trucoshi 7.3.1 → 7.4.1

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package/dist/events.d.ts CHANGED
@@ -1,6 +1,6 @@
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  import { EMatchState } from "@trucoshi/prisma";
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  import { SocketError } from "./server";
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- import { IAccountDetails, IChatMessage, ILobbyOptions, IMatchDetails, IMatchPreviousHand, IPlayerRanking, IPublicChatRoom, IPublicMatch, IPublicMatchInfo, IUserData, IWaitingPlayData, IWaitingSayData } from "./types";
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+ import { IAccountDetails, IChatMessage, ILobbyOptions, IMatchDetails, IPlayerRanking, IPublicChatRoom, IPublicMatch, IPublicMatchInfo, IUserData, IWaitingPlayData, IWaitingSayData } from "./types";
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  import { User } from "lightning-accounts";
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  export type IEventCallback<T = {}> = (args: {
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  success: boolean;
@@ -11,7 +11,6 @@ export declare enum EServerEvent {
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  NEW_MESSAGE = "NEW_MESSAGE",
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  SET_SESSION = "SET_SESSION",
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  REFRESH_IDENTITY = "REFRESH_IDENTITY",
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- PREVIOUS_HAND = "PREVIOUS_HAND",
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  UPDATE_MATCH = "UPDATE_MATCH",
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  MATCH_DELETED = "MATCH_DELETED",
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  WAITING_PLAY = "WAITING_PLAY",
@@ -22,7 +21,6 @@ export declare enum EServerEvent {
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  }
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  export interface ServerToClientEvents {
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  [EServerEvent.PONG]: (serverTime: number, clientTime: number) => void;
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- [EServerEvent.PREVIOUS_HAND]: (value: IMatchPreviousHand, callback: () => void) => void;
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  [EServerEvent.UPDATE_CHAT]: (room: IPublicChatRoom) => void;
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  [EServerEvent.NEW_MESSAGE]: (roomId: string, message?: IChatMessage) => void;
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  [EServerEvent.UPDATE_ACTIVE_MATCHES]: (activeMatches: IPublicMatchInfo[]) => void;
package/dist/events.js CHANGED
@@ -4,7 +4,6 @@ export var EServerEvent;
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  EServerEvent["NEW_MESSAGE"] = "NEW_MESSAGE";
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  EServerEvent["SET_SESSION"] = "SET_SESSION";
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  EServerEvent["REFRESH_IDENTITY"] = "REFRESH_IDENTITY";
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- EServerEvent["PREVIOUS_HAND"] = "PREVIOUS_HAND";
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  EServerEvent["UPDATE_MATCH"] = "UPDATE_MATCH";
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  EServerEvent["MATCH_DELETED"] = "MATCH_DELETED";
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  EServerEvent["WAITING_PLAY"] = "WAITING_PLAY";
@@ -1,6 +1,6 @@
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  export const PLAYER_ABANDON_TIMEOUT = 1000 * 60;
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  export const PLAYER_TURN_TIMEOUT = 1000 * 30;
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- export const PREVIOUS_HAND_ACK_TIMEOUT = 1000 * 3;
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+ export const PREVIOUS_HAND_ACK_TIMEOUT = 1000 * 10;
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  export const CARDS = {
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  "1e": 13,
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  "1b": 12,
@@ -1,6 +1,6 @@
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- import { IRound } from "../truco";
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+ import { IHand } from "../truco";
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  import { ICard } from "../types";
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  export declare function getMaxNumberIndex<T = number>(array: Array<T>): number;
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  export declare function getMinNumberIndex<T = number>(array: Array<T>): number;
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  export declare function getCardValue(card: ICard): number;
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- export declare function checkHandWinner(rounds: Array<IRound>, forehandTeamIdx: 0 | 1): null | 0 | 1;
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+ export declare function checkHandWinner(hand: IHand, forehandTeamIdx: 0 | 1): null | 0 | 1;
package/dist/lib/utils.js CHANGED
@@ -12,13 +12,17 @@ export function getMinNumberIndex(array) {
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  export function getCardValue(card) {
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  return CARDS[card] !== undefined ? CARDS[card] : -2;
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  }
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- export function checkHandWinner(rounds, forehandTeamIdx) {
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+ export function checkHandWinner(hand, forehandTeamIdx) {
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  var _a, _b, _c, _d;
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  const roundsWon = {
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  0: 0,
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  1: 0,
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  ties: 0,
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  };
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+ const rounds = hand.rounds;
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+ if (hand.flor.winner && hand.flor.state === 5) {
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+ return hand.flor.winner.id;
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+ }
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  for (let i = 0; i < rounds.length; i++) {
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  const round = rounds[i];
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  if (round.tie) {
package/dist/types.d.ts CHANGED
@@ -78,6 +78,7 @@ export interface IPublicMatch {
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  state: EMatchState;
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  handState: EHandState | null;
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  florBattle: IMatchFlorBattle | null;
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+ previousHand: IMatchPreviousHand | null;
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  winner: ITeam | null;
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  matchSessionId: string;
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  forehandIdx: number;
@@ -163,7 +164,7 @@ export declare enum EHandState {
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  WAITING_ENVIDO_POINTS_ANSWER = "WAITING_ENVIDO_POINTS_ANSWER",
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  WAITING_FLOR_ANSWER = "WAITING_FLOR_ANSWER",
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  DISPLAY_FLOR_BATTLE = "DISPLAY_FLOR_BATTLE",
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- BEFORE_FINISHED = "BEFORE_FINISHED",
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+ DISPLAY_PREVIOUS_HAND = "DISPLAY_PREVIOUS_HAND",
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  FINISHED = "FINISHED"
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  }
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  export type ECommand = ESayCommand | EEnvidoCommand | EAnswerCommand | EEnvidoAnswerCommand | ETrucoCommand | EFlorCommand;
@@ -340,6 +341,7 @@ export interface ITeam {
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  name: string;
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  players: Array<IPlayer>;
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  points: ITeamPoints;
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+ get activePlayers(): IPlayer[];
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  setPlayers(players: IPlayer[]): ITeam;
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  pointsToWin(matchPoint: number): number;
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  getPublicTeam(playerSession?: string): IPublicTeam;
package/dist/types.js CHANGED
@@ -53,7 +53,7 @@ export var EHandState;
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  EHandState["WAITING_ENVIDO_POINTS_ANSWER"] = "WAITING_ENVIDO_POINTS_ANSWER";
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  EHandState["WAITING_FLOR_ANSWER"] = "WAITING_FLOR_ANSWER";
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  EHandState["DISPLAY_FLOR_BATTLE"] = "DISPLAY_FLOR_BATTLE";
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- EHandState["BEFORE_FINISHED"] = "BEFORE_FINISHED";
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+ EHandState["DISPLAY_PREVIOUS_HAND"] = "DISPLAY_PREVIOUS_HAND";
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  EHandState["FINISHED"] = "FINISHED";
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  })(EHandState || (EHandState = {}));
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  export var GAME_ERROR;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "trucoshi",
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- "version": "7.3.1",
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+ "version": "7.4.1",
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  "description": "Lightning Truco Server",
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  "main": "dist/types.js",
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  "license": "GPL-3.0",