interface RectangleOptions extends SpriteOptions {\r\n width?: number;\r\n height?: number;\r\n color?: string;\r\n};\r\n\r\nexport default class Rectangle extends Sprite {\r\n\r\n public width: number;\r\n public height: number;\r\n public color: string;\r\n\r\n public draw(): void {\r\n ctx.fillStyle = this.color;\r\n ctx.fillRect(\r\n this.x - this.width / 2 + canvas.width / 2,\r\n this.y - this.height / 2 + canvas.height / 2,\r\n this.width,\r\n this.height\r\n );\r\n }\r\n\r\n constructor(options?: RectangleOptions) {\r\n super(options);\r\n this.width = options?.width ?? 50;\r\n this.height = options?.height ?? 50;\r\n this.color = options?.color ?? 'black';\r\n this.draw();\r\n }\r\n\r\n}","import Sprite, { type SpriteOptions } from './Sprite.ts';\r\nimport { ctx, canvas } from './canvas.ts';\r\n\r\nexport interface OvalOptions extends SpriteOptions {\r\n radA?: number;\r\n radB?: number;\r\n color?: string;\r\n};\r\n\r\nexport default class Oval extends Sprite {\r\n\r\n public radA: number;\r\n public radB: number;\r\n public color: string;\r\n\r\n public draw(): void {\r\n ctx.fillStyle = this.color;\r\n ctx.beginPath()\r\n ctx.ellipse(this.x, this.y, this.radA, this.radB, 0, 0, Math.PI * 2);\r\n ctx.fill();\r\n }\r\n\r\n constructor(options?: OvalOptions) {\r\n super(options);\r\n this.radA = options?.radA ?? 25;\r\n this.radB = options?.radB ?? 25;\r\n this.color = options?.color ?? 'black';\r\n this.draw();\r\n }\r\n\r\n}","import { canvas, ctx } from './canvas.ts';\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\n\r\ninterface RegularShapeOptions extends SpriteOptions {\r\n sides?: number;\r\n radius?: number;\r\n color?: string;\r\n}\r\n\r\nexport default class RegularShape extends Sprite {\r\n\r\n public sides: number;\r\n public radius: number;\r\n public color: string;\r\n\r\n public draw() {\r\n const r = this.radius;\r\n const step = (Math.PI * 2) / this.sides;\r\n const cx = canvas.width / 2;\r\n const cy = canvas.height / 2;\r\n\r\n ctx.beginPath();\r\n for (let i = 0; i < this.sides; i++) {\r\n const theta = i * step - Math.PI / 2;\r\n const px = cx + this.x + r * Math.cos(theta);\r\n const py = cy + this.y + r * Math.sin(theta);\r\n\r\n if (i === 0) ctx.moveTo(px, py);\r\n else ctx.lineTo(px, py);\r\n }\r\n ctx.closePath();\r\n\r\n ctx.fillStyle = this.color;\r\n ctx.fill();\r\n }\r\n\r\n constructor(options?: RegularShapeOptions) {\r\n super(options);\r\n this.sides = options?.sides ?? 5;\r\n this.radius = options?.radius ?? 5;\r\n this.color = options?.color ?? 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{"version":3,"sources":["../src/index.ts","../src/canvas.ts","../src/Sprite.ts","../src/Engine.ts","../src/Rectangle.ts","../src/Oval.ts","../src/RegularShape.ts"],"sourcesContent":["import Engine from './Engine.ts';\r\nimport Sprite from './Sprite.ts';\r\nimport Rectangle from './Rectangle.ts';\r\nimport Oval from './Oval.ts';\r\nimport RegularShape from './RegularShape.ts';\r\nimport { setScale, setAspectRatio, canvas, ctx } from './canvas.ts';\r\n\r\nconst TScratch = {\r\n // Main\r\n Engine,\r\n Sprite,\r\n\r\n // Sprites\r\n Rectangle,\r\n Oval,\r\n RegularShape,\r\n\r\n // Canvas\r\n setScale,\r\n setAspectRatio,\r\n canvas,\r\n ctx\r\n};\r\n\r\nexport default TScratch;\r\nexport {\r\n // Main\r\n Engine,\r\n Sprite,\r\n\r\n // Sprites\r\n Rectangle,\r\n Oval,\r\n RegularShape,\r\n \r\n // Canvas\r\n setScale,\r\n setAspectRatio,\r\n canvas,\r\n ctx\r\n};","export const canvas = document.getElementById('game-window') as HTMLCanvasElement;\r\nexport const ctx = canvas.getContext('2d') as CanvasRenderingContext2D;\r\n\r\nlet ratio: number = 16 / 9;\r\nlet scale: number;\r\n\r\nexport function setScale(newScale: number) {\r\n scale = newScale;\r\n canvas.width = ratio * scale;\r\n canvas.height = scale;\r\n}\r\n\r\nexport function setAspectRatio(newAspectRatio: number) {\r\n ratio = newAspectRatio;\r\n canvas.width = ratio * scale;\r\n canvas.height = scale;\r\n}\r\n\r\nsetScale(500);","import Engine from './Engine.ts';\r\n\r\nexport interface SpriteOptions {\r\n x?: number;\r\n y?: number;\r\n dir?: number;\r\n};\r\n\r\nexport default abstract class Sprite {\r\n\r\n public x: number;\r\n public y: number;\r\n public dir: number;\r\n\r\n // Rendering\r\n\r\n public abstract draw(): void;\r\n\r\n protected refresh() {\r\n Engine.init().refresh();\r\n }\r\n\r\n constructor(options?: SpriteOptions) {\r\n this.x = options?.x ?? 0;\r\n this.y = options?.y ?? 0;\r\n this.dir = options?.dir ?? 90;\r\n }\r\n\r\n // Helpers\r\n\r\n protected toRadians(deg: number) {\r\n return deg * Math.PI / 180;\r\n }\r\n\r\n protected toDegrees(rad: number) {\r\n return rad * 180 / Math.PI;\r\n }\r\n\r\n // Methods\r\n\r\n // Motion\r\n public move(steps: number) {\r\n this.x += steps * Math.sin(this.toRadians(this.dir));\r\n this.y -= steps * Math.cos(this.toRadians(this.dir));\r\n this.refresh();\r\n }\r\n\r\n public turn(deg: number) {\r\n this.dir += deg;\r\n this.refresh();\r\n }\r\n\r\n public point(dir: number) {\r\n this.dir = dir;\r\n this.refresh();\r\n }\r\n\r\n public setX(x: number) {\r\n this.x = x;\r\n this.refresh();\r\n }\r\n\r\n public setY(y: number) {\r\n this.y = y;\r\n this.refresh();\r\n }\r\n\r\n public goTo(x: number, y: number) {\r\n this.x = x;\r\n this.y = y;\r\n this.refresh();\r\n }\r\n\r\n public changeX(dX: number) {\r\n this.x += dX;\r\n this.refresh();\r\n }\r\n\r\n public changeY(dY: number) {\r\n this.y -= dY;\r\n this.refresh();\r\n }\r\n\r\n // Control\r\n public async wait(ms: number): Promise<void> {\r\n return new Promise(resolve => setTimeout(resolve, ms));\r\n }\r\n\r\n}","import { canvas, ctx } from './canvas.ts';\r\nimport Sprite from './Sprite.ts';\r\n\r\nexport default class Engine {\r\n\r\n private static instance: Engine;\r\n private updateInterval: number | undefined;\r\n private FPS: number = 24;\r\n public loop: () => void = () => {};\r\n public sprites: Sprite[] = [];\r\n\r\n public static init() {\r\n if (!this.instance) {\r\n this.instance = new Engine();\r\n }\r\n return this.instance;\r\n }\r\n\r\n public addSprites(...sprites: Sprite[]) {\r\n this.sprites.push(...sprites);\r\n }\r\n\r\n public removeSprites(...sprites: Sprite[]) {\r\n this.sprites = this.sprites.filter(s => !sprites.includes(s));\r\n }\r\n\r\n public setFramesPerSecond(FPS: number) {\r\n this.FPS = FPS;\r\n clearInterval(this.updateInterval);\r\n this.updateInterval = setInterval(() => this.loop(), 1000 / this.FPS);\r\n }\r\n\r\n public refresh() {\r\n ctx.fillStyle = 'white';\r\n ctx.fillRect(0, 0, canvas.width, canvas.height);\r\n\r\n this.sprites.forEach(sprite => sprite.draw());\r\n }\r\n\r\n private constructor() {\r\n this.setFramesPerSecond(24);\r\n }\r\n\r\n}","import Sprite, { type SpriteOptions } from './Sprite.ts';\r\nimport { ctx, canvas } from './canvas.ts';\r\n\r\nexport interface RectangleOptions extends SpriteOptions {\r\n width?: number;\r\n height?: number;\r\n color?: string;\r\n};\r\n\r\nexport default class Rectangle extends Sprite {\r\n\r\n public width: number;\r\n public height: number;\r\n public color: string;\r\n\r\n public draw(): void {\r\n ctx.fillStyle = this.color;\r\n ctx.fillRect(\r\n this.x - this.width / 2 + canvas.width / 2,\r\n this.y - this.height / 2 + canvas.height / 2,\r\n this.width,\r\n this.height\r\n );\r\n }\r\n\r\n public setWidth(width: number) {\r\n this.width = width;\r\n this.refresh();\r\n }\r\n\r\n public setHeight(height: number) {\r\n this.height = height;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n constructor(options?: RectangleOptions) {\r\n super(options);\r\n this.width = options?.width ?? 50;\r\n this.height = options?.height ?? 50;\r\n this.color = options?.color ?? 'black';\r\n this.draw();\r\n }\r\n\r\n}","import Sprite, { type SpriteOptions } from './Sprite.ts';\r\nimport { ctx, canvas } from './canvas.ts';\r\n\r\nexport interface OvalOptions extends SpriteOptions {\r\n radA?: number;\r\n radB?: number;\r\n color?: string;\r\n};\r\n\r\nexport default class Oval extends Sprite {\r\n\r\n public radA: number;\r\n public radB: number;\r\n public color: string;\r\n\r\n public draw(): void {\r\n ctx.fillStyle = this.color;\r\n ctx.beginPath()\r\n ctx.ellipse(this.x, this.y, this.radA, this.radB, 0, 0, Math.PI * 2);\r\n ctx.fill();\r\n }\r\n\r\n public setRadA(radA: number) {\r\n this.radA = radA;\r\n this.refresh();\r\n }\r\n\r\n public setRadB(radB: number) {\r\n this.radB = radB;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n constructor(options?: OvalOptions) {\r\n super(options);\r\n this.radA = options?.radA ?? 25;\r\n this.radB = options?.radB ?? 25;\r\n this.color = options?.color ?? 'black';\r\n this.draw();\r\n }\r\n\r\n}","import { canvas, ctx } from './canvas.ts';\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\n\r\ninterface RegularShapeOptions extends SpriteOptions {\r\n sides?: number;\r\n radius?: number;\r\n color?: string;\r\n}\r\n\r\nexport default class RegularShape extends Sprite {\r\n\r\n public sides: number;\r\n public radius: number;\r\n public color: string;\r\n\r\n public draw() {\r\n const r = this.radius;\r\n const step = (Math.PI * 2) / this.sides;\r\n const cx = canvas.width / 2;\r\n const cy = canvas.height / 2;\r\n\r\n ctx.beginPath();\r\n for (let i = 0; i < this.sides; i++) {\r\n const theta = i * step - Math.PI / 2;\r\n const px = cx + this.x + r * Math.cos(theta);\r\n const py = cy + this.y + r * Math.sin(theta);\r\n\r\n if (i === 0) ctx.moveTo(px, py);\r\n else ctx.lineTo(px, py);\r\n }\r\n ctx.closePath();\r\n\r\n ctx.fillStyle = this.color;\r\n ctx.fill();\r\n }\r\n\r\n public setRadius(radius: number) {\r\n this.radius = radius;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n constructor(options?: RegularShapeOptions) {\r\n super(options);\r\n this.sides = options?.sides ?? 5;\r\n this.radius = options?.radius ?? 50;\r\n this.color = options?.color ?? 'black';\r\n this.draw();\r\n }\r\n\r\n}"],"mappings":"yaAAA,IAAAA,EAAA,GAAAC,EAAAD,EAAA,YAAAE,EAAA,SAAAC,EAAA,cAAAC,EAAA,iBAAAC,EAAA,WAAAC,EAAA,WAAAC,EAAA,QAAAC,EAAA,YAAAC,EAAA,mBAAAC,EAAA,aAAAC,IAAA,eAAAC,EAAAZ,GCAO,IAAMa,EAAS,SAAS,eAAe,aAAa,EAC9CC,EAAMD,EAAO,WAAW,IAAI,EAErCE,EAAgB,GAAK,EACrBC,EAEG,SAASC,EAASC,EAAkB,CACvCF,EAAQE,EACRL,EAAO,MAAQE,EAAQC,EACvBH,EAAO,OAASG,CACpB,CAEO,SAASG,EAAeC,EAAwB,CACnDL,EAAQK,EACRP,EAAO,MAAQE,EAAQC,EACvBH,EAAO,OAASG,CACpB,CAEAC,EAAS,GAAG,ECVZ,IAA8BI,EAA9B,KAAqC,CAE1B,EACA,EACA,IAMG,SAAU,CAChBC,EAAO,KAAK,EAAE,QAAQ,CAC1B,CAEA,YAAYC,EAAyB,CACjC,KAAK,EAAIA,GAAS,GAAK,EACvB,KAAK,EAAIA,GAAS,GAAK,EACvB,KAAK,IAAMA,GAAS,KAAO,EAC/B,CAIU,UAAUC,EAAa,CAC7B,OAAOA,EAAM,KAAK,GAAK,GAC3B,CAEU,UAAUC,EAAa,CAC7B,OAAOA,EAAM,IAAM,KAAK,EAC5B,CAKO,KAAKC,EAAe,CACvB,KAAK,GAAKA,EAAQ,KAAK,IAAI,KAAK,UAAU,KAAK,GAAG,CAAC,EACnD,KAAK,GAAKA,EAAQ,KAAK,IAAI,KAAK,UAAU,KAAK,GAAG,CAAC,EACnD,KAAK,QAAQ,CACjB,CAEO,KAAKF,EAAa,CACrB,KAAK,KAAOA,EACZ,KAAK,QAAQ,CACjB,CAEO,MAAMG,EAAa,CACtB,KAAK,IAAMA,EACX,KAAK,QAAQ,CACjB,CAEO,KAAKC,EAAW,CACnB,KAAK,EAAIA,EACT,KAAK,QAAQ,CACjB,CAEO,KAAKC,EAAW,CACnB,KAAK,EAAIA,EACT,KAAK,QAAQ,CACjB,CAEO,KAAKD,EAAWC,EAAW,CAC9B,KAAK,EAAID,EACT,KAAK,EAAIC,EACT,KAAK,QAAQ,CACjB,CAEO,QAAQC,EAAY,CACvB,KAAK,GAAKA,EACV,KAAK,QAAQ,CACjB,CAEO,QAAQC,EAAY,CACvB,KAAK,GAAKA,EACV,KAAK,QAAQ,CACjB,CAGA,MAAa,KAAKC,EAA2B,CACzC,OAAO,IAAI,QAAQC,GAAW,WAAWA,EAASD,CAAE,CAAC,CACzD,CAEJ,ECrFA,IAAqBE,EAArB,MAAqBC,CAAO,CAExB,OAAe,SACP,eACA,IAAc,GACf,KAAmB,IAAM,CAAC,EAC1B,QAAoB,CAAC,EAE5B,OAAc,MAAO,CACjB,OAAK,KAAK,WACN,KAAK,SAAW,IAAIA,GAEjB,KAAK,QAChB,CAEO,cAAcC,EAAmB,CACpC,KAAK,QAAQ,KAAK,GAAGA,CAAO,CAChC,CAEO,iBAAiBA,EAAmB,CACvC,KAAK,QAAU,KAAK,QAAQ,OAAO,GAAK,CAACA,EAAQ,SAAS,CAAC,CAAC,CAChE,CAEO,mBAAmBC,EAAa,CACnC,KAAK,IAAMA,EACX,cAAc,KAAK,cAAc,EACjC,KAAK,eAAiB,YAAY,IAAM,KAAK,KAAK,EAAG,IAAO,KAAK,GAAG,CACxE,CAEO,SAAU,CACbC,EAAI,UAAY,QAChBA,EAAI,SAAS,EAAG,EAAGC,EAAO,MAAOA,EAAO,MAAM,EAE9C,KAAK,QAAQ,QAAQC,GAAUA,EAAO,KAAK,CAAC,CAChD,CAEQ,aAAc,CAClB,KAAK,mBAAmB,EAAE,CAC9B,CAEJ,EClCA,IAAqBC,EAArB,cAAuCC,CAAO,CAEnC,MACA,OACA,MAEA,MAAa,CAChBC,EAAI,UAAY,KAAK,MACrBA,EAAI,SACA,KAAK,EAAI,KAAK,MAAQ,EAAIC,EAAO,MAAQ,EACzC,KAAK,EAAI,KAAK,OAAS,EAAIA,EAAO,OAAS,EAC3C,KAAK,MACL,KAAK,MACT,CACJ,CAEO,SAASC,EAAe,CAC3B,KAAK,MAAQA,EACb,KAAK,QAAQ,CACjB,CAEO,UAAUC,EAAgB,CAC7B,KAAK,OAASA,EACd,KAAK,QAAQ,CACjB,CAEO,SAASC,EAAe,CAC3B,KAAK,MAAQA,EACb,KAAK,QAAQ,CACjB,CAEA,YAAYC,EAA4B,CACpC,MAAMA,CAAO,EACb,KAAK,MAAQA,GAAS,OAAS,GAC/B,KAAK,OAASA,GAAS,QAAU,GACjC,KAAK,MAAQA,GAAS,OAAS,QAC/B,KAAK,KAAK,CACd,CAEJ,ECvCA,IAAqBC,EAArB,cAAkCC,CAAO,CAE9B,KACA,KACA,MAEA,MAAa,CAChBC,EAAI,UAAY,KAAK,MACrBA,EAAI,UAAU,EACdA,EAAI,QAAQ,KAAK,EAAG,KAAK,EAAG,KAAK,KAAM,KAAK,KAAM,EAAG,EAAG,KAAK,GAAK,CAAC,EACnEA,EAAI,KAAK,CACb,CAEO,QAAQC,EAAc,CACzB,KAAK,KAAOA,EACZ,KAAK,QAAQ,CACjB,CAEO,QAAQC,EAAc,CACzB,KAAK,KAAOA,EACZ,KAAK,QAAQ,CACjB,CAEO,SAASC,EAAe,CAC3B,KAAK,MAAQA,EACb,KAAK,QAAQ,CACjB,CAEA,YAAYC,EAAuB,CAC/B,MAAMA,CAAO,EACb,KAAK,KAAOA,GAAS,MAAQ,GAC7B,KAAK,KAAOA,GAAS,MAAQ,GAC7B,KAAK,MAAQA,GAAS,OAAS,QAC/B,KAAK,KAAK,CACd,CAEJ,ECpCA,IAAqBC,EAArB,cAA0CC,CAAO,CAEtC,MACA,OACA,MAEA,MAAO,CACV,IAAMC,EAAI,KAAK,OACTC,EAAQ,KAAK,GAAK,EAAK,KAAK,MAC5BC,EAAKC,EAAO,MAAQ,EACpBC,EAAKD,EAAO,OAAS,EAE3BE,EAAI,UAAU,EACd,QAASC,EAAI,EAAGA,EAAI,KAAK,MAAOA,IAAK,CACjC,IAAMC,EAAQD,EAAIL,EAAO,KAAK,GAAK,EAC7BO,EAAKN,EAAK,KAAK,EAAIF,EAAI,KAAK,IAAIO,CAAK,EACrCE,EAAKL,EAAK,KAAK,EAAIJ,EAAI,KAAK,IAAIO,CAAK,EAEvCD,IAAM,EAAGD,EAAI,OAAOG,EAAIC,CAAE,EACzBJ,EAAI,OAAOG,EAAIC,CAAE,CAC1B,CACAJ,EAAI,UAAU,EAEdA,EAAI,UAAY,KAAK,MACrBA,EAAI,KAAK,CACb,CAEO,UAAUK,EAAgB,CAC7B,KAAK,OAASA,EACd,KAAK,QAAQ,CACjB,CAEO,SAASC,EAAe,CAC3B,KAAK,MAAQA,EACb,KAAK,QAAQ,CACjB,CAEA,YAAYC,EAA+B,CACvC,MAAMA,CAAO,EACb,KAAK,MAAQA,GAAS,OAAS,EAC/B,KAAK,OAASA,GAAS,QAAU,GACjC,KAAK,MAAQA,GAAS,OAAS,QAC/B,KAAK,KAAK,CACd,CAEJ,EN/CA,IAAMC,EAAW,CAEb,OAAAC,EACA,OAAAC,EAGA,UAAAC,EACA,KAAAC,EACA,aAAAC,EAGA,SAAAC,EACA,eAAAC,EACA,OAAAC,EACA,IAAAC,CACJ,EAEOC,EAAQV","names":["index_exports","__export","Engine","Oval","Rectangle","RegularShape","Sprite","canvas","ctx","index_default","setAspectRatio","setScale","__toCommonJS","canvas","ctx","ratio","scale","setScale","newScale","setAspectRatio","newAspectRatio","Sprite","Engine","options","deg","rad","steps","dir","x","y","dX","dY","ms","resolve","Engine","_Engine","sprites","FPS","ctx","canvas","sprite","Rectangle","Sprite","ctx","canvas","width","height","color","options","Oval","Sprite","ctx","radA","radB","color","options","RegularShape","Sprite","r","step","cx","canvas","cy","ctx","i","theta","px","py","radius","color","options","TScratch","Engine","Sprite","Rectangle","Oval","RegularShape","setScale","setAspectRatio","canvas","ctx","index_default"]}
|
package/dist/index.d.cts
CHANGED
|
@@ -14,7 +14,7 @@ declare abstract class Sprite {
|
|
|
14
14
|
protected toDegrees(rad: number): number;
|
|
15
15
|
move(steps: number): void;
|
|
16
16
|
turn(deg: number): void;
|
|
17
|
-
|
|
17
|
+
point(dir: number): void;
|
|
18
18
|
setX(x: number): void;
|
|
19
19
|
setY(y: number): void;
|
|
20
20
|
goTo(x: number, y: number): void;
|
|
@@ -25,12 +25,16 @@ declare abstract class Sprite {
|
|
|
25
25
|
|
|
26
26
|
declare class Engine {
|
|
27
27
|
private static instance;
|
|
28
|
+
private updateInterval;
|
|
29
|
+
private FPS;
|
|
28
30
|
loop: () => void;
|
|
29
31
|
sprites: Sprite[];
|
|
30
32
|
static init(): Engine;
|
|
31
|
-
|
|
32
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-
|
|
33
|
+
addSprites(...sprites: Sprite[]): void;
|
|
34
|
+
removeSprites(...sprites: Sprite[]): void;
|
|
35
|
+
setFramesPerSecond(FPS: number): void;
|
|
33
36
|
refresh(): void;
|
|
37
|
+
private constructor();
|
|
34
38
|
}
|
|
35
39
|
|
|
36
40
|
interface RectangleOptions extends SpriteOptions {
|
|
@@ -43,6 +47,9 @@ declare class Rectangle extends Sprite {
|
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|
43
47
|
height: number;
|
|
44
48
|
color: string;
|
|
45
49
|
draw(): void;
|
|
50
|
+
setWidth(width: number): void;
|
|
51
|
+
setHeight(height: number): void;
|
|
52
|
+
setColor(color: string): void;
|
|
46
53
|
constructor(options?: RectangleOptions);
|
|
47
54
|
}
|
|
48
55
|
|
|
@@ -56,6 +63,9 @@ declare class Oval extends Sprite {
|
|
|
56
63
|
radB: number;
|
|
57
64
|
color: string;
|
|
58
65
|
draw(): void;
|
|
66
|
+
setRadA(radA: number): void;
|
|
67
|
+
setRadB(radB: number): void;
|
|
68
|
+
setColor(color: string): void;
|
|
59
69
|
constructor(options?: OvalOptions);
|
|
60
70
|
}
|
|
61
71
|
|
|
@@ -69,6 +79,8 @@ declare class RegularShape extends Sprite {
|
|
|
69
79
|
radius: number;
|
|
70
80
|
color: string;
|
|
71
81
|
draw(): void;
|
|
82
|
+
setRadius(radius: number): void;
|
|
83
|
+
setColor(color: string): void;
|
|
72
84
|
constructor(options?: RegularShapeOptions);
|
|
73
85
|
}
|
|
74
86
|
|
package/dist/index.d.ts
CHANGED
|
@@ -14,7 +14,7 @@ declare abstract class Sprite {
|
|
|
14
14
|
protected toDegrees(rad: number): number;
|
|
15
15
|
move(steps: number): void;
|
|
16
16
|
turn(deg: number): void;
|
|
17
|
-
|
|
17
|
+
point(dir: number): void;
|
|
18
18
|
setX(x: number): void;
|
|
19
19
|
setY(y: number): void;
|
|
20
20
|
goTo(x: number, y: number): void;
|
|
@@ -25,12 +25,16 @@ declare abstract class Sprite {
|
|
|
25
25
|
|
|
26
26
|
declare class Engine {
|
|
27
27
|
private static instance;
|
|
28
|
+
private updateInterval;
|
|
29
|
+
private FPS;
|
|
28
30
|
loop: () => void;
|
|
29
31
|
sprites: Sprite[];
|
|
30
32
|
static init(): Engine;
|
|
31
|
-
|
|
32
|
-
|
|
33
|
+
addSprites(...sprites: Sprite[]): void;
|
|
34
|
+
removeSprites(...sprites: Sprite[]): void;
|
|
35
|
+
setFramesPerSecond(FPS: number): void;
|
|
33
36
|
refresh(): void;
|
|
37
|
+
private constructor();
|
|
34
38
|
}
|
|
35
39
|
|
|
36
40
|
interface RectangleOptions extends SpriteOptions {
|
|
@@ -43,6 +47,9 @@ declare class Rectangle extends Sprite {
|
|
|
43
47
|
height: number;
|
|
44
48
|
color: string;
|
|
45
49
|
draw(): void;
|
|
50
|
+
setWidth(width: number): void;
|
|
51
|
+
setHeight(height: number): void;
|
|
52
|
+
setColor(color: string): void;
|
|
46
53
|
constructor(options?: RectangleOptions);
|
|
47
54
|
}
|
|
48
55
|
|
|
@@ -56,6 +63,9 @@ declare class Oval extends Sprite {
|
|
|
56
63
|
radB: number;
|
|
57
64
|
color: string;
|
|
58
65
|
draw(): void;
|
|
66
|
+
setRadA(radA: number): void;
|
|
67
|
+
setRadB(radB: number): void;
|
|
68
|
+
setColor(color: string): void;
|
|
59
69
|
constructor(options?: OvalOptions);
|
|
60
70
|
}
|
|
61
71
|
|
|
@@ -69,6 +79,8 @@ declare class RegularShape extends Sprite {
|
|
|
69
79
|
radius: number;
|
|
70
80
|
color: string;
|
|
71
81
|
draw(): void;
|
|
82
|
+
setRadius(radius: number): void;
|
|
83
|
+
setColor(color: string): void;
|
|
72
84
|
constructor(options?: RegularShapeOptions);
|
|
73
85
|
}
|
|
74
86
|
|
package/dist/index.js
CHANGED
|
@@ -1,2 +1,2 @@
|
|
|
1
|
-
var
|
|
1
|
+
var i=document.getElementById("game-window"),e=i.getContext("2d"),u=16/9,o;function d(s){o=s,i.width=u*o,i.height=o}function x(s){u=s,i.width=u*o,i.height=o}d(500);var r=class{x;y;dir;refresh(){n.init().refresh()}constructor(t){this.x=t?.x??0,this.y=t?.y??0,this.dir=t?.dir??90}toRadians(t){return t*Math.PI/180}toDegrees(t){return t*180/Math.PI}move(t){this.x+=t*Math.sin(this.toRadians(this.dir)),this.y-=t*Math.cos(this.toRadians(this.dir)),this.refresh()}turn(t){this.dir+=t,this.refresh()}point(t){this.dir=t,this.refresh()}setX(t){this.x=t,this.refresh()}setY(t){this.y=t,this.refresh()}goTo(t,h){this.x=t,this.y=h,this.refresh()}changeX(t){this.x+=t,this.refresh()}changeY(t){this.y-=t,this.refresh()}async wait(t){return new Promise(h=>setTimeout(h,t))}};var n=class s{static instance;updateInterval;FPS=24;loop=()=>{};sprites=[];static init(){return this.instance||(this.instance=new s),this.instance}addSprites(...t){this.sprites.push(...t)}removeSprites(...t){this.sprites=this.sprites.filter(h=>!t.includes(h))}setFramesPerSecond(t){this.FPS=t,clearInterval(this.updateInterval),this.updateInterval=setInterval(()=>this.loop(),1e3/this.FPS)}refresh(){e.fillStyle="white",e.fillRect(0,0,i.width,i.height),this.sprites.forEach(t=>t.draw())}constructor(){this.setFramesPerSecond(24)}};var c=class extends r{width;height;color;draw(){e.fillStyle=this.color,e.fillRect(this.x-this.width/2+i.width/2,this.y-this.height/2+i.height/2,this.width,this.height)}setWidth(t){this.width=t,this.refresh()}setHeight(t){this.height=t,this.refresh()}setColor(t){this.color=t,this.refresh()}constructor(t){super(t),this.width=t?.width??50,this.height=t?.height??50,this.color=t?.color??"black",this.draw()}};var a=class extends r{radA;radB;color;draw(){e.fillStyle=this.color,e.beginPath(),e.ellipse(this.x,this.y,this.radA,this.radB,0,0,Math.PI*2),e.fill()}setRadA(t){this.radA=t,this.refresh()}setRadB(t){this.radB=t,this.refresh()}setColor(t){this.color=t,this.refresh()}constructor(t){super(t),this.radA=t?.radA??25,this.radB=t?.radB??25,this.color=t?.color??"black",this.draw()}};var l=class extends r{sides;radius;color;draw(){let t=this.radius,h=Math.PI*2/this.sides,g=i.width/2,S=i.height/2;e.beginPath();for(let p=0;p<this.sides;p++){let b=p*h-Math.PI/2,m=g+this.x+t*Math.cos(b),f=S+this.y+t*Math.sin(b);p===0?e.moveTo(m,f):e.lineTo(m,f)}e.closePath(),e.fillStyle=this.color,e.fill()}setRadius(t){this.radius=t,this.refresh()}setColor(t){this.color=t,this.refresh()}constructor(t){super(t),this.sides=t?.sides??5,this.radius=t?.radius??50,this.color=t?.color??"black",this.draw()}};var v={Engine:n,Sprite:r,Rectangle:c,Oval:a,RegularShape:l,setScale:d,setAspectRatio:x,canvas:i,ctx:e},G=v;export{n as Engine,a as Oval,c as Rectangle,l as RegularShape,r as Sprite,i as canvas,e as ctx,G as default,x as setAspectRatio,d as setScale};
|
|
2
2
|
//# sourceMappingURL=index.js.map
|
package/dist/index.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../src/canvas.ts","../src/Sprite.ts","../src/Engine.ts","../src/Rectangle.ts","../src/Oval.ts","../src/RegularShape.ts","../src/index.ts"],"sourcesContent":["export const canvas = document.getElementById('game-window') as HTMLCanvasElement;\r\nexport const ctx = canvas.getContext('2d') as CanvasRenderingContext2D;\r\n\r\nlet ratio: number = 16 / 9;\r\nlet scale: number;\r\n\r\nexport function setScale(newScale: number) {\r\n scale = newScale;\r\n canvas.width = ratio * scale;\r\n canvas.height = scale;\r\n}\r\n\r\nexport function setAspectRatio(newAspectRatio: number) {\r\n ratio = newAspectRatio;\r\n canvas.width = ratio * scale;\r\n canvas.height = scale;\r\n}\r\n\r\nsetScale(500);","import Engine from './Engine.ts';\r\n\r\nexport interface SpriteOptions {\r\n x?: number;\r\n y?: number;\r\n dir?: number;\r\n};\r\n\r\nexport default abstract class Sprite {\r\n\r\n public x: number;\r\n public y: number;\r\n public dir: number;\r\n\r\n // Rendering\r\n\r\n public abstract draw(): void;\r\n\r\n protected refresh() {\r\n Engine.init().refresh();\r\n }\r\n\r\n constructor(options?: SpriteOptions) {\r\n this.x = options?.x ?? 0;\r\n this.y = options?.y ?? 0;\r\n this.dir = options?.dir ?? 90;\r\n }\r\n\r\n // Helpers\r\n\r\n protected toRadians(deg: number) {\r\n return deg * Math.PI / 180;\r\n }\r\n\r\n protected toDegrees(rad: number) {\r\n return rad * 180 / Math.PI;\r\n }\r\n\r\n // Methods\r\n\r\n // Motion\r\n public move(steps: number) {\r\n this.x += steps * Math.sin(this.toRadians(this.dir));\r\n this.y -= steps * Math.cos(this.toRadians(this.dir));\r\n this.refresh();\r\n }\r\n\r\n public turn(deg: number) {\r\n this.dir += deg;\r\n this.refresh();\r\n }\r\n\r\n public pointInDirection(dir: number) {\r\n this.dir = dir;\r\n this.refresh();\r\n }\r\n\r\n public setX(x: number) {\r\n this.x = x;\r\n this.refresh();\r\n }\r\n\r\n public setY(y: number) {\r\n this.y = y;\r\n this.refresh();\r\n }\r\n\r\n public goTo(x: number, y: number) {\r\n this.x = x;\r\n this.y = y;\r\n this.refresh();\r\n }\r\n\r\n public changeX(dX: number) {\r\n this.x += dX;\r\n this.refresh();\r\n }\r\n\r\n public changeY(dY: number) {\r\n this.y -= dY;\r\n this.refresh();\r\n }\r\n\r\n // Control\r\n public async wait(ms: number): Promise<void> {\r\n return new Promise(resolve => setTimeout(resolve, ms));\r\n }\r\n\r\n}","import { canvas, ctx } from './canvas.ts';\r\nimport Sprite from './Sprite.ts';\r\n\r\nexport default class Engine {\r\n\r\n private static instance: Engine;\r\n public loop: () => void = () => {};\r\n public sprites: Sprite[] = [];\r\n\r\n public static init() {\r\n if (!this.instance) {\r\n this.instance = new Engine();\r\n }\r\n return this.instance;\r\n }\r\n\r\n private constructor() {\r\n setInterval(() => this.loop(), 1000 / 8);\r\n }\r\n\r\n public addSprite(sprite: Sprite) {\r\n this.sprites.push(sprite);\r\n }\r\n\r\n public refresh() {\r\n ctx.fillStyle = 'white';\r\n ctx.fillRect(0, 0, canvas.width, canvas.height);\r\n\r\n this.sprites.forEach(sprite => sprite.draw());\r\n }\r\n\r\n}","import Sprite, { type SpriteOptions } from './Sprite.ts';\r\nimport { ctx, canvas } from './canvas.ts';\r\n\r\nexport interface RectangleOptions extends SpriteOptions {\r\n width?: number;\r\n height?: number;\r\n color?: string;\r\n};\r\n\r\nexport default class Rectangle extends Sprite {\r\n\r\n public width: number;\r\n public height: number;\r\n public color: string;\r\n\r\n public draw(): void {\r\n ctx.fillStyle = this.color;\r\n ctx.fillRect(\r\n this.x - this.width / 2 + canvas.width / 2,\r\n this.y - this.height / 2 + canvas.height / 2,\r\n this.width,\r\n this.height\r\n );\r\n }\r\n\r\n constructor(options?: RectangleOptions) {\r\n super(options);\r\n this.width = options?.width ?? 50;\r\n this.height = options?.height ?? 50;\r\n this.color = options?.color ?? 'black';\r\n this.draw();\r\n }\r\n\r\n}","import Sprite, { type SpriteOptions } from './Sprite.ts';\r\nimport { ctx, canvas } from './canvas.ts';\r\n\r\nexport interface OvalOptions extends SpriteOptions {\r\n radA?: number;\r\n radB?: number;\r\n color?: string;\r\n};\r\n\r\nexport default class Oval extends Sprite {\r\n\r\n public radA: number;\r\n public radB: number;\r\n public color: string;\r\n\r\n public draw(): void {\r\n ctx.fillStyle = this.color;\r\n ctx.beginPath()\r\n ctx.ellipse(this.x, this.y, this.radA, this.radB, 0, 0, Math.PI * 2);\r\n ctx.fill();\r\n }\r\n\r\n constructor(options?: OvalOptions) {\r\n super(options);\r\n this.radA = options?.radA ?? 25;\r\n this.radB = options?.radB ?? 25;\r\n this.color = options?.color ?? 'black';\r\n this.draw();\r\n }\r\n\r\n}","import { canvas, ctx } from './canvas.ts';\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\n\r\ninterface RegularShapeOptions extends SpriteOptions {\r\n sides?: number;\r\n radius?: number;\r\n color?: string;\r\n}\r\n\r\nexport default class RegularShape extends Sprite {\r\n\r\n public sides: number;\r\n public radius: number;\r\n public color: string;\r\n\r\n public draw() {\r\n const r = this.radius;\r\n const step = (Math.PI * 2) / this.sides;\r\n const cx = canvas.width / 2;\r\n const cy = canvas.height / 2;\r\n\r\n ctx.beginPath();\r\n for (let i = 0; i < this.sides; i++) {\r\n const theta = i * step - Math.PI / 2;\r\n const px = cx + this.x + r * Math.cos(theta);\r\n const py = cy + this.y + r * Math.sin(theta);\r\n\r\n if (i === 0) ctx.moveTo(px, py);\r\n else ctx.lineTo(px, py);\r\n }\r\n ctx.closePath();\r\n\r\n ctx.fillStyle = this.color;\r\n ctx.fill();\r\n }\r\n\r\n constructor(options?: RegularShapeOptions) {\r\n super(options);\r\n this.sides = options?.sides ?? 5;\r\n this.radius = options?.radius ?? 5;\r\n this.color = options?.color ?? 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{"version":3,"sources":["../src/canvas.ts","../src/Sprite.ts","../src/Engine.ts","../src/Rectangle.ts","../src/Oval.ts","../src/RegularShape.ts","../src/index.ts"],"sourcesContent":["export const canvas = document.getElementById('game-window') as HTMLCanvasElement;\r\nexport const ctx = canvas.getContext('2d') as CanvasRenderingContext2D;\r\n\r\nlet ratio: number = 16 / 9;\r\nlet scale: number;\r\n\r\nexport function setScale(newScale: number) {\r\n scale = newScale;\r\n canvas.width = ratio * scale;\r\n canvas.height = scale;\r\n}\r\n\r\nexport function setAspectRatio(newAspectRatio: number) {\r\n ratio = newAspectRatio;\r\n canvas.width = ratio * scale;\r\n canvas.height = scale;\r\n}\r\n\r\nsetScale(500);","import Engine from './Engine.ts';\r\n\r\nexport interface SpriteOptions {\r\n x?: number;\r\n y?: number;\r\n dir?: number;\r\n};\r\n\r\nexport default abstract class Sprite {\r\n\r\n public x: number;\r\n public y: number;\r\n public dir: number;\r\n\r\n // Rendering\r\n\r\n public abstract draw(): void;\r\n\r\n protected refresh() {\r\n Engine.init().refresh();\r\n }\r\n\r\n constructor(options?: SpriteOptions) {\r\n this.x = options?.x ?? 0;\r\n this.y = options?.y ?? 0;\r\n this.dir = options?.dir ?? 90;\r\n }\r\n\r\n // Helpers\r\n\r\n protected toRadians(deg: number) {\r\n return deg * Math.PI / 180;\r\n }\r\n\r\n protected toDegrees(rad: number) {\r\n return rad * 180 / Math.PI;\r\n }\r\n\r\n // Methods\r\n\r\n // Motion\r\n public move(steps: number) {\r\n this.x += steps * Math.sin(this.toRadians(this.dir));\r\n this.y -= steps * Math.cos(this.toRadians(this.dir));\r\n this.refresh();\r\n }\r\n\r\n public turn(deg: number) {\r\n this.dir += deg;\r\n this.refresh();\r\n }\r\n\r\n public point(dir: number) {\r\n this.dir = dir;\r\n this.refresh();\r\n }\r\n\r\n public setX(x: number) {\r\n this.x = x;\r\n this.refresh();\r\n }\r\n\r\n public setY(y: number) {\r\n this.y = y;\r\n this.refresh();\r\n }\r\n\r\n public goTo(x: number, y: number) {\r\n this.x = x;\r\n this.y = y;\r\n this.refresh();\r\n }\r\n\r\n public changeX(dX: number) {\r\n this.x += dX;\r\n this.refresh();\r\n }\r\n\r\n public changeY(dY: number) {\r\n this.y -= dY;\r\n this.refresh();\r\n }\r\n\r\n // Control\r\n public async wait(ms: number): Promise<void> {\r\n return new Promise(resolve => setTimeout(resolve, ms));\r\n }\r\n\r\n}","import { canvas, ctx } from './canvas.ts';\r\nimport Sprite from './Sprite.ts';\r\n\r\nexport default class Engine {\r\n\r\n private static instance: Engine;\r\n private updateInterval: number | undefined;\r\n private FPS: number = 24;\r\n public loop: () => void = () => {};\r\n public sprites: Sprite[] = [];\r\n\r\n public static init() {\r\n if (!this.instance) {\r\n this.instance = new Engine();\r\n }\r\n return this.instance;\r\n }\r\n\r\n public addSprites(...sprites: Sprite[]) {\r\n this.sprites.push(...sprites);\r\n }\r\n\r\n public removeSprites(...sprites: Sprite[]) {\r\n this.sprites = this.sprites.filter(s => !sprites.includes(s));\r\n }\r\n\r\n public setFramesPerSecond(FPS: number) {\r\n this.FPS = FPS;\r\n clearInterval(this.updateInterval);\r\n this.updateInterval = setInterval(() => this.loop(), 1000 / this.FPS);\r\n }\r\n\r\n public refresh() {\r\n ctx.fillStyle = 'white';\r\n ctx.fillRect(0, 0, canvas.width, canvas.height);\r\n\r\n this.sprites.forEach(sprite => sprite.draw());\r\n }\r\n\r\n private constructor() {\r\n this.setFramesPerSecond(24);\r\n }\r\n\r\n}","import Sprite, { type SpriteOptions } from './Sprite.ts';\r\nimport { ctx, canvas } from './canvas.ts';\r\n\r\nexport interface RectangleOptions extends SpriteOptions {\r\n width?: number;\r\n height?: number;\r\n color?: string;\r\n};\r\n\r\nexport default class Rectangle extends Sprite {\r\n\r\n public width: number;\r\n public height: number;\r\n public color: string;\r\n\r\n public draw(): void {\r\n ctx.fillStyle = this.color;\r\n ctx.fillRect(\r\n this.x - this.width / 2 + canvas.width / 2,\r\n this.y - this.height / 2 + canvas.height / 2,\r\n this.width,\r\n this.height\r\n );\r\n }\r\n\r\n public setWidth(width: number) {\r\n this.width = width;\r\n this.refresh();\r\n }\r\n\r\n public setHeight(height: number) {\r\n this.height = height;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n constructor(options?: RectangleOptions) {\r\n super(options);\r\n this.width = options?.width ?? 50;\r\n this.height = options?.height ?? 50;\r\n this.color = options?.color ?? 'black';\r\n this.draw();\r\n }\r\n\r\n}","import Sprite, { type SpriteOptions } from './Sprite.ts';\r\nimport { ctx, canvas } from './canvas.ts';\r\n\r\nexport interface OvalOptions extends SpriteOptions {\r\n radA?: number;\r\n radB?: number;\r\n color?: string;\r\n};\r\n\r\nexport default class Oval extends Sprite {\r\n\r\n public radA: number;\r\n public radB: number;\r\n public color: string;\r\n\r\n public draw(): void {\r\n ctx.fillStyle = this.color;\r\n ctx.beginPath()\r\n ctx.ellipse(this.x, this.y, this.radA, this.radB, 0, 0, Math.PI * 2);\r\n ctx.fill();\r\n }\r\n\r\n public setRadA(radA: number) {\r\n this.radA = radA;\r\n this.refresh();\r\n }\r\n\r\n public setRadB(radB: number) {\r\n this.radB = radB;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n constructor(options?: OvalOptions) {\r\n super(options);\r\n this.radA = options?.radA ?? 25;\r\n this.radB = options?.radB ?? 25;\r\n this.color = options?.color ?? 'black';\r\n this.draw();\r\n }\r\n\r\n}","import { canvas, ctx } from './canvas.ts';\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\n\r\ninterface RegularShapeOptions extends SpriteOptions {\r\n sides?: number;\r\n radius?: number;\r\n color?: string;\r\n}\r\n\r\nexport default class RegularShape extends Sprite {\r\n\r\n public sides: number;\r\n public radius: number;\r\n public color: string;\r\n\r\n public draw() {\r\n const r = this.radius;\r\n const step = (Math.PI * 2) / this.sides;\r\n const cx = canvas.width / 2;\r\n const cy = canvas.height / 2;\r\n\r\n ctx.beginPath();\r\n for (let i = 0; i < this.sides; i++) {\r\n const theta = i * step - Math.PI / 2;\r\n const px = cx + this.x + r * Math.cos(theta);\r\n const py = cy + this.y + r * Math.sin(theta);\r\n\r\n if (i === 0) ctx.moveTo(px, py);\r\n else ctx.lineTo(px, py);\r\n }\r\n ctx.closePath();\r\n\r\n ctx.fillStyle = this.color;\r\n ctx.fill();\r\n }\r\n\r\n public setRadius(radius: number) {\r\n this.radius = radius;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n constructor(options?: RegularShapeOptions) {\r\n super(options);\r\n this.sides = options?.sides ?? 5;\r\n this.radius = options?.radius ?? 50;\r\n this.color = options?.color ?? 'black';\r\n this.draw();\r\n }\r\n\r\n}","import Engine from './Engine.ts';\r\nimport Sprite from './Sprite.ts';\r\nimport Rectangle from './Rectangle.ts';\r\nimport Oval from './Oval.ts';\r\nimport RegularShape from './RegularShape.ts';\r\nimport { setScale, setAspectRatio, canvas, ctx } from './canvas.ts';\r\n\r\nconst TScratch = {\r\n // Main\r\n Engine,\r\n Sprite,\r\n\r\n // Sprites\r\n Rectangle,\r\n Oval,\r\n RegularShape,\r\n\r\n // Canvas\r\n setScale,\r\n setAspectRatio,\r\n canvas,\r\n ctx\r\n};\r\n\r\nexport default TScratch;\r\nexport {\r\n // Main\r\n Engine,\r\n Sprite,\r\n\r\n // Sprites\r\n Rectangle,\r\n Oval,\r\n RegularShape,\r\n \r\n // Canvas\r\n setScale,\r\n setAspectRatio,\r\n canvas,\r\n 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