trucoshi 0.3.54 → 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/types.d.ts +57 -21
- package/dist/types.js +12 -9
- package/package.json +9 -9
- package/dist/index.d.ts +0 -2
- package/dist/index.js +0 -18
- package/dist/lib/classes/Deck.d.ts +0 -17
- package/dist/lib/classes/Deck.js +0 -41
- package/dist/lib/classes/Envido.d.ts +0 -34
- package/dist/lib/classes/Envido.js +0 -168
- package/dist/lib/classes/Flor.d.ts +0 -0
- package/dist/lib/classes/Flor.js +0 -1
- package/dist/lib/classes/GameLoop.d.ts +0 -28
- package/dist/lib/classes/GameLoop.js +0 -115
- package/dist/lib/classes/Hand.d.ts +0 -43
- package/dist/lib/classes/Hand.js +0 -295
- package/dist/lib/classes/Lobby.d.ts +0 -31
- package/dist/lib/classes/Lobby.js +0 -146
- package/dist/lib/classes/Match.d.ts +0 -21
- package/dist/lib/classes/Match.js +0 -90
- package/dist/lib/classes/Play.d.ts +0 -22
- package/dist/lib/classes/Play.js +0 -47
- package/dist/lib/classes/Player.d.ts +0 -36
- package/dist/lib/classes/Player.js +0 -117
- package/dist/lib/classes/Queue.d.ts +0 -5
- package/dist/lib/classes/Queue.js +0 -15
- package/dist/lib/classes/Round.d.ts +0 -17
- package/dist/lib/classes/Round.js +0 -33
- package/dist/lib/classes/Table.d.ts +0 -12
- package/dist/lib/classes/Table.js +0 -38
- package/dist/lib/classes/Team.d.ts +0 -20
- package/dist/lib/classes/Team.js +0 -59
- package/dist/lib/classes/Truco.d.ts +0 -30
- package/dist/lib/classes/Truco.js +0 -97
- package/dist/lib/classes/index.d.ts +0 -11
- package/dist/lib/classes/index.js +0 -27
- package/dist/lib/constants.d.ts +0 -43
- package/dist/lib/constants.js +0 -46
- package/dist/lib/index.d.ts +0 -2
- package/dist/lib/index.js +0 -18
- package/dist/lib/types.d.ts +0 -44
- package/dist/lib/types.js +0 -21
- package/dist/lib/utils.d.ts +0 -5
- package/dist/lib/utils.js +0 -58
|
@@ -1,36 +0,0 @@
|
|
|
1
|
-
import { ECommand } from "../../types";
|
|
2
|
-
import { ICard } from "./Deck";
|
|
3
|
-
export interface IPlayer {
|
|
4
|
-
teamIdx: number;
|
|
5
|
-
id: string;
|
|
6
|
-
key: string;
|
|
7
|
-
session?: string;
|
|
8
|
-
hand: Array<ICard>;
|
|
9
|
-
envido: Array<number>;
|
|
10
|
-
_commands: Set<ECommand>;
|
|
11
|
-
get commands(): Array<ECommand>;
|
|
12
|
-
usedHand: Array<ICard>;
|
|
13
|
-
prevHand: Array<ICard>;
|
|
14
|
-
isTurn: boolean;
|
|
15
|
-
hasFlor: boolean;
|
|
16
|
-
isEnvidoTurn: boolean;
|
|
17
|
-
isOwner: boolean;
|
|
18
|
-
disabled: boolean;
|
|
19
|
-
ready: boolean;
|
|
20
|
-
resetCommands(): void;
|
|
21
|
-
calculateEnvido(): Array<number>;
|
|
22
|
-
setTurn(turn: boolean): void;
|
|
23
|
-
setEnvidoTurn(turn: boolean): void;
|
|
24
|
-
getPublicPlayer(): IPublicPlayer;
|
|
25
|
-
setSession(session: string): void;
|
|
26
|
-
setIsOwner(isOwner: boolean): void;
|
|
27
|
-
enable(): void;
|
|
28
|
-
disable(): void;
|
|
29
|
-
setReady(ready: boolean): void;
|
|
30
|
-
setHand(hand: Array<ICard>): Array<ICard>;
|
|
31
|
-
useCard(idx: number, card: ICard): ICard | null;
|
|
32
|
-
}
|
|
33
|
-
export type IPublicPlayer = Pick<IPlayer, "id" | "key" | "disabled" | "ready" | "hand" | "envido" | "usedHand" | "prevHand" | "teamIdx" | "session" | "hasFlor" | "isTurn" | "isEnvidoTurn" | "isOwner"> & {
|
|
34
|
-
commands: Array<ECommand>;
|
|
35
|
-
};
|
|
36
|
-
export declare function Player(key: string, id: string, teamIdx: number, isOwner?: boolean): IPlayer;
|
|
@@ -1,117 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
-
exports.Player = void 0;
|
|
4
|
-
function Player(key, id, teamIdx, isOwner = false) {
|
|
5
|
-
const player = {
|
|
6
|
-
key,
|
|
7
|
-
id,
|
|
8
|
-
session: undefined,
|
|
9
|
-
teamIdx,
|
|
10
|
-
hand: [],
|
|
11
|
-
_commands: new Set(),
|
|
12
|
-
usedHand: [],
|
|
13
|
-
prevHand: [],
|
|
14
|
-
envido: [],
|
|
15
|
-
isOwner,
|
|
16
|
-
isTurn: false,
|
|
17
|
-
hasFlor: false,
|
|
18
|
-
isEnvidoTurn: false,
|
|
19
|
-
disabled: false,
|
|
20
|
-
ready: false,
|
|
21
|
-
get commands() {
|
|
22
|
-
return Array.from(player._commands.values());
|
|
23
|
-
},
|
|
24
|
-
resetCommands() {
|
|
25
|
-
player._commands = new Set();
|
|
26
|
-
},
|
|
27
|
-
setTurn(turn) {
|
|
28
|
-
player.isTurn = turn;
|
|
29
|
-
},
|
|
30
|
-
setIsOwner(isOwner) {
|
|
31
|
-
player.isOwner = isOwner;
|
|
32
|
-
},
|
|
33
|
-
setEnvidoTurn(turn) {
|
|
34
|
-
player.isTurn = turn;
|
|
35
|
-
player.isEnvidoTurn = turn;
|
|
36
|
-
},
|
|
37
|
-
getPublicPlayer() {
|
|
38
|
-
const { id, key, commands, disabled, ready, usedHand, prevHand, teamIdx, hasFlor, isTurn, isEnvidoTurn, isOwner, envido, } = player;
|
|
39
|
-
return {
|
|
40
|
-
id,
|
|
41
|
-
key,
|
|
42
|
-
commands,
|
|
43
|
-
disabled,
|
|
44
|
-
ready,
|
|
45
|
-
envido,
|
|
46
|
-
usedHand,
|
|
47
|
-
prevHand,
|
|
48
|
-
teamIdx,
|
|
49
|
-
hasFlor,
|
|
50
|
-
isTurn,
|
|
51
|
-
isEnvidoTurn,
|
|
52
|
-
isOwner,
|
|
53
|
-
hand: player.hand.map(() => "xx"),
|
|
54
|
-
session: undefined,
|
|
55
|
-
};
|
|
56
|
-
},
|
|
57
|
-
setSession(session) {
|
|
58
|
-
player.session = session;
|
|
59
|
-
},
|
|
60
|
-
enable() {
|
|
61
|
-
player.disabled = false;
|
|
62
|
-
},
|
|
63
|
-
disable() {
|
|
64
|
-
player.disabled = true;
|
|
65
|
-
},
|
|
66
|
-
setReady(ready) {
|
|
67
|
-
player.ready = ready;
|
|
68
|
-
},
|
|
69
|
-
calculateEnvido() {
|
|
70
|
-
let flor = null;
|
|
71
|
-
const hand = player.hand.map((c) => {
|
|
72
|
-
let num = c.charAt(0);
|
|
73
|
-
const palo = c.charAt(1);
|
|
74
|
-
if (num === "p" || num === "c" || num === "r") {
|
|
75
|
-
num = "10";
|
|
76
|
-
}
|
|
77
|
-
if (flor === null || flor === palo) {
|
|
78
|
-
flor = palo;
|
|
79
|
-
}
|
|
80
|
-
else {
|
|
81
|
-
flor = null;
|
|
82
|
-
}
|
|
83
|
-
return [num, palo];
|
|
84
|
-
});
|
|
85
|
-
player.hasFlor = Boolean(flor);
|
|
86
|
-
const possibles = hand.flatMap((v, i) => hand.slice(i + 1).map((w) => [v, w]));
|
|
87
|
-
const actual = possibles.filter((couple) => couple[0][1] === couple[1][1]);
|
|
88
|
-
player.envido = actual.map((couple) => {
|
|
89
|
-
const n1 = couple[0][0].at(-1);
|
|
90
|
-
const n2 = couple[1][0].at(-1);
|
|
91
|
-
return Number(n1) + Number(n2) + 20;
|
|
92
|
-
});
|
|
93
|
-
if (player.envido.length) {
|
|
94
|
-
return player.envido;
|
|
95
|
-
}
|
|
96
|
-
player.envido = Array.from(new Set(hand.map((c) => Number(c[0].at(-1)))));
|
|
97
|
-
return player.envido;
|
|
98
|
-
},
|
|
99
|
-
setHand(hand) {
|
|
100
|
-
player.prevHand = [...player.usedHand];
|
|
101
|
-
player.hand = hand;
|
|
102
|
-
player.usedHand = [];
|
|
103
|
-
return hand;
|
|
104
|
-
},
|
|
105
|
-
useCard(idx, card) {
|
|
106
|
-
if (player.hand[idx] && player.hand[idx] === card) {
|
|
107
|
-
const playedCard = player.hand.splice(idx, 1)[0];
|
|
108
|
-
player.usedHand.push(playedCard);
|
|
109
|
-
player.isTurn = false;
|
|
110
|
-
return playedCard;
|
|
111
|
-
}
|
|
112
|
-
return null;
|
|
113
|
-
},
|
|
114
|
-
};
|
|
115
|
-
return player;
|
|
116
|
-
}
|
|
117
|
-
exports.Player = Player;
|
|
@@ -1,15 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
-
exports.Queue = void 0;
|
|
4
|
-
const Queue = () => {
|
|
5
|
-
const queue = {
|
|
6
|
-
promise: Promise.resolve(true),
|
|
7
|
-
queue(operation) {
|
|
8
|
-
return new Promise((resolve) => {
|
|
9
|
-
queue.promise = queue.promise.then(operation).then(resolve).catch(resolve);
|
|
10
|
-
});
|
|
11
|
-
},
|
|
12
|
-
};
|
|
13
|
-
return queue;
|
|
14
|
-
};
|
|
15
|
-
exports.Queue = Queue;
|
|
@@ -1,17 +0,0 @@
|
|
|
1
|
-
import { ICard, IPlayedCard } from "./Deck";
|
|
2
|
-
import { IPlayer } from "./Player";
|
|
3
|
-
export interface IRound {
|
|
4
|
-
tie: boolean;
|
|
5
|
-
winner: IPlayer | null;
|
|
6
|
-
highest: number;
|
|
7
|
-
cards: Array<IPlayedCard>;
|
|
8
|
-
turn: number;
|
|
9
|
-
nextTurn(): void;
|
|
10
|
-
use(playedCard: IPlayedCard): ICard;
|
|
11
|
-
}
|
|
12
|
-
export interface IRoundPoints {
|
|
13
|
-
0: number;
|
|
14
|
-
1: number;
|
|
15
|
-
ties: number;
|
|
16
|
-
}
|
|
17
|
-
export declare function Round(): IRound;
|
|
@@ -1,33 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
-
exports.Round = void 0;
|
|
4
|
-
const utils_1 = require("../utils");
|
|
5
|
-
const Deck_1 = require("./Deck");
|
|
6
|
-
function Round() {
|
|
7
|
-
const round = {
|
|
8
|
-
turn: 0,
|
|
9
|
-
highest: -1,
|
|
10
|
-
winner: null,
|
|
11
|
-
cards: [],
|
|
12
|
-
tie: false,
|
|
13
|
-
nextTurn() {
|
|
14
|
-
round.turn++;
|
|
15
|
-
},
|
|
16
|
-
use({ card, player }) {
|
|
17
|
-
var _a;
|
|
18
|
-
const value = (0, utils_1.getCardValue)(card);
|
|
19
|
-
if (value === round.highest && player.teamIdx !== ((_a = round.winner) === null || _a === void 0 ? void 0 : _a.teamIdx)) {
|
|
20
|
-
round.tie = true;
|
|
21
|
-
}
|
|
22
|
-
if (value > round.highest) {
|
|
23
|
-
round.tie = false;
|
|
24
|
-
round.highest = value;
|
|
25
|
-
round.winner = player;
|
|
26
|
-
}
|
|
27
|
-
round.cards.push((0, Deck_1.PlayedCard)(player, card));
|
|
28
|
-
return card;
|
|
29
|
-
},
|
|
30
|
-
};
|
|
31
|
-
return round;
|
|
32
|
-
}
|
|
33
|
-
exports.Round = Round;
|
|
@@ -1,12 +0,0 @@
|
|
|
1
|
-
import { IPlayedCard } from "./Deck";
|
|
2
|
-
import { IPlayer } from "./Player";
|
|
3
|
-
export interface ITable {
|
|
4
|
-
forehandIdx: number;
|
|
5
|
-
cards: Array<Array<IPlayedCard>>;
|
|
6
|
-
players: Array<IPlayer>;
|
|
7
|
-
nextTurn(): IPlayer;
|
|
8
|
-
getPlayer(idx?: number, forehandFirst?: boolean): IPlayer;
|
|
9
|
-
getPlayerPosition(key: string, forehandFirst?: boolean): number;
|
|
10
|
-
getPlayersForehandFirst(forehandIdx?: number): Array<IPlayer>;
|
|
11
|
-
}
|
|
12
|
-
export declare function Table(players: Array<IPlayer>): ITable;
|
|
@@ -1,38 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
-
exports.Table = void 0;
|
|
4
|
-
function Table(players) {
|
|
5
|
-
const table = {
|
|
6
|
-
players,
|
|
7
|
-
cards: [],
|
|
8
|
-
forehandIdx: 0,
|
|
9
|
-
nextTurn() {
|
|
10
|
-
if (table.forehandIdx < table.players.length - 1) {
|
|
11
|
-
table.forehandIdx++;
|
|
12
|
-
}
|
|
13
|
-
else {
|
|
14
|
-
table.forehandIdx = 0;
|
|
15
|
-
}
|
|
16
|
-
return table.getPlayer();
|
|
17
|
-
},
|
|
18
|
-
getPlayerPosition(key, forehandFirst = false) {
|
|
19
|
-
const array = forehandFirst ? table.getPlayersForehandFirst() : table.players;
|
|
20
|
-
return array.findIndex((p) => p.key === key);
|
|
21
|
-
},
|
|
22
|
-
getPlayersForehandFirst(forehand) {
|
|
23
|
-
const idx = forehand !== undefined ? forehand : table.forehandIdx;
|
|
24
|
-
const cut = players.slice(idx, table.players.length);
|
|
25
|
-
const end = players.slice(0, idx);
|
|
26
|
-
return cut.concat(end);
|
|
27
|
-
},
|
|
28
|
-
getPlayer(idx, forehandFirst = false) {
|
|
29
|
-
const array = forehandFirst ? table.getPlayersForehandFirst() : table.players;
|
|
30
|
-
if (idx !== undefined) {
|
|
31
|
-
return array[idx];
|
|
32
|
-
}
|
|
33
|
-
return array[0];
|
|
34
|
-
},
|
|
35
|
-
};
|
|
36
|
-
return table;
|
|
37
|
-
}
|
|
38
|
-
exports.Table = Table;
|
|
@@ -1,20 +0,0 @@
|
|
|
1
|
-
import { IPlayer, IPublicPlayer } from "./Player";
|
|
2
|
-
export interface ITeam {
|
|
3
|
-
_players: Map<string, IPlayer>;
|
|
4
|
-
players: Array<IPlayer>;
|
|
5
|
-
points: ITeamPoints;
|
|
6
|
-
getPublicTeam(playerSession?: string): IPublicTeam;
|
|
7
|
-
isTeamDisabled(): boolean;
|
|
8
|
-
disable(player: IPlayer): boolean;
|
|
9
|
-
enable(player?: IPlayer): boolean;
|
|
10
|
-
addPoints(matchPoint: number, points: number): ITeamPoints;
|
|
11
|
-
}
|
|
12
|
-
export type IPublicTeam = Pick<ITeam, "points"> & {
|
|
13
|
-
players: Array<IPublicPlayer>;
|
|
14
|
-
};
|
|
15
|
-
export interface ITeamPoints {
|
|
16
|
-
buenas: number;
|
|
17
|
-
malas: number;
|
|
18
|
-
winner: boolean;
|
|
19
|
-
}
|
|
20
|
-
export declare function Team(players: Array<IPlayer>): ITeam;
|
package/dist/lib/classes/Team.js
DELETED
|
@@ -1,59 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
-
exports.Team = void 0;
|
|
4
|
-
function Team(players) {
|
|
5
|
-
const team = {
|
|
6
|
-
_players: new Map(),
|
|
7
|
-
get players() {
|
|
8
|
-
return Array.from(team._players.values());
|
|
9
|
-
},
|
|
10
|
-
points: {
|
|
11
|
-
buenas: 0,
|
|
12
|
-
malas: 0,
|
|
13
|
-
winner: false,
|
|
14
|
-
},
|
|
15
|
-
getPublicTeam(playerSession) {
|
|
16
|
-
return {
|
|
17
|
-
points: team.points,
|
|
18
|
-
players: team.players.map((player) => player.session === playerSession ? player : player.getPublicPlayer()),
|
|
19
|
-
};
|
|
20
|
-
},
|
|
21
|
-
isTeamDisabled() {
|
|
22
|
-
return team.players.reduce((prev, curr) => prev && curr.disabled, true);
|
|
23
|
-
},
|
|
24
|
-
enable(player) {
|
|
25
|
-
var _a;
|
|
26
|
-
if (player) {
|
|
27
|
-
(_a = team._players.get(player.session)) === null || _a === void 0 ? void 0 : _a.enable();
|
|
28
|
-
return team.isTeamDisabled();
|
|
29
|
-
}
|
|
30
|
-
for (const player of team.players) {
|
|
31
|
-
player.enable();
|
|
32
|
-
}
|
|
33
|
-
return team.isTeamDisabled();
|
|
34
|
-
},
|
|
35
|
-
disable(player) {
|
|
36
|
-
var _a;
|
|
37
|
-
(_a = team._players.get(player.session)) === null || _a === void 0 ? void 0 : _a.disable();
|
|
38
|
-
return team.isTeamDisabled();
|
|
39
|
-
},
|
|
40
|
-
addPoints(matchPoint, points) {
|
|
41
|
-
const malas = team.points.malas + points;
|
|
42
|
-
const diff = malas - matchPoint;
|
|
43
|
-
if (diff > 0) {
|
|
44
|
-
team.points.malas = matchPoint;
|
|
45
|
-
team.points.buenas += diff;
|
|
46
|
-
if (team.points.buenas >= matchPoint) {
|
|
47
|
-
team.points.winner = true;
|
|
48
|
-
}
|
|
49
|
-
}
|
|
50
|
-
else {
|
|
51
|
-
team.points.malas = malas;
|
|
52
|
-
}
|
|
53
|
-
return team.points;
|
|
54
|
-
},
|
|
55
|
-
};
|
|
56
|
-
players.forEach((player) => team._players.set(player.session, player));
|
|
57
|
-
return team;
|
|
58
|
-
}
|
|
59
|
-
exports.Team = Team;
|
|
@@ -1,30 +0,0 @@
|
|
|
1
|
-
import { ECommand, ETrucoCommand } from "../../types";
|
|
2
|
-
import { IPlayer } from "./Player";
|
|
3
|
-
import { ITeam } from "./Team";
|
|
4
|
-
interface IPlayerCurrentCommands {
|
|
5
|
-
player: IPlayer;
|
|
6
|
-
add: Array<ECommand>;
|
|
7
|
-
del: Array<ECommand>;
|
|
8
|
-
}
|
|
9
|
-
export interface ITruco {
|
|
10
|
-
state: 1 | 2 | 3 | 4;
|
|
11
|
-
teamIdx: 0 | 1 | null;
|
|
12
|
-
waitingAnswer: boolean;
|
|
13
|
-
answer: boolean | null;
|
|
14
|
-
turn: number;
|
|
15
|
-
teams: [ITeam, ITeam];
|
|
16
|
-
players: Array<IPlayer>;
|
|
17
|
-
currentCommands: Array<IPlayerCurrentCommands>;
|
|
18
|
-
currentPlayer: IPlayer | null;
|
|
19
|
-
generator: Generator<ITruco, void, unknown>;
|
|
20
|
-
sayTruco(player: IPlayer): ITruco;
|
|
21
|
-
sayAnswer(player: IPlayer, answer: boolean | null): ITruco;
|
|
22
|
-
setTurn(turn: number): number;
|
|
23
|
-
setTeam(idx: 0 | 1): 0 | 1;
|
|
24
|
-
getNextTrucoCommand(): ETrucoCommand | null;
|
|
25
|
-
setCurrentPlayer(player: IPlayer | null): IPlayer | null;
|
|
26
|
-
getNextPlayer(): IteratorResult<ITruco, ITruco | void>;
|
|
27
|
-
reset(): void;
|
|
28
|
-
}
|
|
29
|
-
export declare function Truco(teams: [ITeam, ITeam]): ITruco;
|
|
30
|
-
export {};
|
|
@@ -1,97 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
-
exports.Truco = void 0;
|
|
4
|
-
const types_1 = require("../../types");
|
|
5
|
-
const EMPTY_TRUCO = {
|
|
6
|
-
turn: 0,
|
|
7
|
-
teamIdx: null,
|
|
8
|
-
answer: null,
|
|
9
|
-
waitingAnswer: false,
|
|
10
|
-
currentPlayer: null,
|
|
11
|
-
players: [],
|
|
12
|
-
};
|
|
13
|
-
const TRUCO_STATE_MAP = {
|
|
14
|
-
1: types_1.ETrucoCommand.TRUCO,
|
|
15
|
-
2: types_1.ETrucoCommand.RE_TRUCO,
|
|
16
|
-
3: types_1.ETrucoCommand.VALE_CUATRO,
|
|
17
|
-
4: null,
|
|
18
|
-
};
|
|
19
|
-
function Truco(teams) {
|
|
20
|
-
function* trucoAnswerGeneratorSequence() {
|
|
21
|
-
let i = 0;
|
|
22
|
-
while (i < truco.players.length && truco.answer === null) {
|
|
23
|
-
const player = truco.players[truco.turn];
|
|
24
|
-
truco.setCurrentPlayer(player);
|
|
25
|
-
if (player.disabled || !player.ready) {
|
|
26
|
-
truco.setCurrentPlayer(null);
|
|
27
|
-
}
|
|
28
|
-
if (truco.turn >= truco.players.length - 1) {
|
|
29
|
-
truco.setTurn(0);
|
|
30
|
-
}
|
|
31
|
-
else {
|
|
32
|
-
truco.setTurn(truco.turn + 1);
|
|
33
|
-
}
|
|
34
|
-
i++;
|
|
35
|
-
yield truco;
|
|
36
|
-
}
|
|
37
|
-
yield truco;
|
|
38
|
-
}
|
|
39
|
-
const truco = Object.assign(Object.assign({}, EMPTY_TRUCO), { state: 1, teams, currentCommands: [], generator: trucoAnswerGeneratorSequence(), getNextTrucoCommand() {
|
|
40
|
-
return TRUCO_STATE_MAP[truco.state];
|
|
41
|
-
},
|
|
42
|
-
reset() {
|
|
43
|
-
Object.assign(truco, EMPTY_TRUCO);
|
|
44
|
-
},
|
|
45
|
-
sayTruco(player) {
|
|
46
|
-
if (truco.state === 4) {
|
|
47
|
-
return truco;
|
|
48
|
-
}
|
|
49
|
-
truco.turn = 0;
|
|
50
|
-
const playerTeamIdx = player.teamIdx;
|
|
51
|
-
const teamIdx = truco.teamIdx;
|
|
52
|
-
if (teamIdx === null || teamIdx !== playerTeamIdx) {
|
|
53
|
-
truco.waitingAnswer = true;
|
|
54
|
-
truco.state++;
|
|
55
|
-
const opponentIdx = Number(!playerTeamIdx);
|
|
56
|
-
truco.teamIdx = playerTeamIdx;
|
|
57
|
-
truco.answer = null;
|
|
58
|
-
truco.players = teams[opponentIdx].players;
|
|
59
|
-
truco.generator = trucoAnswerGeneratorSequence();
|
|
60
|
-
return truco;
|
|
61
|
-
}
|
|
62
|
-
return truco;
|
|
63
|
-
},
|
|
64
|
-
sayAnswer(player, answer) {
|
|
65
|
-
if (player.teamIdx === truco.teamIdx) {
|
|
66
|
-
return truco;
|
|
67
|
-
}
|
|
68
|
-
if (answer !== null) {
|
|
69
|
-
truco.currentCommands = [];
|
|
70
|
-
if (answer === false) {
|
|
71
|
-
truco.state--;
|
|
72
|
-
const playerTeam = teams[player.teamIdx];
|
|
73
|
-
playerTeam.players.forEach((player) => playerTeam.disable(player));
|
|
74
|
-
}
|
|
75
|
-
truco.waitingAnswer = false;
|
|
76
|
-
truco.answer = answer;
|
|
77
|
-
}
|
|
78
|
-
return truco;
|
|
79
|
-
},
|
|
80
|
-
setTeam(idx) {
|
|
81
|
-
truco.teamIdx = idx;
|
|
82
|
-
return truco.teamIdx;
|
|
83
|
-
},
|
|
84
|
-
setTurn(turn) {
|
|
85
|
-
truco.turn = turn;
|
|
86
|
-
return truco.turn;
|
|
87
|
-
},
|
|
88
|
-
setCurrentPlayer(player) {
|
|
89
|
-
truco.currentPlayer = player;
|
|
90
|
-
return truco.currentPlayer;
|
|
91
|
-
},
|
|
92
|
-
getNextPlayer() {
|
|
93
|
-
return truco.generator.next();
|
|
94
|
-
} });
|
|
95
|
-
return truco;
|
|
96
|
-
}
|
|
97
|
-
exports.Truco = Truco;
|
|
@@ -1,11 +0,0 @@
|
|
|
1
|
-
export * from "./Deck";
|
|
2
|
-
export * from "./GameLoop";
|
|
3
|
-
export * from "./Hand";
|
|
4
|
-
export * from "./Lobby";
|
|
5
|
-
export * from "./Match";
|
|
6
|
-
export * from "./Play";
|
|
7
|
-
export * from "./Player";
|
|
8
|
-
export * from "./Round";
|
|
9
|
-
export * from "./Table";
|
|
10
|
-
export * from "./Team";
|
|
11
|
-
export * from "./Truco";
|
|
@@ -1,27 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
|
|
3
|
-
if (k2 === undefined) k2 = k;
|
|
4
|
-
var desc = Object.getOwnPropertyDescriptor(m, k);
|
|
5
|
-
if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
|
|
6
|
-
desc = { enumerable: true, get: function() { return m[k]; } };
|
|
7
|
-
}
|
|
8
|
-
Object.defineProperty(o, k2, desc);
|
|
9
|
-
}) : (function(o, m, k, k2) {
|
|
10
|
-
if (k2 === undefined) k2 = k;
|
|
11
|
-
o[k2] = m[k];
|
|
12
|
-
}));
|
|
13
|
-
var __exportStar = (this && this.__exportStar) || function(m, exports) {
|
|
14
|
-
for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
|
|
15
|
-
};
|
|
16
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
17
|
-
__exportStar(require("./Deck"), exports);
|
|
18
|
-
__exportStar(require("./GameLoop"), exports);
|
|
19
|
-
__exportStar(require("./Hand"), exports);
|
|
20
|
-
__exportStar(require("./Lobby"), exports);
|
|
21
|
-
__exportStar(require("./Match"), exports);
|
|
22
|
-
__exportStar(require("./Play"), exports);
|
|
23
|
-
__exportStar(require("./Player"), exports);
|
|
24
|
-
__exportStar(require("./Round"), exports);
|
|
25
|
-
__exportStar(require("./Table"), exports);
|
|
26
|
-
__exportStar(require("./Team"), exports);
|
|
27
|
-
__exportStar(require("./Truco"), exports);
|
package/dist/lib/constants.d.ts
DELETED
|
@@ -1,43 +0,0 @@
|
|
|
1
|
-
export declare const CARDS: {
|
|
2
|
-
"1e": number;
|
|
3
|
-
"1b": number;
|
|
4
|
-
"7e": number;
|
|
5
|
-
"7o": number;
|
|
6
|
-
"3e": number;
|
|
7
|
-
"3o": number;
|
|
8
|
-
"3b": number;
|
|
9
|
-
"3c": number;
|
|
10
|
-
"2e": number;
|
|
11
|
-
"2o": number;
|
|
12
|
-
"2b": number;
|
|
13
|
-
"2c": number;
|
|
14
|
-
"1o": number;
|
|
15
|
-
"1c": number;
|
|
16
|
-
re: number;
|
|
17
|
-
ro: number;
|
|
18
|
-
rb: number;
|
|
19
|
-
rc: number;
|
|
20
|
-
ce: number;
|
|
21
|
-
co: number;
|
|
22
|
-
cb: number;
|
|
23
|
-
cc: number;
|
|
24
|
-
pe: number;
|
|
25
|
-
po: number;
|
|
26
|
-
pb: number;
|
|
27
|
-
pc: number;
|
|
28
|
-
"7b": number;
|
|
29
|
-
"7c": number;
|
|
30
|
-
"6e": number;
|
|
31
|
-
"6o": number;
|
|
32
|
-
"6b": number;
|
|
33
|
-
"6c": number;
|
|
34
|
-
"5e": number;
|
|
35
|
-
"5o": number;
|
|
36
|
-
"5b": number;
|
|
37
|
-
"5c": number;
|
|
38
|
-
"4e": number;
|
|
39
|
-
"4o": number;
|
|
40
|
-
"4b": number;
|
|
41
|
-
"4c": number;
|
|
42
|
-
};
|
|
43
|
-
export declare const TEAM_SIZE_VALUES: number[];
|
package/dist/lib/constants.js
DELETED
|
@@ -1,46 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
-
exports.TEAM_SIZE_VALUES = exports.CARDS = void 0;
|
|
4
|
-
exports.CARDS = {
|
|
5
|
-
"1e": 14,
|
|
6
|
-
"1b": 13,
|
|
7
|
-
"7e": 12,
|
|
8
|
-
"7o": 11,
|
|
9
|
-
"3e": 10,
|
|
10
|
-
"3o": 10,
|
|
11
|
-
"3b": 10,
|
|
12
|
-
"3c": 10,
|
|
13
|
-
"2e": 9,
|
|
14
|
-
"2o": 9,
|
|
15
|
-
"2b": 8,
|
|
16
|
-
"2c": 8,
|
|
17
|
-
"1o": 7,
|
|
18
|
-
"1c": 7,
|
|
19
|
-
re: 6,
|
|
20
|
-
ro: 6,
|
|
21
|
-
rb: 6,
|
|
22
|
-
rc: 6,
|
|
23
|
-
ce: 5,
|
|
24
|
-
co: 5,
|
|
25
|
-
cb: 5,
|
|
26
|
-
cc: 5,
|
|
27
|
-
pe: 4,
|
|
28
|
-
po: 4,
|
|
29
|
-
pb: 4,
|
|
30
|
-
pc: 4,
|
|
31
|
-
"7b": 3,
|
|
32
|
-
"7c": 3,
|
|
33
|
-
"6e": 2,
|
|
34
|
-
"6o": 2,
|
|
35
|
-
"6b": 2,
|
|
36
|
-
"6c": 2,
|
|
37
|
-
"5e": 1,
|
|
38
|
-
"5o": 1,
|
|
39
|
-
"5b": 1,
|
|
40
|
-
"5c": 1,
|
|
41
|
-
"4e": 0,
|
|
42
|
-
"4o": 0,
|
|
43
|
-
"4b": 0,
|
|
44
|
-
"4c": 0,
|
|
45
|
-
};
|
|
46
|
-
exports.TEAM_SIZE_VALUES = [1, 2, 3];
|
package/dist/lib/index.d.ts
DELETED
package/dist/lib/index.js
DELETED
|
@@ -1,18 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
|
|
3
|
-
if (k2 === undefined) k2 = k;
|
|
4
|
-
var desc = Object.getOwnPropertyDescriptor(m, k);
|
|
5
|
-
if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
|
|
6
|
-
desc = { enumerable: true, get: function() { return m[k]; } };
|
|
7
|
-
}
|
|
8
|
-
Object.defineProperty(o, k2, desc);
|
|
9
|
-
}) : (function(o, m, k, k2) {
|
|
10
|
-
if (k2 === undefined) k2 = k;
|
|
11
|
-
o[k2] = m[k];
|
|
12
|
-
}));
|
|
13
|
-
var __exportStar = (this && this.__exportStar) || function(m, exports) {
|
|
14
|
-
for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
|
|
15
|
-
};
|
|
16
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
17
|
-
__exportStar(require("./classes"), exports);
|
|
18
|
-
__exportStar(require("./constants"), exports);
|