trucoshi 0.2.3 → 0.2.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +674 -674
- package/README.md +60 -60
- package/dist/index.d.ts +2 -2
- package/dist/index.js +18 -18
- package/dist/lib/classes/Deck.d.ts +16 -16
- package/dist/lib/classes/Deck.js +38 -38
- package/dist/lib/classes/GameLoop.d.ts +20 -20
- package/dist/lib/classes/GameLoop.js +61 -61
- package/dist/lib/classes/Hand.d.ts +38 -38
- package/dist/lib/classes/Hand.js +184 -184
- package/dist/lib/classes/Lobby.d.ts +27 -27
- package/dist/lib/classes/Lobby.js +112 -112
- package/dist/lib/classes/Match.d.ts +18 -18
- package/dist/lib/classes/Match.js +72 -72
- package/dist/lib/classes/Play.d.ts +21 -21
- package/dist/lib/classes/Play.js +39 -39
- package/dist/lib/classes/Player.d.ts +27 -27
- package/dist/lib/classes/Player.js +69 -69
- package/dist/lib/classes/Round.d.ts +17 -17
- package/dist/lib/classes/Round.js +33 -33
- package/dist/lib/classes/Table.d.ts +12 -12
- package/dist/lib/classes/Table.js +30 -30
- package/dist/lib/classes/Team.d.ts +19 -19
- package/dist/lib/classes/Team.js +48 -48
- package/dist/lib/classes/Truco.d.ts +18 -18
- package/dist/lib/classes/Truco.js +70 -70
- package/dist/lib/classes/index.d.ts +11 -11
- package/dist/lib/classes/index.js +27 -27
- package/dist/lib/constants.d.ts +45 -45
- package/dist/lib/constants.js +84 -84
- package/dist/lib/index.d.ts +2 -2
- package/dist/lib/index.js +18 -18
- package/dist/lib/types.d.ts +50 -50
- package/dist/lib/types.js +34 -34
- package/dist/lib/utils.d.ts +5 -5
- package/dist/lib/utils.js +58 -58
- package/dist/types.d.ts +138 -138
- package/dist/types.js +65 -65
- package/package.json +1 -1
package/dist/lib/classes/Hand.js
CHANGED
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@@ -1,184 +1,184 @@
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.Hand = void 0;
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const types_1 = require("../../types");
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const utils_1 = require("../utils");
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const Deck_1 = require("./Deck");
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const Play_1 = require("./Play");
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const Round_1 = require("./Round");
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const Truco_1 = require("./Truco");
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function Hand(match, deck, idx) {
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match.teams.forEach((team) => {
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team.players.forEach((player) => {
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const playerHand = [deck.takeCard(), deck.takeCard(), deck.takeCard()];
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player.setHand(playerHand);
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player.enable();
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// player.setHand(["5c", "4c", "6c"])
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});
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});
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function* roundsGeneratorSequence() {
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let currentRoundIdx = 0;
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let forehandTeamIdx = match.table.player(hand.turn).teamIdx;
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while (currentRoundIdx < 3 && !hand.finished()) {
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const round = (0, Round_1.Round)(0);
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hand.setCurrentRound(round);
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hand.pushRound(round);
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let previousRound = hand.rounds[currentRoundIdx - 1];
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// Put previous round winner as forehand
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if (previousRound && previousRound.winner && !previousRound.tie) {
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const newTurn = match.table.getPlayerPosition(previousRound.winner.id);
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if (newTurn !== -1) {
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hand.setTurn(newTurn);
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}
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}
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while (round.turn < match.table.players.length) {
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while (hand.state === types_1.EHandState.WAITING_FOR_TRUCO_ANSWER) {
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const { value } = hand.truco.getNextPlayer();
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if (value && value.currentPlayer) {
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hand.setCurrentPlayer(value.currentPlayer);
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yield hand;
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}
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}
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const player = match.table.player(hand.turn);
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hand.setCurrentPlayer(player);
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if (player.disabled) {
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hand.setCurrentPlayer(null);
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}
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yield hand;
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}
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if (match.teams[0].isTeamDisabled() && match.teams[1].isTeamDisabled()) {
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hand.setState(types_1.EHandState.FINISHED);
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break;
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}
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let winnerTeamIdx = (0, utils_1.checkHandWinner)(hand.rounds, forehandTeamIdx);
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if (match.teams[0].isTeamDisabled()) {
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winnerTeamIdx = 1;
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}
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if (match.teams[1].isTeamDisabled()) {
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winnerTeamIdx = 0;
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}
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if (winnerTeamIdx !== null) {
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hand.addPoints(winnerTeamIdx, hand.truco.state);
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hand.setState(types_1.EHandState.FINISHED);
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}
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currentRoundIdx++;
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}
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yield hand;
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}
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const roundsGenerator = roundsGeneratorSequence();
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const commands = {
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[types_1.ESayCommand.MAZO]: (player) => {
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hand.disablePlayer(player);
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},
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[types_1.ESayCommand.TRUCO]: (player) => {
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const { teamIdx } = hand.truco;
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if (teamIdx === null || teamIdx !== player.teamIdx) {
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hand.setState(types_1.EHandState.WAITING_FOR_TRUCO_ANSWER);
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hand.truco.sayTruco(player.teamIdx, match.teams[Number(!player.teamIdx)].players);
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}
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},
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[types_1.ESayCommand.QUIERO]: () => {
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if (hand.state === types_1.EHandState.WAITING_FOR_TRUCO_ANSWER) {
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hand.truco.setAnswer(true);
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hand.setState(types_1.EHandState.WAITING_PLAY);
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}
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},
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[types_1.ESayCommand.NO_QUIERO]: (player) => {
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if (hand.state === types_1.EHandState.WAITING_FOR_TRUCO_ANSWER) {
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hand.truco.setAnswer(false);
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hand.setState(types_1.EHandState.WAITING_PLAY);
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}
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},
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[types_1.ESayCommand.FLOR]: () => { },
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[types_1.ESayCommand.CONTRAFLOR]: () => { },
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[types_1.EEnvidoCommand.ENVIDO]: () => { },
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[types_1.EEnvidoCommand.ENVIDO_ENVIDO]: () => { },
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[types_1.EEnvidoCommand.REAL_ENVIDO]: () => { },
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[types_1.EEnvidoCommand.FALTA_ENVIDO]: () => { },
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};
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const hand = {
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idx,
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turn: Number(match.table.forehandIdx),
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state: types_1.EHandState.WAITING_PLAY,
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rounds: [],
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truco: (0, Truco_1.Truco)(),
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envido: {
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accept: 1,
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decline: 2,
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teamIdx: null,
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},
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points: [0, 0],
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currentRound: null,
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_currentPlayer: null,
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set currentPlayer(player) {
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hand._currentPlayer = player;
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},
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get currentPlayer() {
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if (hand.state === types_1.EHandState.WAITING_FOR_TRUCO_ANSWER) {
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return hand.truco.currentPlayer;
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}
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return hand._currentPlayer;
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},
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commands,
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play() {
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return (0, Play_1.PlayInstance)(hand, match.teams);
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},
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use(idx, card) {
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const player = hand.currentPlayer;
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const round = hand.currentRound;
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if (!player || !round) {
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return null;
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}
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const playerCard = player.useCard(idx, card);
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if (playerCard) {
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hand.nextTurn();
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return round.use((0, Deck_1.PlayedCard)(player, playerCard));
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}
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return null;
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},
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nextTurn() {
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var _a;
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if (hand.turn >= match.table.players.length - 1) {
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hand.setTurn(0);
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}
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else {
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hand.setTurn(hand.turn + 1);
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}
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(_a = hand.currentRound) === null || _a === void 0 ? void 0 : _a.nextTurn();
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},
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getNextPlayer() {
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return roundsGenerator.next();
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},
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disablePlayer(player) {
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match.teams[player.teamIdx].disable(player);
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},
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addPoints(team, points) {
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hand.points[team] = hand.points[team] + points;
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},
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pushRound(round) {
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hand.rounds.push(round);
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return round;
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},
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setTurn(turn) {
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hand.turn = turn;
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return match.table.player(hand.turn);
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},
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setCurrentRound(round) {
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hand.currentRound = round;
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return hand.currentRound;
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},
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setCurrentPlayer(player) {
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hand._currentPlayer = player;
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return hand._currentPlayer;
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},
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setState(state) {
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hand.state = state;
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return hand.state;
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},
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finished: () => {
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return hand.state === types_1.EHandState.FINISHED;
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},
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};
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return hand;
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}
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exports.Hand = Hand;
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.Hand = void 0;
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const types_1 = require("../../types");
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const utils_1 = require("../utils");
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const Deck_1 = require("./Deck");
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const Play_1 = require("./Play");
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const Round_1 = require("./Round");
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const Truco_1 = require("./Truco");
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function Hand(match, deck, idx) {
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match.teams.forEach((team) => {
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team.players.forEach((player) => {
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const playerHand = [deck.takeCard(), deck.takeCard(), deck.takeCard()];
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player.setHand(playerHand);
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player.enable();
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// player.setHand(["5c", "4c", "6c"])
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});
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});
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function* roundsGeneratorSequence() {
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let currentRoundIdx = 0;
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let forehandTeamIdx = match.table.player(hand.turn).teamIdx;
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while (currentRoundIdx < 3 && !hand.finished()) {
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const round = (0, Round_1.Round)(0);
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hand.setCurrentRound(round);
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hand.pushRound(round);
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let previousRound = hand.rounds[currentRoundIdx - 1];
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// Put previous round winner as forehand
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if (previousRound && previousRound.winner && !previousRound.tie) {
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const newTurn = match.table.getPlayerPosition(previousRound.winner.id);
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if (newTurn !== -1) {
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hand.setTurn(newTurn);
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}
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}
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while (round.turn < match.table.players.length) {
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while (hand.state === types_1.EHandState.WAITING_FOR_TRUCO_ANSWER) {
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const { value } = hand.truco.getNextPlayer();
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if (value && value.currentPlayer) {
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hand.setCurrentPlayer(value.currentPlayer);
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yield hand;
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}
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}
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const player = match.table.player(hand.turn);
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hand.setCurrentPlayer(player);
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if (player.disabled) {
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hand.setCurrentPlayer(null);
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}
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yield hand;
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}
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if (match.teams[0].isTeamDisabled() && match.teams[1].isTeamDisabled()) {
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hand.setState(types_1.EHandState.FINISHED);
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break;
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}
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let winnerTeamIdx = (0, utils_1.checkHandWinner)(hand.rounds, forehandTeamIdx);
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if (match.teams[0].isTeamDisabled()) {
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winnerTeamIdx = 1;
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}
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if (match.teams[1].isTeamDisabled()) {
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winnerTeamIdx = 0;
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}
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if (winnerTeamIdx !== null) {
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hand.addPoints(winnerTeamIdx, hand.truco.state);
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hand.setState(types_1.EHandState.FINISHED);
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}
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currentRoundIdx++;
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}
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yield hand;
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}
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const roundsGenerator = roundsGeneratorSequence();
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const commands = {
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[types_1.ESayCommand.MAZO]: (player) => {
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hand.disablePlayer(player);
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},
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[types_1.ESayCommand.TRUCO]: (player) => {
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const { teamIdx } = hand.truco;
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if (teamIdx === null || teamIdx !== player.teamIdx) {
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hand.setState(types_1.EHandState.WAITING_FOR_TRUCO_ANSWER);
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hand.truco.sayTruco(player.teamIdx, match.teams[Number(!player.teamIdx)].players);
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}
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},
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[types_1.ESayCommand.QUIERO]: () => {
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if (hand.state === types_1.EHandState.WAITING_FOR_TRUCO_ANSWER) {
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hand.truco.setAnswer(true);
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hand.setState(types_1.EHandState.WAITING_PLAY);
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}
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},
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[types_1.ESayCommand.NO_QUIERO]: (player) => {
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if (hand.state === types_1.EHandState.WAITING_FOR_TRUCO_ANSWER) {
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hand.truco.setAnswer(false);
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hand.setState(types_1.EHandState.WAITING_PLAY);
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}
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},
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[types_1.ESayCommand.FLOR]: () => { },
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[types_1.ESayCommand.CONTRAFLOR]: () => { },
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[types_1.EEnvidoCommand.ENVIDO]: () => { },
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[types_1.EEnvidoCommand.ENVIDO_ENVIDO]: () => { },
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[types_1.EEnvidoCommand.REAL_ENVIDO]: () => { },
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[types_1.EEnvidoCommand.FALTA_ENVIDO]: () => { },
|
|
98
|
+
};
|
|
99
|
+
const hand = {
|
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100
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+
idx,
|
|
101
|
+
turn: Number(match.table.forehandIdx),
|
|
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|
+
state: types_1.EHandState.WAITING_PLAY,
|
|
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+
rounds: [],
|
|
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|
+
truco: (0, Truco_1.Truco)(),
|
|
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+
envido: {
|
|
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|
+
accept: 1,
|
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+
decline: 2,
|
|
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|
+
teamIdx: null,
|
|
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|
+
},
|
|
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|
+
points: [0, 0],
|
|
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|
+
currentRound: null,
|
|
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|
+
_currentPlayer: null,
|
|
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|
+
set currentPlayer(player) {
|
|
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|
+
hand._currentPlayer = player;
|
|
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|
+
},
|
|
116
|
+
get currentPlayer() {
|
|
117
|
+
if (hand.state === types_1.EHandState.WAITING_FOR_TRUCO_ANSWER) {
|
|
118
|
+
return hand.truco.currentPlayer;
|
|
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|
+
}
|
|
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|
+
return hand._currentPlayer;
|
|
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|
+
},
|
|
122
|
+
commands,
|
|
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|
+
play() {
|
|
124
|
+
return (0, Play_1.PlayInstance)(hand, match.teams);
|
|
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|
+
},
|
|
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|
+
use(idx, card) {
|
|
127
|
+
const player = hand.currentPlayer;
|
|
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|
+
const round = hand.currentRound;
|
|
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|
+
if (!player || !round) {
|
|
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|
+
return null;
|
|
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|
+
}
|
|
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|
+
const playerCard = player.useCard(idx, card);
|
|
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|
+
if (playerCard) {
|
|
134
|
+
hand.nextTurn();
|
|
135
|
+
return round.use((0, Deck_1.PlayedCard)(player, playerCard));
|
|
136
|
+
}
|
|
137
|
+
return null;
|
|
138
|
+
},
|
|
139
|
+
nextTurn() {
|
|
140
|
+
var _a;
|
|
141
|
+
if (hand.turn >= match.table.players.length - 1) {
|
|
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|
+
hand.setTurn(0);
|
|
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|
+
}
|
|
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|
+
else {
|
|
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|
+
hand.setTurn(hand.turn + 1);
|
|
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|
+
}
|
|
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|
+
(_a = hand.currentRound) === null || _a === void 0 ? void 0 : _a.nextTurn();
|
|
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|
+
},
|
|
149
|
+
getNextPlayer() {
|
|
150
|
+
return roundsGenerator.next();
|
|
151
|
+
},
|
|
152
|
+
disablePlayer(player) {
|
|
153
|
+
match.teams[player.teamIdx].disable(player);
|
|
154
|
+
},
|
|
155
|
+
addPoints(team, points) {
|
|
156
|
+
hand.points[team] = hand.points[team] + points;
|
|
157
|
+
},
|
|
158
|
+
pushRound(round) {
|
|
159
|
+
hand.rounds.push(round);
|
|
160
|
+
return round;
|
|
161
|
+
},
|
|
162
|
+
setTurn(turn) {
|
|
163
|
+
hand.turn = turn;
|
|
164
|
+
return match.table.player(hand.turn);
|
|
165
|
+
},
|
|
166
|
+
setCurrentRound(round) {
|
|
167
|
+
hand.currentRound = round;
|
|
168
|
+
return hand.currentRound;
|
|
169
|
+
},
|
|
170
|
+
setCurrentPlayer(player) {
|
|
171
|
+
hand._currentPlayer = player;
|
|
172
|
+
return hand._currentPlayer;
|
|
173
|
+
},
|
|
174
|
+
setState(state) {
|
|
175
|
+
hand.state = state;
|
|
176
|
+
return hand.state;
|
|
177
|
+
},
|
|
178
|
+
finished: () => {
|
|
179
|
+
return hand.state === types_1.EHandState.FINISHED;
|
|
180
|
+
},
|
|
181
|
+
};
|
|
182
|
+
return hand;
|
|
183
|
+
}
|
|
184
|
+
exports.Hand = Hand;
|
|
@@ -1,27 +1,27 @@
|
|
|
1
|
-
import { IGameLoop } from "./GameLoop";
|
|
2
|
-
import { IPlayer } from "./Player";
|
|
3
|
-
import { ITable } from "./Table";
|
|
4
|
-
import { ITeam } from "./Team";
|
|
5
|
-
export interface IPrivateLobby {
|
|
6
|
-
gameLoop?: IGameLoop;
|
|
7
|
-
lastTeamIdx: 0 | 1;
|
|
8
|
-
_players: Array<IPlayer | {
|
|
9
|
-
id?: undefined;
|
|
10
|
-
session?: undefined;
|
|
11
|
-
}>;
|
|
12
|
-
get players(): Array<IPlayer>;
|
|
13
|
-
teams: Array<ITeam>;
|
|
14
|
-
maxPlayers: number;
|
|
15
|
-
table: ITable | null;
|
|
16
|
-
full: boolean;
|
|
17
|
-
ready: boolean;
|
|
18
|
-
started: boolean;
|
|
19
|
-
addPlayer(key: string, id: string, session: string, teamIdx?: 0 | 1, isOwner?: boolean): IPlayer;
|
|
20
|
-
removePlayer(id: string): ILobby;
|
|
21
|
-
calculateReady(): boolean;
|
|
22
|
-
calculateFull(): boolean;
|
|
23
|
-
startMatch(matchPoint?: 9 | 12 | 15): IGameLoop;
|
|
24
|
-
}
|
|
25
|
-
export interface ILobby extends Pick<IPrivateLobby, "addPlayer" | "removePlayer" | "startMatch" | "ready" | "full" | "started" | "teams" | "players" | "gameLoop" | "table" | "maxPlayers" | "calculateReady"> {
|
|
26
|
-
}
|
|
27
|
-
export declare function Lobby(teamSize?: 1 | 2 | 3): ILobby;
|
|
1
|
+
import { IGameLoop } from "./GameLoop";
|
|
2
|
+
import { IPlayer } from "./Player";
|
|
3
|
+
import { ITable } from "./Table";
|
|
4
|
+
import { ITeam } from "./Team";
|
|
5
|
+
export interface IPrivateLobby {
|
|
6
|
+
gameLoop?: IGameLoop;
|
|
7
|
+
lastTeamIdx: 0 | 1;
|
|
8
|
+
_players: Array<IPlayer | {
|
|
9
|
+
id?: undefined;
|
|
10
|
+
session?: undefined;
|
|
11
|
+
}>;
|
|
12
|
+
get players(): Array<IPlayer>;
|
|
13
|
+
teams: Array<ITeam>;
|
|
14
|
+
maxPlayers: number;
|
|
15
|
+
table: ITable | null;
|
|
16
|
+
full: boolean;
|
|
17
|
+
ready: boolean;
|
|
18
|
+
started: boolean;
|
|
19
|
+
addPlayer(key: string, id: string, session: string, teamIdx?: 0 | 1, isOwner?: boolean): IPlayer;
|
|
20
|
+
removePlayer(id: string): ILobby;
|
|
21
|
+
calculateReady(): boolean;
|
|
22
|
+
calculateFull(): boolean;
|
|
23
|
+
startMatch(matchPoint?: 9 | 12 | 15): IGameLoop;
|
|
24
|
+
}
|
|
25
|
+
export interface ILobby extends Pick<IPrivateLobby, "addPlayer" | "removePlayer" | "startMatch" | "ready" | "full" | "started" | "teams" | "players" | "gameLoop" | "table" | "maxPlayers" | "calculateReady"> {
|
|
26
|
+
}
|
|
27
|
+
export declare function Lobby(teamSize?: 1 | 2 | 3): ILobby;
|
|
@@ -1,112 +1,112 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
-
exports.Lobby = void 0;
|
|
4
|
-
const constants_1 = require("../constants");
|
|
5
|
-
const types_1 = require("../../types");
|
|
6
|
-
const GameLoop_1 = require("./GameLoop");
|
|
7
|
-
const Match_1 = require("./Match");
|
|
8
|
-
const Player_1 = require("./Player");
|
|
9
|
-
const Table_1 = require("./Table");
|
|
10
|
-
const Team_1 = require("./Team");
|
|
11
|
-
function Lobby(teamSize) {
|
|
12
|
-
const lobby = {
|
|
13
|
-
lastTeamIdx: 1,
|
|
14
|
-
_players: [],
|
|
15
|
-
get players() {
|
|
16
|
-
return lobby._players.filter((player) => Boolean(player && player.id));
|
|
17
|
-
},
|
|
18
|
-
teams: [],
|
|
19
|
-
table: null,
|
|
20
|
-
maxPlayers: teamSize ? teamSize * 2 : 6,
|
|
21
|
-
full: false,
|
|
22
|
-
ready: false,
|
|
23
|
-
started: false,
|
|
24
|
-
gameLoop: undefined,
|
|
25
|
-
calculateReady() {
|
|
26
|
-
const allPlayersReady = lobby.players.reduce((prev, curr) => Boolean(prev && curr && curr.ready), true);
|
|
27
|
-
const teamsSameSize = lobby.players.filter((player) => player.teamIdx === 0).length ===
|
|
28
|
-
lobby.players.filter((player) => player.teamIdx === 1).length;
|
|
29
|
-
const allTeamsComplete = lobby.players.length % 2 === 0;
|
|
30
|
-
lobby.ready = allPlayersReady && allTeamsComplete && teamsSameSize;
|
|
31
|
-
return lobby.ready;
|
|
32
|
-
},
|
|
33
|
-
calculateFull() {
|
|
34
|
-
lobby.full = lobby.players.length >= lobby.maxPlayers;
|
|
35
|
-
return lobby.full;
|
|
36
|
-
},
|
|
37
|
-
addPlayer(key, id, session, teamIdx, isOwner) {
|
|
38
|
-
const exists = lobby.players.find((player) => player.session === session);
|
|
39
|
-
if (exists) {
|
|
40
|
-
if (exists.teamIdx === teamIdx) {
|
|
41
|
-
return exists;
|
|
42
|
-
}
|
|
43
|
-
lobby.removePlayer(exists.session);
|
|
44
|
-
}
|
|
45
|
-
if (lobby.started) {
|
|
46
|
-
throw new Error(types_1.GAME_ERROR.MATCH_ALREADY_STARTED);
|
|
47
|
-
}
|
|
48
|
-
if (lobby.full) {
|
|
49
|
-
throw new Error(types_1.GAME_ERROR.LOBBY_IS_FULL);
|
|
50
|
-
}
|
|
51
|
-
const maxSize = teamSize ? teamSize : 3;
|
|
52
|
-
if (lobby.full ||
|
|
53
|
-
lobby.players.filter((player) => player.teamIdx === teamIdx).length > maxSize) {
|
|
54
|
-
throw new Error(types_1.GAME_ERROR.TEAM_IS_FULL);
|
|
55
|
-
}
|
|
56
|
-
const player = (0, Player_1.Player)(key, id, teamIdx !== undefined ? teamIdx : Number(!lobby.lastTeamIdx), isOwner);
|
|
57
|
-
player.setSession(session);
|
|
58
|
-
lobby.lastTeamIdx = Number(!lobby.lastTeamIdx);
|
|
59
|
-
for (let i = 0; i < lobby._players.length; i++) {
|
|
60
|
-
if (!lobby._players[i].id) {
|
|
61
|
-
if (player.teamIdx === 0 && i % 2 === 0) {
|
|
62
|
-
lobby._players[i] = player;
|
|
63
|
-
break;
|
|
64
|
-
}
|
|
65
|
-
if (player.teamIdx === 1 && i % 2 !== 0) {
|
|
66
|
-
lobby._players[i] = player;
|
|
67
|
-
break;
|
|
68
|
-
}
|
|
69
|
-
}
|
|
70
|
-
}
|
|
71
|
-
lobby.calculateFull();
|
|
72
|
-
lobby.calculateReady();
|
|
73
|
-
return player;
|
|
74
|
-
},
|
|
75
|
-
removePlayer(session) {
|
|
76
|
-
const idx = lobby._players.findIndex((player) => player && player.session === session);
|
|
77
|
-
if (idx !== -1) {
|
|
78
|
-
lobby._players[idx] = {};
|
|
79
|
-
lobby.calculateFull();
|
|
80
|
-
lobby.calculateReady();
|
|
81
|
-
}
|
|
82
|
-
return lobby;
|
|
83
|
-
},
|
|
84
|
-
startMatch(matchPoint = 9) {
|
|
85
|
-
lobby.calculateReady();
|
|
86
|
-
const actualTeamSize = lobby.players.length / 2;
|
|
87
|
-
if (!constants_1.TEAM_SIZE_VALUES.includes(actualTeamSize)) {
|
|
88
|
-
throw new Error(types_1.GAME_ERROR.UNEXPECTED_TEAM_SIZE);
|
|
89
|
-
}
|
|
90
|
-
if (!lobby.ready) {
|
|
91
|
-
throw new Error(types_1.GAME_ERROR.TEAM_NOT_READY);
|
|
92
|
-
}
|
|
93
|
-
lobby.teams = [
|
|
94
|
-
(0, Team_1.Team)(lobby.players.filter((player) => player.teamIdx === 0)),
|
|
95
|
-
(0, Team_1.Team)(lobby.players.filter((player) => player.teamIdx === 1)),
|
|
96
|
-
];
|
|
97
|
-
if (lobby.teams[0].players.length !== actualTeamSize ||
|
|
98
|
-
lobby.teams[1].players.length !== actualTeamSize) {
|
|
99
|
-
throw new Error(types_1.GAME_ERROR.UNEXPECTED_TEAM_SIZE);
|
|
100
|
-
}
|
|
101
|
-
lobby.table = (0, Table_1.Table)(lobby.players, lobby.teams);
|
|
102
|
-
lobby.gameLoop = (0, GameLoop_1.GameLoop)((0, Match_1.Match)(lobby.table, lobby.teams, matchPoint));
|
|
103
|
-
lobby.started = true;
|
|
104
|
-
return lobby.gameLoop;
|
|
105
|
-
},
|
|
106
|
-
};
|
|
107
|
-
for (let i = 0; i < lobby.maxPlayers; i++) {
|
|
108
|
-
lobby._players.push({});
|
|
109
|
-
}
|
|
110
|
-
return lobby;
|
|
111
|
-
}
|
|
112
|
-
exports.Lobby = Lobby;
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.Lobby = void 0;
|
|
4
|
+
const constants_1 = require("../constants");
|
|
5
|
+
const types_1 = require("../../types");
|
|
6
|
+
const GameLoop_1 = require("./GameLoop");
|
|
7
|
+
const Match_1 = require("./Match");
|
|
8
|
+
const Player_1 = require("./Player");
|
|
9
|
+
const Table_1 = require("./Table");
|
|
10
|
+
const Team_1 = require("./Team");
|
|
11
|
+
function Lobby(teamSize) {
|
|
12
|
+
const lobby = {
|
|
13
|
+
lastTeamIdx: 1,
|
|
14
|
+
_players: [],
|
|
15
|
+
get players() {
|
|
16
|
+
return lobby._players.filter((player) => Boolean(player && player.id));
|
|
17
|
+
},
|
|
18
|
+
teams: [],
|
|
19
|
+
table: null,
|
|
20
|
+
maxPlayers: teamSize ? teamSize * 2 : 6,
|
|
21
|
+
full: false,
|
|
22
|
+
ready: false,
|
|
23
|
+
started: false,
|
|
24
|
+
gameLoop: undefined,
|
|
25
|
+
calculateReady() {
|
|
26
|
+
const allPlayersReady = lobby.players.reduce((prev, curr) => Boolean(prev && curr && curr.ready), true);
|
|
27
|
+
const teamsSameSize = lobby.players.filter((player) => player.teamIdx === 0).length ===
|
|
28
|
+
lobby.players.filter((player) => player.teamIdx === 1).length;
|
|
29
|
+
const allTeamsComplete = lobby.players.length % 2 === 0;
|
|
30
|
+
lobby.ready = allPlayersReady && allTeamsComplete && teamsSameSize;
|
|
31
|
+
return lobby.ready;
|
|
32
|
+
},
|
|
33
|
+
calculateFull() {
|
|
34
|
+
lobby.full = lobby.players.length >= lobby.maxPlayers;
|
|
35
|
+
return lobby.full;
|
|
36
|
+
},
|
|
37
|
+
addPlayer(key, id, session, teamIdx, isOwner) {
|
|
38
|
+
const exists = lobby.players.find((player) => player.session === session);
|
|
39
|
+
if (exists) {
|
|
40
|
+
if (exists.teamIdx === teamIdx) {
|
|
41
|
+
return exists;
|
|
42
|
+
}
|
|
43
|
+
lobby.removePlayer(exists.session);
|
|
44
|
+
}
|
|
45
|
+
if (lobby.started) {
|
|
46
|
+
throw new Error(types_1.GAME_ERROR.MATCH_ALREADY_STARTED);
|
|
47
|
+
}
|
|
48
|
+
if (lobby.full) {
|
|
49
|
+
throw new Error(types_1.GAME_ERROR.LOBBY_IS_FULL);
|
|
50
|
+
}
|
|
51
|
+
const maxSize = teamSize ? teamSize : 3;
|
|
52
|
+
if (lobby.full ||
|
|
53
|
+
lobby.players.filter((player) => player.teamIdx === teamIdx).length > maxSize) {
|
|
54
|
+
throw new Error(types_1.GAME_ERROR.TEAM_IS_FULL);
|
|
55
|
+
}
|
|
56
|
+
const player = (0, Player_1.Player)(key, id, teamIdx !== undefined ? teamIdx : Number(!lobby.lastTeamIdx), isOwner);
|
|
57
|
+
player.setSession(session);
|
|
58
|
+
lobby.lastTeamIdx = Number(!lobby.lastTeamIdx);
|
|
59
|
+
for (let i = 0; i < lobby._players.length; i++) {
|
|
60
|
+
if (!lobby._players[i].id) {
|
|
61
|
+
if (player.teamIdx === 0 && i % 2 === 0) {
|
|
62
|
+
lobby._players[i] = player;
|
|
63
|
+
break;
|
|
64
|
+
}
|
|
65
|
+
if (player.teamIdx === 1 && i % 2 !== 0) {
|
|
66
|
+
lobby._players[i] = player;
|
|
67
|
+
break;
|
|
68
|
+
}
|
|
69
|
+
}
|
|
70
|
+
}
|
|
71
|
+
lobby.calculateFull();
|
|
72
|
+
lobby.calculateReady();
|
|
73
|
+
return player;
|
|
74
|
+
},
|
|
75
|
+
removePlayer(session) {
|
|
76
|
+
const idx = lobby._players.findIndex((player) => player && player.session === session);
|
|
77
|
+
if (idx !== -1) {
|
|
78
|
+
lobby._players[idx] = {};
|
|
79
|
+
lobby.calculateFull();
|
|
80
|
+
lobby.calculateReady();
|
|
81
|
+
}
|
|
82
|
+
return lobby;
|
|
83
|
+
},
|
|
84
|
+
startMatch(matchPoint = 9) {
|
|
85
|
+
lobby.calculateReady();
|
|
86
|
+
const actualTeamSize = lobby.players.length / 2;
|
|
87
|
+
if (!constants_1.TEAM_SIZE_VALUES.includes(actualTeamSize)) {
|
|
88
|
+
throw new Error(types_1.GAME_ERROR.UNEXPECTED_TEAM_SIZE);
|
|
89
|
+
}
|
|
90
|
+
if (!lobby.ready) {
|
|
91
|
+
throw new Error(types_1.GAME_ERROR.TEAM_NOT_READY);
|
|
92
|
+
}
|
|
93
|
+
lobby.teams = [
|
|
94
|
+
(0, Team_1.Team)(lobby.players.filter((player) => player.teamIdx === 0)),
|
|
95
|
+
(0, Team_1.Team)(lobby.players.filter((player) => player.teamIdx === 1)),
|
|
96
|
+
];
|
|
97
|
+
if (lobby.teams[0].players.length !== actualTeamSize ||
|
|
98
|
+
lobby.teams[1].players.length !== actualTeamSize) {
|
|
99
|
+
throw new Error(types_1.GAME_ERROR.UNEXPECTED_TEAM_SIZE);
|
|
100
|
+
}
|
|
101
|
+
lobby.table = (0, Table_1.Table)(lobby.players, lobby.teams);
|
|
102
|
+
lobby.gameLoop = (0, GameLoop_1.GameLoop)((0, Match_1.Match)(lobby.table, lobby.teams, matchPoint));
|
|
103
|
+
lobby.started = true;
|
|
104
|
+
return lobby.gameLoop;
|
|
105
|
+
},
|
|
106
|
+
};
|
|
107
|
+
for (let i = 0; i < lobby.maxPlayers; i++) {
|
|
108
|
+
lobby._players.push({});
|
|
109
|
+
}
|
|
110
|
+
return lobby;
|
|
111
|
+
}
|
|
112
|
+
exports.Lobby = Lobby;
|