trucoshi 0.3.3 → 0.3.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/lib/classes/Envido.d.ts +34 -0
- package/dist/lib/classes/Envido.js +167 -0
- package/dist/lib/classes/Flor.d.ts +0 -0
- package/dist/lib/classes/Flor.js +1 -0
- package/dist/lib/classes/GameLoop.d.ts +3 -0
- package/dist/lib/classes/GameLoop.js +31 -4
- package/dist/lib/classes/Hand.d.ts +7 -3
- package/dist/lib/classes/Hand.js +149 -51
- package/dist/lib/classes/Lobby.js +1 -1
- package/dist/lib/classes/Match.d.ts +1 -0
- package/dist/lib/classes/Match.js +1 -0
- package/dist/lib/classes/Play.d.ts +4 -3
- package/dist/lib/classes/Play.js +21 -6
- package/dist/lib/classes/Player.d.ts +7 -2
- package/dist/lib/classes/Player.js +58 -6
- package/dist/lib/classes/Table.d.ts +4 -4
- package/dist/lib/classes/Table.js +15 -7
- package/dist/lib/classes/Truco.d.ts +11 -2
- package/dist/lib/classes/Truco.js +19 -53
- package/dist/lib/constants.d.ts +0 -2
- package/dist/lib/constants.js +1 -39
- package/dist/lib/types.d.ts +10 -2
- package/dist/lib/types.js +3 -0
- package/dist/types.d.ts +21 -19
- package/dist/types.js +22 -7
- package/package.json +1 -1
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@@ -0,0 +1,34 @@
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import { ECommand, EEnvidoCommand } from "../../types";
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import { IEnvidoCalculator } from "../types";
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import { IPlayer } from "./Player";
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import { ITable } from "./Table";
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import { ITeam } from "./Team";
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export interface IEnvido {
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started: boolean;
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accepted: boolean;
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answered: boolean;
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finished: boolean;
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possibleAnswerCommands: Array<ECommand>;
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stake: number;
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declineStake: number;
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teamIdx: 0 | 1 | null;
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answer: boolean | null;
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pointAnswersCount: number;
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winningPointsAnswer: number;
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turn: number;
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winningPlayer: IPlayer | null;
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winner: ITeam | null;
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teams: [ITeam, ITeam];
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players: Array<IPlayer>;
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currentPlayer: IPlayer | null;
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generator: Generator<IEnvido, void, unknown>;
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sayPoints(player: IPlayer, points: number): IEnvido;
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sayEnvido(command: EEnvidoCommand, player: IPlayer): IEnvido;
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sayAnswer(player: IPlayer, answer: boolean | null): IEnvido;
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setTurn(turn: number): number;
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setTeam(idx: 0 | 1): 0 | 1;
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setCurrentPlayer(player: IPlayer | null): IPlayer | null;
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getNextPlayer(): IteratorResult<IEnvido, IEnvido | void>;
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}
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export declare const EnvidoCalculator: IEnvidoCalculator;
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export declare function Envido(teams: [ITeam, ITeam], matchPoint: number, table: ITable): IEnvido;
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@@ -0,0 +1,167 @@
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.Envido = exports.EnvidoCalculator = void 0;
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const types_1 = require("../../types");
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const types_2 = require("../types");
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const utils_1 = require("../utils");
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const EMPTY_ENVIDO = {
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turn: 0,
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teamIdx: null,
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answer: null,
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winningPlayer: null,
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currentPlayer: null,
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players: [],
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};
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exports.EnvidoCalculator = {
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[types_1.EEnvidoCommand.ENVIDO]: (args) => {
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if (!args || args.stake === undefined || args.declineStake === undefined) {
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throw new Error("Envido calculator arguments are undefined");
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}
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const next = [
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types_1.EEnvidoCommand.REAL_ENVIDO,
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types_1.EEnvidoCommand.FALTA_ENVIDO,
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types_1.EAnswerCommand.QUIERO,
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types_1.EAnswerCommand.NO_QUIERO,
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];
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return {
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accept: 2,
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decline: 1,
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next: args.stake < 2 ? [types_1.EEnvidoCommand.ENVIDO, ...next] : next,
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};
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},
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[types_1.EEnvidoCommand.REAL_ENVIDO]: () => ({
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accept: 3,
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decline: 1,
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next: [types_1.EEnvidoCommand.FALTA_ENVIDO, types_1.EAnswerCommand.QUIERO, types_1.EAnswerCommand.NO_QUIERO],
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}),
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[types_1.EEnvidoCommand.FALTA_ENVIDO]: (args) => {
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if (!args || !args.teams || !args.matchPoint) {
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throw new Error("Envido calculator arguments are undefined");
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}
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const { teams, matchPoint } = args;
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const totals = teams.map((team) => team.points.malas + team.points.buenas);
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const higher = (0, utils_1.getMaxNumberIndex)(totals);
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const points = teams[higher].points;
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const accept = points.buenas > 0 ? matchPoint - points.buenas : matchPoint - points.malas;
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return {
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accept: 0,
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decline: 2,
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replace: accept,
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next: [types_1.EAnswerCommand.QUIERO, types_1.EAnswerCommand.NO_QUIERO],
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};
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},
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};
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function Envido(teams, matchPoint, table) {
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function* envidoAnswerGeneratorSequence() {
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let i = 0;
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while (i < envido.players.length && (envido.answer === null || envido.winner === null)) {
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const player = envido.players[envido.turn];
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envido.setCurrentPlayer(player);
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if (player.disabled || !player.ready) {
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envido.setCurrentPlayer(null);
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}
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if (envido.turn >= envido.players.length - 1) {
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envido.setTurn(0);
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}
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else {
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envido.setTurn(envido.turn + 1);
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}
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i++;
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yield envido;
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}
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envido.setCurrentPlayer(null);
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yield envido;
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}
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const envido = Object.assign(Object.assign({}, EMPTY_ENVIDO), { started: false, finished: false, answered: false, accepted: false, possibleAnswerCommands: Object.values(types_1.EEnvidoCommand), declineStake: 0, winningPointsAnswer: 0, pointAnswersCount: 0, winner: null, stake: 0, teams, generator: envidoAnswerGeneratorSequence(), sayEnvido(command, player) {
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const playerTeamIdx = player.teamIdx;
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if (envido.teamIdx !== playerTeamIdx && envido.possibleAnswerCommands.includes(command)) {
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const opponentIdx = Number(!playerTeamIdx);
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const { accept, decline, replace, next } = exports.EnvidoCalculator[command]({
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stake: envido.stake,
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declineStake: envido.declineStake,
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teams,
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matchPoint,
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});
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envido.teamIdx = playerTeamIdx;
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envido.stake += accept;
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envido.declineStake += decline;
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envido.generator = envidoAnswerGeneratorSequence();
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envido.players = teams[opponentIdx].players;
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envido.started = true;
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envido.answered = false;
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if (replace) {
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envido.stake = replace;
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}
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envido.possibleAnswerCommands = next;
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}
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return envido;
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},
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sayPoints(player, points) {
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if (!envido.accepted) {
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throw new Error(types_2.GAME_ERROR.ENVIDO_NOT_ACCEPTED);
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}
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if (!envido.winningPlayer || !envido.winningPointsAnswer) {
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envido.winningPlayer = player;
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envido.winningPointsAnswer = points;
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}
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else {
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if (points > envido.winningPointsAnswer) {
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envido.winningPlayer = player;
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envido.winningPointsAnswer = points;
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}
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if (points === envido.winningPointsAnswer) {
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const forehandWinner = table.getPlayerPosition(player.key, true) <
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table.getPlayerPosition(envido.winningPlayer.key, true)
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? player
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: envido.winningPlayer;
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envido.winningPlayer = forehandWinner;
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}
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}
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envido.pointAnswersCount++;
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if (envido.pointAnswersCount >= envido.players.length) {
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envido.finished = true;
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envido.winner = teams[envido.winningPlayer.teamIdx];
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}
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return envido;
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},
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sayAnswer(player, answer) {
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const opponentIdx = Number(!player.teamIdx);
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if (answer === null || player.teamIdx === envido.teamIdx) {
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return envido;
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}
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if (answer) {
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envido.accepted = true;
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envido.generator = envidoAnswerGeneratorSequence();
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envido.turn = 0;
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table.players.forEach((player) => player.calculateEnvido());
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envido.players = table.getPlayersForehandFirst();
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}
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if (answer === false) {
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envido.finished = true;
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const opponentTeam = teams[opponentIdx];
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opponentTeam.addPoints(matchPoint, envido.declineStake);
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}
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envido.answered = true;
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envido.teamIdx = opponentIdx;
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envido.answer = answer;
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envido.turn = 0;
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return envido;
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},
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setTeam(idx) {
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envido.teamIdx = idx;
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return envido.teamIdx;
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},
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setTurn(turn) {
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envido.turn = turn;
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return envido.turn;
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},
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setCurrentPlayer(player) {
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envido.currentPlayer = player;
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return envido.currentPlayer;
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},
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getNextPlayer() {
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return envido.generator.next();
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} });
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return envido;
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}
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exports.Envido = Envido;
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File without changes
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@@ -0,0 +1 @@
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"use strict";
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@@ -6,10 +6,12 @@ import { ITeam } from "./Team";
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export type IWinnerCallback = (winner: ITeam, teams: [ITeam, ITeam]) => Promise<void>;
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export type ITurnCallback = (play: IPlayInstance, newHandJustStarted: boolean) => Promise<void>;
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export type ITrucoCallback = (play: IPlayInstance) => Promise<void>;
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export type IEnvidoCallback = (play: IPlayInstance, pointsRound: boolean) => Promise<void>;
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export interface IGameLoop {
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_onTruco: ITrucoCallback;
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_onTurn: ITurnCallback;
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_onWinner: IWinnerCallback;
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_onEnvido: IEnvidoCallback;
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currentPlayer: IPlayer | null;
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currentHand: IHand | null;
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lastCheckedHand: number | null;
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@@ -18,6 +20,7 @@ export interface IGameLoop {
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onTurn: (callback: ITurnCallback) => IGameLoop;
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onWinner: (callback: IWinnerCallback) => IGameLoop;
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onTruco: (callback: ITrucoCallback) => IGameLoop;
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onEnvido: (callback: IEnvidoCallback) => IGameLoop;
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begin: () => Promise<void>;
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}
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export declare const GameLoop: (match: IMatch) => IGameLoop;
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@@ -13,6 +13,7 @@ exports.GameLoop = void 0;
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const types_1 = require("../../types");
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const GameLoop = (match) => {
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let gameloop = {
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_onEnvido: () => Promise.resolve(),
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_onTruco: () => Promise.resolve(),
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_onTurn: () => Promise.resolve(),
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_onWinner: () => Promise.resolve(),
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@@ -33,6 +34,10 @@ const GameLoop = (match) => {
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gameloop._onWinner = callback;
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return gameloop;
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},
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onEnvido: (callback) => {
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gameloop._onEnvido = callback;
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return gameloop;
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},
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begin() {
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var _a;
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return __awaiter(this, void 0, void 0, function* () {
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@@ -44,26 +49,48 @@ const GameLoop = (match) => {
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continue;
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}
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gameloop.currentPlayer = play.player;
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if (play.state === types_1.EHandState.WAITING_ENVIDO_ANSWER) {
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try {
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play.player.setTurn(true);
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yield gameloop._onEnvido(play, false);
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play.player.setTurn(false);
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}
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catch (e) {
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console.error("GAME LOOP ERROR - WAITING ENVIDO ANSWER", e);
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}
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continue;
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}
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if (play.state === types_1.EHandState.WAITING_ENVIDO_POINTS_ANSWER) {
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try {
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play.player.setEnvidoTurn(true);
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yield gameloop._onEnvido(play, true);
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play.player.setEnvidoTurn(false);
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}
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catch (e) {
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console.error("GAME LOOP ERROR - WAITING ENVIDO POINTS ANSWER", e);
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}
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continue;
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}
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if (play.state === types_1.EHandState.WAITING_FOR_TRUCO_ANSWER) {
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try {
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yield gameloop._onTruco(play);
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}
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catch (e) {
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console.error("GAME LOOP ERROR", e);
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console.error("GAME LOOP ERROR - WAITING TRUCO ANSWER", e);
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}
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continue;
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}
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if (play.state === types_1.EHandState.WAITING_PLAY) {
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play.player.setTurn(true);
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try {
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play.player.setTurn(true);
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const newHandJustStarted = gameloop.lastCheckedHand !== ((_a = play.prevHand) === null || _a === void 0 ? void 0 : _a.idx);
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gameloop.lastCheckedHand = play.prevHand ? play.prevHand.idx : null;
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yield gameloop._onTurn(play, newHandJustStarted);
|
|
89
|
+
play.player.setTurn(false);
|
|
62
90
|
}
|
|
63
91
|
catch (e) {
|
|
64
|
-
console.error("GAME LOOP ERROR", e);
|
|
92
|
+
console.error("GAME LOOP ERROR - WAITING PLAY", e);
|
|
65
93
|
}
|
|
66
|
-
play.player.setTurn(false);
|
|
67
94
|
continue;
|
|
68
95
|
}
|
|
69
96
|
}
|
|
@@ -1,5 +1,6 @@
|
|
|
1
|
-
import { EHandState,
|
|
1
|
+
import { EHandState, IHandCommands } from "../../types";
|
|
2
2
|
import { ICard, IDeck } from "./Deck";
|
|
3
|
+
import { IEnvido } from "./Envido";
|
|
3
4
|
import { IMatch } from "./Match";
|
|
4
5
|
import { IPlayInstance } from "./Play";
|
|
5
6
|
import { IPlayer } from "./Player";
|
|
@@ -16,16 +17,19 @@ export interface IHand {
|
|
|
16
17
|
started: boolean;
|
|
17
18
|
points: IHandPoints;
|
|
18
19
|
truco: ITruco;
|
|
19
|
-
envido:
|
|
20
|
+
envido: IEnvido;
|
|
20
21
|
rounds: Array<IRound>;
|
|
21
22
|
_currentPlayer: IPlayer | null;
|
|
22
23
|
get currentPlayer(): IPlayer | null;
|
|
23
24
|
set currentPlayer(player: IPlayer | null);
|
|
24
25
|
currentRound: IRound | null;
|
|
25
|
-
|
|
26
|
+
say: IHandCommands;
|
|
26
27
|
finished: () => boolean;
|
|
28
|
+
setTurnCommands(): void;
|
|
27
29
|
play(prevHand: IHand | null): IPlayInstance | null;
|
|
28
30
|
nextTurn(): void;
|
|
31
|
+
endEnvido(): void;
|
|
32
|
+
sayEnvidoPoints(player: IPlayer, points: number): IEnvido;
|
|
29
33
|
use(idx: number, card: ICard): ICard | null;
|
|
30
34
|
pushRound(round: IRound): IRound;
|
|
31
35
|
setTurn(turn: number): IPlayer;
|
package/dist/lib/classes/Hand.js
CHANGED
|
@@ -4,6 +4,7 @@ exports.Hand = void 0;
|
|
|
4
4
|
const types_1 = require("../../types");
|
|
5
5
|
const utils_1 = require("../utils");
|
|
6
6
|
const Deck_1 = require("./Deck");
|
|
7
|
+
const Envido_1 = require("./Envido");
|
|
7
8
|
const Play_1 = require("./Play");
|
|
8
9
|
const Round_1 = require("./Round");
|
|
9
10
|
const Truco_1 = require("./Truco");
|
|
@@ -12,11 +13,12 @@ function Hand(match, deck, idx) {
|
|
|
12
13
|
for (const player of team.players) {
|
|
13
14
|
player.enable();
|
|
14
15
|
player.setHand(deck.takeThree());
|
|
16
|
+
player.resetCommands();
|
|
15
17
|
}
|
|
16
18
|
}
|
|
17
19
|
function* roundsGeneratorSequence() {
|
|
18
20
|
let currentRoundIdx = 0;
|
|
19
|
-
let forehandTeamIdx = match.table.
|
|
21
|
+
let forehandTeamIdx = match.table.getPlayer(hand.turn).teamIdx;
|
|
20
22
|
while (currentRoundIdx < 3 && !hand.finished()) {
|
|
21
23
|
const round = (0, Round_1.Round)();
|
|
22
24
|
hand.setCurrentRound(round);
|
|
@@ -24,17 +26,25 @@ function Hand(match, deck, idx) {
|
|
|
24
26
|
let previousRound = hand.rounds[currentRoundIdx - 1];
|
|
25
27
|
// Put previous round winner as forehand
|
|
26
28
|
if (previousRound && previousRound.winner) {
|
|
27
|
-
if (
|
|
28
|
-
|
|
29
|
+
if (previousRound.tie) {
|
|
30
|
+
hand.setTurn(match.table.forehandIdx);
|
|
31
|
+
}
|
|
32
|
+
else {
|
|
33
|
+
const newTurn = match.table.getPlayerPosition(previousRound.winner.key);
|
|
29
34
|
if (newTurn !== -1) {
|
|
30
35
|
hand.setTurn(newTurn);
|
|
31
36
|
}
|
|
32
37
|
}
|
|
33
|
-
else {
|
|
34
|
-
hand.setTurn(match.table.forehandIdx);
|
|
35
|
-
}
|
|
36
38
|
}
|
|
37
39
|
while (round.turn < match.table.players.length) {
|
|
40
|
+
while (hand.state === types_1.EHandState.WAITING_ENVIDO_ANSWER ||
|
|
41
|
+
hand.state === types_1.EHandState.WAITING_ENVIDO_POINTS_ANSWER) {
|
|
42
|
+
const { value } = hand.envido.getNextPlayer();
|
|
43
|
+
if (value && value.currentPlayer) {
|
|
44
|
+
hand.setCurrentPlayer(value.currentPlayer);
|
|
45
|
+
yield hand;
|
|
46
|
+
}
|
|
47
|
+
}
|
|
38
48
|
while (hand.state === types_1.EHandState.WAITING_FOR_TRUCO_ANSWER) {
|
|
39
49
|
const { value } = hand.truco.getNextPlayer();
|
|
40
50
|
if (value && value.currentPlayer) {
|
|
@@ -46,11 +56,8 @@ function Hand(match, deck, idx) {
|
|
|
46
56
|
hand.setState(types_1.EHandState.FINISHED);
|
|
47
57
|
break;
|
|
48
58
|
}
|
|
49
|
-
const player = match.table.
|
|
59
|
+
const player = match.table.getPlayer(hand.turn);
|
|
50
60
|
hand.setCurrentPlayer(player);
|
|
51
|
-
if (player.disabled) {
|
|
52
|
-
hand.setCurrentPlayer(null);
|
|
53
|
-
}
|
|
54
61
|
if (match.teams.some((team) => team.isTeamDisabled())) {
|
|
55
62
|
hand.setState(types_1.EHandState.FINISHED);
|
|
56
63
|
break;
|
|
@@ -67,44 +74,18 @@ function Hand(match, deck, idx) {
|
|
|
67
74
|
if (winnerTeamIdx !== null) {
|
|
68
75
|
hand.addPoints(winnerTeamIdx, hand.truco.state);
|
|
69
76
|
hand.setState(types_1.EHandState.FINISHED);
|
|
77
|
+
if (hand.envido.winner && hand.envido.winningPlayer) {
|
|
78
|
+
hand.addPoints(hand.envido.winningPlayer.teamIdx, hand.envido.answer === false ? hand.envido.declineStake : hand.envido.stake);
|
|
79
|
+
}
|
|
70
80
|
}
|
|
71
81
|
currentRoundIdx++;
|
|
72
82
|
}
|
|
73
83
|
yield hand;
|
|
74
84
|
}
|
|
75
85
|
const roundsGenerator = roundsGeneratorSequence();
|
|
76
|
-
const
|
|
77
|
-
|
|
78
|
-
|
|
79
|
-
hand.setState(types_1.EHandState.WAITING_PLAY);
|
|
80
|
-
hand.truco.reset();
|
|
81
|
-
hand.nextTurn();
|
|
82
|
-
},
|
|
83
|
-
[types_1.ESayCommand.TRUCO]: (player) => {
|
|
84
|
-
hand.truco.sayTruco(player, () => {
|
|
85
|
-
hand.setState(types_1.EHandState.WAITING_FOR_TRUCO_ANSWER);
|
|
86
|
-
});
|
|
87
|
-
},
|
|
88
|
-
[types_1.ESayCommand.QUIERO]: (player) => {
|
|
89
|
-
if (hand.state === types_1.EHandState.WAITING_FOR_TRUCO_ANSWER) {
|
|
90
|
-
hand.truco.sayAnswer(player, true, () => {
|
|
91
|
-
hand.setState(types_1.EHandState.WAITING_PLAY);
|
|
92
|
-
});
|
|
93
|
-
}
|
|
94
|
-
},
|
|
95
|
-
[types_1.ESayCommand.NO_QUIERO]: (player) => {
|
|
96
|
-
if (hand.state === types_1.EHandState.WAITING_FOR_TRUCO_ANSWER) {
|
|
97
|
-
hand.truco.sayAnswer(player, false, () => {
|
|
98
|
-
hand.setState(types_1.EHandState.WAITING_PLAY);
|
|
99
|
-
});
|
|
100
|
-
}
|
|
101
|
-
},
|
|
102
|
-
[types_1.ESayCommand.FLOR]: () => { },
|
|
103
|
-
[types_1.ESayCommand.CONTRAFLOR]: () => { },
|
|
104
|
-
[types_1.EEnvidoCommand.ENVIDO]: () => { },
|
|
105
|
-
[types_1.EEnvidoCommand.ENVIDO_ENVIDO]: () => { },
|
|
106
|
-
[types_1.EEnvidoCommand.REAL_ENVIDO]: () => { },
|
|
107
|
-
[types_1.EEnvidoCommand.FALTA_ENVIDO]: () => { },
|
|
86
|
+
const trucoCommand = (player) => {
|
|
87
|
+
hand.truco.sayTruco(player);
|
|
88
|
+
hand.setState(types_1.EHandState.WAITING_FOR_TRUCO_ANSWER);
|
|
108
89
|
};
|
|
109
90
|
const hand = {
|
|
110
91
|
idx,
|
|
@@ -112,11 +93,55 @@ function Hand(match, deck, idx) {
|
|
|
112
93
|
turn: Number(match.table.forehandIdx),
|
|
113
94
|
state: types_1.EHandState.WAITING_PLAY,
|
|
114
95
|
rounds: [],
|
|
96
|
+
envido: (0, Envido_1.Envido)(match.teams, match.matchPoint, match.table),
|
|
115
97
|
truco: (0, Truco_1.Truco)(match.teams),
|
|
116
|
-
|
|
117
|
-
|
|
118
|
-
|
|
119
|
-
|
|
98
|
+
setTurnCommands() {
|
|
99
|
+
var _a;
|
|
100
|
+
match.table.players.forEach((player) => {
|
|
101
|
+
player.resetCommands();
|
|
102
|
+
});
|
|
103
|
+
if (hand.rounds.length === 1) {
|
|
104
|
+
if (hand.envido.teamIdx !== null && !hand.envido.answered) {
|
|
105
|
+
match.teams[Number(!hand.envido.teamIdx)].players.forEach((player) => {
|
|
106
|
+
hand.envido.possibleAnswerCommands.forEach((command) => {
|
|
107
|
+
player._commands.add(command);
|
|
108
|
+
});
|
|
109
|
+
});
|
|
110
|
+
}
|
|
111
|
+
if (hand.envido.accepted && !hand.envido.finished && hand.envido.winningPointsAnswer) {
|
|
112
|
+
(_a = hand.currentPlayer) === null || _a === void 0 ? void 0 : _a._commands.add(types_1.EEnvidoAnswerCommand.SON_BUENAS);
|
|
113
|
+
}
|
|
114
|
+
if (hand.currentPlayer &&
|
|
115
|
+
!hand.envido.started &&
|
|
116
|
+
(hand.truco.state < 2 || (hand.truco.state === 2 && hand.truco.answer === null))) {
|
|
117
|
+
for (const key in types_1.EEnvidoCommand) {
|
|
118
|
+
hand.currentPlayer._commands.add(key);
|
|
119
|
+
}
|
|
120
|
+
}
|
|
121
|
+
}
|
|
122
|
+
if (hand.envido.finished || !hand.envido.started) {
|
|
123
|
+
if (hand.truco.waitingAnswer) {
|
|
124
|
+
match.teams[Number(!hand.truco.teamIdx)].players.forEach((player) => {
|
|
125
|
+
const nextCommand = hand.truco.getNextTrucoCommand();
|
|
126
|
+
if (nextCommand) {
|
|
127
|
+
player._commands.add(nextCommand);
|
|
128
|
+
}
|
|
129
|
+
player._commands.add(types_1.EAnswerCommand.QUIERO);
|
|
130
|
+
player._commands.add(types_1.EAnswerCommand.NO_QUIERO);
|
|
131
|
+
});
|
|
132
|
+
}
|
|
133
|
+
else {
|
|
134
|
+
match.table.players.forEach((player) => {
|
|
135
|
+
if (hand.truco.teamIdx !== player.teamIdx) {
|
|
136
|
+
const nextCommand = hand.truco.getNextTrucoCommand();
|
|
137
|
+
if (nextCommand) {
|
|
138
|
+
player._commands.add(nextCommand);
|
|
139
|
+
}
|
|
140
|
+
}
|
|
141
|
+
player._commands.add(types_1.ESayCommand.MAZO);
|
|
142
|
+
});
|
|
143
|
+
}
|
|
144
|
+
}
|
|
120
145
|
},
|
|
121
146
|
points: [0, 0],
|
|
122
147
|
currentRound: null,
|
|
@@ -125,15 +150,86 @@ function Hand(match, deck, idx) {
|
|
|
125
150
|
hand._currentPlayer = player;
|
|
126
151
|
},
|
|
127
152
|
get currentPlayer() {
|
|
153
|
+
let player = hand._currentPlayer;
|
|
154
|
+
if (hand.state === types_1.EHandState.WAITING_ENVIDO_ANSWER ||
|
|
155
|
+
hand.state === types_1.EHandState.WAITING_ENVIDO_POINTS_ANSWER) {
|
|
156
|
+
player = hand.envido.currentPlayer;
|
|
157
|
+
}
|
|
128
158
|
if (hand.state === types_1.EHandState.WAITING_FOR_TRUCO_ANSWER) {
|
|
129
|
-
|
|
159
|
+
player = hand.truco.currentPlayer;
|
|
130
160
|
}
|
|
131
|
-
|
|
161
|
+
if (player && player.disabled) {
|
|
162
|
+
return null;
|
|
163
|
+
}
|
|
164
|
+
return player;
|
|
165
|
+
},
|
|
166
|
+
say: {
|
|
167
|
+
[types_1.ESayCommand.MAZO]: (player) => {
|
|
168
|
+
hand.disablePlayer(player);
|
|
169
|
+
hand.nextTurn();
|
|
170
|
+
},
|
|
171
|
+
[types_1.EAnswerCommand.QUIERO]: (player) => {
|
|
172
|
+
if (hand.state === types_1.EHandState.WAITING_FOR_TRUCO_ANSWER) {
|
|
173
|
+
hand.truco.sayAnswer(player, true);
|
|
174
|
+
hand.setState(types_1.EHandState.WAITING_PLAY);
|
|
175
|
+
}
|
|
176
|
+
if (hand.state === types_1.EHandState.WAITING_ENVIDO_ANSWER) {
|
|
177
|
+
hand.envido.sayAnswer(player, true);
|
|
178
|
+
hand.setState(types_1.EHandState.WAITING_ENVIDO_POINTS_ANSWER);
|
|
179
|
+
}
|
|
180
|
+
},
|
|
181
|
+
[types_1.EAnswerCommand.NO_QUIERO]: (player) => {
|
|
182
|
+
if (hand.state === types_1.EHandState.WAITING_FOR_TRUCO_ANSWER) {
|
|
183
|
+
hand.truco.sayAnswer(player, false);
|
|
184
|
+
hand.setState(types_1.EHandState.WAITING_PLAY);
|
|
185
|
+
}
|
|
186
|
+
if (hand.state === types_1.EHandState.WAITING_ENVIDO_ANSWER) {
|
|
187
|
+
hand.envido.sayAnswer(player, false);
|
|
188
|
+
hand.endEnvido();
|
|
189
|
+
}
|
|
190
|
+
},
|
|
191
|
+
[types_1.EEnvidoAnswerCommand.SON_BUENAS]: (player) => {
|
|
192
|
+
if (hand.state === types_1.EHandState.WAITING_ENVIDO_POINTS_ANSWER) {
|
|
193
|
+
hand.envido.sayPoints(player, 0);
|
|
194
|
+
hand.endEnvido();
|
|
195
|
+
}
|
|
196
|
+
},
|
|
197
|
+
[types_1.ETrucoCommand.TRUCO]: trucoCommand,
|
|
198
|
+
[types_1.ETrucoCommand.RE_TRUCO]: trucoCommand,
|
|
199
|
+
[types_1.ETrucoCommand.VALE_CUATRO]: trucoCommand,
|
|
200
|
+
[types_1.EEnvidoCommand.ENVIDO]: (player) => {
|
|
201
|
+
hand.envido.sayEnvido(types_1.EEnvidoCommand.ENVIDO, player);
|
|
202
|
+
hand.setState(types_1.EHandState.WAITING_ENVIDO_ANSWER);
|
|
203
|
+
},
|
|
204
|
+
[types_1.EEnvidoCommand.REAL_ENVIDO]: (player) => {
|
|
205
|
+
hand.envido.sayEnvido(types_1.EEnvidoCommand.REAL_ENVIDO, player);
|
|
206
|
+
hand.setState(types_1.EHandState.WAITING_ENVIDO_ANSWER);
|
|
207
|
+
},
|
|
208
|
+
[types_1.EEnvidoCommand.FALTA_ENVIDO]: (player) => {
|
|
209
|
+
hand.envido.sayEnvido(types_1.EEnvidoCommand.FALTA_ENVIDO, player);
|
|
210
|
+
hand.setState(types_1.EHandState.WAITING_ENVIDO_ANSWER);
|
|
211
|
+
},
|
|
212
|
+
[types_1.EFlorCommand.FLOR]: () => { },
|
|
213
|
+
[types_1.EFlorCommand.CONTRAFLOR]: () => { },
|
|
132
214
|
},
|
|
133
|
-
commands,
|
|
134
215
|
play(prevHand) {
|
|
135
216
|
return (0, Play_1.PlayInstance)(hand, prevHand, match.teams);
|
|
136
217
|
},
|
|
218
|
+
sayEnvidoPoints(player, points) {
|
|
219
|
+
const { winner } = hand.envido.sayPoints(player, points);
|
|
220
|
+
if (winner) {
|
|
221
|
+
hand.endEnvido();
|
|
222
|
+
}
|
|
223
|
+
return hand.envido;
|
|
224
|
+
},
|
|
225
|
+
endEnvido() {
|
|
226
|
+
if (hand.truco.waitingAnswer) {
|
|
227
|
+
hand.setState(types_1.EHandState.WAITING_FOR_TRUCO_ANSWER);
|
|
228
|
+
}
|
|
229
|
+
else {
|
|
230
|
+
hand.setState(types_1.EHandState.WAITING_PLAY);
|
|
231
|
+
}
|
|
232
|
+
},
|
|
137
233
|
use(idx, card) {
|
|
138
234
|
hand.started = true;
|
|
139
235
|
const player = hand.currentPlayer;
|
|
@@ -160,7 +256,9 @@ function Hand(match, deck, idx) {
|
|
|
160
256
|
(_a = hand.currentRound) === null || _a === void 0 ? void 0 : _a.nextTurn();
|
|
161
257
|
},
|
|
162
258
|
getNextPlayer() {
|
|
163
|
-
|
|
259
|
+
const player = roundsGenerator.next();
|
|
260
|
+
hand.setTurnCommands();
|
|
261
|
+
return player;
|
|
164
262
|
},
|
|
165
263
|
disablePlayer(player) {
|
|
166
264
|
match.teams[player.teamIdx].disable(player);
|
|
@@ -174,7 +272,7 @@ function Hand(match, deck, idx) {
|
|
|
174
272
|
},
|
|
175
273
|
setTurn(turn) {
|
|
176
274
|
hand.turn = turn;
|
|
177
|
-
return match.table.
|
|
275
|
+
return match.table.getPlayer(hand.turn);
|
|
178
276
|
},
|
|
179
277
|
setCurrentRound(round) {
|
|
180
278
|
hand.currentRound = round;
|
|
@@ -99,7 +99,7 @@ function Lobby(teamSize) {
|
|
|
99
99
|
lobby.teams[1].players.length !== actualTeamSize) {
|
|
100
100
|
throw new Error(types_1.GAME_ERROR.UNEXPECTED_TEAM_SIZE);
|
|
101
101
|
}
|
|
102
|
-
lobby.table = (0, Table_1.Table)(lobby.players
|
|
102
|
+
lobby.table = (0, Table_1.Table)(lobby.players);
|
|
103
103
|
lobby.gameLoop = (0, GameLoop_1.GameLoop)((0, Match_1.Match)(lobby.table, lobby.teams, matchPoint));
|
|
104
104
|
lobby.started = true;
|
|
105
105
|
return lobby.gameLoop;
|
|
@@ -1,5 +1,6 @@
|
|
|
1
|
-
import { ECommand, EHandState
|
|
1
|
+
import { ECommand, EHandState } from "../../types";
|
|
2
2
|
import { ICard } from "./Deck";
|
|
3
|
+
import { IEnvido } from "./Envido";
|
|
3
4
|
import { IHand } from "./Hand";
|
|
4
5
|
import { IPlayer } from "./Player";
|
|
5
6
|
import { IRound } from "./Round";
|
|
@@ -11,11 +12,11 @@ export interface IPlayInstance {
|
|
|
11
12
|
roundIdx: number;
|
|
12
13
|
state: EHandState;
|
|
13
14
|
truco: ITruco;
|
|
14
|
-
envido:
|
|
15
|
+
envido: IEnvido;
|
|
15
16
|
player: IPlayer | null;
|
|
16
17
|
rounds: Array<IRound> | null;
|
|
17
18
|
prevHand: IHand | null;
|
|
18
19
|
use(idx: number, card: ICard): ICard | null;
|
|
19
|
-
say(command: ECommand, player: IPlayer): ECommand | null;
|
|
20
|
+
say(command: ECommand | number, player: IPlayer): ECommand | number | null;
|
|
20
21
|
}
|
|
21
22
|
export declare function PlayInstance(hand: IHand, prevHand: IHand | null, teams: [ITeam, ITeam]): IPlayInstance;
|