trucoshi 0.3.53 → 0.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (43) hide show
  1. package/dist/types.d.ts +58 -21
  2. package/dist/types.js +12 -9
  3. package/package.json +9 -9
  4. package/dist/index.d.ts +0 -2
  5. package/dist/index.js +0 -18
  6. package/dist/lib/classes/Deck.d.ts +0 -17
  7. package/dist/lib/classes/Deck.js +0 -41
  8. package/dist/lib/classes/Envido.d.ts +0 -34
  9. package/dist/lib/classes/Envido.js +0 -168
  10. package/dist/lib/classes/Flor.d.ts +0 -0
  11. package/dist/lib/classes/Flor.js +0 -1
  12. package/dist/lib/classes/GameLoop.d.ts +0 -28
  13. package/dist/lib/classes/GameLoop.js +0 -115
  14. package/dist/lib/classes/Hand.d.ts +0 -43
  15. package/dist/lib/classes/Hand.js +0 -295
  16. package/dist/lib/classes/Lobby.d.ts +0 -31
  17. package/dist/lib/classes/Lobby.js +0 -146
  18. package/dist/lib/classes/Match.d.ts +0 -21
  19. package/dist/lib/classes/Match.js +0 -90
  20. package/dist/lib/classes/Play.d.ts +0 -22
  21. package/dist/lib/classes/Play.js +0 -47
  22. package/dist/lib/classes/Player.d.ts +0 -36
  23. package/dist/lib/classes/Player.js +0 -117
  24. package/dist/lib/classes/Queue.d.ts +0 -5
  25. package/dist/lib/classes/Queue.js +0 -15
  26. package/dist/lib/classes/Round.d.ts +0 -17
  27. package/dist/lib/classes/Round.js +0 -33
  28. package/dist/lib/classes/Table.d.ts +0 -12
  29. package/dist/lib/classes/Table.js +0 -38
  30. package/dist/lib/classes/Team.d.ts +0 -20
  31. package/dist/lib/classes/Team.js +0 -59
  32. package/dist/lib/classes/Truco.d.ts +0 -30
  33. package/dist/lib/classes/Truco.js +0 -97
  34. package/dist/lib/classes/index.d.ts +0 -11
  35. package/dist/lib/classes/index.js +0 -27
  36. package/dist/lib/constants.d.ts +0 -43
  37. package/dist/lib/constants.js +0 -46
  38. package/dist/lib/index.d.ts +0 -2
  39. package/dist/lib/index.js +0 -18
  40. package/dist/lib/types.d.ts +0 -44
  41. package/dist/lib/types.js +0 -21
  42. package/dist/lib/utils.d.ts +0 -5
  43. package/dist/lib/utils.js +0 -58
@@ -1,36 +0,0 @@
1
- import { ECommand } from "../../types";
2
- import { ICard } from "./Deck";
3
- export interface IPlayer {
4
- teamIdx: number;
5
- id: string;
6
- key: string;
7
- session?: string;
8
- hand: Array<ICard>;
9
- envido: Array<number>;
10
- _commands: Set<ECommand>;
11
- get commands(): Array<ECommand>;
12
- usedHand: Array<ICard>;
13
- prevHand: Array<ICard>;
14
- isTurn: boolean;
15
- hasFlor: boolean;
16
- isEnvidoTurn: boolean;
17
- isOwner: boolean;
18
- disabled: boolean;
19
- ready: boolean;
20
- resetCommands(): void;
21
- calculateEnvido(): Array<number>;
22
- setTurn(turn: boolean): void;
23
- setEnvidoTurn(turn: boolean): void;
24
- getPublicPlayer(): IPublicPlayer;
25
- setSession(session: string): void;
26
- setIsOwner(isOwner: boolean): void;
27
- enable(): void;
28
- disable(): void;
29
- setReady(ready: boolean): void;
30
- setHand(hand: Array<ICard>): Array<ICard>;
31
- useCard(idx: number, card: ICard): ICard | null;
32
- }
33
- export type IPublicPlayer = Pick<IPlayer, "id" | "key" | "disabled" | "ready" | "hand" | "envido" | "usedHand" | "prevHand" | "teamIdx" | "session" | "hasFlor" | "isTurn" | "isEnvidoTurn" | "isOwner"> & {
34
- commands: Array<ECommand>;
35
- };
36
- export declare function Player(key: string, id: string, teamIdx: number, isOwner?: boolean): IPlayer;
@@ -1,117 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.Player = void 0;
4
- function Player(key, id, teamIdx, isOwner = false) {
5
- const player = {
6
- key,
7
- id,
8
- session: undefined,
9
- teamIdx,
10
- hand: [],
11
- _commands: new Set(),
12
- usedHand: [],
13
- prevHand: [],
14
- envido: [],
15
- isOwner,
16
- isTurn: false,
17
- hasFlor: false,
18
- isEnvidoTurn: false,
19
- disabled: false,
20
- ready: false,
21
- get commands() {
22
- return Array.from(player._commands.values());
23
- },
24
- resetCommands() {
25
- player._commands = new Set();
26
- },
27
- setTurn(turn) {
28
- player.isTurn = turn;
29
- },
30
- setIsOwner(isOwner) {
31
- player.isOwner = isOwner;
32
- },
33
- setEnvidoTurn(turn) {
34
- player.isTurn = turn;
35
- player.isEnvidoTurn = turn;
36
- },
37
- getPublicPlayer() {
38
- const { id, key, commands, disabled, ready, usedHand, prevHand, teamIdx, hasFlor, isTurn, isEnvidoTurn, isOwner, envido, } = player;
39
- return {
40
- id,
41
- key,
42
- commands,
43
- disabled,
44
- ready,
45
- envido,
46
- usedHand,
47
- prevHand,
48
- teamIdx,
49
- hasFlor,
50
- isTurn,
51
- isEnvidoTurn,
52
- isOwner,
53
- hand: player.hand.map(() => "xx"),
54
- session: undefined,
55
- };
56
- },
57
- setSession(session) {
58
- player.session = session;
59
- },
60
- enable() {
61
- player.disabled = false;
62
- },
63
- disable() {
64
- player.disabled = true;
65
- },
66
- setReady(ready) {
67
- player.ready = ready;
68
- },
69
- calculateEnvido() {
70
- let flor = null;
71
- const hand = player.hand.map((c) => {
72
- let num = c.charAt(0);
73
- const palo = c.charAt(1);
74
- if (num === "p" || num === "c" || num === "r") {
75
- num = "10";
76
- }
77
- if (flor === null || flor === palo) {
78
- flor = palo;
79
- }
80
- else {
81
- flor = null;
82
- }
83
- return [num, palo];
84
- });
85
- player.hasFlor = Boolean(flor);
86
- const possibles = hand.flatMap((v, i) => hand.slice(i + 1).map((w) => [v, w]));
87
- const actual = possibles.filter((couple) => couple[0][1] === couple[1][1]);
88
- player.envido = actual.map((couple) => {
89
- const n1 = couple[0][0].at(-1);
90
- const n2 = couple[1][0].at(-1);
91
- return Number(n1) + Number(n2) + 20;
92
- });
93
- if (player.envido.length) {
94
- return player.envido;
95
- }
96
- player.envido = Array.from(new Set(hand.map((c) => Number(c[0].at(-1)))));
97
- return player.envido;
98
- },
99
- setHand(hand) {
100
- player.prevHand = [...player.usedHand];
101
- player.hand = hand;
102
- player.usedHand = [];
103
- return hand;
104
- },
105
- useCard(idx, card) {
106
- if (player.hand[idx] && player.hand[idx] === card) {
107
- const playedCard = player.hand.splice(idx, 1)[0];
108
- player.usedHand.push(playedCard);
109
- player.isTurn = false;
110
- return playedCard;
111
- }
112
- return null;
113
- },
114
- };
115
- return player;
116
- }
117
- exports.Player = Player;
@@ -1,5 +0,0 @@
1
- export interface IQueue {
2
- promise: Promise<any>;
3
- queue(operation: () => any): Promise<any>;
4
- }
5
- export declare const Queue: () => IQueue;
@@ -1,15 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.Queue = void 0;
4
- const Queue = () => {
5
- const queue = {
6
- promise: Promise.resolve(true),
7
- queue(operation) {
8
- return new Promise((resolve) => {
9
- queue.promise = queue.promise.then(operation).then(resolve).catch(resolve);
10
- });
11
- },
12
- };
13
- return queue;
14
- };
15
- exports.Queue = Queue;
@@ -1,17 +0,0 @@
1
- import { ICard, IPlayedCard } from "./Deck";
2
- import { IPlayer } from "./Player";
3
- export interface IRound {
4
- tie: boolean;
5
- winner: IPlayer | null;
6
- highest: number;
7
- cards: Array<IPlayedCard>;
8
- turn: number;
9
- nextTurn(): void;
10
- use(playedCard: IPlayedCard): ICard;
11
- }
12
- export interface IRoundPoints {
13
- 0: number;
14
- 1: number;
15
- ties: number;
16
- }
17
- export declare function Round(): IRound;
@@ -1,33 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.Round = void 0;
4
- const utils_1 = require("../utils");
5
- const Deck_1 = require("./Deck");
6
- function Round() {
7
- const round = {
8
- turn: 0,
9
- highest: -1,
10
- winner: null,
11
- cards: [],
12
- tie: false,
13
- nextTurn() {
14
- round.turn++;
15
- },
16
- use({ card, player }) {
17
- var _a;
18
- const value = (0, utils_1.getCardValue)(card);
19
- if (value === round.highest && player.teamIdx !== ((_a = round.winner) === null || _a === void 0 ? void 0 : _a.teamIdx)) {
20
- round.tie = true;
21
- }
22
- if (value > round.highest) {
23
- round.tie = false;
24
- round.highest = value;
25
- round.winner = player;
26
- }
27
- round.cards.push((0, Deck_1.PlayedCard)(player, card));
28
- return card;
29
- },
30
- };
31
- return round;
32
- }
33
- exports.Round = Round;
@@ -1,12 +0,0 @@
1
- import { IPlayedCard } from "./Deck";
2
- import { IPlayer } from "./Player";
3
- export interface ITable {
4
- forehandIdx: number;
5
- cards: Array<Array<IPlayedCard>>;
6
- players: Array<IPlayer>;
7
- nextTurn(): IPlayer;
8
- getPlayer(idx?: number, forehandFirst?: boolean): IPlayer;
9
- getPlayerPosition(key: string, forehandFirst?: boolean): number;
10
- getPlayersForehandFirst(forehandIdx?: number): Array<IPlayer>;
11
- }
12
- export declare function Table(players: Array<IPlayer>): ITable;
@@ -1,38 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.Table = void 0;
4
- function Table(players) {
5
- const table = {
6
- players,
7
- cards: [],
8
- forehandIdx: 0,
9
- nextTurn() {
10
- if (table.forehandIdx < table.players.length - 1) {
11
- table.forehandIdx++;
12
- }
13
- else {
14
- table.forehandIdx = 0;
15
- }
16
- return table.getPlayer();
17
- },
18
- getPlayerPosition(key, forehandFirst = false) {
19
- const array = forehandFirst ? table.getPlayersForehandFirst() : table.players;
20
- return array.findIndex((p) => p.key === key);
21
- },
22
- getPlayersForehandFirst(forehand) {
23
- const idx = forehand !== undefined ? forehand : table.forehandIdx;
24
- const cut = players.slice(idx, table.players.length);
25
- const end = players.slice(0, idx);
26
- return cut.concat(end);
27
- },
28
- getPlayer(idx, forehandFirst = false) {
29
- const array = forehandFirst ? table.getPlayersForehandFirst() : table.players;
30
- if (idx !== undefined) {
31
- return array[idx];
32
- }
33
- return array[0];
34
- },
35
- };
36
- return table;
37
- }
38
- exports.Table = Table;
@@ -1,20 +0,0 @@
1
- import { IPlayer, IPublicPlayer } from "./Player";
2
- export interface ITeam {
3
- _players: Map<string, IPlayer>;
4
- players: Array<IPlayer>;
5
- points: ITeamPoints;
6
- getPublicTeam(playerSession?: string): IPublicTeam;
7
- isTeamDisabled(): boolean;
8
- disable(player: IPlayer): boolean;
9
- enable(player?: IPlayer): boolean;
10
- addPoints(matchPoint: number, points: number): ITeamPoints;
11
- }
12
- export type IPublicTeam = Pick<ITeam, "points"> & {
13
- players: Array<IPublicPlayer>;
14
- };
15
- export interface ITeamPoints {
16
- buenas: number;
17
- malas: number;
18
- winner: boolean;
19
- }
20
- export declare function Team(players: Array<IPlayer>): ITeam;
@@ -1,59 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.Team = void 0;
4
- function Team(players) {
5
- const team = {
6
- _players: new Map(),
7
- get players() {
8
- return Array.from(team._players.values());
9
- },
10
- points: {
11
- buenas: 0,
12
- malas: 0,
13
- winner: false,
14
- },
15
- getPublicTeam(playerSession) {
16
- return {
17
- points: team.points,
18
- players: team.players.map((player) => player.session === playerSession ? player : player.getPublicPlayer()),
19
- };
20
- },
21
- isTeamDisabled() {
22
- return team.players.reduce((prev, curr) => prev && curr.disabled, true);
23
- },
24
- enable(player) {
25
- var _a;
26
- if (player) {
27
- (_a = team._players.get(player.session)) === null || _a === void 0 ? void 0 : _a.enable();
28
- return team.isTeamDisabled();
29
- }
30
- for (const player of team.players) {
31
- player.enable();
32
- }
33
- return team.isTeamDisabled();
34
- },
35
- disable(player) {
36
- var _a;
37
- (_a = team._players.get(player.session)) === null || _a === void 0 ? void 0 : _a.disable();
38
- return team.isTeamDisabled();
39
- },
40
- addPoints(matchPoint, points) {
41
- const malas = team.points.malas + points;
42
- const diff = malas - matchPoint;
43
- if (diff > 0) {
44
- team.points.malas = matchPoint;
45
- team.points.buenas += diff;
46
- if (team.points.buenas >= matchPoint) {
47
- team.points.winner = true;
48
- }
49
- }
50
- else {
51
- team.points.malas = malas;
52
- }
53
- return team.points;
54
- },
55
- };
56
- players.forEach((player) => team._players.set(player.session, player));
57
- return team;
58
- }
59
- exports.Team = Team;
@@ -1,30 +0,0 @@
1
- import { ECommand, ETrucoCommand } from "../../types";
2
- import { IPlayer } from "./Player";
3
- import { ITeam } from "./Team";
4
- interface IPlayerCurrentCommands {
5
- player: IPlayer;
6
- add: Array<ECommand>;
7
- del: Array<ECommand>;
8
- }
9
- export interface ITruco {
10
- state: 1 | 2 | 3 | 4;
11
- teamIdx: 0 | 1 | null;
12
- waitingAnswer: boolean;
13
- answer: boolean | null;
14
- turn: number;
15
- teams: [ITeam, ITeam];
16
- players: Array<IPlayer>;
17
- currentCommands: Array<IPlayerCurrentCommands>;
18
- currentPlayer: IPlayer | null;
19
- generator: Generator<ITruco, void, unknown>;
20
- sayTruco(player: IPlayer): ITruco;
21
- sayAnswer(player: IPlayer, answer: boolean | null): ITruco;
22
- setTurn(turn: number): number;
23
- setTeam(idx: 0 | 1): 0 | 1;
24
- getNextTrucoCommand(): ETrucoCommand | null;
25
- setCurrentPlayer(player: IPlayer | null): IPlayer | null;
26
- getNextPlayer(): IteratorResult<ITruco, ITruco | void>;
27
- reset(): void;
28
- }
29
- export declare function Truco(teams: [ITeam, ITeam]): ITruco;
30
- export {};
@@ -1,97 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.Truco = void 0;
4
- const types_1 = require("../../types");
5
- const EMPTY_TRUCO = {
6
- turn: 0,
7
- teamIdx: null,
8
- answer: null,
9
- waitingAnswer: false,
10
- currentPlayer: null,
11
- players: [],
12
- };
13
- const TRUCO_STATE_MAP = {
14
- 1: types_1.ETrucoCommand.TRUCO,
15
- 2: types_1.ETrucoCommand.RE_TRUCO,
16
- 3: types_1.ETrucoCommand.VALE_CUATRO,
17
- 4: null,
18
- };
19
- function Truco(teams) {
20
- function* trucoAnswerGeneratorSequence() {
21
- let i = 0;
22
- while (i < truco.players.length && truco.answer === null) {
23
- const player = truco.players[truco.turn];
24
- truco.setCurrentPlayer(player);
25
- if (player.disabled || !player.ready) {
26
- truco.setCurrentPlayer(null);
27
- }
28
- if (truco.turn >= truco.players.length - 1) {
29
- truco.setTurn(0);
30
- }
31
- else {
32
- truco.setTurn(truco.turn + 1);
33
- }
34
- i++;
35
- yield truco;
36
- }
37
- yield truco;
38
- }
39
- const truco = Object.assign(Object.assign({}, EMPTY_TRUCO), { state: 1, teams, currentCommands: [], generator: trucoAnswerGeneratorSequence(), getNextTrucoCommand() {
40
- return TRUCO_STATE_MAP[truco.state];
41
- },
42
- reset() {
43
- Object.assign(truco, EMPTY_TRUCO);
44
- },
45
- sayTruco(player) {
46
- if (truco.state === 4) {
47
- return truco;
48
- }
49
- truco.turn = 0;
50
- const playerTeamIdx = player.teamIdx;
51
- const teamIdx = truco.teamIdx;
52
- if (teamIdx === null || teamIdx !== playerTeamIdx) {
53
- truco.waitingAnswer = true;
54
- truco.state++;
55
- const opponentIdx = Number(!playerTeamIdx);
56
- truco.teamIdx = playerTeamIdx;
57
- truco.answer = null;
58
- truco.players = teams[opponentIdx].players;
59
- truco.generator = trucoAnswerGeneratorSequence();
60
- return truco;
61
- }
62
- return truco;
63
- },
64
- sayAnswer(player, answer) {
65
- if (player.teamIdx === truco.teamIdx) {
66
- return truco;
67
- }
68
- if (answer !== null) {
69
- truco.currentCommands = [];
70
- if (answer === false) {
71
- truco.state--;
72
- const playerTeam = teams[player.teamIdx];
73
- playerTeam.players.forEach((player) => playerTeam.disable(player));
74
- }
75
- truco.waitingAnswer = false;
76
- truco.answer = answer;
77
- }
78
- return truco;
79
- },
80
- setTeam(idx) {
81
- truco.teamIdx = idx;
82
- return truco.teamIdx;
83
- },
84
- setTurn(turn) {
85
- truco.turn = turn;
86
- return truco.turn;
87
- },
88
- setCurrentPlayer(player) {
89
- truco.currentPlayer = player;
90
- return truco.currentPlayer;
91
- },
92
- getNextPlayer() {
93
- return truco.generator.next();
94
- } });
95
- return truco;
96
- }
97
- exports.Truco = Truco;
@@ -1,11 +0,0 @@
1
- export * from "./Deck";
2
- export * from "./GameLoop";
3
- export * from "./Hand";
4
- export * from "./Lobby";
5
- export * from "./Match";
6
- export * from "./Play";
7
- export * from "./Player";
8
- export * from "./Round";
9
- export * from "./Table";
10
- export * from "./Team";
11
- export * from "./Truco";
@@ -1,27 +0,0 @@
1
- "use strict";
2
- var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
3
- if (k2 === undefined) k2 = k;
4
- var desc = Object.getOwnPropertyDescriptor(m, k);
5
- if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
6
- desc = { enumerable: true, get: function() { return m[k]; } };
7
- }
8
- Object.defineProperty(o, k2, desc);
9
- }) : (function(o, m, k, k2) {
10
- if (k2 === undefined) k2 = k;
11
- o[k2] = m[k];
12
- }));
13
- var __exportStar = (this && this.__exportStar) || function(m, exports) {
14
- for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
15
- };
16
- Object.defineProperty(exports, "__esModule", { value: true });
17
- __exportStar(require("./Deck"), exports);
18
- __exportStar(require("./GameLoop"), exports);
19
- __exportStar(require("./Hand"), exports);
20
- __exportStar(require("./Lobby"), exports);
21
- __exportStar(require("./Match"), exports);
22
- __exportStar(require("./Play"), exports);
23
- __exportStar(require("./Player"), exports);
24
- __exportStar(require("./Round"), exports);
25
- __exportStar(require("./Table"), exports);
26
- __exportStar(require("./Team"), exports);
27
- __exportStar(require("./Truco"), exports);
@@ -1,43 +0,0 @@
1
- export declare const CARDS: {
2
- "1e": number;
3
- "1b": number;
4
- "7e": number;
5
- "7o": number;
6
- "3e": number;
7
- "3o": number;
8
- "3b": number;
9
- "3c": number;
10
- "2e": number;
11
- "2o": number;
12
- "2b": number;
13
- "2c": number;
14
- "1o": number;
15
- "1c": number;
16
- re: number;
17
- ro: number;
18
- rb: number;
19
- rc: number;
20
- ce: number;
21
- co: number;
22
- cb: number;
23
- cc: number;
24
- pe: number;
25
- po: number;
26
- pb: number;
27
- pc: number;
28
- "7b": number;
29
- "7c": number;
30
- "6e": number;
31
- "6o": number;
32
- "6b": number;
33
- "6c": number;
34
- "5e": number;
35
- "5o": number;
36
- "5b": number;
37
- "5c": number;
38
- "4e": number;
39
- "4o": number;
40
- "4b": number;
41
- "4c": number;
42
- };
43
- export declare const TEAM_SIZE_VALUES: number[];
@@ -1,46 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.TEAM_SIZE_VALUES = exports.CARDS = void 0;
4
- exports.CARDS = {
5
- "1e": 14,
6
- "1b": 13,
7
- "7e": 12,
8
- "7o": 11,
9
- "3e": 10,
10
- "3o": 10,
11
- "3b": 10,
12
- "3c": 10,
13
- "2e": 9,
14
- "2o": 9,
15
- "2b": 8,
16
- "2c": 8,
17
- "1o": 7,
18
- "1c": 7,
19
- re: 6,
20
- ro: 6,
21
- rb: 6,
22
- rc: 6,
23
- ce: 5,
24
- co: 5,
25
- cb: 5,
26
- cc: 5,
27
- pe: 4,
28
- po: 4,
29
- pb: 4,
30
- pc: 4,
31
- "7b": 3,
32
- "7c": 3,
33
- "6e": 2,
34
- "6o": 2,
35
- "6b": 2,
36
- "6c": 2,
37
- "5e": 1,
38
- "5o": 1,
39
- "5b": 1,
40
- "5c": 1,
41
- "4e": 0,
42
- "4o": 0,
43
- "4b": 0,
44
- "4c": 0,
45
- };
46
- exports.TEAM_SIZE_VALUES = [1, 2, 3];
@@ -1,2 +0,0 @@
1
- export * from "./classes";
2
- export * from "./constants";
package/dist/lib/index.js DELETED
@@ -1,18 +0,0 @@
1
- "use strict";
2
- var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
3
- if (k2 === undefined) k2 = k;
4
- var desc = Object.getOwnPropertyDescriptor(m, k);
5
- if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
6
- desc = { enumerable: true, get: function() { return m[k]; } };
7
- }
8
- Object.defineProperty(o, k2, desc);
9
- }) : (function(o, m, k, k2) {
10
- if (k2 === undefined) k2 = k;
11
- o[k2] = m[k];
12
- }));
13
- var __exportStar = (this && this.__exportStar) || function(m, exports) {
14
- for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
15
- };
16
- Object.defineProperty(exports, "__esModule", { value: true });
17
- __exportStar(require("./classes"), exports);
18
- __exportStar(require("./constants"), exports);