trucoshi 0.1.8 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +674 -674
- package/README.md +60 -37
- package/dist/index.d.ts +2 -2
- package/dist/index.js +18 -18
- package/dist/lib/classes/Deck.d.ts +16 -16
- package/dist/lib/classes/Deck.js +38 -38
- package/dist/lib/classes/GameLoop.d.ts +20 -20
- package/dist/lib/classes/GameLoop.js +61 -103
- package/dist/lib/classes/Hand.d.ts +38 -38
- package/dist/lib/classes/Hand.js +184 -233
- package/dist/lib/classes/Lobby.d.ts +27 -27
- package/dist/lib/classes/Lobby.js +112 -113
- package/dist/lib/classes/Match.d.ts +18 -18
- package/dist/lib/classes/Match.js +72 -115
- package/dist/lib/classes/Play.d.ts +21 -21
- package/dist/lib/classes/Play.js +39 -39
- package/dist/lib/classes/Player.d.ts +26 -26
- package/dist/lib/classes/Player.js +67 -77
- package/dist/lib/classes/Round.d.ts +17 -17
- package/dist/lib/classes/Round.js +33 -34
- package/dist/lib/classes/Table.d.ts +12 -12
- package/dist/lib/classes/Table.js +30 -30
- package/dist/lib/classes/Team.d.ts +19 -19
- package/dist/lib/classes/Team.js +48 -50
- package/dist/lib/classes/Truco.d.ts +18 -18
- package/dist/lib/classes/Truco.js +70 -110
- package/dist/lib/classes/index.d.ts +11 -11
- package/dist/lib/classes/index.js +27 -27
- package/dist/lib/constants.d.ts +45 -45
- package/dist/lib/constants.js +84 -85
- package/dist/lib/index.d.ts +2 -2
- package/dist/lib/index.js +18 -18
- package/dist/lib/types.d.ts +50 -50
- package/dist/lib/types.js +34 -34
- package/dist/lib/utils.d.ts +5 -5
- package/dist/lib/utils.js +58 -59
- package/dist/types.d.ts +133 -101
- package/dist/types.js +65 -65
- package/package.json +1 -1
package/dist/types.js
CHANGED
|
@@ -1,65 +1,65 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
-
exports.ETrucoshiMatchState = exports.EServerEvent = exports.EClientEvent = exports.GAME_ERROR = exports.EHandState = exports.EEnvidoCommand = exports.ESayCommand = exports.EMatchTableState = void 0;
|
|
4
|
-
var EMatchTableState;
|
|
5
|
-
(function (EMatchTableState) {
|
|
6
|
-
EMatchTableState[EMatchTableState["UNREADY"] = 0] = "UNREADY";
|
|
7
|
-
EMatchTableState[EMatchTableState["READY"] = 1] = "READY";
|
|
8
|
-
EMatchTableState[EMatchTableState["STARTED"] = 2] = "STARTED";
|
|
9
|
-
EMatchTableState[EMatchTableState["FINISHED"] = 3] = "FINISHED";
|
|
10
|
-
})(EMatchTableState = exports.EMatchTableState || (exports.EMatchTableState = {}));
|
|
11
|
-
var ESayCommand;
|
|
12
|
-
(function (ESayCommand) {
|
|
13
|
-
ESayCommand["QUIERO"] = "QUIERO";
|
|
14
|
-
ESayCommand["NO_QUIERO"] = "NO_QUIERO";
|
|
15
|
-
ESayCommand["TRUCO"] = "TRUCO";
|
|
16
|
-
ESayCommand["MAZO"] = "MAZO";
|
|
17
|
-
ESayCommand["FLOR"] = "FLOR";
|
|
18
|
-
ESayCommand["CONTRAFLOR"] = "CONTRAFLOR";
|
|
19
|
-
})(ESayCommand = exports.ESayCommand || (exports.ESayCommand = {}));
|
|
20
|
-
var EEnvidoCommand;
|
|
21
|
-
(function (EEnvidoCommand) {
|
|
22
|
-
EEnvidoCommand["ENVIDO"] = "ENVIDO";
|
|
23
|
-
EEnvidoCommand["ENVIDO_ENVIDO"] = "ENVIDO_ENVIDO";
|
|
24
|
-
EEnvidoCommand["REAL_ENVIDO"] = "REAL_ENVIDO";
|
|
25
|
-
EEnvidoCommand["FALTA_ENVIDO"] = "FALTA_ENVIDO";
|
|
26
|
-
})(EEnvidoCommand = exports.EEnvidoCommand || (exports.EEnvidoCommand = {}));
|
|
27
|
-
var EHandState;
|
|
28
|
-
(function (EHandState) {
|
|
29
|
-
EHandState["WAITING_PLAY"] = "WAITING_PLAY";
|
|
30
|
-
EHandState["WAITING_FOR_TRUCO_ANSWER"] = "WAITING_FOR_TRUCO_ANSWER";
|
|
31
|
-
EHandState["WAITING_ENVIDO_ANSWER"] = "WAITING_ENVIDO_ANSWER";
|
|
32
|
-
EHandState["FINISHED"] = "FINISHED";
|
|
33
|
-
})(EHandState = exports.EHandState || (exports.EHandState = {}));
|
|
34
|
-
var GAME_ERROR;
|
|
35
|
-
(function (GAME_ERROR) {
|
|
36
|
-
GAME_ERROR["MATCH_ALREADY_STARTED"] = "MATCH_ALREADY_STARTED";
|
|
37
|
-
GAME_ERROR["LOBBY_IS_FULL"] = "LOBBY_IS_FULL";
|
|
38
|
-
GAME_ERROR["UNEXPECTED_TEAM_SIZE"] = "UNEXPECTED_TEAM_SIZE";
|
|
39
|
-
GAME_ERROR["TEAM_NOT_READY"] = "TEAM_NOT_READY";
|
|
40
|
-
GAME_ERROR["TEAM_IS_FULL"] = "TEAM_IS_FULL";
|
|
41
|
-
})(GAME_ERROR = exports.GAME_ERROR || (exports.GAME_ERROR = {}));
|
|
42
|
-
var EClientEvent;
|
|
43
|
-
(function (EClientEvent) {
|
|
44
|
-
EClientEvent["PING"] = "PING";
|
|
45
|
-
EClientEvent["PLAY"] = "PLAY";
|
|
46
|
-
EClientEvent["CREATE_MATCH"] = "CREATE_MATCH";
|
|
47
|
-
EClientEvent["
|
|
48
|
-
EClientEvent["
|
|
49
|
-
EClientEvent["
|
|
50
|
-
EClientEvent["
|
|
51
|
-
EClientEvent["
|
|
52
|
-
EClientEvent["
|
|
53
|
-
})(EClientEvent = exports.EClientEvent || (exports.EClientEvent = {}));
|
|
54
|
-
var EServerEvent;
|
|
55
|
-
(function (EServerEvent) {
|
|
56
|
-
EServerEvent["PONG"] = "PONG";
|
|
57
|
-
EServerEvent["UPDATE_MATCH"] = "UPDATE_MATCH";
|
|
58
|
-
EServerEvent["WAITING_PLAY"] = "WAITING_PLAY";
|
|
59
|
-
})(EServerEvent = exports.EServerEvent || (exports.EServerEvent = {}));
|
|
60
|
-
var ETrucoshiMatchState;
|
|
61
|
-
(function (ETrucoshiMatchState) {
|
|
62
|
-
ETrucoshiMatchState[ETrucoshiMatchState["UNREADY"] = 0] = "UNREADY";
|
|
63
|
-
ETrucoshiMatchState[ETrucoshiMatchState["STARTED"] = 1] = "STARTED";
|
|
64
|
-
ETrucoshiMatchState[ETrucoshiMatchState["FINISHED"] = 2] = "FINISHED";
|
|
65
|
-
})(ETrucoshiMatchState = exports.ETrucoshiMatchState || (exports.ETrucoshiMatchState = {}));
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.ETrucoshiMatchState = exports.EServerEvent = exports.EClientEvent = exports.GAME_ERROR = exports.EHandState = exports.EEnvidoCommand = exports.ESayCommand = exports.EMatchTableState = void 0;
|
|
4
|
+
var EMatchTableState;
|
|
5
|
+
(function (EMatchTableState) {
|
|
6
|
+
EMatchTableState[EMatchTableState["UNREADY"] = 0] = "UNREADY";
|
|
7
|
+
EMatchTableState[EMatchTableState["READY"] = 1] = "READY";
|
|
8
|
+
EMatchTableState[EMatchTableState["STARTED"] = 2] = "STARTED";
|
|
9
|
+
EMatchTableState[EMatchTableState["FINISHED"] = 3] = "FINISHED";
|
|
10
|
+
})(EMatchTableState = exports.EMatchTableState || (exports.EMatchTableState = {}));
|
|
11
|
+
var ESayCommand;
|
|
12
|
+
(function (ESayCommand) {
|
|
13
|
+
ESayCommand["QUIERO"] = "QUIERO";
|
|
14
|
+
ESayCommand["NO_QUIERO"] = "NO_QUIERO";
|
|
15
|
+
ESayCommand["TRUCO"] = "TRUCO";
|
|
16
|
+
ESayCommand["MAZO"] = "MAZO";
|
|
17
|
+
ESayCommand["FLOR"] = "FLOR";
|
|
18
|
+
ESayCommand["CONTRAFLOR"] = "CONTRAFLOR";
|
|
19
|
+
})(ESayCommand = exports.ESayCommand || (exports.ESayCommand = {}));
|
|
20
|
+
var EEnvidoCommand;
|
|
21
|
+
(function (EEnvidoCommand) {
|
|
22
|
+
EEnvidoCommand["ENVIDO"] = "ENVIDO";
|
|
23
|
+
EEnvidoCommand["ENVIDO_ENVIDO"] = "ENVIDO_ENVIDO";
|
|
24
|
+
EEnvidoCommand["REAL_ENVIDO"] = "REAL_ENVIDO";
|
|
25
|
+
EEnvidoCommand["FALTA_ENVIDO"] = "FALTA_ENVIDO";
|
|
26
|
+
})(EEnvidoCommand = exports.EEnvidoCommand || (exports.EEnvidoCommand = {}));
|
|
27
|
+
var EHandState;
|
|
28
|
+
(function (EHandState) {
|
|
29
|
+
EHandState["WAITING_PLAY"] = "WAITING_PLAY";
|
|
30
|
+
EHandState["WAITING_FOR_TRUCO_ANSWER"] = "WAITING_FOR_TRUCO_ANSWER";
|
|
31
|
+
EHandState["WAITING_ENVIDO_ANSWER"] = "WAITING_ENVIDO_ANSWER";
|
|
32
|
+
EHandState["FINISHED"] = "FINISHED";
|
|
33
|
+
})(EHandState = exports.EHandState || (exports.EHandState = {}));
|
|
34
|
+
var GAME_ERROR;
|
|
35
|
+
(function (GAME_ERROR) {
|
|
36
|
+
GAME_ERROR["MATCH_ALREADY_STARTED"] = "MATCH_ALREADY_STARTED";
|
|
37
|
+
GAME_ERROR["LOBBY_IS_FULL"] = "LOBBY_IS_FULL";
|
|
38
|
+
GAME_ERROR["UNEXPECTED_TEAM_SIZE"] = "UNEXPECTED_TEAM_SIZE";
|
|
39
|
+
GAME_ERROR["TEAM_NOT_READY"] = "TEAM_NOT_READY";
|
|
40
|
+
GAME_ERROR["TEAM_IS_FULL"] = "TEAM_IS_FULL";
|
|
41
|
+
})(GAME_ERROR = exports.GAME_ERROR || (exports.GAME_ERROR = {}));
|
|
42
|
+
var EClientEvent;
|
|
43
|
+
(function (EClientEvent) {
|
|
44
|
+
EClientEvent["PING"] = "PING";
|
|
45
|
+
EClientEvent["PLAY"] = "PLAY";
|
|
46
|
+
EClientEvent["CREATE_MATCH"] = "CREATE_MATCH";
|
|
47
|
+
EClientEvent["LIST_MATCHES"] = "LIST_MATCHES";
|
|
48
|
+
EClientEvent["JOIN_MATCH"] = "JOIN_MATCH";
|
|
49
|
+
EClientEvent["START_MATCH"] = "START_MATCH";
|
|
50
|
+
EClientEvent["SET_PLAYER_READY"] = "SET_PLAYER_READY";
|
|
51
|
+
EClientEvent["SET_SESSION"] = "SET_SESSION";
|
|
52
|
+
EClientEvent["FETCH_MATCH"] = "FETCH_MATCH";
|
|
53
|
+
})(EClientEvent = exports.EClientEvent || (exports.EClientEvent = {}));
|
|
54
|
+
var EServerEvent;
|
|
55
|
+
(function (EServerEvent) {
|
|
56
|
+
EServerEvent["PONG"] = "PONG";
|
|
57
|
+
EServerEvent["UPDATE_MATCH"] = "UPDATE_MATCH";
|
|
58
|
+
EServerEvent["WAITING_PLAY"] = "WAITING_PLAY";
|
|
59
|
+
})(EServerEvent = exports.EServerEvent || (exports.EServerEvent = {}));
|
|
60
|
+
var ETrucoshiMatchState;
|
|
61
|
+
(function (ETrucoshiMatchState) {
|
|
62
|
+
ETrucoshiMatchState[ETrucoshiMatchState["UNREADY"] = 0] = "UNREADY";
|
|
63
|
+
ETrucoshiMatchState[ETrucoshiMatchState["STARTED"] = 1] = "STARTED";
|
|
64
|
+
ETrucoshiMatchState[ETrucoshiMatchState["FINISHED"] = 2] = "FINISHED";
|
|
65
|
+
})(ETrucoshiMatchState = exports.ETrucoshiMatchState || (exports.ETrucoshiMatchState = {}));
|