tryassay 0.21.1 → 0.22.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +4 -4
- package/demo/.claude/.truth_last_prompt +1 -0
- package/demo/.claude/truth_status +1 -0
- package/demo/css/style.css +1181 -0
- package/demo/data/demo-events.json +103 -0
- package/demo/index.html +222 -0
- package/demo/js/chat.js +292 -0
- package/demo/js/code-panel.js +206 -0
- package/demo/js/demo-mode.js +107 -0
- package/demo/js/orb.js +634 -0
- package/demo/js/question-cards.js +207 -0
- package/demo/js/sse-client.js +473 -0
- package/demo/js/state.js +162 -0
- package/demo/js/timeline.js +394 -0
- package/demo/js/voice.js +154 -0
- package/dist/api/server.d.ts +1 -0
- package/dist/api/server.js +65 -2
- package/dist/api/server.js.map +1 -1
- package/dist/cli.js +13 -0
- package/dist/cli.js.map +1 -1
- package/dist/commands/demo.d.ts +5 -0
- package/dist/commands/demo.js +107 -0
- package/dist/commands/demo.js.map +1 -0
- package/dist/commands/runtime.d.ts +4 -0
- package/dist/commands/runtime.js +50 -3
- package/dist/commands/runtime.js.map +1 -1
- package/dist/runtime/agents/planner-agent.d.ts +5 -2
- package/dist/runtime/agents/planner-agent.js +232 -1
- package/dist/runtime/agents/planner-agent.js.map +1 -1
- package/dist/runtime/app-create-orchestrator.d.ts +4 -0
- package/dist/runtime/app-create-orchestrator.js +151 -48
- package/dist/runtime/app-create-orchestrator.js.map +1 -1
- package/dist/runtime/dashboard-sync.d.ts +25 -0
- package/dist/runtime/dashboard-sync.js +169 -0
- package/dist/runtime/dashboard-sync.js.map +1 -0
- package/dist/runtime/types.d.ts +28 -0
- package/package.json +3 -2
package/demo/js/orb.js
ADDED
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// orb.js — Three.js orb with phase morphing, particles, effects + bloom
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import * as THREE from 'three';
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import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
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import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
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import { UnrealBloomPass } from 'three/addons/postprocessing/UnrealBloomPass.js';
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// ──────────────────────────────────────────────
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// Phase color mapping
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// ──────────────────────────────────────────────
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const PHASE_COLORS = {
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idle: new THREE.Color(0x1e3a5f),
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initializing: new THREE.Color(0x1e3a5f),
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planning: new THREE.Color(0x06b6d4),
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verifying_plan: new THREE.Color(0xf59e0b),
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requirements_refining: new THREE.Color(0xf59e0b),
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scaffolding: new THREE.Color(0x22c55e),
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building_feature: new THREE.Color(0x22c55e),
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build_verifying: new THREE.Color(0xf59e0b),
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build_repairing: new THREE.Color(0xef4444),
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integration_verifying: new THREE.Color(0xf59e0b),
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functional_testing: new THREE.Color(0xf59e0b),
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functional_repairing: new THREE.Color(0xef4444),
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cross_verifying: new THREE.Color(0xf59e0b),
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finalizing: new THREE.Color(0x22c55e),
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completed: new THREE.Color(0xffffff),
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failed: new THREE.Color(0xef4444)
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};
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// ──────────────────────────────────────────────
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// Layer 1: Phase Behavior Config
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// ──────────────────────────────────────────────
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const PHASE_BEHAVIORS = {
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idle: {
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targetRadius: 1.2, noiseAmplitude: 0.02, noiseFrequency: 0.8, noiseSpeed: 0.3,
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solidOpacity: 0.85, transmission: 0.6, metalness: 0.1,
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wireframeOpacity: 0.15, emissiveIntensity: 0.3,
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shellMin: 1.5, shellMax: 3.5, particleSpeedMult: 1.0, convergence: 0.0,
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rotationSpeed: 0.003, wobbleAmplitude: 0.1, bloomStrength: 1.2,
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scanRing: false, connectionArcs: false,
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},
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planning: {
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targetRadius: 1.45, noiseAmplitude: 0.15, noiseFrequency: 1.2, noiseSpeed: 0.8,
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solidOpacity: 0.6, transmission: 0.7, metalness: 0.05,
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wireframeOpacity: 0.25, emissiveIntensity: 0.5,
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shellMin: 2.0, shellMax: 4.5, particleSpeedMult: 1.8, convergence: 0.0,
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rotationSpeed: 0.006, wobbleAmplitude: 0.2, bloomStrength: 1.4,
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scanRing: false, connectionArcs: false,
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},
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verifying_plan: {
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targetRadius: 1.05, noiseAmplitude: 0.03, noiseFrequency: 0.6, noiseSpeed: 0.2,
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solidOpacity: 0.9, transmission: 0.3, metalness: 0.4,
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wireframeOpacity: 0.1, emissiveIntensity: 0.4,
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shellMin: 1.3, shellMax: 2.5, particleSpeedMult: 0.6, convergence: 0.0,
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rotationSpeed: 0.002, wobbleAmplitude: 0.05, bloomStrength: 1.3,
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scanRing: true, connectionArcs: false,
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},
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scaffolding: {
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targetRadius: 1.2, noiseAmplitude: 0.01, noiseFrequency: 0.5, noiseSpeed: 0.2,
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solidOpacity: 0.3, transmission: 0.2, metalness: 0.0,
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wireframeOpacity: 1.0, emissiveIntensity: 0.4,
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shellMin: 1.5, shellMax: 3.0, particleSpeedMult: 1.0, convergence: 0.0,
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rotationSpeed: 0.004, wobbleAmplitude: 0.08, bloomStrength: 1.1,
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scanRing: false, connectionArcs: false,
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},
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building_feature: {
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targetRadius: 1.3, noiseAmplitude: 0.05, noiseFrequency: 0.7, noiseSpeed: 0.4,
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solidOpacity: 0.8, transmission: 0.4, metalness: 0.15,
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wireframeOpacity: 0.2, emissiveIntensity: 0.45,
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shellMin: 1.4, shellMax: 3.0, particleSpeedMult: 1.2, convergence: 0.3,
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rotationSpeed: 0.004, wobbleAmplitude: 0.12, bloomStrength: 1.3,
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scanRing: false, connectionArcs: false,
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},
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build_verifying: {
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targetRadius: 1.1, noiseAmplitude: 0.02, noiseFrequency: 0.5, noiseSpeed: 0.15,
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solidOpacity: 0.9, transmission: 0.3, metalness: 0.4,
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wireframeOpacity: 0.1, emissiveIntensity: 0.4,
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shellMin: 1.3, shellMax: 2.5, particleSpeedMult: 0.5, convergence: 0.0,
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rotationSpeed: 0.002, wobbleAmplitude: 0.04, bloomStrength: 1.3,
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scanRing: true, connectionArcs: false,
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},
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build_repairing: {
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targetRadius: 1.2, noiseAmplitude: 0.2, noiseFrequency: 1.5, noiseSpeed: 1.0,
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solidOpacity: 0.7, transmission: 0.4, metalness: 0.1,
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wireframeOpacity: 0.4, emissiveIntensity: 0.6,
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shellMin: 1.5, shellMax: 3.5, particleSpeedMult: 2.0, convergence: 0.0,
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rotationSpeed: 0.008, wobbleAmplitude: 0.25, bloomStrength: 1.5,
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scanRing: false, connectionArcs: false,
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},
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cross_verifying: {
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targetRadius: 1.1, noiseAmplitude: 0.03, noiseFrequency: 0.6, noiseSpeed: 0.2,
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solidOpacity: 0.75, transmission: 0.5, metalness: 0.3,
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wireframeOpacity: 0.15, emissiveIntensity: 0.4,
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shellMin: 1.3, shellMax: 2.8, particleSpeedMult: 0.8, convergence: 0.0,
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rotationSpeed: 0.003, wobbleAmplitude: 0.06, bloomStrength: 1.3,
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scanRing: false, connectionArcs: true,
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},
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finalizing: {
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targetRadius: 1.2, noiseAmplitude: 0.0, noiseFrequency: 0.5, noiseSpeed: 0.1,
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solidOpacity: 0.95, transmission: 0.2, metalness: 0.7,
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wireframeOpacity: 0.05, emissiveIntensity: 0.5,
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shellMin: 1.3, shellMax: 2.0, particleSpeedMult: 0.3, convergence: 0.0,
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rotationSpeed: 0.001, wobbleAmplitude: 0.02, bloomStrength: 1.5,
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scanRing: false, connectionArcs: false,
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},
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completed: {
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targetRadius: 1.2, noiseAmplitude: 0.0, noiseFrequency: 0.5, noiseSpeed: 0.1,
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solidOpacity: 0.95, transmission: 0.1, metalness: 0.3,
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wireframeOpacity: 0.0, emissiveIntensity: 1.0,
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shellMin: 1.3, shellMax: 2.0, particleSpeedMult: 0.4, convergence: 0.0,
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rotationSpeed: 0.001, wobbleAmplitude: 0.03, bloomStrength: 2.0,
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scanRing: false, connectionArcs: false,
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},
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failed: {
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targetRadius: 1.3, noiseAmplitude: 0.35, noiseFrequency: 2.0, noiseSpeed: 1.5,
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solidOpacity: 0.5, transmission: 0.3, metalness: 0.0,
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wireframeOpacity: 0.6, emissiveIntensity: 0.8,
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shellMin: 2.5, shellMax: 5.0, particleSpeedMult: 3.0, convergence: -0.5,
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rotationSpeed: 0.01, wobbleAmplitude: 0.4, bloomStrength: 1.8,
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scanRing: false, connectionArcs: false,
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},
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};
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// Phase aliases — map runtime phases to visual configs
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PHASE_BEHAVIORS.initializing = PHASE_BEHAVIORS.idle;
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PHASE_BEHAVIORS.plan_questioning = PHASE_BEHAVIORS.planning;
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PHASE_BEHAVIORS.plan_refining = PHASE_BEHAVIORS.verifying_plan;
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PHASE_BEHAVIORS.requirements_refining = PHASE_BEHAVIORS.verifying_plan;
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PHASE_BEHAVIORS.integration_verifying = PHASE_BEHAVIORS.build_verifying;
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PHASE_BEHAVIORS.functional_testing = PHASE_BEHAVIORS.build_verifying;
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PHASE_BEHAVIORS.functional_repairing = PHASE_BEHAVIORS.build_repairing;
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// ──────────────────────────────────────────────
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// Simplex 3D Noise (inline, no deps)
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// ──────────────────────────────────────────────
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const _PERM = [151,160,137,91,90,15,131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23,190,6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,88,237,149,56,87,174,20,125,136,171,168,68,175,74,165,71,134,139,48,27,166,77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,102,143,54,65,25,63,161,1,216,80,73,209,76,132,187,208,89,18,169,200,196,135,130,116,188,159,86,164,100,109,198,173,186,3,64,52,217,226,250,124,123,5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,223,183,170,213,119,248,152,2,44,154,163,70,221,153,101,155,167,43,172,9,129,22,39,253,19,98,108,110,79,113,224,232,178,185,112,104,218,246,97,228,251,34,242,193,238,210,144,12,191,179,162,241,81,51,145,235,249,14,239,107,49,192,214,31,181,199,106,157,184,84,204,176,115,121,50,45,127,4,150,254,138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180];
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const _p = new Uint8Array(512);
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for (let i = 0; i < 512; i++) _p[i] = _PERM[i & 255];
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const _g3 = [[1,1,0],[-1,1,0],[1,-1,0],[-1,-1,0],[1,0,1],[-1,0,1],[1,0,-1],[-1,0,-1],[0,1,1],[0,-1,1],[0,1,-1],[0,-1,-1]];
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function simplex3(xin, yin, zin) {
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const F3 = 1 / 3, G3 = 1 / 6;
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const s = (xin + yin + zin) * F3;
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const i = Math.floor(xin + s), j = Math.floor(yin + s), k = Math.floor(zin + s);
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const t = (i + j + k) * G3;
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const x0 = xin - (i - t), y0 = yin - (j - t), z0 = zin - (k - t);
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let i1, j1, k1, i2, j2, k2;
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if (x0 >= y0) {
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if (y0 >= z0) { i1=1;j1=0;k1=0;i2=1;j2=1;k2=0; }
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else if (x0 >= z0) { i1=1;j1=0;k1=0;i2=1;j2=0;k2=1; }
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else { i1=0;j1=0;k1=1;i2=1;j2=0;k2=1; }
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} else {
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if (y0 < z0) { i1=0;j1=0;k1=1;i2=0;j2=1;k2=1; }
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else if (x0 < z0) { i1=0;j1=1;k1=0;i2=0;j2=1;k2=1; }
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else { i1=0;j1=1;k1=0;i2=1;j2=1;k2=0; }
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}
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const x1 = x0-i1+G3, y1 = y0-j1+G3, z1 = z0-k1+G3;
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const x2 = x0-i2+2*G3, y2 = y0-j2+2*G3, z2 = z0-k2+2*G3;
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const x3 = x0-1+3*G3, y3 = y0-1+3*G3, z3 = z0-1+3*G3;
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const ii = i & 255, jj = j & 255, kk = k & 255;
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let n = 0;
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let t0 = 0.6 - x0*x0 - y0*y0 - z0*z0;
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if (t0 > 0) { t0 *= t0; const g = _g3[_p[ii+_p[jj+_p[kk]]] % 12]; n += t0*t0*(g[0]*x0+g[1]*y0+g[2]*z0); }
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let t1 = 0.6 - x1*x1 - y1*y1 - z1*z1;
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if (t1 > 0) { t1 *= t1; const g = _g3[_p[ii+i1+_p[jj+j1+_p[kk+k1]]] % 12]; n += t1*t1*(g[0]*x1+g[1]*y1+g[2]*z1); }
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let t2 = 0.6 - x2*x2 - y2*y2 - z2*z2;
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if (t2 > 0) { t2 *= t2; const g = _g3[_p[ii+i2+_p[jj+j2+_p[kk+k2]]] % 12]; n += t2*t2*(g[0]*x2+g[1]*y2+g[2]*z2); }
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let t3 = 0.6 - x3*x3 - y3*y3 - z3*z3;
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if (t3 > 0) { t3 *= t3; const g = _g3[_p[ii+1+_p[jj+1+_p[kk+1]]] % 12]; n += t3*t3*(g[0]*x3+g[1]*y3+g[2]*z3); }
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return 32 * n;
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}
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// ──────────────────────────────────────────────
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// Module state
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// ──────────────────────────────────────────────
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let scene, camera, renderer, composer, bloomPass;
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let orb, wireMat, particles, rings = [];
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let scanRingMesh, arcGroup;
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let targetColor = new THREE.Color(0x1e3a5f);
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let currentColor = new THREE.Color(0x1e3a5f);
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let time = 0;
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// Morph state
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let vertexDirections;
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let currentBehavior = { ...PHASE_BEHAVIORS.idle };
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let targetBehavior = PHASE_BEHAVIORS.idle;
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// Effects
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const microEffects = [];
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const arcs = [];
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let arcTimer = 0;
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const ARC_SPAWN_INTERVAL = 0.5;
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const ARC_LIFETIME = 2.0;
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// ──────────────────────────────────────────────
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// Helpers
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// ──────────────────────────────────────────────
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+
function randomDirection() {
|
|
204
|
+
const theta = Math.random() * Math.PI * 2;
|
|
205
|
+
const phi = Math.acos(2 * Math.random() - 1);
|
|
206
|
+
return new THREE.Vector3(
|
|
207
|
+
Math.sin(phi) * Math.cos(theta),
|
|
208
|
+
Math.sin(phi) * Math.sin(theta),
|
|
209
|
+
Math.cos(phi)
|
|
210
|
+
);
|
|
211
|
+
}
|
|
212
|
+
|
|
213
|
+
function lerpBehavior(current, target, t) {
|
|
214
|
+
for (const key in target) {
|
|
215
|
+
if (typeof target[key] === 'number') {
|
|
216
|
+
current[key] += (target[key] - current[key]) * t;
|
|
217
|
+
} else if (typeof target[key] === 'boolean') {
|
|
218
|
+
current[key] = target[key];
|
|
219
|
+
}
|
|
220
|
+
}
|
|
221
|
+
}
|
|
222
|
+
|
|
223
|
+
function spawnArc() {
|
|
224
|
+
const pos = orb.geometry.attributes.position;
|
|
225
|
+
const i1 = Math.floor(Math.random() * pos.count);
|
|
226
|
+
let i2 = Math.floor(Math.random() * pos.count);
|
|
227
|
+
if (i2 === i1) i2 = (i2 + 1) % pos.count;
|
|
228
|
+
|
|
229
|
+
const points = [
|
|
230
|
+
new THREE.Vector3(pos.getX(i1), pos.getY(i1), pos.getZ(i1)),
|
|
231
|
+
new THREE.Vector3(pos.getX(i2), pos.getY(i2), pos.getZ(i2)),
|
|
232
|
+
];
|
|
233
|
+
const geo = new THREE.BufferGeometry().setFromPoints(points);
|
|
234
|
+
const mat = new THREE.LineBasicMaterial({
|
|
235
|
+
color: currentColor.clone(),
|
|
236
|
+
transparent: true,
|
|
237
|
+
opacity: 0,
|
|
238
|
+
blending: THREE.AdditiveBlending,
|
|
239
|
+
depthWrite: false,
|
|
240
|
+
});
|
|
241
|
+
const line = new THREE.Line(geo, mat);
|
|
242
|
+
arcGroup.add(line);
|
|
243
|
+
arcs.push({ line, v1: i1, v2: i2, age: 0 });
|
|
244
|
+
}
|
|
245
|
+
|
|
246
|
+
// ──────────────────────────────────────────────
|
|
247
|
+
// Init
|
|
248
|
+
// ──────────────────────────────────────────────
|
|
249
|
+
export function initOrb() {
|
|
250
|
+
const container = document.getElementById('orb-container');
|
|
251
|
+
if (!container) return;
|
|
252
|
+
|
|
253
|
+
const w = container.clientWidth;
|
|
254
|
+
const h = container.clientHeight;
|
|
255
|
+
|
|
256
|
+
scene = new THREE.Scene();
|
|
257
|
+
|
|
258
|
+
camera = new THREE.PerspectiveCamera(60, w / h, 0.1, 1000);
|
|
259
|
+
camera.position.z = 5;
|
|
260
|
+
|
|
261
|
+
renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
|
|
262
|
+
renderer.setSize(w, h);
|
|
263
|
+
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
|
|
264
|
+
renderer.toneMapping = THREE.ACESFilmicToneMapping;
|
|
265
|
+
renderer.toneMappingExposure = 1.2;
|
|
266
|
+
container.appendChild(renderer.domElement);
|
|
267
|
+
|
|
268
|
+
// Post-processing
|
|
269
|
+
composer = new EffectComposer(renderer);
|
|
270
|
+
composer.addPass(new RenderPass(scene, camera));
|
|
271
|
+
|
|
272
|
+
bloomPass = new UnrealBloomPass(
|
|
273
|
+
new THREE.Vector2(w, h),
|
|
274
|
+
1.2, 0.5, 0.3
|
|
275
|
+
);
|
|
276
|
+
composer.addPass(bloomPass);
|
|
277
|
+
|
|
278
|
+
// Orb — translucent icosahedron
|
|
279
|
+
const orbGeo = new THREE.IcosahedronGeometry(1.2, 4);
|
|
280
|
+
const orbMat = new THREE.MeshPhysicalMaterial({
|
|
281
|
+
color: 0x1e3a5f,
|
|
282
|
+
metalness: 0.1,
|
|
283
|
+
roughness: 0.2,
|
|
284
|
+
transmission: 0.6,
|
|
285
|
+
thickness: 1.5,
|
|
286
|
+
clearcoat: 1.0,
|
|
287
|
+
clearcoatRoughness: 0.1,
|
|
288
|
+
emissive: 0x1e3a5f,
|
|
289
|
+
emissiveIntensity: 0.3,
|
|
290
|
+
transparent: true,
|
|
291
|
+
opacity: 0.85,
|
|
292
|
+
wireframe: false
|
|
293
|
+
});
|
|
294
|
+
orb = new THREE.Mesh(orbGeo, orbMat);
|
|
295
|
+
scene.add(orb);
|
|
296
|
+
|
|
297
|
+
// Snapshot vertex directions for morph engine
|
|
298
|
+
const posAttr = orbGeo.attributes.position;
|
|
299
|
+
const vCount = posAttr.count;
|
|
300
|
+
vertexDirections = new Float32Array(vCount * 3);
|
|
301
|
+
for (let vi = 0; vi < vCount; vi++) {
|
|
302
|
+
const vx = posAttr.getX(vi), vy = posAttr.getY(vi), vz = posAttr.getZ(vi);
|
|
303
|
+
const len = Math.sqrt(vx * vx + vy * vy + vz * vz);
|
|
304
|
+
vertexDirections[vi * 3] = vx / len;
|
|
305
|
+
vertexDirections[vi * 3 + 1] = vy / len;
|
|
306
|
+
vertexDirections[vi * 3 + 2] = vz / len;
|
|
307
|
+
}
|
|
308
|
+
|
|
309
|
+
// Wireframe overlay
|
|
310
|
+
const wireGeo = new THREE.IcosahedronGeometry(1.22, 2);
|
|
311
|
+
wireMat = new THREE.MeshBasicMaterial({
|
|
312
|
+
color: 0x1e3a5f,
|
|
313
|
+
wireframe: true,
|
|
314
|
+
transparent: true,
|
|
315
|
+
opacity: 0.15
|
|
316
|
+
});
|
|
317
|
+
orb.add(new THREE.Mesh(wireGeo, wireMat));
|
|
318
|
+
|
|
319
|
+
// Particle system — 200 orbiting particles
|
|
320
|
+
const particleCount = 200;
|
|
321
|
+
const particleGeo = new THREE.BufferGeometry();
|
|
322
|
+
const positions = new Float32Array(particleCount * 3);
|
|
323
|
+
const velocities = new Float32Array(particleCount * 3);
|
|
324
|
+
|
|
325
|
+
for (let i = 0; i < particleCount; i++) {
|
|
326
|
+
const theta = Math.random() * Math.PI * 2;
|
|
327
|
+
const phi = Math.acos(2 * Math.random() - 1);
|
|
328
|
+
const r = 1.8 + Math.random() * 1.2;
|
|
329
|
+
positions[i * 3] = r * Math.sin(phi) * Math.cos(theta);
|
|
330
|
+
positions[i * 3 + 1] = r * Math.sin(phi) * Math.sin(theta);
|
|
331
|
+
positions[i * 3 + 2] = r * Math.cos(phi);
|
|
332
|
+
velocities[i * 3] = (Math.random() - 0.5) * 0.01;
|
|
333
|
+
velocities[i * 3 + 1] = (Math.random() - 0.5) * 0.01;
|
|
334
|
+
velocities[i * 3 + 2] = (Math.random() - 0.5) * 0.01;
|
|
335
|
+
}
|
|
336
|
+
|
|
337
|
+
particleGeo.setAttribute('position', new THREE.BufferAttribute(positions, 3));
|
|
338
|
+
const particleMat = new THREE.PointsMaterial({
|
|
339
|
+
color: 0x06b6d4,
|
|
340
|
+
size: 0.03,
|
|
341
|
+
transparent: true,
|
|
342
|
+
opacity: 0.6,
|
|
343
|
+
blending: THREE.AdditiveBlending,
|
|
344
|
+
depthWrite: false
|
|
345
|
+
});
|
|
346
|
+
particles = new THREE.Points(particleGeo, particleMat);
|
|
347
|
+
scene.add(particles);
|
|
348
|
+
particles.__velocities = velocities;
|
|
349
|
+
|
|
350
|
+
// Scan ring (Layer 3) — horizontal ring that sweeps through orb during verification
|
|
351
|
+
const scanGeo = new THREE.RingGeometry(0.8, 1.5, 64);
|
|
352
|
+
const scanMat = new THREE.MeshBasicMaterial({
|
|
353
|
+
color: 0xf59e0b,
|
|
354
|
+
transparent: true,
|
|
355
|
+
opacity: 0.0,
|
|
356
|
+
side: THREE.DoubleSide,
|
|
357
|
+
blending: THREE.AdditiveBlending,
|
|
358
|
+
depthWrite: false,
|
|
359
|
+
});
|
|
360
|
+
scanRingMesh = new THREE.Mesh(scanGeo, scanMat);
|
|
361
|
+
scanRingMesh.rotation.x = Math.PI / 2;
|
|
362
|
+
scanRingMesh.visible = false;
|
|
363
|
+
scene.add(scanRingMesh);
|
|
364
|
+
|
|
365
|
+
// Arc group (Layer 3) — child of orb so arcs rotate with it
|
|
366
|
+
arcGroup = new THREE.Group();
|
|
367
|
+
orb.add(arcGroup);
|
|
368
|
+
|
|
369
|
+
// Lights
|
|
370
|
+
const ambient = new THREE.AmbientLight(0x111122, 0.5);
|
|
371
|
+
scene.add(ambient);
|
|
372
|
+
|
|
373
|
+
const point = new THREE.PointLight(0x06b6d4, 2, 20);
|
|
374
|
+
point.position.set(0, 0, 3);
|
|
375
|
+
scene.add(point);
|
|
376
|
+
|
|
377
|
+
// Subscribe to state
|
|
378
|
+
AppState.on('phase_change', ({ to }) => {
|
|
379
|
+
targetColor = PHASE_COLORS[to] || PHASE_COLORS.idle;
|
|
380
|
+
targetBehavior = PHASE_BEHAVIORS[to] || PHASE_BEHAVIORS.idle;
|
|
381
|
+
updateAgentRings();
|
|
382
|
+
});
|
|
383
|
+
|
|
384
|
+
AppState.on('verification', (v) => {
|
|
385
|
+
if (v && v.result === 'fail') {
|
|
386
|
+
microEffects.push({ type: 'ripple', origin: randomDirection(), strength: 0.2, decay: 0.92 });
|
|
387
|
+
microEffects.push({ type: 'emissive', strength: 1.0, decay: 0.9 });
|
|
388
|
+
} else if (v) {
|
|
389
|
+
microEffects.push({ type: 'ripple', origin: randomDirection(), strength: 0.08, decay: 0.94 });
|
|
390
|
+
}
|
|
391
|
+
});
|
|
392
|
+
|
|
393
|
+
AppState.on('code_generated', () => {
|
|
394
|
+
microEffects.push({ type: 'convergence', strength: 0.5, decay: 0.92 });
|
|
395
|
+
microEffects.push({ type: 'emissive', strength: 0.3, decay: 0.93 });
|
|
396
|
+
});
|
|
397
|
+
|
|
398
|
+
AppState.on('task_update', (task) => {
|
|
399
|
+
if (task && task.status === 'completed') {
|
|
400
|
+
microEffects.push({ type: 'emissive', strength: 0.5, decay: 0.91 });
|
|
401
|
+
}
|
|
402
|
+
});
|
|
403
|
+
|
|
404
|
+
AppState.on('agent_status', () => updateAgentRings());
|
|
405
|
+
|
|
406
|
+
// Resize
|
|
407
|
+
window.addEventListener('resize', () => {
|
|
408
|
+
const w2 = container.clientWidth;
|
|
409
|
+
const h2 = container.clientHeight;
|
|
410
|
+
camera.aspect = w2 / h2;
|
|
411
|
+
camera.updateProjectionMatrix();
|
|
412
|
+
renderer.setSize(w2, h2);
|
|
413
|
+
composer.setSize(w2, h2);
|
|
414
|
+
});
|
|
415
|
+
|
|
416
|
+
animate();
|
|
417
|
+
}
|
|
418
|
+
|
|
419
|
+
// ──────────────────────────────────────────────
|
|
420
|
+
// Agent rings (unchanged)
|
|
421
|
+
// ──────────────────────────────────────────────
|
|
422
|
+
function updateAgentRings() {
|
|
423
|
+
const agents = AppState.get().agents.filter(a => a.status === 'active');
|
|
424
|
+
|
|
425
|
+
rings.forEach(r => scene.remove(r));
|
|
426
|
+
rings = [];
|
|
427
|
+
|
|
428
|
+
const ringColors = [0x06b6d4, 0x22c55e, 0xf59e0b, 0xa855f7];
|
|
429
|
+
agents.forEach((agent, i) => {
|
|
430
|
+
const ringGeo = new THREE.TorusGeometry(1.6 + i * 0.25, 0.008, 8, 64);
|
|
431
|
+
const ringMat = new THREE.MeshBasicMaterial({
|
|
432
|
+
color: ringColors[i % ringColors.length],
|
|
433
|
+
transparent: true,
|
|
434
|
+
opacity: 0.5
|
|
435
|
+
});
|
|
436
|
+
const ring = new THREE.Mesh(ringGeo, ringMat);
|
|
437
|
+
|
|
438
|
+
ring.rotation.x = Math.PI / 3 + i * 0.4;
|
|
439
|
+
ring.rotation.y = i * 0.7;
|
|
440
|
+
ring.__speed = 0.3 + i * 0.15;
|
|
441
|
+
ring.__axis = i % 2 === 0 ? 'y' : 'x';
|
|
442
|
+
|
|
443
|
+
scene.add(ring);
|
|
444
|
+
rings.push(ring);
|
|
445
|
+
});
|
|
446
|
+
}
|
|
447
|
+
|
|
448
|
+
// ──────────────────────────────────────────────
|
|
449
|
+
// Animate — all 4 layers
|
|
450
|
+
// ──────────────────────────────────────────────
|
|
451
|
+
function animate() {
|
|
452
|
+
requestAnimationFrame(animate);
|
|
453
|
+
time += 0.016;
|
|
454
|
+
|
|
455
|
+
const b = currentBehavior;
|
|
456
|
+
|
|
457
|
+
// ── Layer 2: Behavior lerp ──
|
|
458
|
+
lerpBehavior(currentBehavior, targetBehavior, 0.02);
|
|
459
|
+
|
|
460
|
+
// ── Color lerp ──
|
|
461
|
+
currentColor.lerp(targetColor, 0.03);
|
|
462
|
+
orb.material.color.copy(currentColor);
|
|
463
|
+
orb.material.emissive.copy(currentColor);
|
|
464
|
+
|
|
465
|
+
// ── Layer 2: Material morphing ──
|
|
466
|
+
let emissiveBoost = 0;
|
|
467
|
+
for (const fx of microEffects) {
|
|
468
|
+
if (fx.type === 'emissive') emissiveBoost += fx.strength;
|
|
469
|
+
}
|
|
470
|
+
|
|
471
|
+
orb.material.opacity = b.solidOpacity;
|
|
472
|
+
orb.material.transmission = b.transmission;
|
|
473
|
+
orb.material.metalness = b.metalness;
|
|
474
|
+
orb.material.emissiveIntensity = b.emissiveIntensity + Math.sin(time * 2) * 0.1 + emissiveBoost;
|
|
475
|
+
|
|
476
|
+
// Wireframe
|
|
477
|
+
wireMat.color.copy(currentColor);
|
|
478
|
+
wireMat.opacity = b.wireframeOpacity;
|
|
479
|
+
|
|
480
|
+
// Bloom
|
|
481
|
+
bloomPass.strength = b.bloomStrength;
|
|
482
|
+
|
|
483
|
+
// ── Layer 2: Vertex morphing ──
|
|
484
|
+
const pos = orb.geometry.attributes.position;
|
|
485
|
+
const noiseT = time * b.noiseSpeed;
|
|
486
|
+
|
|
487
|
+
for (let i = 0; i < pos.count; i++) {
|
|
488
|
+
const dx = vertexDirections[i * 3];
|
|
489
|
+
const dy = vertexDirections[i * 3 + 1];
|
|
490
|
+
const dz = vertexDirections[i * 3 + 2];
|
|
491
|
+
|
|
492
|
+
const n = simplex3(
|
|
493
|
+
dx * b.noiseFrequency + noiseT,
|
|
494
|
+
dy * b.noiseFrequency + noiseT * 0.7,
|
|
495
|
+
dz * b.noiseFrequency + noiseT * 0.5
|
|
496
|
+
);
|
|
497
|
+
|
|
498
|
+
// Micro-effect displacement (ripples)
|
|
499
|
+
let microDisp = 0;
|
|
500
|
+
for (const fx of microEffects) {
|
|
501
|
+
if (fx.type === 'ripple') {
|
|
502
|
+
const dot = dx * fx.origin.x + dy * fx.origin.y + dz * fx.origin.z;
|
|
503
|
+
const prox = Math.max(0, dot);
|
|
504
|
+
microDisp += prox * prox * fx.strength;
|
|
505
|
+
}
|
|
506
|
+
}
|
|
507
|
+
|
|
508
|
+
const r = b.targetRadius + n * b.noiseAmplitude + microDisp;
|
|
509
|
+
const tx = dx * r;
|
|
510
|
+
const ty = dy * r;
|
|
511
|
+
const tz = dz * r;
|
|
512
|
+
|
|
513
|
+
pos.setX(i, pos.getX(i) + (tx - pos.getX(i)) * 0.04);
|
|
514
|
+
pos.setY(i, pos.getY(i) + (ty - pos.getY(i)) * 0.04);
|
|
515
|
+
pos.setZ(i, pos.getZ(i) + (tz - pos.getZ(i)) * 0.04);
|
|
516
|
+
}
|
|
517
|
+
pos.needsUpdate = true;
|
|
518
|
+
orb.geometry.computeVertexNormals();
|
|
519
|
+
|
|
520
|
+
// ── Layer 2: Rotation ──
|
|
521
|
+
orb.rotation.y += b.rotationSpeed;
|
|
522
|
+
orb.rotation.x = Math.sin(time * 0.5) * b.wobbleAmplitude;
|
|
523
|
+
|
|
524
|
+
// ── Layer 2: Particle behavior ──
|
|
525
|
+
const ppos = particles.geometry.attributes.position;
|
|
526
|
+
const vel = particles.__velocities;
|
|
527
|
+
|
|
528
|
+
let convergenceBoost = 0;
|
|
529
|
+
for (const fx of microEffects) {
|
|
530
|
+
if (fx.type === 'convergence') convergenceBoost += fx.strength;
|
|
531
|
+
}
|
|
532
|
+
const totalConvergence = b.convergence + convergenceBoost;
|
|
533
|
+
|
|
534
|
+
for (let i = 0; i < ppos.count; i++) {
|
|
535
|
+
const x = ppos.getX(i);
|
|
536
|
+
const y = ppos.getY(i);
|
|
537
|
+
const z = ppos.getZ(i);
|
|
538
|
+
const dist = Math.sqrt(x * x + y * y + z * z);
|
|
539
|
+
|
|
540
|
+
const speed = 0.005 * b.particleSpeedMult / Math.max(dist, 0.5);
|
|
541
|
+
let nx = x * Math.cos(speed) - z * Math.sin(speed) + vel[i * 3];
|
|
542
|
+
let ny = y + vel[i * 3 + 1];
|
|
543
|
+
let nz = x * Math.sin(speed) + z * Math.cos(speed) + vel[i * 3 + 2];
|
|
544
|
+
|
|
545
|
+
// Convergence/divergence
|
|
546
|
+
if (totalConvergence !== 0 && dist > 0.1) {
|
|
547
|
+
const invDist = 1 / dist;
|
|
548
|
+
nx -= x * invDist * totalConvergence * 0.01;
|
|
549
|
+
ny -= y * invDist * totalConvergence * 0.01;
|
|
550
|
+
nz -= z * invDist * totalConvergence * 0.01;
|
|
551
|
+
}
|
|
552
|
+
|
|
553
|
+
ppos.setX(i, nx);
|
|
554
|
+
ppos.setY(i, ny);
|
|
555
|
+
ppos.setZ(i, nz);
|
|
556
|
+
|
|
557
|
+
// Shell bounds
|
|
558
|
+
const newDist = Math.sqrt(nx * nx + ny * ny + nz * nz);
|
|
559
|
+
if (newDist > b.shellMax || newDist < b.shellMin) {
|
|
560
|
+
const targetDist = (b.shellMin + b.shellMax) / 2;
|
|
561
|
+
const scale = targetDist / newDist;
|
|
562
|
+
ppos.setX(i, nx * scale);
|
|
563
|
+
ppos.setY(i, ny * scale);
|
|
564
|
+
ppos.setZ(i, nz * scale);
|
|
565
|
+
}
|
|
566
|
+
}
|
|
567
|
+
ppos.needsUpdate = true;
|
|
568
|
+
particles.material.color.copy(currentColor);
|
|
569
|
+
|
|
570
|
+
// ── Layer 3: Scan ring ──
|
|
571
|
+
if (b.scanRing) {
|
|
572
|
+
scanRingMesh.visible = true;
|
|
573
|
+
scanRingMesh.position.y = Math.sin(time * 2) * 1.3;
|
|
574
|
+
scanRingMesh.material.color.copy(currentColor);
|
|
575
|
+
scanRingMesh.material.opacity = 0.3 + Math.sin(time * 4) * 0.15;
|
|
576
|
+
} else {
|
|
577
|
+
if (scanRingMesh.material.opacity > 0.01) {
|
|
578
|
+
scanRingMesh.material.opacity *= 0.9;
|
|
579
|
+
} else {
|
|
580
|
+
scanRingMesh.visible = false;
|
|
581
|
+
}
|
|
582
|
+
}
|
|
583
|
+
|
|
584
|
+
// ── Layer 3: Connection arcs ──
|
|
585
|
+
if (b.connectionArcs) {
|
|
586
|
+
arcTimer += 0.016;
|
|
587
|
+
if (arcTimer >= ARC_SPAWN_INTERVAL) {
|
|
588
|
+
arcTimer -= ARC_SPAWN_INTERVAL;
|
|
589
|
+
spawnArc();
|
|
590
|
+
}
|
|
591
|
+
}
|
|
592
|
+
|
|
593
|
+
for (let i = arcs.length - 1; i >= 0; i--) {
|
|
594
|
+
arcs[i].age += 0.016;
|
|
595
|
+
const at = arcs[i].age / ARC_LIFETIME;
|
|
596
|
+
if (at >= 1.0) {
|
|
597
|
+
arcGroup.remove(arcs[i].line);
|
|
598
|
+
arcs[i].line.geometry.dispose();
|
|
599
|
+
arcs[i].line.material.dispose();
|
|
600
|
+
arcs.splice(i, 1);
|
|
601
|
+
} else {
|
|
602
|
+
// Update endpoints from current vertex positions
|
|
603
|
+
const lp = arcs[i].line.geometry.attributes.position;
|
|
604
|
+
lp.setXYZ(0, pos.getX(arcs[i].v1), pos.getY(arcs[i].v1), pos.getZ(arcs[i].v1));
|
|
605
|
+
lp.setXYZ(1, pos.getX(arcs[i].v2), pos.getY(arcs[i].v2), pos.getZ(arcs[i].v2));
|
|
606
|
+
lp.needsUpdate = true;
|
|
607
|
+
arcs[i].line.material.opacity = Math.sin(at * Math.PI) * 0.6;
|
|
608
|
+
arcs[i].line.material.color.copy(currentColor);
|
|
609
|
+
}
|
|
610
|
+
}
|
|
611
|
+
|
|
612
|
+
if (!b.connectionArcs && arcs.length === 0) {
|
|
613
|
+
arcTimer = 0;
|
|
614
|
+
}
|
|
615
|
+
|
|
616
|
+
// ── Layer 4: Micro-effect decay ──
|
|
617
|
+
for (let i = microEffects.length - 1; i >= 0; i--) {
|
|
618
|
+
microEffects[i].strength *= microEffects[i].decay;
|
|
619
|
+
if (microEffects[i].strength < 0.005) {
|
|
620
|
+
microEffects.splice(i, 1);
|
|
621
|
+
}
|
|
622
|
+
}
|
|
623
|
+
|
|
624
|
+
// ── Agent ring rotation ──
|
|
625
|
+
rings.forEach(ring => {
|
|
626
|
+
if (ring.__axis === 'y') {
|
|
627
|
+
ring.rotation.y += ring.__speed * 0.016;
|
|
628
|
+
} else {
|
|
629
|
+
ring.rotation.x += ring.__speed * 0.016;
|
|
630
|
+
}
|
|
631
|
+
});
|
|
632
|
+
|
|
633
|
+
composer.render();
|
|
634
|
+
}
|