trucoshi 0.2.11 → 0.2.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (39) hide show
  1. package/LICENSE +674 -674
  2. package/README.md +60 -60
  3. package/dist/index.d.ts +3 -2
  4. package/dist/index.js +19 -18
  5. package/dist/lib/classes/Deck.d.ts +17 -17
  6. package/dist/lib/classes/Deck.js +41 -41
  7. package/dist/lib/classes/GameLoop.d.ts +23 -22
  8. package/dist/lib/classes/GameLoop.js +76 -74
  9. package/dist/lib/classes/Hand.d.ts +39 -38
  10. package/dist/lib/classes/Hand.js +192 -187
  11. package/dist/lib/classes/Lobby.d.ts +27 -27
  12. package/dist/lib/classes/Lobby.js +113 -113
  13. package/dist/lib/classes/Match.d.ts +20 -18
  14. package/dist/lib/classes/Match.js +87 -81
  15. package/dist/lib/classes/Play.d.ts +21 -20
  16. package/dist/lib/classes/Play.js +29 -28
  17. package/dist/lib/classes/Player.d.ts +32 -32
  18. package/dist/lib/classes/Player.js +79 -78
  19. package/dist/lib/classes/Round.d.ts +17 -17
  20. package/dist/lib/classes/Round.js +33 -33
  21. package/dist/lib/classes/Table.d.ts +12 -12
  22. package/dist/lib/classes/Table.js +30 -30
  23. package/dist/lib/classes/Team.d.ts +20 -20
  24. package/dist/lib/classes/Team.js +59 -59
  25. package/dist/lib/classes/Truco.d.ts +21 -20
  26. package/dist/lib/classes/Truco.js +131 -126
  27. package/dist/lib/classes/index.d.ts +11 -11
  28. package/dist/lib/classes/index.js +27 -27
  29. package/dist/lib/constants.d.ts +45 -45
  30. package/dist/lib/constants.js +84 -84
  31. package/dist/lib/index.d.ts +2 -2
  32. package/dist/lib/index.js +18 -18
  33. package/dist/lib/types.d.ts +50 -50
  34. package/dist/lib/types.js +34 -34
  35. package/dist/lib/utils.d.ts +5 -5
  36. package/dist/lib/utils.js +58 -58
  37. package/dist/types.d.ts +173 -167
  38. package/dist/types.js +106 -98
  39. package/package.json +13 -6
@@ -1,78 +1,79 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.Player = void 0;
4
- function Player(key, id, teamIdx, isOwner = false) {
5
- const player = {
6
- key,
7
- id,
8
- session: undefined,
9
- teamIdx,
10
- hand: [],
11
- _commands: new Set(),
12
- usedHand: [],
13
- prevHand: [],
14
- isOwner,
15
- isTurn: false,
16
- disabled: false,
17
- connected: false,
18
- ready: false,
19
- get commands() {
20
- return Array.from(player._commands.values());
21
- },
22
- setOwner(owner) {
23
- player.isOwner = owner;
24
- },
25
- setTurn(turn) {
26
- player.isTurn = turn;
27
- },
28
- getPublicPlayer() {
29
- const { id, key, commands, connected, disabled, ready, usedHand, prevHand, teamIdx, isTurn, isOwner, } = player;
30
- return {
31
- id,
32
- key,
33
- connected,
34
- commands,
35
- disabled,
36
- ready,
37
- usedHand,
38
- prevHand,
39
- teamIdx,
40
- isTurn,
41
- isOwner,
42
- hand: player.hand.map(() => "xx"),
43
- session: undefined,
44
- };
45
- },
46
- setSession(session) {
47
- player.session = session;
48
- },
49
- enable() {
50
- player.disabled = false;
51
- },
52
- disable() {
53
- player.disabled = true;
54
- },
55
- setConnected(connected) {
56
- player.connected = connected;
57
- },
58
- setReady(ready) {
59
- player.ready = ready;
60
- },
61
- setHand(hand) {
62
- player.prevHand = [...player.usedHand];
63
- player.hand = hand;
64
- player.usedHand = [];
65
- return hand;
66
- },
67
- useCard(idx, card) {
68
- if (player.hand[idx] && player.hand[idx] === card) {
69
- const card = player.hand.splice(idx, 1)[0];
70
- player.usedHand.push(card);
71
- return card;
72
- }
73
- return null;
74
- },
75
- };
76
- return player;
77
- }
78
- exports.Player = Player;
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.Player = void 0;
4
+ function Player(key, id, teamIdx, isOwner = false) {
5
+ const player = {
6
+ key,
7
+ id,
8
+ session: undefined,
9
+ teamIdx,
10
+ hand: [],
11
+ _commands: new Set(),
12
+ usedHand: [],
13
+ prevHand: [],
14
+ isOwner,
15
+ isTurn: false,
16
+ disabled: false,
17
+ connected: false,
18
+ ready: false,
19
+ get commands() {
20
+ return Array.from(player._commands.values());
21
+ },
22
+ setOwner(owner) {
23
+ player.isOwner = owner;
24
+ },
25
+ setTurn(turn) {
26
+ player.isTurn = turn;
27
+ },
28
+ getPublicPlayer() {
29
+ const { id, key, commands, connected, disabled, ready, usedHand, prevHand, teamIdx, isTurn, isOwner, } = player;
30
+ return {
31
+ id,
32
+ key,
33
+ connected,
34
+ commands,
35
+ disabled,
36
+ ready,
37
+ usedHand,
38
+ prevHand,
39
+ teamIdx,
40
+ isTurn,
41
+ isOwner,
42
+ hand: player.hand.map(() => "xx"),
43
+ session: undefined,
44
+ };
45
+ },
46
+ setSession(session) {
47
+ player.session = session;
48
+ },
49
+ enable() {
50
+ player.disabled = false;
51
+ },
52
+ disable() {
53
+ player.disabled = true;
54
+ },
55
+ setConnected(connected) {
56
+ player.connected = connected;
57
+ },
58
+ setReady(ready) {
59
+ player.ready = ready;
60
+ },
61
+ setHand(hand) {
62
+ player.prevHand = [...player.usedHand];
63
+ player.hand = hand;
64
+ player.usedHand = [];
65
+ return hand;
66
+ },
67
+ useCard(idx, card) {
68
+ if (player.hand[idx] && player.hand[idx] === card) {
69
+ const card = player.hand.splice(idx, 1)[0];
70
+ player.usedHand.push(card);
71
+ player.isTurn = false;
72
+ return card;
73
+ }
74
+ return null;
75
+ },
76
+ };
77
+ return player;
78
+ }
79
+ exports.Player = Player;
@@ -1,17 +1,17 @@
1
- import { ICard, IPlayedCard } from "./Deck";
2
- import { IPlayer } from "./Player";
3
- export interface IRound {
4
- tie: boolean;
5
- winner: IPlayer | null;
6
- highest: number;
7
- cards: Array<IPlayedCard>;
8
- turn: number;
9
- nextTurn(): void;
10
- use(playedCard: IPlayedCard): ICard;
11
- }
12
- export interface IRoundPoints {
13
- 0: number;
14
- 1: number;
15
- ties: number;
16
- }
17
- export declare function Round(): IRound;
1
+ import { ICard, IPlayedCard } from "./Deck";
2
+ import { IPlayer } from "./Player";
3
+ export interface IRound {
4
+ tie: boolean;
5
+ winner: IPlayer | null;
6
+ highest: number;
7
+ cards: Array<IPlayedCard>;
8
+ turn: number;
9
+ nextTurn(): void;
10
+ use(playedCard: IPlayedCard): ICard;
11
+ }
12
+ export interface IRoundPoints {
13
+ 0: number;
14
+ 1: number;
15
+ ties: number;
16
+ }
17
+ export declare function Round(): IRound;
@@ -1,33 +1,33 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.Round = void 0;
4
- const utils_1 = require("../utils");
5
- const Deck_1 = require("./Deck");
6
- function Round() {
7
- const round = {
8
- turn: 0,
9
- highest: -1,
10
- winner: null,
11
- cards: [],
12
- tie: false,
13
- nextTurn() {
14
- round.turn++;
15
- },
16
- use({ card, player }) {
17
- var _a;
18
- const value = (0, utils_1.getCardValue)(card);
19
- if (value === round.highest && player.teamIdx !== ((_a = round.winner) === null || _a === void 0 ? void 0 : _a.teamIdx)) {
20
- round.tie = true;
21
- }
22
- if (value > round.highest) {
23
- round.tie = false;
24
- round.highest = value;
25
- round.winner = player;
26
- }
27
- round.cards.push((0, Deck_1.PlayedCard)(player, card));
28
- return card;
29
- },
30
- };
31
- return round;
32
- }
33
- exports.Round = Round;
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.Round = void 0;
4
+ const utils_1 = require("../utils");
5
+ const Deck_1 = require("./Deck");
6
+ function Round() {
7
+ const round = {
8
+ turn: 0,
9
+ highest: -1,
10
+ winner: null,
11
+ cards: [],
12
+ tie: false,
13
+ nextTurn() {
14
+ round.turn++;
15
+ },
16
+ use({ card, player }) {
17
+ var _a;
18
+ const value = (0, utils_1.getCardValue)(card);
19
+ if (value === round.highest && player.teamIdx !== ((_a = round.winner) === null || _a === void 0 ? void 0 : _a.teamIdx)) {
20
+ round.tie = true;
21
+ }
22
+ if (value > round.highest) {
23
+ round.tie = false;
24
+ round.highest = value;
25
+ round.winner = player;
26
+ }
27
+ round.cards.push((0, Deck_1.PlayedCard)(player, card));
28
+ return card;
29
+ },
30
+ };
31
+ return round;
32
+ }
33
+ exports.Round = Round;
@@ -1,12 +1,12 @@
1
- import { IPlayedCard } from "./Deck";
2
- import { IPlayer } from "./Player";
3
- import { ITeam } from "./Team";
4
- export interface ITable {
5
- forehandIdx: number;
6
- cards: Array<Array<IPlayedCard>>;
7
- players: Array<IPlayer>;
8
- nextTurn(): IPlayer;
9
- player(idx?: number): IPlayer;
10
- getPlayerPosition(id: string): number;
11
- }
12
- export declare function Table(players: Array<IPlayer>, teams: Array<ITeam>): ITable;
1
+ import { IPlayedCard } from "./Deck";
2
+ import { IPlayer } from "./Player";
3
+ import { ITeam } from "./Team";
4
+ export interface ITable {
5
+ forehandIdx: number;
6
+ cards: Array<Array<IPlayedCard>>;
7
+ players: Array<IPlayer>;
8
+ nextTurn(): IPlayer;
9
+ player(idx?: number): IPlayer;
10
+ getPlayerPosition(id: string): number;
11
+ }
12
+ export declare function Table(players: Array<IPlayer>, teams: Array<ITeam>): ITable;
@@ -1,30 +1,30 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.Table = void 0;
4
- function Table(players, teams) {
5
- const table = {
6
- players,
7
- cards: [],
8
- forehandIdx: 0,
9
- nextTurn() {
10
- if (table.forehandIdx < table.players.length - 1) {
11
- table.forehandIdx++;
12
- }
13
- else {
14
- table.forehandIdx = 0;
15
- }
16
- return table.player();
17
- },
18
- getPlayerPosition(id) {
19
- return table.players.findIndex((p) => p.id === id);
20
- },
21
- player(idx) {
22
- if (idx !== undefined) {
23
- return table.players[idx];
24
- }
25
- return table.players[table.forehandIdx];
26
- },
27
- };
28
- return table;
29
- }
30
- exports.Table = Table;
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.Table = void 0;
4
+ function Table(players, teams) {
5
+ const table = {
6
+ players,
7
+ cards: [],
8
+ forehandIdx: 0,
9
+ nextTurn() {
10
+ if (table.forehandIdx < table.players.length - 1) {
11
+ table.forehandIdx++;
12
+ }
13
+ else {
14
+ table.forehandIdx = 0;
15
+ }
16
+ return table.player();
17
+ },
18
+ getPlayerPosition(id) {
19
+ return table.players.findIndex((p) => p.id === id);
20
+ },
21
+ player(idx) {
22
+ if (idx !== undefined) {
23
+ return table.players[idx];
24
+ }
25
+ return table.players[table.forehandIdx];
26
+ },
27
+ };
28
+ return table;
29
+ }
30
+ exports.Table = Table;
@@ -1,20 +1,20 @@
1
- import { IPlayer, IPublicPlayer } from "./Player";
2
- export interface ITeam {
3
- _players: Map<string, IPlayer>;
4
- players: Array<IPlayer>;
5
- points: ITeamPoints;
6
- getPublicTeam(playerSession?: string): IPublicTeam;
7
- isTeamDisabled(): boolean;
8
- disable(player: IPlayer): boolean;
9
- enable(player?: IPlayer): boolean;
10
- addPoints(matchPoint: number, points: number): ITeamPoints;
11
- }
12
- export type IPublicTeam = Pick<ITeam, "points"> & {
13
- players: Array<IPublicPlayer>;
14
- };
15
- export interface ITeamPoints {
16
- buenas: number;
17
- malas: number;
18
- winner: boolean;
19
- }
20
- export declare function Team(players: Array<IPlayer>): ITeam;
1
+ import { IPlayer, IPublicPlayer } from "./Player";
2
+ export interface ITeam {
3
+ _players: Map<string, IPlayer>;
4
+ players: Array<IPlayer>;
5
+ points: ITeamPoints;
6
+ getPublicTeam(playerSession?: string): IPublicTeam;
7
+ isTeamDisabled(): boolean;
8
+ disable(player: IPlayer): boolean;
9
+ enable(player?: IPlayer): boolean;
10
+ addPoints(matchPoint: number, points: number): ITeamPoints;
11
+ }
12
+ export type IPublicTeam = Pick<ITeam, "points"> & {
13
+ players: Array<IPublicPlayer>;
14
+ };
15
+ export interface ITeamPoints {
16
+ buenas: number;
17
+ malas: number;
18
+ winner: boolean;
19
+ }
20
+ export declare function Team(players: Array<IPlayer>): ITeam;
@@ -1,59 +1,59 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.Team = void 0;
4
- function Team(players) {
5
- const team = {
6
- _players: new Map(),
7
- get players() {
8
- return Array.from(team._players.values());
9
- },
10
- points: {
11
- buenas: 0,
12
- malas: 0,
13
- winner: false,
14
- },
15
- getPublicTeam(playerSession) {
16
- return {
17
- points: team.points,
18
- players: team.players.map((player) => player.session === playerSession ? player : player.getPublicPlayer()),
19
- };
20
- },
21
- isTeamDisabled() {
22
- return team.players.reduce((prev, curr) => prev && curr.disabled, true);
23
- },
24
- enable(player) {
25
- var _a;
26
- if (player) {
27
- (_a = team._players.get(player.session)) === null || _a === void 0 ? void 0 : _a.enable();
28
- return team.isTeamDisabled();
29
- }
30
- for (const player of team.players) {
31
- player.enable();
32
- }
33
- return team.isTeamDisabled();
34
- },
35
- disable(player) {
36
- var _a;
37
- (_a = team._players.get(player.session)) === null || _a === void 0 ? void 0 : _a.disable();
38
- return team.isTeamDisabled();
39
- },
40
- addPoints(matchPoint, points) {
41
- const malas = team.points.malas + points;
42
- const diff = malas - matchPoint;
43
- if (diff > 0) {
44
- team.points.malas = matchPoint;
45
- team.points.buenas += diff;
46
- if (team.points.buenas >= matchPoint) {
47
- team.points.winner = true;
48
- }
49
- }
50
- else {
51
- team.points.malas = malas;
52
- }
53
- return team.points;
54
- },
55
- };
56
- players.forEach((player) => team._players.set(player.session, player));
57
- return team;
58
- }
59
- exports.Team = Team;
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.Team = void 0;
4
+ function Team(players) {
5
+ const team = {
6
+ _players: new Map(),
7
+ get players() {
8
+ return Array.from(team._players.values());
9
+ },
10
+ points: {
11
+ buenas: 0,
12
+ malas: 0,
13
+ winner: false,
14
+ },
15
+ getPublicTeam(playerSession) {
16
+ return {
17
+ points: team.points,
18
+ players: team.players.map((player) => player.session === playerSession ? player : player.getPublicPlayer()),
19
+ };
20
+ },
21
+ isTeamDisabled() {
22
+ return team.players.reduce((prev, curr) => prev && curr.disabled, true);
23
+ },
24
+ enable(player) {
25
+ var _a;
26
+ if (player) {
27
+ (_a = team._players.get(player.session)) === null || _a === void 0 ? void 0 : _a.enable();
28
+ return team.isTeamDisabled();
29
+ }
30
+ for (const player of team.players) {
31
+ player.enable();
32
+ }
33
+ return team.isTeamDisabled();
34
+ },
35
+ disable(player) {
36
+ var _a;
37
+ (_a = team._players.get(player.session)) === null || _a === void 0 ? void 0 : _a.disable();
38
+ return team.isTeamDisabled();
39
+ },
40
+ addPoints(matchPoint, points) {
41
+ const malas = team.points.malas + points;
42
+ const diff = malas - matchPoint;
43
+ if (diff > 0) {
44
+ team.points.malas = matchPoint;
45
+ team.points.buenas += diff;
46
+ if (team.points.buenas >= matchPoint) {
47
+ team.points.winner = true;
48
+ }
49
+ }
50
+ else {
51
+ team.points.malas = malas;
52
+ }
53
+ return team.points;
54
+ },
55
+ };
56
+ players.forEach((player) => team._players.set(player.session, player));
57
+ return team;
58
+ }
59
+ exports.Team = Team;
@@ -1,20 +1,21 @@
1
- import { IPlayer } from "./Player";
2
- import { ITeam } from "./Team";
3
- export interface ITruco {
4
- state: 1 | 2 | 3 | 4;
5
- teamIdx: 0 | 1 | null;
6
- waitingAnswer: boolean;
7
- answer: boolean | null;
8
- turn: number;
9
- teams: [ITeam, ITeam];
10
- players: Array<IPlayer>;
11
- currentPlayer: IPlayer | null;
12
- generator: Generator<ITruco, void, unknown>;
13
- sayTruco(player: IPlayer, callback: () => void): ITruco;
14
- sayAnswer(player: IPlayer, answer: boolean | null, callback: () => void): ITruco;
15
- setTurn(turn: number): number;
16
- setTeam(idx: 0 | 1): 0 | 1;
17
- setCurrentPlayer(player: IPlayer | null): IPlayer | null;
18
- getNextPlayer(): IteratorResult<ITruco, ITruco | void>;
19
- }
20
- export declare function Truco(teams: [ITeam, ITeam]): ITruco;
1
+ import { IPlayer } from "./Player";
2
+ import { ITeam } from "./Team";
3
+ export interface ITruco {
4
+ state: 1 | 2 | 3 | 4;
5
+ teamIdx: 0 | 1 | null;
6
+ waitingAnswer: boolean;
7
+ answer: boolean | null;
8
+ turn: number;
9
+ teams: [ITeam, ITeam];
10
+ players: Array<IPlayer>;
11
+ currentPlayer: IPlayer | null;
12
+ generator: Generator<ITruco, void, unknown>;
13
+ sayTruco(player: IPlayer, callback: () => void): ITruco;
14
+ sayAnswer(player: IPlayer, answer: boolean | null, callback: () => void): ITruco;
15
+ setTurn(turn: number): number;
16
+ setTeam(idx: 0 | 1): 0 | 1;
17
+ setCurrentPlayer(player: IPlayer | null): IPlayer | null;
18
+ getNextPlayer(): IteratorResult<ITruco, ITruco | void>;
19
+ reset(): void;
20
+ }
21
+ export declare function Truco(teams: [ITeam, ITeam]): ITruco;