trucoshi 0.3.54 → 0.4.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/types.d.ts +102 -21
- package/dist/types.js +12 -9
- package/package.json +11 -9
- package/dist/index.d.ts +0 -2
- package/dist/index.js +0 -18
- package/dist/lib/classes/Deck.d.ts +0 -17
- package/dist/lib/classes/Deck.js +0 -41
- package/dist/lib/classes/Envido.d.ts +0 -34
- package/dist/lib/classes/Envido.js +0 -168
- package/dist/lib/classes/Flor.d.ts +0 -0
- package/dist/lib/classes/Flor.js +0 -1
- package/dist/lib/classes/GameLoop.d.ts +0 -28
- package/dist/lib/classes/GameLoop.js +0 -115
- package/dist/lib/classes/Hand.d.ts +0 -43
- package/dist/lib/classes/Hand.js +0 -295
- package/dist/lib/classes/Lobby.d.ts +0 -31
- package/dist/lib/classes/Lobby.js +0 -146
- package/dist/lib/classes/Match.d.ts +0 -21
- package/dist/lib/classes/Match.js +0 -90
- package/dist/lib/classes/Play.d.ts +0 -22
- package/dist/lib/classes/Play.js +0 -47
- package/dist/lib/classes/Player.d.ts +0 -36
- package/dist/lib/classes/Player.js +0 -117
- package/dist/lib/classes/Queue.d.ts +0 -5
- package/dist/lib/classes/Queue.js +0 -15
- package/dist/lib/classes/Round.d.ts +0 -17
- package/dist/lib/classes/Round.js +0 -33
- package/dist/lib/classes/Table.d.ts +0 -12
- package/dist/lib/classes/Table.js +0 -38
- package/dist/lib/classes/Team.d.ts +0 -20
- package/dist/lib/classes/Team.js +0 -59
- package/dist/lib/classes/Truco.d.ts +0 -30
- package/dist/lib/classes/Truco.js +0 -97
- package/dist/lib/classes/index.d.ts +0 -11
- package/dist/lib/classes/index.js +0 -27
- package/dist/lib/index.d.ts +0 -2
- package/dist/lib/index.js +0 -18
- package/dist/lib/types.d.ts +0 -44
- package/dist/lib/types.js +0 -21
- package/dist/lib/utils.d.ts +0 -5
- package/dist/lib/utils.js +0 -58
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import { EHandState, IHandCommands } from "../../types";
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import { ICard, IDeck } from "./Deck";
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import { IEnvido } from "./Envido";
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import { IMatch } from "./Match";
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import { IPlayInstance } from "./Play";
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import { IPlayer } from "./Player";
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import { IRound } from "./Round";
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import { ITruco } from "./Truco";
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export interface IHandPoints {
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0: number;
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1: number;
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}
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export interface IHand {
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idx: number;
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state: EHandState;
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turn: number;
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started: boolean;
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points: IHandPoints;
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truco: ITruco;
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envido: IEnvido;
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rounds: Array<IRound>;
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_currentPlayer: IPlayer | null;
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get currentPlayer(): IPlayer | null;
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set currentPlayer(player: IPlayer | null);
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currentRound: IRound | null;
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say: IHandCommands;
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finished: () => boolean;
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setTurnCommands(): void;
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play(prevHand: IHand | null): IPlayInstance | null;
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nextTurn(): void;
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endEnvido(): void;
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sayEnvidoPoints(player: IPlayer, points: number): IEnvido;
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use(idx: number, card: ICard): ICard | null;
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pushRound(round: IRound): IRound;
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setTurn(turn: number): IPlayer;
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addPoints(team: 0 | 1, points: number): void;
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disablePlayer(player: IPlayer): void;
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setCurrentRound(round: IRound | null): IRound | null;
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setCurrentPlayer(player: IPlayer | null): IPlayer | null;
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setState(state: EHandState): EHandState;
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getNextPlayer(): IteratorResult<IHand, IHand | void>;
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}
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export declare function Hand(match: IMatch, deck: IDeck, idx: number): IHand;
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package/dist/lib/classes/Hand.js
DELETED
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.Hand = void 0;
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const types_1 = require("../../types");
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const utils_1 = require("../utils");
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const Deck_1 = require("./Deck");
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const Envido_1 = require("./Envido");
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const Play_1 = require("./Play");
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const Round_1 = require("./Round");
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const Truco_1 = require("./Truco");
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function Hand(match, deck, idx) {
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for (const team of match.teams) {
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for (const player of team.players) {
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player.enable();
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player.setHand(deck.takeThree());
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player.resetCommands();
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}
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}
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function* roundsGeneratorSequence() {
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let currentRoundIdx = 0;
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let forehandTeamIdx = match.table.getPlayer(hand.turn).teamIdx;
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while (currentRoundIdx < 3 && !hand.finished()) {
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const round = (0, Round_1.Round)();
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hand.setCurrentRound(round);
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hand.pushRound(round);
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let previousRound = hand.rounds[currentRoundIdx - 1];
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// Put previous round winner as forehand
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if (previousRound && previousRound.winner) {
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if (previousRound.tie) {
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hand.setTurn(match.table.forehandIdx);
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}
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else {
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const newTurn = match.table.getPlayerPosition(previousRound.winner.key);
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if (newTurn !== -1) {
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hand.setTurn(newTurn);
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}
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}
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}
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while (round.turn < match.table.players.length) {
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while (hand.state === types_1.EHandState.WAITING_ENVIDO_ANSWER ||
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hand.state === types_1.EHandState.WAITING_ENVIDO_POINTS_ANSWER) {
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const { value } = hand.envido.getNextPlayer();
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if (value && value.currentPlayer) {
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hand.setCurrentPlayer(value.currentPlayer);
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yield hand;
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}
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}
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while (hand.state === types_1.EHandState.WAITING_FOR_TRUCO_ANSWER) {
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const { value } = hand.truco.getNextPlayer();
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if (value && value.currentPlayer) {
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hand.setCurrentPlayer(value.currentPlayer);
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yield hand;
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}
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}
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if (hand.truco.answer === false) {
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hand.setState(types_1.EHandState.FINISHED);
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break;
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}
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const player = match.table.getPlayer(hand.turn);
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hand.setCurrentPlayer(player);
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if (match.teams.some((team) => team.isTeamDisabled())) {
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hand.setState(types_1.EHandState.FINISHED);
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break;
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}
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yield hand;
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}
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let winnerTeamIdx = (0, utils_1.checkHandWinner)(hand.rounds, forehandTeamIdx);
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if (match.teams[0].isTeamDisabled()) {
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winnerTeamIdx = 1;
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}
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if (match.teams[1].isTeamDisabled()) {
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winnerTeamIdx = 0;
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}
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if (winnerTeamIdx !== null) {
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hand.addPoints(winnerTeamIdx, hand.truco.state);
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hand.setState(types_1.EHandState.FINISHED);
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if (hand.envido.winner && hand.envido.winningPlayer) {
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hand.addPoints(hand.envido.winningPlayer.teamIdx, hand.envido.answer === false ? hand.envido.declineStake : hand.envido.stake);
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}
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}
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currentRoundIdx++;
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}
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yield hand;
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}
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const roundsGenerator = roundsGeneratorSequence();
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const trucoCommand = (player) => {
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hand.truco.sayTruco(player);
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hand.setState(types_1.EHandState.WAITING_FOR_TRUCO_ANSWER);
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};
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const hand = {
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idx,
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started: false,
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turn: Number(match.table.forehandIdx),
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state: types_1.EHandState.WAITING_PLAY,
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rounds: [],
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envido: (0, Envido_1.Envido)(match.teams, match.matchPoint, match.table),
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truco: (0, Truco_1.Truco)(match.teams),
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setTurnCommands() {
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var _a;
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match.table.players.forEach((player) => {
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player.resetCommands();
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});
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if (hand.rounds.length === 1) {
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if (hand.envido.teamIdx !== null && !hand.envido.answered) {
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match.teams[Number(!hand.envido.teamIdx)].players.forEach((player) => {
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hand.envido.possibleAnswerCommands.forEach((command) => {
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player._commands.add(command);
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});
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});
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}
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if (hand.envido.accepted && !hand.envido.finished && hand.envido.winningPointsAnswer) {
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(_a = hand.currentPlayer) === null || _a === void 0 ? void 0 : _a._commands.add(types_1.EEnvidoAnswerCommand.SON_BUENAS);
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}
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if (hand.currentPlayer &&
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!hand.envido.started &&
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(hand.truco.state < 2 || (hand.truco.state === 2 && hand.truco.answer === null))) {
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for (const key in types_1.EEnvidoCommand) {
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hand.currentPlayer._commands.add(key);
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}
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}
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}
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if (hand.envido.finished || !hand.envido.started) {
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if (hand.truco.waitingAnswer) {
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match.teams[Number(!hand.truco.teamIdx)].players.forEach((player) => {
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const nextCommand = hand.truco.getNextTrucoCommand();
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if (nextCommand) {
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player._commands.add(nextCommand);
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}
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player._commands.add(types_1.EAnswerCommand.QUIERO);
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player._commands.add(types_1.EAnswerCommand.NO_QUIERO);
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});
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}
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else {
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match.table.players.forEach((player) => {
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if (hand.truco.teamIdx !== player.teamIdx) {
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const nextCommand = hand.truco.getNextTrucoCommand();
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if (nextCommand) {
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player._commands.add(nextCommand);
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}
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}
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player._commands.add(types_1.ESayCommand.MAZO);
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});
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}
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}
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},
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points: [0, 0],
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currentRound: null,
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_currentPlayer: null,
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set currentPlayer(player) {
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hand._currentPlayer = player;
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},
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get currentPlayer() {
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let player = hand._currentPlayer;
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if (hand.state === types_1.EHandState.WAITING_ENVIDO_ANSWER ||
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hand.state === types_1.EHandState.WAITING_ENVIDO_POINTS_ANSWER) {
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player = hand.envido.currentPlayer;
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}
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if (hand.state === types_1.EHandState.WAITING_FOR_TRUCO_ANSWER) {
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player = hand.truco.currentPlayer;
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}
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if (player && player.disabled) {
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return null;
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}
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return player;
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},
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say: {
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[types_1.ESayCommand.MAZO]: (player) => {
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hand.disablePlayer(player);
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hand.nextTurn();
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},
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[types_1.EAnswerCommand.QUIERO]: (player) => {
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if (hand.state === types_1.EHandState.WAITING_FOR_TRUCO_ANSWER) {
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hand.truco.sayAnswer(player, true);
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hand.setState(types_1.EHandState.WAITING_PLAY);
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}
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if (hand.state === types_1.EHandState.WAITING_ENVIDO_ANSWER) {
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hand.envido.sayAnswer(player, true);
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hand.setState(types_1.EHandState.WAITING_ENVIDO_POINTS_ANSWER);
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}
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},
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[types_1.EAnswerCommand.NO_QUIERO]: (player) => {
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if (hand.state === types_1.EHandState.WAITING_FOR_TRUCO_ANSWER) {
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hand.truco.sayAnswer(player, false);
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hand.setState(types_1.EHandState.WAITING_PLAY);
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}
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if (hand.state === types_1.EHandState.WAITING_ENVIDO_ANSWER) {
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hand.envido.sayAnswer(player, false);
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hand.endEnvido();
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}
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},
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[types_1.EEnvidoAnswerCommand.SON_BUENAS]: (player) => {
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if (hand.state === types_1.EHandState.WAITING_ENVIDO_POINTS_ANSWER) {
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hand.envido.sayPoints(player, 0);
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hand.endEnvido();
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}
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},
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[types_1.ETrucoCommand.TRUCO]: trucoCommand,
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[types_1.ETrucoCommand.RE_TRUCO]: trucoCommand,
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[types_1.ETrucoCommand.VALE_CUATRO]: trucoCommand,
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[types_1.EEnvidoCommand.ENVIDO]: (player) => {
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hand.envido.sayEnvido(types_1.EEnvidoCommand.ENVIDO, player);
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hand.setState(types_1.EHandState.WAITING_ENVIDO_ANSWER);
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},
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[types_1.EEnvidoCommand.REAL_ENVIDO]: (player) => {
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hand.envido.sayEnvido(types_1.EEnvidoCommand.REAL_ENVIDO, player);
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hand.setState(types_1.EHandState.WAITING_ENVIDO_ANSWER);
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},
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[types_1.EEnvidoCommand.FALTA_ENVIDO]: (player) => {
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hand.envido.sayEnvido(types_1.EEnvidoCommand.FALTA_ENVIDO, player);
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hand.setState(types_1.EHandState.WAITING_ENVIDO_ANSWER);
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},
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[types_1.EFlorCommand.FLOR]: () => { },
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[types_1.EFlorCommand.CONTRAFLOR]: () => { },
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},
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play(prevHand) {
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return (0, Play_1.PlayInstance)(hand, prevHand, match.teams);
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},
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sayEnvidoPoints(player, points) {
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const { winner } = hand.envido.sayPoints(player, points);
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if (winner) {
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hand.endEnvido();
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}
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return hand.envido;
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},
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nextTurn() {
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getNextPlayer() {
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disablePlayer(player) {
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setState(state) {
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},
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};
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return hand;
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}
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exports.Hand = Hand;
|
|
@@ -1,31 +0,0 @@
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1
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import { IGameLoop } from "./GameLoop";
|
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2
|
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import { IPlayer } from "./Player";
|
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|
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import { ITable } from "./Table";
|
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|
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import { ITeam } from "./Team";
|
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5
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import { IQueue } from "./Queue";
|
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|
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export interface IPrivateLobby {
|
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7
|
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gameLoop?: IGameLoop;
|
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|
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lastTeamIdx: 0 | 1;
|
|
9
|
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_players: Array<IPlayer | {
|
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|
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id?: undefined;
|
|
11
|
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session?: undefined;
|
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12
|
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teamIdx?: undefined;
|
|
13
|
-
}>;
|
|
14
|
-
get players(): Array<IPlayer>;
|
|
15
|
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teams: Array<ITeam>;
|
|
16
|
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maxPlayers: number;
|
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|
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table: ITable | null;
|
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|
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queue: IQueue;
|
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full: boolean;
|
|
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|
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ready: boolean;
|
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started: boolean;
|
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|
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_addPlayer(key: string, id: string, session: string, teamIdx?: 0 | 1, isOwner?: boolean): IPlayer;
|
|
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|
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addPlayer(key: string, id: string, session: string, teamIdx?: 0 | 1, isOwner?: boolean): Promise<IPlayer>;
|
|
24
|
-
removePlayer(session: string): ILobby;
|
|
25
|
-
calculateReady(): boolean;
|
|
26
|
-
calculateFull(): boolean;
|
|
27
|
-
startMatch(matchPoint?: 9 | 12 | 15): IGameLoop;
|
|
28
|
-
}
|
|
29
|
-
export interface ILobby extends Pick<IPrivateLobby, "addPlayer" | "removePlayer" | "startMatch" | "ready" | "full" | "started" | "teams" | "players" | "gameLoop" | "table" | "maxPlayers" | "calculateReady"> {
|
|
30
|
-
}
|
|
31
|
-
export declare function Lobby(teamSize?: 1 | 2 | 3): ILobby;
|
|
@@ -1,146 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
|
|
3
|
-
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
|
|
4
|
-
return new (P || (P = Promise))(function (resolve, reject) {
|
|
5
|
-
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
|
|
6
|
-
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
|
|
7
|
-
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
|
|
8
|
-
step((generator = generator.apply(thisArg, _arguments || [])).next());
|
|
9
|
-
});
|
|
10
|
-
};
|
|
11
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
12
|
-
exports.Lobby = void 0;
|
|
13
|
-
const constants_1 = require("../constants");
|
|
14
|
-
const types_1 = require("../../types");
|
|
15
|
-
const GameLoop_1 = require("./GameLoop");
|
|
16
|
-
const Match_1 = require("./Match");
|
|
17
|
-
const Player_1 = require("./Player");
|
|
18
|
-
const Table_1 = require("./Table");
|
|
19
|
-
const Team_1 = require("./Team");
|
|
20
|
-
const Queue_1 = require("./Queue");
|
|
21
|
-
function Lobby(teamSize) {
|
|
22
|
-
const lobby = {
|
|
23
|
-
lastTeamIdx: 1,
|
|
24
|
-
_players: [],
|
|
25
|
-
get players() {
|
|
26
|
-
return lobby._players.filter((player) => Boolean(player && player.id));
|
|
27
|
-
},
|
|
28
|
-
teams: [],
|
|
29
|
-
queue: (0, Queue_1.Queue)(),
|
|
30
|
-
table: null,
|
|
31
|
-
maxPlayers: teamSize ? teamSize * 2 : 6,
|
|
32
|
-
full: false,
|
|
33
|
-
ready: false,
|
|
34
|
-
started: false,
|
|
35
|
-
gameLoop: undefined,
|
|
36
|
-
calculateReady() {
|
|
37
|
-
const allPlayersReady = lobby.players.reduce((prev, curr) => Boolean(prev && curr && curr.ready), true);
|
|
38
|
-
const teamsSameSize = lobby.players.filter((player) => player.teamIdx === 0).length ===
|
|
39
|
-
lobby.players.filter((player) => player.teamIdx === 1).length;
|
|
40
|
-
const allTeamsComplete = lobby.players.length % 2 === 0;
|
|
41
|
-
lobby.ready = allPlayersReady && allTeamsComplete && teamsSameSize;
|
|
42
|
-
return lobby.ready;
|
|
43
|
-
},
|
|
44
|
-
calculateFull() {
|
|
45
|
-
lobby.full = lobby.players.length >= lobby.maxPlayers;
|
|
46
|
-
return lobby.full;
|
|
47
|
-
},
|
|
48
|
-
addPlayer(...params) {
|
|
49
|
-
return __awaiter(this, void 0, void 0, function* () {
|
|
50
|
-
return lobby.queue.queue(() => lobby._addPlayer(...params));
|
|
51
|
-
});
|
|
52
|
-
},
|
|
53
|
-
_addPlayer(key, id, session, teamIdx, isOwner) {
|
|
54
|
-
const exists = lobby.players.find((player) => player.session === session);
|
|
55
|
-
const hasMovedSlots = Boolean(exists);
|
|
56
|
-
if (exists) {
|
|
57
|
-
if (exists.teamIdx === teamIdx) {
|
|
58
|
-
return exists;
|
|
59
|
-
}
|
|
60
|
-
isOwner = exists.isOwner;
|
|
61
|
-
lobby.removePlayer(exists.session);
|
|
62
|
-
}
|
|
63
|
-
if (lobby.started) {
|
|
64
|
-
throw new Error(types_1.GAME_ERROR.MATCH_ALREADY_STARTED);
|
|
65
|
-
}
|
|
66
|
-
if (lobby.full) {
|
|
67
|
-
throw new Error(types_1.GAME_ERROR.LOBBY_IS_FULL);
|
|
68
|
-
}
|
|
69
|
-
const maxSize = teamSize ? teamSize : 3;
|
|
70
|
-
if (lobby.full ||
|
|
71
|
-
lobby.players.filter((player) => player.teamIdx === teamIdx).length > maxSize) {
|
|
72
|
-
throw new Error(types_1.GAME_ERROR.TEAM_IS_FULL);
|
|
73
|
-
}
|
|
74
|
-
const player = (0, Player_1.Player)(key, id, teamIdx !== undefined ? teamIdx : Number(!lobby.lastTeamIdx), isOwner);
|
|
75
|
-
player.setSession(session);
|
|
76
|
-
lobby.lastTeamIdx = player.teamIdx;
|
|
77
|
-
// Find team available slot
|
|
78
|
-
for (let i = 0; i < lobby._players.length; i++) {
|
|
79
|
-
if (!lobby._players[i].id) {
|
|
80
|
-
if (player.teamIdx === 0 && i % 2 === 0) {
|
|
81
|
-
lobby._players[i] = player;
|
|
82
|
-
break;
|
|
83
|
-
}
|
|
84
|
-
if (player.teamIdx === 1 && i % 2 !== 0) {
|
|
85
|
-
lobby._players[i] = player;
|
|
86
|
-
break;
|
|
87
|
-
}
|
|
88
|
-
}
|
|
89
|
-
}
|
|
90
|
-
if (hasMovedSlots) {
|
|
91
|
-
// Reorder other players to fit possible empty slot left by this player
|
|
92
|
-
for (let i = 0; i < lobby._players.length; i++) {
|
|
93
|
-
if (!lobby._players[i].id) {
|
|
94
|
-
for (let j = i + 2; j < lobby._players.length; j = j + 2) {
|
|
95
|
-
if (lobby._players[j].id) {
|
|
96
|
-
const p = Object.assign({}, lobby._players[j]);
|
|
97
|
-
lobby._players[j] = {};
|
|
98
|
-
lobby._players[i] = p;
|
|
99
|
-
break;
|
|
100
|
-
}
|
|
101
|
-
}
|
|
102
|
-
}
|
|
103
|
-
}
|
|
104
|
-
}
|
|
105
|
-
lobby.calculateFull();
|
|
106
|
-
lobby.calculateReady();
|
|
107
|
-
return player;
|
|
108
|
-
},
|
|
109
|
-
removePlayer(session) {
|
|
110
|
-
const idx = lobby._players.findIndex((player) => player && player.session === session);
|
|
111
|
-
if (idx !== -1) {
|
|
112
|
-
lobby._players[idx] = {};
|
|
113
|
-
lobby.calculateFull();
|
|
114
|
-
lobby.calculateReady();
|
|
115
|
-
}
|
|
116
|
-
return lobby;
|
|
117
|
-
},
|
|
118
|
-
startMatch(matchPoint = 9) {
|
|
119
|
-
lobby.calculateReady();
|
|
120
|
-
const actualTeamSize = lobby.players.length / 2;
|
|
121
|
-
if (!constants_1.TEAM_SIZE_VALUES.includes(actualTeamSize)) {
|
|
122
|
-
throw new Error(types_1.GAME_ERROR.UNEXPECTED_TEAM_SIZE);
|
|
123
|
-
}
|
|
124
|
-
if (!lobby.ready) {
|
|
125
|
-
throw new Error(types_1.GAME_ERROR.TEAM_NOT_READY);
|
|
126
|
-
}
|
|
127
|
-
lobby.teams = [
|
|
128
|
-
(0, Team_1.Team)(lobby.players.filter((player) => player.teamIdx === 0)),
|
|
129
|
-
(0, Team_1.Team)(lobby.players.filter((player) => player.teamIdx === 1)),
|
|
130
|
-
];
|
|
131
|
-
if (lobby.teams[0].players.length !== actualTeamSize ||
|
|
132
|
-
lobby.teams[1].players.length !== actualTeamSize) {
|
|
133
|
-
throw new Error(types_1.GAME_ERROR.UNEXPECTED_TEAM_SIZE);
|
|
134
|
-
}
|
|
135
|
-
lobby.table = (0, Table_1.Table)(lobby.players);
|
|
136
|
-
lobby.gameLoop = (0, GameLoop_1.GameLoop)((0, Match_1.Match)(lobby.table, lobby.teams, matchPoint));
|
|
137
|
-
lobby.started = true;
|
|
138
|
-
return lobby.gameLoop;
|
|
139
|
-
},
|
|
140
|
-
};
|
|
141
|
-
for (let i = 0; i < lobby.maxPlayers; i++) {
|
|
142
|
-
lobby._players.push({});
|
|
143
|
-
}
|
|
144
|
-
return lobby;
|
|
145
|
-
}
|
|
146
|
-
exports.Lobby = Lobby;
|
|
@@ -1,21 +0,0 @@
|
|
|
1
|
-
import { IHand, IHandPoints } from "./Hand";
|
|
2
|
-
import { IPlayInstance } from "./Play";
|
|
3
|
-
import { ITable } from "./Table";
|
|
4
|
-
import { ITeam } from "./Team";
|
|
5
|
-
export interface IMatch {
|
|
6
|
-
teams: [ITeam, ITeam];
|
|
7
|
-
hands: Array<IHand>;
|
|
8
|
-
winner: ITeam | null;
|
|
9
|
-
prevHand: IHand | null;
|
|
10
|
-
currentHand: IHand | null;
|
|
11
|
-
matchPoint: number;
|
|
12
|
-
table: ITable;
|
|
13
|
-
play(): IPlayInstance | null;
|
|
14
|
-
addPoints(points: IHandPoints): [ITeam, ITeam];
|
|
15
|
-
pushHand(hand: IHand): void;
|
|
16
|
-
setPrevHand(hand: IHand | null): IHand | null;
|
|
17
|
-
setCurrentHand(hand: IHand | null): IHand | null;
|
|
18
|
-
setWinner(winner: ITeam): void;
|
|
19
|
-
getNextTurn(): IteratorResult<IMatch | null, IMatch | null | void>;
|
|
20
|
-
}
|
|
21
|
-
export declare function Match(table: ITable, teams?: Array<ITeam>, matchPoint?: number): IMatch;
|
|
@@ -1,90 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
-
exports.Match = void 0;
|
|
4
|
-
const Deck_1 = require("./Deck");
|
|
5
|
-
const Hand_1 = require("./Hand");
|
|
6
|
-
const playerIsNotReady = (player) => !player.ready;
|
|
7
|
-
function Match(table, teams = [], matchPoint = 9) {
|
|
8
|
-
const deck = (0, Deck_1.Deck)().shuffle();
|
|
9
|
-
const size = teams[0].players.length;
|
|
10
|
-
if (size !== teams[1].players.length) {
|
|
11
|
-
throw new Error("Team size mismatch");
|
|
12
|
-
}
|
|
13
|
-
function* handsGeneratorSequence() {
|
|
14
|
-
while (!match.winner) {
|
|
15
|
-
if (match.teams[0].players.every(playerIsNotReady)) {
|
|
16
|
-
match.setWinner(match.teams[1]);
|
|
17
|
-
break;
|
|
18
|
-
}
|
|
19
|
-
if (match.teams[1].players.every(playerIsNotReady)) {
|
|
20
|
-
match.setWinner(match.teams[0]);
|
|
21
|
-
break;
|
|
22
|
-
}
|
|
23
|
-
deck.shuffle();
|
|
24
|
-
match.setPrevHand(match.hands.at(-1) || null);
|
|
25
|
-
match.setCurrentHand(null);
|
|
26
|
-
yield match;
|
|
27
|
-
const hand = match.setCurrentHand((0, Hand_1.Hand)(match, deck, match.hands.length + 1));
|
|
28
|
-
match.pushHand(hand);
|
|
29
|
-
while (!hand.finished()) {
|
|
30
|
-
const { value } = hand.getNextPlayer();
|
|
31
|
-
if (value && value.finished()) {
|
|
32
|
-
continue;
|
|
33
|
-
}
|
|
34
|
-
match.setCurrentHand(value);
|
|
35
|
-
yield match;
|
|
36
|
-
}
|
|
37
|
-
match.setCurrentHand(null);
|
|
38
|
-
const teams = match.addPoints(hand.points);
|
|
39
|
-
const winner = teams.find((team) => team.points.winner);
|
|
40
|
-
if (winner) {
|
|
41
|
-
match.setWinner(winner);
|
|
42
|
-
match.setCurrentHand(null);
|
|
43
|
-
break;
|
|
44
|
-
}
|
|
45
|
-
match.table.nextTurn();
|
|
46
|
-
}
|
|
47
|
-
yield match;
|
|
48
|
-
}
|
|
49
|
-
const handsGenerator = handsGeneratorSequence();
|
|
50
|
-
const match = {
|
|
51
|
-
winner: null,
|
|
52
|
-
matchPoint,
|
|
53
|
-
teams: teams,
|
|
54
|
-
hands: [],
|
|
55
|
-
table,
|
|
56
|
-
prevHand: null,
|
|
57
|
-
currentHand: null,
|
|
58
|
-
play() {
|
|
59
|
-
match.getNextTurn();
|
|
60
|
-
if (!match.currentHand) {
|
|
61
|
-
return null;
|
|
62
|
-
}
|
|
63
|
-
return match.currentHand.play(match.prevHand);
|
|
64
|
-
},
|
|
65
|
-
addPoints(points) {
|
|
66
|
-
match.teams[0].addPoints(matchPoint, points[0]);
|
|
67
|
-
match.teams[1].addPoints(matchPoint, points[1]);
|
|
68
|
-
return match.teams;
|
|
69
|
-
},
|
|
70
|
-
pushHand(hand) {
|
|
71
|
-
match.hands.push(hand);
|
|
72
|
-
},
|
|
73
|
-
setCurrentHand(hand) {
|
|
74
|
-
match.currentHand = hand;
|
|
75
|
-
return match.currentHand;
|
|
76
|
-
},
|
|
77
|
-
setPrevHand(hand) {
|
|
78
|
-
match.prevHand = hand;
|
|
79
|
-
return match.prevHand;
|
|
80
|
-
},
|
|
81
|
-
setWinner(winner) {
|
|
82
|
-
match.winner = winner;
|
|
83
|
-
},
|
|
84
|
-
getNextTurn() {
|
|
85
|
-
return handsGenerator.next();
|
|
86
|
-
},
|
|
87
|
-
};
|
|
88
|
-
return match;
|
|
89
|
-
}
|
|
90
|
-
exports.Match = Match;
|
|
@@ -1,22 +0,0 @@
|
|
|
1
|
-
import { ECommand, EHandState } from "../../types";
|
|
2
|
-
import { ICard } from "./Deck";
|
|
3
|
-
import { IEnvido } from "./Envido";
|
|
4
|
-
import { IHand } from "./Hand";
|
|
5
|
-
import { IPlayer } from "./Player";
|
|
6
|
-
import { IRound } from "./Round";
|
|
7
|
-
import { ITeam } from "./Team";
|
|
8
|
-
import { ITruco } from "./Truco";
|
|
9
|
-
export interface IPlayInstance {
|
|
10
|
-
teams: [ITeam, ITeam];
|
|
11
|
-
handIdx: number;
|
|
12
|
-
roundIdx: number;
|
|
13
|
-
state: EHandState;
|
|
14
|
-
truco: ITruco;
|
|
15
|
-
envido: IEnvido;
|
|
16
|
-
player: IPlayer | null;
|
|
17
|
-
rounds: Array<IRound> | null;
|
|
18
|
-
prevHand: IHand | null;
|
|
19
|
-
use(idx: number, card: ICard): ICard | null;
|
|
20
|
-
say(command: ECommand | number, player: IPlayer): ECommand | number | null;
|
|
21
|
-
}
|
|
22
|
-
export declare function PlayInstance(hand: IHand, prevHand: IHand | null, teams: [ITeam, ITeam]): IPlayInstance;
|