trucoshi 0.2.3 → 0.2.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +674 -674
- package/README.md +60 -60
- package/dist/index.d.ts +2 -2
- package/dist/index.js +18 -18
- package/dist/lib/classes/Deck.d.ts +16 -16
- package/dist/lib/classes/Deck.js +38 -38
- package/dist/lib/classes/GameLoop.d.ts +22 -20
- package/dist/lib/classes/GameLoop.js +64 -61
- package/dist/lib/classes/Hand.d.ts +38 -38
- package/dist/lib/classes/Hand.js +184 -184
- package/dist/lib/classes/Lobby.d.ts +27 -27
- package/dist/lib/classes/Lobby.js +113 -112
- package/dist/lib/classes/Match.d.ts +18 -18
- package/dist/lib/classes/Match.js +81 -72
- package/dist/lib/classes/Play.d.ts +21 -21
- package/dist/lib/classes/Play.js +39 -39
- package/dist/lib/classes/Player.d.ts +29 -27
- package/dist/lib/classes/Player.js +74 -69
- package/dist/lib/classes/Round.d.ts +17 -17
- package/dist/lib/classes/Round.js +33 -33
- package/dist/lib/classes/Table.d.ts +12 -12
- package/dist/lib/classes/Table.js +30 -30
- package/dist/lib/classes/Team.d.ts +19 -19
- package/dist/lib/classes/Team.js +48 -48
- package/dist/lib/classes/Truco.d.ts +18 -18
- package/dist/lib/classes/Truco.js +70 -70
- package/dist/lib/classes/index.d.ts +11 -11
- package/dist/lib/classes/index.js +27 -27
- package/dist/lib/constants.d.ts +45 -45
- package/dist/lib/constants.js +84 -84
- package/dist/lib/index.d.ts +2 -2
- package/dist/lib/index.js +18 -18
- package/dist/lib/types.d.ts +50 -50
- package/dist/lib/types.js +34 -34
- package/dist/lib/utils.d.ts +5 -5
- package/dist/lib/utils.js +58 -58
- package/dist/types.d.ts +150 -138
- package/dist/types.js +97 -65
- package/package.json +1 -1
package/dist/types.d.ts
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import { ICard, IHandPoints, IPlayedCard, IPlayer, IPublicPlayer, IPublicTeam, ITeam } from "./lib";
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[EServerEvent.
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[EClientEvent.
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}>) => void;
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[EClientEvent.
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}
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}
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}
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import { ICard, IHandPoints, IPlayedCard, IPlayer, IPublicPlayer, IPublicTeam, ITeam } from "./lib";
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import { IPublicChatRoom } from "./server/classes/Chat";
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export interface IPublicMatch {
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state: EMatchTableState;
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winner: ITeam | null;
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matchSessionId: string;
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teams: Array<IPublicTeam>;
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players: Array<IPublicPlayer>;
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me: IPublicPlayer;
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rounds: IPlayedCard[][];
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prevRounds: IPlayedCard[][] | null;
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prevHandPoints?: IHandPoints | null;
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}
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export interface IPublicMatchInfo {
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matchSessionId: string;
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players: number;
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maxPlayers: number;
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state: EMatchTableState;
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}
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export declare enum EMatchTableState {
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UNREADY = 0,
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READY = 1,
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STARTED = 2,
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FINISHED = 3
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}
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export declare enum ESayCommand {
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QUIERO = "QUIERO",
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NO_QUIERO = "NO_QUIERO",
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TRUCO = "TRUCO",
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MAZO = "MAZO",
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FLOR = "FLOR",
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CONTRAFLOR = "CONTRAFLOR"
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}
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export declare enum EEnvidoCommand {
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ENVIDO = "ENVIDO",
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ENVIDO_ENVIDO = "ENVIDO_ENVIDO",
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REAL_ENVIDO = "REAL_ENVIDO",
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FALTA_ENVIDO = "FALTA_ENVIDO"
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}
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export declare enum EHandState {
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WAITING_PLAY = "WAITING_PLAY",
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WAITING_FOR_TRUCO_ANSWER = "WAITING_FOR_TRUCO_ANSWER",
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WAITING_ENVIDO_ANSWER = "WAITING_ENVIDO_ANSWER",
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FINISHED = "FINISHED"
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}
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export type ECommand = ESayCommand | EEnvidoCommand;
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export declare enum GAME_ERROR {
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MATCH_ALREADY_STARTED = "MATCH_ALREADY_STARTED",
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LOBBY_IS_FULL = "LOBBY_IS_FULL",
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UNEXPECTED_TEAM_SIZE = "UNEXPECTED_TEAM_SIZE",
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TEAM_NOT_READY = "TEAM_NOT_READY",
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TEAM_IS_FULL = "TEAM_IS_FULL"
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}
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export interface EnvidoState {
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accept: number;
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decline: number;
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teamIdx: 0 | 1 | null;
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}
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export type IHandCommands = {
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[key in ECommand]: (player: IPlayer) => void;
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};
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export type IEnvidoCalculatorResult = {
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accept: number;
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decline: number;
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next: Array<ECommand>;
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};
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export type IEnvidoCalculatorArgs = {
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teams: [ITeam, ITeam];
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matchPoint: number;
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};
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export type IEnvidoCalculator = {
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[key in EEnvidoCommand]: (args?: IEnvidoCalculatorArgs) => IEnvidoCalculatorResult;
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};
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export declare enum EClientEvent {
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PING = "PING",
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PLAY = "PLAY",
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CREATE_MATCH = "CREATE_MATCH",
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LIST_MATCHES = "LIST_MATCHES",
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JOIN_MATCH = "JOIN_MATCH",
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START_MATCH = "START_MATCH",
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SET_PLAYER_READY = "SET_PLAYER_READY",
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SET_SESSION = "SET_SESSION",
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FETCH_MATCH = "FETCH_MATCH",
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CHAT = "CHAT"
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}
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export type IEventCallback<T = {}> = (args: {
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success: boolean;
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} & T) => void;
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export interface ServerToClientEvents {
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[EServerEvent.PONG]: (msg: string) => void;
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[EServerEvent.UPDATE_CHAT]: (room: IPublicChatRoom) => void;
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[EServerEvent.UPDATE_MATCH]: (match: IPublicMatch) => void;
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[EServerEvent.WAITING_PLAY]: (match: IPublicMatch, callback: (data: IWaitingPlayData) => void) => void;
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}
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export interface ClientToServerEvents {
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[EClientEvent.PING]: (msg: string) => void;
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[EClientEvent.CHAT]: (matchId: string, msg: string, callback: () => void) => void;
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[EClientEvent.CREATE_MATCH]: (callback: IEventCallback<{
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match?: IPublicMatch;
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}>) => void;
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[EClientEvent.START_MATCH]: (callback: IEventCallback<{
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matchSessionId?: string;
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}>) => void;
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[EClientEvent.FETCH_MATCH]: (session: string | null, matchId: string, callback: IEventCallback<{
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match?: IPublicMatch | null;
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}>) => void;
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[EClientEvent.LIST_MATCHES]: (filters: {
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state?: Array<EMatchTableState>;
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}, callback: IEventCallback<{
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matches: Array<IPublicMatchInfo>;
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}>) => void;
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[EClientEvent.SET_PLAYER_READY]: (matchSessionId: string, ready: boolean, callback: IEventCallback<{
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match?: IPublicMatch;
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}>) => void;
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[EClientEvent.SET_SESSION]: (session: string | null, id: string | null, callback?: IEventCallback<{
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session?: string;
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activeMatches: Array<IPublicMatchInfo>;
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}>) => void;
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[EClientEvent.JOIN_MATCH]: (matchSessionId: string, teamIdx: 0 | 1 | undefined, callback: IEventCallback<{
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match?: IPublicMatch;
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}>) => void;
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}
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export declare enum EServerEvent {
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PONG = "PONG",
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UPDATE_MATCH = "UPDATE_MATCH",
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WAITING_PLAY = "WAITING_PLAY",
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UPDATE_CHAT = "UPDAET_CHAT"
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}
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export declare enum ETrucoshiMatchState {
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UNREADY = 0,
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STARTED = 1,
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FINISHED = 2
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}
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export type IWaitingPlayData = {
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cardIdx: number;
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card: ICard;
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command?: undefined;
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} | {
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cardIdx?: undefined;
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card?: undefined;
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command: ECommand;
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};
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export type IWaitingPlayCallback = (data: IWaitingPlayData) => void | null;
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export interface TMap<K, V> extends Map<K, V> {
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find(finder: (value: V) => boolean): V | void;
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}
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export declare class TMap<K, V> extends Map<K, V> {
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findAll(finder: (value: V) => boolean): V[];
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getOrThrow(key?: K): NonNullable<V>;
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}
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package/dist/types.js
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exports.ETrucoshiMatchState = exports.EServerEvent = exports.EClientEvent = exports.GAME_ERROR = exports.EHandState = exports.EEnvidoCommand = exports.ESayCommand = exports.EMatchTableState = void 0;
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var EMatchTableState;
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(function (EMatchTableState) {
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EMatchTableState[EMatchTableState["UNREADY"] = 0] = "UNREADY";
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EMatchTableState[EMatchTableState["READY"] = 1] = "READY";
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EMatchTableState[EMatchTableState["STARTED"] = 2] = "STARTED";
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EMatchTableState[EMatchTableState["FINISHED"] = 3] = "FINISHED";
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})(EMatchTableState = exports.EMatchTableState || (exports.EMatchTableState = {}));
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var ESayCommand;
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(function (ESayCommand) {
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ESayCommand["QUIERO"] = "QUIERO";
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ESayCommand["NO_QUIERO"] = "NO_QUIERO";
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ESayCommand["TRUCO"] = "TRUCO";
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ESayCommand["MAZO"] = "MAZO";
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ESayCommand["FLOR"] = "FLOR";
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ESayCommand["CONTRAFLOR"] = "CONTRAFLOR";
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})(ESayCommand = exports.ESayCommand || (exports.ESayCommand = {}));
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var EEnvidoCommand;
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(function (EEnvidoCommand) {
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EEnvidoCommand["ENVIDO"] = "ENVIDO";
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EEnvidoCommand["ENVIDO_ENVIDO"] = "ENVIDO_ENVIDO";
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EEnvidoCommand["REAL_ENVIDO"] = "REAL_ENVIDO";
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EEnvidoCommand["FALTA_ENVIDO"] = "FALTA_ENVIDO";
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})(EEnvidoCommand = exports.EEnvidoCommand || (exports.EEnvidoCommand = {}));
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var EHandState;
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(function (EHandState) {
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EHandState["WAITING_PLAY"] = "WAITING_PLAY";
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EHandState["WAITING_FOR_TRUCO_ANSWER"] = "WAITING_FOR_TRUCO_ANSWER";
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EHandState["WAITING_ENVIDO_ANSWER"] = "WAITING_ENVIDO_ANSWER";
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EHandState["FINISHED"] = "FINISHED";
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})(EHandState = exports.EHandState || (exports.EHandState = {}));
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var GAME_ERROR;
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(function (GAME_ERROR) {
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GAME_ERROR["MATCH_ALREADY_STARTED"] = "MATCH_ALREADY_STARTED";
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-
GAME_ERROR["LOBBY_IS_FULL"] = "LOBBY_IS_FULL";
|
|
38
|
-
GAME_ERROR["UNEXPECTED_TEAM_SIZE"] = "UNEXPECTED_TEAM_SIZE";
|
|
39
|
-
GAME_ERROR["TEAM_NOT_READY"] = "TEAM_NOT_READY";
|
|
40
|
-
GAME_ERROR["TEAM_IS_FULL"] = "TEAM_IS_FULL";
|
|
41
|
-
})(GAME_ERROR = exports.GAME_ERROR || (exports.GAME_ERROR = {}));
|
|
42
|
-
var EClientEvent;
|
|
43
|
-
(function (EClientEvent) {
|
|
44
|
-
EClientEvent["PING"] = "PING";
|
|
45
|
-
EClientEvent["PLAY"] = "PLAY";
|
|
46
|
-
EClientEvent["CREATE_MATCH"] = "CREATE_MATCH";
|
|
47
|
-
EClientEvent["LIST_MATCHES"] = "LIST_MATCHES";
|
|
48
|
-
EClientEvent["JOIN_MATCH"] = "JOIN_MATCH";
|
|
49
|
-
EClientEvent["START_MATCH"] = "START_MATCH";
|
|
50
|
-
EClientEvent["SET_PLAYER_READY"] = "SET_PLAYER_READY";
|
|
51
|
-
EClientEvent["SET_SESSION"] = "SET_SESSION";
|
|
52
|
-
EClientEvent["FETCH_MATCH"] = "FETCH_MATCH";
|
|
53
|
-
|
|
54
|
-
|
|
55
|
-
|
|
56
|
-
|
|
57
|
-
EServerEvent["
|
|
58
|
-
EServerEvent["
|
|
59
|
-
|
|
60
|
-
|
|
61
|
-
(
|
|
62
|
-
|
|
63
|
-
|
|
64
|
-
ETrucoshiMatchState[ETrucoshiMatchState["
|
|
65
|
-
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.TMap = exports.ETrucoshiMatchState = exports.EServerEvent = exports.EClientEvent = exports.GAME_ERROR = exports.EHandState = exports.EEnvidoCommand = exports.ESayCommand = exports.EMatchTableState = void 0;
|
|
4
|
+
var EMatchTableState;
|
|
5
|
+
(function (EMatchTableState) {
|
|
6
|
+
EMatchTableState[EMatchTableState["UNREADY"] = 0] = "UNREADY";
|
|
7
|
+
EMatchTableState[EMatchTableState["READY"] = 1] = "READY";
|
|
8
|
+
EMatchTableState[EMatchTableState["STARTED"] = 2] = "STARTED";
|
|
9
|
+
EMatchTableState[EMatchTableState["FINISHED"] = 3] = "FINISHED";
|
|
10
|
+
})(EMatchTableState = exports.EMatchTableState || (exports.EMatchTableState = {}));
|
|
11
|
+
var ESayCommand;
|
|
12
|
+
(function (ESayCommand) {
|
|
13
|
+
ESayCommand["QUIERO"] = "QUIERO";
|
|
14
|
+
ESayCommand["NO_QUIERO"] = "NO_QUIERO";
|
|
15
|
+
ESayCommand["TRUCO"] = "TRUCO";
|
|
16
|
+
ESayCommand["MAZO"] = "MAZO";
|
|
17
|
+
ESayCommand["FLOR"] = "FLOR";
|
|
18
|
+
ESayCommand["CONTRAFLOR"] = "CONTRAFLOR";
|
|
19
|
+
})(ESayCommand = exports.ESayCommand || (exports.ESayCommand = {}));
|
|
20
|
+
var EEnvidoCommand;
|
|
21
|
+
(function (EEnvidoCommand) {
|
|
22
|
+
EEnvidoCommand["ENVIDO"] = "ENVIDO";
|
|
23
|
+
EEnvidoCommand["ENVIDO_ENVIDO"] = "ENVIDO_ENVIDO";
|
|
24
|
+
EEnvidoCommand["REAL_ENVIDO"] = "REAL_ENVIDO";
|
|
25
|
+
EEnvidoCommand["FALTA_ENVIDO"] = "FALTA_ENVIDO";
|
|
26
|
+
})(EEnvidoCommand = exports.EEnvidoCommand || (exports.EEnvidoCommand = {}));
|
|
27
|
+
var EHandState;
|
|
28
|
+
(function (EHandState) {
|
|
29
|
+
EHandState["WAITING_PLAY"] = "WAITING_PLAY";
|
|
30
|
+
EHandState["WAITING_FOR_TRUCO_ANSWER"] = "WAITING_FOR_TRUCO_ANSWER";
|
|
31
|
+
EHandState["WAITING_ENVIDO_ANSWER"] = "WAITING_ENVIDO_ANSWER";
|
|
32
|
+
EHandState["FINISHED"] = "FINISHED";
|
|
33
|
+
})(EHandState = exports.EHandState || (exports.EHandState = {}));
|
|
34
|
+
var GAME_ERROR;
|
|
35
|
+
(function (GAME_ERROR) {
|
|
36
|
+
GAME_ERROR["MATCH_ALREADY_STARTED"] = "MATCH_ALREADY_STARTED";
|
|
37
|
+
GAME_ERROR["LOBBY_IS_FULL"] = "LOBBY_IS_FULL";
|
|
38
|
+
GAME_ERROR["UNEXPECTED_TEAM_SIZE"] = "UNEXPECTED_TEAM_SIZE";
|
|
39
|
+
GAME_ERROR["TEAM_NOT_READY"] = "TEAM_NOT_READY";
|
|
40
|
+
GAME_ERROR["TEAM_IS_FULL"] = "TEAM_IS_FULL";
|
|
41
|
+
})(GAME_ERROR = exports.GAME_ERROR || (exports.GAME_ERROR = {}));
|
|
42
|
+
var EClientEvent;
|
|
43
|
+
(function (EClientEvent) {
|
|
44
|
+
EClientEvent["PING"] = "PING";
|
|
45
|
+
EClientEvent["PLAY"] = "PLAY";
|
|
46
|
+
EClientEvent["CREATE_MATCH"] = "CREATE_MATCH";
|
|
47
|
+
EClientEvent["LIST_MATCHES"] = "LIST_MATCHES";
|
|
48
|
+
EClientEvent["JOIN_MATCH"] = "JOIN_MATCH";
|
|
49
|
+
EClientEvent["START_MATCH"] = "START_MATCH";
|
|
50
|
+
EClientEvent["SET_PLAYER_READY"] = "SET_PLAYER_READY";
|
|
51
|
+
EClientEvent["SET_SESSION"] = "SET_SESSION";
|
|
52
|
+
EClientEvent["FETCH_MATCH"] = "FETCH_MATCH";
|
|
53
|
+
EClientEvent["CHAT"] = "CHAT";
|
|
54
|
+
})(EClientEvent = exports.EClientEvent || (exports.EClientEvent = {}));
|
|
55
|
+
var EServerEvent;
|
|
56
|
+
(function (EServerEvent) {
|
|
57
|
+
EServerEvent["PONG"] = "PONG";
|
|
58
|
+
EServerEvent["UPDATE_MATCH"] = "UPDATE_MATCH";
|
|
59
|
+
EServerEvent["WAITING_PLAY"] = "WAITING_PLAY";
|
|
60
|
+
EServerEvent["UPDATE_CHAT"] = "UPDAET_CHAT";
|
|
61
|
+
})(EServerEvent = exports.EServerEvent || (exports.EServerEvent = {}));
|
|
62
|
+
var ETrucoshiMatchState;
|
|
63
|
+
(function (ETrucoshiMatchState) {
|
|
64
|
+
ETrucoshiMatchState[ETrucoshiMatchState["UNREADY"] = 0] = "UNREADY";
|
|
65
|
+
ETrucoshiMatchState[ETrucoshiMatchState["STARTED"] = 1] = "STARTED";
|
|
66
|
+
ETrucoshiMatchState[ETrucoshiMatchState["FINISHED"] = 2] = "FINISHED";
|
|
67
|
+
})(ETrucoshiMatchState = exports.ETrucoshiMatchState || (exports.ETrucoshiMatchState = {}));
|
|
68
|
+
class TMap extends Map {
|
|
69
|
+
find(finder) {
|
|
70
|
+
let result = undefined;
|
|
71
|
+
for (let value of this.values()) {
|
|
72
|
+
const find = finder(value);
|
|
73
|
+
if (!result && find) {
|
|
74
|
+
result = value;
|
|
75
|
+
}
|
|
76
|
+
}
|
|
77
|
+
return result;
|
|
78
|
+
}
|
|
79
|
+
findAll(finder) {
|
|
80
|
+
let result = [];
|
|
81
|
+
for (let value of this.values()) {
|
|
82
|
+
const find = finder(value);
|
|
83
|
+
if (find) {
|
|
84
|
+
result.push(value);
|
|
85
|
+
}
|
|
86
|
+
}
|
|
87
|
+
return result;
|
|
88
|
+
}
|
|
89
|
+
getOrThrow(key) {
|
|
90
|
+
const result = key && this.get(key);
|
|
91
|
+
if (!result) {
|
|
92
|
+
throw new Error(`getOrThrow(${key}) not found`);
|
|
93
|
+
}
|
|
94
|
+
return result;
|
|
95
|
+
}
|
|
96
|
+
}
|
|
97
|
+
exports.TMap = TMap;
|