trucoshi 0.1.8 → 0.2.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +27 -4
- package/dist/lib/classes/Deck.js +9 -9
- package/dist/lib/classes/GameLoop.js +30 -72
- package/dist/lib/classes/Hand.js +87 -136
- package/dist/lib/classes/Lobby.d.ts +1 -1
- package/dist/lib/classes/Lobby.js +28 -29
- package/dist/lib/classes/Match.js +37 -80
- package/dist/lib/classes/Play.js +5 -5
- package/dist/lib/classes/Player.js +28 -38
- package/dist/lib/classes/Round.js +9 -10
- package/dist/lib/classes/Table.js +6 -6
- package/dist/lib/classes/Team.js +10 -12
- package/dist/lib/classes/Truco.js +25 -65
- package/dist/lib/constants.js +17 -18
- package/dist/lib/utils.js +7 -8
- package/dist/types.d.ts +43 -6
- package/dist/types.js +1 -1
- package/package.json +1 -1
package/dist/types.d.ts
CHANGED
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@@ -1,4 +1,3 @@
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1
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-
import { Socket } from "socket.io";
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2
1
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import { ICard, IHandPoints, IPlayedCard, IPlayer, IPublicPlayer, IPublicTeam, ITeam } from "./lib";
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2
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export interface IPublicMatch {
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3
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state: EMatchTableState;
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@@ -11,6 +10,12 @@ export interface IPublicMatch {
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10
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prevRounds: IPlayedCard[][] | null;
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prevHandPoints?: IHandPoints | null;
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}
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+
export interface IPublicMatchInfo {
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matchSessionId: string;
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+
players: number;
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maxPlayers: number;
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state: EMatchTableState;
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}
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export declare enum EMatchTableState {
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UNREADY = 0,
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READY = 1,
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@@ -69,21 +74,53 @@ export declare enum EClientEvent {
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PING = "PING",
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PLAY = "PLAY",
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CREATE_MATCH = "CREATE_MATCH",
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72
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-
GET_MATCH = "GET_MATCH",
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LIST_MATCHES = "LIST_MATCHES",
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JOIN_MATCH = "JOIN_MATCH",
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START_MATCH = "START_MATCH",
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SET_PLAYER_READY = "SET_PLAYER_READY",
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77
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-
SET_SESSION = "SET_SESSION"
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+
SET_SESSION = "SET_SESSION",
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FETCH_MATCH = "FETCH_MATCH"
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}
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export type IEventCallback<T = {}> = (args: {
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success: boolean;
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} & T) => void;
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export interface ServerToClientEvents {
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[EServerEvent.PONG]: (msg: string) => void;
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[EServerEvent.UPDATE_MATCH]: (match: IPublicMatch) => void;
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[EServerEvent.WAITING_PLAY]: (match: IPublicMatch, callback: (data: IWaitingPlayData) => void) => void;
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}
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export interface ClientToServerEvents {
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[EClientEvent.PING]: (msg: string) => void;
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[EClientEvent.CREATE_MATCH]: (callback: IEventCallback<{
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match?: IPublicMatch;
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}>) => void;
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[EClientEvent.START_MATCH]: (callback: IEventCallback<{
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matchSessionId?: string;
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}>) => void;
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[EClientEvent.FETCH_MATCH]: (session: string | null, matchId: string, callback: IEventCallback<{
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match?: IPublicMatch | null;
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}>) => void;
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[EClientEvent.LIST_MATCHES]: (filters: {
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state?: Array<EMatchTableState>;
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}, callback: IEventCallback<{
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matches: Array<IPublicMatchInfo>;
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}>) => void;
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[EClientEvent.SET_PLAYER_READY]: (matchSessionId: string, ready: boolean, callback: IEventCallback<{
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match?: IPublicMatch;
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}>) => void;
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[EClientEvent.SET_SESSION]: (session: string | null, id: string | null, callback?: IEventCallback<{
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session?: string;
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activeMatches: Array<IPublicMatchInfo>;
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}>) => void;
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[EClientEvent.JOIN_MATCH]: (matchSessionId: string, teamIdx: 0 | 1 | undefined, callback: IEventCallback<{
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match?: IPublicMatch;
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}>) => void;
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}
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export declare enum EServerEvent {
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PONG = "PONG",
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UPDATE_MATCH = "UPDATE_MATCH",
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WAITING_PLAY = "WAITING_PLAY"
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}
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-
export interface TrucoshiSocket extends Socket {
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-
session?: string;
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-
}
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export declare enum ETrucoshiMatchState {
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UNREADY = 0,
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STARTED = 1,
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package/dist/types.js
CHANGED
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@@ -44,12 +44,12 @@ var EClientEvent;
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EClientEvent["PING"] = "PING";
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EClientEvent["PLAY"] = "PLAY";
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EClientEvent["CREATE_MATCH"] = "CREATE_MATCH";
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-
EClientEvent["GET_MATCH"] = "GET_MATCH";
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EClientEvent["LIST_MATCHES"] = "LIST_MATCHES";
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EClientEvent["JOIN_MATCH"] = "JOIN_MATCH";
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EClientEvent["START_MATCH"] = "START_MATCH";
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EClientEvent["SET_PLAYER_READY"] = "SET_PLAYER_READY";
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EClientEvent["SET_SESSION"] = "SET_SESSION";
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+
EClientEvent["FETCH_MATCH"] = "FETCH_MATCH";
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})(EClientEvent = exports.EClientEvent || (exports.EClientEvent = {}));
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var EServerEvent;
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(function (EServerEvent) {
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