trucoshi 0.2.8 → 0.2.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/lib/classes/Deck.d.ts +1 -0
- package/dist/lib/classes/Deck.js +3 -0
- package/dist/lib/classes/Hand.js +22 -18
- package/dist/lib/classes/Play.d.ts +1 -2
- package/dist/lib/classes/Play.js +3 -16
- package/dist/lib/classes/Player.d.ts +5 -2
- package/dist/lib/classes/Player.js +6 -2
- package/dist/lib/classes/Round.d.ts +1 -1
- package/dist/lib/classes/Round.js +2 -2
- package/dist/lib/classes/Team.d.ts +1 -0
- package/dist/lib/classes/Team.js +11 -0
- package/dist/lib/classes/Truco.d.ts +5 -4
- package/dist/lib/classes/Truco.js +66 -13
- package/dist/types.d.ts +7 -6
- package/dist/types.js +2 -1
- package/package.json +1 -1
package/dist/lib/classes/Deck.js
CHANGED
package/dist/lib/classes/Hand.js
CHANGED
|
@@ -8,19 +8,17 @@ const Play_1 = require("./Play");
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const Round_1 = require("./Round");
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const Truco_1 = require("./Truco");
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function Hand(match, deck, idx) {
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-
match.teams
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-
team.players
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-
const playerHand = [deck.takeCard(), deck.takeCard(), deck.takeCard()];
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player.setHand(playerHand);
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+
for (const team of match.teams) {
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for (const player of team.players) {
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player.enable();
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-
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}
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}
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player.setHand(deck.takeThree());
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}
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}
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function* roundsGeneratorSequence() {
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let currentRoundIdx = 0;
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let forehandTeamIdx = match.table.player(hand.turn).teamIdx;
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while (currentRoundIdx < 3 && !hand.finished()) {
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-
const round = (0, Round_1.Round)(
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const round = (0, Round_1.Round)();
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hand.setCurrentRound(round);
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hand.pushRound(round);
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let previousRound = hand.rounds[currentRoundIdx - 1];
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@@ -39,10 +37,15 @@ function Hand(match, deck, idx) {
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yield hand;
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}
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}
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if (hand.truco.answer === false) {
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hand.setState(types_1.EHandState.FINISHED);
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break;
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}
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const player = match.table.player(hand.turn);
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hand.setCurrentPlayer(player);
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if (player.disabled || !player.ready) {
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hand.setCurrentPlayer(null);
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hand.nextTurn();
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}
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yield hand;
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}
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@@ -69,24 +72,25 @@ function Hand(match, deck, idx) {
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const commands = {
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[types_1.ESayCommand.MAZO]: (player) => {
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hand.disablePlayer(player);
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hand.nextTurn();
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},
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[types_1.ESayCommand.TRUCO]: (player) => {
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-
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if (teamIdx === null || teamIdx !== player.teamIdx) {
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hand.truco.sayTruco(player, () => {
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hand.setState(types_1.EHandState.WAITING_FOR_TRUCO_ANSWER);
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-
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}
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});
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},
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-
[types_1.ESayCommand.QUIERO]: () => {
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[types_1.ESayCommand.QUIERO]: (player) => {
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if (hand.state === types_1.EHandState.WAITING_FOR_TRUCO_ANSWER) {
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hand.truco.
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-
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hand.truco.sayAnswer(player, true, () => {
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hand.setState(types_1.EHandState.WAITING_PLAY);
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});
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}
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},
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[types_1.ESayCommand.NO_QUIERO]: (player) => {
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if (hand.state === types_1.EHandState.WAITING_FOR_TRUCO_ANSWER) {
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hand.truco.
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-
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hand.truco.sayAnswer(player, false, () => {
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hand.setState(types_1.EHandState.WAITING_PLAY);
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});
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}
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},
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[types_1.ESayCommand.FLOR]: () => { },
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@@ -101,7 +105,7 @@ function Hand(match, deck, idx) {
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turn: Number(match.table.forehandIdx),
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state: types_1.EHandState.WAITING_PLAY,
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rounds: [],
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truco: (0, Truco_1.Truco)(),
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truco: (0, Truco_1.Truco)(match.teams),
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envido: {
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accept: 1,
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decline: 2,
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@@ -13,9 +13,8 @@ export interface IPlayInstance {
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truco: ITruco;
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envido: EnvidoState;
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player: IPlayer | null;
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commands: Array<ECommand> | null;
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rounds: Array<IRound> | null;
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use(idx: number, card: ICard): ICard | null;
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say(command: ECommand): ECommand | null;
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say(command: ECommand, player: IPlayer): ECommand | null;
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}
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export declare function PlayInstance(hand: IHand, teams: [ITeam, ITeam]): IPlayInstance;
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package/dist/lib/classes/Play.js
CHANGED
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@@ -3,7 +3,6 @@ Object.defineProperty(exports, "__esModule", { value: true });
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exports.PlayInstance = void 0;
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const types_1 = require("../../types");
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function PlayInstance(hand, teams) {
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var _a, _b, _c;
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const instance = {
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state: hand.state,
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teams,
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@@ -12,28 +11,16 @@ function PlayInstance(hand, teams) {
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handIdx: hand.idx,
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roundIdx: hand.rounds.length,
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player: hand.currentPlayer,
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commands: [],
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rounds: hand.rounds,
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use(idx, card) {
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return hand.use(idx, card);
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},
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say(command) {
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-
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if (!hand._currentPlayer || !((_a = instance.commands) === null || _a === void 0 ? void 0 : _a.includes(command))) {
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return null;
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}
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hand.commands[command](hand._currentPlayer);
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say(command, player) {
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hand.commands[command](player);
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return command;
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},
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};
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-
(
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(_b = instance.commands) === null || _b === void 0 ? void 0 : _b.push(types_1.ESayCommand.TRUCO);
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if (hand.rounds.length === 1) {
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(_c = instance.commands) === null || _c === void 0 ? void 0 : _c.push(types_1.EEnvidoCommand.ENVIDO);
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}
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if (hand.state === types_1.EHandState.WAITING_FOR_TRUCO_ANSWER) {
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instance.commands = [types_1.ESayCommand.TRUCO, types_1.ESayCommand.QUIERO, types_1.ESayCommand.NO_QUIERO];
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-
}
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teams.forEach((team) => team.players.forEach((player) => player._commands.add(types_1.ESayCommand.MAZO)));
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return instance;
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}
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exports.PlayInstance = PlayInstance;
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@@ -6,7 +6,8 @@ export interface IPlayer {
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key: string;
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session?: string;
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hand: Array<ICard>;
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-
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_commands: Set<ECommand>;
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get commands(): Array<ECommand>;
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usedHand: Array<ICard>;
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prevHand: Array<ICard>;
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isTurn: boolean;
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@@ -25,5 +26,7 @@ export interface IPlayer {
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setHand(hand: Array<ICard>): Array<ICard>;
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useCard(idx: number, card: ICard): ICard | null;
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}
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-
export type IPublicPlayer = Pick<IPlayer, "id" | "key" | "disabled" | "ready" | "connected" | "hand" | "usedHand" | "prevHand" | "teamIdx" | "session" | "isTurn" | "isOwner"
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export type IPublicPlayer = Pick<IPlayer, "id" | "key" | "disabled" | "ready" | "connected" | "hand" | "usedHand" | "prevHand" | "teamIdx" | "session" | "isTurn" | "isOwner"> & {
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commands: Array<ECommand>;
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};
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export declare function Player(key: string, id: string, teamIdx: number, isOwner?: boolean): IPlayer;
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@@ -8,7 +8,7 @@ function Player(key, id, teamIdx, isOwner = false) {
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session: undefined,
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teamIdx,
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hand: [],
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-
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_commands: new Set(),
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usedHand: [],
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prevHand: [],
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isOwner,
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@@ -16,6 +16,9 @@ function Player(key, id, teamIdx, isOwner = false) {
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disabled: false,
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connected: false,
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ready: false,
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get commands() {
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return Array.from(player._commands.values());
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},
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setOwner(owner) {
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player.isOwner = owner;
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},
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@@ -23,11 +26,12 @@ function Player(key, id, teamIdx, isOwner = false) {
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player.isTurn = turn;
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},
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getPublicPlayer() {
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const { id, key, connected, disabled, ready, usedHand, prevHand, teamIdx, isTurn, isOwner } = player;
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const { id, key, commands, connected, disabled, ready, usedHand, prevHand, teamIdx, isTurn, isOwner, } = player;
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return {
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id,
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key,
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connected,
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commands,
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disabled,
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ready,
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usedHand,
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@@ -3,9 +3,9 @@ Object.defineProperty(exports, "__esModule", { value: true });
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exports.Round = void 0;
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const utils_1 = require("../utils");
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const Deck_1 = require("./Deck");
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function Round(
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function Round() {
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const round = {
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turn,
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turn: 0,
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highest: -1,
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winner: null,
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cards: [],
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@@ -6,6 +6,7 @@ export interface ITeam {
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getPublicTeam(playerSession?: string): IPublicTeam;
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isTeamDisabled(): boolean;
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disable(player: IPlayer): boolean;
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+
enable(player?: IPlayer): boolean;
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addPoints(matchPoint: number, points: number): ITeamPoints;
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}
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export type IPublicTeam = Pick<ITeam, "points"> & {
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package/dist/lib/classes/Team.js
CHANGED
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@@ -21,6 +21,17 @@ function Team(players) {
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isTeamDisabled() {
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return team.players.reduce((prev, curr) => prev && curr.disabled, true);
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},
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enable(player) {
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var _a;
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if (player) {
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(_a = team._players.get(player.session)) === null || _a === void 0 ? void 0 : _a.enable();
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return team.isTeamDisabled();
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}
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for (const player of team.players) {
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player.enable();
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}
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return team.isTeamDisabled();
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},
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disable(player) {
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var _a;
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(_a = team._players.get(player.session)) === null || _a === void 0 ? void 0 : _a.disable();
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@@ -1,18 +1,19 @@
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1
1
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import { IPlayer } from "./Player";
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2
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import { ITeam } from "./Team";
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2
3
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export interface ITruco {
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4
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state: 1 | 2 | 3 | 4;
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5
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teamIdx: 0 | 1 | null;
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answer: boolean | null;
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turn: number;
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teams: [ITeam, ITeam];
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players: Array<IPlayer>;
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currentPlayer: IPlayer | null;
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generator: Generator<ITruco, void, unknown>;
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10
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sayTruco(
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setAnswer(answer: boolean | null): ITruco;
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sayTruco(player: IPlayer, callback: () => void): ITruco;
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sayAnswer(player: IPlayer, answer: boolean | null, callback: () => void): ITruco;
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setTurn(turn: number): number;
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setTeam(idx: 0 | 1): 0 | 1;
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setCurrentPlayer(player: IPlayer | null): IPlayer | null;
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getNextPlayer(): IteratorResult<ITruco, ITruco | void>;
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17
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}
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18
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-
export declare function Truco(): ITruco;
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export declare function Truco(teams: [ITeam, ITeam]): ITruco;
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@@ -1,7 +1,8 @@
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1
1
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"use strict";
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2
2
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Object.defineProperty(exports, "__esModule", { value: true });
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3
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exports.Truco = void 0;
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4
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-
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const types_1 = require("../../types");
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5
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+
function Truco(teams) {
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5
6
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function* trucoAnswerGeneratorSequence() {
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6
7
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let i = 0;
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7
8
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while (i < truco.players.length && truco.answer === null) {
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@@ -24,29 +25,78 @@ function Truco() {
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24
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const truco = {
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turn: 0,
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26
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state: 1,
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teams,
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teamIdx: null,
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answer: null,
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currentPlayer: null,
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30
32
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generator: trucoAnswerGeneratorSequence(),
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31
33
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players: [],
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32
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-
sayTruco(
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33
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-
truco.
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34
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-
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35
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-
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36
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-
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34
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+
sayTruco(player, callback) {
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35
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if (truco.state === 4) {
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+
return truco;
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+
}
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+
const playerTeamIdx = player.teamIdx;
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39
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+
const teamIdx = truco.teamIdx;
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40
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+
if (teamIdx === null || teamIdx !== playerTeamIdx) {
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41
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+
truco.state++;
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42
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+
const opponentIdx = Number(!playerTeamIdx);
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43
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+
truco.teamIdx = playerTeamIdx;
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44
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+
truco.answer = null;
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45
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+
truco.players = teams[opponentIdx].players;
|
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46
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+
truco.generator = trucoAnswerGeneratorSequence();
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|
47
|
+
teams[playerTeamIdx].players.forEach((player) => {
|
|
48
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+
player._commands.delete(types_1.ESayCommand.TRUCO);
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49
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+
player._commands.delete(types_1.ESayCommand.QUIERO);
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50
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+
player._commands.delete(types_1.ESayCommand.NO_QUIERO);
|
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51
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+
});
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52
|
+
teams[opponentIdx].players.forEach((player) => {
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53
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+
if (truco.state < 4) {
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|
+
player._commands.add(types_1.ESayCommand.TRUCO);
|
|
55
|
+
}
|
|
56
|
+
else {
|
|
57
|
+
player._commands.delete(types_1.ESayCommand.TRUCO);
|
|
58
|
+
}
|
|
59
|
+
player._commands.add(types_1.ESayCommand.QUIERO);
|
|
60
|
+
player._commands.add(types_1.ESayCommand.NO_QUIERO);
|
|
61
|
+
});
|
|
62
|
+
callback();
|
|
63
|
+
return truco;
|
|
64
|
+
}
|
|
37
65
|
return truco;
|
|
38
66
|
},
|
|
39
|
-
|
|
40
|
-
|
|
41
|
-
|
|
42
|
-
|
|
67
|
+
sayAnswer(player, answer, callback) {
|
|
68
|
+
const opponentIdx = Number(!player.teamIdx);
|
|
69
|
+
if (player.teamIdx === truco.teamIdx) {
|
|
70
|
+
return truco;
|
|
71
|
+
}
|
|
43
72
|
if (answer) {
|
|
44
|
-
|
|
73
|
+
teams[player.teamIdx].players.forEach((player) => {
|
|
74
|
+
player._commands.add(types_1.ESayCommand.TRUCO);
|
|
75
|
+
player._commands.delete(types_1.ESayCommand.NO_QUIERO);
|
|
76
|
+
player._commands.delete(types_1.ESayCommand.QUIERO);
|
|
77
|
+
if (truco.state > 3) {
|
|
78
|
+
player._commands.delete(types_1.ESayCommand.TRUCO);
|
|
79
|
+
}
|
|
80
|
+
});
|
|
81
|
+
teams[opponentIdx].players.forEach((player) => {
|
|
82
|
+
player._commands.delete(types_1.ESayCommand.TRUCO);
|
|
83
|
+
});
|
|
84
|
+
}
|
|
85
|
+
if (answer === false) {
|
|
86
|
+
truco.state--;
|
|
87
|
+
const playerTeam = teams[player.teamIdx];
|
|
88
|
+
playerTeam.players.forEach((player) => playerTeam.disable(player));
|
|
89
|
+
teams[player.teamIdx].players.forEach((player) => {
|
|
90
|
+
player._commands.delete(types_1.ESayCommand.QUIERO);
|
|
91
|
+
player._commands.delete(types_1.ESayCommand.TRUCO);
|
|
92
|
+
player._commands.delete(types_1.ESayCommand.NO_QUIERO);
|
|
93
|
+
});
|
|
45
94
|
}
|
|
46
95
|
if (answer !== null) {
|
|
47
|
-
truco.teamIdx =
|
|
96
|
+
truco.teamIdx = Number(!player.teamIdx);
|
|
97
|
+
truco.answer = answer;
|
|
98
|
+
callback();
|
|
48
99
|
}
|
|
49
|
-
truco.answer = answer;
|
|
50
100
|
return truco;
|
|
51
101
|
},
|
|
52
102
|
setTeam(idx) {
|
|
@@ -65,6 +115,9 @@ function Truco() {
|
|
|
65
115
|
return truco.generator.next();
|
|
66
116
|
},
|
|
67
117
|
};
|
|
118
|
+
teams.forEach((team) => team.players.forEach((player) => {
|
|
119
|
+
player._commands.add(types_1.ESayCommand.TRUCO);
|
|
120
|
+
}));
|
|
68
121
|
return truco;
|
|
69
122
|
}
|
|
70
123
|
exports.Truco = Truco;
|
package/dist/types.d.ts
CHANGED
|
@@ -89,7 +89,7 @@ export type IEnvidoCalculator = {
|
|
|
89
89
|
};
|
|
90
90
|
export declare enum EClientEvent {
|
|
91
91
|
PING = "PING",
|
|
92
|
-
|
|
92
|
+
SAY = "SAY",
|
|
93
93
|
CREATE_MATCH = "CREATE_MATCH",
|
|
94
94
|
LIST_MATCHES = "LIST_MATCHES",
|
|
95
95
|
JOIN_MATCH = "JOIN_MATCH",
|
|
@@ -104,6 +104,7 @@ export type IEventCallback<T = {}> = (args: {
|
|
|
104
104
|
} & T) => void;
|
|
105
105
|
export interface ServerToClientEvents {
|
|
106
106
|
[EServerEvent.PONG]: (msg: string) => void;
|
|
107
|
+
[EServerEvent.WAITING_POSSIBLE_SAY]: (match: IPublicMatch, callback: (data: IWaitingSayData) => void) => void;
|
|
107
108
|
[EServerEvent.UPDATE_CHAT]: (room: IPublicChatRoom) => void;
|
|
108
109
|
[EServerEvent.UPDATE_MATCH]: (match: IPublicMatch) => void;
|
|
109
110
|
[EServerEvent.WAITING_PLAY]: (match: IPublicMatch, callback: (data: IWaitingPlayData) => void) => void;
|
|
@@ -140,6 +141,7 @@ export declare enum EServerEvent {
|
|
|
140
141
|
PONG = "PONG",
|
|
141
142
|
UPDATE_MATCH = "UPDATE_MATCH",
|
|
142
143
|
WAITING_PLAY = "WAITING_PLAY",
|
|
144
|
+
WAITING_POSSIBLE_SAY = "WAITING_POSSIBLE_SAY",
|
|
143
145
|
UPDATE_CHAT = "UPDAET_CHAT"
|
|
144
146
|
}
|
|
145
147
|
export declare enum ETrucoshiMatchState {
|
|
@@ -150,13 +152,12 @@ export declare enum ETrucoshiMatchState {
|
|
|
150
152
|
export type IWaitingPlayData = {
|
|
151
153
|
cardIdx: number;
|
|
152
154
|
card: ICard;
|
|
153
|
-
command?: undefined;
|
|
154
|
-
} | {
|
|
155
|
-
cardIdx?: undefined;
|
|
156
|
-
card?: undefined;
|
|
157
|
-
command: ECommand;
|
|
158
155
|
};
|
|
159
156
|
export type IWaitingPlayCallback = (data: IWaitingPlayData) => void | null;
|
|
157
|
+
export type IWaitingSayData = {
|
|
158
|
+
command: ECommand;
|
|
159
|
+
};
|
|
160
|
+
export type IWaitingSayCallback = (data: IWaitingSayData) => void | null;
|
|
160
161
|
export interface TMap<K, V> extends Map<K, V> {
|
|
161
162
|
find(finder: (value: V) => boolean): V | void;
|
|
162
163
|
}
|
package/dist/types.js
CHANGED
|
@@ -42,7 +42,7 @@ var GAME_ERROR;
|
|
|
42
42
|
var EClientEvent;
|
|
43
43
|
(function (EClientEvent) {
|
|
44
44
|
EClientEvent["PING"] = "PING";
|
|
45
|
-
EClientEvent["
|
|
45
|
+
EClientEvent["SAY"] = "SAY";
|
|
46
46
|
EClientEvent["CREATE_MATCH"] = "CREATE_MATCH";
|
|
47
47
|
EClientEvent["LIST_MATCHES"] = "LIST_MATCHES";
|
|
48
48
|
EClientEvent["JOIN_MATCH"] = "JOIN_MATCH";
|
|
@@ -57,6 +57,7 @@ var EServerEvent;
|
|
|
57
57
|
EServerEvent["PONG"] = "PONG";
|
|
58
58
|
EServerEvent["UPDATE_MATCH"] = "UPDATE_MATCH";
|
|
59
59
|
EServerEvent["WAITING_PLAY"] = "WAITING_PLAY";
|
|
60
|
+
EServerEvent["WAITING_POSSIBLE_SAY"] = "WAITING_POSSIBLE_SAY";
|
|
60
61
|
EServerEvent["UPDATE_CHAT"] = "UPDAET_CHAT";
|
|
61
62
|
})(EServerEvent = exports.EServerEvent || (exports.EServerEvent = {}));
|
|
62
63
|
var ETrucoshiMatchState;
|