trucoshi 0.2.9 → 0.2.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -43,12 +43,22 @@ const GameLoop = (match) => {
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43
43
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}
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gameloop.currentPlayer = play.player;
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45
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if (play.state === types_1.EHandState.WAITING_FOR_TRUCO_ANSWER) {
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46
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-
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46
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+
try {
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47
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yield gameloop._onTruco(play);
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48
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}
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49
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catch (e) {
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console.error("GAME LOOP ERROR", e);
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}
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continue;
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48
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}
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if (play.state === types_1.EHandState.WAITING_PLAY) {
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play.player.setTurn(true);
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51
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-
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56
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+
try {
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57
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yield gameloop._onTurn(play);
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58
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}
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catch (e) {
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console.error("GAME LOOP ERROR", e);
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}
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play.player.setTurn(false);
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continue;
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54
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}
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package/dist/lib/classes/Hand.js
CHANGED
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@@ -49,10 +49,6 @@ function Hand(match, deck, idx) {
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}
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yield hand;
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}
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52
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-
if (match.teams[0].isTeamDisabled() && match.teams[1].isTeamDisabled()) {
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53
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hand.setState(types_1.EHandState.FINISHED);
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54
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break;
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55
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-
}
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56
52
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let winnerTeamIdx = (0, utils_1.checkHandWinner)(hand.rounds, forehandTeamIdx);
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57
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if (match.teams[0].isTeamDisabled()) {
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winnerTeamIdx = 1;
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@@ -72,6 +68,9 @@ function Hand(match, deck, idx) {
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const commands = {
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73
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[types_1.ESayCommand.MAZO]: (player) => {
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hand.disablePlayer(player);
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71
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if (match.teams.every((team) => team.isTeamDisabled())) {
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72
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hand.setState(types_1.EHandState.FINISHED);
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73
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}
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hand.nextTurn();
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},
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[types_1.ESayCommand.TRUCO]: (player) => {
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package/dist/lib/classes/Play.js
CHANGED
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@@ -20,7 +20,9 @@ function PlayInstance(hand, teams) {
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20
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return command;
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},
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};
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-
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23
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+
if (!hand.truco.waitingAnswer) {
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24
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teams.forEach((team) => team.players.forEach((player) => player._commands.add(types_1.ESayCommand.MAZO)));
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}
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return instance;
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}
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exports.PlayInstance = PlayInstance;
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@@ -28,6 +28,7 @@ function Truco(teams) {
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teams,
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teamIdx: null,
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answer: null,
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waitingAnswer: false,
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currentPlayer: null,
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generator: trucoAnswerGeneratorSequence(),
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players: [],
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@@ -38,6 +39,7 @@ function Truco(teams) {
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const playerTeamIdx = player.teamIdx;
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const teamIdx = truco.teamIdx;
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if (teamIdx === null || teamIdx !== playerTeamIdx) {
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42
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truco.waitingAnswer = true;
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truco.state++;
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const opponentIdx = Number(!playerTeamIdx);
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truco.teamIdx = playerTeamIdx;
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@@ -93,6 +95,7 @@ function Truco(teams) {
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93
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});
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}
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95
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if (answer !== null) {
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98
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truco.waitingAnswer = false;
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96
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truco.teamIdx = Number(!player.teamIdx);
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truco.answer = answer;
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callback();
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